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February 21, 2019
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  THQ Nordic issues new shares to raise $225 million for future acquisitions
image The company issued 11 million new Class B shares, all of which were snapped up by existing investors and newcomers alike.
Blog: The horror design of an alpha antagonist
image Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr. X formula to create an alpha antagonist.
  ESA's acting CEO stays neutral on unionization, staunchly opposes 'gaming disorder'
image ESA's acting CEO Stanley Pierre-Louis spoke with Gamasutra on broad topics including the World Health Organization's "gaming disorder" classification, ESA's meeting with the Trump administration, and unionization in the game industry.
  Watch Chucklefish's CEO and tech director discuss Wargroove's development
image Watch two of the developers behind Wargroove break down their game-making process.
  Video: How Hitman guides players through non-linear level design
image At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman to be intuitive and easy to navigate.
  Epic Games pulls Fortnite YouTube ads over child predator concerns
image Epic Games has put a temporary halt on Fortnite advertising on YouTube, following news that its ads were running on videos used by online predators to coordinate and exploit children.
  Get a job: Ascendant Studios is hiring an Animator
image Ascendant Studios is looking for an animator to help bring its first title to life. This is a full time, on-site position at its office in San Rafael, California.
  Don't Miss: Nuke Possum Springs - A Night in the Woods design postmortem
image Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game.
  Road to the IGF: Zachariah Chandler's Nth Dimension[al] Hiking
image Nth Dimension[al] Hiking explores places you're not supposed to be, leaving players to explore and wander them as they seek the hidden truths buried within seemingly dead ends.
  Use the GDC 2019 Session Scheduler to get the most out of your show!
image Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
  PS4-exclusive Dreams is launching into early access this spring
image Fresh off the end of the game's public beta, Media Molecule has announced that Dreams will be launching into early access on the PlayStation 4 this spring.
  Come and play these lovely indie games at the GDC 2019 Mild Rumpus!
image The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these games out while you're at the show this year! 
  Tonk Tonk Games raises $2 million ahead of the launch of its first game
image The team has grabbed investments from Bitkraft Esports Ventures and Modern Times Group to fund the studio's office and its mobile fighting game uFighter.
  Ico animator shows you how to create memorable, non-speaking characters at GDC!
image Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters!
  Paradox and Microsoft have created an open modding platform for Paradox titles
image The platform will allow modders to share their beloved creations with players on both Xbox One and PC with a single upload.
  Chat with two of Wargroove's developers at 1PM ET
image Chat with two of the developers behind Wargroove starting at 1PM ET.
3 Blog: Examining the issues with battle royale game design
image Today's post looks at the design of battle royale games, and where I feel there is a critical flaw that could be fixed to improve the longevity of the gameplay.
4 That's a wrap: Valve is axing Steam's video section
image The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change.
1 Report: China freezes new game approvals as regulators tackle backlog
image Game companies will still be able to hand applications over to local regulators, but that's precisely where they'll stay until the top regulator has worked through its backlog.
1 Getting to the heart of art in the delightfully strange Art Sqool
image Art Sqool puts you art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
  Video: Why Dark Souls is the 'Ikea' of games
image In this GDC 2017 talk, producer and consultant Justin Fischer goes over the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea. 
  Improbable CCO Bill Roper departs to join indie studio Author Digital
image Chief creative officer of Improbable Bill Roper announced that he's leaving the company to start a new position at the Seattle-based indie games studio Author Digital. 
  Com2uS acquires majority stake in visual novel developer Day 7
image South Korean publisher Com2uS has acquired a majority stake in the mobile studio Day 7, which is known for developing romantic visual novel games. 
  Get a job: Insomniac Games is hiring a Designer
image Insomniac Games is looking for a designer who is well versed and passionate about today's game design to join its team in Durham, NC.
  Tencent introduces streaming rules to stay on the up-and-up with Chinese law
image Tencent has announced a handful of rules for streamers playing Tencent games, a move that aims to keep the company on the right side of Chinese regulations that recently went into effect.

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  Robothorium Post Mortem
by Yannick Elahee
After 2 years of development, we released our game Robothorium on Switch & PC! It's now to take a...
  The Never-ending Challenge of Asymmetrical Design
by Josh Bycer
Asymmetrical game design can lead to some of the most unique experiences around, but it's also a...
  Failbetter Games Retrospective: Making a Launch Trailer
by Haley Uyrus
A behind the scenes look at how an indie company creates a launch trailer, with specific insights...
2 Making Subtitles That Don't Suck
by John Kane
Almost 80% of players use subtitles in games. But game subtitles are often sub-par: too small, hard...
  Launch Trailers
by M. Joshua Cauller
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out...

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arrowPress Releases
Beta Testing: Methods And Techniques
image Ronimo Games co-founder Joost van Dongen details a variety of approaches to beta testing, including early access, key distribution, and soft launches.
Exposition Management And Lore Dumps
image Narrative designer Evgeni Puzankov explains how you can make your game's world more compelling through environmental storytelling and exposition.
How To Realistically Scope Your First Indie Game
image Tom Safarov offers tips for managing scale and scope during your first major project, including hints for making the most of your available resources.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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