Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Karma - The Creative Process
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Karma Guru Dubstep Coub

Making of Karma Guru Dubstep Coub

Indiegogo -

30 July 2014 - Moscow, Russia - AuraLab would today like to share an insight into the creative process of Karma. Incarntion 1  and how its concept changed over time into the game it is today.

'The team and I talked for a while and it quickly became apparent that we're like-minded and we then decided that we needed to rework the game,' said Andrey Sharapov, lead producer at Auralab 'We then changed the interface somewhat – hid the Karma-meter and tinkered with the interaction menu, making it lighter so that it wouldn’t obscure the object itself. The inventory and interactions part were also reworked and we figured that we don’t need some of the previously planned features in this release - like the aging mechanics and levels where Pip could temporary grow legs and walk on walls.'

As a result of these changes, what we got was a design that was possible to implement in reasonable time frame without losing any of the crucial aspects of key gameplay.

The AuraLab team have collaborated with Coub, a video creation and sharing iOS application and site, to create a selection of charming and witty short scenes that showcase the world of  Karma Incarnation 1 and its inhabitants.

Karma tells the story of a newly incarnated worm, named Pip, who is on a mission of exploration and self discovery.

About the game:

  • No text dialogue whatsoever!
  • Alternative ways of progressing through quests: by being good or evil, the player opens additional storylines as they progress!
  • The main character changes his appearance depending on the path he's chosen and key characters react on his looks differently. This too opens alternative story lines that make playing through game again and again fun in different ways
  • This opens alternative storylines, thus making playing through the game again and again fun in many ways
  • Astral vision - Pip, the main character, can see through his inner eye - it's a special ability which allows him to perceive the spirit world at any moment of the game.
  • Within this astral plane he'll find additional creatures and actually hints on how to sucessfully complete the quests
  • Unique & original sound track by Zmeiraduga band.

About AuraLab

AuraLab is a small indie team of industry professionals in game development, producing, game design, animation and visual arts.

Each member of the team (except the musicians) have previous experience at major game-development studios.  We have formed AuraLab to create and release Karma - a true indie adventure which we have all dreamed of creating.

About Coub

Coub is a video sharing website and iOS app. It allows users to create and share looping videos up to ten seconds long, using existing video from YouTube, Vimeo, or their own files. Founded in 2012 by brothers Anton and Igor Gladkoborodov, the company is based in Moscow.

Coub has more than 50 million unique visitors to its website each month, attracting creative people from all over the world.