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October 22, 2014
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October 22, 2014
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  EA did not mislead with Battlefield 4 -- it was simply 'corporate optimism'
image A U.S. District Judge has ruled in favor of EA in a recently Battlefield 4 lawsuit, stating that the company simply was showing "corporate optimism" about the upcoming release, and was not trying to mislead anyone.
  Developing games with random number generators
image "Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
  Designing educational games that grow up with the child
image "As we work with developers around the globe, weíve come to understand that the most successful games for kids are a balance of both education and fun, but also stretch a child to reach the next level."
  Video blog: 10 things you need to know about game dev
image Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
1 Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring Exclusive
image How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
6 High-budget Kickstarters struggle, as Uber ends Human Resources campaign
image With a goal of $1.4 million dollars, it seemed likely Human Resources wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
3 U.S. government releases open source gamification software
image The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
  Industry vet Chris Donahue joins PlayFab as dev relations chief
image PlayFab, the game services studio founded earlier this year by a former PopCap business chief, has scooped up game industry executive Chris Donahue to serve as its director of developer relations.
  Local multiplayer on a global network: Porting Nidhogg to PSN Exclusive
image Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.
  Get a job: The Odd Gentlemen are hiring a Sound Designer
image Wayward Manor developers The Odd Gentlemen are expanding, and they're looking to hire an experienced sound designer to work alongside them in Los Angeles on the development of King's Quest.
24 Don't Miss: Why devs share responsibility for YouTuber disclosure
image Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
  It's a good time to release high-quality mobile games in China
image In his GDC China talk, Rety Chen discusses how the business model that's right for you in China depends both on where the market is for your platform -- and where your company is in its lifecycle.
  Xbox One owners can now stream and compete in eSports via ESL app
image The eSports League has launched its first-ever console app on Xbox One, allowing competitors in Europe and North America to set up official matches and sign up to play in ESL tournaments.
2 Stories in games: The little things
image "I think itís great design to give players the choice of setting their own pace. Itís about focusing on a core game that leaves the player wanting more so they will go exploring for these details once they grasp the scope of things."
  One year after launch, The Stanley Parable surpasses 1M sold
image Developer Davey Wreden celebrated the game's one-year anniversary by confirming that The Stanley Parable has sold more than a million copies to date.
13 How to craft a prize-winning AI
image "I describe our authoring process (and open source tool ChatScript) and how human conversational concepts inform my design. And I show the magnitude of the task to create a top chatbot."
1 Kellee Santiago's 10-step video game production plan
image "First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
  Techland and Gree deliver new mobile-focused talks at GDC Next
image Techland producer Pawel Rohleder and Gree International director Chris Tabasa share advice on launching mobile dev teams and sustaining mobile games for years after launch at GDC Next 2014 featuring ADC.
10 Google invests half-a-billion dollars in mysterious wearable tech startup
image Google and other big-name investors have funneled more than half a billion dollars into a relatively unknown startup, whose wearable tech could have applications in video games.
  Creating a Wikia alternative for video games in China
image Yang Chen, founder of the portal Joyme.com, talked at GDC China about how he wanted to create a Wikia kind of culture for his company's games, and others.
  Michael Brough continues to carve out his own corner of the App Store with Helix Exclusive
image Developer Michael Brough has somehow managed to carve out his own little market in the tricky mobile space, with quirky titles like his latest, Helix.
4 Breaking gender and racial barriers in Netrunner
image "If you play Android: Netrunner as a male character right now, more often than not youíre putting yourself at a disadvantage. I doubt thatís the result of an agenda Fantasy Flight Games, Netrunnerís developer, is advancing."
2 Blog: Why players love to play alone... together
image "It seems to me that if we want to build multiplayer ecosystems for potential communities as large as mobile offers, the last thing we want to do is fragment populations, unwittingly create niches, or worse, let a game die."
  Building a game for charity that makes players care
image "Serious games pose some unique challenges. How do you convey key messages in a clear, memorable and transparent way, while also creating an experience that succeeds as a game in its own right?"
29 Tweeting death threat at Valve doesn't work out well for Paranautical Activity developer
image UPDATE It turns out that tweeting death threats to the co-founder of Valve is really not the best idea for a PC game developer, would you believe.

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  Developing Games with Random Number Generators
by Charlotte Walker
In the olden days of Atari, developing games with Random Number Generators wasn't just hard - it was...
  Music and Sound Effects in Unity
by Marc Breaux
In this week's PuckMania dev blog, we share simple techniques used to load in audio clips for SFX...
  Alternative Sales Strategies for Digital Stores -- Cross Game Promotions
by Ulyana Chernyak
Continuing our look at sales strategies, we come to the use of cross game promotions as a way to...
1 Optimizing Darknet
by E McNeill
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
  Level up - Designing Ed Games that Grow with the Child
by Nancy MacIntyre
What drives success for developers in the kidsí educational games space? Top leaders in the kidsí...

[Read More]

arrowPress Releases
October 22, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Dramatic Elements of Games and Narrative Design
image Gameplay experience researcher Dr. Lennart Nacke examines narrative structure as part of his series that explores critical components of game design.
EdX launches free online game design course this week
image EdX, in collaboration with MIT, launches a new MOOC that will teach the basics of game design to beginners -- starting this week.
Postmortem: Chambara
image Kevin Wong takes a critical look back on Chambara, a split-screen stealth game featured at the 2014 Dare to be Digital competition.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]