The craft of writing for branching dialogue systems
"We’re going to talk specifics -- ideas to apply on a line-by-line level. Think of this as a toolbox, with specialized tools to be used in the correct circumstances."
Analysis: Kickstarter and video games, the first half of 2014
A decline, but not a collapse: A look at the number of projects funded in the first half of this year, the money they made, and what it means for the Kickstarter landscape.
Microsoft comments on poor Xbox One sales in Japan
The Xbox One hasn't been selling all that well in Japan, and Microsoft isn't exactly happy about it -- although the game says it is looking at the long-term.
Ubisoft takes aim at emerging markets with new office in Russia
Ubisoft has opened a new office in Moscow, Russia, as the company looks to provide better community management and support to its Russian customers.
The challenges of making a satirical mobile game about cloning
"Many people were discouraged by the game's tagline, 'a satire on the mobile game market.' ... for the purpose of marketing this game, this was a poor, poor idea."
Snowkit: A collection of libraries and tools for the Haxe toolkit
A group of developers have put together snowkit, a collection of libraries and tools for the Haxe programming language.
Rovio admits it's not seeing fast enough growth, plans to lay off 16% of staff
studio Rovio today stated that it is looking to simplify its organization, and may cut up to 130 people from its workforce as part of that process.
The science of eSports performance
PhD researcher Amine Issa studied pro League of Legends
players to find out what makes them tick -- and shares the fruits of his labor with Gamasutra's readers in this post.
Star Citizen hits $55 million, and 280 devs, as funding rolls on
"I sometimes get asked why continue to raise money. Haven’t you already raised enough to make the game? The answer is that Star Citizen
isn’t a normal game."
Posing as YouTubers, scammers got Steam keys from me and sold them
"So, as it turned out, roughly 70% of the keys we had given out were taken under false pretenses, or to use a more direct term, stolen. It left us asking ourselves: Were we really so blind and naive?"
Humble Bundle debuts curated storefronts with Yogscast partnership
Getting your game covered by a Yogscast YouTuber now nets you placement in a new curated storefront as the Humble Store expands its purview to encompass partner stores.
Get a job: Telltale is hiring a Tools Engineer
The folks who made The Wolf Among Us
seek an experienced Qt engineer to work on Telltale's suite of graphical user interface tools at its studio in San Rafael, California.
Don't Miss: Game artist tips from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Report: Tencent trumps EA, Sony and Apple in terms of game revenue
A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tencent's case, eclipsing) traditional AAA game companies.
Video Postmortem: Making a truly sci-fi game in MirrorMoon EP
What does it really mean to make a "sci-fi" game? Santa Ragione's Pietro Righi Riva explores the question while giving a postmortem talk about his game MirrorMoon EP
during GDC Europe 2014.
Blog: Solving a problem I never had - the new Steam curation
A critical look at Steam's new curation system, with some suggestions on how it could be improved: "curation, in its current state, benefits developers far more than actual Steam users."
When a game misses its release window by four years
Back in the summer of 2010, I covered an intriguing music-based shooter called Substream
on IndieGames.com. Four years later, Bradley's email address popped up in my inbox again, complete with a new trailer for the game.
GDC 2015 is now open for registration!
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015
is now open for registration!
Hugo, the 90s interactive TV show, is making a comeback on mobile
If you were a kid in the 90s, you may remember Hugo the Troll
, one of the very first interactive TV shows. The company behind the franchise has been making a move on mobile recently, and has now secured $4 million in a round of funding.
Synchronizing gameplay and animation with music
"Humans learn that when we see and hear things happening concurrently we can try to draw an association. So when it comes to syncing up music and game events, timing is extremely important."
Making fast-paced multiplayer networked games is hard
A practical guide to making internet play work -- the challenges and the solutions -- from an indie who wants to see more online indie games.
Blog: 5 things I learned from XCOM
A list of lessons learned over months play, including "pump so much theme into your game that it cracks and bleeds theme blood all over the player."
A guide to breaking away and striking out on your own
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Don't Miss: Gamasutra's new podcast, Talking Devs - Desert Golfing
This is the first in a new podcast series from Gamasutra, called Talking Devs. The pilot episodes sees Bennett Foddy and Douglas Wilson discussing Desert Golfing
Four hackers indicted for breaking into Valve and Microsoft servers
Besides allegedly stealing Gears of War 3
game code, they also hacked into U.S. Army networks and stole training software for Apache helicopter pilots -- data worth, in total, over $100 million.