An indie game with 60 million players? The story of Transformice
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Might & Magic creator nets $4.5M to launch new mobile venture
Game industry veteran Jon Van Caneghem has managed to raise $4.5 million from investors like Tencent to publicly launch a new L.A.-based mobile game developer/publisher: VC Mobile Entertainment.
Postmortem: A story-driven roguelike, Sproggiwood
"Conquering a rival civilization -- and concealing your imperialist intentions in rhetoric -- is a difficult task. Likewise is developing a mechanically novel, thematically rich hybrid game."
Getting metroidvania Environmental Station Alpha into the world
Developing a metroidvania over three years: A candid look back at the iterative design process for a 2D indie game.
Game Design Deep Dive: Darkest Dungeon's Affliction System
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Twitch bans streams of 'Adults Only' games
The popular streaming service has banned games rated "Adults Only" by the ESRB -- and equivalent organizations in other countries.
Oculus Rift price teased; new input solution to show at E3 in June
News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
Apple to release full Apple Watch SDK this fall, with beta soon
Apps have yet to wow reviewers and early adopters, but a new and improved SDK for the device will be released as a beta in early June.
Get a job: Turbine seeks a Senior Mobile Engineer
The house responsible for that Infinite Crisis
MOBA and the venerable Lord of the Rings Online
needs an experienced software engineer to work on mobile projects in its Needham, Massachusetts office.
Ex-AAA talent aims to shake up mobile with a game-like chat app
A group of developers have left jobs at companies like Remedy and EA to launch Futurefly, a Finnish startup that aims to build mobile apps with built-in gameplay mechanics -- starting with a chat app.
Cosmic Picnic is the next step for these former Battlefield devs
A coterie of Swedish developers have quit their posts at Ghost Games and EA DICE to found Cosmic Picnic, a new indie studio based out of Stockholm.
Don't Miss: Games from the trash - A history of the TRS-80
In this 2012 retrospective, Gamasutra pays homage to a system beloved by many but forgotten by everyone else: Radio Shack's first computer, the underpowered friend to many budding game designers.
Flash deal site sells game for $1 without developer permission
A British indie studio and its publisher are involved in a public imbroglio over the studio's game Standpoint
, which was put on sale for a minimum price of $1 at a flash deal site without permission.
Leading by emotion in game design
What about focusing on the emotions you want the player
to feel? This blog post explores the issue, with hints from Jenova Chen (Journey
Come to GDC Europe and learn how Bohemia nabs DayZ cheaters
Make time to attend GDC Europe 2015
this August and learn how Bohemia Interactive fought back against cheaters during development of its hit Early Access title DayZ
Design challenges for virtual reality games
"Over the last weekend I took part in the VR Game Jam... This article is a quick summary of current challenges in VR based on how they manifested during the jam and the presentations leading up to the jam."
Design lessons from the trenches
How design decisions really
get made at a triple-A studio: "the decision-making process ... can be strongly determined by the internal balance of power of the group of people working on it."
Turning feelings into mechanics: The narrative design of Apartment
How the interactive narrative of IGF student showcase nominee a•part•ment: a separated place
came to be: From conception through to design and execution -- tales told many ways.
Indie studio lessons, from the developers of Hatred
His game may be controversial, but this interview with Destructive Creations CEO Jaroslaw Zielinski offers a perspective on running a start-up PC studio under scrutiny.
Smooth moves: Designing VR games that won't make players sick
Gamasutra chats with a few VR game designers to figure out what they've learned about not making people sick, and how other developers can apply those learnings to their own projects.
Bloodstained's female lead, Miriam, reflects the game's audience
"I think having a female hero is more motivating to male gamers, and I think women would like to control a female avatar, too," Koji Igarashi says in a new interview.
Oculus acquires Surreal Vision, a startup that brings the real world to VR
Startup brings tech that allows VR to scan and represent the real world -- what it calls "state-of-the-art 3D scene reconstruction algorithms."
Get a job: Be an Art Director for Gearbox Software
The studio that brought the world Borderlands
and Aliens: Colonial Marines
is looking for an art director to work on an "exciting unannounced project" at its Plano, Texas offices.
Video: Making games you play for years - A Clash of Clans postmortem
Speaking at GDC 2015, Clash of Clans
developer Jonas Collaros took a shot at deconstructing the hit game's development history and asking: what lessons can developers learn from Supercell's Clash
Capcom doubles down on HD remakes to escape its revenue slump
Capcom is focusing on HD remakes after managing to raise its profits during the 2015 fiscal year despite a steep drop in revenue -- thanks to cost-cutting efforts like focusing on digital over retail.