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March 29, 2017
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  Why video game devs don't get 'board' of learning from tabletop games
image In the wake of GDC's first Board Game Design Day, Gamasutra chats with Warren Spector, David Sirlin, Soren Johnson, and other devs about the enduring value of studying (and playing) tabletop games.
  Indie game exhibition organizers open up about how they work
image "We'll get like 300 submissions for each event, no sweat," longtime game event curator David Hayward tells Waypoint. "10 years ago, you could pick any indie game, and it'd be unusual and interesting."
1 League of Legends dev: inclusivity in games 'just a reflection of Earth circa 2017'
image "Having an openly gay character or punishing a player for calling another player a racial slur doesn't feel political to me," writes Riot's Greg Street. "It's just a reflection of Earth circa 2017."
  Obituary: Video game artist and System Era cofounder Paul Pepera
image The team at Astroneer developer System Era announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances.
  Video: The decade-long evolution of Owlboy's striking art style
image At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy was designed to look like it was 10 years' worth of work, rather than 10 years out of date.
  Devs can now reply directly to user reviews on the Apple App Store
image A recent iOS update gives developers the ability to reply directly to customer reviews on Apple's digital App Store storefront.
  Get a Job: Insomniac Games is hiring a Senior Designer
image Insomniac Games is looking for a passionate and experienced Senior Game Designer to design key components for games in Burbank, California.
5 Don't Miss: Creating an adaptive narrative in Reigns
image "As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says Francois Alliot, creator of Reigns.
  Blog: Instantiating a procedurally generated platformer in Unity
image Last time we discussed how to randomly generate a two-dimensional array of values representing level tiles. The trick, of course, is to smoothly convert each of these chunks into actual Unity objects.
1 Final Fantasy XIV drops timed free trials in favor of a level cap
image Square Enix's ongoing massively-multiplayer online game Final Fantasy XIV is changing how it offers free trials for its monthly subscription-powered game.
  Pokemon, Halo, and Donkey Kong among 2017 World Video Game Hall of Fame finalists
image For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame.
  Blog: A media coverage analysis of the Nintendo Switch launch
image An analysis of the Switch launch and its media coverage. Can Nintendo recover from the Wii U's total lack of media appeal?
2 Blog: Competition is not the opposite of community
image We use survey data from 270,000 gamers to break down the common assumption that the appeal of 'competition' and 'community' are polar opposites, and we explore where this idea came from.
1 Check out the handwritten game design doc for Asteroids
image Ever wondered what a game design doc from the '70s looks like? Well wonder no more, because we've got our mitts on the original handwritten game plan for classic arcade shooter, Asteroids
  Apple veteran Michael Hillman is Oculus' new head of hardware
image Facebook brings in Apple product design veteran Michael Hillman to "set the strategy and execute on Oculus' consumer product roadmap."
4 Blog: The fundamentals of pricing indie game marketing
image You’re getting ready to launch your next best indie game, and you want to know how much you should spend on marketing. This article offers some advice to set you on the right path.
7 Blog: Is Early Access really worth it?
image I've come to the end of my Early Access period and I'm wondering is it worth it, or is Early Access dead?
1 Crafting the complex, chaotic ecosystem of Rain World
image All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes.
  How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront
image "It was a very good rock," Andromeda dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain.
  Zelda devs share their favorite Breath of the Wild bits
image "I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild dev Takuhiro Dohta in this brief roundtable chat with the game's leads.
1 Video: The dos and don'ts of game dev workplace design
image At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
  Get a job: Skydance Interactive is hiring a Multiplayer Level Designer
image Skydance Interactive is looking for a Multiplayer Level Designer to craft visually striking multiplayer levels that take advantage of competitive FPS mechanics.
  How Final Fantasy Versus XIII influenced the design of Final Fantasy XV
image Final Fantasy XV rose from Versus XIII's ashes to survive a ten year long, multi-generational cycle. The game's director explained how that unique situation went on to shape XV's design.
1 Blizzard's Overwatch League could see $100M in its first year, says analyst
image The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly.
  Don't Miss: Building customizable characters for Destiny
image As all eyes turn to Bungie for more details on Destiny 2, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny players coming back for more.

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  Media coverage analysis – Launch of the Nintendo Switch
by Thomas Bidaux
Switch launch and its media coverage. Can Nintendo recover from the Wii U total lack of media appeal...
  Passing Through Ghosts in Pac-Man
by John Harris
Details on Pac-Man's little-known ghost passthrough bug and why it happens, an excerpt from the book...
  1975-2015 - Building a timeline of computer and video game history
by Felipe Pepe
Video game history is usually explained through the lens of the eight console generations, but there...
  Building a Scalable Online Game with Azure - Part 5
by Nick Pruehs
In the previous part of this series, we created the frontend, a small Universal Windows Platform...
  Developing for a cause–The ICHealthHack for Cystic Fibrosis
by Simon Jackson
Read about the ICHealthHack event and how you can get involved to relieve the boredom of repetitive...

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arrowPress Releases
Results from Game Design Challenge: Beat by Beat
image Game Career Guide's readers use rhythm as a central gameplay mechanic in these winning submissions for our latest Game Design Challenge.
The Indie's Guide to Surviving Events
image Luis Diaz presents a helpful beginner's guide for students and indie developers showing off their games at a public expo for the first time.
Gamification in Game Education
image Paul Roberts discusses how gamification can lead to increased attendance and participation among students enrolled in a university course on artificial intelligence.
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GameVision Studios
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YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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