Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 22, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Why the Cultist Simulator devs built their Lovecraftian game on a house of cards
image Cultist Simulator devs Alexis Kennedy and Lottie Bevan speak to the highs and lows of designing games around cards, the value of a minimalist interface, and walking the tightrope of indie game dev.
1 Video: The combat design of DOOM
image In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM and its implementation.
1 Paradox looks at Crusader Kings 2 for improving DLC in future games
image In an interview with PC Gamer, CEO and VP of business development at Paradox Interactive Ebba Ljungerud and Shams Jorjani discuss the DLC model forCrusader Kings 2.
  Get a job: Kaneva is hiring a Software Engineer
image Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
  Lack of oversight led to use of Overwatch art in Paladins Strike ad, says dev
image A promotional image for Hi-Rez Studios’ Paladins Strike mobile game took its background directly from Blizzard, something the dev chalks up to lack of oversight in regards to outsourced work.
  Adult Swim acquires Pocket Mortys dev Big Pixel Studios
image Adult Swim has acquired Big Pixel Studios, the developer behind the Pocket Mortys game based on the Rick And Morty animated series, for an undisclosed sum. 
  Blog: Game design beyond screens and joysticks - Part 1
image Tatiana Vilela dos Santos is an indie designer and digital artist making games with special interfaces, and she wants to talk about game design beyond the world of screens and joysticks.
2 Epic Games puts up $100M for Fortnite esports prize pool
image The studio shared the brief announcement on its company blog, noting that it is looking to get “behind competitive play in a big way” for the game’s inaugural 2018-2019 season.
4 Blog: Three books all producers should read
image You can't learn production from a book, but I do believe you can take inspiration and ideas from these three. I would recommend them to all producers, no matter your level.
  Capcom bringing Resident Evil 7 to Switch with experimental pricing
image Capcom will experiment with a new streaming and pricing model when it brings Resident Evil 7 to Nintendo Switch in Japan. 
Microsoft calls on community to help make Xbox more accessible
image The console maker plans to run an 'idea drive' on its new Xbox Ideas site dedicated to ease of access across the Xbox ecosystem. 
  Tencent acquires majority stake in Path of Exile dev Grinding Gear
image The move was announced in an FAQ on the Path of Exile forums, where Grinding Gear FAQ reassured fans it will remain an independent company following the deal. 
  Blog: How we created a bullet hell brawler
image In this article I talk about my effort to bring together two, somewhat incompatible, game types into a single game.
  What makes a great idle animation? Devs share their favorites
image From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
  Video Game Deep Cuts: The Secret Of Harry's Binding
image This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
1 Watch Scavenger Studio discuss making Darwin Project a watchable game
image Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
2 Gamelynx raises $1.2 million to develop esports games on mobile
image Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
  Microsoft's next Halo game is an arcade cabinet
image Microsoft announced yesterday that its next game in the Halo franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven.
  Get a job: Game Closure is looking for a Studio Game Engineer
image Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
  Oculus adds DLC support to mobile store, Rift support soon to follow
image The Oculus Mobile Store now allows developers to launch new downloadable content for games and apps already live on the platform
  ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games
image The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
  ESRB points devs toward IARC ratings as it looks to phase out short-form option
image The ESRB will stop offering its ‘short form’ ratings process in the future, though the organization notes that it has no “hard date” for when the option will be fully retired.
3 Xbox stat tracker explores how much time players invest in campaign modes
image In wake of the news that Call of Duty developer Treyarch isn't planning on including a campaign mode in Black Ops 4, True Achievements took a look at how many of its users typically play campaigns anyway. 
Blog: A study into procedural generation and replayability
image Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
34 Valve threatens to pull games now deemed 'sexually explicit' from Steam
image Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  A Study Into Replayability -- Defining Variance
by Josh Bycer
For the final part of my look at replayability, we're going to talk about what Variance is, and how...
  Drawing Inspiration from a Global Community of Game Developers
by Ryan Sumo
I've soured on game conventions as a good means of marketing, but found something else that will...
  Reading in strategy games
by Tom Kail
In a strategy game, reading is the process of parsing the information on the board, allowing players...
  Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games
by Michel Sabbagh
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to...
  The Esoteric Design of Fighting Games
by Maurice Edwards
The average traditional 2D fighting game has usability problems most modern games try to avoid. To...

[Read More]

arrowPress Releases
Breaking Down The Costs Of A Convention Showcase
image Is your game ready for a public appearance? 1manstudio's An Lieu details the hidden costs of renting and operating a booth at a fan convention.
Level-Up As A Game Designer: Improve Your Technical Skills
image Team17's Karl Morley explains how game designers can boost their confidence and stand out from the crowd by learning basic technical skills.
A Comprehensive Guide To Successful University Group Projects
image Want to make the most of your group projects? Staffordshire University student Luke Haslett offers helpful hints for maximizing productivity while working as a team.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

[View More]