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November 17, 2019
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Press Releases
  Smith and Winston Shortlisted for Develop: Brighton Indie Showcase
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]



London, UK, 17 June 2019– Execution Unit is pleased to announce that Smith and Winston has been shortlisted by a panel of experts for Develop: Brighton Indie Showcase.

Smith and Winston is a humorous twin stick voxel shooter with Metroid exploration, limitless level destruction. Featuring hand-crafted, high definition, voxel levels with the philosophy that “if you can see it, you can destroy it”.

When a strange signal is detected in deep space the Federation orders Smith and Winston to go and investigate. What they find, after a brief nap, is a shattered ring world, aliens and an evil overlord called the VOID.

Never in the field of game development

Have two idiots done so much with so few brain cells.”

Darren ‘Dazza’ Redgrave – Code/Design

In a rare twist, in modern game development, Execution Unit decided to use a complete custom engine and tool-chain. This ensured we could deliver the most explosive voxel experience to gamers. None of this off the shelf engine rubbish with all its compromises. We created our own shelf upon which we could put our own custom compromises!

Smith and Winston is in Early Access now but should be finished for PC platforms by late July with ports to Xbox One, PS4 and Switch already in the works.

Come and Play Smith and Winston at Develop: Brighton:



Smith and Winston Home page:

Execution Unit Homepage:


About Execution Unit Ltd

Execution Unit is two industry hobos making games with a retro aesthetic utilising modern technology. We passionately feel that old school game play is the best school game play and that if you buy a game you should be able to play all the levels you paid for. Games are entertainment not some form of punishment!

Darren ‘Dazza’ Redgrave has worked in the video games industry for over 25 years starting at System 3 (Constructor 2, Bloodlust), moving to Argonaut (Disney’s Aladdin - Nasira’s Revenge, Reeco, Carve and Catwoman) and then following Jez San on to PKR - Poker without the vowels.

Charlie Harbour is a self-taught artist that has worked on titles for PC, console and mobiles for many years. He was once short listed for the BFSA and published in Spectrum: Best in Contemporary Fantasy Art.

Press Contact:

Name: Darren ‘Dazza’ Redgrave

Email: [email protected]

Press Kit: