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October 28, 2016
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  Get a job: Telltale Games is hiring an Environment Artist
image Telltale Games is seeking an Environmental Artist with a strong eye for composition, scene lighting, texture, and color theory to create art assets in San Rafael, CA.
  OnePlay: We're not responsible for Desura dev debts
image After news of OnePlay’s purchase of Desura and other assets went public, the company claimed via Twitter that it had not assumed responsibility for the debt former owner Bad Juju owes developers.
35 Don't Miss: Alien: Isolation and the evolution of horror simulators
image Amnesia and Soma developer Thomas Grip recounts the history of games that invoke terror in players and how Alien: Isolation successfully captured the spirit of a 'horror simulator' game.
  Amazon opens Texas office to support its Lumberyard game engine
image Amazon is expanding the team working on its free Lumberyard game engine and setting up a new team to work on the system in its Austin, Texas office.
  Follow Gamasutra's VRDC coverage right here!
image The inaugural standalone Virtual Reality Developers Conference is happening next week! Follow Gamasutra's on-site coverage on our special event page.
  A look at the indie game development scene in Saudi Arabia
image "Local devs have found each other and organized gatherings, and have also connected with other dev communities in the MENA (Middle East/North Africa) region."
  Kongregate expanding its PC presence by publishing games to Steam
image Developers now have the ability to track metrics and share player save data across web, mobile, and Steam releases with Kongregate's updated SDK.
  Return to Skyrim with lead programmer Brett Douville today at 3PM EST
image Gamasutra is jumping back into Skyrim this time with former Bethesda Studios lead programmer Brett Douville. Come join our stream today at 3PM EST and ask questions about the game!
  At GDC, see how Agents of Mayhem was crafted using physically-based rendering
image At GDC 2017 James Taylor of Deep Silver Volition will showcase just how you can use physically-based rendering to make a strikingly stylized (and not at all photo-realistic) game like Agents of Mayhem.
  Tomb Raider devs recall the highs and lows of creating a game icon
image In an frank and revealing interview, the team behind the first Tomb Raider games have opened up about the highest highs and lowest lows of their development journey. 
  Blog: Coding great scrolling lists for your game
image "Scrolling such a huge container full of elements has a great impact on the game’s UI performance. The FPS drop rate was unacceptable, so we had to think of a more sophisticated solution."
  The Not-So-Big Easy: A historian discusses Mafia III
image Historian Bob Whitaker uses the work of Professor Leonard Moore to discuss the history behind Mafia III, from the Civil Rights Movement to the Cold War.
  Top 25 games companies made $34.5B in the first half of 2016
image Chinese internet giant Tencent, which will soon complete its $8.6 billion acquisition of Supercell, led the charge with half year revenues of $5.3 billion.
  Blog: Lessons learned from making a game with zero planning
image "The lack of planning made [it] easy to make 'just one more feature', that in the end, either didn't make it to the final build or took way too much effort for what its worth."
  Postmortem: Fatshark's Warhammer: End Times - Vermintide
image "I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
  Boston devs team up to sell game bundles for child cancer charity
image Instead of the typical customer-defined percentage, a flat 60 percent of all proceeds from sales of the bundle will be funneled to the children's cancer charity St. Baldrick's Foundation.
  With Titanfall 2, Respawn makes a show of ditching paid map packs
image Respawn's mech-enhanced shooter Titanfall 2 is out this week, so the studio is hyping its plan to break with common practice and make all multiplayer maps/game modes it adds to the game free.
  Online game shop OnePlay snaps up Desura and other Bad Juju assets
image Devs should note that OnePlay aims to get game distribution platform Desura and the game bundle services Indie Royale/Daily Royale "back up and running" by the first quarter of next year.
  Get a job: Disruptor Beam seeks a Game Server Engineer
image Boston-based Disruptor Beam is looking to bring on an experienced server engineer to contribute to various projects alongside the developers and designers at the studios's HQ in Framingham, MA.
  Nintendo's next big Switch announcement isn't happening until next year
image Nintendo is continuing to give the silent treatment that started with last year's NX announcement and won't release more major Switch details until next January.
12 Don't Miss: Designing difficulty in role-playing games
image Fine-tuning the amount of challenge players face in different difficulty settings is a complicated process within itself. Three devs offer advice on how scale game difficulty between modes.
  Blog: Getting the most out of your assets using MonoGame's pipeline
image For MonoGame devs, "using the Content Pipeline, you can pre-bake or process content at build time, saving you valuable cycles in game."
6 Report: The Nintendo Switch features a multi-touch capable 720p display
image Though it hasn't been confirmed by Nintendo, sources are saying the tablet of the recently revealed Switch console features a touchscreen and will be the company's first multitouch capable device.
  Owlboy dev talks about the journey of its decade-long development
image After first starting work on the game in 2007, members of Owlboy's development team talk about the ups and downs that they experienced leading up to the completion of their game.
  Blog: How a video store manager carved out a career in game dev
image "I didn’t just send a plain old boring resume...I made a whole Nintendo magazine...[with] an article where I interviewed myself. It was only four pages long, but I spent like forever on that thing."

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  How We Try to Be Responsive to Our Game's Community
by Richard Atlas
In this blog post, I talk about how we try to be responsive to our community whether it's on Twitter...
  The Importance of Developing a Professional Testing Department – Thinking of Quality Assurance as an Investment Instead of a Sunk Cost
by Drew Montgomery
QA in the games industry has always been a second thought, but the quality of our games is too...
  Getting the most out of your assets – The MonoGame Content Pipeline
by Simon Jackson
With MonoGame, we have the power of the content pipeline, but how do you effectively use it to save...
  (De)motivating players with “social pressure conditioning”
by Miroslav Martinovic
On how your game (and community) comments on mechanic can sometimes be more important than what the...
  Dynamic Scrolled List
by Emilia Szymanska
In the previous post about the basic scrolled list I listed out some performance issues that it...

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arrowPress Releases
How to Choose Your Game's Publisher
image Want to take your student project to the next level? Laura Bularca explains why, when, and how you should seek out help from a publisher.
Results from Game Design Challenge: Sell, Sell, Sell!
image Game Career Guide's readers take on the wild world of capitalism in our latest Game Design Challenge, producing these imagination-rich winning entries.
Exhibiting Your Unfinished Game: Do's and Don'ts
image Need to show off an unfinished game? Cloud Chasers designer Tabea Iseli explains how you can polish your flawed gems and make the most of showcase events.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.

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