Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Share on Twitter RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

SOUTH JORDAN, Utah – Kickbomb Entertainment will launch its debut shoot 'em up Legacy of the Elder Star on Steam on June 7, 2016 for PC, Mac, and Linux.

You are the Cosmonaut, the eternal cosmic hero who must shatter the robotic Infinite Legion and rekindle a dying star. Using a one-handed, mouse-driven control scheme, you'll dodge and strike with 1:1 precision and unlimited movement speed. Evade intense bullet patterns in the blink of an eye, then swipe through entire enemy squads to crush them in a single gesture. Movement is everything in Legacy of the Elder Star, and no other shoot 'em up moves like this.

But Legacy of the Elder Star is about more than just speed and precision; it's also about accessibility. The modern shoot 'em up genre is best known for the intense difficulty of its screen-filling "bullet hell" games and its continued reliance on an unforgiving arcade-style structure involving lots of "game over" screens and tedious level memorization. But it's 2016 now and we're playing on home computers and consoles, not coin-op arcade machines. Isn't it time for a modernized design that everyone – not just the hardest of the hardcore – can get into?

Legacy of the Elder Star is that design. It's focused on playing smart offense, not picking your way through overwhelming bullet hell. Enemy patterns change each time you play, keeping you on your toes and avoiding rote sequence repetition; online daily challenges are even further randomized. The main story mode grants unlimited continues; death may limit your scoring potential, but it won't kick you out of the game. And extensive accessibility options like a colorblind mode, auto-fire toggle, and adjustable game speed are included for gamers with disabilities, or even just those who want a more casual experience.

With its intuitive mouse-driven controls and ever-changing enemy patterns, its modern design sensibilities and welcoming accessibility features, and its vibrant hand-painted artwork and energetic soundtrack, Legacy of the Elder Star is a shoot 'em up for the rest of us!

Buy it on Steam June 7:

View the launch trailer:

Visit the official site:

Availability and system requirements – Legacy of the Elder Star launches exclusively on Steam for PC, Mac, and Linux on Tuesday, June 7, 2016 at $14.99 USD with a 10% launch-week discount. It will require a dual-core 1.3 GHz processor, 4 GB RAM, and a GPU with support for Shader Model 2.

Presskit and contact info – Presskit with screenshots and video available at For questions, interview requests, and review keys, please contact Josh Sutphin ( [email protected] ) and mention this press release.


Kickbomb Entertainment is a Utah-based indie game dev microstudio dedicated to best-in-class game feel, richly dynamic design, imaginative worlds, interesting gameplay choices, and sustainable development. It was founded in March 2013 by game industry veteran Josh Sutphin, lead designer of the award-winning PS3 hit Starhawk.

When not engaged in the creation of original titles, Kickbomb Entertainment works with other independent parties to create new games on commission, provide design insight and advice, and create custom tools and workflows for developers. The company is also closely involved with growing the Utah indie game dev scene through initiatives like the Utah Games Guild (of which Josh is a co-founder).

You can read Kickbomb's values statement at