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March 26, 2015
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42 Don't Miss: Successful principles of an indie game bottom feeder
image Going indie? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud," writes Spiderweb Software's Jeff Vogel.
1 Level design for melee combat systems: Talking to the experts
image On combat, with God of War's Alex Sulman, DmC: Devil May Cry's Rahni Tucker, The Last of Us' Anthony Newman, Aztez's Ben Ruiz, Dead Island 2's Daniel Nordlander, Killzone's Doug Walker, and others.
  Road to SXSW: The ups and downs of showing off our game
image A critical look at SXSW's indie area -- a very different environment than PAX or GDC: "What went right, what went wrong, and then summarize with what I think should happen in the future."
  How we replaced Steam Workshop with Google App Engine
image "We have found Google App Engine to be an incredible resource for our server infrastructure. This allowed us to build a scalable backend that handles authentication, workshop uploads, and build distributions."
  You can now make games for Facebook's mobile Messenger platform
image Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
1 Programming RTS unit movement in Unreal Engine 4
image "I’ve just finished refactoring a movement component for spaceships. In this post, I’d like to share my experience with you and talk about Navigation Volumes, Movement component, AIController and Pawn."
2 Thinking about people: Designing games for social simulation
image Mitu Khandaker-Kokoris (Redshirt) comprehensive look at the elements that are essential to a good social simulation, and how those things have worked in existing games, both AAA and indie.
17 Rust experiments with racial empathy by assigning players' skin tones
image The latest Rust update assigns all players a permanent, randomized skin tone and face. Developer Garry Newman says it's led to an increase in racism, and also some intriguing player behavior.
  Valve updates devs on the Steam Discovery changes
image "Thanks to the Discovery Update, customers appear to be getting better and more personalized information, and acting on it," the company says, in a new blog post.
  One Life Left vs. Gamasutra GDC Podcast #3: Talkin' Butt Sniffin' Pugs and more
image Revisit GDC 2015 with our guests including Mike Bithell (Volume) Cliff Harris (Positech), Christy Marx (Zynga), Drew Murray (Insomniac) and a chat about Butt Sniffin' Pugs.
4 Gabe Newell shares how a flat structure helps Valve succeed
image In an email exchange, the co-founder of Valve explains exactly why its flat structure works well, and how he hopes to take a more active role now that it's matured.
  Facebook F8: New services for devs, including ads, in-game gifts, analytics
image Today in San Francisco Facebook kicked off its annual conference, F8, and announced a swath of new features. Here's a collection of those relevant to game devs.
4 343 dips its toes into F2P with Russian beta of Halo Online
image The folks at 343 Industries are testing the waters of free-to-play Halo by beta-testing a multiplayer-only PC version of the game this spring -- in Russia.
  Get a job: Harmonix seeks a Gameplay Engineer
image Got some experience programming in C++ for PC/console games? Harmonix is looking for someone like you to invent, prototype and code novel gameplay mechanics in its Cambridge, MA studio.
  Latest PS4 update brings verified developer accounts to PSN
image UPDATE A big firmware update coming to PS4 this week includes a new "Verified Account" system that will emblazon the PSN accounts of developers and other game industry professionals with a special badge.
  Video: How theater influenced the design of Kentucky Route Zero
image Cardboard Computer's Tamas Kemenczy delivers an intriguing GDC 2014 talk about the the environment design and cinematography of Kentucky Route Zero.
73 Don't Miss: Inside the PlayStation 4 with Mark Cerny Exclusive
image In this classic feature, Gamasutra sits down with PlayStation 4 architect Mark Cerny as he explains the nuts and bolts of designing a new console with developers' desires in mind.
  Microsoft makes a version of Azure free for student developers
image Microsoft is making a show of reaching out to young developers by making a suite of Azure development tools and resources freely available to students registered in its Dreamspark educational program.
11 The Blizzard cloning lawsuits are a symptom of a bigger problem with mobile
image Attorney Zachary Strebeck takes a look at the Heroes Charge and Soul Clash lawsuits, and diagnoses a "lack of innovation and an eagerness to copy the work of others."
1 From snakes to threads: Modularity with logic and graphics
image "Keeping logic and graphics separate might perhaps look like an elaborate exercise of style at a first glance, but really pays back during the development stages, because of its modularity and flexibility."
3 Unity 5: Making the most of updating - Lighting and shaders
image "Unity's new Standard Shader is meant to handle most of the materials you'll need, and it certainly lives up to that for us." Here's how you use it -- script included.
2 Sunless Sea sales and funding deep dive: Kickstarter
image "We launched our Kickstarter campaign on 3rd September 2013. The funding goal was £60,000. We received £100,803 (168% of our funding goal) from 4,271 backers."
2 Leap Motion putting gesture control on your face
image Leap Motion is integrating its 3D motion control software and hardware solution into the upcoming OSVR Hacker Dev Kit.
  Game dev summer camp snags Swedish game industry talent as mentors
image Jens Bergensten and Avalanche Studios founder Christofer Sundberg are among the six game industry figures who have signed on to mentor participants in the upcoming Stugan game dev accelerator program.
  Analytics event collection and storage with Apache Flume NG
image "In this post we cover the consumer side of that story focusing on how we process and store analytics events represented in JSON in Amazon’s Simple Queue Service (SQS) using Apache Flume NG."

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  Interview with Alberto Gomez the developer of Tako's Japanese
by Abdurrahman Khallouf
Tako Japanese, an Interactive educational game/app dedicated to teach Japanese in a fun and creative...
  Lessons learned after 1 year in business
by Elwin Verploegen
March 1st 2014 is when we moved into our first office, and also when we started working on Fragments...
  In-game Feedback Forms
by Charles Cordingley
There was a talk at this year's GDC on Subnautica's feedback system. Here are some notes from...
  Five Awesome Hacks for Exhibiting your Indie Game at PAX or GDC
by Elyot Grant
Have you ever wondered how indie devs survive conventions? Well, wonder no more. We've got five ...
1 Free to Play: What about Player Skill?
by Adam Telfer
Why do the Top Grossing games on mobile shy away from gameplay that rewards player skill? A...

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arrowPress Releases
March 26, 2015
PR Newswire
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our current Clients include DeNA
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Results from Game Design Challenge: For Your Health
image Game Career Guide's readers tackle the difficult prospect of designing games that teach accurate information about medical issues. Read on for our winning entries.
Animating 2D Sprites, or: How I Learned to Stop Worrying and Love the Explosions
image Looking to animate your 2D sprites? Muir Freeland tells you how to get started in this instructional feature.
Unity Set Up: Pixel Perfect
image Eduardo Cabrera offers a simple series of tips that will help you set up Unity for a 2D, sprite-based project.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.