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July 8, 2015
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July 8, 2015
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7 Don't miss: The storytelling secrets of Virtue's Last Reward
image With Zero Escape 3 formally announced, let's take a look back at what made the last game in the series so notable -- its unique and clever narrative-based game design.
  A comprehensive look at Valve's final Steam Controller
image "The new Steam Controller has positioned itself as the most universal controller out there, able to work with all of your games to some degree or another."
  Learn how League of Legends is combating toxicity - right now
image "As a result of these governance systems... Verbal abuse has dropped by more than 40%, and 91.6% of negative players change their act and never commit another offense after just one reported penalty."
  Sponsored: Webinar: Graphics Performance Analysis with Intel GPA
image Want to build your best Windows or Android game? Learn how Intel INDE Graphics Performance Analyzers help you analyze, optimize and debug your game to identify issues negatively impacting your framerates.
  Get a job: Cloud Imperium Games is hiring a Gameplay Engineer
image One of the studios behind Chris Roberts' Star Citizen is hiring a gameplay engineer to work on the massively crowdfunded CryEngine title from Cloud Imperium's Santa Monica, CA offices.
  Video: Innovating interactive fiction with 80 Days' Jon Ingold
image At GDC 2015 Inkle co-founder Jon Ingold explains how the outfit's design strategies evolved to produce games like 80 Days, and how it successfully fields interactive fiction games on mobile devices.
3 Blog: What 'really happened' to Tale of Tales' Sunset
image The Astronauts' Adrian Chmielarz takes a look at the game: "The game was technically and visually the best that Tale of Tales ever produced. It tried to tell a meaningful story and be a meaningful experience."
6 Blizzard is suing a studio that's suing a studio -- again
image The clone wars continue, as Blizzard is once again suing a Chinese mobile game company for copyright infringement even as that studio is itself suing another studio...for copyright infringement.
5 Orangepixel: A look back at a decade of indie dev
image 10 years as an indie: "I mainly hope this helps inform other developers hoping to go the same route. There are some doís and doníts at the end of the article, so please also check those out."
1 Fallout 4 nets top honors in Game Critics' Best of E3 awards
image It's been almost a month since we said goodbye to E3 2015, and now the Game Critics Awards has closed the books on this year's show by announcing the winners of its annual Best of E3 awards.
212 Don't Miss: Why I said goodbye to mobile in favor of PC
image "I am fed up with the whole mobile/tablet gaming market," writes one developer. "Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
  Oculus VR is funding about two dozen Rift-exclusive games
image Oculus VR chief Brendan Iribe has told Gamasutra that Oculus is now fully funding development of roughly two dozen Rift-exclusive games, including Insomniac's action-adventure game Edge of Nowhere.
6 'Our love for videogames': Tale of Tales' approach to the medium
image "We are sad that we havenít been able to make anything we can consider a masterpiece. We can only hope that our modest contribution can inspire future, more capable generations."
  Here's the lineup for GDC Europe's Innovative Games Showcase
image GDC Europe organizers reveal the games that will be featured in the big European Innovative Games Showcase during the Indie Games Summit at GDC Europe next month.
  ARK hits 1 million sold, reveals UE4 modding toolset
image Studio Wildcard has announced new modding support for hit Steam early access game Ark: Survival Evolved, which has now sold an impressive 1 million copies.
  A close look at the modern asset pipeline
image "A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly."
5 Programming 'promises' for game development
image "Promises are a design pattern to structure asynchronous code and smooth over the complexities of running sequences of (dependent) asynchronous operations."
  Shadow play: On Feist coming back from the dead
image We talk to Bits and Beasts about their soon-to-be-released Feist, and the challenges of spending six years developing the same game.
1 TeacherGaming mods Minecraft to teach basic coding skills
image After testing it out in classrooms, modder Daniel Ratcliffe and the educators at TeacherGaming have released a mod for Minecraft that adds programmable turtle robots to teach kids to code.
  Get a job: Red 5 Studios seeks a UX/UI Designer
image Firefall developer Red 5 Studios is looking for an experienced UX/UI designer join the team at the studios' Irvine, CA offices and work on functional/visual design of in-game assets.
  Video: Making games about rich experiences, not addiction
image At the GDC 2014 'Rant Apocalypse" session, academic and author Heather Chaplin delivers an argument against game developers modelling the games they make to take advantage of addictive behavior.
4 Mojang taps its mobile codebase to put Minecraft on Windows 10
image The upcoming Minecraft for Windows 10 basically "is" the mobile (C++) version of the game, according to a developer, rather than the Java-based version that's currently available for PC platforms.
2 8 key VR takeaways from a chat with Oculus' CEO Exclusive
image Gamasutra editor-in-chief Kris Graft spoke with Brendan Iribe, CEO of Oculus VR to gauge where VR is today, and what's in store for the future inside and outside of games.
11 Don't Miss: An in-depth look at good composition in level design
image In this timeless blog, a veteran FPS dev takes a deep look at what goes into creating levels with a sense of visual composition -- and how you can guide players to experience your gameplay best.
  Production fundamentals
image "Iíve been working in Production for 5 years now. Over this time Iíve learnt a lot of lessons, been intrigued by a few fads, and butchered SCRUM more ways than I can count."

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  A healthy virus is spreading in Sweden
by Samuel Rantaeskola
A game called Turf is becoming increasingly popular in Sweden, it is simple in it's mechanics but...
  Design 101: Emotional Alignment
by Dan Felder
Design 101 is back! Today we talk about the core concept behind keeping players engaged.
  Trinity, Part 5 - Setups
by Mike Stout
Weíre going to talk about how I use the combat Archetypes we made in the previous article to create...
  Playing with tension
by Felipe Dal Molin
Tension plays a fundamental role in game design, both multiplayer and single-player, both old and...
1 Why my first Indie game is free and only has a single, one-time IAP
by John Sahas
After 12 years of hard time in the 'AAA' game development industry, I made the decision to try to...

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arrowPress Releases
July 8, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clientsí creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Postmortem: Vanishing Point
image Kevin Wong looks back on his experience as the lead designer for the 2015 USC Advanced Games Project Vanishing Point.
Tips for Modders from a Black Mesa Developer
image Black Mesa lead artist Adam Engels offers a series of quick tips for developers starting out on mods and related projects.
Excerpt: Unity in Action
image Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.