IGDA working on offering resources for harassed devs
The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
Blizzard taps pro Hearthstone player to join its design team
player Ryan Masterton announced this week that he is joining Blizzard's ranks as an associate designer who will be "looking out for the interests of the player."
Don't Miss: Valve's design process for creating Half-Life
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life
into a groundbreaking success
Video: #1ReasonToBe inspires European devs at GDC Europe 2014
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Get a job: Sucker Punch seeks a Lead Mission Designer
The house that built InFamous: Second Son
is looking to hire an experienced mission designer to take a lead role alongside the team in Sucker Punch's Bellevue, WA studio.
Struggling for independence
"How to stay independent despite being part of the commercial landscape is the big challenge. Itís a technical, social, legal as well as intellectual challenge."
190 Nintendo Europe workers are losing their jobs to outsourcing
NOE confirms termination of 190 contract workers in addition to the 120 full-time employees who are losing their jobs as the company moves its headquarters and begins outsourcing QA & localization.
Constraining the design space of possibility
"I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
Konami veteran Dave Cox leaves company after 17 years
Dave Cox, a Konami veteran of 17 years, has decided to leave the company to "explore new opportunities."
How I teach game design: Games and rules
NYU's Eric Zimmerman: A rules-centric approach is a very dry and restrictive way of looking at game design. Itís a formal approach to game design (more on that below). But itís often incredibly useful."
Nintendo pushing amiibo figurines alongside Smash Bros. launch
Nintendo has revealed more details about its upcoming amiibo figurines, with a big push for the brand planned alongside the launch of the new Super Smash Bros.
Nintendo reveals the New Nintendo 3DS
As part of a Japanese Nintendo Direct today, Nintendo revealed the New Nintendo 3DS -- a new version of its 3DS hardware that comes with a second stick built in, and new shoulder buttons.
Parodying Final Fantasy in a game jam: Rude Bear RPG
"I already knew I was going to do an JRPG going in, because this is the seventh Rude Bear
, and there was no way RBVII
wasnít going to be a Final Fantasy
Australian consumer rights group sues Valve over refund policy
The Australian Competition and Consumer Commission, an independent authority put together by the Australian government to protect consumer rights, is suing Valve over its Steam refund policy.
Rovio CEO Mikael Hed stepping down after 5 years
After more than five years at the helm, Rovio founder Mikael Hed is stepping down from his CEO position, and will instead oversee animation and movie operations at the company.
Blog: 'Making it' in a small, regional game industry
"A couple of mediocre YouTube videos got me a job in the middleware industry. I'm not making games, but I'm helping others make games and making tons of contacts in the industry in the process."
Dynamic 2D character lighting
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age
to "integrate Shay into (the beautiful) world" with character lighting.
Wii U eShop audience is 93 percent male, 18-plus
According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
IGDA issues statement condemning harassment
The International Game Developers Association responds to events where developers and other industry members have been "the subject of harassment and 'doxxing' attacks."
When Company of Heroes vets build the next Age of Empires...
When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires
to Microsoft, the studio didn't need to be asked twice.
Get a job: Cryptic Studios is hiring Software Engineers
The house that built Neverwinter
is looking for programmers to join their Los Gatos, CA-based studio and work on massively multiplayer online games.
Video: Miegakure dev offers perspective on designing 4D movement
A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure
seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
Don't Miss: Let's retire the word 'gamer'
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Tackling GDC and Gamescom on an indie budget
"If you play your cards right, you can showcase your game almost non-stop even without a booth, get a lot of valuable contacts and make new friends."
'Gamers' don't have to be your audience. 'Gamers' are over.
'Game culture' as we know it is kind of embarrassing -- itís not even culture. Itís buying things, spackling over memes and in-jokes repeatedly, and itís getting mad on the internet.