EA did not mislead with Battlefield 4 -- it was simply 'corporate optimism'
A U.S. District Judge has ruled in favor of EA in a recently Battlefield 4
lawsuit, stating that the company simply was showing "corporate optimism" about the upcoming release, and was not trying to mislead anyone.
Developing games with random number generators
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Designing educational games that grow up with the child
"As we work with developers around the globe, weíve come to understand that the most successful games for kids are a balance of both education and fun, but also stretch a child to reach the next level."
Video blog: 10 things you need to know about game dev
Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy
developer Teddy Lee shares his secrets.
High-budget Kickstarters struggle, as Uber ends Human Resources campaign
With a goal of $1.4 million dollars, it seemed likely Human Resources
wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
U.S. government releases open source gamification software
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Industry vet Chris Donahue joins PlayFab as dev relations chief
PlayFab, the game services studio founded earlier this year by a former PopCap business chief, has scooped up game industry executive Chris Donahue to serve as its director of developer relations.
Local multiplayer on a global network: Porting Nidhogg to PSN
Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.
Get a job: The Odd Gentlemen are hiring a Sound Designer
developers The Odd Gentlemen are expanding, and they're looking to hire an experienced sound designer to work alongside them in Los Angeles on the development of King's Quest
Don't Miss: Why devs share responsibility for YouTuber disclosure
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
It's a good time to release high-quality mobile games in China
In his GDC China talk, Rety Chen discusses how the business model that's right for you in China depends both on where the market is for your platform -- and where your company is in its lifecycle.
Xbox One owners can now stream and compete in eSports via ESL app
The eSports League has launched its first-ever console app on Xbox One, allowing competitors in Europe and North America to set up official matches and sign up to play in ESL tournaments.
Stories in games: The little things
"I think itís great design to give players the choice of setting their own pace. Itís about focusing on a core game that leaves the player wanting more so they will go exploring for these details once they grasp the scope of things."
One year after launch, The Stanley Parable surpasses 1M sold
Developer Davey Wreden celebrated the game's one-year anniversary by confirming that The Stanley Parable
has sold more than a million copies to date.
How to craft a prize-winning AI
"I describe our authoring process (and open source tool ChatScript) and how human conversational concepts inform my design. And I show the magnitude of the task to create a top chatbot."
Kellee Santiago's 10-step video game production plan
"First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
Techland and Gree deliver new mobile-focused talks at GDC Next
Techland producer Pawel Rohleder and Gree International director Chris Tabasa share advice on launching mobile dev teams and sustaining mobile games for years after launch at GDC Next 2014 featuring ADC
Google invests half-a-billion dollars in mysterious wearable tech startup
Google and other big-name investors have funneled more than half a billion dollars into a relatively unknown startup, whose wearable tech could have applications in video games.
Creating a Wikia alternative for video games in China
Yang Chen, founder of the portal Joyme.com, talked at GDC China about how he wanted to create a Wikia kind of culture for his company's games, and others.
Michael Brough continues to carve out his own corner of the App Store with Helix
Developer Michael Brough has somehow managed to carve out his own little market in the tricky mobile space, with quirky titles like his latest, Helix
Breaking gender and racial barriers in Netrunner
"If you play Android: Netrunner as a male character right now, more often than not youíre putting yourself at a disadvantage. I doubt thatís the result of an agenda Fantasy Flight Games, Netrunnerís developer, is advancing."
Blog: Why players love to play alone... together
"It seems to me that if we want to build multiplayer ecosystems for potential communities as large as mobile offers, the last thing we want to do is fragment populations, unwittingly create niches, or worse, let a game die."
Building a game for charity that makes players care
"Serious games pose some unique challenges. How do you convey key messages in a clear, memorable and transparent way, while also creating an experience that succeeds as a game in its own right?"
Tweeting death threat at Valve doesn't work out well for Paranautical Activity developer
It turns out that tweeting death threats to the co-founder of Valve is really not the best idea for a PC game developer, would you believe.