Indie game exhibition organizers open up about how they work
"We'll get like 300 submissions for each event, no sweat," longtime game event curator David Hayward tells Waypoint. "10 years ago, you could pick any indie game, and it'd be unusual and interesting."
League of Legends dev: inclusivity in games 'just a reflection of Earth circa 2017'
"Having an openly gay character or punishing a player for calling another player a racial slur doesn't feel political to me," writes Riot's Greg Street. "It's just a reflection of Earth circa 2017."
Obituary: Video game artist and System Era cofounder Paul Pepera
The team at Astroneer
developer System Era announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances.
Video: The decade-long evolution of Owlboy's striking art style
At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy
was designed to look like it was 10 years' worth of work, rather than 10 years out of date.
Devs can now reply directly to user reviews on the Apple App Store
A recent iOS update gives developers the ability to reply directly to customer reviews on Apple's digital App Store storefront.
Get a Job: Insomniac Games is hiring a Senior Designer
Insomniac Games is looking for a passionate and experienced Senior Game Designer to design key components for games in Burbank, California.
Don't Miss: Creating an adaptive narrative in Reigns
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says Francois Alliot, creator of Reigns
Blog: Instantiating a procedurally generated platformer in Unity
Last time we discussed how to randomly generate a two-dimensional array of values representing level tiles. The trick, of course, is to smoothly convert each of these chunks into actual Unity objects.
Final Fantasy XIV drops timed free trials in favor of a level cap
Square Enix's ongoing massively-multiplayer online game Final Fantasy XIV
is changing how it offers free trials for its monthly subscription-powered game.
Pokemon, Halo, and Donkey Kong among 2017 World Video Game Hall of Fame finalists
For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame.
Blog: A media coverage analysis of the Nintendo Switch launch
An analysis of the Switch launch and its media coverage. Can Nintendo recover from the Wii U's total lack of media appeal?
Blog: Competition is not the opposite of community
We use survey data from 270,000 gamers to break down the common assumption that the appeal of 'competition' and 'community' are polar opposites, and we explore where this idea came from.
Check out the handwritten game design doc for Asteroids
Ever wondered what a game design doc from the '70s looks like? Well wonder no more, because we've got our mitts on the original handwritten game plan for classic arcade shooter, Asteroids
Apple veteran Michael Hillman is Oculus' new head of hardware
Facebook brings in Apple product design veteran Michael Hillman to "set the strategy and execute on Oculus' consumer product roadmap."
Blog: The fundamentals of pricing indie game marketing
You’re getting ready to launch your next best indie game, and you want to know how much you should spend on marketing. This article offers some advice to set you on the right path.
Blog: Is Early Access really worth it?
I've come to the end of my Early Access period and I'm wondering is it worth it, or is Early Access dead?
Crafting the complex, chaotic ecosystem of Rain World
All of the creatures in Rain World
have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes.
How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront
"It was a very good rock," Andromeda
dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain.
Zelda devs share their favorite Breath of the Wild bits
"I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild
dev Takuhiro Dohta in this brief roundtable chat with the game's leads.
Video: The dos and don'ts of game dev workplace design
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
Get a job: Skydance Interactive is hiring a Multiplayer Level Designer
Skydance Interactive is looking for a Multiplayer Level Designer to craft visually striking multiplayer levels that take advantage of competitive FPS mechanics.
How Final Fantasy Versus XIII influenced the design of Final Fantasy XV
Final Fantasy XV
rose from Versus XIII
's ashes to survive a ten year long, multi-generational cycle. The game's director explained how that unique situation went on to shape XV
Blizzard's Overwatch League could see $100M in its first year, says analyst
The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch
eSports league could make more than $100 million yearly.
Don't Miss: Building customizable characters for Destiny
As all eyes turn to Bungie for more details on Destiny 2
, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny
players coming back for more.
Blog: Rethinking history through the lens of video games
Right now, what historians need isn't a new message about the past, but a new medium. I attended GDC earlier this month to see if video games could fill that gap.