Tekken and Yakuza voice actor Unsho¬yIshizuka has passed away
Ishizuka voiced a variety of characters in a number of notable video games, including Heihachi Mishima in Tekken Tag Tournament 2
and Tekken 7
Blog: Tips for building VR and AR device-independent Unity projects
How does a Unity developer "create once, build many" while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services?
What live game developers can learn from studying urban planning
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Video: How to design games with user experience in mind
In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.
Watch Phantom Doctrine's lead designer talk about abandoning RNG
The lead designer of Phantom Doctrine
joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.
PUBG Mobile surpasses 100 million downloads since launch
¬†has been downloaded¬†over¬†100 million times on both iOS and Android devices since first¬†launching¬†about five months ago.
Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise
We could have titled this feature (in which Burnout Paradise
co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise
Lost & Found, but we didn't.
Get a job: Warframe dev Digital Extremes is looking for a PR Manager
Digital Extremes is looking for a PR Manager to plan, produce and execute strategic PR initiatives with the purpose of broadening the awareness of Warframe
, its community, and more.
Attend XRDC to see how Sir David Attenborough was recreated in VR
VR experience Hold the World
¬†features an interactive¬†one-on-one audience with Sir David Attenborough, and if you come to XRDC¬†in October you can get a behind-the-scenes look at how it was made.
Steam's content-driven freeze on game approvals expected to last for months
Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months.
Chat with the lead designers of Phantom Doctrine at 3PM EDT
We're talking to the lead developers of Phantom Doctrine
starting at 3PM EDT.
HTC adds Oculus Rift support to Viveport virtual reality storefront
As of today, devs can opt-in their titles to display as Oculus Rift compatible in preparation for the full consumer launch on September 4, and the process seems to be relatively straightforward.
IGF 2019 opens call for judges!
Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance!
Blog: How to make a Discord RPG - Part 3
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Little Nightmares has sold over 1 million copies worldwide
That figure includes physical and digital sales across PS4, PC, Xbox One, and Nintendo Switch, and comes around 18 months after the game launched.
Blog: Let's talk about systemic narratives in games
Ubisoft's Victor Sanchez digs into systematic narratives and how they might improve upon current narrative approaches.
Worldwide PlayStation VR sales have topped 3 million
Sony has sold-through over 3 million PlayStation VR headsets worldwide since launching the device back in October 2016.¬†
How EVO helps devs tune and test their fighting games
‚ÄúEvo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn."
Watch The Messenger's director share tips on designing fluid gameplay
We discussed the design and the development of the soon-to-be-released retro platformer The Messenger
with developer Thierry Boulanger.
Video: Teaching rapid prototyping through creating a game a week
In this GDC 2018¬†talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education.
Treasure Hunters Fanclub is funding five new indie games
Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00.
Get a job: Capcom Vancouver is looking for a VFX Artist
Capcom Vancouver is looking for an experienced VFX artist to collaborate in the creation of visual effects like modeling, texturing, and simulation.
Publisher Tilting Point sets up Barcelona studio to support live mobile games
Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe.¬†
Tencent reports decrease in PC and mobile revenue despite rising DAUs
Tencent has released its financial report for the second quarter ended June 30, which shows an overall increase in revenue across the¬†board despite a drop in PC and mobile game revenue.
Don't Miss: How Gone Home's design constraints lead to a powerful story
The Fullbright Company's Gone Home
is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design.