How are Steam refunds shaking out?
Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
Sony's PS4 business keeps getting better and better
Despite depressed sales of the PlayStation 3, the PlayStation 4 more than makes up for it -- with a significant leap for the company's games business.
Capcom has the power of gambling to thank for its latest gains
A Resident Evil 6
gaming machine launch helps grow Capcom's revenues, contributing to a 52 percent gain year-on-year.
EA doing well on digital revenues... for now
No matter how you look at it, the company has transitioned to digital from packaged games, and is making money -- but Wall Street isn't thrilled all the same.
Ouya, Razer, and the Free The Games Fund
Is Razer really devs' savior? "It’s probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster."
The difficulty with game difficulty: Advice from the 2015 Game Career Guide
Looking for advice on how to tackle game difficulty? Klei Entertainment designer and programmer James Lantz offers a slew of practical advice on the topic, in our free-to-download Game Career Guide.
Get a job: Io-Interactive is seeking a Senior Environment Artist
Interested in joining the next Hitman
project? Copenhagen-based Io-Interactive is seeking a senior environment artist to manage large portions of the project from its inception.
Mobile game streaming startup nabs former Apple, Google game czars
Mobile game streaming startup Mobcrush publicly rolled out the welcome mat for a pair of high-profile new hires today: former Google Play Games exec Koh Kim and one-time Apple App Store games guy Greg Essig.
Fear and change: How making the hard decision saved our game
"A clear lesson we learned from this painful process was this; If no amount of adjustments fixes the problem, you have a fundamental issue which you must address first."
GDC 2016 opens call for papers, welcomes new board member Amy Hennig
Heads up game devs: GDC 2016 officials have opened the Call for Papers
, running until August 27th, and added new advisory board member Amy Hennig.
New VRDC virtual reality conference will debut at GDC 2016
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Effective coding: Don't repeat yourself
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Writing a more compelling game narrative
"The majority of people never get anywhere close to the end of games. It’s much easier to start a great story if you don’t have to worry about where you’re going with it. We all deserve what we keep falling for."
Tips and trends in making escape games
"I frequently get asked for help on designing these games. So I decided to answer some of the most frequent issues that people inquire about from general tips, to trends, to how much to charge."
Color in games: An in-depth look at one of game design's most useful tools
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Eye-tracking tech Tobii boots up $1m game dev fund
The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
Sony hopes to go big in China with PlayStation 4
With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
AltspaceVR bags $10.3 million... for virtual D&D
The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
Get a job: Boss Key is hiring a Senior Gameplay Engineer
Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
Freddy's dev: Focus on your own success, don't tear others down
In a rare public post, Five Nights At Freddy's
dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
Sponsored: Professional game development tools
Microsoft tech evangelist Dave Voyles runs down the tools that every professional game developer should know about.
Splatoon, Amiibo drive Nintendo's swing to first-quarter profits
Nintendo beat analyst expectations this week when, rather than recording a loss for the first quarter of its fiscal 2016 year, the company posted a tidy profit.
Blog: What we mean by 'games as a service'
"Games as a service" usually refers to "regular updates and a continuous production throughout the entire product life. I believe that 'service' is a much more extensive concept."
Don't Miss: Approaching the tricky issue of indie game pricing
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the recently-released Axiom Verge
is worth $20, and what goes into indie pricing.
Dropped by Deep Silver, Dead Island 2 studio files for insolvency
Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2
, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.