Pay-To-Flay: Examining microtransactions in Mortal Kombat X
F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X
selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
A quick guide to public funding for Finnish devs
"I’m writing about learnings in applying for public funding, what kind of money sources we have tapped into at Epic Owl and what surprises we have encountered."
Kabam pivots toward China with hopes of a $1 billion game
The San Francisco mobile studio which took a major investment from Alibaba is shedding a small portion of its staff and developing far fewer games -- with bigger ambitions.
Top 25 game companies generate 65% of revenue, as industry grows 10%
A new report from research firm Newzoo shows China's Tencent coming out on top for 2014 -- it's the largest game company. EA leapfrogged its rival Activision, too, this year.
Get a job: NetherRealm seeks an experienced Cinematic Artist
The makers of Mortal Kombat X
are looking for an experienced artist to join the team at NetherRealm's Chicago, IL studio to focus on creating in-game cinematics.
Video: Deconstructing Valve's advanced VR rendering techniques
Valve has been experimenting with VR headsets since 2013, and at GDC 2015 engineer Alex Vlachos shared what he and his fellow Valve colleagues have learned about advanced VR game rendering.
Don't Miss: 7 ways game designers break their own hearts
"It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
Novels to video games: Taking the leap
"I love video games. I began building a story with, in retrospect, a comical level of naiveté. One of the first unexpected emotions to hit was guilt."
Camouflaj shows its work with free République Unity assets
Camouflaj is offering Unity developers a peek behind its curtains this week by making a slice of its République Remastered
Unity 5 stealth game available for free download via the Unity Asset Store.
Tears for spheres: Developing Grudgeball in the year everything changed
"This is the story of Grudgeball
's development -- but more than that, it’s the story of how it got trapped under the weight of the business risks our studio took during that time."
This Week in Video Game Criticism: From the pastoral of Harvest Moon to the politics of Pokemon Snap
This week, our partnership with game criticism site Critical Distance
brings us picks from Zolani Stewart on topics ranging from the pastoral settings of Harvest Moon
to the politics of Pokemon Snap
The Four Horsemen of VR
Simon Carless on the advancement of VR tech, from Google Cardboard to SteamVR, "now that I've tried four or five VR systems with games, movies, and apps."
Resolving missing script references in Unity
"I encountered in to the issue of all the scenes and prefabs that were using MonoBehaviours from those scripts had lost their reference. I managed to make a solution."
Greenlit in 7 days: One game's journey
"We thought we'd hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats."
A Jedi saga: Developing Star Wars Galaxies
Raph Koster pens an extensive and revealing look back at the design of the controversial but beloved MMO he worked on at Sony Online Entertainment: Star Wars Galaxies
Towerfall Ascension, and what character choices mean to players
A look at Towerfall Ascension
's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson.
'Where do you make your games?'
We have a diverse crowd making games these days -- so why not take a look at their workspaces?
Steam now restricts accounts to protect against spam and phishing
Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
Unity, Unreal and Cocos2d get a bit cozier with Visual Studio
Microsoft has cut deals with Epic, Unity and Chukong Technologies to integrate its Visual Studio development toolset more tightly with their respective engines -- Unreal, Unity and Cocos2d.
Get a job: Be an AI Programmer for Tripwire
If you're comfortable with C++ and Unreal Engine, the house that built Killing Floor 2
seeks an AI programmer like you to work on character and monster AI in Tripwire's Roswell, GA offices.
Video: How BioWare built enough content to fill The Old Republic
At GDC Online 2011, BioWare's Georg Zoeller uses Star Wars: The Old Republic
to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.
Escher-esque Relativity is the latest game backed by Indie Fund
The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity
will be the latest title to receive financial support from the company.
Don't Miss: What I learned coding X-Wing Vs. TIE Fighter
In this classic 1999 feature, Totally Games programmer Peter Lincroft offers a behind-the-scenes look at the design of X-Wing Vs. TIE Fighter
-- with a specific focus on its multiplayer systems.
A Tale of Tales on the politics and interior design of Sunset
Longtime indie developer Auriea Harvey speaks to our sister site IndieGames.com about the design, goals and politics of Tale of Tales' upcoming first-person game Sunset
The MOBA landscape in 2016: A peek at what's ahead
EEDAR compiles data, makes predictions: "Success will hinge on captivating MOBA players with something new rather than attempting to compete directly with League of Legends
or Dota 2