FMOD Studio audio tools now completely free for indies
Firelight Technologies has made its audio tool suite FMOD Studio completely free for indie devs, regardless of whether you're using it for commercial purposes or not.
Blog: It's stupidly hard to make a 'Twitch Plays' anything
"Twitch Plays is an interesting concept, but it's using terrible technology to do a seemingly simple process. I and a couple team members tried to get it working yesterday. Suffice to say, it was a nightmare."
Q&A: Hearthstone's small-team success at big-time Blizzard
lead designer Eric Dodds shares insight into the game's design and explains how its small team signals a significant departure from Blizzard's typical approach to development.
Facebook's F8 event returns in 2014, as a developer conference
Facebook is announcing the return of its F8 conference, last held in 2011, as a developer-facing event with practical tracks centered on building games and apps.
This Week in Video Game Criticism: Constructions of Blackness
This week, our partnership with game criticism site Critical Distance
brings us picks from Zolani Stewart and Cameron Kunzelman on topics including race and the recent "Left Behind" chapter of The Last of Us
Video: The making of X-COM: UFO Defense
The director of 1994 hit X-COM: UFO Defense
shares the story of designing the seminal real-time base management sim and turn-based tactical combat title in this free video.
'What's the best game dev advice you've ever received?'
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
Blog: An inside look at how Chinese players think about mobile games
Chinese developer Junxue Li explains how Chinese mobile game players perceive the very act of paying for a game, with a dash of history and pop psychology to help you understand.
PlayStation's software boss and the creator of the Move together in new GDC talk
Game Developers Conference has just confirmed a vendor session from Sony Computer Entertainment America that you’ll want to keep an eye on.
Rant Apocalypse and Microtalks sessions return to GDC 2014
Conference organizers share more details on Ryan Payton's talk about the design challenges of developing Republique
, as well as the perennially popular Rant Apocalypse and GDC Microtalks sessions.
Citybound: One man's attempt to build a better SimCity
The fact that Citybound
creator Anselm Eickhoff found the latest SimCity
underwhelming isn't surprising; what’s surprising is how he dealt with the disappointment -- by building something better.
Road to the Student IGF: Jake Muehle on Cyber Heist
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
Behind the Kickstarter success of Darkest Dungeon
$75,000 goal, but $250,000 raised -- how did Darkest Dungeon
do so well? Tyler Sigman explains, and shares the stats, in this blog post.
Azure Striker Gunvolt is Keiji Inafune's next game
creator Keiji Inafune announced that he has partnered with Japanese developer Inti Creates to create Azure Striker Gunvolt
, a side-scrolling action game for the Nintendo 3DS.
Blog: Intern Saga: Banned on iOS
Apple has refused to post Intern Saga: Trademark Lawyer
, a free iOS game that takes a critical look at King's Candy Crush Saga
legal action, without giving a good reason, writes its developer.
Playing with time in Project Temporality
When Niklas Hansson left Activision Blizzard subsidiary Massive Entertainment in 2008, he took a little break from video game development. But he never did lose the itch for making games.
Experimental Gameplay Workshop returns to GDC 2014 with star lineup
With less than two weeks remaining before GDC 2014
, organizers share more details on the ever-popular Experimental Gameplay Workshop session led by Robin Hunicke and Daniel Benmergui.
Postmortem: An iPad kids' game from Rare veterans - Jack and the Beanstalk
Three Rare alumni gathered to create fairytale adventures for kids in the tablet space -- and this is the story of the development their most ambitious project yet.
Pavilion: A gorgeous game pulled from the wreckage of a project gone awry
When Rickard Westman and Henrik Flink first decided to make a game together, it didn't go so well. Now the pair is turning heads with its game Pavilion
, an experience pulled from that initial wreckage.
Powerpuff Girls license an unexpected undertaking for Radiangames
For anyone who follows Radiangames, his latest announcement will come as quite the surprise. For his next trick, Schneider has swapped his neon-filled blast-em-up style for... a Powerpuff Girls
Blog: Now that consoles are legal in China, what might happen?
With the Chinese console ban easing, what will happen to the market -- and what opportunities to localize your games might be? An insider takes a look.
Blog: The indie conference experience on a micro-budget
artist Ryan Sumo is flying to Kyoto for BitSummit, Japan's premier indie event -- and this blog post not just tells his story, but shares tricks for presenting on the cheap.
Experiencing the replayable narrative dilemma
What better way to understand the difficulty of creating replayable narrative games than to experience it first-hand? This Twine game blog post from Ben Serviss illustrates the principle in action.
Game Animation Bootcamp: An expert roundtable Q&A
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Premium-priced mobile series The Room blows past 5 million units
With 1.2 million units of The Room 2
solid, the acclaimed franchise has now hit 5.4 million units total, Fireproof Games co-founder Barry Meade reveals.