YouTuber network Machinima settles with feds over deceptive advertising
Video network Machinima has settled charges made by the Federal Trade Commission that alleged the content creator had deceived viewers by not disclosing it paid "influencers" to post videos endorsing Microsoft's Xbox One.
Why we built our own tech for our indie game
"We hear two things from people who see our game for the first time: 1) They're surprised weíre not using Unity. 2) They canít figure out how we created the game's look. These two things are directly related."
Platforming with paint: Making a splash with INK
"We have been overwhelmed by the response INK
has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Undead Labs shutting down struggling RPG, Moonrise
State of Decay
developer Undead Labs will be closing down its free-to-play Pokťmon-esque RPG, Moonrise
, on December 31.
Super Mario Maker: Nintendo's essence, in your hands
An in-depth analysis of Super Mario Maker
as a piece of creative software, as a vehicle for game design, and as the culmination of Nintendo's star franchise.
Latest PlayStation 4 update brings YouTube integration
Sony's latest PlayStation 4 software update will make streaming easier than ever, with the company announcing it will be giving PS4 owners the ability to livestream gameplay directly to YouTube.
Thoughts on finding your place in the industry
"I donít know my place in the game world. Things are changing so fast that itís hard to tell if Iím on a good path or doing nothing at all."
The game design scrapheap
"So Iíve stopped working on my previous game and added it to the game design scrapheap which grows bigger by the year."
Guiding principles from a Far Cry 4 artist
Now promoted to a senior level at Ubisoft Toronto, Far Cry 4
modeler Jobye Karmaker offers up his "guiding principles" for building game art on that project.
Get a job: Red 5 Studios is hiring a Lead UI Programmer
developer Red 5 Studios is looking for an experienced UI coder to join the team at the studios' Irvine, CA offices and work with the programming team to improve the game's front-end.
Bringing a 2D puzzler to VR in Fantastic Contraption for Vive
The developers of Fantastic Contraption
explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Video: How to minimize simulation sickness in your VR games
Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games.
Investors pour over $11M into mobile game livestreaming firm Mobcrush
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Unreal Engine 4.9 update improves DX12 and VR motion controller support
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Don't Miss: What Metal Gear Solid 4 taught us about war economies
Writer Zoran Iovanovici examines Metal Gear Solid 4
's polarizing relationship with the military-industrial complex and the war economy in this classic 2010 feature.
Nintendo opens a digital download store on Amazon in the West
This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
Making VR games reminds Infinity Ward expats of PS1 game dev glory days
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty
devs has learned about making virtual reality FPS games that don't make people sick.
Ninjas are helping me do my job
"My schedule is 99% full most days. Iím constantly in meetings to approve features or game content, and itís becoming clear that Iím not spending enough time with my own team."
Tracking the huge decline in GameStop's new software sales
"New software sales -- the fuel for GameStop's core used software business -- are already declining and have been doing so for the past three years."
U.S. mobile industry revenue about to be overtaken by China
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Walking in someone else's shoes
Warren Spector: "Games can let you walk in someone else's shoes. Not watch someone else unlike you, or read about someone not like you, but to become someone not like you, at least for a little while."
Here are the 2015 Steam games that sold over 1 million copies so far
Sergey Galyonkin, founder of Steam stat tracker Steam Spy, has revealed that, so far, six Steam titles released this year have sold over 1 million copies.
Valve now selling all four Mad Max movies on Steam
In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max
movies alongside Avalanche Studio's new Max Max
Creating the cosmic soundscape of Nova-111
"I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time."
Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard.
Masochists rejoice! Someone turned the punishingly difficult Dark Souls
into the even more challenging crowdplay experience Twitch Plays Dark Souls
. He tells us how he made it playable.