Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Video Game Deep Cuts: The Magic TEd Drifter
image This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
  Blog: Creating fluid gunplay for Anew: The Distant Light
image Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.
  Twitch to start selling games through streams this spring
image Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring. 
1 PlayStation VR sales close in on 1 million
image Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
  Blog: Making a procedural 2D world in Unity - Part 2
image This is the second part of a little piece I wrote a few weeks ago. This time around, I wanted to show you how we managed to generate the structure of a level with a technical approach.
  Blog: Game design patterns for building friendships
image In many online multiplayer games, players enter as strangers and remain strangers. We can instead design systems that actively encourage friendship formation.
  Blog: 7 lessons I learned making VR games
image A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
1 Bravely Default dev to release its own game engine: Xenko
image Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
  Blog: Here's all the things you can do with an expo pass at GDC!
image Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
  Get a job: Cat Daddy Games is hiring a Server Engineer
image Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
1 Zenimax files to halt sales of Oculus tech containing stolen code
image An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.
  Keep track of all of Gamasutra's GDC 2017 event coverage!
image GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
6 Road to the IGF: ConcernedApe's Stardew Valley
image Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
  GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A
image Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
7 Don't Miss: The tough design decisions behind super-stylized action game Furi
image "We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
  Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!
image With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
  How the director of Final Fantasy XV aims to keep players coming back for more
image The man who helped Final Fantasy XV flourish following years of development hell details his plans and inspirations for the game’s future growth.
  Road to the IGF: Love Conquers All Games' Ladykiller in a Bind
image Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don't see more erotic rom-com games.
1 GDC 2017 Animation Bootcamp: An expert roundtable Q&A
image Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
  Come relax with the Gamasutra crew as we play Overwatch today at 3PM EST
image The world could always use more game conferences. We take a break from prepping for GDC with a few rounds of Overwatch today at 3PM EST.
  Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!
image Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
1 Blog: On cutscenes and viewpoint changes
image Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a game story, and how do you mitigate them?
6 All Google Play refunds to be taken from dev payouts following policy tweaks
image Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy. 
  Aftershock rises from the ashes of Kabam after Netmarble sale
image Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
1 Blog: What should a great playtest smell like?
image Running a great playtest means considering playtester’s every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Video Game Deep Cuts: The Magic TEd Drifter
by Simon Carless
This week's longform game article/video highlights include the magic of The Void, John Romero on the...
  7 Characteristics of a Successful Game Studio
by Michail Katkoff
Great games come from great studios and all great studios tend to have few common characteristics.
  How to debug
by Herman Tulleken
In this article I share my thoughts on how to think about bugs, how to get rid of them, and how to...
  Creating fluid gunplay for Anew: The Distant Light
by Steve Copeland
Steve describes development of a player character with responsive and versatile aim posing. This...
  All the things you can do with an expo pass at GDC!
by Brandon Sheffield
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so...

[Read More]

arrowPress Releases
How to Optimize Your Game's Tutorial Using Analytics
image Want to make your game more appealing to newcomers? Devtodev analyst Vasiliy Sabirov explains how you can gauge whether your in-game tutorial is a success or a failure.
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.

[View More]