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February 28, 2017
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  Will the Switch be a success? Industry veterans and Switch devs weigh in
image A recent Polygon roundtable has asked a huge number of industry heavyweights to weigh in on all aspects of Nintendo's upcoming console-handheld hybrid, the Switch
  Blog: How to make effective official game websites
image What should you do for your official game websites? What tools should you use, how should you design them, and where should you start?
  Studio Wildcard will pay modders $4K a month to create Ark mods
image Ark: Survival Evolved developer Studio Wildcard has launched a new program to let modders earn cash while they work. 
  Microsoft unveils Netflix-style Xbox Game Pass service
image Microsoft has unveiled a new Xbox Game Pass initiative that will give subscribers unlimited access to over 100 Xbox One titles.
  Pokemon Go has racked up 650 million downloads
image Pokemon Go developer Niantic says the augmented reality hit has been downloaded over 650 million times. 
  Blog: A postmortem of our FPS, Graveyard Shift
image Aslan Game Studio owner Ahmet Kamil Keles breaks down the development process behind undead FPS, Graveyard Shift.
  7 Lessons I learned making virtual reality games
image Hi! My name is Coray Seifert, I'm the director of production at Experiment 7. I've made a number of horrific mistakes in VR design that haunt me to this day. I'd like to share some of them with you!
  Peter Moore leaving EA to join Liverpool Football Club as CEO
image Longtime industry veteran and current Chief Competition Officer Peter Moore is ending his near decade at EA to become the next CEO of the Liverpool Football Club.
  Practical procedural generation (for everyone!)
image Game dev and AI researcher Kate Compton breaks down the "IKEA catalog of design strategies" that typically dictate proc gen habits, and explores how to direct randomness to create strong game design.
  A dev's guide to ensuring studio conflict is healthy and productive
image At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating "good" conflict during game dev and avoiding toxic conflict, based on years of experience running Finji.
  The unique power of emergent storytelling
image "Emergent storytelling is one of the few ways in which video games can still truly surprise us," said Monomi Park co-founder Nick Popovich during a talk at the 2017 Game Developer's Conference.
1 Blog: How to get better at fixing bugs
image In this article, I share my thoughts on how to think about bugs, how to get rid of them, and how to get better at it.
  Lessons learned from over 15 years of of teaching a VR/AR design course
image At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
  Valve and SMI team up to bring eye-tracking tech to the Vive and OpenVR
image Valve has teamed up with SensoMotoric Instruments to take a look at how eye tracking technology can work with virtual reality headsets and OpenVR, Valve's open-source VR platform.
  Get a job: Hi-Rez Studios is hiring a Gameplay Programmer
image Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals in Alpharetta, Georgia.
  LG has its own SteamVR-powered VR headset in the works
image Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
  Game writers must be multi-disciplinary masters, says veteran panel
image As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
  Devs will be able to pick up a Vive Tracker as early as next month
image HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.�
  SpatialOS set to launch Unreal integration and an open beta later this week
image Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
  Lifetime Minecraft sales hit 122 million
image Mojang's popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
2 Blog: 7 characteristics of a successful game studio
image Great games come from great studios and all great studios tend to have few common characteristics.
  Latest Gear VR headsets to be bundled with virtual reality controller
image Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
  Video Game Deep Cuts: The Magic TEd Drifter
image This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
2 Blog: Creating fluid gunplay for Anew: The Distant Light
image Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.
3 Twitch to start selling games through streams this spring
image Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring. 

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  From Paid to Free-to-Play: Assassin’s Creed Pirates
by Vlad Stanescu
This article presents the journey of Ubisoft's "Assassin's Creed Pirates" from a premium app to free...
  Marketing Viability: When Should I Consider Paid User Acquisition?
by Linh Le
Have you been working tirelessly on your game towards a global launch, but haven’t thought about how...
  Graveyard Shift - Post-Mortem
by Ahmet Kamil Keles
How is Graveyard Shift developed? Did people like it?
  How to Make Effective Official Game Websites Really Fast
by Justin Carroll
What should you do for your official game websites? What tools should you use, how should you design...
  Just Do It! Importance and instruments of market research
by Ilya Eremeev
How to understand your target audience and minimize risks? Practices and instruments, which can help...

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arrowPress Releases
Results from Game Design Challenge: All Aboard!
image Can something as mundane as public transportation work as a primary gameplay mechanic? Our readers test their skills in our latest Game Design Challenge.
How to Optimize Your Game's Tutorial Using Analytics
image Want to make your game more appealing to newcomers? Devtodev analyst Vasiliy Sabirov explains how you can gauge whether your in-game tutorial is a success or a failure.
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at

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