Gamasutra's Best Of 2009: Top 5 Game Biz Trends
Continuing Gamasutra's 2009 retrospective, Christian Nutt examines the year's most notable game business trends, from the iPhone game gold rush through music games' decline to the rise of social network gaming.
DS Passes 10 Million In UK
Nintendo's DS has passed 10 million units sold to date in the UK, making it the top console ever in the region -- a title previously held by Sony's PlayStation 2, and achieved in just four years and eight months.
Xbox Live Update To Allow Under-18 Access To Social Features
Microsoft will release an Xbox Live update that will allow all Gold subscribers, including those under the age of 18, to access the social features it launched on the service last month.
Best of GameSetWatch: From Discordia to Ribbon Hero
We highlight the week's alternative news and curiosities from sister blog GameSetWatch -- this time examining the online game inspired by Stephen King's Dark Tower novels, and a Facebook game from Microsoft Office Labs.
Irish Bookmaker Pays Out Early On Modern Warfare 2 As Xmas UK #1
The best-selling game of 2009 is already decided, says Ireland's largest bookmaker, which has decided to start paying out early on bets that Call of Duty 4: Modern Warfare 2 will come out on top.
Nordic Game Program Awards 8 Funding Winners
Eight game projects have been granted support through the Nordic Game Program, which offers funding to local developers chosen from among this round's 84 applicants -- a record year for the program.
In-Depth: Yokohama's MediaMix '09 - Game Remixers Unite
We visit Japan's Music MediaMix Market, a fan remix convention, to discover the most interesting, often unofficial game music-related CDs and merchandising on sale there, revealing the complexities of the scene.
Analysis: What The (Game) Papers Say - December 2009, Pt. 1
Game magazine veteran Kevin 'Magweasel' Gifford continues his 'What The (Game) Papers Say' round-ups, looking at the month in major game magazines, from a revamped GamePro to Play and beyond.
Study: Increasing Amounts Of Flash Devs Make Games Full-Time
Nearly a third of Flash game developers who took part in a recent Mochi Media survey make Flash games full time, and 18 percent of survey respondents reported making more than $1,000 per month on their games.
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Stargate Worlds Dev Announces Non-MMO Shooter
Cheyenne Mountain Entertainment, developer of forthcoming MMO Stargate Worlds, and subsidiary FireSky have announced a new non-MMO third-person shooter project, Stargate Resistance.
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America's Army Costs Revealed To Be $33M Over Ten Years
Total expenses for America's Army, the free first-person shooter developed and operated by the United States Army, have totaled $32.8 million since 2000, according to newly-revealed information.
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The Role of Interpretation in Prince of Persia
Recent Warren Wilson College graduate and modder Finn Haverkamp deconstructs the controversial plot of Ubisoft's 2008 Prince of Persia to see if it functions as intended.
Adaptive Difficulty
Brunel University masters student David McClure here investigates the concept of adaptive difficulty -- games that adjust their challenge as players engage with them.
Game Design Challenge: The New Sound
The music genre is slowly going down in popularity. What might bring it back but innovation? Marry your exciting and innovative gameplay concept to music in our latest design challenge!