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August 16, 2018
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

For Immediate Release

Free-to-Play strategy game Art of War: Red Tides will be coming to Apple devices everywhere at the end of September 2017. Art of War: Red Tides has been in development by studio Game Science and Hero Entertainment, and now Art of War: Red Tides is coming to iPhone and iPad.

Art of War: Red Tides is heavily inspired by the Starcraft 2 mod Desert Strike. Game Science's studio head went on to say "At its core, Red Tides is a competitive multiplayer RTS that takes place in a single 'lane'. Everything from army building, to timing and strategy, is key, especially for climbing that ranked ladder! Our heartfelt thanks go out to the developer of the Desert Strike map from Starcraft 2, without it and our love for it, Art of War: Red Tides would not have been possible".

Art of War: Red Tides put you in the boots of a commander in charge of a small army. On its linear map, players send wave after wave of troops to attack their enemy's turrets and base. As commander, you must prepare for the troops your enemy brings to the battlefield. Each unit has its own pros and cons, so you have to respond with differing troop formations if you want to survive.

Don't let its simple gameplay fool you. Red Tides gives players plenty of strategy thanks to its numerous units, abilities, and runes. Every match gives players a chance to try new strategies, troop formations, and abilities as they level up.

With 300 troops that can be a part of a battle, fights are intense and meaningful as you change strategies in the middle of a match. Even if a match might be short, there's always a chance to turn the tides or to ruin a lucky advantage. No game is set in stone, and every moment in-game is a time to sharpen your skills as a strategy gamer.

Red Tides will be available to download on the App Store at the end of September.

Key Features

  • Fast-Paced RTS Action
  • Competitive Multiplayer
  • 3 Races to play
  • Hundreds of Units to Lead Into Battle
  • Accessible, but Complex: easy to pick up, but it's hard to master.
  • Free-to-Play
  • Ranked and Casual Modes: Competitive ranked play, casual modes and VS. AI play. Comes in both 1v1 and 3v3.

About Game Science

Founded in 2014, Game Science pursues creating high-quality games. The founding members have a combined work experience of over 10 years in the industry and all worked at Tencent before the foundation of the studio. Its name combines "Game" and "Science" to express the hope to integrate the fun in video games and the rigorousness in science into the games it creates. Game Science only makes the games that the dev team loves and would like to recommend to their friends.

About Hero Entertainment

HERO Entertainment was founded in 2015, and is aimed at building a world-leading interactive entertainment brand. Based on global perspective and the era of mobile Internet, HERO devotes itself into providing high-quality mobile games to domestic and overseas users. HERO promotes mobile eSports, creates entertaining games, and is starting a new era in interactive entertainment for everyone.