'What are the greatest influences on your work as a creator?'
When we asked
our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Cliff Bleszinski opens up about the future of games
"Not having an agenda has been tremendously freeing, creatively as well as professionally." - Cliff Bleszinski on his "retirement," now officially ended with the announcement of BlueStreak
Video: No more scapegoats -- Improving the public image of games
In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.
Yahoo takes a step toward mobile analytics with Flurry buy
Nothing much will change, says Flurry's president and CEO, as web behemoth scoops up popular mobile analytics and advertising platform.
Developer of cancelled Yogscast game reveals where the money went
Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
When an artist creates games...
"We keep talking about video games as art but there’s still this big gap between the video game world and the contemporary art world; we need to fill it. I want more of Pippin Barr feat. Marina Abramović."
Get a job: Firaxis is hiring a Senior Software Engineer
The makers of Civilization: Beyond Earth
are looking to hire a senior software engineer to help design and implement next-gen systems code from the studio's offices in Baltimore, Maryland.
Classic Postmortem: Defense of the Ancients (a.k.a. DotA)
This 2009 look-back at the popular mod (which gave rise to the now-huge MOBA genre) was written by some of its key developers and explores the origins of the phenomenon.
Analyst tries to keep up with Kardashian game
Analysts are lauding Kim Kardashian: Hollywood
as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
Blog: Why Zenimax v. Oculus matters
Attorney Dan Rogers takes a look at the fight between Oculus VR and Zenimax, which alleges its code is what made the Rift what it is today -- and how NDAs may lie at the core of the case.
Blog: Shifting priorities - The milestone problem
How the unique nature of each game project means that the rigid milestone structure the industry follows is difficult to realize -- and a stab at redefining it to be more useful.
A new $25M investment fund for game developers
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
Knowing your mobile audience: Surprising insights from Publisher IDs
"If we all played by our gut, we would have targeted ads in other similar strategy games, other trading card games... Surprisingly, Star Admiral
attracts its best audience from quiz apps."
Finishing strong: A Darkest Dungeon Kickstarter postmortem
Red Hook shares data on how the Darkest Dungeon
Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
This Week in Video Game Criticism: On the Perils of Selling Your Game
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
After bailing on mobile, Bigpoint gives the market another shot
Free-to-play game company Bigpoint is ready to try the mobile market on for size once again, following a failed initial attempt.
One of China's biggest online game companies goes private in $3B deal
Giant Interactive, a major Shanghai, China-based online game operator, has completed a deal to go private that’s worth $3 billion.
Network traffic culling
"By implementing simple network culling we were able to reduce traffic by 50 percent; from 2000 messages per second to +/- 1000."
Never Alone: Alaska Natives share their stories, culture through commercial games
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone
Power Rangers studio goes after indie dev team over hero game
Saban Brands, the company that holds the Power Rangers IP, is targeting a rights-sharing deal for Behold Studios' Chroma Squad
Don't Miss: With new perspective, Cliff Bleszinski plots next move
"You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
Get a job: Giant Sparrow seeks a Gameplay and Tools Programmer
The folks who built The Unfinished Swan
need a gameplay/tools programmer to build, among other things, 'lots of weird, blue sky prototypes' in Giant Sparrow's Santa Monica, CA studio.
Former Call of Duty, Gears of War devs join Bleszinski's new studio
Boss Key Productions seems to be rapidly staffing up, pulling in experienced shooter developers from around the industry as it ramps up production on Project Bluestreak
6 ways to squeeze more revenue from your game
"Competition is high, margins are low, and discoverability is abysmal in today's game market. If you are a small development studio you need to be able to squeeze every dime from each of your projects."
Monsters from the Id: The Making of Doom
From the very first (Jan. '94) issue of Game Developer magazine, this retrospective on Id Software's Doom
paints a unique portrait of a legendary developer whose games would launch a genre.