Oculus added to Facebook's bug bounty program
Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
Get a job: Cloud Imperium Games is hiring a Gameplay Programmer
One of the studios behind Chris Roberts' Star Citizen
is hiring a gameplay programmer to work on the massively crowdfunded title.
Seattle's pop culture museum plans to open an indie game exhibit
The EMP Museum's Indie Game Revolution exhibit seeks to tell the stories of contemporary indie games and indie creators from around the world through interactive installations and game demo stations.
Video: Facing the challenges of making games for new audiences
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Pixel Miner explores the constraints of the Pebble smartwatch
Admittedly, I find myself glued to a screen most weekends, playing whatever takes my fancy at the time. Last weekend, the screen was a little smaller than normal.
Satirizing game development proves therapeutic for ex-AAA indies
Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2
and the genesis of his debut indie title The Magic Circle
Download the 2014 Game Career Guide now!
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Don't Miss: BlitWorks reveals how it ports games like Fez
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky
and Jet Set Radio
, to learn more about how the company does business.
GDC Next wants to know how you promote your games
To better understand the industry before GDC Next 2014
, conference officials are polling developers
for their opinions on game marketing -- and giving away aGDC 2015 All Access Pass to one lucky participant.
'Fail early'? It doesn't work in game dev
A veteran developer shares his take on the "fail early" mantra: "I have nothing but bad experiences when game companies talk about the importance of failing early."
Unity rolls out version 4.6, open-source initiative, Unity Cloud Build
Today at its Unite conference in Seattle, Unity announced new initiatives and new features for its engine, and we have the details, with comments from CEO David Helgason.
GDC Next adds ADC talks on second-screen design, mobile commerce
Fresh talks on designing second screen experiences and mobile-friendly storefronts join the lineup of ADC talks at the future-focused GDC Next
, which will be held in L.A. this November.
Blog: Mobile gaming is a giant treadmill
"Every few months some new game comes along and goes viral, generating huge downloads and revenue ramps. But eventually they fade."
Bringing back Shadowgate
The story of the return of a classic, and the decisions that go into making a game fresh but still please fans who've loved it since the 1980s.
How I made a game with my kids
A developer tells the story of how his seven year old son's idea for a game called "Bees Get Dead" resulted in Beetastic
, developed with his two kids and launched for iOS.
Due Process is the next game backed by Indie Fund
, a team-based tactical shooter from indie studio Giant Enemy Crab, is the next game to be backed by Indie Fund.
3 million people watched the ESL Counter Strike finals last week
The eSports League recorded peak concurrent viewer figures of more than 400,000 people for last week's Counter-Strike: Global Offensive
competition at Gamescom.
3 vital game dev lessons from the Yogventures Kickstarter
Attorney Zachary Strebeck pulls apart the ill-fated Kickstarter to share lessons all developers should keep in mind when crowdfunding.
Now there are fish playing Street Fighter II on Twitch
We've seen plenty of unique livestreams on Twitch this year, including the original "Twitch Plays Pokemon" -- but "Fish Plays Street Fighter" is really something special.
Blog: How control schemes standardized gameplay
On the standardization of controls: "On one hand making it a lot easier to play multiple games, but on the other hand it makes games that stray from the beaten path stick out like a sore thumb."
Steve Ballmer leaves role as Microsoft board member
Steve Ballmer, formerly CEO of Microsoft, says that he has stepped down from his position as a member of the board to concentrate on new commitments.
Infamous studio Sucker Punch hit with layoffs
Sucker Punch Productions, the Sony studio best known for the Infamous
series on PlayStation, has suffered layoffs.
How do you innovate with zombies? Dying Light searches for the answer
I spoke with Maciej Binkowski, lead game designer on Dying Light
, about finding innovation in a genre that appears to have already been beaten to death.
Ousted Bungie composer O'Donnell to get his stock back
Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny
dev -- and it looks like another is in his sights.
Sony's Yoshida isn't sure why PS4 is selling so well, what to do about it
In a frank admission even from a man known for his candidness, Sony Worldwide Studios president Shuhei Yoshida admits "we do not completely understand what's happening" with PS4.