Video: Steve Golson's postmortem of the classic Ms. Pac-Man
“I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man
Get a job: Digital Extremes is hiring a Weapons Artist
Digital Extremes is looking for an experienced artist with a strong understanding of hard surface techniques to create models, textures, and materials for weapons and vehicles in London, Ontario, Canada.
Here are the exhibitors for GDC 2017's all-new GDC Retro Play showcase!
From the 3DO Game Showcase to MAGFest to The Video Game History Foundation, here are the exhibitors at GDC 2017's all new GDC Retro Play interative space, a haven for all things retro games!
A layer-by-layer breakdown of League of Legends' rendering process
Riot Games' engineering blog is frequently a goldmine for interesting technical breakdowns of League of Legends
systems, and a recent post explaining the game's rendering process is no exception.
Don't Miss: A developer's journey to create 100 games in five years
James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
Report: Talking Tom dev Outfit7 acquired by Chinese chemical firm
Chinese chemical manufacturer and supplier Zhejiang Jinke Entertainment Culture has reportedly purchased mobile developer Outfit7 for just over $1 billion.
See Final Fantasy XV's selfie system deconstructed at GDC 2017!
As GDC 2017 draws nigh, organizers want to make sure you don't miss out on one of the more intriguing talks of the show -- about the auto-generated selfies in Square Enix's Final Fantasy XV
Road to the IGF: Student project Lily - Colors of Santa Luz
Lily - Colors of Santa Luz
is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war.
GDC State of the Industry: For the first time, devs favor Android over iOS
We dig deeper into the many findings of the 2017 Game Developers Conference
survey of over 4.5k devs, and find some surprising insight into which game platforms are most popular right now.
Get business tips from game investor Jason Della Rocca today at 3PM EST
Trying to run a small game studio? Get business tips from Execution Labs co-founder Jason Della Rocca today at 3PM EST.
Warren Spector is coming to GDC 2017 to give a Classic Game Postmortem of Deus Ex!
Veteran game designer Warren Spector is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game Deus Ex
Guitar Hero Live devs join up with Ubisoft to form new studio
Guitar Hero Live
dev FreeStyleGames will be rebranded as Ubisoft Leamington after the team upped sticks to join the Assassin's Creed
Blog: Top 5 games we didn't finish making in 2016
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this retrospective we discuss five projects that we just couldn't finish.
Former Harmonix CEO named PlayStation's new VP of dev relations
Former Harmonix CEO Florian Hunziker has been named PlayStation's new vice president of publisher and developer relations.
Former Techland, IO Interactive, and CD Projekt Red devs open new studio
Strange New Things, a new studio created and led by former Techland COO Pawel Zawodny, has officially opened its doors today.
Blog: Optimizing a Unity game for the Gear VR
"Smooth performance isn't what making games is really about. It's a means to an end. But, in this case, I'm very proud that I was able to make it work."
Breakout Ninja dev highlights the waning appeal of ad-removal IAPs
New data released by Breakout Ninja
developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases into a meaningful source of income.
Blog: Therapy through game development
Veteran game developer Byron Atkinson Jones talks about how he dug himself out of a depression by making a game.
Game Design Deep Dive: Dynamic audio in destructible levels in Rainbow Six: Siege
"By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source." - Louis Philippe Dion, Audio Director on Rainbow Six: Siege
Gabe Newell's game design advice: 'Get into an iteration cycle'
"It's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen," Valve's chief advised during an "AmA" session on Reddit today.
Wizards of the Coast makes a show of opening new digital game studio
Game publisher Wizards of the Coast has launched a new Digital Games Studio division that aims to reimagine digital versions of the company's games, like D&D and Magic: The Gathering.
Sponsored: Pokemon Go, and how your games can succeed using licensing
Take a look at this very brief case study on Pokémon Go
, as it will help you understand why licensing works as well as help you shop for brands for your game development.
Oculus commits to IARC age & content ratings on its VR storefront
Oculus confirmed today that it will be using the International Age Rating Coalition (or IARC) age and content ratings systems for VR games and other experiences on its Oculus Store marketplace.
Get a job: Cignition is hiring a Gameplay Programmer
Cignition is looking for a gameplay programmer to prototype, develop core features, and blend gameplay and neuroscience to create immersive learning experiences in Palo Alto, California
Zuckerberg testifies against claims that Oculus stole IP from Zenimax
“We are highly confident that Oculus products are built on Oculus technology,” testified Facebook CEO Mark Zuckerberg as the legal battle between Zenimax and Oculus over stolen IP continues.