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September 17, 2019
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Press Releases
  ‘Gladiabots’, AI Combat Arena Launches Today
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


Paris, 22nd May 2019 - French solo-developer GFX47 will today launch his robot combat strategy game Gladiabots on Steam, following 8 months in Early Access. In Gladiabots players carefully construct the AI of their robot squad and send them into the battle arena to outsmart their opponents.


You can watch the new launch trailer here.


Assemble your perfect team of robots and set their AI strategy with the simple to use but satisfyingly deep visual AI editor. Decide when your units should attack, gather resources, support each other, retreat depending on their health, keep their distance, close in, save their shield, react to the circumstances on the battlefield and much more. Improve, refine and repeat until you outsmart all your opponents and friends online.



  • Create your own AI and watch your robots execute it in the arena

  • Fix it, improve it and repeat until you outsmart all your opponents

  • Simple and powerful AI programming system offering millions of possible combinations (with no programming skills required)

  • Create and customize your robot crew

  • Single player campaign with hundreds of solo missions  

  • Online multiplayer mode featuring, ranked, unranked and private matches

  • 3 distinctly different game modes: elimination, domination and collection

  • Create and compete in tournaments

  • Asynchronous multiplayer - battle friends even if they are not online

  • Sandbox mode in which you control both teams to test your tactics

  • Rank up and earn points to unlock new robot skins

You can find assets here.

About GFX47

Sébastien Dubois aka GFX47 is a French solo developer currently working on his debut game Gladiabots. Before going solo Sébastien worked as the lead programmer on Dungeon of the Endless for Amplitude Studios (Endless Legend, Endless Space) and at Ubisoft as lead programmer of Might and Magic: Heroes Kingdom.