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  The Flying Mecha Chaos of ‘Project Nimbus: Code Mirai’ Launches Today in the US, and Tomorrow in Europe!  
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04/10/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

April 10th, 2018, Phuket, Thailand: KISS Publishing Ltd., GameTomo and GameCrafterTeam are thrilled to announce that their high-flying mecha space shooter Project Nimbus: Code Mirai is now available in the US. EU players can also prepare for some high octane mecha action when Code Mirai launches in Europe tomorrow. Following an incredibly successful Japanese launch in November, the Project Nimbus team are delighted to bring Code Mirai to the West and the PS4 version is fully optimised to deliver an incredibly polished PS4 experience.

 

PS4 players in the US and Europe are invited to enter the post-apocalyptic skies of Project Nimbus: Code Mirai and pilot a dazzling array of ‘Battle Frames,’ colossal, planet shattering war machines armed to the teeth with laser swords, rail guns and LOTS of missiles. Mankind has evacuated to the skies after a great war destroyed the Earth’s surface, making it unable to support human life, and with resources scarce, humanity is again on the brink of another full-scale war. In Project Nimbus, players must battle a devastating army of enemy Battle Frames, duel with supersonic pilots, engage motherships and face off against giant world-ending weapons.

 

After a successful Kickstarter campaign, Project Nimbus launched onto Steam Early Access in 2014 and received a flurry of huge updates leading up to the official launch in September. After Project Nimbus entered Early Access it received 15 new exhilarating missions, devastating weapon variants for your Battle Frame, powerful new machine enemies and endless gameplay updates to streamline the Project Nimbus experience. The first two acts of Project Nimbus are now available in Project Nimbus: Code Mirai, completely redesigned to take full advantage of the power of the PS4.

 

“We’re huge fans of the genre, so to have created a successful mecha game on PC and console is a dream come true for us. We couldn’t be happier with the feedback we’ve had from the community so far, and the future for the franchise looks incredibly bright,” said Pawee Pakamekanon, Project Leader at GameCrafterTeam.

 

“Project Nimbus: Code Mirai has already achieved phenomenal success in Japan and we know European and US players will love the high-octane mecha action of Code Mirai,” said Darryl Still, Co-Founder and CEO of KISS Publishing Ltd. “GameCrafterTeam are an incredibly talented studio and have been an absolute pleasure to work with. We can’t wait to work together on their next project, watch this space!”

 

Watch the trailer for Project Nimbus: Code Mirai here and download the latest assets here.

 

Project Nimbus: Code Mirai is now available via the US PlayStation Store for $24.99 and will be available for £19.99 from the UK store.

 

Learn more about Project Nimbus: Code Mirai here

 

To find out when the next two chapters of Project Nimbus: Code Mirai will be released follow Project Nimbus on Twitter and Facebook

 

About GameCrafterTeam

 

GameCrafterTeam is a small pioneering indie studio based in Phuket, Thailand. Mecha flying action shoot ‘em up Project Nimbus is their first game to launch on Steam, and one of very few titles out of Thailand to do so.

 

About KISS Publishing Ltd.

 

Launched in 2012 by Peter King and Darryl Still, KISS Publishing Ltd. is made up of video games industry veterans from Atari, Sega, Eidos, Electronic Arts, Activision and Codemasters with more than 100 years combined experience in the industry and specialises in the publishing of independently developed games for digital download.

 

KISS are the indie game experts having guided more titles through Steam Early Access and to a full release than any other publisher which is a testament to the quality of their games and the unrivalled support they offer developers.

 

Since its inception the team has experienced consistent year on year growth and recently launched their first wholly owned IP. In 2017 KISS moved into console to meet the needs of their developers and celebrated their first title to break 2m in revenue.

 

About GameTomo

 

GameTomo is a team of dedicated indie developers and publishers located in Tokyo, Japan. GameTomo worked closely with GameCrafterTeam to bring Project Nimbus onto the PS4 in the form of Project Nimbus: Code Mirai, successfully released in Japan in November of 2017.

 

Media Contact:

Natalie Bahbout

Swipe Right PR

E: [email protected]

T: +44 (0) 75577 72137

   

Natalie Bahbout

Swipe Right PR

Account Executive

E: [email protected]

T: +44 (0) 75577 72137