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May 4, 2015
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1 'What impact has the game modding community had on your career?' Exclusive
image With mods in the news, we wondered: What effect did the mod scene have on the developers who follow us on Twitter? We asked them.
3 See Square Enix's DirectX 12-powered Final Fantasy graphics in a new video
image It's become a game industry tradition that the Final Fantasy developer shows off its latest and greatest realtime facial animation as tech demos, and this one's a doozy.
  Get a job: Temple Run's Imangi Studios seeks a Senior Game Developer
image Imangi Studios, creators of the massively popular Temple Run franchise, seek a multidisciplinary "Senior Game Developer" who is optimally proficient in Unity, too.
  HoloLens, Minecraft hookup envisioned before Microsoft bought Mojang
image "Letís have a game that, in fact, will fundamentally help us change new categories. HoloLens was very much in the works then, and we knew it," says Microsoft's CEO.
  Video: Designing procedural stealth for Invisible, Inc.
image Klei designer James Lantz showcases how to tackle new mechanics and breaks down the design of Invisible, Inc.'s procedural stealth, from its conception to its conclusion.
3 Hands-on: Looking at AR game dev through Microsoft's HoloLens
image Microsoft brought a few crates of HoloLens prototypes to its developer conference in San Francisco this week, so Gamasutra spent an afternoon tinkering with the upcoming augmented reality headset.
7 Don't Miss: Making Luigi's Mansion: Dark Moon the Nintendo way
image In this classic interview, four developers of Luigi's Mansion: Dark Moon -- two from Vancouver-based Next Level Games, two from Nintendo -- discuss their collaborative game development process.
2 Blog: Mood swings and character development
image "Virtual characters are far from feeling like real humans, but one thing that we have that machines do not, is ... a mood. Why can't we try to simulate this very essence of human behavior?"
3 Former Candy Crush frontman opens a studio to make 'calmer' VR games
image Former King games guru Tommy Palm has cofounded Stockholm-based Resolution Games with a coterie of other game industry veterans to make "calmer" VR games that are "accessible to the entire family."
  Chess: A framework for better games
image "As designers, it is important that we understand why certain game frameworks work. Furthermore, it is important that we not only build upon previously successful models, but that we build new ones too."
2 Valve empowers devs to levy Steam game bans against unruly players
image Valve has rolled out a new Steam game ban, "Banned By Developer", that's applied by Valve when an approved dev flags a player as cheating or otherwise mucking up their online multiplayer game.
5 Update faster and improve player retention with server scripts
image An alternative to the 7-day wait you need to go through for app updates on the App Store (or even the day Google takes) -- how to modify game code stored on your server to tune your mobile game.
  A guide for the virtual reality game music composer
image What it takes to create music for VR games -- from tech to "the voice in our heads" -- as written by award-winning composer Winifred Phillips (God of War, Assassin's Creed III).
1 Dark dreams really don't die: Swery on D4's journey to PC
image Access Games' former Xbox One exclusive episodic series D4 is coming to PC. We spoke with D4 director Swery about the shift, and got a taste of season 2.
1 In-depth design analysis: The mechanics of strategy game Halfway
image A deep look into "how slight modifications of the rules lead to completely different gameplay (which is way more interesting than merely discussing what game is more 'fun')."
4 Pick a feeling. Chase it.
image "I ask myself 'How do I want my player to feel?', 'Do all of these items on my to-do list directly relate to this?' Only the ideas and mechanics directly related to the chosen feeling make it into my game."
2 The tools you can use for smartphone analytics, and how to use them
image "Research your KPIs and develop an analytics strategy before selecting a solution instead of the other way around. Youíll be surprised to see what multiple analytic tools when combined can achieve!"
1 Novelty out of nostalgia: Josh Sawyer on Pillars of Eternity Exclusive
image We talk to Josh Sawyer about the difficulties and opportunities of recreating the feel and style of Baldur's Gate and Icewind Dale in Pillars of Eternity.
  PlayStation business bolsters Sony as it aims for profit growth
image Sony has been leaning on its robust PlayStation business for a while now as it searches for profitability, but the troubled company's latest financial report plots a course for significant profit growth in the year ahead.
2 Think in terms of platforms, and user-gen content
image "With the proper use of value loops to reward value givers, thinking in terms of platforms is going to be a distinct part of the future as we go forward, since it just makes too much sense."
10 Implications of a global market on random success
image "When culture is global, and popularity is global, there is only one chart. THE chart. Everyone knows what everyone likes, and what already has coverage gets more coverage. Saturation coverage."
1 Exhibiting my work-in-progress game at A MAZE: What I learned
image "It's interesting to talk about your game with players who have a totally different background in gaming. There were casual players, console gamers, developers and designers -- all of them gave feedback."
2 Lessons in life, leadership, and game development
image "Being lead designer and producer for Terrachanics was the hardest thing I have ever done... I hope this post will help others create stronger, healthier relationships in their professional and personal lives."
16 Don't Miss: Tactical level design and the metrics of space
image In this classic 2012 feature, PhD and game educator McMillan examines how POV affects players, showcasing a variety of gameplay scenarios and different tactical choices players may be confronted with.
  How developers can change global culture, one game at a time
image Prince Fahad Al Saud took the stage during last week's Games For Change festival to shed some light on the power games have to shape human culture, both in the Middle East and the world at large.

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1 Virtual Game Dev - How I Learned to Love Remote Workers
by Dennis Piatkowski
Developers large and small are leaving undiscovered talent on the table. Why? How do you make it...
1 Tengami: The Art of a Folding World
by Jennifer Schneidereit
A look at the tools used to create an authentically folding pop-up book world.
  A framework for creating play-like systems
by Andrzej Marczewski
In work and "real life" we seem to think that play is a waste of time. Here I propose a basic...
5 Prison Life RPG 2 months sales figures, Let's Player effect and GooglePlay Store VS AppStore
by Shu Wan Cheng
I was disappointed by the launch sale as we all know first day is usually the biggest sales day. I...
1 Donít Leave Money on the Table: Ad Monetization Canít Be An Afterthought in Game Production
by Bryan Stealey
Turborilla's director of marketing Bryan Stealey goes through the missteps they made early on in...

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arrowPress Releases
May 4, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clientsí creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Making 2D Art for an Indie Game
image Harri Jokinen offers help for anyone creating a 2D indie game, giving hints regarding how to get the most out of your artwork and assets.
From the Trenches: Random Game Production Tips
image Laura Bularca presents a series of production-oriented tips learned first-hand during difficult development sessions.
Using Behavior Trees to Create Retro Boss AI
image Want to quickly and efficiently create an AI routine for a retro-styled boss enemy? Cody Olivier explains how.