Don't Miss: Design lessons learned from a decade at Nintendo's EAD
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Get a job: Industrial Toys is looking for a Lead Server Engineer
The studio is seeking a talented Server Engine to collaborate with design and engineering peers to create new features, systems, and technology for its game.
Report: Apple is working on a new SDK for painless porting from iOS to Mac
Apple is reportedly working on an SDK that simplifies the process of porting iOS apps to MacOS, and will eventually merge the two processes into one.
HTC is launching the Vive Focus Plus this year, complete with 6DoF controllers
HTC Vive has announced that the Vive Focus, its business-focused standalone VR headset, is getting an upgrade through the freshly revealed Vive Focus Plus.
Catch up on dozens of developer Q&As in our ongoing Road to the IGF series!
There's only a month left before IGF 2019, so now's the time to take a look at the teams and tools behind several of this year's nominated indie games.
Nintendo of America head Reggie Fils-Aime retires, Bowser taking over
Reggie Fils-Aime, Nintendo of America’s longtime president and chief operating officer is retiring after more than 15 years with the company.
Get an inside look at the art of Oxenfree follow-up Afterparty at GDC 2019
Night School's art director is coming to GDC 2019 next month to show you how the indie team is building out its production pipeline and creating a new visual style for its upcoming
Afterparty!
Alt.Ctrl.GDC Showcase: HOT SWAP: All Hands On Deck
HOT SWAP: All Hands On Deck will have two players assembling their controllers as they guide a ship through deadly waters, swapping parts for the varied functions they'll need to survive.
ZeniMax hit with trademark dispute over its application for 'Redfall'
ZeniMax filed a trademark application for the world Redfall (presumably in relation to the in-development Elder Scrolls 6), but the author of a sci-fi book series of the same name is opposing the app.
Come to GDC and see how Killer Queen built an esport on an indie budget!
There's a healthy competitive scene around the (up to) ten-player competitive arcade gameÂ
Killer Queen, and now the game's creators are coming to GDC next month to share how they pulled it off!
Blog: Some overdue thoughts on launch trailers
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.
Starbreeze applies for extended reconstruction period as it looks to regroup
The Stockholm District Court initially approved the company's reconstruction up until March 3, 2019, but Starbreeze is now asking for another three months to get its house in order.
Keywords acquires Dutch cloud-based software platform GetSocial
Notably, the deal will see GetSocial's team of 12 engineers, led by chief exec Jeroen Bouman and COO and founder Viral Partel, join Keywords to continue developing the platform.
THQ Nordic issues new shares to raise $225 million for future acquisitions
The company issued 11 million new Class B shares, all of which were snapped up by existing investors and newcomers alike.
Blog: The horror design of an alpha antagonist
Today's post looks at the recent success of the
Resident Evil 2 Remastered and how they improved on the Mr. X formula to create an alpha antagonist.
ESA's acting CEO stays neutral on unionization, opposes 'gaming disorder'
ESA's acting CEO Stanley Pierre-Louis spoke with Gamasutra on broad topics including the World Health Organization's "gaming disorder" classification, ESA's meeting with the Trump administration, and unionization in the game industry.
Watch Chucklefish's CEO and tech director discuss Wargroove's development
Watch two of the developers behind
Wargroove break down their game-making process.
Video: How Hitman guides players through non-linear level design
At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of
Hitman to be intuitive and easy to navigate.
Epic Games pulls Fortnite YouTube ads over child predator concerns
Epic Games has put a temporary halt on
Fortnite advertising on YouTube, following news that its ads were running on videos used by online predators to coordinate and exploit children.
Get a job: Ascendant Studios is hiring an Animator
Ascendant Studios is looking for an animator to help bring its first title to life. This is a full time, on-site position at its office in San Rafael, California.
Don't Miss: Nuke Possum Springs - A Night in the Woods design postmortem
Night in the Woods co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game.
Road to the IGF: Zachariah Chandler's Nth Dimension[al] Hiking
Nth Dimension[al] Hiking explores places you're not supposed to be, leaving players to explore and wander them as they seek the hidden truths buried within seemingly dead ends.
Use the GDC 2019 Session Scheduler to get the most out of your show!
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
PS4-exclusive Dreams is launching into early access this spring
Fresh off the end of the game's public beta, Media Molecule has announced that
Dreams will be launching into early access on the PlayStation 4 this spring.
Come and play these lovely indie games at the GDC 2019 Mild Rumpus!
The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these games out while you're at the show this year!Â