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January 23, 2017
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  Peace-builders are using game dev workshops to teach kids how to work together
image "Games-based learning is ideal because of how critical narrative is to both games and to intercultural dialogue," says Ariam Mogos, founder of the Nairobi Play Project.
  Chucklefish's Starbound surpasses 2.5 million copies sold
image The folks at Chucklefish Games announced today that less than a year after its 1.0 debut, their procedurally-generated 2D game Starbound has sold over two and a half million copies.
  Virginia devs honored at the U.K. Writer's Guild awards
image The U.K. Writer's Guild award for "Best Writing in A Video Game" was accorded to Variable State's Jonathan Burroughs, Lyndon Holland and Terry Kenny for their work on the studio's debut game Virginia.
  Get a job: Sperasoft is hiring a Quest Designer
image Sperasoft is looking for a talented and creative Quest Designer to design, plan and implement story-driven quests for its next project in Krakow, Poland.
1 Around $5B in Counter-Strike skins were wagered in 2016
image A feature put together by ESPN extensively digs into the origins and recent eruption of gambling sites based around wagering Counter-Strike: Global Offensive skins.
  GDC State of the Industry: Devs explain why their confidence in eSports is rising
image Today, the folks at GDC dive even deeper into the 2017 State of the Industry survey results and surface some of the intriguing written responses respondents gave about the state of eSports in 2017.
  Get a sneak peek of GDC 2017 with these speaker interviews and pitches!
image With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
  Don't Miss: Creating cinematic storytelling in Shadow of Mordor
image At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor to feel like a cinematic story you can play through.
  Road to the IGF 2017: Get to know the finalists and their games!
image Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Heart Machine's Hyper Light Drifter to Ocelot Society's Event[0].
  Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!
image Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
  Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer
image Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart – up against an incredibly tight timescale.
  At GDC 2017, see how Civ VI devs handled making a new game in a beloved series
image At GDC 2017 the lead designer of Civilization VI, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
  Road to the IGF: Sokpop Collective's Bamboo Heart
image A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
  Blog: Music and sound effects in King Lucas
image Elío Ferrán talks on the creative process to reach the final version of the music for King Lucas and the foley recording of the sound effects.
1 Assetto Corsa developer Kunos Simulazioni acquired by Digital Bros
image Italian studio Kunos Simulazioni, creator of racing sim Assetto Corsa, has been acquired by Digital Bros for an undisclosed fee.
2 For Brian Fargo, making games is all about 'finding your way through the darkness'
image InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team.
1 Former Rockstar North chief Leslie Benzies establishes new studio
image Former Rockstar North president and Grand Theft Auto V producer Leslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
14 Blog: Breaking down the percentage of female players by genre
image Using data from over 270,000 gamers, we’ve put together some findings on the percentage of female gamers across game genres.
4 Video Game Deep Cuts: Werewolves vs. Obamacare
image The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
1 We did some live quest design with RPG developer Tanya Short
image We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
  Heads up, devs: It's Global Game Jam time this weekend
image The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
8 Devs preparing for protests celebrate games' power to aid positive change
image "I keep making games," game designer Alex Zandra Van Chestein tells Waypoint. "it's important now more than ever to fill the world with positive representation and inclusive works."
1 Blog: How Twitch approached A/B testing using staged rollouts
image An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and the methods we use for significance testing.
1 On its 10th birthday, Viking Squad dev Slick joins forces with Klei
image Today the folks at Slick Entertainment are celebrating ten years in business and announcing a big change: the studio is joining fellow Vancouver-based indie studio Klei Entertainment.
  Get a job: Sucker Punch is hiring a Senior Character Artist
image Sucker Punch is looking for a Senior Character Artist with strong human sculpting skills and an understanding of both human and animal anatomy to create highly realistic characters in Bellevue, WA.

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  Postmortem: Rayhouse Productions' Kalaban
by Harri Jokinen
My recollections of the project, which took us over two years two make, and was also our first...
  Latest Trends for 2016 and 2017 in the Japanese mobile game industry
by Motoi Okamoto
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I...
  Robot Tales: Malicious game clones
by Dominik Gotojuch
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis...
  "Key Risks" Based Mobile Game Pre-production
by Joseph Kim
Mobile game pre-production teams often focus on the wrong activities. Discussion about how to use a...
4 Video Game Deep Cuts: Werewolves vs. Obamacare
by Simon Carless
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the...

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arrowPress Releases
How to Design Your 'One Page'
image Need to quickly pitch your game idea to a professor, partner, or publisher? Try writing a 'One Page' document using these tips from David Osorio.
The Value of Making Smaller Games, Faster
image Nathan Meunier argues in favor of smaller-scale development for indie designers, using his recent game Missile Cards as an example.
Training Design Students to Tackle Art Issues with Prototypes
image KDU UC professor Hilmy Rahim recalls a series of projects in which game design students triumphed over challenges stemming from limited or unusable art assets.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.

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