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April 2, 2016
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April 2, 2016
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1 Rez's Mizuguchi: His quest 'to make the player happy' changed his games
image "There was a different sort of expression I was searching for. How do I make the player happy? How do I make the people around the player happy, too?"
2 Devs Answer: What are the best ways to trick players?
image We ask developers the best ways to trick their players on this, the day of April Fool's.
  How Nintendo crushed the 1980s PC market with the NES
image The Digital Antiquarian blog has published a fascinating new history of how Nintendo took on personal computers in the U.S. -- and won -- in the 1980s, with its Nintendo Entertainment System console.
  EVE Online's big battle proves players are the content in a sandbox MMO
image In content-driven MMOs, players burn through handcrafted contnet and then abandon the game; in EVE Online, they're driven to keep playing for years.
  Get a job: Twisted Pixel is hiring a Gameplay Engineer
image 'Splosion Man creator Twisted Pixel Games is looking to hire an experienced game programmer to join other game programmers working on an unannounced project at its Austin-based studio.
2 Video: How Klei found success with an anti-social game: Don't Starve
image Speaking at GDC 2014, Klei's Kevin Forbes shares lessons learned from developing a polarizing game -- and how you can apply those lessons to find and foster the audience that will love your game.
  Capcom reorganizes to make more mobile games using its popular IP
image Capcom is uniting its mobile businesses and creating a new "Mobile Business Division" that will focus on releasing more mobile games featuring popular Capcom game franchises.
6 We don't get what the point of Miitomo is, but that's okay
image The Gamasutra staff takes on Miitomo. What the hell is it? Is it any good? Does it portend anything for Nintendo's fortunes on mobile, or its overarching strategy for the space? We dive right in.
  To build a new Baldur's Gate, Beamdog had to reverse-engineer the original
image After more than a decade, there's a new Baldur's Gate game out this week -- sort of. In a chat with Kotaku, Beamdog opens up about how & why it reverse-engineered the original to build fresh content.
7 Don't Miss: A look back at April Fool's Day in the game industry
image From Street Fighter's fake character to Irem's fake console, in this timeless feature we look back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan -- or both.
  A musical journey through Jessica Curry's Rapture
image "I am going to 'unpick' the extraordinary music of Jessica Curry: Christian music for video games by an atheist composer. My study will focus on her entire soundtrack output."
  Activision lays off staff at Guitar Hero Live developer FreeStyle
image A number of people have been laid off from Guitar Hero Live developer FreeStyle Games, which will now focus on supporting the game rather than developing new projects.
  Performance-critical editor tools in Unity
image "Of all the awesome features in Unity, I find the ability to script the editor and make it do what you want using almost the same tools and API that the original developers used to make it one of the best features available to developers."
2 Interpreting analog stick input
image "When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience."
  Blog: Breaking Chess, but just enough
image "What if we removed experience and years of study from the equation? How much would that level the play field? What if every chess game was different and you had to learn it on the fly?"
1 The basics of burst campaigns on mobile
image "A burst campaign is a mobile marketing technique used to dramatically increase an app’s installations in a very short period of time, thus gaining instant placement at the top of Apple and Android’s app stores."
9 Maybe it's time to kill your game and move on: Supercell on cutting its losses
image Supercell is super-good at failing at making successful games. Yet when the company does make a hit, it hits big.
39 Blog: Why I canceled my Wii U game
image After cancelling a small Wii U project following the firing of Alison Rapp by Nintendo, developer Brandon Sheffield discusses why, and the subsequent fallout.
  Nintendo's Miitomo hits the top of the U.S. App Store charts, fast
image It took two days to hit number one in Japan when it charted earlier this month, but it eclipsed that easily in the U.S.
10 Sonic the Hedgehog has a new boss, and a new direction
image As Sega completes the merger of its U.S. operations with Atlus, news comes that the 25-year-old IP is switching directions again.
  New Unreal update includes Paragon improvements, and language support
image The latest release has some not-so-insignificant improvements, of a number of different stripes -- whether your concern is international audiences or cutting-edge graphics, sound, or more.
  Reminder: GDC Europe 2016 call for talks closes on Friday!
image Just a quick reminder that the call for submissions to present lectures and panel sessions at the Game Developers Conference Europe in August ends tomorrow: Friday, April 1st, at 11:59 PM Pacific.
  Dwarf Fortress: Figuring out how to simulate the universe, one step at a time
image "If I could push a button and make it happen I would do it, but since you have to prioritize it’s like we’re more on a crusade to put the narratively interesting parts of the world. We don’t care about atoms and stuff."
  Get a job: Tripwire Interactive is hiring a Lead Designer
image The studio that built Killing Floor 2 seeks an experienced game designer to take a lead designer role at Tripwire's Roswell, GA offices.
  Mable & The Wood: Expanding a prototype & wrestling with difficulty
image Andrew Stewart of Triplevision Games talked to us about how Mable & The Wood has changed since that initial Ludum Dare prototype.

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  Pitching Games: What Has Worked for Us So Far and May Help You Too!
by Molly Heady-Carroll
In a matter of months, we have gone from never having pitched a game before to having our pitches...
39 Why I canceled my Wii U game
by Brandon Sheffield
After cancelling a small Wii U project following the firing of Alison Rapp by Nintendo, the...
  Sans voir: generating procedural chess pieces
by Yanko Oliveira
This is the second part of my postmortem on my procedural Chess game, X: a game of YZ, created for...
1 To Burst, or Not to Burst - and How? An In-Depth Guide to the Art of Burst Campaigns
by Guy Banda
With 8.5M daily downloads attributed to the top 200 free US App Store apps, and Google Play seeing...
  The 5 Key Video Game Elements for Maximum User-Sink Time
by Sagi Guez
The ultimate goal of all game developers is to create a game with maximum “user- sink time”, meaning...

[Read More]

arrowPress Releases
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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Three Mistakes to Avoid When Making Your First Game
image Game industry veteran Jukka Hilvonen addresses some common pitfalls for first-time developers, highlighting how others can avoid making the same mistakes.
Introverted Networking: A Few Strategies
image Want to meet new people? Johan Toresson offers several networking strategies that will help you manage your anxiety while establishing perspective and purpose.
Four Simple Tips for Students and Indie Devs
image Dave Toulouse outlines a few simple tips that will help first-time developers avoid common pitfalls as they seek industry connections.