Online edition of the Game Accessibility Conference announced
FOR IMMEDIATE RELEASE
SEATTLE, July 9th, 2020 – The online edition of the Game Accessibility Conference, GAconf, has been announced for September 28th - 29th 2020.
GAconf is a conference dedicated to making games more accessible to gamers with disabilities, hosted by the IGDA's accessibility SIG. The event features talks and networking for all disciplines of the games industry, exploring recent and future advances in game accessibility. Following several years of popular events in the USA, France and UK, the 2020 event will be free to attend and held through video conferencing and Discord.
Attendees can expect a wide range of topics from all sectors of the industry - indie to AAA, academia to accessibility specialists - and leave with inspiration, new contacts, and practical tips to ensure any game can reach as many people as possible, so no player is unnecessarily excluded from everything that games have to offer.
"This was the most inspiring conference I've ever been to"
- Jess Hider, Technical Designer, Rare
“So happy to have first hand accounts from players about their gaming experiences”
- Nikki Crenshaw, UX researcher, Blizzard
“Fantastic day at GAconf celebrating and getting tons of hot game accessibility tips!”
- Jenny Lay-Flurrie, chief accessibility officer, Microsoft
“The most informative conference I’ve been to in a very long time!”
– David Tisserand, Senior Manager of Accessibility, Ubisoft
Awareness of the importance of game accessibility has increased hugely in recent years, with ever growing numbers of developers seeing the benefits. Attendees will take home practical knowledge of how to ensure their vision can reach as wide a range of players as possible, allowing more of those players to benefit from the access to culture, recreation and socialising that gaming brings.
Topics include deep dives on individual features, case studies on landmark games, user research techniques, personal experiences of blind gamers, and strategies for building dedicated in-house teams.
Speakers include the developers of indie accessibility superstars Sequence Storm and Hyperdot through to AAAs and publishers like Xbox and Ubisoft, and disabled gamers, advocates and specialists such as Clint “halfcoordinated” Lexa, Michael Feir, and Randy “N0M4D” Fitzgerald.
The IGDA Game Accessibility SIG is a special interest group of the International Game Developers Association. The IGDA-GASIG volunteers have worked since 2003 to aid the game industry in making games accessible to all players, regardless of impairments or other limitations. For more information, visit http://www.igda-gasig.org.
Tara Voelker / Ian Hamilton
Twitter - https://twitter.com/GA_Conf