Blog: Why we need to leave 'hobby' behind, as a label for video games
"I will never call games a hobby, because I feel that intrinsic within that word, in the context of this medium, there is something reductive, something controlling. We’re in a time of significant cultural tension."
A close look at Southeast Asia, and the potential for your mobile game there
"Mobile games dominate in Southeast Asia. In 2015, mobile revenues already account for nearly half the $1.4Bn Southeast Asian games market."
Shovel Knight: Plague of Shadows mobility design
A detailed tour through the design of Shovel Knight
's all-new playable character, Plague Knight, and how his completely different movement style posed both challenges and opportunities.
Classic Postmortem: Deadly Premonition
The open world survival horror comedy game Deadly Premonition
turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
The state of the Chinese game market, heading out of ChinaJoy
"Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
UK cops arrest PSN, Xbox Live DDoS attackers
The UK's National Crime Agency has picked up six teens who allegedly participated in attacks against PlayStation Network, Xbox Live, and other online services.
Get a job: Wargaming is aiming to hire an experienced UI Engineer
World of Tanks
maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
Video: Concocting The Witcher 3's dynamic crafting-based economy
CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt
's crafting system and how he made it play nice with the game's dynamic economy.
Disney: Roughly half of Disney Infinity players are girls
A Disney exec notes the company was surprised to find that Disney Infinity
's playerbase is roughly 50/50 girls and boys. In response, Disney is developing the games to appeal more strongly to girls.
Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match
"Something changed when I played the first multiplayer game of Warcraft
." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans
, writes in the opening to this excellent 2012 feature.
How our game about the migrant crisis, Passengers, took shape
"We wanted simple, factual stories. Some are sad, some are hopeful. We didn't want to bring any judgment or moral justification in the game. We just let you decide what you will do."
Report: U.S. average daily mobile game time drops over 30% in a year
A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
How Heat Signature has shifted focus away from...heat signatures
We talk to Tom Francis about what happened when the central mechanic of his game Heat Signature
--the mechanic that he named the game after--ceased to be the central mechanic
Video blog: UX without UI - Creating user experiences in action games
"It's kind of a 30 minute crash course in some obscure aspects of systems design, namely: the importance of making controls ergonomic, responsive, and intuitive."
Funding for smaller developers: Tips from the Game Career Guide
In this article from the 2015 annual Game Career Guide, Brandon Sheffield of Necrosoft Games offers tips on incremental funding strategies for smaller developers.
The top 6 ways mobile developers use cohort analysis
"The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
Activision Blizzard set to join the S&P 500
Call of Duty
and World of Warcraft
publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
PEGI gave my cartoon game an 18, but violent movies get low ratings
"I've recently gone through the submission process and found that Apple's App Store and Google Play's rating questionnaires can arrive at quite different conclusions as to a game's age suitability."
DeNA enters the streaming game with mobile app, Mirrativ
Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
Want to conquer China's mobile market? Look to the Monkey King
"The Chinese are very open to western culture (including western-type dialogues, characters, settings, etc.), so it is worth a try to combine Chinese elements and overseas gameplay."
Valve and HTC's Vive VR commercial launch delayed
Valve and HTC's Vive virtual reality headset won't be hitting shelves in 2015 as previously thought, with the duo revealing they will instead be shipping the device in Q1 2016.
Dynamics of social platforms in mobile games
"Though there may be some differences in specification and use cases, they share common aspects to meet users' same needs. How can we use those features in game design and user experience design?"
Blog: Kickstarter's changed, and it's a problem for small devs like us
"The press only gives coverage to big projects. Can we blame them? No, it makes sense from their point of view. Can we blame people for believing less and less in the smaller projects? No, it also makes sense."
Game Design Deep Dive: Rocking the Wii U GamePad with Runbow
13AM Games explains how it got the most out of the much-maligned GamePad with new Wii U-exclusive indie game Runbow
-- and made the game more fun for everybody in the room.
Get a job: Be a Gameplay Programmer at Insomniac Games
The folks who created Ratchet & Clank
and Sunset Overdrive
are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.