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  VR and AR dev Resolution Games secures $7.5 million in funding
image The developer behind the Magic Leap game Angry Birds FPS has closed a Series B funding round that now leaves the company with an additional $7.5 million to its name.
  Study how VR can help raise awareness about real issues at XRDC
image Come to XRDC in San Francisco next week and meet leading VR/AR/MR innovators from around the world, including a pair speaking about how they use VR to raise environmental awareness about oil drilling!
  Brewing meaningful UX in the interactive visual novel Coffee Talk
image Toge Productions UX and UI engineer intern Adlan Arvyanda Ramly explains how they improved the user interface, user experience, and general usability of chatty barista simulator, Coffee Talk.
1 Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden
image David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn how the team customized the Unreal Editor, developed dialogue and export tools, created lip-sync technology, and more.
  Video: Exploring helplessness in Bury Me, My Love
image In this GDC 2018 talk, The Pixel Hunt's Florent Maurin explains how he tried to confront players with a feeling of helplessness through a series of design choices in Bury Me, My Love.
  Warhammer: Vermintide devs acquire A Sweet Studio AB
image Independent studio Fatshark, best known for Warhammer: Vermintide, announced earlier today that it has acquired neighboring Swedish game developer A Sweet Studio AB. 
  Get a job: Wevr is hiring a Senior Designer/Scripter
image Wevr is hiring a Senior Designer/Scripter for an unannounced high profile project involving the creation of a location-based entertainment attraction based on a best-selling entertainment IP.
  Games @ Play Arcade puts out call for experimental game submissions
image The University of California, Irvine announced the Games @ Play Arcade, a showcase for new and experimental games that challenge the notion of what video games can be. 
6 Don't Miss: Finding design freedom through constraints in Michael Brough's Imbroglio
image From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His game Imbrogliois even more constrained: a 4X4 grid. Constraints can be freeing.
  Oculus co-founder Brendan Iribe leaves Facebook
image Former Oculus CEO and company co-founder Brendan Iribe has left his post at Oculus parent company Facebook, following in the footsteps of fellow co-founder Palmer Luckey’s 2017 departure.
2 Report: Significant layoffs at Trion Worlds following acquisition by Gamigo
image According to a source close to the matter, only around 25 developers across both of Trion Worlds' two studios have been given the choice of remaining with the company.
Join Ubisoft and Buzzfeed in a free crash course on licensing your own IP
image Do you own your own IP, but don't know where to start when it comes to licensing? Join LIMA and the Global Licensing Group as they host Ubisoft and other experts in a free presentation.
  EA Motive founder Jade Raymond departs EA
image Jade Raymond has departed Electronic Arts, leaving behind the Canadian studio EA Motive she founded in 2015.
  XRDC Diamond Partner Q&A: Viveport's Rikard Steiber has tips for VR devs
image Viveport president Rikard Steiber offers tips for VR developers looking to list their games on the Vive-based platform in this Diamond Sponsor interview.
2 Listen to history experts discuss Assassin's Creed Odyssey
image Historian Bob Whitaker and Dr. Kate Cook talk about Assassin's Creed Odyssey, the Peloponnesian War, life in Athens and Sparta, women in ancient Greece, and the importance of the arts and artists in Athenian society.
Common problems when translating games into Japanese
image A game dev friend of mine recently hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay… and it turned out to be a sheer disaster.
  Video Game Deep Cuts: The Astro Genius, Redeemed
image This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
3 Rockstar states overtime is 'optional' for studio that sometimes pulled 50-hour weeks
image According to Rockstar head of publishing Jenn Kolbe, the company's QA studios will not be required to work mandatory overtime shifts in the future.
  Video: The development process of Klei Entertainment's Shank
image In this GDC 2011 session, Klei Entertainment's Jamie Cheng talks about the development process that gave birth to Shank, which would propel Klei onto the global game-making stage.
1 After five years of waiting, Sixense will refund its VR controller Kickstarter backers
image After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013.
  Call of Duty: Black Ops 4 introduces special in-game items to support veterans
image Activision Blizzard announced a new in-game pack for Call of Duty: Black Ops 4, where 100% of proceeds go toward supporting veterans find high-quality careers.
  Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!
image Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board.
  Steam surpasses 30 million domestic users in China
image Steam has surpassed more than 30 million users in China following the partnership between Valve and Chinese publisher Perfect World to bring the platform overseas.
19 Devs air grievances with Steam reviews, regional pricing, and dev support
image An insightful read from Polygon gathers feedback from several game devs about Steam’s review system, regional pricing, and overall developer support.
  We're talking to Sunless Skies writer James Chew at 3PM EDT
image Join us for a chat with one of the writers behind Sunless Skies.

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  Graveyard Keeper: How the graphics effects are made
by Svyatoslav Cherkasov
The summary of tips and tricks used in Graveyard Keeper to make different graphical effects and...
1 Classic Tools Retrospective: The tools that built Deus Ex, with Chris Norden
by David Lightbown
David Lightbown interviews Chris Norden about the history of tools development for Deus Ex. Learn...
  Boyfriend Dungeon’s $272k Kickstarter Postmortem
by Victoria Tran
A look at the success, failure, and strategies that went into the Boyfriend Dungeon Kickstarter.
  Combat Evolved: The Encounter Design of Halo 3
by Tommy Thompson
I explain how Halo 3 managed to have so many AI characters on screen at once.
  On Meaningful Play: Reflective Play
by Mars Ashton
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims"...

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arrowPress Releases
Designing A Game Without Words: Challenges And Opportunities
image Game designer Daniel Gizicki explains how his team worked within creative constraints when crafting a wordless narrative for My Brother Rabbit.
A Crash Course On Interviewing
image Looking to team up for a project? Coray Seifert covers the basics of interviewing, allowing you to gauge the qualities of prospective teammates quickly and accurately.
Finding Hope Amongst The Chaos
image Nicole Barelli explains how even the bleakest game narratives can showcase elements of hope, inspiring players to stay invested in stories from beginning to end.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Mad Marker Studios
Mad Marker Studios
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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