Final Fantasy XV director: Game must be amazing or 'it's meaningless'
"Before I joined Square Enix, I always looked at Final Fantasy
games as the benchmark for game consoles. Each new game showed what was possible on video game hardware."
Steam Discovery: The curation tools we've been yearning for are finally here
Valve today announced a move for its Steam platform that the vast majority of PC game devs have been waiting a very long time for -- Steam Discovery, an update to the store that introduces new curation options.
Video: A crash course in design-related analytics
Information is now everywhere. If you work for a large company or a publisher, someone is going to come to you with analytics, and you need to be able to understand them in order make proper use of them.
Sony PlayStation VR headset Project Morpheus '85 percent' ready
Oculus has made some great strides toward release, and it seems like Sony is making similar progress, according to Shuhei Yoshida, its president of Worldwide Studios.
Get a job: Respawn Entertainment is hiring software engineers
is seeking software engineers at the mid and senior levels with experience in C/C++ fluency.
This Week in Video Game Criticism: Do We Overuse the Term 'Interactive'?
This week, our partnership with game criticism site Critical Distance
brings us picks from Lindsey Joyce on topics ranging from our overzealous use of the term 'interactivity' to whether games can exist sans politics.
Big opening weekend sales for the new iPhone
Appleís strong opening weekend sales for the new iPhone 6 indicate that iOS games will have a large potential audience for a long time to come.
Don't Miss: Stalled engine - The TurboGrafx-16 turns 25
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
With big names signed, Nexon guns for Western players with new division
Cliff Bleszinski is on board, and so are many other Western developers. Now, the company formally announces its new publishing division: Nexon XP.
Lovers in a Dangerous Spacetime dev: Timing is everything
"One of the tasks we find ourselves doing quite frequently is controlling the timing of things (loop an animation for x seconds, randomize AI behavior every y seconds, etc.)."
Blog: The wind-up and pitch in game development
"Over the past 30-plus years as a game developer Iíve been to many product pitch sessions...
During this time Iíve experienced my fair share of doís and doníts that I thought I would share."
PlayStation TV launches October 14 for $99.99
Known as the Vita TV in Japan, the streaming box and game console launches with support for "nearly 700 games," says Sony.
No way, Noriega: Activision seeks dismissal of Call of Duty case
Manuel Noriega, the former military dictator of Panama, sued Activision because of the use of his likeness in the game -- and now the company fights back... with the help of Rudy Giuliani.
Creating epic-scale games on an indie budget
"While youíll always face compromises, there is nothing stopping anyone from creating a vast, engaging, and epic-scale game on an indie budget."
Oculus Connect 2014: Catch up on Gamasutra's coverage!
Gamasutra was in Hollywood over the weekend for Oculus Connect 2014, where visionaries including Palmer Luckey, John Carmack, and Jesse Schell shared their vision for the future of virtual reality.
App Store optimization tricks: How to select keywords
"This model has multiple advantages over a simple iterative selection process and should help you find the ultimate keyword list to boost your App Store search rankings and download numbers."
Tokyo Game Show attendance down compared to last year
After seeing record attendance last year, the number of people through the doors of Tokyo Game Show 2014 dropped down from 270,197 to 251,832.
Blog: User interface iteration magic
is a UI-heavy game, and the interface is core to the entire game experience. Proper software development methodology mandates that we take on the highest priority and risk items first."
Oculus download figures shed light on how popular VR is with devs
As part of the Oculus Connect conference over the weekend, Oculus VP of product Nate Mitchell provided a whole bunch of interesting stats on how many downloads the VR platform is racking up.
Xbox One delayed in China the day before launch
With the Xbox One due to launch in China tomorrow, Microsoft has admitted that it isn't quite ready, and has pushed the date back at the last minute.
A key ingredient for successful game studios: Positive energy
"Game development work is inherently and by necessity creative, yet often we don't work in environments conducive to creativity."
Double Fine's Spacebase shows the potential perils of Early Access
Double Fine has been forced to defend itself against a barrage of negative feedback from fans, after the company said that it is finishing up work on Steam Early Access title Spacebase DF-9
with some features missing that players believed were in the works.
After 20 years working with VR, Jesse Schell speaks his mind
He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
A little advice for game developers from Oculus' Palmer Luckey
We got a few moments with the Oculus VR co-founder at Oculus Connect, and this is what he had to say to game developers: keep trying, and make sure you polish your work.
How John Carmack is bending Samsung's VR strategy
For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.