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July 13, 2020
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06/29/2020
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

 FRANKFURT — Deck13 Spotlight and Cordens interactive are announcing a new puzzle platformer - Vesper.

Thousands of years after the activation of the Vesper Protocol, a small android crosses a fallen world, hunted by merciless machines, to control the power of Light and decide the fate of his race.

ABOUT VESPER

Vesper is a new inspired take on classic-cult 90’s atmospheric platformers, with an emphasis on stealth and modern puzzle mechanics. Seven is a small android, lost in an eerie planet full of perils and traces of an ancient civilization. No powers and no ability to defeat enemies until he finds the Drive Gun, a weapon used to absorb lights, create darkness, and control minds.

Frantic chases from relentless machines force you to take decisions in the blink of an eye. Hide from your pursuers and sneak through enemy lines to reach your objective.

Use the Drive Gun to absorb light from sources and create dark spots in which you can hide. Inject absorbed light into machineries, to open portals and activate deadly traps.

Control your opponents with light and dispose of them after have exploited their abilities. Take control of your destiny, and decide the future of the Android’s race.

About DECK13

 

Deck13 Interactive is one of Germany's leading developers. Employing more than 60 and with studios located in Frankfurt,the team develops award-winning large scale productions for console and PC.

With the "Deck13 Spotlight" label the team established a publishing service to help independent developers bring their projects to wider audiences.

 

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About Cordens Interactive

Located in Milan, Italy, Cordens Interactive was founded by Tommaso Loiacono and Matteo Marzorati, Game Director and Art Director of the company. After they won prizes at GameRome 2018 and Nordic Game Discovery Contest 2019 thanks to several early game prototypes, they created Vesper, their first game as a company.  Along the development, they were joined by Francesca Marchiando, 2D artist, Federico Lippolis, gameplay programmer, Fabio Donadoni, 2D animator, and Francesco Gagliardi, sound designer and composer.