Opinion: How NFC tech could be Wii U's saving grace
From new ways to play Pokemon to new ways to pay for Pokemon, the Wii U's newly-revealed NFC feature lays the groundwork for new business and gamplay opportunities for Nintendo and its partners.
Tera devs to defend themselves from NCSoft theft allegations
Following allegations of theft from MMO publisher NCSoft, Bluehole Studio and En Masse Entertainment revealed today that they reject these claims, and plan to protect the U.S. launch of the upcoming fantasy MMO, Tera.
MechWarrior's Weisman fights to save the wetlands with new game
We catch up with veteran designer Jordan Weisman on his work leading UW Bothell's Center for Serious Play, whose students have just launched a Facebook game geared at wetlands restoration.
Korea considers blocking minors from playing online games for over 3 hours
South Korea's Ministry of Education, Science and Technology is reportedly reviewing a policy that would ban minors' accounts if they played online games for more than two hours consecutively, or a total of three hours in a day.
Top iPad game apps: NFL Flick Kicker, Paper Monsters report brisk sales
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with NFL Flick Kicker HD, Angry Birds Seasons HD, and Paper Monsters currently ranking among the platform's top downloads.
Your game industry in your words: Week of January 27
Gamasutra highlights choice quotes from industry figures such as Mojang's Daniel Kaplan, Runic Games' Max Schaefer, Arc System Works' Daisuke Ishiwatari, and many others in this new weekly roundup.
Best of Indie Games: From Caverns of Minos to Unstoppable Gorg
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including a mashup of Tetris and a word search, and a new release from Llamasoft founder Jeff Minter.
Core-focused social dev Kabam acquires Fearless Studios
Redwood City, CA-based "core"-focused" social game developer Kabam (The Godfather: Five Families, Dragons of Atlantis) adds talent to its pool that include former Lucasarts heavies.
GDC 2012 details Audio track talks, from Bastion to Crysis 2
The organizers of March's GDC 2012 have highlighted this year's Audio Track, covering Supergiant's indie hit Bastion, Crytek's big-budget shooter Crysis 2, and GDC's ever-popular Demo Derby.
Student Kinect project wins Microsoft's Imagine Cup grant
Microsoft announced the winners for its Imagine Cup Grants program for student technology and social entrepreneurs, including a Croatian group that developed a physical therapy solution using the Kinect motion sensing device.
Road to the IGF: Key and Kanaga's Proteus
Continuing 2012's "Road to the IGF" interview series, Gamasutra speaks with the creators of Nuovo award nominee Proteus about their fascinating, music and exploration-driven game.
New Mario 3DS announced, Super Mario 3D Land sells 5M copies
As Nintendo revealed plans to release a new 2D Mario game for 3DS in the next fiscal year, the company announced that Super Mario 3D Land has already sold 5.03 million copies around the world since its launch in November 2011.
Wii U controller's latest secret revealed
Nintendo revealed a previously-undisclosed feature of the Wii U's tablet controller: near-field communication tech, which sets the stage for gameplay -- and shopping -- innovations.
Report: EA loses another social gaming head
Electronic Arts' social games subsidiary Playfish has reportedly lost John Earner, its London headquarters' general manager and vice president, who is joining venture capital Accel Partners.
Nintendo will make 3DS profitable again soon
Nintendo intends to begin making a profit on each 3DS system sold again sometime between April and September 2012, and revealed plans to improve the portable's online connectivity rate with users.
Iwata: 'Bitter lesson' learned from slow 3DS launch
Nintendo president Satoru Iwata said in an earnings briefing this week that the botched launch of the 3DS was a learning experience that the company will apply to the upcoming release of the Wii U.
Growing game animation: State changes and pathing
In this reprinted #altdevblogaday in-depth piece, Zenimax Online Studios' senior animator Mike Jungbluth explains why state changes and pathing can "either strengthen or destroy the personality, intent and objectives of a character."
Insomniac Games walks away from Resistance franchise
According to a recent report, Insomniac's PlayStation 3 title Resistance 3 will be the developer's final game in the Sony-exclusive sci-fi shooter franchise.
Opinion: Plagiarism as a moral choice
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games.
Signus Labs
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
Ozone Music and Sound
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
Media Elements
Media Elements is a global leader in business and multi-platform multimedia services for Video Game and Digital Entertainment. Media Elements is one of the top 10 multimedia studios for service and solutions in the world.
Clean Cuts Music & Sound Design
Clean Cuts is a world-class audio facility with over 25 years of experience in custom music composition, sound design, audio production and voice over casting. Our team of staff composers and sound designers are passionate and take pride in understanding
Manchester Music
Highly original production music recorded by 1st call NY sessions players and European orchestras.
Custom music by seasoned composers who are experts in their genre, be it rock, jazz, classical, hip hop or retro game music.
GarageGames, LLC.
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
Yale Music
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
SomaTone Interactive Inc.
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
Supergenius
SuperGenius is dedicated to the highest goal of the Universe: The attainment of Quality. Our product is Quality Art and Animation. Our service is Quality of Life. If these things matter to you, then there is the distinct possibility that we were meant for
Fear And Emotion In Silent Hill 2
In this latest game narrative review, The Guildhall at SMU student Demitrius James Pennebaker picks apart the ways in which Silent Hill 2's story succeeds, and the ways in which it falters.
Applying Game Design To A Medical Study Aid
Charlie Czerkawski, developer at independent game studio Guerilla Tea, examines the medical study aid Ward Round, while detailing the video game design principles used in its creation.
Nonsensical, Humorous Storytelling In Disgaea 3
In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.