Sony doesn't think EA Access subscription service is good value
Sony has explained why the new EA Access subscription service from Electronic Arts is not coming to PlayStation platforms, stating that the scheme is not good value for money.
Using Scrum in indie game development
"At the end of the day, the team is what remains in a company, and it grows up with its experiences. In every case the team should learn a lot, to take the maximum advantage independently from results."
Blog: Why I'm no longer participating in game jams
"I started feeling like game jams have become a forced frame for creativity, a required activity for those interested in making games. It's like we collectively started saying 'You wanna make games? Do jams.'"
Touch Love: Ledoliel and the world of Devine Lu Linvega
Leigh Alexander spends time with Ledoliel
, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
More losses for Nintendo, despite Mario Kart 8 success
Nintendo continued to see decreased profits and notable losses during the last three months, despite the launches of big name titles like Mario Kart 8
and Tomodachi Life
Why Animal Crossing and Nintendo need diversity
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing
20 million viewers stream Dota 2 championships
While it's not as popular as League of Legends
with audiences, millions still flock to see how the players of Valve's MOBA game stack up.
These girls are ready to shape the future of game development
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Don't Miss: Ethical free-to-play game design (and why it matters)
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Get a job: Petroglyph seeks to hire a Network Programmer
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo
alongside the team in its Las Vegas studio.
EA launches PS Plus-like subscription service on Xbox One
EA Access is a subscription service that offers its members a discount on EA digital goods and access to a library of downloadable EA games -- but only on Xbox One.
Blog: You ought to comment thy code
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.
How a groin glitch led to the commercial release of Mount Your Friends
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends
, he never planned for the concept to go any further.
GDC Europe adds talks from Fireproof Studios and Chris Roberts
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014
this August in Cologne.
Devolver Digital steps in to solve GaymerX's funding problem
Indie publisher Devolver Digital has stepped in to help out the GaymerX convention organisers, after NIS America reportedly dropped its monetary support for the show.
Blog: The benefit of nostalgia in video game culture
"Nostalgic design helps preserve the heritage of the games industry that might otherwise be lost to new generations of gamers."
Blog: Game-jamming in Taiwan
A story about fostering a tight-knit video game development community -- and throwing game jams -- in Taiwan.
Atelier studio Gust merging with owner Tecmo Koei
Japanese publisher Tecmo Koei has decided to merge Atelier
RPG studio Gust into its parent operations, in a bid to run the business more smoothly.
9 reasons why video game developers turn to outsourcing
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone
), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Duet, Mushroom 11 among this year's PAX 10 indie finalists
It's that time again -- the organizers of the 2014 Penny Arcade Expo have once again selected ten indie games to be showcased in free booth space at the annual show in August.
Blog: Is 'better' always better?
"We as game developers are constantly trying to make the best game we can. The problem is that sometimes people forget about the 'we can' part in 'the best game we can.'"
Get a job: Tripwire seeks an AI Programmer
The studio responsible for Killing Floor 2
is looking to hire an AI programmer to work on creature and character AI in Tripwire's Roswell, GA offices.
Inafune advising new $15M investment fund for indie game startups
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Video: How to make your games more inclusive and LGBTQ-friendly
Developers and scholars Zoe Quinn, Samantha Allen, Mattie Brice, Todd Harper and Christine Love offer friendly, practical advice on how you can make your games more inclusive in this GDC 2014 talk.
Why game testers should be integrated into development teams
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"