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April 1, 2015
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April 1, 2015
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  Nobody ever reads tutorials - Here's what worked for our game
image "We found that the old adage 'I hear and I forget. I see and I remember. I do and I understand' is true for game tutorials too."
  Registration is now open for GDC Europe 2015
image Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th.
  6 lessons for game devs from Facebook's F8
image "As a game developer, chances are you’re involved with Facebook in one form another. What relevant lessons or announcements did F8 2015 offer game developers?"
1 Video blog: Gameplay depth versus variety
image "Gameplay depth comes not from the NUMBER of decisions, but from the quality of the choices and their importance to the outcome of the game."
2 The curious alternative distribution of Samorost 2: Newspaper stands
image They released each "newspaper" version of the game 6 or 7 months after the proper release of the game. "It was kind of an experiment," says Amanita's Jakub Dvorský.
  Game Design Deep Dive: Tapping to control musical monkeys in Jungle Rumble
image How do you make a musical action game that isn't simply monkey-see, monkey do? This Deep Dive takes you into the design of Jungle Rumble, a rhythm game that isn't typical.
1 From Demon's Souls to Bloodborne: Hidetaka Miyazaki's creative journey
image The foundation of new PlayStation 4 hit Bloodborne lies in Demon's Souls, and in a new profile of its lead developer, he charts his career and creative path.
3 Use BioWare's networking tech in your game -- for free
image BioWare has released an open source version of the Java tech that powers Dragon Age: Inquisition's persistent online systems in an effort to further develop it with help from the community.
  Get a job: Disruptor Beam seeks a Lead 3D Artist
image Boston-based developer Disruptor Beam is looking to bring on an experienced 3D artist who can take the reins on creating content for games based on the Star Trek and Game of Thrones franchises.
  Japanese devs will soon be able to pitch games using Bandai Namco IP
image Bandai Namco will soon start fielding pitches from local developers to make games that use characters from select franchises in its IP catalog, including properties like Pac-Man, Galaga and Dig Dug.
4 10 secrets to extend your game's life
image "Many of these methods revolve around ways to get players to replay content or leveling systems in a new way, often incorporating some algorithmic changes or content changes."
1 Benchmarking HTML5 performance on consoles, phones, and browsers
image "Is HTML5 capable of branching out into our living rooms? To sit alongside Master Chief, Mario, and Sonic, providing gameplay snacks whilst that latest patch for your favorite game is downloading?"
  Video: Stanford seminars examine the societal impact of games
image Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
  Raptr grabs $14 million in new funding, launches video service
image From a gaming social network to a Twitch competitor? The company has grabbed new funding as it expands its offering -- and Gamasutra speaks to founder Dennis Fong.
  Today's the day Sony shuts down PlayStation Home for good
image After nearly seven years, Sony is shutting down its PlayStation Home virtual world for good across all territories -- though the company shut off PlayStation Home revenue for developers some time ago.
1 Don't Miss: Axiom Verge creator discusses Metroidvania design Exclusive
image Axiom Verge developer Tom Happ digs into how and why he went about designing his game as a love letter to the genre pioneered by Super Metroid, and what room remains for other designers to explore.
3 Developing for Pebble: Squeezing an RPG into 25kB
image Facts and figures about developing for the popular smartwatch and the state of its games ecosystem, and a look at the creation of RPG PebbleQuest, a "labor of love."
  Bitsummit returns to Kyoto in July
image Bitsummit, the leading independent game development festival in Japan, returns this year in Kyoto on July 11th and 12th.
  Quick tips from a game dev attorney
image In the guise of "legal spring cleaning," attorney Zachary Strebeck offers a list of suggestions of things you ought to be sure to take care of, as an independent developer.
  Game jamming during a game convention
image "Overall, it was a great experience for us. It was a great team building exercise for us. It helped us get a better feel for working together more closely and during a deadline."
  Remaking Gabriel Knight: A 20th-anniversary postmortem
image This in-depth postmortem tackles the new remake of Gabriel Knight: "we wanted to make sure we did it right -- that this game got the love, attention and hard work it richly deserved."
  Casual casino game studio Idle Gaming acquired by GSN Games
image Casino games are still hot in the casual industry, real-money transactions or not, as this latest purchase proves.
  Get a job: Be a Software Engineer for Shield Break Studios
image California's Costa Mesa-based indie outfit Shield Break Studios is looking for an engineer skilled in C++ to help with server development of their inaugural game Bierzerkers.
3 New Twine game simulates life as a AAA game writer
image Developer Matthew S. Burns has written a Twine game about writing for big-budget games that sheds light on what it might feel like to be in the narrative hotseat during a AAA game design meeting.
5 Call for Blogs: MOBAs, from design to business, and onward
image The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.

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  Game Design Deep Dive: Tippity-tapping the screen to control a tribe of monkeys in Jungle Rumble
by Trevor Stricker
Jungle Rumble is a rhythm game where players use a rhythmic-grammar control scheme. What does that...
2 Memorable Names for Virtual Things
by Rob Lockhart
When creating proper names for fictional people, places and things in a game (or other creative...
2 The results of a weeklong deal on Steam
by Dave Toulouse
Awareness is the most difficult challenge indie devs have to face but even when your game is not...
  Gamification milestones for mobile apps. Infographics.
by Ievgen Leonov
Gamification is a buzz word these days. In terms of mobile apps, bringing game elements into a non...
  Tips for how to design and develop free-to-play games
by Jose Maria Martinez
This post shows some tips on how to make your HTML5 free-to-play games attractive so you can...

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arrowPress Releases
April 1, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our current Clients include DeNA
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Game Design Challenge: Instruments of Destruction
image With Rock Band making its return later this year, it's time to consider how musical instruments can impact gameplay across varied genres. Are you up to the challenge?
Angels, Devils, and Boomsticks: The Making of Demons with Shotguns
image David Craddock takes a look at Demons with Shotguns, an independently produced video game that turned to Steam Greenlight for support.
Results from Game Design Challenge: For Your Health
image Game Career Guide's readers tackle the difficult prospect of designing games that teach accurate information about medical issues. Read on for our winning entries.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.