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March 6, 2015
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March 6, 2015
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2 Want people to care about your studio? Get your story straight
image "My belief was that if we had a strong and original game, that would be the thing to talk about. Journalists want to tell stories, interesting stories and preferably new stories that havent been told before."
  Weaving Super Mario Galaxy's tunes together
image "Creating medleys is hard, probably one of the hardest tasks of an arranger. You have to please the fans and, at the same time, try something new and innovative."
  Women share their #1ReasonToBe in games, in a powerful GDC panel
image Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GDC in San Fransisco last night.
4 Warren Robinett reflects on his 'signature' game: Adventure Exclusive
image Game industry veteran Warren Robinett reflects on some of the curious challenges he faced in developing Adventure, his seminal Atari 2600 action adventure game, today at GDC 2015.
  'We should have been more audacious' - A Civilization: Beyond Earth retrospective
image Firaxis was too concerned about alienating players of previous Civilization games when creating the most recent title in the series, Beyond Earth, the game's lead designers said at GDC 2015 today.
3 Saving video game history begins right now
image At Game Developers Conference 2015, Jason Scott, archivist at the Internet Archive, urged developers to start preserving their history immediately.
  How games can shape American culture - and vice versa Exclusive
image Mushroom 11 developer Julia Keren-Detar gave a brief a history of early American board games today at GDC, and showed how the games we make influence (and are influenced by) culture.
  One Life Left vs. Gamasutra Podcast #1: Pipelines 'n' Tubes Exclusive
image Guests from Naughty Dog, Campo Santo, Vlambeer, Undead Labs, and much more join One Life Left and Gamasutra for fun stuff, smart stuff, and random stuff from GDC 2015.
3 CryEngine sticking to $9.90 subscription, working hard to improve
image Gamasutra speaks to Crytek's director of production, David Bowman, about the company's efforts in the last year to broaden its user-base, improve tools and capabilities, and speak to its community.
  The future of Morpheus, according to Sony's Shuhei Yoshida Exclusive
image Gamasutra sits down with Shuhei Yoshida, Sony's President of Worldwide Studios, to talk about the state of Project Morpheus and what developers should know about making PlayStation VR games.
2 Git for Unity developers
image "I tried to keep the tutorial as pragmatic as possible, covering the most common usage of Git. See the links throughout the article for some deep dives into different aspects of Git."
  Being smart, being stupid with Hitman Go's design
image At Game Developers Conference 2015, Daniel Lutz, game director at Square Enix Montreal, explained how designing with constraints in mind helped lead to the success of the stealthy mobile game Hitman Go.
15 Don't Miss: A Game Design Deep Dive into Amnesia's 'Sanity Meter'
image Amnesia: The Dark Descent's "sanity meter" feature was born out of darkness. Creative director Thomas Grip explains the evolution of the meter's design.
2 Steam Machines and a Steam Controller have hit the Steam store
image As GDC rolls on, Valve has listed a seemingly final version of the Steam Controller and an array of third-party Steam Machines on its Steam storefront.
  5 reasons NOT to outsource art
image "There are a lot of advantages to art outsourcing, and for many projects it's a really great option, but outsourcing isn't always the best option for every project (or every part of every project)."
  Don't save your bullets: Darkest Dungeon's Red Hook on Early Access
image We talk to Red Hook Studios, makers of Darkest Dungeon, about how to manage to successful Early Access game, and not saving your big guns for later.
1 Dynamic 2D character lighting in Unity
image "All in all were currently having 3D spot and point lights for ambient lighting, 2D volumetric lights for backlight refractions and 3D point lights for dynamic backlight effects in our scene."
  Programming blog: Vector hosted lists
image "Hosting a list in a vector ain't rocket science, but I think it's a good technique to have in mind when designing data structures generally, and it's definitely a worthwhile topic."
1 The value of 'rubber banding' as a casual engagement driver
image "Theoretically, you can say the concept and effect of rubber banding is a high engagement driver in casual games and is less effective in hardcore games."
1 Shadow of Mordor takes top prize at Game Developers Choice Awards
image Monolith Productions' open-world action game netted the Game of the Year award this evening at the 15th annual GDC Awards, which also honored titles like Monument Valley and people like Brenda Romero.
  Outer Wilds wins top honors at the 17th annual IGF Awards
image The celestial exploration game netted Team Outer Wilds the Seumas McNally Grand Prize for Best Independent Game (and it's accompanying $30,000 cash award) at tonight's 17th annual IGF Awards.
3 How Creative Assembly Brought Fear To Alien: Isolation Exclusive
image Alien: Isolation creative director Alistair Hope speaks at GDC 2015 about how Creative Assembly focused on building a horror game, not an action game, through deliberate design choices.
1 Weta Digital, Epic Games, and the future of film, games, and VR
image Weta Digital head of R&D Alisdair Coull and Epic Games CTO Kim Libreri talk about the creation of the Smaug VR demo, the convergence of film and games art, and the opportunity for devs in VR.
2 Balance balls make better games? Tips from Swery65
image The always-spirited Swery65 offered a bevy of surprising and insightful development tips on everything from making better motion controls and creating more empathy to getting along with your team.
  Teaching AI to eat with two hands from the fridge
image "Granted, there are plenty of software systems more complex than this. So, wouldn't you concede, Dear Mr. Naysayer, that this task of eating out of the fridge was hard after all?"

[Read More]

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1 2D art team: How to manage level background assets
by Junxue Li
This article is for background art production of 2D games. It deals with 2D & 3D assets management....
  The Musical Box #26: Bowser attacks
by Marcelo Martins
The Musical Box features 30 articles focusing on game music production and implementation. Edition ...
2 Get your story straight
by Krister Karlsson
By using the power of stories you can with less effort reach your audience that you're looking for....
  LocJam Post-Mortem: On Grandpa's Localization and its Challenges
by Anthony D. Teixeira
The LocJam 2 took place last week and offered a great challenge for professional and aspiring game...
  User Acquisition and Attribution: The Basics (Part 1)
by Dmitri Williams
This article marks the beginning of a three-part series on user attribution

[Read More]

arrowPress Releases
March 6, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Aegis Defenders Crowdfunding Postmortem, Part 2: The Video
image Scott Stephan details the making of a video that played a critical role in his indie team's Kickstarter success.
Game Design Challenge: For Your Health
image Disease prevention is critical, and video games offer a chance for designers to educate players about their health. Can you design a game that teaches players about a specific disease?
Commissioning an Artist
image Brian Woody outlines the process involved in commissioning an artist contractor for indie and student projects.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]