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November 21, 2017
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  Descend into the depths of Crimson Keep, a rogue-like, first-person, action RPG.
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10/19/2017
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Thursday October 19, 2017, Manchester, UK - Merge Games together with developers, Ian Atherton & Ben Rog-Wilhelm, is proud to announce the imminent release of Crimson Keep, a rogue-like, first-person, action RPG. The game is set to launch into Steam Early Access on this Winter with a full release scheduled for late Q1 2018.

Seattle-based game designer and artist, Ian Atherton, came up with the idea for Crimson Keep having spent much of his childhood playing games such as Hexen, Diablo, and Everquest. The team also includes the coding skills of Ben Rog-Wilhelm and musical talents of Matt Oglesby. Development started in September 2015 using the Unity Engine and Crimson Keep received its first public outing at PAX West in September 2017.

Thirty years ago, a curse destroyed the entire village of Larkstead. Banished to the dungeons below, your only hope is to explore, scavenge, and fight for survival. Will you find the mysterious Crimson Keep? Will you escape this terrible place? Or will you be food for the innumerable beasts and horrors that lurk in the depths below?

Crimson Keep’s a game about exploration, combat and survival. The team have combined RPG progression, rogue-like gameplay and first-person action to make something very rewarding and funDescend into an ever-changing labyrinth full of monsters, traps, and treasure. Locate the sunken remains of an ancient castle and cleanse it. The great power you find within could be your only hope of escape. Every drop of XP, every piece of loot, and every bit of damage you take could determine whether you survive, or succumb to The Keep's dark power. You will die... often.

Features

Randomized Content

  • Procedural Dungeon layouts
  • Enemies
  • Weapons, equipment, potions, scrolls
  • Traps, shrines
Engaging Combat
  • Weapons with different speeds, damage arcs, ranges.
  • Many abilities to choose from, useful for different combat situations.
  • Enemies that require special strategies such as hitting them in their weak point.
Perfectly Paced
  • Condense the enjoyment of an MMO's 1-60 grind into about an hour.
  • Frequently earn levels, new abilities, and new equipment, that empower the player.
  • Incremental progression that is helpful, but not completely necessary to beat the game.
Re-playability
  • Each run should take 50 to 90 minutes to complete.
  • With every victory new floors, enemies, classes, and bosses will be unlocked.
Hardcore Roguelike Elements
  • Permadeath
  • Cursed items
  • Hunger
  • Deities
 

 ###

Crimson Keep is set for a PC Steam Early Access release soon. It will carry a price tag of $14.99.

Check out the game’s Steam page here: http://store.steampowered.com/app/632110/

For more information, please contact: Nick Clarkson - nick@mergegames.com

About Merge Games

Merge Games is an independent video game publisher and distributor based in Manchester, UK. The company publishes and distributes interactive software worldwide for personal computers, video games consoles and mobile devices. Merge Games also specializes in publishing collectable games for retail and worldwide digital distribution for independent developers. More information about Merge Games products can be found at www.mergegames.com .

About The Developer: Ian Atherton and Ben Rog-Wilhelm

Ian Atherton is the artist and lead game designer for Crimson Keep and is a product of 90s ultra violent first person shooters and online rpgs. Immersed in the indie scene since 2012, Ian has worked on games like Fjall (a puzzle platformer) and Shoppe Keep (a merchant sim). Contributing art, game, and level design wherever he could. This is the first game on Steam that he’s had total creative control over. His next goal is world domination.

Ben Rog-Wilhelm is the programmer, but he also helps with design, and testing. Ben has had an impressive career working on multiple triple A titles. He worked at Snowblind Studios on Champions of Norrath, an Everquest themed ARPG for the PS2. He later worked at Trion, on Rift and Atlas Reactor. Since about a year ago he’s worked with Ludeon Studios on the awesome Rimworld, and of course, for the last two years he’s been the backbone of Crimson Keep. Besides his triple A career Ben’s created a variety of indie games himself, and is fond of modding and improving existing games.