Making StarCraft, 'we just threw a bunch of crap at the wall and saw what stuck'
"When we made these races, we just threw a bunch of crap at the wall and saw what stuck," longtime Blizzard artist Samwise Didier says in a new StarCraft
retrospective published by the company.
Gamasutra examines the Prey demo
Game demos aren't used to promote games as often as they used to be, so why did Bethesda choose to release one for the upcoming game Prey?
Video: Conveying character via first-person animations in Overwatch
At GDC 2017 Blizzard's Matthew Boehm breaks down how to convey a sense of character in a first-person game. It comes down to answering tricky questions like: How would
McCree reload a revolver?
Get a job: Mindshow is hiring a 3D Character Modeler
Mindshow is looking for a full-time 3D Character Modeler to realize 3D VR characters based on concept art and more in Los Angeles, California.
A closer look at the animation that moves Horizon Zero Dawn's robotic fauna
Lead animator Richard Oud has assembled an animation reel featuring some of the 'Machines' he worked on during the six-year-long development of Horizon Zero Dawn
Don't Miss: A postmortem for the tree-trimming puzzle game Prune
is a tiny mobile game about the simple pleasures of growing and cultivating trees. It's a delicate dance to remove that which does not matter in favor of that which does."
Nintendo sold 2.3 million NES Classic Editions
Nintendo president Reggie Fils-Amié says the console sold over 2 million units before being discontinued after five months as Nintendo focuses on driving its 'key areas.'
Why the ex-Rare devs behind Yooka-Laylee didn't roll their own engine
You would think that with loads of Kickstarter cash, the minds behind Yooka-Laylee
might have decided to roll their own game engine. Here's why they didn't.
20 million PlayStation 4 consoles were sold in just the last year
An increase in PlayStation 4 sales means that the system has sold roughly 60 million units since its debut in November 2013.
We're streaming the Prey demo at 3PM EDT
Bethesda has released a demo for Prey
, but why? We'll be playing the demo and talking about the company's recent marketing moves and the challenges of selling games in 2017.
A little more conversation: Hearthstone director implores devs to talk to players
"I have a belief that, sometimes, you get into a vacuum and a void where if nobody's talking people sometimes assume the worst."
Profits up in Sony's games division as PS4 sales near 60M
Sony says the positive showing was primarily due an increase in PlayStation 4 hardware and software sales, and rising digital sales.
Chat with the developers of Yooka-Laylee today at 11AM EDT
We're chatting with the developers of Yooka-Laylee
today at 11AM EDT.
DICE veterans found new studio, Fall Damage
A group of four DICE veterans, including co-founder Markus Nyström, have established a new game studio in the heart of Stockholm.
Blog: 2016 Mobile Gaming Trends Report
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Nintendo shows commitment to handhelds with New 2DS XL
"This new addition to Nintendo's portable hardware line demonstrates our commitment to the handheld market."
Warren Spector believes games 'need to be asking bigger questions'
Gamasutra sits down with Spector to catch up on how is return to full-time game dev is going, roughly a year into his work on System Shock 3
, and what sorts of stories games tell best.
Xbox chief suggests game subscription services help devs tell better stories
"The storytelling ability in TV today is really high, and I think it's because of the business model," Phil Spencer tells The Guardian. "I hope as an industry we can think about the same."
Microsoft says earnings are on the rise, thanks to Xbox Live
Microsoft today reported earnings for its most recent fiscal quarter, and though the company's sales and profits were up year-over-year they fell short of some market analysts' expectations.
Gamasutra revisits the first hour of Morrowind
We returned to the shores of Bethesda's third Elder Scrolls
game to talk about what made the series' jump to open-world so influential.
Get a job: Microsoft is hiring a Senior Technical Artist
Microsoft's Xbox Design Studio is looking for an experienced Senior Technical Artist to join its Avatars Team in Redmond, Washington.
Longtime Nintendo game and hardware designer Genyo Takeda to retire
Genyo Takeda, the influential producer and hardware designer behind a number of Nintendo innovations, is retiring after 46 years with the company.
Don't Miss: Dealing with malicious game clones
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's experience with a clone of 60 Seconds!
Capcom looks to boost digital sales as revenue and profits rise
Capcom reported year-over-year increases in both net sales and profit for the fiscal year ending March 31, thanks in part to the success of its ‘Digital Contents’ video game arm.
Join us as we stream the original Morrowind today at 3 PM ET!
Next week marks the 15th birthday of Bethesda Game Studios' sprawling odd-world RPG The Elder Scrolls III: Morrowind
. To mark the occasion, we thought it might be fun to stream it for a bit.