Kinect for Windows SDK updated: Devs can now sell apps through Windows Store
A new, free SDK brings updated functionality to the device, including the ability to launch apps on the Windows Store -- alongside an adapter to use an Xbox One Kinect with the PC.
An introduction to cross-game promotions
"The allure of cross game promotions and where they are at their best is providing sales to each series involved while giving fans something extra for their appreciation."
MyVegas studio nets $20M to make games with real-world rewards
developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
What's next for Unity and its new CEO? Co-founder David Helgason explains
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
Video: Why everything and nothing is killing the game industry
Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
Don't Miss: The Super Meat Boy postmortem
Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy
, diving into the punishing process that led to the remarkably successful retro revitalization.
Get a job: Shield Break Studios is hiring a Senior Engineer
Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers
Learn how to better run a studio at GDC 2015, with Jesse Schell
Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
Another Finnish studio raises millions to make mobile games
Helsinki-based mobile game studio Small Giant Games, which is due to launch its first title next year, has managed to raise $3.1 million in investments during its most recent round of funding.
Implementing music and sound effects in Unity
On coding audio support in a simple smartphone game in Unity: "Thankfully, a simple audio system that just works isn't too terribly hard to implement in a small project."
Helgason steps down as Unity CEO, and John Riccitiello steps up
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
EA did not mislead with Battlefield 4 -- it was simply 'corporate optimism'
A U.S. District Judge has ruled in favor of EA in a recently Battlefield 4
lawsuit, stating that the company simply was showing "corporate optimism" about the upcoming release, and was not trying to mislead anyone.
Developing games with random number generators
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Designing educational games that grow up with the child
"As we work with developers around the globe, we’ve come to understand that the most successful games for kids are a balance of both education and fun, but also stretch a child to reach the next level."
Video blog: 10 things you need to know about game dev
Beginners come into the industry starry-eyed at the possibilities before meeting the hard realities. This video presentation from educator Lewis Pulsipher is designed to deliver those truths.
Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy
developer Teddy Lee shares his secrets.
High-budget Kickstarters struggle, as Uber ends Human Resources campaign
With a goal of $1.4 million dollars, it seemed likely Human Resources
wouldn't make it -- and now it won't, as the developer announces it's ceasing its campaign. It's not alone.
U.S. government releases open source gamification software
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Industry vet Chris Donahue joins PlayFab as dev relations chief
PlayFab, the game services studio founded earlier this year by a former PopCap business chief, has scooped up game industry executive Chris Donahue to serve as its director of developer relations.
Local multiplayer on a global network: Porting Nidhogg to PSN
Developer Mark Essen speaks to Gamasutra about why he entrusted a third-party studio with the task of porting his tense two-player fighting game to PSN, building a whole new engine in the process.
Get a job: The Odd Gentlemen are hiring a Sound Designer
developers The Odd Gentlemen are expanding, and they're looking to hire an experienced sound designer to work alongside them in Los Angeles on the development of King's Quest
Don't Miss: Why devs share responsibility for YouTuber disclosure
Gamasutra speaks with Mary Engle, associate director for Advertising Practices at the FTC, about what both YouTubers and publishers should be considering when it comes to disclosure.
It's a good time to release high-quality mobile games in China
In his GDC China talk, Rety Chen discusses how the business model that's right for you in China depends both on where the market is for your platform -- and where your company is in its lifecycle.
Xbox One owners can now stream and compete in eSports via ESL app
The eSports League has launched its first-ever console app on Xbox One, allowing competitors in Europe and North America to set up official matches and sign up to play in ESL tournaments.
Stories in games: The little things
"I think it’s great design to give players the choice of setting their own pace. It’s about focusing on a core game that leaves the player wanting more so they will go exploring for these details once they grasp the scope of things."