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February 25, 2021
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Press Releases
  CHARISMA.AI AND SHY TEA GAMES ANNOUNCE IMMERSIVE DREAM SIMULATION GAME, POWERED BY OPENAI's GPT-3
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02/11/2021
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]


11th February 2021, Munich and Oxford.
 
Independent games developers Shy Tea Games, Charisma.ai and AI expert Connor Leahy today announced that their forthcoming title will allow players to explore interpretations of dreams as 3D, interactive dream-worlds in Project Electric Sheep.
 
Project Electric Sheep combines the interactivity and visuals of a video game with the cutting-edge text generation and analysis of OpenAI’s GPT-3, to create thought-provoking and immersive worlds which players can explore.
 
Key features are:
 
-       Explore dream worlds, based around countless player-input topics
-       Meet infinite characters, each with unique, GPT-3 generated dialogues
-       Experience real-time world-building, in the form of GPT-3 created literature, advertisements, headlines, graffiti and more
-       Travel through diverse landscapes and 3D structures, generated using procedural generation in tandem with GPT-3’s semantic search functionality
 
The full title is scheduled for release in 2021.
 
Sebastian Parfitt, the project’s lead creator at Shy Tea Games, said: “Project Electric Sheep is not only a fascinating experience, but an opportunity to further support vital discussion over AI’s societal role going forward.
 
“Our goal with Project Electric Sheep is to create a powerful and intriguing interactive demonstration of how AI can be a creative collaborator.”
 
Guy Gadney, Executive Producer at Charisma.ai said: “The automation of creativity presents some strong philosophical questions that should be explored by the creative industries. There are wonderful opportunities for new forms of creativity to emerge, but also the potential for misinformation and misuse if viewed solely through the lens of technology.
 
“Building an immersive experience like Project Electric Sheep we hope to demonstrate an early direction for Creative AI, and open a discussion about how automation can be used collaboratively as a way to improve human creativity, not replace it.”
 
Professor Radcliffe, one of the infinite in-game characters whose dialogue is generated by GPT-3, stated the following on the project: “I think the way it works is, first a person dreams of something, then a neural net is used to convert the dream into a script that a video game can interpret, then a game engine is used to create an environment that can be experienced in a virtual world.”
 
ABOUT

Sebastian Parfitt is the co-founder of Shy Tea Games, an independent games developer based in Germany. Prior to Shy Tea, Seb worked for Daedalic Bavaria as a Technical Artist. He enjoys participating in Game Jams and working on projects which push gameplay into new directions.
 
Connor Leahy is the other co-founder of Shy Tea Games, an AI researcher at Aleph Alpha and the founder of Eleuther AI, a collective of AI researchers and hackers. He is active within the AI community, frequently writing essays and presenting talks on topics such as AI alignment and Artificial General Intelligence.
 
The core concept of Project Electric Sheep was originally conceived by Sebastian and Connor during a Game Jam in 2018. With the release of GPT-2, the project accelerated, and led to Connor becoming the first person to recreate the full-sized GPT-2 model, and meeting Guy Gadney.
 
Guy Gadney is co-founder of the immersive storytelling platform Charisma.ai. He has worked at the intersection of technology and creativity since the mid-nineties, and in 2019 was a Fellow of Automation at the South West Content Technology Network based at the University of Bath.