Episodic triple-A will work, so expect more games to do it, says Hitman dev
Hans Seifert, head of Io Interactive: "Whenever we ship a game we think it's the best possible Hitman
game we could have done. ... But, you know what? That's not always true."
Slow Burn: Environment and mood in Firewatch
's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
Zynga finishes a transitional 2015 with losses and mobile growth
Desktop is way down, but mobile is up by about the same measure; no new games meant the company lost users, but it managed to stem the tides as it moves to tackle 2016.
Zynga snaps up Yummy Gummy developer Zindagi Games
As part of its quarterly earnings report today, Zynga announced that it has acquired California-based free-to-play game maker Zindagi Games for an undisclosed sum.
Road to the IGF: Learn more about the finalists -- and their games!
From Darkest Dungeon
to The Magic Circle
, Gamasutra's Road to the IGF series of interviews with 2016 IGF award-nominated devs is a trove of insightful, charming game dev talk.
Indie publishing on Steam: Maximize discoverability by avoiding my mistakes
The long journey of a game's development and the mistakes made and lessons learned by its developer along the way -- very particularly as regards selling the game on Steam.
Get a job: Torn Banner seeks a Generalist Game Programmer
Chivalry: Medieval Warfare
studio Torn Banner is looking to hire a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) an Unreal Engine 4 game.
Oculus Rift customers will get a $300 taste of Unity Pro for free
The first taste is always free, isn't it? Oculus VR founder Palmer Luckey announced today that everyone who orders an Oculus Rift headset will also receive 4 months' worth of Unity Pro at no charge.
Blog: The storytelling in Undertale's combat system
"Understanding and knowing how to use these resources unique to games is something essential for the growth of the medium as an art form. Seeing that Toby Fox understands that makes me happy."
Smite developer Hi-Rez is expanding into Europe
U.S. game developer Hi-Rez Studios is opening its first European office this month (in Brighton) and bringing on former Warner Brothers Interactive publishing VP Veronique Lallier to lead it.
Don't blame scrum
"Do you remember that one time you were on a project and it failed? Were you using Scrum? That must be why it failed! Or maybe there were other reasons."
Valve collaborates on new Unity SteamVR support and tools
Unity kicks off its first-ever VR conference in Hollywood today by announcing a collaboration with Valve that will see Unity 5 enhanced with native SteamVR support and a new SteamVR rendering plug-in.
Don't Miss: When crowdfunding reveals the realities of game dev budgets
In this timeless feature we explore how crowdfunding has placed game devs closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
After 25 years, Visual Basic gets its due with DICE award win
Microsoft Visual Basic is to be feted at the 19th annual D.I.C.E. Awards in Las Vegas next week, where development lead Scott Ferguson will accept the Technical Impact award on Visual Basic's behalf.
This Week in Video Game Blogging: Daydreams and distractions
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
Building empathy through game design, from Valiant Hearts to Lost In Harmony
directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players.
How Street Fighter II changed video games, according to game devs
Designers of Street Fighter IV, Guilty Gear, Skull Girls,
Yomi, and Sentris
discuss how Street Fighter II
was a sea change in how players could compete against each other in a game.
Spend a day sharpening your level design skills at GDC 2016
From the remarkable wilderness of Firewatch
to how level designers are adapting their skills to the world of VR game development,Here's a preview of the Level Design In A Day tutorial which will help kick off GDC 2016
in San Francisco next month.
Gabe Newell and Palmer Luckey lead Vision Summit 2016 line-up
Unity has announced the speaker line-up for Vision Summit 2016, a new "developer driven" event designed to teach attendees about emerging VR and AR technologies.
Road to the IGF: KO_OP's GNOG
"Everything had shaders and lighting but it didn't quite look like what I wanted. So I tried to make it look as close as possible to my 2D art. That's where we decided to remove lighting."
Mobile games to drive app store revenue to $101 billion by 2020
App Annie's latest forecast report is predicting that global app store revenue will rise to $51 billion in 2016, and will have reached $101 billion by 2020.
Kongregate's web platform hits 100,000 games landmark
Kongregate's web game platform has now played host to over 100,000 games since its inception nine years ago, the company has revealed.
Leading PlayStation VR developer Dave Ranyard leaves Sony
One of Sony's leading virtual reality developers, Dr. Dave Ranyard, has left the company to pursue an independent career in the industry.
What happens when your game is an unexpected success on the App Store
"Once the game went live on the App Store I noticed that I had about 100 downloads a day. This seemed very strange to me. A few days later I noticed that in between 15 minutes I had about 1000 new users."
14 predictions for China's game industry in 2016
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."