[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Glasgow, UK, December 5
th 2012 --- CGI artists and storytellers, Axis,
in collaboration with 343 Industries, proudly announces its
participation in the brand-new, story-driven experience of
“Halo 4” -
Spartan Ops: Season One. A first-of-its-kind, exciting new
addition to the “Halo” franchise, Spartan Ops is an
episodic adventure that blends immersive storytelling, high-quality
cinematics and action-packed gameplay to deliver an unprecedented
serialized experience. In substance and scope, this first
season of episodic content is taking Axis to new levels of
involvement in the storytelling process, technical demands and in
the development of believable, engaging characters.
Through a weekly series of cinematic episodes, Spartan Ops tells
the continuing story of the
UNSC Infinity, following the events of “Halo
4.” Ten animated episodes, featuring over 1200 CGI animated
shots, are being released throughout the series, which began on Nov
6
th with the launch of “Halo 4”. These
cinematic episodes provide the backdrop for the weekly Spartan Ops
gameplay missions, where players can take part in five new missions
each week that explore the corners of Requiem and help uncover the
secrets of the mysterious Forerunner world.
The series is being directed by Axis co-founder Stuart Aitken,
on the heels of other recent high-profile game-related projects,
including the much-acclaimed and award-winning
Dead Island announcement trailer.
Aitken and Axis Producer Debbie Ross worked hand-in-hand with
Halo 4 developers 343 Industries to creatively develop the
content, including casting, script development, art direction,
sound design, with the clear goal that each
Spartan Ops episode should be as engaging as the best
feature film or television drama.
“Spartan Ops was an absolutely unique project, with a
unique schedule and unique challenges,” said Frank
O’Connor, Franchise Development Director at 343 Industries.
“Axis stepped up to those challenges with imagination and
energy, and more importantly, a wonderfully collaborative vision of
the story we wanted to tell. Working with our writers, our
cinematics team, and a dizzying plethora of tools and assets, they
became a seamless extension of our narrative group - and we look
forward to continuing our relationship and creative partnership in
the future.”
“What makes this such an incredible opportunity is that
this is full CGI movie-style storytelling and character development
within the rich and exciting world of Halo,” said Stuart
Aitken. “We’ve collaborated at every level with 343
Industries throughout the process to create a truly immersive
cinematic experience.”
The team at Axis was clear that they wanted each
Spartan Ops episode to be as engaging as the best feature
film or television drama. To achieve this Axis built a layout and
editorial team that shot and edited episodes in a way more akin to
live action than typical CGI. After the motion capture was
complete, Axis would create a performance edit from the reference
cameras at the shoot. The layout team then shot the CG cameras
providing coverage for all scenes, allowing editorial to have as
much flexibility in shot selection as possible.
Director Aitken immersed himself in the “Halo”
canon, taking in everything that could provide insight into
previous story elements, given that Axis would be creating
never-before-seen moments in the “Halo” universe.
During the project, a range of production challenges were met,
including Axis’ animation department having to work with
motion capture across a range of character scales from 5.5ft to
14ft. However, the most demanding task was to create convincing
facial animation. In order to maintain every nuance of the actors
performances when applied to the CG characters, Axis in-house
rigging and animation team developed a special facial motion
capture solution in conjunction with Giant studios and Cubic
Motion, a world leader in solving this difficult problem. The
result is some of the most realistic and expressive CGI facial
animation to date.
Axis also had to deal with the daunting level of environmental
detail that is evident in the “Halo” world. The
studio’s shading team developed a series of procedural
approaches in Side FX Houdini, which enabled them make the world
feel alive and “lived in.” Additionally, the lighting
team was tasked with creating lighting set ups that matched the
look of “
Halo 4” but also developed a tone and approach that
gave a signature look to the
Spartan Ops episodes. The lighting had to be quick to
iterate across multiple shots and artists, whilst maintaining the
highest quality being demanded by Aitken and the team at 343
Industries.
As with any cinematic project, sound is an integral part of
creating a believable world. Axis turned to Savalas, a previous
partner for
Dead Island, for all of
Spartan Ops’ sound design as well as the final
mix.
Spartan Ops was on a scale unseen on any prior project for
Axis. The 10 episodes will contain 45 minutes of content, more than
30 characters, 23 sets and 1200-plus shots.
About Axis
Axis is a leader in CGI animation for a variety of gaming, film
and television based projects. The company is based in the United
Kingdom, with a global clientele and boasts one of the largest CGI
production staffs in the UK. Some of Axis’ recent projects
include the Cannes Lions award-winning trailer for
Dead Island, Alien: Colonial Marine, Street Fighter X
Tekken and
Age of Empires Online. Axis’ commercial clients
include Saatchi & Saatchi and TBWA/London among others. The
company also works with television production companies BBC, CBBC,
MTV, The Disney Channel, and Endemol.
www.axisanimation.com
About 343 Industries
343 Industries is the publisher and developer of the blockbuster
“Halo” series of videogames and, as part of Microsoft
Studios, oversees the “Halo” franchise, including
novels, comics, licensed collectibles, apparel and more. 343
Industries is home to world-class developers working on the
Reclaimer Saga, which launched with the arrival of “Halo
4” on Nov. 6, 2012, exclusively on Xbox 360.
About “Halo”
The “Halo” franchise is an award-winning collection
of properties that has grown into a global entertainment
phenomenon. Beginning with the original “Halo: Combat
Evolved” (2001), the critically acclaimed and
record-shattering series of games has since inspired multiple New
York Times bestselling novels, comic books, action figures, apparel
and more.
Published by Microsoft Studios, the “Halo” franchise
of games is exclusive to the Xbox 360 video game and entertainment
system and the Xbox LIVE online entertainment network. To date,
more than 50 million copies of “Halo” games have been
sold worldwide, driving more than 5 billion hours of gameplay by
people connected to Xbox LIVE.
For further information contact Dene Landucci on 07967 –
177779 or
[email protected]
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