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December 10, 2009
 
Creating A Website For A Game Development Studio [6]
 
Voice Acting and Game Development [13]
 
Player Types: The Challenge Model [2]
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December 10, 2009
 
Edge of Reality
Tools Engineer
 
Sumo Digital Ltd
Lead Game Designer / Principle Designer / Senior Designer
 
Edge of Reality
Test Engineer
 
Edge of Reality
Systems Engineer / Senior Systems Engineer
 
Edge of Reality
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Tencent Inc.
Business Development Manager - Gaming Licensing
 
Sony Computer Entertainment America - Santa Monica
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Crazy Pixel Games
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Event Calendar
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arrow 7th Annual Mobile Games Forum
London, United Kingdom
01.19.2010
 
arrow Information Session about the one year Casual Game Development Program
San Diego, United States
01.25.2010
 
arrow The Global Game Jam
, United States
01.29.2010
 
arrow Game Developers ConferenceŽ 2010
San Francisco, United States
03.09.2010
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Game Developer state of Iphone 2009
State of iPhone Game Development 2009
 
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12 Month Game Developer Digital Edition Subscription
 
The Game Developer 2009 Outsourcing report
Game Developer 2009 Outsourcing Report
 
The Game Developer Salary Report: 2004-2008
The Game Developer Salary Report: 2004-2008
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Gamasutra's Best Of 2009: Top 5 Game Biz Trends
image Continuing Gamasutra's 2009 retrospective, Christian Nutt examines the year's most notable game business trends, from the iPhone game gold rush through music games' decline to the rise of social network gaming.
 
Arkane's Colantonio: Publisher Consolidation Makes Signing Big Games 'Very, Very Hard'
image Arkane's founder Raphael Colantonio has told Gamasutra that, despite a major deal for their next game, a major publisher market with "10 or 15 possible [choices]" is "very, very hard". [3]
 
GDC 2010 Announces Major Social & Online Games Summit Line-Up
image GDC 2010 organizers have revealed the initial Social & Online Games Summit line-up for the March 9th-10th event, including Zynga, Playfish and IMVU execs and talks on Farmville, Spore Worlds and more.
 
DS Passes 10 Million In UK
image Nintendo's DS has passed 10 million units sold to date in the UK, making it the top console ever in the region -- a title previously held by Sony's PlayStation 2, and achieved in just four years and eight months.
 
Nintendo's Dunaway: Chinatown Wars Sales 'Frustrating', New Marketing Approaches Needed
image Nintendo marketing EVP Cammie Dunaway suggests that while GTA: Chinatown Wars' relatively modest DS sales are "frustrating", it's not about the game's rating, but the need for new types of 'long tail' marketing support. [1]
 
Gamasutra Expert Blogs: From Farmville To Voice Acting Disputes
image In the latest highlights from Gamasutra's Expert Blogs, industry notables write about how Farmville is "more addictive than fun," take a critical look at the voice acting contract debate, and recount a game that never saw release.
 
Xbox Live Update To Allow Under-18 Access To Social Features
image Microsoft will release an Xbox Live update that will allow all Gold subscribers, including those under the age of 18, to access the social features it launched on the service last month.
 
Interview: Twisted Pixel Talk Splosion Man's Musical Collaboration
image Twisted Pixel co-founder Josh Bear and freelance composer Joshua Mosley discuss their collaboration on the soundtrack for recent XBLA hit Splosion Man, from inspiration to production.
 
Best of GameSetWatch: From Discordia to Ribbon Hero
image We highlight the week's alternative news and curiosities from sister blog GameSetWatch -- this time examining the online game inspired by Stephen King's Dark Tower novels, and a Facebook game from Microsoft Office Labs.
 
Irish Bookmaker Pays Out Early On Modern Warfare 2 As Xmas UK #1
image The best-selling game of 2009 is already decided, says Ireland's largest bookmaker, which has decided to start paying out early on bets that Call of Duty 4: Modern Warfare 2 will come out on top.
 
This Week In Video Game Criticism: The Uncharted Comedy
image Partnering with game criticism site Critical Distance, we round up the week's inspiring writing on the art and design of games. This time, comedy, Uncharted 2, re-evaluating genre and more.
 
Nordic Game Program Awards 8 Funding Winners
image Eight game projects have been granted support through the Nordic Game Program, which offers funding to local developers chosen from among this round's 84 applicants -- a record year for the program.
 
In-Depth: Yokohama's MediaMix '09 - Game Remixers Unite
image We visit Japan's Music MediaMix Market, a fan remix convention, to discover the most interesting, often unofficial game music-related CDs and merchandising on sale there, revealing the complexities of the scene.
 
Analysis: What The (Game) Papers Say - December 2009, Pt. 1
image Game magazine veteran Kevin 'Magweasel' Gifford continues his 'What The (Game) Papers Say' round-ups, looking at the month in major game magazines, from a revamped GamePro to Play and beyond.
 
Study: Increasing Amounts Of Flash Devs Make Games Full-Time
image Nearly a third of Flash game developers who took part in a recent Mochi Media survey make Flash games full time, and 18 percent of survey respondents reported making more than $1,000 per month on their games. [5]
 
Stargate Worlds Dev Announces Non-MMO Shooter
image Cheyenne Mountain Entertainment, developer of forthcoming MMO Stargate Worlds, and subsidiary FireSky have announced a new non-MMO third-person shooter project, Stargate Resistance. [4]
 
America's Army Costs Revealed To Be $33M Over Ten Years
image Total expenses for America's Army, the free first-person shooter developed and operated by the United States Army, have totaled $32.8 million since 2000, according to newly-revealed information. [14]
 
image  EA's Riccitiello Talks Taking Back Industry Leadership With Battlefield, Mass Effect 2 [7]
 
image  Activision Files Countersuit Against No Doubt Over Band Hero [9]
 
image  True Games Consolidates North American Offices, Hires New CTO Giles
 
[More News]
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Dark Messiah Of Might & Magic dev Arkane on their decade of work, major plans. [1]
 
image iPhone Development: Everything You Need To Know
image All of the basics of iPhone development explained, from contracts to marketing. [7]
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image image Building the Foundation of a Social Future [9] image
 
image The Designer's Notebook: Bad Game Designer, No Twinkie! X [32]
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Expert Blogs     All Blogs    Post    RSS
 
Choose Wisely
by David R
Pre-order bonuses feel like curses in disguise. [6]
 
The Two Sides Of Progression
by Josh Bycer
I take a look at what I consider to be the two schools of thought on progression in games. [5]
 
Creating A Website For A Game Development Studio
by Radek Koncewicz
Having just launched our brand new site for Incubator Games, I figured I’d talk a bit about... [6]
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* Lead Art Outsource Vendor for "Uncharted 2: Among Thieves" (97 Metacritic). Worked on four E3 2009 Nominees. $20 USD/Hour. Extensive Unity Experience.
 
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-- Online Game Development in Flash -- 2D / 3D Game Development for iPhone & Android -- PSP & PS2 Game Development -- PC & Mac Game Development -- Game Asset development for PC and Console Best Quality at Economical Prices
 
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dSonic has been creating sound FX, voice-overs and music for games since 2000. They have credits on over 100 titles of all sizes including Bioshock, Brutal Legend and the Facebook mega-hit Farmville.
 
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SomaTone is an award winning production team specializing in Games & Interactive Media. We provide Original Music Scores, Sound Design, VO production (including localization), Mixing (5.1), & audio integration. Clients: EA, Ubisoft, Konami, Backbone, Disn
 
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We are a team of dedicated professionals that have 10+ years industry experience. We offer only top AAA quality work. Client base consists of such companies as Microsoft, Activision, THQ, Big Huge Games, EA Play, Shiny, along with many others.
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The Role of Interpretation in Prince of Persia
image Recent Warren Wilson College graduate and modder Finn Haverkamp deconstructs the controversial plot of Ubisoft's 2008 Prince of Persia to see if it functions as intended.
 
Adaptive Difficulty
image Brunel University masters student David McClure here investigates the concept of adaptive difficulty -- games that adjust their challenge as players engage with them.
 
Game Design Challenge: The New Sound
image The music genre is slowly going down in popularity. What might bring it back but innovation? Marry your exciting and innovative gameplay concept to music in our latest design challenge!
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