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  Trials of Ascension Releases Combat Demo Video
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

For Immediate Release

Seattle, Washington –  July 8, 2014 – Forged Chaos is pleased to announce the release of their Combat Demo video for Trials of Ascension. The video showcases the combat system of Trials of Ascension, including their unique multi-motion action system. Some of the features of the combat system include:

Multi-motion Action: Depending on the way that a user moves their mouse while inputting an attack, the direction of the swing and the motion changes, allowing for a fluid, natural, and multi-combination combat system

Dual Wielding: Players control each of their arms individually by use the left and right mouse buttons, respectively.

Blocking: Players can double click to block and change the direction of the block by the direction they are looking

Dodging: Players are able to double tap the W, A, S, or D keys to dodge attacks

Trial of Ascension’s combat design is based on the very simple idea of you swinging, shooting, throwing, or defending in the direction you are aiming by using the left mouse button to control one arm and the right mouse button to control the other arm. There will be no locking onto a target by clicking on/tabbing to it. Depending on the motion that players use while attacking, the motion for their attack changes. Players can double click to block.

Beyond this very straight-forward setup will be the ability to dodge by double tapping the movement keys, and doing a power attack by releasing the attack button after holding it down for a certain length of time.

Disclaimer: Techniques are not currently planned to be included within the technical demo, but this is subject to change.

Still further, you will have five slots in which to put in combat techniques you’ve learned. These techniques are of both the offensive and defensive type and depend on which weapon type(s) you have equipped. Clicking on a technique will toggle it as the active strategy you want your character to use. Clicking it again, or clicking a different technique will deactivate it. You can have only two techniques active at any one time. This can allow you to setup an offensive strategy by toggling two offensive techniques, a defensive strategy by toggling two defensive techniques, or a balanced strategy by toggling one of each.

While a technique is active, your character will attempt said technique with each strike or block. As an example, if you toggle the disarm technique on, your character will attempt to disarm with each strike. The amount of technique points he has in disarm will determine how successful he is.

For nearly every technique, there will be a counter. Using the disarm example, a defensive technique of ‘grip’ could be toggled to curb the effects of the disarmer you’re fighting.

Disclaimer: Techniques are not currently planned to be included within the technical demo, but this is subject to change.

About Trials of Ascension

Trials of Ascension is a player-driven sandbox MMORPG currently in development for the PC. It is set in the fantasy world of TerVarus where adventure abounds and promises a fun, immersive, and challenging experience for players brave enough to step outside the industry mold. Its core features include a classless skill system, crafting innovations, real elaborate crafting (no one enjoys clicking a button and watching a progress slider), meaningful death, dynamic spawning, an innovative magic system, settlements and kingdoms, and player-built structures.

About Forged Chaos LLC

Forged Chaos LLC is an independent game development studio located an hour north of Seattle, WA.

We are primarily focused on the MMORPG genre (massively-multiplayer online role-playing game) and are currently working on the rebirth of the once highly-anticipated Trials of Ascension.


Michael Fuchs, Media Team Member