Blog: What we learned from launching our game on mobile
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.
Blog: The divide between consumers and game designers
Today's post looks at the knowledge gap between consumers and designers, and asks if there is an easy way to close it.
Groundhog Day meets Shakespeare in Elsinore
, whose elevator pitch is “Groundhog Day meets Shakespeare,” is a time-looping isometric RPG take on Hamlet. You play as Ophelia.
Blog: Livestreaming your way to a better game
Livestreaming is a great new tool, allowing developers unprecedented opportunities to connect with their fans. It also offers a while new way to playtest indie games. Here's how it could help you.
Blog: Implementing a build system in Band of Defenders
We use a building system as one of our core mechanics in our upcoming FPS, Band of Defenders
. And it wasn't easy to make it as simple and fun as possible.
Q&A: Creating Horizon: Zero Dawn's neo-prehistoric soundtrack
"We talked at length about the overall world, Aloy's surroundings, her personal journey, and the tribes she meets along the way."
Video Game Deep Cuts: That Slime Prey's Card Thief
This week's top articles/videos include a great GDC video about storytelling in Slime Rancher
, the surprising plot of the canned Prey 2
, and a 'design deep dive' into mobile standout Card Thief
How Thumper made the jump from VR to the Nintendo Switch
We spoke with Thumper
co-creator Marc Flury about porting the VR hit to the Nintendo Switch.
Video: Owlboy dev shares advice on staying motivated -- and inspired
At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired.
Get a job: Sanzaru Games is hiring an Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California.
Nintendo stocks jump to eight-year high following Monster Hunter XX Switch reveal
While Nintendo's stock prices typically see some level of ebb and flow as major products are detailed, the recent announcement helped the company's stock value hit its highest point since 2008.
Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games
Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV
and Far Cry 4
, about the state of big-budget open-world game AI design.
Epic's Unreal Dev Grants program hands out $275k
The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way.
Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT
We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper
co-creator Mark Flury at 6:30 PM EDT.
Earnings report roundup: Game industry winners and losers in Q1 2017
Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why?
Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR
Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps.
Why you don't need to tear up your game to make it accessible
Making your video game more accessible isn't hard work. In fact, the only reason you're probably struggling to answer to the accessibility question is because the solution is so damn obvious.
Blog: How I sell sky photos to make video games
15 years ago I left racing game developer Ratbag to form Hyperfocal Design, which sells only sky textures. I've since been able to develop indie games mostly full-time using the passive income.
Why do devs love Slack, and how do they get the most out of it?
Gamasutra asked game devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it.
Bandai Namco helps form new HTML5 game company: BXD
What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball
and Dragonball Z
Video: A postmortem of Ska Studios' Salt & Sanctuary
Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary
, a 2.5D Souls
-alike that was self-published across multiple platforms.
GameStop is very excited about Switch outselling Wii in its first 60 days
In a presentation to investors today GameStop execs sounded very excited about Nintendo's Switch, which they report has outsold the Wii in its first two months on sale in U.S. GameStop stores.
Watch Gamasutra take a stroll through Oblivion (and learn to fear cheese)
The Gamasutra crew takes a look back at Oblivion
to discuss the impact it left on the state of open-world games.
GameStop's sales rise on the back of Nintendo's Switch, even as profits slip
In the first quarter of GameStop's fiscal 2017 game software sales (both new and pre-owned) fell, but hardware sales rose nearly 25% -- thanks largely to Nintendo's new Switch console.
Penny Arcade aims to up its global presence with 'Powered by PAX' events
Penny Arcade and its partner ReedPop are kicking off a new 'Powered by PAX' program aimed at creating more worldwide PAX-like events through partnerships with local organizers.