Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Press Releases
  Project CARS On AMD GPUs - Clarification
  Share on Twitter RSS
 
 
05/18/2015
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE

London, May 18, 2015:  For the past few days, erroneous information posted on Reddit and other websites has spread misinformation with regards to Project CARS’ performance on systems using AMD GPUs. 

To correct the wrongful assumptions regarding Project CARS’ performance on AMD GPUs, the MADNESS engine and the degree of involvement from our third-party technical partners, Slightly Mad Studios feel compelled to point out the following facts:

• Project CARS is not a GameWorks product. We have a good working relationship with nVidia, as we do with AMD, but we have our own render technology which covers everything we need.

• NVidia are not "sponsors" of the project. The company has not received, and would not expect, financial assistance from third party hardware companies.

• The MADNESS engine runs PhysX at only 50Hz and not at 600Hz as mentioned in several articles

• The MADNESS engine uses PhysX for collision detection and dynamic objects, which is a small part of the overall physics systems

• The MADNESS engine does not use PhysX for the SETA tyre model or for the chassis constraint solver (our two most expensive physics sub-systems)

• The MADNESS engine does not use PhysX for the AI systems or for raycasting, we use a bespoke optimised solution for those

• The physics systems run completely independently of the rendering and main game threads and utilises 2 cores at 600Hz

• The physics threading does not interact with the rendering, it is a push system sending updated positional information to the render bridge at 600Hz

• Any performance difference with PhysX would not be reflected with differences in comparing rendering frame rates. There is no interaction between PhysX and the rendering

• Overall, PhysX uses less than 10% of all physics thread CPU on PC. It is a very small part of the physics system so would not make a visual difference if run on the CPU or GPU

• Direct involvement with both nVidia and AMD has been fruitful in assisting with the game performance at various stages of development. Both AMD and nVidia have had access to working builds of the game throughout development, and they have both tested builds and reported their results and offered suggestions for performance improvements.

• Testing of the game with different driver versions has produced a variety of performance results on both nVidia and AMD hardware. This is entirely to be expected as driver changes cannot always be tested on every game and every card, and this is the reason why both companies produce game-specific driver profiles, to ensure that they can get the best out of the game.

• Project CARS does not use nVidia specific particle technology - the system we use is a modified version of the same technology we used on the Need for Speed : Shift and Shift Unleashed games, and was entirely developed in-house. The reason the performance drops when there are a lot of particles on screen is simply because processing a large number of particles is very expensive.

Further information on Slightly Mad Studios’ MADNESS engine is available in the „Tech“ section of our official website:

http://www.slightlymadstudios.com/tech.html

More information on Slightly Mad Studios’ recently-released Project CARS game is available on :

http://www.projectcarsgame.com

ABOUT SLIGHTLY MAD STUDIOS LTD

Slightly Mad Studios is an independent, award-winning developer celebrating 10 years working on some of the most critically-acclaimed and popular franchises in the racing genre - GTR, Need For Speed, and Test Drive.

The company has a core studio located near Tower Bridge, London but predominantly uses a unique distributed development system allowing the team to work from home all around the world whilst still being ultra-efficient and collaborative. 

Slightly Mad Studios' social/mobile gaming division - Gamagio - has also enjoyed success having most recently created the hugely-popular "The Walking Dead: Assault" title for iOS and Android.

For more information about Slightly Mad Studios or Gamagio, please visit www.slightlymadstudios.com or www.gamagio.com and follow the updates on Twitter @SlightlyMadTeam and @GamagioGaming

# # #