The laws behind Nintendo's Let's Play crackdown
As Nintendo begins claiming ad revenue for, and apparently even shutting down, YouTube Let's Play videos showcasing its games, professor of law Greg Lastowka explains the situation from a legal perspective.
New layoffs reach Trion
Trion Worlds has confirmed for Gamasutra that it has laid off yet more of its workforce. Several teams have been dramatically reduced, with Trion's
Defiance team said to be "obliterated."
How developers mess up immersion (you might be doing it wrong)
Adrian Chmielarz (
Bulletstorm) takes a tour through
Metro: Last Light to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
Steam Trading Cards: The next-gen of achievements?
With Valve's Steam Trading Cards, we glimpse a theory of next generation in-game achievement systems that are meant to motivate play, not just to reward it.
5 tips for first-person face-punching
If there's one studio that knows how to punch people in the face with style and finesse, it's Santiago, Chile-based ACE Team. Here, the team provides tips for designing first-person hand-to-hand combat.
Nintendo and EA's 'unprecedented partnership' is looking frosty
The collaboration between EA and Nintendo does not appear to involve much support for the Wii U at all, as an EA spokesperson announced today the company has no titles in development for the platform.
Do all games need big audiences?
"It might be ok for some games to really be for other game makers, or only for literature buffs, and not the general public," writes Adam Saltsman (
Hundreds) on the fickle nature of indie curation.
Video: Curating the do-it-yourself revolution
Developers Terry Cavanagh (
Super Hexagon) and Porpentine (
Howling Dogs) highlight innovative games from 2012 and call for other developers to join in the curation.
Check out this supercut from Ludum Dare 26
Make yourself comfortable. This supercut compiles nearly all of Ludum Dare 26's over 2000 submissions into an intense 20 minute video.
New Team Fortress 2 update is completely user-made
The newest free content update for Valve's
Team Fortress 2, Robotic Boogaloo, is entirely the creation of the game's fans, with more than 50 modders contributing to the project.
'Coercive' free-to-play, or treating your players like a disease
Monetization consultant Ramin Shokrizade explains how many free-to-play games are "coercive" towards players -- and how, inevitably, these business models will stop working.
Building a games-as-a-service studio from the ground up
Jeremy Blum tells the story of the founding of New World Interactive, developers of
Insurgency, explaining how his background boosted his effort to build a community-focused studio.
The $3 million (per day) man
Kazuki Morishita, president of GungHo Online, had the original idea for smash mobile hit,
Puzzle & Dragons, which rakes in a reported $3 million each day. Where does GungHo go from here?
Blog: Don't rip off your community
Raptr CEO Dennis Fong explains how "milking players for cash" isn't the right way to make a profit from games -- when "what’s good for the player is often good for business."
Get a job: Cryptic Studios seeks multiple programmers
"Cryptic Studios is a leading developer of massively multiplayer online role playing games. We are currently looking for full-time Programmers. Multiple positions available!"
Valve's wearable computing ace discusses the challenges facing VR
"VR and AR aren't just a matter of putting a display an inch in front of each eye." Valve's Michael Abrash comments on the perceptual challenges facing wearable hardware like the Oculus Rift.
Sid Meier's still making stuff, and he'll probably never stop
Even as so many veterans eventually find themselves as hands-off managers,
Civilization creator Sid Meier makes sure he's on the front lines, making video games.
Google+ Games service killed off
Following the news that Google is integrating its Google+ social network into a new game services initiaive, the company has revealed that it will close down its ill-fated Google+ Games service.
GDC Europe 2013's first talks feature Broken Age, Remember Me
GDC Europe 2013's first set of announced talks include lectures on Dontnod's
Remember Me, scalability for Double Fine's
Broken Age, and insight from streaming game video provider Twitch.tv.
Superheroes and zombies couldn't save U.S. game retail in April
Physical retail sales of video games in the U.S. showed a double-digit decline for the month of April, as
Injustice: Gods Among Us and
Dead Island: Riptide led sales for the month.
Opinion: Let's retire the word 'gamer'
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
EA enters MOBA space with Dawngate
Nintendo cracks down on fan-made videos
UPDATED Nintendo has announced it is implementing ads in order to monetize YouTube videos featuring their gameplay content.
Simplicity and experimentation: Designing a minimalist sim game
This design dive into
Nurture -- an experimental god game -- explores the question of just how minimalistic gameplay can get and still be interesting.
Good at heart: In defense of the indie community
Last week, developer Kurt Bieg brutally indicted the indie community. But in this post, E McNeill takes a look at his statements and indies' reactions, and talks about the truth behind the scene.