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August 2, 2021
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  Pixel Ripped 1995: The Virtual Reality Love Letter to Classic Gaming launches April 23 on Oculus and Steam VR
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

São Paulo, Wednesday, 15 of April, 2020 - Brazilian developer and publisher ARVORE is proud to announce that Pixel Ripped 1995 (trailer) will launch on April 23rd on Oculus Quest, Oculus Rift, and Steam. Review code and interview requests from press and content creators are open. If interested, please reply to this email. Additionally, ARVORE wants to thank all fans in the PSVR community for their patience, as the Pixel Ripped 1995 version for that platform is going to take a bit longer to release. It has already been submitted to the Sony QA and certification process, and is expected to launch in May.

In the newest chapter of the acclaimed Pixel Ripped series, gamers will take an unforgettable nostalgic trip back to 1995 in this Virtual Reality love letter to classic gaming. Set in a classic era when 16-bit was evolving to 32-bit and first-generation console players were evolving from teens to adults, players will take a trip inside (and outside) of their video game screens to save the universe. In Pixel Ripped 1995, video game hero Dot will recruit the help of the best gamer of the year, an unassuming 9-year-old boy named David, to face challenges together through the world of 2D games and the very first 3D games.


Pixel Ripped 1995 wallpaper (HD version) in which you can see David's room and his cartridge-based console

Players will remember that classic feeling of adrenaline when trying to play video games post-bedtime without getting caught, or the thrill of finally finding that brand new game at the store. They will venture through homages to the best games and genres from the 1990s, like action RPGs, brawlers, platformers, space shooters, and racing games. And they will do it all while dodging the indignation of miffed parents through multiple environments — the living room, bedroom, the local video rental store, the arcade at the pier, and more. With 6 fully original levels that each feel like entirely different games, Pixel Ripped 1995 is an incredible journey for both VR and retro gamers.


Ever since the first days working on the project, there has been a very special connection between the development team and the Pixel Ripped community, so much so that the future of the series was decided by the fans themselves. Players who completed the first game encountered a time machine that allowed them to choose their favorite year, and the developers used that to decide the setting for the next game: 1995.


At ARVORE, the development of Pixel Ripped 1995 was led by the mastermind behind the series, Creative Director Ana Ribeiro — who not only has creative superpowers, but also personifies Dot, the game's hero. Ana and her team were fully committed to yet another labor of love, built from the ground up for Virtual Reality. Players of all major VR platforms will live a magical experience that will amaze them with the innovative use of classic mechanics, gaming references, hilarious dialogue, easter eggs and of course, the challenging gameplay of 90s classics.

“Thanks to the success of the first game, we were able to dedicate more resources and use more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, CEO and Co-Founder of ARVORE.


The Inception of the Series: Pixel Ripped 1989

Launched in July 2018, and with over 17 award wins and nominations, Pixel Ripped 1989 is a wacky multi-dimensional homage to the early days of gaming. The player embarks on a journey into the screen of a classic video game and beyond. Set in the era of portable 8-bit consoles, this game-within-a-game follows the adventures of Dot, an in-game character who sees her world torn apart by the Cyblin Lord, a villain able to break through the video game screen and invade the real world.

In the game, the player inhabits Nicola, a second-grade student who must help Dot save both realities from this menace by facing challenges in the retro-gaming 2D world, all while distracting the cranky teacher and escaping from the furious headmaster in her own 3D world.

The game has received funding from Oculus and multiple international awards and nominations:


  • New Face Award at the 22nd Edition of the Japan Media Arts Festival
  • Most Innovative Game - BIG Festival 2019
  • Best VR Games Showcase - SIGGRAPH 2019
  • Best VR Game at GDC 2018 - Tom's Guide
  • Best VR Game Selection 2018 - VR Awards
  • IndieCade 2018 - Official Selection
  • Most Innovative Game 2018 - Lisboa Games Week
  • Most Innovative Selection 2017 - Proto Awards
  • Best Original Score Selection 2017 - Proto Awards
  • Best Virtual Reality Game 2015 - AMAZE Festival 
  • IndieCade 2015 - Official Selection
  • Best Demo Pitch 2014 - Intel

Pixel Ripped 1989 is available in the following stores:


  • Steam Store (LINK)
  • Oculus Store (LINK)
  • PlayStation Store (LINK)

For more information, visit or



Ana Ribeiro is a pioneering Brazilian virtual reality game developer. Born and raised in northeastern Brazil, she gained local and worldwide recognition for her creativity and exploration of VR Games, earning her multiple awards and even carrying the 2016 Olympic torch with a VR headset on her head. She has a Master’s in Game Design at NFTS UK, Degrees in Games Programming & Psychology. 


ARVORE is an award-winning Brazilian studio based in São Paulo and Los Angeles that creates and develops profound interactive narrative experiences using the latest immersive technologies such as Virtual Reality, Augmented Reality and Mixed Reality. With a multidisciplinary team of innovators and trailblazers, and a lab tasked with expanding the possibilities of these platforms, ARVORE connects different technologies, senses and media to push the envelope of storytelling to new levels. ARVORE’s products reach global audiences through digital distribution and local audiences in Latin America through Voyager, a leading chain of VR theme parks owned and operated by the studio.