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February 17, 2019
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  Cold Beam Games is excited to announce the development of Beat Hazard 2
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


It's been 8 years since the release of indie hit Beat Hazard, now it's time to dust off your music collection, adjust your eyes and get ready to experience the sequel Beat Hazard 2.

Beat Hazard 2 will improve on and ramp up the awesome zen feeling of battling to your own music. Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!

Pushing the boundaries of music powered gameplay, the sequel will include procedurally generated boss ships. Each track will create a unique archenemy ship for you to vanquish.

Premium music streaming services will be supported via an 'Open Mic' system that can listen in to any music source. Now the music world is your oyster, play to Spotify, Amazon Music or even your mum singing!

Beat Hazard 2 seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.


  •          Awesome arcade action powered by YOUR music! It's time to explore and relive the joy of listening to your music collection, each song will have its own unique ebb and flow based on the music.
  •          Upgraded blistering visuals that pump and blast to the beat of the music.
  •          Boss ships procedurally created by your music! Taking music powered gameplay to the next level.
  •          Compatible with any premium music service via 'Open Mic' mode allowing you to play to any music source, e.g. Spotify, Amazon Music
  •          Fully integrated internet radio station system via ShoutCAST
  •          Per song leaderboards and asynchronous challenge system. Battle against your friends to own your favourite music tracks.
  •          Brand new original sound track composed by Johnny Frizz. Johnny contributed tracks to the original Beat Hazard, this time around he's produced some stunning tracks.


It's been 8 years since the release of Beat Hazard, time sure flies! After completing a very different project, my F2P game Martial Arts Brutality, I decided it was time to produce a sequel.

Beat Hazard 2 will stay faithful to the eye bleeding and action packed game play of the original. By writing the game for the ground up I can improve on all areas and make the necessary additions required to bring the game up to date.

I'm looking to release a Beta version in the summer of 2018. I'm very excited about the addition of procedurally generates boss ships. I think this will add real intrigue to the game, wondering what sort of boss you'll face at the end of each song.

I plan on making regular video dev blogs on my YouTube channel to keep everyone up to date with my progress.

Beat Hazard 2

Developer:         Cold Beam Games Ltd

Publisher:            Cold Beam Games Ltd

Genre:                  Twin stick shooter

Platform:             PC Windows

Price:                     $18.99

Release Date:    Beta Q3 2018


Press Kit:


Press / Business Contact / Request Copy:

[email protected]


YouTube Channel

Dev Blog Video


Design & Programming

Steve Hunt

Original Music

Johnny Frizz

Cloud & Database Coding

D3T Ltd

About Cold Beam Games


Cold Beam Games Ltd

Based in United Kingdom


Founding Date:

April 2010


Press / Business Contact:

[email protected]


Beat Hazard

Beat Hazard Ultra         

Martial Arts Brutality

Beat Hazard 2


Cold Beam Games is a one man studio operating out of the midlands in the UK. After working in big studios for 15 years I decided to go Indie 8 years ago. My first game, Beat Hazard, has been a big success. My second game a tactical card fighter, Martial Art Brutality, is currently available on all platforms.

I design and write all my own games. I’ve always been interested in creating games with a new twist or hook.


I had my first game published at the age of 14. It was called River Rally and sold about 500 copies on the Atari 800 in 1984.

Here is a list of the games that I’ve worked on:

I then worked for 15 years in the games industry for Digital Image Design, Rage, Warthog and THQ. In those jobs I haled positions from Programmer to Designer and Project Manager. The knowledge gained held me in good stead to go Indie after being made redundant from THQ in 2010.