Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 24, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Ether One to support Oculus Rift VR Headset
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Manchester, UK, 15/04/2013.

Oculus Rift and Ether One

As a studio White Paper Games has announced that they will be developing with the Oculus Rift as an option for Ether One, which will now support the VR device. White Paper received an Oculus Rift later last week for development purposes and have been blown away by its potential in interactive adventure games like Ether One. As a studio we were a bit sceptical at first about the Rift and using it with Ether One, mainly because we really wanted to test it out before we made any announcement to use it. Once we had it working though it was a non-argument, we had to put Ether One on the rift. With a game that relies so heavily on immersion and storytelling, the Rift was a perfect partner to the game.

Since we use Unreal Technology by Epic, it was super easy to plug and play, and from opening the box to actually walking around in Ether, it must have taken around 15 minutes. Of course there are lots of tweaks and optimisations to do, but as far as the Rift goes, it’s a great piece of kit. We were also impressed with how professional the packaging was; A solid case with lots of foamed compartments and lots of little things to make adjustments with such as lenses and extra cables. Developers should definitely be excited to use this kit.

As far as Ether One goes, we want to take it to the next level and include Razer Hydra support ( We’ve not actually used it yet but it seems like the perfect counterpart to the Rift. We’re very wary of not including things just to be gimmicky but we really believe this will add another level of immersion for Ether One.

I’m sure lots of people will be asking about implementation and whether they’ll lose any of the experience if they don’t have the Oculus Rift. We will be talking a little more about that topic when we’ve actually had time to sit down and discuss how best to tackle it, but users without an Oculus will still be receiving the same full experience of the game – optimised for controller and keyboards. This is a great opportunity to show off a great piece of tech, and demonstrate where the games industry is heading. To celebrate we have released a new Ether One and Oculus poster and a new screenshot for Ether One.

We’re hoping to show off Ether One at a few events in the UK such as Rezzed and Develop Conf over the summer, but if anyone is interested in the more tech-heavy side of things, then there’s a discussion going on over on the MTBS3DI forums too:

For more information on White Paper Games or Ether One please visit our press pack page at where download links to our trailers, screenshots, press releases and logos can be found. Alternatively you can also gain information via the key links below.

Key sites

Game site:

Company site:

Steam Greenlight:


Twitter: @whitepapergames