So you're going to be an indie parent
"Lately I feel like I’ve been having the same conversation over and over. This conversation starts like this: 'We’re having our first child soon! We’re excited but sort of terrified. How does this work?'"
Designing smooth systems
"Always design for fun. When you can keep your mechanics consistent and allow for innovation, you bring your world alive to players and offer even more fun."
Designing the fearsome creatures of Total War: Warhammer
We talk to Creative Assembly about translating the Warhammer world into the Total War
framework, and why creating an array of monsters is much harder than traditional human-on-human combat.
In-game events: A sure shot for increasing revenues
"While in-game events can truly cover the gamut, from special, limited-time characters to tournaments, all good ones have one thing in common: they have a dramatic positive effect on revenues."
League of Legends creator bans G2A from sponsoring eSports teams
League of Legends
creator Riot Games has formally banned G2A from sponsoring any eSports teams involved in League
after the key reseller violated competition rules.
Losing control of difficulty in game design
"At the end of the day, you're never going to be able to please everyone in terms of difficulty. There will always be people who will find your game laughably easy and those that fail."
Nintendo reveals Splatoon and Mario Kart 8 Wii U bundle
Nintendo is bringing a new Wii U bundle, featuring Mario Kart 8
,to UK stores on October 30.
Telltale pulls high-profile games from the App Store
Telltale Games has been forced remove a number of games from the App Store due to issues brought on by the release of iOS 9.
5 helpful tips behind P.A.M.E.L.A.'s Steam Greenlight success
"After a crazy week-and-a-half of possitive feedback, refreshing tabs, and all other sorts of craziness, P.A.M.E.L.A
. has been Greenlit! I’ve done a post-mortem look back on the Greenlight process."
Fixing biases and flaws in big data analyses of games and apps
"These biases and flaws are not really due to statistics or math, but rather to how we interpret the methods or results. So the solution to these biases and flaws is not technical, but human."
Art Design Deep Dive: The hand-drawn art and animation of Jotun
The art director and lead animator on Thunder Lotus Games' Jotun
take a deep dive into the choices and challenges behind the game's unique art design and animation.
As Rock Band 4 releases, Harmonix's Rigopulos remembers the plastic instrument war
"It was just this epic slug-fest between MTV and Activision. ... That led to an oversupply situation that was kind of a financial nightmare at the end of the day for both parties. Thinking about that, I still have PTSD from that."
Get a job: Be a UX Designer at Never Alone studio E-Line Media
Love designing user experiences for games? Never Alone
maker E-Line Media seeks someone like you to work alongside the rest of the team at the company's Seattle studio on an upcoming game project.
Video: Automating content creation so tiny teams can make big games
At GDC Europe 2015 developer Alexander Birke explains how a small team built an outsized game -- The Adventures of Bertram Fiddle
-- by creating efficient automated processes to create content.
One game continues its years-long domination of the Twitch charts
Riot's League of Legends
is still number one with a bullet, but developers may yet appreciate checking in on these charts to see what people are watching this month.
Don't Miss: Looking at AR game dev through Microsoft's HoloLens
Microsoft brought crates of HoloLens prototypes to its developer event earlier this year, so Gamasutra spent an afternoon tinkering with the upcoming augmented reality headset. Here's what we learned.
Obituary: Game industry veteran Stewart Kosoy
Gamasutra has learned that Stewart Kosoy, a game industry factotum and co-founder of Digital Capital, passed away this Sunday at his home in Raleigh, North Carolina.
Crows Crows Crows is The Stanley Parable co-creator's new studio
Indie dev and Stanley Parable
designer/writer William Pugh took the wraps off his new venture today, Crows Crows Crows, a global collective of indie game makers with an uncertain goal.
Making a 'better' arcade game, in the era of the Apple II
"Visual variety. This would be my most fundamental challenge. Crisis Mountain
had two hand-drawn background screens. Even as I wrote Dino Eggs
, a new game called Miner 2049’er
became a sensation."
Exhibiting at the Tokyo Game Show indie area: Was it worth it?
"So would I go again? Well, it depends. If it's in a crappy hall again, I might rather just take specific press meetings and call it a day. But on the other hand, you never do know who's going to wander by..."
Submit your unique alternative controller games to ALT.CTRL.GDC!
The ever-popular ALT.CTRL.GDC is returning for GDC 2016
, and seeking submissions until Dec. 7th for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Secrets of free-to-play: 'Threat generation'
Ramin Shokrizade: "Threat generation is the act of generating anxiety in a consumer while also offering to 'protect' them from the anxiety you just created, for a fee."
Microsoft reveals $3000 HoloLens Development Edition
Microsoft has revealed pricing details for the new dev-focused HoloLens Development Edition at today's Windows 10 event.
Capcom delists Ghost Trick following game-breaking update
Adventure game Ghost Trick: Phantom Detective
has been completely removed from the App Store by Capcom after a recent update, designed to fix the game, broke it completely.
The decline of Flash browser games: An analysis
"At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline."