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August 3, 2021
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Press Releases
  Crypto Is Dead, a "Papers, Please"-like is now available on PC, Mac and Linux.
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07/22/2021
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
In the near future, the world's cryptocurrency has collapsed, forcing the government to reinstate the old currency. You, an expert and enthusiast, will make a fortune by verifying the authenticity of the bills.

 
Bordeaux, France, July 23, 2021 -- You will finally be able to show the world your passion for bills by becoming an expert in this field. Crypto Is Dead, a game from The Moon Pirates studio, offers a fresh take on the style invented by "Papers, Please". The game is available now on Steam (PC, Mac, Linux) for €4.99 with 10% off for launch.


Do you like money? Good, because you'll see a lot of it during 30 days! Crypto Is Dead will test your observation skills. Despite your passion for bills, the task will not be easy. While the time is passing, you will have to acquire more and more sophisticated machines to be more precise in your appraisals... But you know that, as a money lover, all work deserves a salary and you intend to make a fortune! For each day of well done work, you will develop your bank, your number of clients and therefore... Your wallet! But be careful that your passion does not lead you to bankruptcy...


Feature :

 
  • Procedurally generated bills
  • Beautiful Pixel Art
  • Jazzy Soundtrack
  • Inspired by Papers, Please

Crypto Is Dead is the second game of The Moon Pirates... But it is the first self-published by the French studio. So yeah, wishlist the game now on Steam : https://store.steampowered.com/app/1633820/Crypto_Is_Dead/
 
About The Moon Pirates :


Founded in June 2020, the Bordeaux-based studio The Moon Pirates is currently preparing for the launch of Crypto Is Dead, their first purely independent game. Crypto Is Dead was born from the desire to challenge itself. Following the release of Don't Forget Me, its first game, which was also a challenge, the studio wanted to give a shot at self-publishing and making a procedural game on a short production cycle. To release an attractive, visually beautiful game in a calm yet stressful universe... In short, the perfect ingredients for an exciting challenge.