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Product: Emergent, Crytek Sign Scaleform GFx SDK

Product: Emergent, Crytek Sign Scaleform GFx SDK

March 28, 2006 | By Jason Dobson

March 28, 2006 | By Jason Dobson
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More: Console/PC



Scaleform Corporation, a provider of graphical user interface and scalable vector graphics engines, has announced that they plan to integrate the Scaleform GFx SDK, a media vector graphics engine for console and PC game developers, into Emergent's Gamebryo game engine.

In addition, the company also announced they they have signed a ten-year agreement with developer Crytek to integrate the SDK into Crytek’s CryENGINE graphics engine, which includes use in the company's upcoming first-person shooter, Crysis.

"Scaleform GFx gives us a great response to the needs of our game developers. We are excited to continue delivering successful integrated solutions," said John Austin, Emergent's Chief Operating Officer. "Game developers have been clamoring for a UI solution that would enable artists to create advanced HUDs and animating textures in industry-standard visual tools like Adobe's Flash Studio. With an integrated package, artists will be able to rapidly extend the signature look of their game into the UI, creating a more compelling and absorbing user experience."

"Our focus has always been on innovating game play and technology. Scaleform shares Crytek's commitment to delivering cutting edge experiences to gamers through our original intellectual properties. Crysis will be a showcase for that commitment and will offer gamers from around the world the next step in FPS innovation. Using our new state of the art CryENGINE 2 and Scaleform GFx, Crysis will deliver an unrivaled cinematic experience," says Cevat Yerli, CEO & President of Crytek.

The Scaleform GFx media platform is built on the Scaleform VGx hardware accelerated vector graphics technology, which tessellates vector graphic shapes into triangles that modern 3D video cards can render. By converting the data into triangles, Scaleform VGx can output vector graphics many times faster than traditional software rasterizers, allowing it to be used within high-performance full-screen multimedia environments.


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