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July 27, 2017
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  VRDC Speaker Q&A: Paul Bettner discusses what makes a successful indie VR studio
image Paul Bettner is CEO and Founder of Playful Corp. and will be at VRDC 2017. Here, Bettner gives us some information about himself and his work.
  No More Robots takes aim at data-driven games publishing
image Mike Rose, previously of tinyBuild and Gamasutra, has cut the ribbon on a new publishing operation and detailed the first game signed to the label.
  Falcom president explains how the RPG maker has lasted 30 years
image "One thing that might be the secret to this that has been a Falcom tradition for a long, long time is that all of the people on staff absolutely love games and making games."
  Blog: How we used community tournaments to boost engagement
image Lethal Tactics had a fantastic launch, but we knew we had to keep our community engaged. So we started organizing tournaments, and this post is all about how we run them and what they achieve.
  Minecraft production director Daniel Kaplan joins Coffee Stain Publishing
image Coffee Stain Publishing has brought Mojang's former production director, producer, and business developer Daniel Kaplan into the fold. 
  Blog: How the movie Moneyball impacted the game industry
image The events that inspired the movie Moneyball changed business forever. But the real punchline was left out of the movie, and set plenty of businesses up for failure.
  HTC is creating a standalone VR headset for the Chinese market
image The device will offer wireless functionality, and won't rely on the use of a PC or smartphone connection to operate.
  The New Colossus: Building Wolfenstein II atop a million small decisions
image MachineGames creative director Jens Matthies chats with Gamasutra about the process of making the new Wolfenstein games, coming full circle from starting as a Quake, and the importance of gardening.
  Gemly is a new online game storefront from Dying Light dev Techland
image A year after declaring itself a global publisher, Polish firm Techland has branched into the digital distribution business by launching Gemly, where it sells codes to both its own and others' games.
  Aven Colony dev champions the importance of good leadership in game dev
image During our chat with one of the developers of Aven Colony we learned what business tips he and his colleagues took to heart while making their sci-fi colony sim.
  Video: Beyond Ageism -- Developing VR games for an older audience
image At GDC 2017 Miami University's Bob De Schutter draws from his own and third-party research with older players to discuss the potential of VR technology to entertain older audiences.
1 Indie Arena Booth 2017 announces Gamescom line-up
image This year's lineup is even more diverse than past Indie Arena outings, featuring 70 games from all over the world and taking up 1000 square meters of the show floor.
  Get a job: Bandai Namco is hiring a Gameplay Engineer
image Bandai Namco Studios Vancouver is looking for a talented and enthusiastic Gameplay Engineer to design, implement and maintain game mechanics as a member of its team
  An off-putting sound effect led to PlayerUnknown's Battlegrounds' third-person combat
image PlayerUnknown Brendan Greene explains how the mod origins of PlayerUnknown's Battlegrounds influenced the game's standalone release.
20 Don't Miss: Hirokazu Yasuhara and the psychology of game design
image In this 2008 interview, unsung game designer Hirokazu Yasuhara, one of the 'original three' behind Sonic the Hedgehog, gives Gamasutra a fascinating lecture on game design and fun.
  Chat with one of Aven Colony's developers today at 4PM EDT
image We're asking the Aven Colony development team for tips about making simulation games today at 4PM EDT.
  Blizzard is retooling Overwatch's reporting system based on player feedback
image Blizzard considers the in-game reporting and player penalty system one of Overwatch's most important features, but recognizes it could benefit from some improvements.
4 Blog: Why we will never show ads in our mobile games
image Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
1 Lessons learned from making 100 games in five years
image Developer James Earl Cox has recently completed his 100 Games in 5 Years project. Now, at the end of the adventure, Cox is left to reflect on what's he gained from this undertaking.
  Today is your last day to register for VRDC Fall 2017 at the lowest price!
image This is important because if you're thinking about attending, you should register now at a discounted rate to save up to $400!
3 Blog: The anatomy of compelling game experiences
image Some game experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
  Former GDC general manager Meggan Scavio named president of the AIAS
image In her new role, Scavio will oversee the AIAS' many initiatives and events, which include European-based offerings like the D.I.C.E. Europe conference. 
  Splatoon 2 is now the fastest selling Switch title in Japan
image The ink-drenched shooter also had the biggest debut for a Switch title in the console's short history.
6 Blog: My thoughts on dealing with impostor syndrome
image This article explores my dealings with impostor syndrome and offers some suggestions on how to combat it.
  Sales up at Nintendo as Switch sells 4.7M units worldwide
image Nintendo has released its financials for the three months ended June 30, 2017, revealing a rise in sales and a slight dip in profits.

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  Should you play bad games?
by Andrii Goncharuk
Industry of game developing are growing really fast, and with mobile market growing even faster we...
  How to make games – Making the transition from business apps and web development into gaming
by Jason Weimann
Over the years I've known many business app developers who wanted to make the transition to game...
  Six Years after Moneyball
by Ramin Shokrizade
The events that inspired the movie Moneyball changed business forever. But to save time, the real...
  Using 3D-Printed Trophies and Community Tournaments to Increase Player Engagement
by Matt Linsangan
TASTEE: Lethal Tactics launched in May 2016. We had a fantastic launch but we knew we had to keep...
  Using Intensity to Drive Player Engagement
by Craig Thomas
Designing games to appeal to both new and longtime players is a difficult challenge. In this post, I...

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arrowPress Releases
How Much Do Game Developers Make?
image How much can you expect to earn from a career in the games industry? Veteran developer Michael Smith compares the salary differences between freelance and contract work.
Indie Design Process: 13 Steps to Go from Idea to Coding
image Looking for inspiration? This step-by-step guide from Archmages Rises creator Thomas Henshell will kickstart your creative process.
Failing Like A Champ
image Learning from your mistakes isn't always easy. Nathan Ranney explains how failure can be an important step toward creating better games.
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YDY CG PTE. LTD.
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GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
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