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September 18, 2014
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September 18, 2014
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  Designing mobile games for thumbs in an era of giant screens
image "We canít just treat screens in the 5.5Ē range simply as a scaled-up version of a smaller phone. Grips completely change, and with that, your interface might need to do so, as well."
  Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits
image Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V and Yo-Kai Watch.
  Get a job: 343 Industries seeks an AI Engineer
image The house that's now building Halo is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
  $2M in Osmo preorders reveals demand for educational iPad games
image Tangible Play has reaped roughly $2 million in preorders for the Osmo, an iPad educational game accessory, suggesting there's demand for devs to make kid-friendly mobile games for use in teaching.
4 Blog: When COPPA becomes real, and the FTC cracks down on a dev
image "With TinyCo, the FTC has eviscerated the hopes of developers who were thinking they could skate through the COPPA compliance issue by using ... verbal excuses."
4 Don't Miss: Building the AI for Hearthstone
image The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone.
  GDC Next adds talks on Starcraft II and the secret life of ads
image Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC this November.
  New interview sheds light on PlayStation Now's past, future
image Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
9 Inclusivity vs. narrative intent: A conversation with r/gaymers
image "Just because I could make the narrative more inclusive, I did not know if I should. I needed a sounding board. I took to Redditís r/gaymer forum to have a conversation with some LGBT gamers about the game."
2 Mistranslated worlds: Dark Souls, Wizardry, and accidental storytelling
image "There's not much of a plot to the player-controlled protagonist, but there's an incredible sense of depth and history to the setting itself. It's all very cohesive and consistent."
  Aiming for the 'niche' pays off for million-selling strategy game
image Sometimes, aiming deep instead of wide pays off. Swedish publisher Paradox Interactive said today its grand strategy game from 2012, Crusader Kings II, has sold over 1 million units across PC, Mac, and Linux.
3 Blog: 'Mobile VR' is much more about VR than mobile
image "What I do know is this: once itís all released, it will stand for itself, and the players will quickly figure out what mobile VR is really good for."
  Blog: PAX, SIX, and the art of being everywhere
image "Go. Go do things. Go to parties, go talk to exhibitors about their gamedev struggles, learn from all the experiences other people went through."
8 How to build the sprawling nightmare that is branching conversation
image "A brilliant conversation that looks like a tangled knot will drag your project down ... Spending hours trying to untangle your own work (or expecting colleagues to do so) isn't an efficient use of time."
1 Steam adds support for five currencies, with five more coming soon
image Players in Indonesia, Malaysia, Philippines, Singapore, and Thailand can now pay for Steam games in their own currencies. Canada, Mexico, Korea, Turkey, and Norway are on deck.
9 King comes out on top in cloning case
image Developer which was under target for copying King's Farm Heroes Saga and Pet Rescue Saga agrees to pull its games from sale and pay out a settlement.
  Get a job: Nix Hydra is hiring an Art Director
image The team that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
86 Don't Miss: Cliff Bleszinski's game developer flashcards
image Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
  Video: Solving the challenges of porting Fez to PlayStation
image Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team's process for bringing Polytron's puzzle game to the Sony PlayStation platforms.
  What it was like to make games in the 16-bit era: TurboGrafx devs speak
image In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
  Reminder: 24 hours left to early register for GDC Next 2014
image With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
2 One post, 27 indie production lessons
image The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
24 Rust creator: Notch isn't a sellout, he's a smart studio head
image "Once you start hiring people your whole attitude changes. Youíre not just fucking about with your life anymore..youíre fucking about with other peopleís lives Ė and the lives of their families."
2 Maximize your impact! Exhibiting tricks for indies
image "Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
  IGF China 2014 reveals Main Competition and Student finalists
image The Independent Games Festival China has revealed the Main Competition and Student finalist games for its 2014 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.

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  How to design for thumbs in the Era of Huge Screens
by Scott Hurff
Mobile screen sizes are becoming bigger, and that means that learning how to design for thumbs is...
  Lovers in a Dangerous Spacetime DevLog #11: Timing Is Everything
by Adam Winkels
Implementing an easy to use coroutine-based timer in Unity.
1 No Sunny Day: Being dragged into the Clone Wars
by Yoeri Staal
Our game appeared in the portfolio of a cloner. Taking it down is not so easy.
  Donít ditch EU VAT compliance in race to become the next Twitch
by John McCarthy
On January 1, new EU VAT rules will be introduced for e-services in Europe. The following article...
  How we do estimates and contracts for game dev
by Bill Graner
A cursory description of how we draw up estimates for clients when we do contract game development...

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arrowPress Releases
September 18, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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How Do I Get a Job in the Games Industry?
image Stephan Frost offers advice for students seeking a career in the video games industry in this introductory feature.
Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
RACI Analysis of Unicorn PiŮata
image Benjamin Weber presents the results of his student-led team's RACI responsibility assignment matrix, revealing how projects can be hampered by poorly defined responsibilities.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.