Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 22, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Press Releases
  Prepare to Lead a Crew Of Daring Explorers Across the Sea in Maritime Calling! [PC]
  Share on Twitter RSS
 
 
02/18/2021
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]

Moscow, Russia (February 18, 2021) — Today, independent developer Tiamat Games is thrilled to announce their high-stakes, seafaring roguelike RPG, Maritime Calling. Set for a PC release later this year, Maritime Calling puts players in the captain’s seat of a sailing ship during a time when the sea was still largely an untamed frontier. It’s up to players to support the crew, navigate uncharted waters, and claim untold riches from the far edges of the world. There’s more to this journey than just glory, though, as Maritime Calling tasks players with managing all aspects of a fully-fledged ship, ensuring the crew stays happy and healthy, while the ship itself stays in tip-top sailing shape, all while choosing the best course to set for finding resources and avoiding hazards.

Maritime Calling is set in a thriving archipelago during the Age of Sail, a perilous time for would-be adventurers attempting to make names for themselves on the high seas. After hearing whispers of mysterious lands beyond the boundaries of any known map, a fleet of ships full of accomplished sailors assemble and set out on an expedition to see if there’s even a hint of truth to these tall-tales. Unfortunately, a deadly ambush sinks every vessel save but one with a steel-hearted captain at the helm — that’s where the player comes in. Being the only ship around for as far as the eye can see means captains must earn their stripes by supporting the crew at all times, even while the boat is frequently under the threat of storms, reef-packed shallows, or other navigational hazards! If players survive these dangers and keep the crew happy, it won’t be long before they discover new lands and exquisite treasures! Remember, for all the sea’s perils, its rewards are bountiful. It’s time to carve out a place in the annals of maritime history!

Check out the announcement trailer below:

[YouTube] https://uberstrategist.link/Maritime-Calling-Teaser-Trailer-YT ;
[Download] https://uberstrategist.link/Maritime-Calling-Teaser-Trailer-DL

“Our goal with Maritime Calling is to create a sailing experience that fills you with a stirring sense of discovery,” said Nikita Veselov, Game Director on Maritime Calling. “It’s a title with all of the spontaneous fun roguelikes are known for, while featuring in-depth crew management systems that bring the ship alive.”

In Maritime Calling, each game begins with players setting out to claim unexplored, resource-rich lands for the crown. Captains must utilize special masteries and skills to ensure the ship is properly maintained at all times — even if that means ordering members of the crew to take on dangerous and decidedly un-glamorous tasks. Everyone aboard relies on the captain to steer the ship clear of environmental hazards, while simultaneously preparing for unexpected attacks from rival nations. Taking these threats seriously is crucial, as a sinking ship means it’s “game over” for the player! Thanks to procedural generation, though, no two excursions are the same, so players don’t have to sweat not being Blackbeard from the get-go. 

Work-life balance is important too! Being captain means that players will need to speak with crewmates to get a feel for their personalities while taking advantage of their strengths and weaknesses. A crewmate that’s adept at navigation probably should not be on the front lines of a battle as their death could mean that the ship becomes lost at sea forever. Work through it all, and maybe the crew will be lucky enough to find islands with specialized quests that will lead to rewards like forgotten treasures. This is far from a pleasure cruise, but gaining glory was never a relaxing nor easy pursuit.

Key Features: 

  • Take the Helm, Captain: Steering a ship back in the day was a smidge more involved than it is compared to motorboats of today. It’s the player’s job to prep the sails, measure for wind direction, and steer clear of any rocky crags sticking out of the water — there’s a lot of authenticity to ship control here. 
     
  • It’s a Sailor's Life For Me: Set day-to-day shifts for the crew, order them to plug any leaky holes in the hull, resolve quarrels among them, and make sure everyone gets their fair share of provisions (and booty!). Life at sea can be exhausting, so managing the crew’s mood is essential to survival. Don’t feel bad about bossing everyone around, either —  it’s the captain’s job after all!
     
  • Master and Roleplayer: The more players sail the seven seas, the easier it gets. With successful voyages comes the opportunity to sink experience points into the crew’s attributes, building on specific traits that could help with land expeditions! 
     
  • The World is An Oyster, so Pry it Open: These undiscovered countries are just waiting for players to explore them and exploit their riches!
     
  • An Ever-Changing World: The map shifts with each playthrough thanks to procedural map and terrain creation engine. There could be a beautiful coral reef in a region on one playthrough, and the next, a violent tropical storm!

Maritime Calling will be available for PC via Steam in Q3 2021. 

A full press kit, including logos, art, screenshots, and trailers can be found here: https://uberstrategist.link/Maritime-Calling-Press-Kit

Keep up to date on all things Maritime Calling by following the game on Facebook, Twitter, LinkedIn, and Steam.

About Tiamat Games

Located in Moscow, Russia, Tiamat Games is an indie game studio founded in the summer of 2018 to start development on the seafaring rogue-like RPG Maritime Calling. After working on several titles with the legendary Peter Monaleux at studio 22Cans, Nikita Veselov took his prior game design experience and co-founded Tiamat Games with long-time friend and entrepreneur Konstantin Mikushin. The team has expanded ever since, bringing on experienced programmers and artists that have worked throughout the video game industry. Though the studio may be small, its ambition to create interesting experiences knows no bounds.

###
PRESS CONTACT

Lisa Mior and Kyle Campbell
UberStrategist Inc.
[email protected]
(646) 844-8983