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November 20, 2014
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November 20, 2014
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  Unity support for 64-bit iOS apps coming close to Apple's deadline
image Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version -- and Unity might be ready in January.
  Video: Discovering the art direction for Child of Light
image Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
  Get a job: Cloud Imperium Games is hiring a Technical Designer
image One of the studios working on the massively crowdfunded Star Citizen is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.
26 Don't Miss: The Binding of Isaac postmortem
image How did a game destined for failure become a cult smash? In this classic feature, Edmund McMillen discusses how he added religion to Zelda, mixed it with a roguelike, and came out with a surprise hit.
  Valve wants devs to 'set proper expectations' for Early Access games
image Valve sent out an updated set of Early Access rules and guidelines to developers this week in an effort to ensure they 'set proper expectations' for customers buying their games before they're done.
  Familiar faces dominate inaugural Game Awards nominees
image Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes help diversify the lineup.
3 Why you should care about the package name validity of your Unity project
image A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
8 Activision remains coy over latest Call of Duty sales figures
image Activision said today that the Call of Duty franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare is selling.
8 A deep dive into Steam traffic patterns
image Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
  Mobile game maps: Which format is right for you?
image It's the most prevalent way to show progression in mobile puzzle games -- but what considerations go into selecting which kind of map design works best for your game?
  Retargeting Facebook ads: A guide for indie devs
image "If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
10 The Elite: Dangerous online-only saga ends in refunds
image Frontier Developments announced last week that its upcoming Elite: Dangerous will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
13 On prototyping and coding your own ideas
image Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
  Xbox One matchmaking app Overdog nets $1.8 million in funding
image With plans to expand to another platform and Xbox One app launching next month, the company has sights on changing how players group up online.
  Activision Blizzard settles with shareholders over stock buyback
image A class action lawsuit arose when the mega-publisher negotiated with former majority stakeholder Vivendi -- but the company now says that it's in the clear.
2 World of Warcraft subscriptions shoot up to 10 million as Draenor launches
image The company has sold 3.3 million copies of the new expansion, World of Warcraft's fifth in its 10-year history, to players.
  Get a job: Blizzard seeks an eSports Manager
image The Irvine-based company wants someone with management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.
  Video: The trial by fire of making Little Inferno
image Speaking at GDC 2014, Tomorrow Corporation cofounder Kyle Gray expounded on lessons learned in the making Little Inferno, ' a satirical fireplace simulator with a deep, dark secret.'
15 F2P games are no longer listed as 'Free' in Apple's app stores
image Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
20 Don't Miss: Sonic co-creator Hirokazu Yasuhara on good game design
image Yasuhara has a great design philosophy which he espouses in this classic interview, complete with his original notes and illustrations, alongside a history lesson on the Sonic series.
1 Finnish game industry unites to produce a patriotic action movie
image A group of Finnish game industry professionals that includes animators from Rovio and Supercell have been working together in their spare time on a Kalevala-inspired animated action movie.
1 The VR frontier: What's the future of virtual reality games?
image "Which kind of platform is VR? Is it 'the same thing but better,' or something qualitatively different than traditional video games?"
5 Dissecting progress
image "Whatever forms of progress you may find in or design for any particular game, be wary: Do they pursue conflicting goals? Or can they co-exist peacefully? Maybe they can even support each other."
  Disruptor Beam nets $3.2M in funding to keep making social games
image The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game.
  Sharpen your game dev toolset with tips from Ubisoft at GDC 2015
image Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015 in March to show us how it's done.

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  Choosing the perfect keywords for your iOS app
by Simon Hill
Its time to generate a list of keywords that will help potential customers to find your iOS app....
  The Trials of Trails of Glork, and the Lessons of Potatoman
by Miles Tilmann
A personal essay about the dangers of getting an idea crowdfunded without proper preparation. A 4...
1 Indie Game Analytics 101 (part 2 five mistakes)
by Dylan Jones
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers...
  Bringing Aaaaa! and Jack Lumber to WebGL in the Humble Bundle
by Alex Schwartz
The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using...
8 Steam Traffic Patterns Deep Dive
by Lars Doucet
Let's analyze nearly 2 months of traffic patterns on "New Steam"

[Read More]

arrowPress Releases
November 20, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Tales of Terrachanics
image Game developer Glen Cooney details the production cycle, the challenges he encountered, and the lessons he learned in creating Terrachanics.
Introduction to Game System Dynamics
image Dr. Lennart Nacke gives an introductory lesson explaining how systems drive games as an integrated whole.
Postmortem: SuperCrush
image Matt Worrell tells the story behind SuperCrush, a 2D twitch platformer built in the Unity 2D engine.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]