Final Fantasy XV director plans official mod support for PC version
That's a notable move to make given that developer Square Enix has never officially supported the modding of Final Fantasy
games (though that certainly hasn't stopped people from doing so.)
6 years and a Chinese chicken company buyout later, Splash Damage makes Brink F2P
Roughly a year after being acquired by a Chinese chicken company, British game studio Splash Damage has quietly made its multiplayer parkour-em-up Brink
free-to-play on Steam.
Obituary: Comic and game artist Alfonso Azpiri
Gamasutra has learned of the passing of Alfonso Azpiri, the accomplished Spanish artist and author best known for his work in comic books and video games.
Video: Making the music of Doom
At GDC 2017 composer Mick Gordon offers up a behind-the-scenes look at the compositional process, production techniques and creative philosophies that went into scoring the game.
Get a job: Giant Enemy Crab is hiring a Technical Producer
Giant Enemy Crab is looking for a full-time Technical Producer to work on its upcoming session-based multiplayer FPS Due Process
CD Projekt Red whips up its own $850k competitive Gwent series
Even ahead of the game’s full launch, CD Projekt Red is already hard at work stoking an eSports scene for its upcoming digital card game, Gwent
Game design lessons from the tabletop RPG Monsterhearts 2
A zine by the creator of tabletop RPG Monsterhearts 2 details the story of the series’ origins and her thinking behind updating the Powered-by-the-Apocalypse game.
Don't Miss: 6 examples of UI design that every game developer should study
HUD and UI design determine how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
Layoffs loom at Radiant Worlds after SkySaga development halts
With development stalled, Radiant Worlds was unable to renew its contract with its publisher, cutting the studio off from its only income source and putting every position within the development house in jeopardy.
Blog: A gentle introduction to Steamworks
If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide that should help you kick on with Steamworks.
Time's running out to register for VRDC Fall 2017 at the lowest price!
VRDC organizers want to let you know that the deadline to register early for VRDC Fall 2017
at the lowest possible price ends tomorrow, August 23rd at 11:59 PM Pacific!
Surpassing $800M in revenue, one of Germany's biggest earners still runs on Flash
The dev behind medieval strategy browser title Goodgame Empire
says it's the most successful German game of all time after surpassing $800 million in lifetime revenue.
Blog: Can your game have too many choices?
Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from.
Blog: How to protect your video game trademark
Once you've named your game and registered your video game trademark, it's time to start protecting that mark. If not, you may end up losing your rights.
China's top flight soccer league signs six-year game deal worth $15M
The Chinese Super League has struck up a six-year partnership with Beijing developer Crazy Sports to create games based on the 16 CSL teams.
Teaching players without tutorials in Kingdoms and Castles
"The game doesn't have a formal tutorial, so, we try to make everything as obvious and accessible as possible. It starts with two basic problems that need to be solved: homelessness and hunger."
To attract more players, Horizon Zero Dawn adds easier 'story' mode
In a win for general accessibility, Guerrilla Games has patched in a new game mode that drives down Horizon Zero Dawn's
The Dawn of War developers are making a new Age of Empires game
Once again, Microsoft is turning to a Sega-owned strategy game company to produce a strategy game sequel.
Video: Polishing your indie game to shine bright like a diamond
What's the right way to polish your indie game? Thomas Was Alone
creator Mike Bithell shares some tips for making sure your game stands out from the crowd.
Opinion: Exploring feminist game design in role-playing book #Feminism
#Feminism: A Nano-Game Anthology is a collection of 34 short RPG experiences. The collection demonstrates the similarity between feminism as an academic lens and feminism as a game design method.
Get a job: Join Pixelberry Studios as a Product Manager
Pixelberry Studios is looking for a talented Product Manager to help it make data-driven improvements to its mobile game, Choices: Stories You Play
Sony put the kibosh on cross-console play, says Ark: Survival Evolved dev
Though the dev team has it working internally, Ark: Survival Evolved
won’t launch with cross-console play at Sony’s behest.
Don't Miss: What went right (and wrong) during the development of Bioshock
In this classic 2008 postmortem, the developers behind the original Bioshock
share the process of bringing the now decade-old game to life.
Blog: Using data science to understand your players
How can you use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, and how it can be applied.
THQ Nordic picks up Giana Sisters: Twisted Dreams dev Black Forest Games
Both the developer and a number of its properties have been acquired by the Austrian publisher for an undisclosed sum.