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May 30, 2017
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1 Blog: What we learned from launching our game on mobile
image Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.
6 Blog: The divide between consumers and game designers
image Today's post looks at the knowledge gap between consumers and designers, and asks if there is an easy way to close it.
  Groundhog Day meets Shakespeare in Elsinore
image Elsinore, whose elevator pitch is “Groundhog Day meets Shakespeare,” is a time-looping isometric RPG take on Hamlet. You play as Ophelia.
Blog: Livestreaming your way to a better game
image Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with their fans. It also offers a while new way to playtest indie games. Here's how it could help you.
Blog: Implementing a build system in Band of Defenders
image We use a building system as one of our core mechanics in our upcoming FPS, Band of Defenders. And it wasn't easy to make it as simple and fun as possible.
  Q&A: Creating Horizon: Zero Dawn's neo-prehistoric soundtrack
image "We talked at length about the overall world, Aloy's surroundings, her personal journey, and the tribes she meets along the way."
  Video Game Deep Cuts: That Slime Prey's Card Thief
image This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the surprising plot of the canned Prey 2, and a 'design deep dive' into mobile standout Card Thief.
  How Thumper made the jump from VR to the Nintendo Switch
image We spoke with Thumper co-creator Marc Flury about porting the VR hit to the Nintendo Switch.
1 Video: Owlboy dev shares advice on staying motivated -- and inspired
image At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired.
  Get a job: Sanzaru Games is hiring an Environment Artist
image Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California.
  Nintendo stocks jump to eight-year high following Monster Hunter XX Switch reveal
image While Nintendo's stock prices typically see some level of ebb and flow as major products are detailed, the recent announcement helped the company's stock value hit its highest point since 2008.
1 Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games
image Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV and Far Cry 4, about the state of big-budget open-world game AI design.
  Epic's Unreal Dev Grants program hands out $275k
image The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
  Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT
image We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper co-creator Mark Flury at 6:30 PM EDT.
  Earnings report roundup: Game industry winners and losers in Q1 2017
image Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR
image Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps. 
1 Why you don't need to tear up your game to make it accessible
image Making your video game more accessible isn't hard work. In fact, the only reason you're probably struggling to answer to the accessibility question is because the solution is so damn obvious. 
Blog: How I sell sky photos to make video games
image 15 years ago I left racing game developer Ratbag to form Hyperfocal Design, which sells only sky textures. I've since been able to develop indie games mostly full-time using the passive income.
9 Why do devs love Slack, and how do they get the most out of it?
image Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
  Bandai Namco helps form new HTML5 game company: BXD
image What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z.
  Video: A postmortem of Ska Studios' Salt & Sanctuary
image Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-alike that was self-published across multiple platforms.
2 GameStop is very excited about Switch outselling Wii in its first 60 days
image In a presentation to investors today GameStop execs sounded very excited about Nintendo's Switch, which they report has outsold the Wii in its first two months on sale in U.S. GameStop stores.
  Watch Gamasutra take a stroll through Oblivion (and learn to fear cheese)
image The Gamasutra crew takes a look back at Oblivion to discuss the impact it left on the state of open-world games.
1 GameStop's sales rise on the back of Nintendo's Switch, even as profits slip
image In the first quarter of GameStop's fiscal 2017 game software sales (both new and pre-owned) fell, but hardware sales rose nearly 25% -- thanks largely to Nintendo's new Switch console.
  Penny Arcade aims to up its global presence with 'Powered by PAX' events
image Penny Arcade and its partner ReedPop are kicking off a new 'Powered by PAX' program aimed at creating more worldwide PAX-like events through partnerships with local organizers.

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  Video Game Deep Cuts: That Slime Prey's Card Thief
by Simon Carless
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher, the...
6 The Divide Between Consumers and Game Designers
by Josh Bycer
Today's post looks at the knowledge gap between consumers and designers, and if there is an easy way...
  Livestreaming Your Way to a Better Game
by Andrew Greenberg
Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with...
  Building system in Band of Defenders
by Jakub Dockal
Building system is core mechanic in our upcoming FPS with TD elements called Band of Defenders. And...
1 Lessons learned: Launching Diggy’s Adventure
by Matej Lancaric
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and...

[Read More]

arrowPress Releases
Advice for Game Dev Grads of 2017
image Citing first-hand experience, concept artist Becca Hallstedt greets game dev's class of 2017 with essential tips for post-graduate life.
Results from Game Design Challenge: Party Hard
image Game Career Guide's readers explore the key elements of event organization and party planning in these winning Game Design Challenge entries.
Student Project Postmortem: Wakey Wakey
image The Guildhall at SMU student Conor Dalton details the difficulties involved in creating Wakey Wakey with a team of first-time student developers.
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General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
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RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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