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REALITY GAMING GROUP TEAMS UP WITH SILICA NEXUS TO DELIVER DIGITAL ASSETS VIA ARCADE VENDING MACHINES
Mobile AR combat game Reality Clash offers tokenised in-game weapons in the world’s first blockchain-based digital gaming vending machine
FOR IMMEDIATE RELEASE: Reality Gaming Group has joined forces with Silica neXus to provide arcade gamers with in-game tokenized assets via the world's first blockchain based vending machines.
The partners demonstrated their unique solution for in-game prizes during the recent IAAPA Expo, the global attractions industry’s leading trade show, in Florida.
The digital gaming assets will be tokenized weapons from Reality Gaming Group’s mobile AR game Reality Clash. The gaming vending machines will be available across family entertainment centers, arcades and theme parks globally in the US and the digital items will be redeemed from the vending machines and given out as prizes.
Players of Reality Clash will be able to use Prize neXus touchscreen kiosks in physical arcade locations to redeem tokenized virtual prizes and buy virtual items, all secured on the blockchain, and either import their prizes directly into a game or trade with other players. The modernized experience will familiarize younger generations with digital in-game assets that they already know and love, as compared to traditional arcade prizes, which most often take the form of merchandise redeemed for tickets.
Silica neXus is the first comprehensive Cross-Reality Virtual Universe (XR-VU), combining the consumer games market with the arcade and out-of-home entertainment sectors.
The platform, developed by Convergence of 4 Dimensions, provides gamers with different ways of interacting with friends from a single account that spans across multiple devices and real-world theme park attractions, using a combination of Augmented Reality (AR), Virtual Reality (VR) and standard screen interfaces intertwined into one virtual universe.
Reality Clash is set in an underground world of cryptocurrencies and hackers, integrates AR and geo-location technology, enabling players to compete in real-time FPS battles across unique virtual environments.
The game recently won the Blockchain in Mobile award at the Meffys, the Best AR/VR Game at the Crypto Games Conference and was a Finalist in the TIGA Awards 2019.
Tony Pearce, Co-Founder of Reality Gaming Group, said: “We are excited to be a launch partner for Silica neXus, which we believe offers an utterly unique opportunity for both gamers and game creators alike. We can’t wait to help demo the solution at the IAAPA Expo and showcase the innovative gameplay and commercial models offered by the cross-reality arcade experiences it delivers.”
Andrew Prell, CEO of Silica neXus’ platform developer Convergence of 4 Dimensions, said, “We are thrilled to bring Reality Clash’s in-game virtual assets to out-of-home entertainment and provides us potential in all the markets we serve. This will bolster our core offering and further our mission to modernize their redemption centers.”
More information about Reality Clash can be found here: https://realityclash.com
More information about Silica neXus can be found here: http://fund.silicanexus.com
Click here for images: https://drive.google.com/drive/folders/1yRPZAEYdGexSIDs0eyWf7f8HRJ-qx76C?usp=sharing
Notes To Editors
About Reality Gaming Group
The Reality Gaming Group is the developer and publisher of award-winning mobile AR combat game Reality Clash, which was released in early-2019 and utilises exciting blockchain technology. It is also the creator of a ground-breaking AR geo-location platform for mobile, which can be deployed across a huge range of content types. The Reality Gaming Group development team has more than 20 years’ experience across Mobile, PC, Console, AR and VR games platforms. Reality Clash/Reality Gaming Group recently won the Blockchain in Mobile award at the Meffys, the Best AR/VR Game at the Crypto Games Conference and was a Finalist in the TIGA Awards 2019. For more information, visit: http://realitygaminggroup.com/
About Silica neXus
Silica neXus revolutionizes arcade prizes by merging the fun of traditional out-of home entertainment redemption centers with the in-game virtual assets market, creating the first comprehensive Cross-Reality Virtual Universe (XR-VU). The platform, developed by Convergence of 4 Dimensions, provides gamers new ways to interact with friends using a single account that spans across multiple devices and real-world theme park attractions, combining Augmented Reality (AR), Virtual Reality (VR) and standard screen interfaces, all intertwined into one virtual universe. For more information, please visit: http://fund.silicanexus.com
About Convergence of 4 Dimensions
Convergence of 4 Dimensions is a comprehensive Cross-Reality Virtual Universe (XR-VU) combining the consumer game market with the arcade and out-of-home entertainment market, also referred to as the Silica neXus project. Enjoy different ways of interacting with your friends from your one account that spans across Smartphones, Tablets, Consoles, PCs, Arcades, LBEs and the ultimate in Theme Park Attractions; all with Augmented Reality, Virtual Reality and Standard Screen Interfaces intertwined into one virtual universe, where each planet is a completely different game/experience. For more information please visit, http://fund.silicanexus.com.
Reality Gaming Group/Reality Clash
Stuart O’Brien – Mimram Media
+44 (0) 7732 114 067
Convergence of 4 Dimensions/Silica neXus
Alexandra Trusca – Beyond Enterprizes
+1 (424) 386-5444