Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 28, 2014
arrowPress Releases
August 28, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Blog: Pretend it matters - a Ludum Dare postmortem
image "I decline to draw sharp lessons from this, no what-went-right or what-went-wrong. Each new approach has a little of both."
  Selling a game before it's 'done': Tips and insight for paid alphas Exclusive
image These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.
  A peek at the metal: Metro dev talks PS4 vs. Xbox One performance
image "We may push 40 per cent more pixels per frame on PS4, but it's not 40 per cent better as a result... your own eyes can tell you that."
2 Video: A Lucasfilm Games postmortem, told by those who lived it
image This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
  Get a job: WB Games / Monolith seeks a senior software engineer
image The Washington-based studio working on Shadow of Mordor is looking for an engineer to help plot the future of its graphics technologies.
  Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive
image In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
7 Don't Miss: Composition in level design - An in-depth examination
image A comprehensive look at what goes into creating first person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
7 Blog: On the brink of a nervous breakdown
image A developer discovers the game he's been slaving over -- which he thought was original -- has similarities to other titles. In this post, he confronts his feelings on finding out.
  How the Jagged Alliance 2 developers dealt with '90s gun culture
image An interesting excerpt from game industry veteran Darius Kazemi's book on Jagged Alliance 2 elucidates how the game drew upon -- and later shied away from -- contemporary gun culture.
  GOG moves to diversify its lineup by adding DRM-free films
image Gog.com has long billed itself as a digital distribution platform for DRM-free PC games, and now it's expanding that remit to encompass DRM-free movies as well.
  Enjoyment and self-determination in winning video games
image How challenging is too challenging, and how challenging is just right? Researchers work to determine whether players like winning more than they like struggling to win.
  Reminder: GDC 2015 call for submissions closes tomorrow!
image The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
10 Designing achievements: How good should I be at my own game?
image "As a game maker, I wouldn't feel comfortable releasing a game that I could not beat, but does the same hold true for achievements?"
4 All I needed to know (about games) I learned from Dungeons & Dragons
image A lecture from designer and educator Lewis Pulsipher that showcases how Dungeons & Dragons contains the seeds of wisdom for designing games -- and challenges much of today's triple-A conventional wisdom.
10 Game Design Deep Dive: Amnesia's 'Sanity Meter' Exclusive
image Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the evolution of the meter's design.
1 Call of Duty audio boss Adam Levenson joins SomaTone as COO
image SomaTone Interactive, a music and sound design company that provides hundreds of developers with audio for games, has hired industry veteran Adam Levenson as its new chief operating officer.
2 Half of UK devs plan to make games for next-gen consoles, new survey suggests
image While the majority of game developers in the UK are currently building games for mobile platforms, a new survey suggests that a boost to next-gen console development may be on the cards.
3 Blog: Quick thoughts on the 'sprint' in Mario, Meat Boy
image "Re-playing these platformer made me realize that platformers are some of the most open gameplay experiences available; rarely are designer-imposed limitations placed on the player."
1 The perils, opportunities, and responsibilities of Steam Early Access
image Prominent Steam Early Access developers weigh in on the state of the service -- how it helps them make games, but how its reputation is beginning to hurt them, too.
4 Nintendo hopes to reel in fans with Mario Kart 8 crossover DLC
image Nintendo brings in Zelda's Link and Animal Crossing characters, as well as robust additions to the game, to further entice its fans.
7 The West Bank has its first game developer
image "I truly believe that Palestinians are very innovative and out-of-the-box thinkers. Its something that is required in our day-to-day life, and Im certain that, when given the chance, this makes our games different."
  Tablet game revenue to triple by 2019, report finds
image Juniper Research expects revenues from tablet games to jump from $3.6 billion this year to $13.3 billion five years from now.
21 Don't Miss: Dirty Game Development Tricks Exclusive
image From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
  Get a job: Cloud Imperium Games seeks a Technical Animator
image One of the studios working on Chris Roberts' crowdfunded space sim Star Citizen needs a technical animator to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
4 There's a patent battle brewing between Capcom and Koei Tecmo
image The two Japanese game companies are gearing up for a legal battle over a 2002 Capcom technology patent that governs how game makers can distribute new content to people who own their games.

[Read More]

spacer
Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.


Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


6 They Shout Louder
by Robert Fearon
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past,...
  Improving Kingdom Rush Frontiers
by Carlos Contreras Peinado
Some improvements to the great game: Kingdom Rush Frontiers
  How I Teach game Design. (Lesson 3: Games and Rules )
by Eric Zimmerman
A series about what and how I teach. In this lesson: understanding the uses and limits of framing...
  The Four Ways To Make Money In The Irish Games Industry
by Shane O\'Brien
Having recently finished up college, I naturally wanted to get a job in the industry without having...
7 I'm Reaching My Limit
by Benjamin Quintero
Can I just buy my games please?

[Read More]

arrowPress Releases
August 28, 2014
PR Newswire
View All
Games Press
View All     RSS
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
08 Studios - Premeire Game Development Services
08 Studios - Premeire Game Development Services Zero 8 Studios is a US based game and art production company founded by veterans from the video game and film industries. Contact us today! info@zero8studios.com
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Technicolor Game Services
Technicolor Game Services
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

[View More]

Game Career Guide Salary Survey 2014
image In the annual Game Career Guide for 2014, you'll find the results of Gamasutra's most recent industry-wide salary survey, which offers useful learnings to indie and AAA developers alike.
Download the 2014 Game Career Guide Now!
image Looking to advance your career in the video game industry? The free annual Game Career Guide for 2014 is now available!
Results from Game Design Challenge: Fun for the Whole Family
image Game Career Guide's readers transform M-rated games into family-friendly fare as part of our latest Game Design Challenge. Read on for our top picks.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]