Bethesda says 'no more' to advance game reviews
Bethesda becomes one of the first publishers to officially stop issuing review copies in advance of launch. (While still supplying early copies to YouTubers and streamers who don't review games)
Rockstar beefs up suspension policy, takes in-game cash from cheaters
Stealing cars is fine and dandy, but players caught illegitimately bolstering their in-game bank accounts are having their money removed and potentially face account suspension if the cheating continues.
Get a job: id Software is hiring a Senior Environment Artist
id Software is seeking a talented Senior Environment Artist to join the team in Richardson, Texas.
What Kojima and other devs had to say about game design in 1996
The minds behind games like Dragon Warrior
, Metal Gear Solid
, and Pokemon
discuss their thoughts on game design and the importance of graphics, gameplay, and theme in the process.
Don't Miss: How working on gross, violent games can mess with developers
The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
The Division devs recount their ongoing struggle with fun and fairness
After dealing with bugs and exploits early on, the Ubisoft devs working on The Division
, now focus their efforts on fixing issues that may have made the game unappealing for players in the past.
Blog: Thoughts on fighting game difficulty and accessibility
Lately, there's been discussion about modern fighting games and their efforts to attract more casual players. I think there are many barriers that prevent this, but should they be eliminated entirely?
Get ready -- VRDC is happening next week!
If you haven't already, there's still time to register online for a VRDC
pass that grants you access to a wide variety of talks, demos and workshops during the show, which is happening next week!
Blog: 8 questions that improve your game's narrative
Guild Wars 2
narrative designer Angel McCoy serves up eight useful storytelling tips.
Cuba's first ever indie game launches on Indiegogo
"The imitations in Cuba, especially the lack of internet access, make it very challenging to develop a video game."
Blog: Solving VR's customer relationship problems
It's not you, it's me. Well, mostly you. Why the immersive technology industry needs to start seeing new people so the market can grow.
7 classic arcade games that can still teach developers lessons today
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Voice actors' union strike brings 250+ picketers to EA's front door
Deadline reports roughly 250 people showed up at Electronic Arts' Playa Vista, CA office to protest in person after U.S. actors guild SAG-AFTRA went on strike against EA and 10 other game companies Friday.
Heads up, devs: Itch.io now does coupon codes
Game distribution platform Itch.io has augmented its service with a small, but potentially handy feature for devs: coupon codes.
Following layoffs, Wooga confirms the death of Black Anvil Games
German game maker and publisher Wooga recently confirmed to PocketGamer that it has shut down its internal game studio Black Anvil Games and cut ties with Black Anvil chief Wilhelm Oesterberg.
Developing the crazy combat of Warcube
Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
What kind of games are popular with both children and parents?
A recent survey from Joan Ganz Clooney Center aims to discover what type of games are played in family homes by both children and parents alike.
Get a job: War Drum Studios is hiring a Lead Programmer
War Drum Studios is seeking someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints in Gainesville, Florida.
Gameforge lays off 1/5 of staff and moves away from mobile games
German game publisher Gameforge is moving away from the mobile games, citing less-than-expected success in the market.
Blog: Forging an unholy alliance between Unreal Engine, GitHub, and Perforce
How to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
Don't miss: Want to write a better game? Try watching some TV
What can TV shows teach game developers about crafting characters, plot, and gameplay? Quantum Break
and Alan Wake
writer Sam Lake talks about how watching TV can inspire better video games.
PlayStation VR nearly sold out in Japan during its launch week
Sony's VR headset sold over 90% of its Japanese supply, but that success didn't necessarily translate into an increase in game or PS4 sales.
Making an open-world RPG out of a Rudyard Kipling classic: Kim
The Secret Games Company's new game Kim
is, like The Witcher 3
, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim
Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!
, Rabbx's Aaron Pulkka & Ant Hives Games' Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
Blog: The problem with morality choices in storytelling
Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.