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January 26, 2015
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January 26, 2015
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  Blog: A design dilemma in prop behavior
image "This turned in to more of a design rant more than a 'lesson learned' post, but one of my motivations for writing this was to hear from other designers how you approach a design challenge like this."
6 Unity error fix: Timestamps and assets maps out of sync
image One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldnt see anything, I couldnt do anything at all." Here's how to work around it.
  Looking back, looking forward with devs of the Independent Games Festival
image Past Independent Games Festival finalists and winners revisit their time in the IGF, and reflect on where they are now.
6 'If you had to pick one game for aspiring devs to study, what would it be?'
image What game teaches you the lessons you need to know to make games? What game really matters -- and why does it matter? We asked our followers.
  DayZ hits 3 million sales after 13 months in Early Access
image The popular standalone version of DayZ has hit 3 million sales in just over a year -- as the team works to rebuild its engine from the ground up.
  Get a job: Be a Mobile Game Engineer for Sega Networks
image Sega Networks' Three Rings studio is looking for developers with strong backgrounds in mobile and server-side engineering to work on new mobile and live operations games in San Francisco, CA.
  Video: Building Glitch City, a Voltron-like indie dev collective
image At GDC Next 2014, indie developers Asher Vollmer, Teddy Diefenbach, Ben Esposito and other Glitch City members discuss their failures and successes in founding an indie dev collective and workspace.
7 The development and sales of a niche iOS game: Freediving Hunter
image A quick and cost breakdown, and sales/revenue (with promotional costs factored in) for Freediving Hunter, which has been available on the App Store for 8 months.
41 Don't Miss: Game programming tips from Super Meat Boy's coder
image Taking your first steps toward your dream game is an overwhelming feeling. In this classic blog, Super Meat Boy programmer Tommy Refenes offers practical tips for aspiring (and veteran) developers.
14 Numbers in games: What they say about us
image "Clearly I seem to be drawn to games about numbers going up. But the truth of the matter is the numbers in games mean things -- they represent complex systems, whether ecosystems, economies or relationships."
  The rough road of taking HyperBowl from arcade attraction to mobile game
image A 2001 arcade attraction game becomes a modern mobile title -- a fascinating story that includes crashed PCs, difficult data exports, and a move to Unity.
3 Ditch the booth! A DIY game promotion manifesto
image "You don't need a festival or conference or expo to show your creations. Stop waiting for marketplaces to 'solve' discoverability. Reach out to your local and surrounding communities."
2 Removing the bottleneck: Programming a dynamic event system
image "By breaking the game into simple event sequences, we're able to build a robust system that allows anyone on the team to use a drag and drop UI to implement a vast array of content instead of requesting coding time."
  Get community management tips from MMO experts at GDC 2015
image At GDC 2015, veteran online game developers Raph Koster, Richard Vogel and Gordon Walton will team up to discuss smart, effective community management practices.
14 Blog: My game's done. Now comes the stress of a one-man PR effort
image "The important thing to keep in mind: don't read too much of the feedback. The negative reactions (and they are always amongst the first) are not helpful in keeping enthusiastic and telling the world about your game."
5 Blog: On downloadable press kits, and what the press needs
image IndieGames.com editor Lena LeRay offers a quick, practical list of what she's looking for -- and not looking for -- in your game's press kit.
5 Interactive storytelling a top priority at new studio from Brothers designer
image We talk to Hazelight's writer and director Josef Fares about the transition from Starbreeze to forming an independent studio, as well as his thoughts on the state of interactive story telling in 2015.
1 Work for hire horror: How keeping calm can lead to success
image Lessons in how not burning bridges and putting up with publisher BS can lead to lucrative development contracts -- if you can keep your wits about you and your head above water.
3 Blog: Don't lose work - An auto-save solution for Unity
image "What can you do when a team member suffers a recurring Unity editor crash, losing all level design work? My answer was to write a small and helpful editor extension -- auto-save!"
3 Workflow for cheap construction animations in a city builder game
image A mobile art how-to: "We created five frames of build-up animations for around 40 buildings -- we made them in a cheap way, taking a few days. It takes little budget, but the quality is not compromised."
  Get a job: Be a Concept Artist at Zenimax's Battlecry Studios
image Zenimax Media's Austin-based Battlecry Studios (currently developing, appropriately enough, Battlecry) seeks an experienced server engineer to help coordinate back-end technology development.
  Video: John Romero joins JP LeBreton to play and discuss Doom
image As part of Double Fine and 2 Player Productions' ongoing "Devs Play" video series, Romero and fellow developer LeBreton play Doom while discussing level design and game development.
23 Don't Miss: 20 fun facts about hex grids
image One game developer shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
  2015 Independent Games Festival announces Student Showcase winners
image The Independent Games Festival Student Competition took in over 350 student-developed games. Here are the eight that made the cut.
  From ruminations to release: The story of iPad RPG Loot Quest
image A bunch of the ideas swirling through my head began to take shape. Just before my drive back to Canada, while eating horrifyingly (see: deliciously) sugary pancakes at a Bob Evans, I began to jot down some notes.

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2 Is your mobile game or website complying with this new California law?
by Zachary Strebeck
Game lawyer Zachary Strebeck discusses a new California that may apply to website and mobile app...
6 Unity3D Issue Fix Timestamps and assets maps out of sync
by Wajahat Karim
After opening Unity3D to start working, when you see that there is not a single asset and game...
7 Sales Figures for FREEDIVING HUNTER: A Unique Underwater Shooter for iOS
by Carlos Suarez
Indie game developer Carlos Suarez gives an informal post mortem of his iOS game, Freediving Hunter,...
  Why You Must Test-Drive Your Game before Heading Overseas, and How to Do It Right
by Patrick Yip
In this blog post, we explored why localization testing is essential for game localization, and...
  Service Providers (aka Freelancers, Contractors, Consultants) don't work for free!
by Sean R Scott
This blog post discusses the difference in looking for partners vs service providers and how to...

[Read More]

arrowPress Releases
January 26, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Technicolor Game Services
Technicolor Game Services
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

[View More]

Should You Get a Job in Video Games?
image In this career-oriented feature, Paul Wu mulls over the pros and cons of joining the video game industry in its current state.
Don't Be Afraid To Learn
image Industry veteran Karlo Eldic explains why it's important to learn how to use new technology as it's available in order to continue making great games.
Diablo III: Why So Many People Hated It
image Cynthia Zhang outlines the design components that alienated many Diablo III players in the wake of its 2012 launch.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]