Exploring games from the creator's perspective
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
How Sunburn! became a game about dragging your pals to their deaths
Worst-case scenario: your spaceship is gone, your crew is scattered, and there’s no hope for rescue. Your only option: Grab your crew and fly into the sun, so at least you don’t die alone.
Moral Code: Learning from 'Lawful Good' in roleplaying games
Paladin and columnist Katherine Cross examines morality mechanics and alignment in roleplaying games.
The buying habits of hardcore PvP gamers
Developers of MMO Das Tal
surveyed their likely players -- and found out about platform and purchasing-style preferences. Useful info for those targeting a very core audience.
10 things you should know about artists
An experienced industry artist compiles a short and readable a list of important things about how artists work, with help from her peers -- essential reading for collaborators from other disciplines.
The facts and figures behind Fingle dev Game Oven, and its closure
From critically acclaimed to closing up shop: Dutch developer Game Oven achieved international notoriety for games like Fingle
, but called it quits. Here's the whole story.
Report: Apple buys augmented reality SDK startup Metaio
The startup produced an SDK available for a variety of platforms -- and now Apple seems to have dived into the tech, as legal documents confirm that it's been snapped up by the tech giant.
Google updates its Cast SDK, for streaming games to TVs
You can use the device as a dedicated game controller, use the full horsepower of Android and iOS devices on Chromecast -- and the SDK now handles multiplayer games better, too.
With Google I/O on, updates to the Android OS and tools are here
The biggest mobile platform in the world gets a boost as the search giant holds its annual conference in San Francisco. Here's the relevant link to see the latest OS preview and more.
Get a job: Be a Game Designer at Bohemia Interactive
The studio responsible for Arma 3
is looking for game designers to join the team in its Orlando, Florida office to work on projects for military and industrial customers.
Video: What playing poker taught me about designing game AI
At GDC 2015 Intrinsic Algorithm's Dave Mark shares a newfound love of poker, some of the logic required in playing the game, and how it relates to AI problems that developers face on a daily basis.
How to justify game jams
"When you’re a hobbyist or are putting smaller games out regularly, there’s usually no reason NOT to do a game jam. But how do you justify them when you’re working on a larger scale project?"
Saying goodbye to game grad school: A personal postmortem
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series that’s finally found its footing."
Free-to-play proves too enticing for another premium MMO: WildStar
Carbine Studios' WildStar
is the latest premium MMORPG to abandon mandatory subscriptions in favor of a monetization model that will see the entire game becoming free-to-play this fall.
Don't Miss: A behind-the-scenes look at sound design for Journey
"There are too many stories in these sounds for the world to never know," wrote Journey
sound designer Steve Johnson in this timeless 2012 feature. "So I thought I'd share them with you."
Starbreeze aims to snap up the Valhalla engine in $8.6M deal
Stockholm-based Starbreeze Studios seeks to acquire the Valhalla game engine in a stock deal valued at roughly 73 million Swedish kroner (~$8.6 million USD).
Godus developer 22Cans 'reboots' under new chief Simon Phillips
Peter Molyneux's studio 22Cans is making a show of hiring fresh talent and making some staffing changes to "reboot" the company, chief among them being naming recent hire Simon Phillips the new CEO.
An approach to balancing game economies using spreadsheets
"At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
The importance of form factor in making games
Games have to take into account the devices they're played on, and all of the implications of those devices, and their primary audiences -- case in point, Supercell.
An indie game with 60 million players? The story of Transformice
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Might & Magic creator nets $4.5M to launch new mobile venture
Game industry veteran Jon Van Caneghem has managed to raise $4.5 million from investors like Tencent to publicly launch a new L.A.-based mobile game developer/publisher: VC Mobile Entertainment.
Postmortem: A story-driven roguelike, Sproggiwood
"Conquering a rival civilization -- and concealing your imperialist intentions in rhetoric -- is a difficult task. Likewise is developing a mechanically novel, thematically rich hybrid game."
Getting metroidvania Environmental Station Alpha into the world
Developing a metroidvania over three years: A candid look back at the iterative design process for a 2D indie game.
Game Design Deep Dive: Darkest Dungeon's Affliction System
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Twitch bans streams of 'Adults Only' games
The popular streaming service has banned games rated "Adults Only" by the ESRB -- and equivalent organizations in other countries.