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August 10, 2016
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August 10, 2016
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  Get a job: Sony is hiring an experienced Environment Artist
image Sony seeks an experienced hand who can work as a senior environment artist to "help build something magical" alongside the rest of the team at its offices in San Mateo, California.
  Video: How all that snappy dialog gets put into Double Fine games
image At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
2 Blog: Unity builds scripting - basic and advanced possibilities
image Not long after programmers start using Unity, we learn that we can add new entries to the editor menus easily.
3 Don't Miss: 7 uses of procedural generation all devs should study
image What elements of your game could a well-defined algorithm do a better job at creating than you? Here are seven different games that hit upon an array of interesting answers to that question.
  How Spry Fox was 'built to be a cockroach' that can survive the game industry
image Flying Saucer Media published a brief video documenting, in its members' own words, how Spry Fox has managed to survive -- and thrive -- in the six years since it was founded.
2 Blog: Finding indie success...and subsequent failure
image "We live in the real world where money keeps the rent paid and food on the table. If you get nothing else from this article: indie developers stress over money very often; not out of greed, but need."
  3 first-impressions of No Man's Sky
image Gamasutra editor-in-chief Kris Graft has an existential crisis, ponders game marketing, and admires proc-gen technology, thanks to No Man's Sky.
  Robin Hunicke hopes her games 'encourage people to help one another'
image "We've been spending a lot of time thinking about mechanics & systems as an industry," the Funomena cofounder tells Eurogamer, adding that real-world troubles need "the counterbalance of playfulness."
  Attend VRDC and see how Double Fine reinvented Psychonauts for VR
image Come to VRDC and project lead Chad Dawson will talk about how the team designed and built a fresh experience from the ground up: the upcoming VR game Psychonauts in the Rhombus of Ruin!
  DeNA's games business slows as company-wide growth continues
image Mobile game specialist DeNA -- which helped Nintendo launch its first mobile app, Miitomo -- has released its financials for the three months ended June 30. 
3 No Man's Sky could 'fundamentally change' on PlayStation 4 Neo
image No Man's Sky creator Sean Murray has said that a powerful console upgrade would let Hello Games "fundamentally change the experience."
  Blog: 5 tips to stay focused on your game development
image Midnight Hub is a Swedish indie studio run by former Mojang and Paradox developers, now working on Lake Ridden. In this post I'll give some tips on how to stay focused on your game project!
1 Design of portal-based locomotion in VR game Budget Cuts
image "Movement in VR is a tricky problem to solve, as nearly all traditional forms of movement will cause severe motion sickness. This is a look into the design process behind the locomotion system in our VR game Budget Cuts."
  Catch these great talks at GDC Europe -- Online registration closes Wednesday!
image GDC Europe 2016  is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
8 PC game pirates begin to find cracks in Denuvo anti-piracy tech
image Vice Gaming reports that several pirates have begun to break through the protections offered by Denuvo's Anti-Tampering software.
  No Man's Sky dev talks about dealing with excessive fan enthusiasm
image In an ask-me-anything session on Reddit, Hello Games' Sean Murray offers insight into why developers can't say much even as fans clamor for answers about their game.
  Get a job: Soulbound seeks an experienced Engine Programmer
image Soulbound Studios is seeking a full-time, Senior Engine Programmer to join the dedicated team working on its indie MMORPG Chronicles of Elyria in Bellevue, Washington.
  Humble experiments with giving streamers a cut of game bundles they promote
image The folks behind Humble Bundle are beta-testing a new Partner program that allows select streamers to promote (and take a cut of) Humble game bundles using a special referral link.
  Nvidia's new Indie Spotlight program aims to boost devs' discoverability
image UPDATED: Nvidia is making a show of support for indies this week via its Indie Spotlight program, a marketing initiative that will see select developers' games hyped via Nvidia's various promo tools.
2 Don't Miss: Procedurally generating the worlds of No Man's Sky
image At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
  A comic look at the weird business of game development
image Indie game dev and artist Dominique Ferland has published a quartet of one-panel comics that illustrate (with disarmingly cute characters) some of the weird idiosyncracies of life as a game developer.
  Indie Fund's revised loan template is now available for public use
image Anyone looking to draw up a loan agreement for indie game dev can now freely study & repurpose Indie Fund's latest contract template, which the longtime indie investment group published this week.
  Now's the time to submit your best Visual Arts talks for GDC 2017!
image Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
1 Blog: Considerations for the global test market
image Kongregate's associate product manager, James An, analyzes the pros and cons of running mobile game tests on a global scale.
5 Blog: This is why indies don't like sequels
image "Why don't Indie developers do as many sequels? It's a good point and one that I want to talk more about having spent so much time interviewing developers."

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  3 first-impressions of No Man's Sky
by Kris Graft
Gamasutra editor-in-chief Kris Graft has an existential crisis, ponders game marketing, and admires...
  Compulsion loop is withdrawal-driven
by Alexandre Mandryka
The compulsion loop is one of the most popular ways to keep players motivated. Here is an analysis...
  Hunt The Syntax, Part Two
by Michael Heron
This series sets out the historical roots of the text puzzle and the influence it has had on the...
7 Why Video Game Scores are Useless
by Josh Bycer
Trying to quantify game reviewing has always been a pointless process, and today's post looks at why...
2 Finding indie success (and subsequent failure)
by Dave Gedarovich
Various thoughts and experiences from my time spent working in the games industry. Achieving...

[Read More]

arrowPress Releases
Writing Bad: The Challenge of Writing a Villain's Story
image Want to flesh out your game's story with a believable villain? Josh Bycer presents these tips that will help you design enemies that your players will love to hate.
How We Learned from Our Mistakes and Refined Our Craft
image Sunfury Team's teenaged staff explains how they evolved their development process over the course of producing their first three games.
Game Design Challenge: Gaming Gets Real
image Can you design an augmented reality game that incorporates elements from the real world? Put your skills to the test in our newest Game Design Challenge!
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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