Coming soon? German courts ban vague release dates on pre-orders
Germany has banned vague release dates for pre-orders, meaning retailers won't be able to list pre-orders without also providing a shipment date.
Blog: What we learned one year after releasing our debut Switch title
A look at some of the things we learnt after releasing our first game on the Nintendo Switch.
How Bossa relied on players to help build its skyfaring MMO Worlds Adrift
"By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers.
Video Game Deep Cuts: Octopath's DOS Demake
This week's highlights include a rounded look at Octopath Traveler
, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
Colonial Marines modder finds big AI fix by changing one letter of code
Word is spreading on ResetEra today about how an experienced modder of Gearbox's 2013 bomb Aliens: Colonial Marines
found a way to significantly improve the game's AI by changing one letter of code.
Video: How devs can apply the 5 domains of play to develop empathy
In this GDC 2018 talk, Ubisoft's Jason VandenBerghe takes a crack at refining his five domains of play theory to better account for the realities of game design.
Social features have cut down on toxic behavior in Overwatch
Blizzard's global insights group has just finished putting together some statistics surrounding the new social features added to Overwatch
a few weeks ago, including LFG and endorsements.
Ubisoft Berlin granted $1.84M in subsidies from city senate for expansion
Ubisoft Berlin is granted a subsidy of $1.84 million for expansion from the Berlin Senate, with the funds being used to grow operations and generate new jobs in the city.
Inkle Studios announces 'ink jam', encourages devs to learn ink
Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink.
Get a job: Sony PlayStation is looking for a Head of Global Account Management
This position will oversee all global account management teams across the world, with representation in Sony's SIEA, SIEE and SIEJA offices.
Don't Miss: Fight or flight - Exploring the neuroscience of survival horror
How exactly do horror games work on the brains of players? Neuroscientist Maral Tajerian unpacks the mechanism behind the scares in Amnesia
, Dead Space
, Silent Hill
Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked
This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority.
Japan is taking steps to legalize paid esports tournaments
Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that.
Blog: How 8 months in Early Access got our game done!
It’s been a while since I posted on Gamasutra, but something crazy happened in my studio and I’d like to share this experience with you.
Tropico publisher Kalypso acquires rights to Commandos series
As well as owning the entire Commando
brand, the German publisher has also picked up the distribution rights to every entry in the series.
Blog: Romanticism and the art of Dark Souls III
An exploratory essay on the influence of romanticism on Dark Souls III
, covering multiple artists and aspects and philosophies of the movement.
Over half of UK parents let kids play 18+ rated games
Childcare.co.uk quizzed over 2000 parents, and found that those who let their kids play 18+ rated titles do so without supervising, or even researching the game beforehand.
Blizzard veteran Ben Brode helps form new studio Second Dinner
Brode left Blizzard in April this year, and said he was departing the high-profile developer after 15 years to "take a crazy risk" by helping to start games company of his own.
Blog: Are ideas cheap? In praise of strong ideas
Let's examine the "ideas are cheap" mantra using both Breath of the Wild
and Xenoblade Chronicles
Book Excerpt: A behind-the-scenes look at building Ultima Online
In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76
) and Raph Koster remember building one of the early virtual worlds.
AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
The Banner Saga 3 developers discuss making a proper grand finale
We chatted with the developers of The Banner Saga 3
about what they've learned making the series, and what they'll be taking with them when they move on.
Video: The benefits of community-based development
In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusses why building a community around a game in development is a great way to connect with people early on.
Former creative director James Ohlen retires from BioWare after 22 years
After 22 years at BioWare, creative director and lead designer on Star Wars: The Old Republic
and Knights of the old Republic
James Ohlen announces his retirement from the studio.
Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!
From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.