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  Helios Games brings the Island of Dolls to life in Pavor.
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

Starting as a small team in Belgium and then blossoming into a 36+ collective of passionate developers, writers, and artists, Helios Games has worked to create a unique new survival horror experience; Pavor.

Inspired by the real life Isle De Las Munecas off the coast of Mexico City, players take on the role of five different characters across five different time periods, piecing together one large, paranormal mystery regarding origins of the doll covered island and the spirits that haunt it. Along the way, players will face off against a wide variety of creatively morbid monstrosities with varying behavior, and make narrative choices that not just alter the story, but directly impact the gameplay itself, and what future challenges that players may face.

Preview of a cave in chapter 1.

Clip of one of the monsters in Pavor.

In regards to the team’s development philosophy, Jorn Segers & Wannes Vanoyenbrugge, founders of Helios Games say “Freedom in the team is key for us. We strongly believe that games reach their full potential when the entire development team is dedicated and motivated to do what they love and push their limits. We encourage each other to achieve more than what is asked for. To do what we don’t expect.”

You can learn more by visiting the official Pavor website ( or checking out the group’s Discord page for direct updates from the developers. They often upload in-game screenshots and occasionally bits of lore. Pavor will be scheduled for a PC release, with a Kickstarter for the project being planned in the near future.

Preview of a jungle path in Pavor.