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September 26, 2016
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September 26, 2016
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  Blog: What Badland tells us about mobile-to-console ports
image Ubisoft game designer Stanislav Costiuc examines the mobile-to-console port of one-touch puzzler, Badlands.
1 7 games with entertaining fail states that every dev should study
image Death where is thy sting? Many games have such clever and entertaining fail states that you practically look forward to your next untimely demise. We spoke to several devs about their favorites.
  Video Game Deep Cuts: Prague, Rogue, & FiveRP
image This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
52 Insomniac, other devs condemn Palmer Luckey's support of pro-Trump troll group
image Updated: Palmer Luckey's support for a pro-Trump political organization has drawn fire from VR developers and promises to cancel their games if he does not step down from Oculus.
  Get a job: Cryptic Studios is hiring a Character Artist
image The Star Trek Online dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
10 Don't Miss: 20 Atari games every designer should play
image Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
  Blog: How to show your indie game at any expo
image A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build.
  Devs raise money for indie collective Juegos Rancheros via itch.io bundle
image Fantastic Arcade is happening next week in Austin, Texas, and now a posse of high-profile indie devs are selling copies of games they'll be debuting at the Arcade in a new bundle on itch.io.
3 Facebook, Intel come out on top at AI-only Doom deathmatch battle royale
image The folks behind Doom-based AI research platform VizDoom released results of a competition to see who can build the best Doom-playing AI -- and the winning teams were from Facebook and Intel.
  Q&A: Implementing and balancing traversal mechanics in Grow Up
image "We had a vision of an unbounded planet very early on, a place where BUD could explore a world from any angle in any way without linearity."
  Get expert advice on implementing great VR hand-tracking at VRDC
image Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of great, accurate hand-tracking in VR game and experiences.
  Open the pod bay doors and join us for a developer stream of Event[0]
image I can’t let you do that Dave. But I can let you join us for a stream of Event[0] today at 3PM EST on our new Twitch channel, where we'll be interviewing the developers of the new AI conversation game.
2 Frictional's existential horror game Soma sells 450K, turns profit
image "We spent over five years making our, by far, most ambitious game ever. We also spent quite a lot of money on various outsourcing such as voice acting, 3D models and animations."
  PR crises and insecure AI: This week in video game blogging
image This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
  Today is the last day to submit talks for the Summits and VRDC at GDC 2017!
image GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
1 Ubisoft opens book publishing house to 'propel' brands forward
image Assassin's Creed and Watch Dogs creator Ubisoft is looking to boost its cross-media brand power with the opening of its very own publishing house, Ubisoft Publishing.  
4 Kabam pulls the plug on struggling Star Wars: Uprising
image Kabam's free-to-play action RPG Star Wars: Uprising has been canceled and pulled from the iOS and Android app stores. 
  Crashing Season: A story of puppies, sweat, and tears
image Making mobile games is a journey through sweat, tears and joy. In this blog post, Finnish mobile game company Koukoi Games shares its story.
6 Blog: Building MMO communities using economics
image "Community is something of a mystical beast hunted by game studios around the globe. In this article I show how and why economics is the right tool to build the desired community."
  Beyond the sea: Devs look back at the influential BioShock 2
image We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
3 Community managers' war stories show need for better harassment policies
image A look at the world of community management highlights the fact that sometimes community managers are left on the front line without proper support to handle online harassment.
  Sony Santa Monica and WIGI step up to help Girl Scouts earn game dev patch
image Sony Santa Monica is teaming up with Women In Games International to host a set of game design workshops for the Girl Scouts of Greater Los Angeles to help them earn patches in game design.
  New Jam City: The studio formerly known as SGN rebrands
image The company formerly known as SGN Games has rebranded itself as Jam City, and announced it's picked up the rights for a Peanuts mobile game.
10 Blog: A case study of Steam reviews for an indie Kickstarter
image An in-depth description and analysis of the challenges Steam's recent review change has caused for our newly released indie Kickstarter game, and a simple suggestion to help fix the system.
  Get a job: Sony is hiring an experienced AI Programmer
image Sony Bend, the studio best known for working on the Syphon Filter games and Uncharted: Golden Abyss, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.

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  Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds.
by Marcus Bäumer
We give some insights into how we get a finished drawing of a scene into our the game engine of...
2 A Very Long Post About How to Become a Creator.
by Jeff Vogel
My advice for young people who want to become creators of video games (or any other craft, really),...
2 On Real-time Stories
by Jason Bakker
Our team is creating a game that is best defined as a real-time story. In this post I cover what a...
  Quick memories of BioShock development from lead programmer Christopher Kline
by Bryant Francis
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn...
  Game security crash course
by Maxime Griot
An introduction to game security and the mind of hackers to help you reduce the risks of being a...

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arrowPress Releases
The 7 Habits of Highly Successful Game Developers
image Black Shell Media co-founder Daniel Doan outlines the habits that successful game creators maintain throughout their careers.
Chad Chatterton: An Environment Artist Discusses His Craft
image The Division and Age of Conan environment artist Chad Chatterton discusses the role artists serve at Ubisoft and other large-scale publishers in this enlightening interview.
A Message for New USC Students from MEGA
image Chambara developer Kevin Wong delivers a welcome talk for USC MEGA, offering universal advice for students entering the field of game development.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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