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June 5, 2020
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

A gameplay teaser and a trailer are now ready for ENCODYA, while a free demo is expected for Wednesday 19th June.

The sweetness and creativity of Studio Ghibli, the setting and atmosphere of Blade Runner and the humor and game style of Monkey Island: these are the ingredients that inspired ENCODYA, a point’n’click adventure game set in a dystopian future.


ENCODYA follows the adventures of the little orphan Tina and her big clumsy guardian robot SAM-53. The two are on a mission that could change forever the dark world they live in.

The story line of the demo takes place the night before their adventure: the simple and yet tricky task to find a fly bus ticket to get home. With 1 hour gameplay, 8 characters to talk with and 6 very detailed scenes, ENCODYA demo offers a large preview of what the full game could be.


The game mechanic is the one of classic point and click games: use the mouse cursor to walk around, explore a scene, interact with the items and talk with the characters. Furthermore, the developer introduced some randomization elements, to make each game unique and the objects interactions very intuitive. For example you can collect some liquid substance using either an empty bottle or a mug, and in each game only one of them will be available. There are also tons of Easter eggs and hidden secrets to find.

The game is developed by Nicola Piovesan and Chaosmonger Studio. It’s the first big game project for what is usually an award winning film production company. Coming from the world of cinema and animation, however, will guarantee high quality for crucial game aspects, such as storyline, visual aesthetic, acting, music and sound immersion.

The demo will be available for free on Wednesday 19th June to whoever joined ENCODYA newsletter.

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