Road to the IGF: Devine Lu Linvega and Rekka Bell's Oquonie
In this interview, we speak to Linvega and Bell about the creation of IGF Excellence in Visual Art finalist Oquonie
and its cute but disquieting world.
Blog: Make the kinds of games you can be proud of
"Yesterday I started to create some pixel art mockups of how I think the game should look... And a funny thing happened. As I was doing it I realized I felt happy."
New net neutrality rules pass, but expect a fight from ISPs
The FCC has decided in a split vote to enact new rules that regulate the internet -- but service providers aren't happy about the decision and are expected to sue.
Get a job: Wargaming seeks an AI Engineer
Wargaming.net is seeking an AI software engineer to work on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
New DeepMind AI learns to play Atari 2600 games at human levels
A team of researchers at Google DeepMind claims to have developed an articial agent capable of learning to play (from scratch) 49 different Atari 2600 games at skill levels comparable to human beings.
Darkest Dungeon, and encouraging the player to have a deep bench
"What makes this system so great isn't that it makes things harder, it is that it creates more choices with unclear answers: Questions that are interesting and meaningful to the people in the game world."
Thoughts on turning fifty (as a game developer)
Laralyn McWilliams muses on aging in the game industry:"I debated whether to say in public that I’m fifty years old, and what effect that might have on my career."
Don't Miss: How Camouflaj saved République's Kickstarter
In this classic postmortem, Camouflaj founder Ryan Payton explains what went right -- and wrong -- in the crowdfunding and development of the studio's debut stealth game République
One of the PopCap co-founders is getting into VR development
After leaving EA late last year, PopCap Games co-founder John Vechey has taken the wraps off one of his new projects: Pluto VR, a VR/AR communications software startup.
Never Alone leads the 2015 Games for Change award nominees
The New York City festival dedicated to celebrating games' positive social impact has announced its list of 2015 award nominees and its "Game Changer" award winner, Tracy Fullerton.
The criteria I used to evaluate arcade games at Nintendo: Still relevant
"Perform your own game analysis. Analyze your own game against similar games today and yesteryear. How do they measure up? Define your own key metrics and the criteria you deem necessary for a successful game."
Neil Young is back in games, chasing the West's 'Puzzle & Dragons moment'
Neil Young and the rest of the core Ngmoco team are back to games at N3TWORK. The San Francisco-based app developer has pivoted to games, and has a couple new titles in the works. We talk to Young.
Reminder: On-site registration is available at GDC next week
If you're interested in attending GDC 2015
and missed your chance to register online, don't worry! You can still register onsite next week.
Making shooter gameplay more engaging with animated cover
An in-depth analysis of an experiment in using different types of animated -- that is, moving -- cover in shooters. "Can we make the most efficient gameplay also the most engaging gameplay?"
Make room in your GDC 2015 schedule for these standout talks
As everyone finalizes their GDC 2015
conference schedules, we'd like to take a moment to highlight some standout sessions that you should keep on your radar.
What to watch out for in AB testing
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
A quick guide to getting your game on the big three consoles
A guide to getting in with Sony, Microsoft, and Nintendo from a small indie studio that's been through the process -- "It's way easier to get on the respective platforms then it was some years ago."
Level Design In a Day: An expert roundtable Q&A
Level designers behind games such as Gone Home
and Sunset Overdrive
, and from studios such as Bethesda, Campo Santo, and Blendo Games answer questions about the craft of their discipline.
Announcing contract( ), a free tool for plain-English developer agreements
"Contract( ) generates free, plain-English agreements for and between game developers. It’s based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement."
Get a job: Blizzard seeks a Hearthstone VFX Artist
The maker of Hearthstone
is hiring a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
Don't Miss: Treating 'Old Grumpy Designer' Syndrome
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Jetpack Joyride designer co-founds new studio: Prettygreat
The founding team includes notable Halfbrick talent, including Phil Larsen, Hugh Walters and Luke Muscat -- creator of Fruit Ninja
and Jetpack Joyride
Leap Motion joins hands with Epic to offer official UE4 plugin
There's an official Unreal Engine 4 plugin for the Leap Motion gesture controller out this week that developers can access via the Unreal Engine 4.7 source code repository on GitHub.
Reinvigorated Humble Widget lets devs offer in-browser game demos
Humble Bundle has updated its Humble Widget game-selling tool with a host of new features, chief among them the option to offer a demo version of your game that's playable in a browser.
Circling in Unity with RotateAround
"I wanted enemies to circle the players, and not just in a predictable flat y=? plane. No, instead they should fly all sorts of curved paths above and below their targets." Here's how!