Eye-tracking tech Tobii boots up $1m game dev fund
The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
Sony hopes to go big in China with PlayStation 4
With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
AltspaceVR bags $10.3 million... for virtual D&D
The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
Get a job: Boss Key is hiring a Senior Gameplay Engineer
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
Freddy's dev: Focus on your own success, don't tear others down
In a rare public post, Five Nights At Freddy's
dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
Sponsored: Professional game development tools
Microsoft tech evangelist Dave Voyles runs down the tools that every professional game developer should know about.
Splatoon, Amiibo drive Nintendo's swing to first-quarter profits
Nintendo beat analyst expectations this week when, rather than recording a loss for the first quarter of its fiscal 2016 year, the company posted a tidy profit.
Blog: What we mean by 'games as a service'
"Games as a service" usually refers to "regular updates and a continuous production throughout the entire product life. I believe that 'service' is a much more extensive concept."
Don't Miss: Approaching the tricky issue of indie game pricing
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the recently-released Axiom Verge
is worth $20, and what goes into indie pricing.
Dropped by Deep Silver, Dead Island 2 studio files for insolvency
Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2
, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.
Blog: An online dev community can change your life
"I realized that there were human beings behind these nicknames: crazy mappers, awesome environment artists and mainly professional people from the game industry! It was a real community."
5 design strategies for effective midcore monetization
"They are skeptical of free to play games at first, but can become one of the most engaged and highest spending player bases on mobile if respected."
Reminder: GDC Europe online registration closes today
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe
organizers are showcasing a round of conference highlights.
Analysis: Video games and Kickstarter, first-half 2015
"As part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games, mid-2015. And it doesn't make me optimistic."
Why game devs should carry a sketchbook
"Here’s a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you."
Unity garbage collection tips and tricks
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
How a ragtag band of modders restored Star Wars KOTOR II
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II
, and how that material came to be incorporated into the official Steam version of the game.
Report: Kixeye lays off staff
A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
Get a job: Cloud Imperium Games is hiring an Associate Producer
The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen
is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Devs mod Soda Drinker Pro to help stroke survivors recover
Indie dev Will Brierly's sipping simulator Soda Drinker Pro
has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran.
Video: How Blizzard built Reaper of Souls to redeem Diablo III
At GDC 2015 Diablo
game director Joshua Mosqueira speaks frankly about the seismic shifts in gameplay design, core philosophy, itemization and rewards that Blizzard implemented to fix Diablo III
Razer proposes solution to Ouya's 'Free The Games' debt
Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt.
Don't Miss: Why The Swindle only gives players 100 tries
Now that The Swindle
is out, read our chat with dev Dan Marshall about his firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features
PlayStation 4, Xbox One games growing at UK retail - nothing else is
Gamasutra analyst Matt Matthews crunches the numbers and finds that only two platforms have shown retail growth of late: Microsoft and Sony's latest boxes.
A beginner's guide to writing for games
A detailed workflow for cooking up a functioning game story. "No method can ever replace your individual experience and personality, quite the opposite: it must be used at your convenience to convey them into the story."