Oculus VR secures $16M in funding
Oculus VR, developer behind the upcoming Oculus Rift virtual reality headset, has obtained $16 million in Series A funding through Spark Capital and Matrix Partners.
Why Gamasutra is skipping monthly NPD reports
Gamasutra will not be reporting on the monthly NPD Group U.S. video game sales releases for the foreseeable future. EIC Kris Graft explains why.
Bogost: Let's make 'earnest' games, not 'serious games'
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
Discussing Data Dealer, a game about online privacy
Games For Change award nominee
Data Dealer is designed to help players understand the risks to their privacy online -- and this Q&A from the conference reveals more about its development.
Hunicke: Small games can make a big impact
The industry can make small, impactful games -- and nowhere is that more evident to
Journey developer Robin Hunicke than on her latest project: Working with kids to make games.
CD Projekt RED confirms new studio opening in Krakow
The Witcher developer CD Projekt RED is expanding to a second studio in Krakow, Poland, managing director Adam Badowski confirms.
Blog: How big is the real-money gambling market?
For developers considering jumping in when the U.S. lets the doors open, this post from Betable's William Chambers offers hard data on how big it could potentially be for game developers.
Hitman developer lays off half its staff
Copenhagen-based
Hitman: Absolution developer IO Interactive has laid off half of its work force and canceled non-
Hitman projects, in order to consolidate resources on the franchise.
This Week in Video Game Criticism: From Religion to Candy Box
This week, our partnership with game criticism site
Critical Distance brings us picks from Johannes Koeller on topics including representations of religion and aniwey's
Candy Box.
Rendering and simulation in an offroad driving game
Want to go off-road? This jam-packed tutorial offers C++ code snippets for simulating water, mud, and different lighting conditions in a natural driving environment.
iOS 7 will add kids game category to iTunes App Store
As announced last week at the Worldwide Developers Conference, Apple's next update for iOS devices, iOS 7, will add a kids games category to the iTunes App Store.
Get a job: CCP America looking for Technical Game Designer
"CCP is actively searching for a Technical Game Designer to work on the upcoming
World of Darkness MMO."
Video: Building more realistic team AI
Clark Gibson and John O'Brien of Red Storm Entertainment (
Rogue Spear, Shadow Watch) discuss improving AI, with a focus on designing, organizing, and implementing team AI in this free GDC video.
XCOM: Enemy Unknown fights 'race to the bottom' pricing on mobile
In a bid to fight the monetary race to the bottom on the iOS App Store, 2K and Firaxis Games today announced that the upcoming iOS version of
XCOM: Enemy Unknown will cost $19.99.
Starpower: Beyonce lawsuit has been settled
A lawsuit against pop star Beyonce Knowles, in which a game developer claimed that the singer dropped out of an agreement to develop a game based around her persona, has been settled.
Don't let bad lip synch break the spell
Even the biggest-budget title can have the drama sucked out of it by bad lip synch, argues indie developer Ben Serviss -- who suggests some clever workarounds culled from games of the past.
How well can a totally obscure indie title do?
Ever heard of
Survivor Squad? The first standalone PC game from a Flash developer has been on sale for a month -- and he shares his stats to help you gauge how well a no-hype indie can do.
The Last of Us is the UK's biggest new IP launch in years
Naughty Dog's
The Last of Us saw the biggest launch of a new IP in the UK sales charts last week since
L.A. Noire in early 2011, while
Animal Crossing: New Leaf was also a big hit.
Square Enix launches mobile game studio in Indonesia
Square Enix has launched a new mobile game studio in Indonesia, as the publisher says that game development efforts in the region have significantly increased over the last several years.
From the Editor: Leaving E3 with a sense of hope, optimism
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Get a job: Insomniac is looking for Designers
Insomniac Games: "We are looking for a designer to help develop and create content for the assigned project in the form of systems, levels, features and modes."
Video: Shipping Retro City Rampage on 17 SKUs at once
Brian Provinciano reflects on business and programming lessons he learned being a one-man developer and publisher, in this GDC 2013 lecture.
EA: PopCap unlikely to receive more than a fifth of its earnout
In an Investor Meeting hosted by Wedbush on June 12th, EA disclosed that its PopCap acquisition was unlikely to make back more than a fifth of its $550 million earnout.
The positive side of bugs
Bugs aren't all bad, argues Gaia Interactive's Greg Pollock. They can lead to inspiration, he says, if you "ask what a different game would look like where the mistake was instead correct."
Blog: 'Fun pain', or why FarmVille is no Tamagotchi
Social games are designed to extract money from players rather than meet their emotional needs, writes producer Rosstin Murphy, who contrasts the '90s toy with Zynga's design ethos.