Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Blizzard's Overwatch lands game of the year at DICE Awards
image The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
  Nintendo Switch first impressions: Magical gadgetry with a serious issue
image Using the Nintendo Switch out in the wild has got me thinking about its wow-factor -- but here in the pre-launch days, there's a serious issue Nintendo needs to sort out.
1 Devs can now mess around with Valve's free (beta) Steam Audio SDK
image Valve debuts a beta a version of its new Steam Audio SDK that's freely available for devs and sports "physics-based sound propagation" capabilities that enable sound to bounce off in-game geometry.
  New Twitch 'Drops' let devs give in-game rewards to livestream viewers
image Twitch's new Drops tech aims to help game devs offer rewards to your players when they behave certain ways on Twitch -- watching your game, for example, or streaming it to their viewers.
  Mobile game dev Kiz Studios lays off staff
image A number of folks who work for mobile game maker Kiz Studios (Might & Mayhem, Little Bigfoot) lost their jobs this week as the company moves to "adjust to current market trends."
1 How I ensured She Remembered Caterpillars was color-blind friendly
image She Remembered Caterpillars is a colour-based puzzler that is accessible for colour-deficient and colour-blind players without resorting to post-processing effects. Here's how that's possible.
  Report: Disney lays off ~80 as it pulls back on supporting YouTubers
image According to sources trusted by The Wall Street Journal, Disney is laying off 80 people in an effort to significantly shrink the size of its Maker Studios business.  
  Video: 5 devs talk storytelling in the 2016 Narrative Innovation Showcase
image Watch five devs take the stage at GDC 2016 to give brief ten-minute talks about the interesting and intriguing things each of them is doing in terms of storytelling in video games.
  Get a Job: Insomniac Games is hiring a Gameplay Programmer
image Insomniac Games is looking for a Gameplay Programmer to design and implement gameplay systems and features in Burbank, California.
3 Don't Miss: How to make a kick-ass game portfolio
image In this informative blog post, Midnight Hub art director Erik Nilsson breaks down the importance of and exactly what should be found within a quality game art portfolio.
  If you're coming to GDC 2017, know your GDC Code of Conduct!
image GDC 2017 is happening next week! As we prepare for the show, GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlight the official code of conduct for GDC and its related events.
  Vainglory dev releases toolkit geared toward community app creation
image Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
  Flaregames to kick off $21 million accelerator for free-to-play mobile games
image Flaregames has announced plans to invest a total of €20 million, roughly $21 million, into a new incubator focused on aiding game developers working on free-to-play mobile games. 
  Road to the IGF: Blendo Games' Quadrilateral Cowboy
image Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
1 Goat Simulator dev Coffee Stain opens up new publishing arm
image Building on its own experience self-publishing games, Coffee Stain Studios has set up shop as a game publisher and has already announced its first project.
  Coming to GDC 2017 next week? Use these travel tips and discounts!
image GDC officials have worked with local transit companies to arrange special discounts for GDC 2017 attendees! Also, they want to encourage attendees to get out and enjoy San Francisco during the how.
  Game dev contractor Virtuos acquires Black Shamrock Studios
image "By tapping into English-speaking European talent directly, this will accelerate Virtuos’ expansion of our advanced design and content creation capabilities, which our clients are demanding."
1 Blog: The Greenlight chronicles for Heart. Papers. Border.
image An in-depth analysis and breakdown of the Steam Greenlight campaign behind indie strategy title, Heart. Papers. Border..
  InnoGames picks up Warlords from Wooga to continue mobile expansion
image "Warlords represents a very good fit to our overall games portfolio, and is another important step in our transition to mobile."
4 Blog: Art tips for building believable forests
image I've made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.
  IO Interactive studio head leaves Hitman dev after seven years
image "I am going to miss Denmark, the games we worked on, the studio itself, and most of all the people."
  Blog: VR game development problems, and how we fixed them
image VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and encountered our fair share of problems. Here's what we did to fix them.
  FIFA 17 matches to be broadcast live on TV for the first time ever
image Professional FIFA 17 matches will be broadcast live on British television for the very first time, marking another milestone moment in the history of eSports. 
8 Blog: How to fill your days as full time indie
image The first in a series of blogs showing the process behind game development from a 13-year full-time indie dev, covering everything from keeping dedicated to the work to running your own business.
  How John Romero created the tile editor behind Wolfenstein and Rise of the Triad
image John Romero talks to David Lightbown about TEd, the tile editor he created that would eventually be used to ship 33 titles including the Wolfenstein series, Rise of the Triad, and many more.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  GDC 2017 Level Design Workshop
by Joel Burgess
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will...
  Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games
by David Lightbown
John Romero talks to David Lightbown about TEd, the tile editor that he created at id Software,...
2 Maximizing the Impact of Procedural Personalities
by Tanya Short
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI...
8 How to fill your days as full time indie
by Pascal Bestebroer
The first in a series of blogs showing the process behind game development from a 13-year full-time...
  7 Lessons I Learned Making VR Games at Experiment 7
by Coray Seifert
A small collection of best practices distilled from the past 4 years of making games with Experiment...

[Read More]

arrowPress Releases
How to Optimize Your Game's Tutorial Using Analytics
image Want to make your game more appealing to newcomers? Devtodev analyst Vasiliy Sabirov explains how you can gauge whether your in-game tutorial is a success or a failure.
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.

[View More]