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February 27, 2015
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February 27, 2015
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  Viber launches Viber Games worldwide
image Viber launches Viber Games with three titles, Viber Candy Mania, Viber Pop and Wild Luck Casino.
  Prototyping modes for a competitive typing game
image "I was imagining a competitive typing game where you would face off against a friend, typing as fast as you can with words / attacks flying in both directions. I thought it to would be very interesting."
2 Red vs. Blue: Which team should you choose?
image "The rules of the Olympics stipulate that one competitor is randomly assigned a blue outfit while the other gets red. The researchers found that those wearing red uniforms won a statistically significantly larger portion of their matches."
2 Water interaction model for boats in video games
image Avalanche Studios senior software engineer Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat" in this meaty programming article.
  Road to the IGF: Devine Lu Linvega and Rekka Bell's Oquonie Exclusive
image In this interview, we speak to Linvega and Bell about the creation of IGF Excellence in Visual Art finalist Oquonie and its cute but disquieting world.
2 Blog: Make the kinds of games you can be proud of
image "Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."
  New net neutrality rules pass, but expect a fight from ISPs
image The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
  Get a job: Wargaming seeks an AI Engineer
image Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
  New DeepMind AI learns to play Atari 2600 games at human levels
image A team of researchers at Google DeepMind claims to have developed an articial agent capable of learning to play (from scratch) 49 different Atari 2600 games at skill levels comparable to human beings.
5 Darkest Dungeon, and encouraging the player to have a deep bench
image "What makes this system so great isn't that it makes things harder, it is that it creates more choices with unclear answers: Questions that are interesting and meaningful to the people in the game world."
9 Thoughts on turning fifty (as a game developer)
image Laralyn McWilliams muses on aging in the game industry:"I debated whether to say in public that I’m fifty years old, and what effect that might have on my career."
26 Don't Miss: How Camouflaj saved République's Kickstarter Exclusive
image In this classic postmortem, Camouflaj founder Ryan Payton explains what went right -- and wrong -- in the crowdfunding and development of the studio's debut stealth game République.
  One of the PopCap co-founders is getting into VR development
image After leaving EA late last year, PopCap Games co-founder John Vechey has taken the wraps off one of his new projects: Pluto VR, a VR/AR communications software startup.
  Never Alone leads the 2015 Games for Change award nominees
image The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
1 The criteria I used to evaluate arcade games at Nintendo: Still relevant
image "Perform your own game analysis. Analyze your own game against similar games today and yesteryear. How do they measure up? Define your own key metrics and the criteria you deem necessary for a successful game."
  Neil Young is back in games, chasing the West's 'Puzzle & Dragons moment'
image Neil Young and the rest of the core Ngmoco team are back to games at N3TWORK. The San Francisco-based app developer has pivoted to games, and has a couple new titles in the works. We talk to Young.
  Reminder: On-site registration is available at GDC next week
image If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
13 Making shooter gameplay more engaging with animated cover
image An in-depth analysis of an experiment in using different types of animated -- that is, moving -- cover in shooters. "Can we make the most efficient gameplay also the most engaging gameplay?"
  Make room in your GDC 2015 schedule for these standout talks
image As everyone finalizes their GDC 2015 conference schedules, we'd like to take a moment to highlight some standout sessions that you should keep on your radar.
  What to watch out for in AB testing
image Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
17 A quick guide to getting your game on the big three consoles
image A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
3 Level Design In a Day: An expert roundtable Q&A
image Level designers behind games such as Gone Home and Sunset Overdrive, and from studios such as Bethesda, Campo Santo, and Blendo Games answer questions about the craft of their discipline.
13 Announcing contract( ), a free tool for plain-English developer agreements
image "Contract( ) generates free, plain-English agreements for and between game developers. It’s based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement."
  Get a job: Blizzard seeks a Hearthstone VFX Artist
image The maker of Hearthstone is hiring a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
26 Don't Miss: Treating 'Old Grumpy Designer' Syndrome
image In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.

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2 Red vs. Blue: Which Team Should You Choose?
by Jamie Madigan
Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental...
  Getting/Making Game Music that Fits - Comparative Music Series - Spy vs Spy
by Harry Mack
Tips for new audio designers composing video game music out of their comfort zone. Useful for...
  Preparing for Steam Greenlight with a Concept Page
by Chad Ata
In preparation for our Steam Greenlight campaign, my team and I decided to use a Concept page as a...
4 What is the Purpose of Game Development?
by Elizabeth Boylan
'Know them for their fruits.' This has been my guiding principle in judging what is worth doing and...
2 Make the kinds of games you can be proud of
by Phil Maxey
There are lots of choices we make as indie game developers that have lasting effects on our careers,...

[Read More]

arrowPress Releases
February 27, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Results from Game Design Challenge: Twisted History
image Game Career Guide's readers present a series of creative game designs inspired by real-world historical events. Read on for our top picks.
Postmortem: Dear Stranger's Augmented Reality and an MDA Perspective
image SassyBot Studio's Tino van der Kraan takes a critical look back at Dear Stranger, an inventive augmented reality application developed during a 72-hour game jam.
Balancing Multiplayer Games: Intuition, Iteration and Numbers
image As games become more complex, so does the task of balance. Here, Peter Qumsieh explores a number of methods used to obtain balance within multiplayer games.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]