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September 27, 2016
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September 27, 2016
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  Take a close look at the level design of some exceptional Zelda games
image The two Zelda games released on the Game Boy Color have some seminal lessons for level designers---at least, that's what YouTube critic Mark Brown argues in his latest episode of Boss Keys.
  Campo Santo goes Hollywood with plans for a Firewatch film adaptation
image Firewatch is heading for the silver screen thanks to a new deal between Campo Santo and film production company Good Universe.
1 Ubisoft aims to foster Canadian indie scene via dev contest series
image Ubisoft intends to make a show of supporting Canadian indies via a series of competitions to which devs can submit games -- and potentially win prizes that include money, support & uPlay distribution.
  Get a job: Demiurge Studios seeks a UI Artist
image If you're a passionate, skilled user interface artist, the makers of Marvel Puzzle Quest are looking for someone like you to join the rest of the team at Demiurge's Boston-based studio.
1 Video: Why devs don't need a f@#$ing publisher
image At GDC Devolver Digital's Nigel Lowrie argues that you as a game dev don't really need a publisher to ship video games -- until you really do, that is, at which point he has some suggestions for you.
1 Blog: A dev pipeline for large 2D backgrounds
image We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
24 Don't Miss: Why are so many devs employing a retro '90s aesthetic?
image In this timeless feature we talk to developers of Back in 1995, MacBat 64, Racing Apex, morphê, and Else Heart.Break(), games designed to look as if they were made for the PS1 or the Sega Saturn.
2 Game industry welcomes more women composers, still pays them less than men
image "The difference in total income is equivalent to approximately 2.1 years of experience," reads an analysis of a recent game audio industry survey. "That is, the ‘cost’ of being female in game audio."
3 Blog: Real-time narratives in story-focused games
image "In this post I cover what a real-time story is, talk about our main influences -- The Last Express and Sleep No More -- and discuss the design constraints we've chosen for the game."
  Google's Daydream-ready VR SDK exits beta with native Unity, UE4 support
image Quick note for VR devs: Last Thursday Google published a blog post celebrating the 1.0 debut of its Google VR SDK, which includes support for Google's new mobile VR platform Daydream.
4 Blog: A very long post about how to become a creator
image "Advice for young people who want to become creators of video games based on over 20 years in the industry. It's advice in a blog post, and therefore to be considered dubious until proven otherwise."
  Come to VRDC and learn to use sound more effectively in your VR game
image Attend the standalone Virtual Reality Developers Conference in November to see a VR audio expert share lessons learned from working on remarkable mixed-reality, full-body experiences for "The Void."
  Philadelphia 76ers make eSports move to harness industry's 'incredible' potential
image The Philadelphia 76ers have become the first North American sports franchise to break into the world of eSports after acquiring controlling stakes in Team Dignitas and Team Apex.
  Ubisoft claws back more shares as Vivendi fight continues
image Ubisoft has won another small victory in its fight against media conglomerate Vivendi by buying back 3.625 million of its own shares for $137.9 million (€122.5 million).
9 More Steam changes inbound as Valve targets discoverability
image "This change should result in your title appearing to a smaller, but better targeted group of potential customers based on their preferences and tastes."
2 Sponsored: Game devs! Did you know you can now register the .games domain?
image The .games extension launched on Sept. 21, and already has the potential to become one of the most popular new domains on the market.
  Blog: Memories from BioShock lead programmer Christopher Kline
image After BioShock lead programmer Christopher Kline had to pull out of our recent Twitch stream, he was kind enough to share a few memories of his work on the game
  Blog: What Badland tells us about mobile-to-console ports
image Ubisoft game designer Stanislav Costiuc examines the mobile-to-console port of one-touch puzzler, Badlands.
11 7 games with entertaining fail states that every dev should study
image Death where is thy sting? Many games have such clever and entertaining fail states that you practically look forward to your next untimely demise. We spoke to several devs about their favorites.
  Video Game Deep Cuts: Prague, Rogue, & FiveRP
image This Video Game Deep Cuts selection, picking top longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration & GTA V mods.
67 Insomniac, other devs condemn Palmer Luckey's support of pro-Trump troll group
image Updated: Palmer Luckey's support for a pro-Trump political organization has drawn fire from VR developers and promises to cancel their games if he does not step down from Oculus.
  Get a job: Cryptic Studios is hiring a Character Artist
image The Star Trek Online dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
10 Don't Miss: 20 Atari games every designer should play
image Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
  Blog: How to show your indie game at any expo
image A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build.
  Devs raise money for indie collective Juegos Rancheros via bundle
image Fantastic Arcade is happening next week in Austin, Texas, and now a posse of high-profile indie devs are selling copies of games they'll be debuting at the Arcade in a new bundle on

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  L.A.'s Finest?: Historians discuss L.A. Noire
by Bob Whitaker
Bob talks with Professor William Deverell about L.A. Noire. Topics include the postwar boom, the...
1 The Lean Startup is a Bible for entrepreneurs - as a game dev, how can you apply it?
by Mark Rosner
The Lean Startup offers smart advice, but it doesn't always apply directly to game development. That...
  Video Game Deep Cuts: Prague, Rogue, & FiveRP
by Simon Carless
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles...
1 Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds.
by Marcus Bäumer
We give some insights into how we get a finished drawing of a scene into our the game engine of...
4 A Very Long Post About How to Become a Creator.
by Jeff Vogel
My advice for young people who want to become creators of video games (or any other craft, really),...

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arrowPress Releases
The 7 Habits of Highly Successful Game Developers
image Black Shell Media co-founder Daniel Doan outlines the habits that successful game creators maintain throughout their careers.
Chad Chatterton: An Environment Artist Discusses His Craft
image The Division and Age of Conan environment artist Chad Chatterton discusses the role artists serve at Ubisoft and other large-scale publishers in this enlightening interview.
A Message for New USC Students from MEGA
image Chambara developer Kevin Wong delivers a welcome talk for USC MEGA, offering universal advice for students entering the field of game development.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.

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