Experiencing the replayable narrative dilemma
What better way to understand the difficulty of creating replayable narrative games than to experience it first-hand? This Twine game blog post from Ben Serviss illustrates the principle in action.
Game Animation Bootcamp: An expert roundtable Q&A
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Premium-priced mobile series The Room blows past 5 million units
With 1.2 million units of The Room 2
solid, the acclaimed franchise has now hit 5.4 million units total, Fireproof Games co-founded Barry Meade reveals.
Tomb Raider turns it around: Reboot verging on 6 million sales
Lara Croft's reboot is about to cross the 6 million unit threshold with help of next-gen versions, Square Enix's head of product development reveals.
Microsoft throws in a free Forza 5 to entice U.S. Xbox One buyers
A digital download for the the popular racing game will be available to new Xbox One buyers for a limited time, Microsoft has announced.
Road to the IGF: Paralect
Gamasutra talks to the aptly-named Paralect Team about its Independent Games Festival-nominated Paralect
, which is up for the Excellence in Narrative award.
Business Matchmaking service returns for GDC 2014 All Access passholders
GDC 2014 is less than two weeks away, which means now is an ideal time for attendees will All Access passes to schedule meetings using the Business Matchmaking system established by GDC organizers.
Humble Bundle expands charity efforts to indie film, medical bills
The latest "pay what you want" sale allows customers to funnel their money to either The Film Collaborative or indie gamesman Brandon Boyer's GoFundMe campaign
, rather than large-scale charities.
PlayStation's U.S. boss Jack Tretton stepping down
Jack Tretton, president and CEO of Sony Computer Entertainment America, is leaving Sony on March 31, 2014 after a "mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship."
Rayman creator sees strength in small development teams
Industry veteran Michel Ancel shared some insight into what he's learned in 25 years of making games at Ubisoft during an interview published today by Edge.
Blog: Resurgence of the middle?
Mid-tier developers crashed over the course of the last gen. But with some big names heading back into the space, and new opportunities, could the middle be resurgent?
Disney Interactive lays off nearly 700 workers, focuses on mobile
Disney Interactive cut 26 percent of its staff today as part of a restructuring effort to significantly reduce the size of the company's internal development teams and focus on mobile games.
GDC 2014 Summit sessions address the future of game narrative
GDC organizers highlight noteworthy Summit sessions for the upcoming March conference
that will help you refine your design chops to tell more compelling stories.
Blog: Gaming the App Store: The start of an indie ice age?
With developers gaming the App Store and buying unethical installs, will legitimate developers be frozen out? Not if they pay attention to these facts, writes marketer Emmy Jonassen.
A Dark Room's unique journey from the web to iOS
Leigh Alexander examines the unique, evocative A Dark Room
, catching up with its creator -- and the distant collaborator passionate enough about the game's message to undertake its iOS port.
Spanish mobile studio Omnidrone receives $2M in funding
Founded in August 2013 by ex-Digital Chocolate. The company today revealed that it has raised $2 million in funding.
Blog: Tackling real-life oppression with a sci-fi game story
While struggling to hit the right tone for Project Temporality
's story, writer Daniel Bernhoff found inspiration in real-world "abusive methods that one can use to dominate a society."
You can expect plenty of Twitch live streaming at E3
Video game broadcasting behemoth Twitch today announced that it is the official live streaming partner for the upcoming E3 show in Los Angeles, and for the next two after that.
Ouya's game catalog going multi-platform
Ouya is going cross-platform. The microconsole company today announced that its entire catalogue of games, including those that were originally Ouya exclusives, will soon be available to purchase and play via the MOJO Microconsole.
A veteran game dev's cry: 'Please fix your hiring practices'
"I've been creating games and game engines for over 20 years... But despite this vast wealth of experience, I am certifiably un-hirable in the video game industry," writes one exasperated veteran.
Blog: Six sources of design
From books by design veterans to games that will inspire, this blog post by Ubisoft Reflections' Jamie Smith runs down six important touch points for thinking about game design.
GamesAnalytics rebrands, offers new free-to-play analytics platform
Mobile game analytics firm GameAnalytics today revealed a large-scale shift in its operations, with a major new platform launch, and a company-wise name change.
Can I borrow a feeling?: Reevaluating the theme vs. mechanics debate
Telltale's Harrison Pink on narrative design: "The Theme vs. Mechanics discussion is fallacious. I believe itís missing an incredibly important third piece that changes the relationship between the two: Feeling."
Microsoft teases DirectX 12 unveil for GDC
A new Twitter account and website reveal that the tech giant will unveil the latest version of its DirectX APIs on March 20, alongside the 2014 Game Developers Conference.
Road to the Student IGF: Gabe Cuzzillo on Foiled
Local multiplayer dueler Foiled
is "Super Smash Bros
," with platforming influenced by Super Meat Boy
, explains Foiled
co-creator Gabe Cuzzillo.