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July 26, 2016
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July 26, 2016
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  Get a job: Deep Silver Volition seeks a senior Technical Artist
image Saints Row developer Deep Silver Volition is looking to bring on an experienced technical artist to take a senior position at its headquarters in Champaign, Illinois.
  Video: Tips from Paradox on mixing history with game design
image At GDC 2016, Paradox Development Studio's Chris King shares solutions his studio has for bringing history into your game, while at the same time ensuring the game itself is fun and compelling to play.
  Rad adds newer, faster game data compressors to its Oodle offerings
image Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
5 Don't Miss: Drugs, randomness, and moral grey areas in We Happy Few
image Now that the game is out on Early Access, take a moment to read our chat with Compulsion Games' creative director Guillaume Provost about We Happy Few's intriguing design and development.
  Political snarls drive prominent game educators out of Wisconsin
image Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
  Blog: Game UX Summit sessions roundup
image Epic Games director of user experience Celia Hodent brings us a detailed roundup of the Game UX Summit.
  Investors pour $55 million more into mobile game publisher Scopely
image Mobile game firm Scopely has managed to raise $55 million in a Series B round of financing, and it plans to put that money towards expanding its developer ecosystem and investing in games.
1 A new breed of arcade: Putting devs' skill-based games on casino floors
image Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
6 Report: NX could be a handheld system with detachable controllers
image Anonymous sources have hinted Nintendo's next console, codenamed NX, could be a powerful handheld system with detachable controllers.
  Blog: Game design analysis - Disney Magic Kingdoms
image Game designer Scott Fine offers a thorough design and economics breakdown of Gameloft's mobile game, Disney Magic Kingdoms.
  Former PlayStation exec Adam Boyes appointed CEO of Iron Galaxy
image PlayStation's former vice president of third-party relations, Adam Boyes, is now CEO of Chicago-based game developer and publisher Iron Galaxy.
  Rift gets additional sensor support to make way for room-scale
image The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.
2 Blog: A pre-launch view of my mistakes when developing my first game
image Australia-based independent game developer Christian Hodges breaks down what he thought could've gone better with the creation of his first game, A-Maze-Ing Runner
1 Optimizing the Unreal Engine 4 renderer for The Vanishing of Ethan Carter VR
image The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR performance targets.
1 Quantic Dream exec joins Hitman developer Io Interactive
image The former director of production at Quantic Dream cites Io Interactive's success with the Hitman series as the reason for his job change.
1 The ingredient that turned Football Manager into a massive hit
image There's more to Football Manager than meets the eye, according to series creators Paul and Oliver Colldyer.
  Core Labs Game Accelerator seeks devs for its latest mentorship program
image Devs looking for mentorship and support should know that applications for the third Core Labs Game Accelerator program are open now through Sunday, August 7th.
  Get a job: Irrational Games seeks an experienced World Builder
image The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."
  Report: China pushes past US to lead the world in App Store game revenue
image Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
28 Don't Miss: Games from the trash -- A history of the TRS-80
image In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
6 Nintendo's stock drops as investors learn it didn't create Pokemon Go
image Nintendo's stock value has begun a rapid descent following the company's message to investors last Friday that the remarkable success of Pokemon Go likely won't have much effect on its bottom line.
  At GDC Europe, get tips on being more creative with your backend tech
image With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
1 Telltale's Batman series going social with 'crowd play'
image Telltale Games' upcoming Batman: The Telltale Series will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones. 
  Humble Bundle outlines fraud prevention strategy following G2A fiasco
image Humble Bundle has opened up about how it works to prevent fraud after a recent battle between key reseller G2A and developer TinyBuild raised concerns regarding the bartering of second-hand game keys.
9 Blog: Pokemon Go, and the good things that can come from bad UI
image PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.

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  Testing for Game Development
by Ash Davis
Covers theory, principles and practical techniques to help your testing efforts.
  The Wish Fulfilment Idée Fixe
by Stieg Hedlund
The idea of "wish fulfilment" frequently arises in game design, but what does it mean? where did the...
4 Unexpected anxiety following a moderate success
by Dave Toulouse
When the success you experience doesn't provide you the freedom you were hoping for.
3 Can Pokemon GO Monetise?
by Ramin Shokrizade
While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is...
  Simple statistics for randomly positioning gameplay elements
by Ruben Torres
How to randomly position gameplay elements in a way that they make sense being influenced by...

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arrowPress Releases
Results from Game Design Challenge: Road Trip!
image Game Career Guide's readers explore the gameplay possibilities that vacation travel offers in these winning entries for our latest Game Design Challenge.
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
Character Ecology: A Daunting Task
image Want to give your characters more depth? The University of the Sunshine Coast student and 'theystory' developer Alayna Cole explains how you can build a convincing character ecology.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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