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July 29, 2015
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July 29, 2015
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  Report: Kixeye lays off staff
image A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
1 Get a job: Cloud Imperium Games is hiring an Associate Producer
image The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
  Devs mod Soda Drinker Pro to help stroke survivors recover
image Indie dev Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran.
6 Video: How Blizzard built Reaper of Souls to redeem Diablo III
image At GDC 2015 Diablo game director Joshua Mosqueira speaks frankly about the seismic shifts in gameplay design, core philosophy, itemization and rewards that Blizzard implemented to fix Diablo III.
6 Razer proposes solution to Ouya's 'Free The Games' debt
image UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt.
5 Don't Miss: Why The Swindle only gives players 100 tries
image Now that The Swindle is out, read our chat with dev Dan Marshall about his firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features
  PlayStation 4, Xbox One games growing at UK retail - nothing else is
image Gamasutra analyst Matt Matthews crunches the numbers and finds that only two platforms have shown retail growth of late: Microsoft and Sony's latest boxes.
1 A beginner's guide to writing for games
image A detailed workflow for cooking up a functioning game story. "No method can ever replace your individual experience and personality, quite the opposite: it must be used at your convenience to convey them into the story."
  GDC Europe EIGS Roundtable: What's the state of European indie dev?
image A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe sit down to talk about what matters to European indie game makers.
  What makes Symphony of the Night's level design so special?
image Symphony's level design, in general, has a clarity and consistency that never resurfaced with the same potency in the series since its release.
  Targeting and developing your community
image "League of Legends has such a vibrant community that its members are almost like 24/7 rolling ads for the game, frequently posting on social media platforms to talk about their in-game experiences."
4 On replayability: Emotion, mechanics, and necessity
image "Not every game needs to be replayable. ... its not automatically, invariably a good thing, and something that developers should strive to work towards."
6 Indie developers report Ouya won't pay them thousands of dollars
image Multiple indie developers have claimed that Ouya still owes them thousands of dollars as part of their 'Free the Games' fund, none of which will be paid following Razer acquisition.
9 What's in a game title? Analyzing the words we use and names we choose
image "I took a look at the top words that occur in video game titles. There were 150,000 game titles and a vocabulary of around 45,000 unique words. About 21,000 of these were used only once in any game title."
2 Peer into the realities of game testing
image Want to peer behind the curtain of QA? There's plenty to learn from what goes on in the testing department, a new article reveals.
  Some Steam accounts compromised, but security fix now in place
image A security hole -- since patched -- allowed attackers to gain access to a number of Steam accounts quite easily.
1 Video: Learning to love procedural art while making No Man's Sky
image At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
  Get a job: Retro Studios is hiring a Graphics Engineer
image Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
  China eases restrictions on game console manufacturing
image Last week China's Ministry of Culture lifted its ban on video game consoles being manufactured anywhere in the country outside the Shanghai Free Trade Zone, making life a bit easier for console makers.
4 Street Fighter for Designers: Top 8 Lessons from Evo 2015 Exclusive
image The Evo Championship Series gives game designers a chance to see how fighting games try to create a rich, rewarding and diverse competitive play space. (And how players try to break it)
  In the wake of big layoffs, Gree International opens 2 new studios
image Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
16 Don't Miss: The visual guide to multiplayer level design
image This highly visual 2014 guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall designer Bobby Ross, gives you a timeless grounding in how team-based shooters work.
3 3 years later, Nintendo pulls the plug on Wii U's TVii service
image Nintendo has announced plans to shut down the Wii U's TVii service via a system update on August 11th, just months before the free television-esque video streaming platform would have celebrated its third birthday.
  Elegant balance changes: Keeping players from binging
image "If you can keep players from feeling obliged to check a game every few minutes, or from feeling forced into huge daily binge visits, in certain reward contexts this is going to help players to have a much improved experience."
  Shinra releases the devkit for its cloud gaming tech
image Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.

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  Writing a More Compelling Game Narrative
by Will O\'Neill
In this re-post from the Indie Megabooth Blog, Will O'Neill (Actual Sunlight, Planet of the Eyes)...
  Using a 'Razor' to make a lean, focussed game
by Asher Einhorn
A razor is a simple, often used tool to keep large, creative teams on the right track.
2 Effective Coding: Don't Repeat Yourself
by Jesse Attard
An in-depth overview of a very important programming principle often used in game code: Don't Repeat...
  Tips and trends in making escape games
by Adam Clare
Common questions and issues about designing escape games from theming games to how much to charge....
  The Tenets of Community Management Series: Community Targeting: Part 3 of 3
by Dmitri Williams
Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but...

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arrowPress Releases
July 29, 2015
PR Newswire
View All
Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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How Elementary Minute's Student Developer Won an Apple Design Award
image In this in-depth interview, WatchGames discovers how Austrian student Klemens Strasser made his Apple Watch game Elementary Minute and won an Apple Design Award.
Design 101: Complexity vs. Depth
image The second installment of Dan Felder's Design 101 series explains how depth differs from less desirable forms of complexity within video games.
Math: What is it Good For?
image Alex Zeitler explains the practical benefits of math in the world of coding, and offers tips on how coders can become better acquainted with necessary mathematic concepts.