Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Super Mega Bob - Ain't No Normal SHMUP
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Hey everyone! My name is Daniel Hall, and I'm a one-man indie game developer. I would like to tell you about my 2D SHMUP, Super Mega Bob.

Upgrades, costumes, carnage, bosses, stat boosts, moving lasers, and more enemies on one screen than you can shake a stick at - that's Super Mega Bob. Why is it unique? Because SMB puts more carnage into one screen than you've ever seen before, and it does so beautifully. Don't take my word for it, play the game and find out!


Bob is no more than a small, floating blue ball with two matching hands. His mission? To restore peace to Highworld and banish the evil machines which have destroyed his home and separated him from his one true love, Starbrite. The game features beautiful pixel art, a retro chiptune soundtrack, and more enemies and upgrades than you've ever seen packed into a humble SHMUP.

I'm in the midst of a Kickstarter campaign right now. One man, one computer, one mission. And I'm only trying to raise $1,000 to make my dream of developing Super Mega Bob to its full potential come true. But if no one talks about it, if no one writes about it, I'm toast. So let's just be honest: I need your help.


I would love to talk with you more about the game and the Kickstarter. I hope you enjoy playing and that I can speak with you more soon!