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April 23, 2014
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April 23, 2014
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1 Spoiler: Steam games with high Metacritic scores tend to sell well
image According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
2 Automatic avoidance for player characters on an indie budget
image Mike Bithell (Thomas Was Alone) describes how he's emulated the smart input optimization you see in triple-A games in his upcoming Volume -- in a quick and simple way.
  Facebook's acquisition of Oculus VR gets FTC approval
image The U.S. Federal Trade Commission has granted antitrust approval to Facebook's proposed acquisition of Oculus VR, allowing the deal to move forward as planned.
  Hack-Man: An interview with Watch Dogs' creative director
image Creative director Jonathan Morin speaks about decisions made during the development of the hotly anticipated Watch Dogs, and his expectations for the next generation of games.
5 Blog: Are innovative games too risky for Kickstarter?
image "Hex Heroes didn't take off on Kickstarter as we anticipated. This campaign was in the works for over four months. Why wasn't Hex Heroes funded in its first three weeks?"
  Cloud Chamber: The TV show you play on Steam Exclusive
image How the heck do you describe Cloud Chamber? Imagine following along with your favorite TV series, and after each episode you're able to jump online, dig deeper into what you watched, and discuss the twists and turns with fellow viewers.
1 Have you played the Train Jam games?
image In the days leading up to the Game Developers Conference this year, dozens of indie developers all boarded a train from Chicago, and sat together for 56 hours to create games.
  Ubisoft aims to better support Latin America with local payment options
image Ubisoft is looking to more rapidly expand the presence of its video game catalogue in Latin America, Portugal, Spain and Turkey, with a new partnership that will introduce more local payment methods in its games.
2 Blog: A look at my Google Play and iOS sales, early 2014 edition
image "The sales data shows that my plan for making lots of little games quickly for multiple platforms should work as long as I keep up a steady stream of quality releases."
  New Unity offices in Moscow aim to support Russian devs
image As the number of Russian developers adopting the Unity Engine grows, Unity Technologies is looking to better support these devs. The company announced today that it has opened a new office in Moscow.
2 The Xbox One is finally coming to Japan
image The Xbox One will launch in Japan on September 4, 2014, Microsoft announced today, with dozens of developers onboard for the launch.
7 Blog: Long-term retention - How to keep players playing
image "To heighten the likelihood of engaging a player long term, the game needs to create a vision for the player. Visualize the goal, what the player can become, and what awesome features are ahead."
1 Faces of the Indie Console Movement: PlayStation's Adam Boyes Exclusive
image What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
4 How arcade games have come, gone, and could come again GDMag Exclusive
image In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
  Massive Atari archive heads to ICHEG for preservation
image The National Museum of Play's International Center for the History of Electronic Games has acquired a thousands-strong collection of Atari coin-op materials, stretching from 1972-1999.
14 No more excuses: Apple now labels apps with IAP on App Store charts
image Today's iOS update adds a new labeling system to the App Store charts and lists to highlight games and other apps that offer in-app purchases.
  The best part about King's expansion into Japan are the TV ads
image Candy Crush Saga developer King has opened an office in Tokyo, Japan in order to localize King games for the lucrative Japanese mobile market.
  New documentary delves into the game industry's LGBTQ presence
image You can now pay what you want for Gaming In Color, a feature-length documentary film that seeks to elucidate and explore what it means to be a part of the LGBTQ community within the game industry.
  3 tips for organizing internal hackathons
image "Before organizing a hackathon, think about the goals you hope to accomplish, as well as the strategies and logistics that will resonate well within your company culture."
5 10 insightful playtest questions
image "Playtests are always a valuable way to evaluate the state of your game, but it's important to observe the right signs and ask the right questions in order to get objective and worthwhile feedback."
12 Electronic music for fun, games, and profit: A complete beginner's guide
image Paul Taylor of Mode 7 Games (Frozen Synapse) shares "the absolute basics with an emphasis on the practical rather than the theoretical" when it comes to getting started with game music.
4 Rebel Jam aims to turn a game jam disaster into something positive
image The games industry read on in collective despair last month, as it came to light that a production company had attempted (rather hideously) to film a game jam in the format of a reality television show.
1 Rehearsals and Returns: A game about conversations that'll never take place Exclusive
image Rehearsals and Returns, from Independent Games Festival 2011 nominee Peter Brinson, plays with the ideas of effort vs. rewards, life, and death.
1 Namco Bandai goes big on free-to-play with Rise of Incarnates
image After dabbling in the free-to-play model over the last couple of years, Namco Bandai is looking to hit the sweet spot with the newly announced Rise of Incarnates.
  NetEase is bringing Heroes of the Storm to China
image Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment, will see a release in China via NetEase, the internet company that already operates Blizzard's World of Warcraft in the East.

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1 PR monitoring - March 2014
by Thomas Bidaux
A review of the month of March in regards to the media coverage of video games and video game...
2 iOS vs. Google Play Sales, Early 2014 Edition
by Luke Schneider
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in...
  Designing "The Mating Game" in Hero Generations
by Scott Brodie
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and...
2 Gamification Design vs Game Design
by Andrzej Marczewski
It is no secret that I would love to get the games industry to become more involved in gamification...
2 Forcing the Hard Currency in F2P Games
by Mikkel Faurholm
The time of conversion is a critical point for F2P Games with multiple currencies. The game need to...

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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Sponsored: Evolution Games offers coaching from top game schools
image GotChosen introduces Evolution Games, a ground-breaking new platform allowing indie game developers to compete for cash prizes up to $10,000.
How to Start Making Games
image James Cox retraces the steps he took in becoming a fully fledged game developer, explaining how beginners with no coding knowledge can start making games immediately.
Interview: Full Sail's Wendy Despain on Teaching Interactive Storytellers
image Connor Cleary has a chat with Narrative Designer and Consultant Wendy Despain, discussing her experiences in teaching game writing at Full Sail University.

[View GameCareerGuide.com]