Get a job: Telltale Games is hiring an Environment Artist
Telltale Games is seeking an Environmental Artist with a strong eye for composition, scene lighting, texture, and color theory to create art assets in San Rafael, CA.
OnePlay: We're not responsible for Desura dev debts
After news of OnePlay’s purchase of Desura and other assets went public, the company claimed via Twitter that it had not assumed responsibility for the debt former owner Bad Juju owes developers.
Don't Miss: Alien: Isolation and the evolution of horror simulators
developer Thomas Grip recounts the history of games that invoke terror in players and how Alien: Isolation
successfully captured the spirit of a 'horror simulator' game.
Amazon opens Texas office to support its Lumberyard game engine
Amazon is expanding the team working on its free Lumberyard game engine and setting up a new team to work on the system in its Austin, Texas office.
Follow Gamasutra's VRDC coverage right here!
The inaugural standalone Virtual Reality Developers Conference is happening next week! Follow Gamasutra's on-site coverage on our special event page.
A look at the indie game development scene in Saudi Arabia
"Local devs have found each other and organized gatherings, and have also connected with other dev communities in the MENA (Middle East/North Africa) region."
Kongregate expanding its PC presence by publishing games to Steam
Developers now have the ability to track metrics and share player save data across web, mobile, and Steam releases with Kongregate's updated SDK.
Return to Skyrim with lead programmer Brett Douville today at 3PM EST
Gamasutra is jumping back into Skyrim
this time with former Bethesda Studios lead programmer Brett Douville. Come join our stream today at 3PM EST and ask questions about the game!
At GDC, see how Agents of Mayhem was crafted using physically-based rendering
At GDC 2017 James Taylor of Deep Silver Volition will showcase just how you can use physically-based rendering to make a strikingly stylized (and not at all photo-realistic) game like Agents of Mayhem
Tomb Raider devs recall the highs and lows of creating a game icon
In an frank and revealing interview, the team behind the first Tomb Raider
games have opened up about the highest highs and lowest lows of their development journey.
Blog: Coding great scrolling lists for your game
"Scrolling such a huge container full of elements has a great impact on the game’s UI performance. The FPS drop rate was unacceptable, so we had to think of a more sophisticated solution."
The Not-So-Big Easy: A historian discusses Mafia III
Historian Bob Whitaker uses the work of Professor Leonard Moore to discuss the history behind Mafia III
, from the Civil Rights Movement to the Cold War.
Top 25 games companies made $34.5B in the first half of 2016
Chinese internet giant Tencent, which will soon complete its $8.6 billion acquisition of Supercell, led the charge with half year revenues of $5.3 billion.
Blog: Lessons learned from making a game with zero planning
"The lack of planning made [it] easy to make 'just one more feature', that in the end, either didn't make it to the final build or took way too much effort for what its worth."
Postmortem: Fatshark's Warhammer: End Times - Vermintide
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Boston devs team up to sell game bundles for child cancer charity
Instead of the typical customer-defined percentage, a flat 60 percent of all proceeds from sales of the bundle will be funneled to the children's cancer charity St. Baldrick's Foundation.
With Titanfall 2, Respawn makes a show of ditching paid map packs
Respawn's mech-enhanced shooter Titanfall 2
is out this week, so the studio is hyping its plan to break with common practice and make all multiplayer maps/game modes it adds to the game free.
Online game shop OnePlay snaps up Desura and other Bad Juju assets
Devs should note that OnePlay aims to get game distribution platform Desura and the game bundle services Indie Royale/Daily Royale "back up and running" by the first quarter of next year.
Get a job: Disruptor Beam seeks a Game Server Engineer
Boston-based Disruptor Beam is looking to bring on an experienced server engineer to contribute to various projects alongside the developers and designers at the studios's HQ in Framingham, MA.
Nintendo's next big Switch announcement isn't happening until next year
Nintendo is continuing to give the silent treatment that started with last year's NX announcement and won't release more major Switch details until next January.
Don't Miss: Designing difficulty in role-playing games
Fine-tuning the amount of challenge players face in different difficulty settings is a complicated process within itself. Three devs offer advice on how scale game difficulty between modes.
Blog: Getting the most out of your assets using MonoGame's pipeline
For MonoGame devs, "using the Content Pipeline, you can pre-bake or process content at build time, saving you valuable cycles in game."
Report: The Nintendo Switch features a multi-touch capable 720p display
Though it hasn't been confirmed by Nintendo, sources are saying the tablet of the recently revealed Switch console features a touchscreen and will be the company's first multitouch capable device.
Owlboy dev talks about the journey of its decade-long development
After first starting work on the game in 2007, members of Owlboy
's development team talk about the ups and downs that they experienced leading up to the completion of their game.
Blog: How a video store manager carved out a career in game dev
"I didn’t just send a plain old boring resume...I made a whole Nintendo magazine...[with] an article where I interviewed myself. It was only four pages long, but I spent like forever on that thing."