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September 15, 2014
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September 15, 2014
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1 Blog: Create super-fans, don't hunt whales
image "By taking the focus on empowering your super-fans and rewarding them with content and communication, you have the ability to generate awareness with potential fans that can exceed traditional marketing efforts."
  When Shining Force meets Cannon Fodder: The design of Squids
image Emeric Thoa, creative director at The Game Bakers, explains the design decisions behind turned-based tactical RPG, Squids.
  Long-awaited MMO ArcheAge is DDoSed before it even launches
image ArcheAge, the MMO from Lineage creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow -- but it's already being hit with DDoS attacks.
2 'What value do you see in game jams? What have you learned?'
image They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
6 Hearthstone botter: Blizzard 'not really paying much attention'
image He left his bot running for three days straight, but didn't get flagged as a non-human player, this Hearthstone botter says.
  Google taking steps to boost Android game developers in Japan, Korea
image The biggest mobile market in the world is Japan -- and Korea is also lucrative. Now, the Android provider is aiming to help developers in those countries find sucess.
10 Obituary: Lode Runner creator Douglas E. Smith
image Smith coded the 1980s classic while studying architecture, and it became a hit across console and PC platforms during the decade.
8 Sony UK boss: The Vita is 'trucking along'
image "There's a perception that it's fading away. I can absolutely assure you that that's not happening. It's proving remarkably resilient."
  Get a job: Idol Minds is hiring a Lead Programmer
image The house that built Pain and Coolboarders 3 is looking for a senior programmer to lead the engineering efforts on a mobile/console project in development at the Louisville, CO studio.
  Lessons learned from the development of Divinity: Original Sin
image Larian Studios founder Swen Vincke reflects on lessons he learned from the studio's recent success launching its Kickstarted PC RPG Divinity: Original Sin.
2 Redshirt, Hack 'N' Slash among this year's IndieCade finalists
image This year the IndieCade officials have nominated 36 indie titles for awards, including games from Double Fine, DigiPen, Deirdra "Squinky" Kiai and more.
7 What to steal from Destinyís UI
image "This isnít a review, Iím not a critic, just noticed a bunch of clever stuff that wouldnít be hard to duplicate on an indie budget. Polish costs time, but my goodness does a game benefit from it."
20 Don't Miss: What devs can learn from that Night Trap Kickstarter Exclusive
image Gamasutra speaks to the organizer of the troubled Night Trap ReVamped Kickstarter and comes away with some useful lessons for developers looking to launch their first crowdfunding campaign.
1 Quick tips: Finding the core gameplay
image "One of the biggest challenges in designing a new system is to establish a solid core to build the game upon. I usually start by searching for a solid core system that could sustain the entire game going forward."
5 Video: Navigating the moral maze of the new games business
image Games are continually criticized for their portrayal of violence and women, as well as their supposedly addictive nature. But with the advent of free-to-play, for the first time ever the industry is discussing the ethics of a business model.
  Blog: Story in games - Speaking through song
image "Worldbuilding is something I try to push a lot when it comes to audio, and there are a few different elements that I consider when doing so."
  Blog: We didn't make it to PAX, but we did showcase our game to fans - here's how
image PAX didn't happen for the devs of Prismata, but they made it to a Canadian expo that same weekend. Here's a look at what they gained, what they lost, and what it cost them.
  The PS4 outsold the Xbox One in the U.S. in August
image The PlayStation 4 outsold the Xbox One in August in the U.S., according to Sony, making this the eighth month it has done so since the consoles launched late last year.
  TIGA calls for $5 million game development fund in the UK
image UK trade body TIGA has proposed that the British government set up a new Creative Content Fund for video games, investing £3 million ($4.9 million) in game developers each year.
  Steamworld Dig, Stick It to the Man studios form publishing partnership
image Steamworld Dig studio Image & Form and Stick It to The Man team Zoink today announced a joint partnership, through which Image & Form will essentially act as a publisher and PR firm for Zoink.
  How a game tester adds value
image "It seems like a waste not to use the fact that a tester spends so many hours playing a game, and not gather feedback from the tester with regards to these types of game design questions."
1 Oculus consumer beta on the way next summer, new reports suggest
image New media reports suggest that the consumer version of the Oculus Rift VR hardware may be further along than previously thought, with a public beta version launching as early as next summer.
2 Blog: From student to serious game developer
image "Since the DOE was looking for a recruitment game that could reach as many people as possible, I wanted us to explore an alternative to what serious games had done in the past. We decided to focus on inspiration over instruction."
  Oculus CEO donates $31M to University of Maryland for computer science building
image Brendan Iribe, the CEO and co-founder of Oculus VR, is donating $31 million to the University of Maryland to build a computer science building, with a focus on virtual reality tech.
15 Stalled engine: The TurboGrafx-16 turns 25 Exclusive
image 25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.

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4 TurboGrafx: The Personal Story
by Christian Nutt
I wrote that giant history, but here's my personal take.
3 20 Fun Grid Facts (Hex Grids)
by Herman Tulleken
In this post we share some of the interesting (and obscure) facts we uncover in our quest to know...
  2D games: Shoot photos to make better & cheaper art (Part 2)
by Junxue Li
This series of posts are about shooting good pictures for 2D game art production. This post is Part...
15 How I Killed the Joy of Video Games
by Thomas Henshell
Making games could kill your enjoyment of *playing* games. Beware!
  Battlefield 4 monetization analysis
by Ethan Levy
Following an experience spending $100 on IAP content in Battlefield 4, I highlight shortcomings in...

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arrowPress Releases
September 15, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
RACI Analysis of Unicorn PiŮata
image Benjamin Weber presents the results of his student-led team's RACI responsibility assignment matrix, revealing how projects can be hampered by poorly defined responsibilities.
Why Interns Can Be Of Great Value
image Koen Deetman explains why interns are important to the games industry and details what you can expect if you accept an internship.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.