Devs weigh in on the best ways to write and design characters
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Blizzard does away with World of Warcraft Battle Chest pricing
An update to the Blizzard store appears to confirm that purchasing the base game of World of Warcraft
will no longer be required, only a subscription to the game.
Video: Populating the open world of Horizon Zero Dawn
In this GDC 2018 talk, Guerrilla Games' Daniel Calvert explains how the studio approached the challenges of making characters for Horizon Zero Dawn
Pirated copies of Surviving Mars and Frostpunk sold on Amazon
It was discovered over the weekend that Amazon had temporarily sold pirated copies of PC games like Frostpunk and Surviving Mars.
Get a job: ZeniMax Online Studios is looking for a Mobile Backend Engineer
Zenimax Online Studios is looking for someone to work closely with the mobile games team to design and maintain a custom backend infrastructure as a member of its team in Maryland.
Don't Miss: How 1979 Revolution: Black Friday drops players into a real crisis
In this 2016 interview, developer Navid Khonsari details the personal experiences that inspired him to tell the story of the Iranian Revolution in his award-winning game 1979 Revolution: Black Friday
PAX 10 reveals Praey for the Gods, Shift Quantum, and more for 2018 showcase
The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall.
Back catalog games continue to drive growth for Ubisoft as Q1 sales hit $466M
Even beyond just back catalog titles, most categories reported in Ubisoft’s quarterly release saw a significant increase when compared to the first quarter of the 2017-2018 fiscal year.
Blog: Creating scriptable objects with Unity
As you might've guessed, the main objective of this blog post is to give you an idea about how to handle ScriptableObject in Unity.
GDC 2019 announces call for papers, submit your talks now!
Now is the time to submit your talks for the 2019 Game Developers Conference!
Blog: A Cultist Simulator retrospective
The postmortem for Weather Factory's 1920s Lovecraftian card game Cultist Simulator
, an indie success story for 2018.
Octi nets $7.5M to create AR tech that understands the human body
Augmented reality outfit Octi has raised $7.5 million in seed funding to help it create AR tech that can understand the human body and its movements.
App Store and Google Play spending hits $34.4B during first half of 2018
That marks a year-over-year increase of 27.8 percent, and mobile games were largely responsible for bringing home the bacon.
Blog: Multi-tiered horror design with Resident Evil Remastered
While plenty of people are talking about the Resident Evil 2
remake, I want to go back to the first remastered to see how it used enemy designs to ramp up the horror.
Book Excerpt: Keeping the player at the heart of the story
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices.
Saudi Arabia appears to ban 47 video games after deaths of children
The Saudi General Commission for Audiovisual Media has banned several video games in the wake of the deaths of two children (though the deaths appear unrelated at this time).
Video: The 10-year evolution of the Assassins Creed franchise
In this GDC 2018 presentation, Ubisoft's Jean Guesdon breaks down the evolution behind the Assassin's Creed
Valve is temporarily withholding adult games from Steam
Adult games are currently being temporarily withheld from Steam.
Get a job: Amazon Game Studios is hiring a Gameplay Animator
The Crucible Team at Amazon Game Studios is looking for a hardworking, self-motivated, and talented animator to help give emotion and life to its games.
How Ubisoft approached revitalizing The Division, Siege, and other live games
“You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division
Game Maker's Toolkit debuts new series on designing for accessibility
Game Maker's Toolkit's Mark Brown discusses designing for disability in a new video series exploring how devs can design their games with accessibility in mind.
Huuuge Games launches mobile publishing label Tap Tap Games
Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games.
Don't Miss: A postmortem for Naughty Dog's Uncharted: Drake's Fortune
The developers behind the first game in the Uncharted
series explain what made the game the 'biggest and most complex' challenge the studio had faced up to that point in this 2008 postmortem.
Klang Games secures $8.95M investment for SpatialOS-powered MMO
That game, Seed
, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds.
Blog: Building the boss fights of X-Morph: Defense - Part 4
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense
-- the JAGUAR Type S tank.