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September 2, 2014
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September 2, 2014
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  A Ludum Dare game postmortem: Limitations breed creativity
image "As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water."
  Hundreds of developers sign petition to stop harassment in the game industry
image In response to a growing movement of online harassment against people in the games industry, and in particular against women in the industry, hundreds of developers, press and industry people have signed a statement condemning harassment.
1 Blog: The difficult balance of creating games in Brazil
image "The point is that by having a newborn industry, Brazil doesnít offer that many opportunities for people who love developing games to have high financial returns Ė be it as an employer or an entrepreneur."
2 What developers can learn from that Night Trap Kickstarter Exclusive
image Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
5 This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of 'Gamers'
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against critic Anita Sarkeesian to Kotaku's decision to block support of indies through Patreon.
  Video: Arma 3 and the dark side of Early Access
image Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk
2 Bringing your game to Gamescom: An Indie Megabooth diary
image For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth.
  SOWN, Indie Game Area developers chosen for Tokyo Game Show 2014
image The Tokyo Game Show organizers have chosen those developers who will be showing their games at the Sense of Wonder Night and Indie Game Area portions of the upcoming game show.
  Former Rovio, Remedy veterans form new 'mid-core' mobile studio
image A team of former mobile game industry veterans has banded together to build free-to-play "modern mobile games" in Helsinki, Finland.
2 Sony goes heavy on the games at its pre-TGS conference
image At its pre-Tokyo Game Show conference today, Sony went heavy on the games, rattling through over 40 titles in around 90 minutes.
1 Integrating Google analytics in a Cocos2d-x game
image "Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try."
50 IGDA working on offering resources for harassed devs
image The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
  Blizzard taps pro Hearthstone player to join its design team
image Competitive Hearthstone player Ryan Masterton announced this week that he is joining Blizzard's ranks as an associate designer who will be "looking out for the interests of the player."
9 Don't Miss: Valve's design process for creating Half-Life
image Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
  Video: #1ReasonToBe inspires European devs at GDC Europe 2014
image GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
  Get a job: Sucker Punch seeks a Lead Mission Designer
image The house that built InFamous: Second Son is looking to hire an experienced mission designer to take a lead role alongside the team in Sucker Punch's Bellevue, WA studio.
  Struggling for independence
image "How to stay independent despite being part of the commercial landscape is the big challenge. Itís a technical, social, legal as well as intellectual challenge."
  190 Nintendo Europe workers are losing their jobs to outsourcing
image NOE confirms termination of 190 contract workers in addition to the 120 full-time employees who are losing their jobs as the company moves its headquarters and begins outsourcing QA & localization.
12 Constraining the design space of possibility
image "I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
  Konami veteran Dave Cox leaves company after 17 years
image Dave Cox, a Konami veteran of 17 years, has decided to leave the company to "explore new opportunities."
3 How I teach game design: Games and rules
image NYU's Eric Zimmerman: A rules-centric approach is a very dry and restrictive way of looking at game design. Itís a formal approach to game design (more on that below). But itís often incredibly useful."
4 Nintendo pushing amiibo figurines alongside Smash Bros. launch
image Nintendo has revealed more details about its upcoming amiibo figurines, with a big push for the brand planned alongside the launch of the new Super Smash Bros.
60 Nintendo reveals the New Nintendo 3DS
image As part of a Japanese Nintendo Direct today, Nintendo revealed the New Nintendo 3DS -- a new version of its 3DS hardware that comes with a second stick built in, and new shoulder buttons.
1 Parodying Final Fantasy in a game jam: Rude Bear RPG
image "I already knew I was going to do an JRPG going in, because this is the seventh Rude Bear, and there was no way RBVII wasnít going to be a Final Fantasy parody."
15 Australian consumer rights group sues Valve over refund policy
image The Australian Competition and Consumer Commission, an independent authority put together by the Australian government to protect consumer rights, is suing Valve over its Steam refund policy.

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14 The Sorry State Of Gaming's Truthers And Their #Gamergate
by Tadhg Kelly
In looking at how certain segments of the community react to Anita Sarkeesian and Zoe Quinn by...
60 A Guide to Ending "Gamers"
by Devin Wilson
Devin Wilson offers 18 weird tricks to bring about the end of "gamers". Conservative hatemongers...
4 What does $100 buy in Battlefield 4?
by Ethan Levy
Following the introduction of several IAP elements in Battlefield 4 over the past few months, I...
  Struggling for Independence
by Martin Pichlmair
Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day.
12 Constraining The Space of Possibility
by Mark Venturelli
Game design is primarily choice design. How many choices do you want to present your players with?

[Read More]

arrowPress Releases
September 2, 2014
PR Newswire
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Technicolor Game Services
Technicolor Game Services
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
08 Studios - Premeire Game Development Services
08 Studios - Premeire Game Development Services Zero 8 Studios is a US based game and art production company founded by veterans from the video game and film industries. Contact us today! info@zero8studios.com
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Follow Your Dreams!...Or Maybe Don't.
image Defender's Quest developer Lars Doucet encourages game developers to take a close look at how their dreams line up with reality before committing to a career shift.
Game Career Guide Salary Survey 2014
image In the annual Game Career Guide for 2014, you'll find the results of Gamasutra's most recent industry-wide salary survey, which offers useful learnings to indie and AAA developers alike.
Download the 2014 Game Career Guide Now!
image Looking to advance your career in the video game industry? The free annual Game Career Guide for 2014 is now available!
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]