From PoxNora to Conquest: Hard lessons in online game design and business
Sony Online Entertainment acquired successful online card game PoxNora
-- and its developers learned a lot of hard lessons they applied to their next game, and share here.
VR-supported games now have their own section on Steam
Valve has been a big supporter of virtual reality games and hardware in recent months, adding official Oculus Rift support to a handful of its own games earlier this year.
Samsung launches Android controller that connects to your TV
This year saw Apple introduce gamepad support for iOS devices. Now Android is about to get its own take on the mobile game controller, as Samsung today revealed its own controller hardware.
Standalone DayZ release sees remarkable day-one sales
, the zombie survival game that started as an Arma II
mod, was released as a standalone game earlier this week, and subsequentally racked up 142,403 sales within its first 24 hours on sale.
Blog: The case for an in-app purchase 'off button' in mobile games
Free-to-play consultant Ethan Levy discovered that the world of IAP can be perplexing to novice users. He explains why an "off button" would be a good option for some audiences.
Gamasutra's Best of 2013: Leigh Alexander's Top 5 Video Games
Gamasutra editor-at-large Leigh Alexander continues our end-of-the-year series by sharing her picks for the best games of 2013.
2013 was a banner year for Android games and the Asian app market
Revenue on the Google Play store jumped up significantly this year, alongside significant increases in total mobile app revenue across Japan, China and South Korea. Mobile developers, pay attention.
Blog: Layering rewards to engage players of all skill levels
Moving a design from punishing failure to rewarding success is a change all players appreciate, writes Toni Sala, and layering a reward system with many types of rewards is great for casual and hardcore players.
Flower, Halo 2600 head to Smithsonian American Art Museum
The Smithsonian American Art Museum recently added video games to its permanent collection for the first time: Ed Fries' Halo 2600
and thatgamecompany's Flower
More noteworthy devs join IGF 2014's jury panels
The juries behind GDC 2014's Independent Games Festival
will include highly lauded developers deciding the finalists for the Excellence in Visual Arts and Excellence in Audio Awards.
Gree's new Knights and Dragons hits $5M in sales in 30 days
The latest mobile game to make a meteoric rise up the revenue charts is Knights and Dragons
, the product of a partnership between Gree's San Francisco studio and IUGO Mobile in Vancouver.
Gamasutra's Best of 2013: Mike Rose's Top 5 Video Games
Gamasutra editor Mike Rose continues our end-of-the-year series by sharing his picks for the best games of 2013.
Blog: Play as many games as you can? Maybe not
Designer and educator Lewis Pulsipher often hears the advice that developers should play as many games as possible -- but is it good advice? To a point, and then...
Mobile games, chat apps a powerful pair, says game investment guru Lasky
In an interview with AllThingsD, Benchmark's Mitch Lasky talks about the untapped potential for mobile games to quickly build large playerbases in new markets via distribution on social networks.
The Stegosaurus Tail: When the 'long tail' grows spikes
developer Lars Doucet explains how continuing to develop his game resulted in spikes in sales throughout its lifespan -- creating a lucrative long tail.
Hail shows potential of live vidchat within a game
is a tech demo from Midnight Status that is experimenting with a neat twist that could quite possibly feature in the future of video games -- 3D-rendered video chat built into games.
Extrasolar's unique take on exploration, discovery, and 'free-to-play'
is a tough game to describe, but here goes: It's a free-to-play alternate reality browser game about exploring an alien planet, that doesn't actually use the free-to-play business model.
Blog: Developer impressions from ID@Xbox event, London
James Coote went to Microsoft's outreach event in London for its ID@Xbox program. While some details are NDAed, he offers his thoughts on the value of attending and the program itself.
Blog: Washington takes on patent trolls - what to expect
Patent reform legislation is making its way through Congress -- but what should we expect from it? Attorney Jonathan Sparks explains what's happening right now.
Ridiculous Fishing, Badland are Apple's games of 2013
Apple has revealed its top mobile game picks for 2013, honoring Ridiculous Fishing
from Vlambeer and Badland
from Frogmind as the top iPhone and top iPad games of the year respectively.
Gamasutra's Best of 2013: Kris Ligman's Top 5 Video Games
Gamasutra contributing editor Kris Ligman continues our End of the Year series by sharing her picks for the best games of 2013.
First ID@Xbox games for Xbox One likely to hit March 2014, says program's director
ID@Xbox director Chris Charla has said that the first games in the program will hit "early in the new year... closer to the third month."
Strategic Simulations, Inc. founder donates company collection to ICHEG
1979 - 1994 collection of games and documents from the company best known for the "gold box" Advanced Dungeons & Dragons games heads to the National Museum of Play.
Reality TV company Endemol invests $13m in social casino dev Plumbee
Endemol, producers of reality TV and game shows like Fear Factor and Deal or No Deal hopes to expand its digital reach via investing in Plumbee, a social casino dev started by ex-Playfish execs.
Video: Designing mandatory co-op play in Left 4 Dead
Left 4 Dead
designer Michael Booth explains how cooperation was successfully forced implicitly, through enemy design and count, rogue player punishments, vocalizations, and limited resources.