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  Team Elders launches The Conflict Room
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
27th of January 2014

During this year’s Global Game Jam, Team ‘The Elders’ made The Conflict Room, a multiscreen local multiplayer strategy game. The project was made during the Global Game Jam in 48 hours at the Amsterdam University of Applied Sciences. 

The Conflict Room is now available for free and can be played here:

Check our trailer here:

About The Conflict Room

The Conflict Room is a local multiplayer strategy game in which players rule a country. Before the game starts each player receives a secret mission which needs to be completed in order to win.

In turns players need to allocate personnel to boost their military, agriculture or scientific capabilities. Each turn one country triggers an event on which the other players need to react. Two options are offered and the remaining 3 players need to vote how the event will be played out. Events can have an effect on a countries’ capabilities and are used to accomplish one’s secret mission.

The Conflict Room is played using one main screen (which all players can see) that displays each countries’ stats and events, plus four interface devices (this can be either a tablet or laptop). The easiest way to play is to hook up a host computer to a TV and to let the four players connect to that game. 


- The sliders that are used to allocate personnel to "soldiers", "scientists" and "farmers" are sometimes not responsive and show a wrong number. By wiggeling around the sliders this issue can be resolved.

- Sometimes the voting buttons seem to be unresponsive, but don't worry you are casting your vote.

- We haven't done any server stress testing yet and we are still adding content to our game. If the game is down, please try again later.

- Feeddback is welcome and we would love to hear from you. Please use to get in touch.

Team Elders

Matthijs Diercks (Team captain, game design, sound design)

Matthijs Dierckx is co-founder and publisher of Control Magazine, which covers the Dutch games industry. He's been writing about games, internet, movies and music since 1994. You can visit the international site of Control magazine here:

Rik Nieuwdorp (sound design)

Rik Nieuwdorp is an award winning composer and sound designer who has scored numerous videogames. Most recently Nieuwdorp was awarded a Dutch Game Award for the hit mobile game Nott Won’t Sleep. You can visit his website here:

Martijn Frazer (game design, lead programmer)

Martijn Frazer is a website and app developer and resides in the Dutch Game Garden. Together with Rik Nieuwdorp he recently launched Vlambeer Clone Tycoon which has been played over 20.000 times. You can check out his website here:

Rick van Beem (game design, programmer, marketing)

Rick van Beem is a freelance videogame marketeer/publicist who has worked for companies such as Gamania Digital entertainment, Cook & Becker, Playlogic, Lost Boys and OneBigGame.

Special Thanks

  • The Global Game Jam organisation and sponsors
  • Dop Terlingen and team of the Amsterdam University of Applied Sciences.
  • Dutch Game Garden
Copyright © 2014 Pixel Perfect PR, All rights reserved.

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