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July 23, 2018
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  Blog: Tricks of the level design trade
image Let's look into some of the various level design techniques that can be used during the level creation process to communicate your design intent and direct the player through a level.
  Layoffs at OnRush developer after racer fails to gain traction
image Anonymous sources say the studio has been "decapitated" following the latest redundancies, and claim that a number of senior and lead staff members have been asked to re-interview for positions. 
  Book Excerpt: One game dev's quest for fight-free fashion agency
image In this chapter of 'Game Devs & Others: Tales from the Margins,' dev Vanessa Paugh writes about how she joined the industry because she couldn't find her 'perfect game' -- so she set out to make it.
  Video Game Deep Cuts: Go, Go, No Man's Pokemon
image This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
  Gamasutra plays Sleep Tight with lead dev Maxx Burman
image We talked to one of the co-creators of Sleep Tight, an upcoming twin-stick shooter that builds complexity out of some surprising variables.
  Video: How to solve collision problems in game programming
image In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming.
  PUBG Corp apologizes, removes offensive Japanese mask from game
image PlayerUnknown's Battlegrounds developer PUBG Corp. has apologized for an in-game helmet design Korean and Chinese players deemed the design to be offensive.
1 Don't Miss: Crafting the sound of No Man's Sky
image No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack.
  Get a job: RocketWerkz is hiring a Designer
image RocketWerkz is looking for someone to design gameplay systems, mechanics, and levels for its game Living Dark, in collaboration with the wider team.
  Bandai Namco Amusement Lab Inc. established for VR arcade development
image Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc.
  The challenge of designing Overwatch maps when players can get 'literally everywhere'
image In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels.
  Chat with the lead developer of Sleep Tight at 3PM EDT
image We're talking to the lead developer of Sleep Tight starting at 3PM EDT.
  Learn how Osmo found success with mixed-reality educational games at XRDC
image At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as what decisions helped the mixed-reality edugame platform succeed.
  Defiance 2050 developer Trion Worlds lays off 15 staff
image Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.
2 Valve bans over 90,000 Steam accounts in one week
image Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week.
  Keywords acquires Canadian developer Snowed In Studios
image International game service provider Keywords has acquired Ottawa-based developer Snowed In Studios for an undisclosed fee. 
7 Understanding the human cost of creating No Man's Sky
image "I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies in the launch game."
  Blog: Kickstarter and tabletop games in 2018 - A mid-year update
image Market intelligence expert Thomas Bidaux offers a mid-year update on the state of tabletop games on Kickstarter.
Breaking down the complex anatomy of a stealth encounter
image Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider, Battlefield Hardline and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.
  Microsoft ends fiscal year with $10 billion in games revenue, more Xbox Live users
image According to an investor report released today by Microsoft, the company's games business is continuing to grow, with a large increase in games-related revenue and more Xbox Live users year over year.
Video: How to build a remote team for better happiness
image In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries.
  Epic releases postmortem for Fortnite's playground mode
image Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM (limited time) mode after it was shut down due to errors with its matchmaking system.
  Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!
image Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
  Niantic introduces three-strike policy for cheaters in Pokémon Go
image Niantic has clarified its disciplinary policy for cheating in Pokémon Go with the introduction of a new three-strike policy which focuses on giving cheaters a chance to reform their ways.
3 Bethesda's growth makes it 'less likely' it'll let external devs tackle its IP
image Todd Howard says he won’t rule it out completely, but notes that Bethesda’s growth makes it unlikely it’ll look to external developers like it did for Fallout: New Vegas back in the day.

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  Video Game Deep Cuts: Go, Go, No Man's Pokemon
by Simon Carless
This week's highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray &...
  Is Anything More Important Than a Game's Consistency?
by Richard Atlas
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game...
1 Building a Home: How to Construct a Card Game
by Nicholas Kinstler
With a card game set featuring anywhere from 80 to 200+ cards, documentation and organization is...
  The Appeal of the Shop Simulator Genre
by Josh Bycer
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many...
  Level design: Tricks of the trade
by Jonathon Wilson
In this post, I look into some of the various level design techniques that can be used during the...

[Read More]

arrowPress Releases
Finishing Your Game: 5 Tips For Indie Developers
image Leszek Gorniak walks designers through the steps involved in starting a small independent project, organizing development, and following through to completion.
Making Our First Indie Game After University
image Birdmask's Lorcan Mc Garry Hunt reflects on his post-grad experience with a UCA Farnham incubator program for first-time indie developers.
Everything Is Authored
image Arguing that narrative plays a role in all media, Gregory Pellechi explains how every element in a game is deliberate and contributes to the story being told.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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