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August 3, 2015
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August 3, 2015
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  What does player retention look like for a week-long game?
image Ron Carmel on Subterfuge's retention: "We know this is not a mass market game. Those who love it will happily stick around and those who don’t are better off not playing."
  Cambridge researchers use brain training game to treat schizophrenia
image A research team out of Cambridge is using a brain training game to combat day-to-day schizophrenia symptoms.
  GDC Europe is this week! Follow Gamasutra's coverage right here
image Follow Gamasutra's coverage of news, interviews, and presentations from this week's GDC Europe 2015, straight from Cologne, Germany.
  This Week in Video Game Criticism: From cat collection to Metal Gear codec calls
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the zen patience of Metal Gear Solid's codec calls to the feline indifference of mobile hit Neko Atsume.
  Cat and mouse: How Bohemia bags cheaters in DayZ
image After studying them intently for some time, DayZ associate producer Eugen Harton shares lessons learned on how to detect and combat cheaters in your own game.
  Yearly revisions the secret to Nintendo's handheld biz
image Analyst Matt Matthews charts how the company's flagship console products keep on keeping on, thanks to a yearly upgrade cycle.
  Advice on making believable VR games from Sony's Heist designer
image At GDC Europe today, SCEE's John Foster shared advice for fellow devs on making believable, enjoyable VR games based on his experiences crafting Project Morpheus demos like The London Heist.
1 How CD Projekt Red made crafting work with Witcher 3's dynamic economy
image At GDC Europe, CDPR's Matthew Steinke offers a behind-the-scenes look at how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
  Demaking Outer Wilds
image "We needed a way for players to test the game's entire narrative structure in a fraction of the time it would take during a normal playthrough." Hence, a demake of the IGF winning game.
2 Nikkei reports on Konami's controlling corporate culture
image Japanese site Nikkei has reported on the details of the internal culture at Konami, illustrating an environment of control and surveillance.
1 Gameplay vs. story: How to strike the balance you want
image Experienced narrative designer Evan Skolnick (Star Wars: Battlefront, Dying Light) explores how different games balance gameplay and story, and offers a design framework for making your own choice.
13 How I recreated the hallway from P.T. in Unity
image How one developer recreated the infamous (and now deleted) demo for Hideo Kojima's Silent Hills in Unity: A complete look at the entire workflow.
  Get a job: Square Enix is seeking programmers for its Tokyo studio
image Want a chance to work in Tokyo? Square Enix is seeking "seasoned engineers" to work on its next-generation tech: the Luminous Engine.
  Valve VR partner HTC invests $10 million in startup WEVR
image The Taiwanese electronics company's commitment to its VR headset, the Vive -- developed in collaboration with Valve -- leads to an investment in a VR content company.
  GameDevTweets: A week's worth of what your peers are saying
image Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
4 What brings a virtual city to life?
image "The truly magical thing about virtual cities is that they often imprint themselves on our lives in much the same way that physical geographies do." Columnist Katherine Cross examines where virtual worlds succeed--and fail.
  Red Ash Kickstarter loses thousands in a day as publisher steps up
image Mega Man creator Keiji Inafune set the world on fire with Mighty No. 9, but his latest crowdfunding venture is problem-plagued.
4 Ex-Blizzard creative chief Pardo: The quote-unquote 'MMO' is over
image There are plenty of persistent online games, but the MMO as we know it just isn't possible (or desirable, if avoidance of the term is any indication).
  Pursuing positivity: A personal game-making journey
image "Making a dream come true is constant and hard work… and absolutely thrilling. We hope you’re able to make use of this article to benefit your own journey."
  Sega bleeds money, mostly from its gambling machines biz
image Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
  Epic Games boss: Augmented reality is all you need
image Virtual reality has a lot of potential, but "you don’t need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
  Retro RPG aspirations: The story behind procedural game Malevolence
image "Malevolence explains its world in an intro­ductory scenario, but it doesn’t have a prewritten story beyond that. The game is set in a dream world."
  2016 Independent Games Festival opens call for submissions
image Submissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March.
  Two surprising years as a bootstrapping indie publisher
image "Two years ago we launched an independent games label... it seems like a good time to take a look back at that journey. Perhaps this will be useful for others looking to go down this path."
9 Using a 'razor' to make a lean, focused game
image "The name comes because it helps you identify and cut unnecessary features. It is however a slight misnomer because it also helps you design them, and generally keep the creative team on track."

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13 I recreated the PT hallway in Unity
by Farhan Qureshi
I recreated the PT hallway in the Unity game engine. Here's some of the steps I took to make it!
4 Stop Gaming and you will be a Better Designer
by Filip Wiltgren
Giving your brain a short rest isn't always enough. Try shutting it out from all game-related tasks...
  Demaking Outer Wilds
by Avimaan Syam
The narrative process of IGF winner Outer Wilds: How to make a narrative adventure game that takes...
2 Lessons Learned While Fixing Memory Leaks in our First Unity Title
by Rich Geldreich
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first...
1 Game Design vs. Story: Playing Referee
by Evan Skolnick
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously...

[Read More]

arrowPress Releases
August 3, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Design 101: The Structure of Fun
image The third entry in Dan Felder's Design 101 series takes a look at the critical event structure that drives gaming narratives and dictates gameplay pacing.
Results from Game Design Challenge: Constructive Destruction
image Our readers tackled the difficult task of designing a game based around the destruction of its included environments. Here are our top entries.
How Elementary Minute's Student Developer Won an Apple Design Award
image In this in-depth interview, WatchGames discovers how Austrian student Klemens Strasser made his Apple Watch game Elementary Minute and won an Apple Design Award.