Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 17, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chinese Outscourcer Virtuos Acquires 3D Animation Studio Sparx

Chinese Outscourcer Virtuos Acquires 3D Animation Studio Sparx

September 15, 2011 | By Kyle Orland




Shanghai-based outsourcing specialist Virtuos has acquired the core team from visual effects and animation studio Sparx, allowing the new subsidiary to reopen its Vietnam studios.

Sparx moved to new facilities in Shanghai last November, but the acquisition will allow the company to reopen its Saigon studios and expand back to its original size of over 200 animation professional by the end of 2012.

The team at Sparx has done animation work on a number of TV shows and movies, including Disney's Rolie Polie Olie, and Exodus' feature film Igor.

The news follows previous Virtuos acquisitions including Russian concept art studio Grafit and audio firm BSP. The company now comprises over 800 employees.

"Bringing together Virtuos' art production infrastructure with Sparx expertise in film-quality animation, cinematics and VFX, we will be able to offer a more fully integrated solution for all our clients, Virtuos CEO Gilles Langourieux said in a statement.

While some in the industry are still wary of outsourcing their coding work to an outside company, Langourieux argued in a recent Gamasutra interview that developers are increasingly open to the practice.

"R&D outsourcing, code development outsourcing, is fairly new to the games industry but it's absolutely not new to the software industry in general," he said.

"So if it works for the general software outsourcing industry, there's absolutely no reason why it could not work for the games industry. It's just that the games industry is less mature from a development practice standpoint..."


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[06.16.19]

QA Manager
Gear Inc.
Gear Inc. — Hanoi, Vietnam
[06.15.19]

Technical Director
Legends of Learning
Legends of Learning — Washington, DC, District of Columbia, United States
[06.14.19]

Senior Unity Engineer - $140k - Remote OK
Wargaming.net
Wargaming.net — Chicago, Illinois, United States
[06.14.19]

Server Engineer









Loading Comments

loader image