Facebook's anemic IPO takes heavy toll on Zynga
Shares of the social media site's close ally Zynga briefly hit an all time low Friday and closed down precipitously. Editor at large Chris Morris looks at why investors fled - and what might lie ahead.
Gamasutra Classics: Behind the scenes of Tom Clancy's Rainbow Six
The Red Storm-developed Tom Clancy's Rainbow Six may have sparked a new line of big-budget tactical shooters following its launch in 1998, but that initial title came from some very modest roots.
Could digital sales also be contracting?
Having previously looked at the retail game market decline, Gamasutra analyst Matt Matthews delves into digital game sales, and discusses the possibility that there is some contraction occurring.
How a mod put three-year-old Arma 2 on top of Steam's chartsArma 2 developer Bohemia Interactive has seen "a tenfold increase in Arma 2 sales" this month, thanks to the launch of the Day Z zombie mod. Bohemia's Marek Spanel discusses why mod support is so important.
38 Studios makes state payment, plans 2013 release for MMOKingdoms of Amalur developer 38 Studios made its first payment for the $49 million loan it received from the state of Rhode Island, and will seek private funding to continue operations.
Your game industry in your words: Week of May 18
Gamasutra highlights choice quotes from industry figures such as Epic Games' Cliff Bleszinski, Blizzard Entertainment's Jay Wilson, Zynga's Seth Sivak, and many others in this weekly roundup.
Facebook shares go public, valued at over $104B
Facebook went public this morning, raising $16 billion in its IPO with a near-record-setting valuation of $104 billion, despite concerns that the honeymoon may be ending for advertisers on the network.
Judge refuses to throw out NCAA conspiracy suit against EA
A federal judge has refused Electronic Arts' request to dismiss a class action lawsuit brought against it by former NCAA student athletes, who allege the publisher conspired to uses their likenesses without compensation.
38 Studios misses payroll, struggles to pay off state debt
The grim news surrounding 38 Studios continues to mount, as new reports indicate that the Rhode Island-based company was unable to pay its employees this week. [Update: The studio lacks the funds to pay its state debt.]
GigaMedia halves Q1 losses following business turnaround
With Asian online game developer and operator GigaMedia currently making moves to turn around its declining business, the company has managed to halve its losses for the first quarter of fiscal 2012 year-over-year.
Top iPad game apps: Bejeweled HD leads paid charts in debut week
Gamasutra rounds up the most popular paid and free iPad gaming applications on the App Store as of today, with Bejeweled HD, Sonic the Hedgehog 4 Episode II, and Feed Me Oil currently ranking among the platform's top downloads.
In-depth: SQL Server - High performance inserts
In this reprinted #altdevblogaday in-depth piece, EEDAR's chief information officer Ted Spence continues his SQL Server examination by explaining how to create robust scalability one feature at a time.
How you can use metrics to predict when players will quit
In a new Gamasutra feature, Innova's Dmitry Nozhnin writes how he applied analytics to MMO Aion to predict with 90-plus percent accuracy when players would churn out -- but there's one surprising caveat to that.
Arkenea Games
Arkenea Games creates mobile games for clients across the globe for the iOS and Android platforms. We create games from scratch, port games from other platforms and provide game design and art outsourcing services as well. We focus on Quality. Quality. Qu
Yale Music
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
Signus Labs
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
Media Elements
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Ozone Music and Sound
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
SomaTone Interactive Inc.
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
GarageGames, LLC.
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
Manchester Music
Highly original production music recorded by 1st call NY sessions players and European orchestras.
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Supergenius
SuperGenius is dedicated to the highest goal of the Universe: The attainment of Quality. Our product is Quality Art and Animation. Our service is Quality of Life. If these things matter to you, then there is the distinct possibility that we were meant for
Flame Node Studio
FlameNode offers a comprehensive set of high quality and lower cost outsourced production services to our clients globally. Our services range from Real-Time Art, Animation and Technical Services all the way to Full Game Development on a work-for-hire ser
Avatar Alteration in Games: A Framework
GameCareerGuide contributor Victoria Earl takes a moment to explore the intricacies of changing an in-game avatar, detailing the various forms of character customization and their implications on game design.
Story Design Challenge: Best Entrance Ever
GameCareerGuide contributor Guy Hasson returns with a brand new Story Design Challenge focusing on creating a strong in-game character entrance.
How To Break Into The Industry, Part 3
Destin Bales' series of articles for aspiring developers concludes with some essential tips for finding a job and achieving long-term success in game development.