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July 16, 2018
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  Coming soon? German courts ban vague release dates on pre-orders
image Germany has banned vague release dates for pre-orders, meaning retailers won't be able to list pre-orders without also providing a shipment date. 
1 Blog: What we learned one year after releasing our debut Switch title
image A look at some of the things we learnt after releasing our first game on the Nintendo Switch.
  How Bossa relied on players to help build its skyfaring MMO Worlds Adrift
image "By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers.
  Video Game Deep Cuts: Octopath's DOS Demake
image This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
  Colonial Marines modder finds big AI fix by changing one letter of code
image Word is spreading on ResetEra today about how an experienced modder of Gearbox's 2013 bomb Aliens: Colonial Marines found a way to significantly improve the game's AI by changing one letter of code.
2 Video: How devs can apply the 5 domains of play to develop empathy
image In this GDC 2018 talk, Ubisoft's Jason VandenBerghe takes a crack at refining his five domains of play theory to better account for the realities of game design.
1 Social features have cut down on toxic behavior in Overwatch
image Blizzard's global insights group has just finished putting together some statistics surrounding the new social features added to Overwatch a few weeks ago, including LFG and endorsements.
  Ubisoft Berlin granted $1.84M in subsidies from city senate for expansion
image Ubisoft Berlin is granted a subsidy of $1.84 million for expansion from the Berlin Senate, with the funds being used to grow operations and generate new jobs in the city.
1 Inkle Studios announces 'ink jam', encourages devs to learn ink
image Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink.
  Get a job: Sony PlayStation is looking for a Head of Global Account Management
image This position will oversee all global account management teams across the world, with representation in Sony's SIEA, SIEE and SIEJA offices.
16 Don't Miss: Fight or flight - Exploring the neuroscience of survival horror
image How exactly do horror games work on the brains of players? Neuroscientist Maral Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space, Silent Hill and others.
  Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked
image This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority.
  Japan is taking steps to legalize paid esports tournaments
image Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that.
1 Blog: How 8 months in Early Access got our game done!
image It’s been a while since I posted on Gamasutra, but something crazy happened in my studio and I’d like to share this experience with you.
3 Tropico publisher Kalypso acquires rights to Commandos series
image As well as owning the entire Commando brand, the German publisher has also picked up the distribution rights to every entry in the series.
  Blog: Romanticism and the art of Dark Souls III
image An exploratory essay on the influence of romanticism on Dark Souls III, covering multiple artists and aspects and philosophies of the movement.
6 Over half of UK parents let kids play 18+ rated games
image quizzed over 2000 parents, and found that those who let their kids play 18+ rated titles do so without supervising, or even researching the game beforehand. 
  Blizzard veteran Ben Brode helps form new studio Second Dinner
image Brode left Blizzard in April this year, and said he was departing the high-profile developer after 15 years to "take a crazy risk" by helping to start games company of his own.
20 Blog: Are ideas cheap? In praise of strong ideas
image Let's examine the "ideas are cheap" mantra using both Breath of the Wild and Xenoblade Chronicles as examples.
Book Excerpt: A behind-the-scenes look at building Ultima Online
image In these excerpts from Wes Locher's new book 'Braving Britannia', veteran game devs Chris Mayer (now lead on Fallout 76) and Raph Koster remember building one of the early virtual worlds.
  AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital
image The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
  The Banner Saga 3 developers discuss making a proper grand finale
image We chatted with the developers of The Banner Saga 3 about what they've learned making the series, and what they'll be taking with them when they move on.
  Video: The benefits of community-based development
image In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusses why building a community around a game in development is a great way to connect with people early on.
  Former creative director James Ohlen retires from BioWare after 22 years
image After 22 years at BioWare, creative director and lead designer on Star Wars: The Old Republic and Knights of the old Republic James Ohlen announces his retirement from the studio.
  Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!
image From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.

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  Cultist Simulator: the retrospective
by Lottie Bevan
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success...
  Composing video game music for Virtual Reality: Comfort versus performance
by Winifred Phillips
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018...
  Create Scriptable Objects with Unity
by Vivek Tank
The main objective of this blog post is to give you an idea about ScriptableObject in Unity.
  Video Game Deep Cuts: Octopath's DOS Demake
by Simon Carless
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in...
1 What we’ve learnt one year after releasing our first game on Nintendo Switch.
by Shaun Roopra
A look at some of the things we’ve learnt from releasing our first game on Nintendo Switch, one year...

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arrowPress Releases
Everything Is Authored
image Arguing that narrative plays a role in all media, Gregory Pellechi explains how every element in a game is deliberate and contributes to the story being told.
Orchestrating Gameworlds: A Prefab Primer
image Nathan Cheever demonstrates how you can use prefab systems to manage your in-game content, make quick changes, and share progress with your team.
Take It All In: Imbuing Games With A Potent Atmosphere
image Michel Sabbagh outlines many helpful tips for giving in-game environments a sense of atmospheric potency and consistency via lighting and strategic detail.
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GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Mad Marker Studios
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