Gamasutra plays Sleep Tight with lead dev Maxx Burman
We talked to one of the co-creators of Sleep Tight,
an upcoming twin-stick shooter that builds complexity out of some surprising variables.
Video: How to solve collision problems in game programming
In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming.
PUBG Corp apologizes, removes offensive Japanese mask from game
developer PUBG Corp. has apologized for an in-game helmet design Korean and Chinese players deemed the design to be offensive.
Don't Miss: Crafting the sound of No Man's Sky
No Man's Sky
sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack.
Get a job: RocketWerkz is hiring a Designer
RocketWerkz is looking for someone to design gameplay systems, mechanics, and levels for its game Living Dark
, in collaboration with the wider team.
Bandai Namco Amusement Lab Inc. established for VR arcade development
Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc.
The challenge of designing Overwatch maps when players can get 'literally everywhere'
In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels.
Chat with the lead developer of Sleep Tight at 3PM EDT
We're talking to the lead developer of Sleep Tight
starting at 3PM EDT.
Learn how Osmo found success with mixed-reality educational games at XRDC
At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as what decisions helped the mixed-reality edugame platform succeed.
Defiance 2050 developer Trion Worlds lays off 15 staff
Trion Worlds, known for multiplayer online games like Rift
, has laid off 15 developers, seemingly across multiple disciplines.
Valve bans over 90,000 Steam accounts in one week
Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week.
Keywords acquires Canadian developer Snowed In Studios
International game service provider Keywords has acquired Ottawa-based developer Snowed In Studios for an undisclosed fee.
Understanding the human cost of creating No Man's Sky
"I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies in the launch game."
Blog: Kickstarter and tabletop games in 2018 - A mid-year update
Market intelligence expert Thomas Bidaux offers a mid-year update on the state of tabletop games on Kickstarter.
Breaking down the complex anatomy of a stealth encounter
Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider
, Battlefield Hardline
and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.
Microsoft ends fiscal year with $10 billion in games revenue, more Xbox Live users
According to an investor report released today by Microsoft, the company's games business is continuing to grow, with a large increase in games-related revenue and more Xbox Live users year over year.
Video: How to build a remote team for better happiness
In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries.
Epic releases postmortem for Fortnite's playground mode
Epic Games' released a postmortem yesterday detailing Fortnite's
playground LTM (limited time) mode after it was shut down due to errors with its matchmaking system.
Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Niantic introduces three-strike policy for cheaters in Pokémon Go
Niantic has clarified its disciplinary policy for cheating in Pokémon Go
with the introduction of a new three-strike policy which focuses on giving cheaters a chance to reform their ways.
Bethesda's growth makes it 'less likely' it'll let external devs tackle its IP
Todd Howard says he won’t rule it out completely, but notes that Bethesda’s growth makes it unlikely it’ll look to external developers like it did for Fallout: New Vegas
back in the day.
Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying
"Everything in the game helps the player define the pace," explains Reigns
creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Blog: 10 things we learned developing Shadowhand
We recently did a detailed postmortem of our RPG card game Shadowhand
to review what we got right, what we got wrong, and how we could improve.
NetEase picks up minority stake in Somerville dev Jumpship
The Chinese internet tech company NetEase has picked up a minority stake in Jumpship, the indie studio co-founded by former Playdead CEO Dino Patti and film animator Chris Olsen.
At XRDC, see how the Brass Tactics devs reinvented the RTS for VR!
At XRDC in October, Hidden Path Entertainment' Patrick Lipo will give you a rare look at the design process behind several of the interactions which are core to the immersive virtual reality RTS.