Blog: Kickstarter's changed, and it's a problem for small devs like us
"The press only gives coverage to big projects. Can we blame them? No, it makes sense from their point of view. Can we blame people for believing less and less in the smaller projects? No, it also makes sense."
Game Design Deep Dive: Rocking the Wii U GamePad with Runbow
13AM Games explains how it got the most out of the much-maligned GamePad with new Wii U-exclusive indie game Runbow
-- and made the game more fun for everybody in the room.
Get a job: Be a Gameplay Programmer at Insomniac Games
The folks who created Ratchet & Clank
and Sunset Overdrive
are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.
Dishonored's Smith: It's not right that 'if you slaughter everybody... you're a hero'
Often discussed is the impact of violent games' on players. Less often discussed is the ultimate strangeness of violent games. In a new interview Harvey Smith tackles the issue.
Report: Rapture would be the UK no. 1, if charts tracked digital
According to a report from MCV, recent digital releases Volume
(by Mike Bithell) and The Chinese Room's Everybody's Gone to the Rapture
would have hit the UK overall top-10 chart.
Epic doles out $75k to UE4 educators via Unreal Dev Grants
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Video: How SteamWorld Dig's devs found success in the 'blue ocean' of 3DS
At GDC Europe 2015, Sony London (The Getaway, The London Heist
) dev John Foster shared some of the studio's big takeaways from trying to create immersive VR experiences for Project Morpheus.
Mobile devs pay nearly double for downloads on Android vs. iOS
The average price mobile developers pay to advertisers for every download of their advertised Android app has more than doubled in the last year, according to mobile marketing firm Fiksu's latest market index.
A week into a successful Greenlight and Kickstarter one-two punch
"I hate marketing. I hate talking about it, and I hate doing it. I do however like to be helpful to others in the indie developer community, if in some small way I can." Stats and tips on a dual success.
Don't Miss: What Ubisoft learned from making Far Cry 2
In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2
team learned during its 3-year development cycle, reflects on current industry trends that informed its development.
After 5 years away, Far Cry 2 director Clint Hocking rejoins Ubisoft
After quitting his post at Amazon Game Studios earlier this summer, Far Cry 2 director Clint Hocking has been welcomed back to Ubisoft as a creative director at Ubisoft Toronto.
Games as art, and the time-waster: A look at 'Machinalism'
"Machinalism is a game movement that triggers a very peculiar state of mind, somewhere between meditation and hypnotism, dead trapped in the moment of play."
Designing a jump in Unity
is all about jumping. We decided early in the development of Cloud Critters
that we wanted a jump with variable height and power -- something closer to Super Mario
Konami to close 31 paid apps in Japan, free-to-play titles spared
With the industry fixated on Konami's biggest release of the year, the Japanese powerhouse has quietly announced plans to close a total of 31 mobile apps in Japan.
Blog: Can World War I game Valiant Hearts be a history lesson?
Could Ubisoft's World War I game Valiant Hearts
be used in classrooms? A designer picks apart its suitability as a teaching aid from a variety of perspectives.
Google Analytics in a PC game: A tutorial
"Using Google Analytics has been quite popular for the web sites and mobile apps lately but this is not the case with the desktop PC software." Want to do it? Read on.
How working on gross, violent games can mess with developers
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Shady government dealings alleged to have led to 38 Studios deal
A new editorial from a local Rhode Island newspaper cites emerging reports that point to a back-room deal, not up-front negotiating, allowing the game dev to move into the state.
Game of War dev nabbed by FBI, charged with stealing trade secrets
While trying to board a plane to China last week, a one-time general manager at Game of War
developer Machine Zone was arrested and charged with stealing trade secrets.
Amazon's new F2P Android marketplace pays devs based on time played
New app Amazon Underground works like the extant Amazon shopping app while also including a slew of premium/F2P mobile games and apps that are, in Amazon's parlance, "actually free."
Don't Miss: How The Witcher taught CD Projekt Red about RPG design
In this classic interview, key staffers from CD Projekt RED reflect upon The Witcher
series, noting what went right, wrong, and how the games have affected the studio's plans for the years ahead.
UK regulator compels F2P devs to ease up on pressuring kids to pay
British studios 55 Pixels and Mind Candy are each amending one of their F2P games after the UK's Advertising Standards Authority ruled they "directly pressured children to make purchases."
UK studio Starship is working on a mobile VR social network app
Evolution Studios founder Martin Kenwright's UK startup Starship is planning to develop a cross-platform virtual reality social network called "vTime" and roll it out to Android phones this fall.
What our fans taught us about Kickstarter
Lots of data on what a game's fans want: "After the Kickstarter, we sent all of our backers a survey on how to improve Outland: 17
. I’m happy to share these results in raw form."
Reminder: GDC 2016 call for submissions closes tomorrow!
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference
in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!