Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 19, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


  Postmortem - Sony Santa Monica's God of War: Ascension GDMag Exclusive
image Remaking a popular franchise like God of War is no easy task. Members of Sony Santa Monica go over what went right and wrong with the latest installment.
  Games for Change Festival names its 2013 winners
image Games for Change, the New York City festival focused on the positive social impact of games, has revealed the winners of its 2013 awards, including the festival's coveted Game of the Year.
  What do sheep and goats have to do with educational games? Exclusive
image At the 2013 Games for Change Festival, designer Jesse Schell talked about different educational strategies and the source of curiosity.
  Removing friction at the point of player payment
image It's hard enough to get players to pay for games or items -- so it's dangerous to be unaware of the how the payment process. This blog post explores the complexities of international payments.
  Candy Crush Saga's King said to be eyeing up an IPO
image Social games studio King is said to be preparing an initial public offering following the success of Candy Crush Saga on Facebook and mobile, according to media reports.
2 A free HTML5 engine to play around with
image Experienced Flash developer Zac Zidik has been transitioning to HTML5 and written an open-source engine, complete with tutorials posted here on Gamasutra, that you can give a spin.
3 Automated testing the BioWare way
image Forget what you think you know about automated testing. BioWare QA engineer lead Alex Lucas explains why you need to rethink where in the dev cycle you automate and even what you automate.
7 Safe Sex with Friends wins Games for Change design challenge
image Games for Change, in conjunction with SEXECT.org, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.
6 Nintendo tests free-to-play waters with Steel Diver
image 3DS launch title Steel Diver is reincarnating with a new free-to-play entry, Nintendo's Shigeru Miyamoto confirms in a new interview.
  Video: How Western mobile games conquered China
image Google Play, Twitter, Facebook and YouTube are blocked in China -- so how can Western mobile games succeed? Yodo1's Henry Fong suggests a complete re-write for marketing.
9 Protecting immersion: 'Whyproofing' your game
image Droqen (IGF nominee Starseed Pilgrim) writes about what really breaks immersion -- bad creative decisions on the part of a game's creator -- and how to use the game's world to "whyproof" it.
  Get a job: Activision looking for a Tools Technology Director
image "Reporting to the VP of Technology, this role's primary objective is to direct the development of significant tools technology across multiple Activision studios and titles."
12 'Next-gen' isn't just a new console: Emerging trends from E3 2013 Exclusive
image While everyone else was focused on the Microsoft-Sony horse race, editor Patrick Miller was paying attention to the Oculus Rift, eSports, and a collection of creator-driven games as the real next gen.
19 Group monetization: Building MMOs so people will play together
image When your game must be played in a group, you should design your business around fostering great group dynamics and not "rewarding narcissists," argues virtual economist Ramin Shokrizade.
  GDC Europe 2013 adds Kick Off classic postmortem
image Organizers have confirmed a classic postmortem of Kick Off from Dino Dini for August's GDC Europe, also adding talks on Warface's low-end PC optimizations and Heidi McDonald on romance games.
  Supercell aims to replicate its mobile success in Japan
image Supercell today announced that it has launched its hugely popular Clash of Clans free-to-play game in Japan -- and a cross-promotion with GungHo will no doubt help it storm the charts.
7 The creation of Ubisoft Singapore: Building a ship as it sails Exclusive
image Its first game was Teenage Mutant Ninja Turtles. In a few years, it was building major oceanfaring sequences for Assassin's Creed III.
6 Blog: The world doesn't need another mobile card battle game
image Rage of Bahamut launched a card battle crazy, but is enough enough? Mobile developer Joseph Kim takes a look at the market after speaking to too many devs following in its trail.
19 Why people cheat, and what to do about it
image We all know some players will inevitably cheat, but why? This blog delves into the psychology of cheating and the effect it has -- and some solutions to it.
1 Mii Plaza update adds paid minigames to Nintendo 3DS
image Although Nintendo chose to stay out of the fray at E3 last week, the publisher has come out swinging this week with a large-scale update to its 3DS handheld.
3 Puzzle design in Valve's Portal 2 alternate reality game
image The man behind the massive viral campaign for Portal 2, which employed a dial-up BBS and hidden messages in indie games, shares the secrets of building a successful alternate reality game.
5 Oculus VR secures $16M in funding
image Oculus VR, developer behind the upcoming Oculus Rift virtual reality headset, has obtained $16 million in Series A funding through Spark Capital and Matrix Partners.
33 Why Gamasutra is skipping monthly NPD reports
image Gamasutra will not be reporting on the monthly NPD Group U.S. video game sales releases for the foreseeable future. EIC Kris Graft explains why.
24 Bogost: Let's make 'earnest' games, not 'serious games' Exclusive
image Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
3 Discussing Data Dealer, a game about online privacy
image Games For Change award nominee Data Dealer is designed to help players understand the risks to their privacy online -- and this Q&A from the conference reveals more about its development.

[Read More]

spacer
Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.


advertisement
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


3 Pitfalls In Automation
by Alex Lucas
This post highlights a number of common traps that many QA Automation strategies fall into. Based on...
  Supporting Gamification User Types
by Andrzej Marczewski
Continuing down the road of User Types for gamification, I wanted to go into a little more details...
  Localizing Payment Options and Reducing Friction for Video Games
by Philip Driver
A guide to global payment options and localisation to improve player satisfaction and conversion...
1 Making Ear Monsters: Developing a 3D Audio Game
by Brian Schmidt
Sound has always been an important component of videogames. But what happens when you turn that on...
3 Why is King Removing In-Game Ads?
by Benjamin Sipe
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the...

[Read More]

Centurion Art Development
Centurion Art Development • 3D assets for Game & CG movie - Characters, Props, Weapons, Vehicles, Set Pieces and more • 2D Concept & Design - Concept Sheets, Illustration, Character & Environment Design and Storyboards • Keyframe Animation
Art Bully Productions, LLC
Art Bully Productions, LLC Art Bully Productions was founded by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive prices! Some of our clients include: Digital Extremes, Valve, Vicious
SomaTone Interactive Audio
SomaTone Interactive Audio With over 1000 titles to our credit, SomaTone is the #1 provider of audio and art in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney an
SomaTone Interactive Art
SomaTone Interactive Art SomaTone Interactive Art is a team of talented artists, animators, and directors with decades of game industry experience on hit titles across multiple platforms - mobile, social and online. With an unparalleled reputation for service and quality on every
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Design First Media
Design First Media Design First Media (DFMC) is a full-service game studio that can help with graphic design, animation, coding, animation, game balancing, voiceovers, and strategic consulting.
Media Elements LLC
Media Elements LLC Media Elements LLC is a global leader and top multimedia studio in business and multi-platform multimedia services for Video Game, Digital Entertainment and more.
Streamline Studios
Streamline Studios Streamline specializes in creative execution for video games and advertising companies through 3 distinct offerings: game development, content outsourcing and branded entertainment. In 12 years we have completed over 100 productions ranging fr
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
PLAY! Illustration/Design for Toys & Interactive Games
PLAY! Illustration/Design for Toys & Interactive Games PlayIllustration.com showcases professional artists and design firms with experience in the GAME and TOY industries. Over 300 professional artists are featured on the site. Their skills include include illustration, 3D, modeling, animation, storyboarding,

[View More]

Examining the Pipeline: Demographics of Undergraduate Students Studying Games
image Bradley University's Monica McGill outlines the demographics of undergraduate students preparing for careers in the games industry, tracking metrics such as race, gender, and sexual orientation.
A Dark Intelligence: Part 1
image PowerUp developer Mike Hanson offers tips on how to create compelling enemy characters, detailing the "Dark Intelligence" that promotes difficulty and challenge.
Game Design Challenge: Oculus Rift
image The Oculus Rift VR headset offers a wealth of possibilities for game developers. Can you capitalize on the device's head-tracking, low-latency capabilities with a virtual reality game design?

[View GameCareerGuide.com]