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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

14 May 2014 – Rome, Italy/… Untold Games has today released a new, behind-the-scenes video from Loading Human, the award-winning and acclaimed virtual reality game. Using footage from an early Unity engine proof-of-concept build, Creative Director Flavio Parenti demonstrates how Loading Human will elevate the adventure genre to a new level of interaction and immersion through the use of VR gaming technology like Oculus Rift and PlayStation 4’s “Project Morpheus.”

The video feature also includes an extensive ‘free-roam’ through the new Unreal Engine 4 environments (currently in pre-Alpha), demonstrating how the next-gen development engine will further enhance Untold Games’ vision.

About Loading Human

Loading Human, is a virtual reality adventure game powered by groundbreaking controls and set in a thrilling sci-fi world. Set in the year 2185, players will immerse themselves in the memory fragments of young adventurer and scientist, Prometheus. The action starts at his father's North Pole research base where Prometheus will begin his training that will see him guide the spaceship Origin toward the Quintessence – a dark energy source found within the distant Eagle Nebula.

Developed from the ground up for VR and motion control devices like Oculus Rift and Sixense Stem System, players will be able to interact with objects within the environment to solve puzzles and uncover the secrets of Loading Human’s story-driven gameplay. Loading Human won two awards of the Selected Projects awards during Game Connection America 2014.

Loading Human is currently in development for PC and Mac, and has had its concept approved for PlayStation4’s “Project Morpheus” virtual reality system. A Kickstarter campaign was launched on 6 May 2014 to fund the completion of the first Chapter of a three-part saga, planned for release during Q1 2015. The first Chapter will be divided into five Prometheus’ memory fragments and three VR fragments, with each fragment offering approximately 30 minutes to one hour’s worth of gameplay.

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For further information on Loading Human:

Press enquiries please contact:

Stu Taylor

Dead Good Media


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