Allegorithmic Launches Substance Designer 6
FOR IMMEDIATE RELEASE
February 14, 2017
CLERMONT-FERRAND, France – February 14, 2017 – Allegorithmic, the creator of the influential Substance suite, today announces the release of Substance Designer 6, the latest iteration of its industry-leading software. The release includes new features for extending material authoring capabilities, creating HDR textures and several other additions that will delight fans and new users alike.
“With Substance Designer our goal has always been to provide users with a solid, comprehensive package dedicated to the creation of digital materials,” said Dr. Sébastien Deguy, founder and CEO of Allegorithmic. “Substance Designer 6 is the most complete, refined and versatile version of the tool we have ever produced. With this iteration, designers can find everything they need to prepare, author and tweak their digital materials, whether they are tailored for game developers, architects, designers or VFX artists.”
Substance Designer 6 is designed for users in multiple industries, with functionality that transcends a specific field, from gaming to VFX to architecture and more. New additions include:
A tutorial introduction to Substance Designer 6 can be found here.
Substance Designer 6 is available today for Linux, Mac OS and Windows.
Users of Substance Live Indie ($19.90/month) and Substance Live Pro ($99.90/month), who have access to all the latest versions of Substance tools and monthly content downloads, have immediate access to Substance Designer 6.
Current Substance Designer 5 license holders can upgrade for $75. For new users, Indie licenses are priced at $149, while Pro licenses are available for $590. Licenses can be purchased directly through the Allegorithmic website or an authorized retailer.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft and Gensler Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Tokyo, and Seoul.
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