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October 25, 2016
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17 Don't Miss: How working on gross, violent games can mess with developers
image The effects of video game violence on players have been debated for years and years, but how does actually crafting that graphically violent media affect developers?
  The Division devs recount their ongoing struggle with fun and fairness
image After dealing with bugs and exploits early on, the Ubisoft devs working on The Division, now focus their efforts on fixing issues that may have made the game unappealing for players in the past.
  Blog: Thoughts on fighting game difficulty and accessibility
image Lately, there's been discussion about modern fighting games and their efforts to attract more casual players. I think there are many barriers that prevent this, but should they be eliminated entirely?
  Get ready -- VRDC is happening next week!
image If you haven't already, there's still time to register online for a VRDC pass that grants you access to a wide variety of talks, demos and workshops during the show, which is happening next week!
  Blog: 8 questions that improve your game's narrative
image Guild Wars 2 narrative designer Angel McCoy serves up eight useful storytelling tips.
  Cuba's first ever indie game launches on Indiegogo
image "The imitations in Cuba, especially the lack of internet access, make it very challenging to develop a video game."
1 Blog: Solving VR's customer relationship problems
image It's not you, it's me. Well, mostly you. Why the immersive technology industry needs to start seeing new people so the market can grow.
  7 classic arcade games that can still teach developers lessons today
image These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
  Voice actors' union strike brings 250+ picketers to EA's front door
image Deadline reports roughly 250 people showed up at Electronic Arts' Playa Vista, CA office to protest in person after U.S. actors guild SAG-AFTRA went on strike against EA and 10 other game companies Friday.
  Heads up, devs: now does coupon codes
image Game distribution platform has augmented its service with a small, but potentially handy feature for devs: coupon codes. 
  Following layoffs, Wooga confirms the death of Black Anvil Games
image German game maker and publisher Wooga recently confirmed to PocketGamer that it has shut down its internal game studio Black Anvil Games and cut ties with Black Anvil chief Wilhelm Oesterberg.
2 Developing the crazy combat of Warcube
image Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
  What kind of games are popular with both children and parents?
image A recent survey from Joan Ganz Clooney Center aims to discover what type of games are played in family homes by both children and parents alike.
  Get a job: War Drum Studios is hiring a Lead Programmer
image War Drum Studios is seeking someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints in Gainesville, Florida.
  Gameforge lays off 1/5 of staff and moves away from mobile games
image German game publisher Gameforge is moving away from the mobile games, citing less-than-expected success in the market.
4 Blog: Forging an unholy alliance between Unreal Engine, GitHub, and Perforce
image How to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
8 Don't miss: Want to write a better game? Try watching some TV
image What can TV shows teach game developers about crafting characters, plot, and gameplay? Quantum Break and Alan Wake writer Sam Lake talks about how watching TV can inspire better video games.
1 PlayStation VR nearly sold out in Japan during its launch week
image Sony's VR headset sold over 90% of its Japanese supply, but that success didn't necessarily translate into an increase in game or PS4 sales.
  Making an open-world RPG out of a Rudyard Kipling classic: Kim
image The Secret Games Company's new game Kim is, like The Witcher 3, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim was made.
  Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!
image At VRDC, Rabbx's Aaron Pulkka & Ant Hives Games' Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
6 Blog: The problem with morality choices in storytelling
image Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
1 Michel Ancel unearths Rayman's long-lost SNES debut after 25 years
image Rayman creator Michel Ancel has given fans a rare glimpse of the franchise's pixelated beginnings after unearthing a SNES version of the original Rayman that never saw the light of day. 
  Blog: Building an RPG battle system, part 2
image "In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow Engine and the lessons learned from its design."
4 Game studio hits Hasbro with cloning lawsuit
image "Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast, cloning it, and cloaking it under the My Little Pony brand."
  Rovio Stockholm boss departs for Spotify
image Rovio's Stockholm general manager, Patrick Liu, has left the Angry Birds creator after four years to take up the mantle of senior product owner at Spotify. 

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  Media coverage analysis – How good was the Nintendo Switch announcement?
by Thomas Bidaux
A look into the media coverage of the Nintendo Switch announcement.
1 The Challenges of Developing for PC and Mobile. Part 2: Graphics
by Mattieu Begin
Developing for multiple platforms can be a real challenge, especially when technical specs differ as...
  Four things that terrify me since I’m officially an indie dev
by Florent Maurin
The Pixel Hunt official started working on their first game as an indie studio. Yeah, it's pretty...
  Trick-or-Treat your bugs!
by Flaviu Vescan
This article is about how we found a way to squash a game bug in a creative way, and rewarding our...
  8 Questions That Improve Your Game's Narrative
by Angel Leigh McCoy
Angel McCoy gives writers and narrative designers tips for how to improve on a story they work on....

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arrowPress Releases
Results from Game Design Challenge: Sell, Sell, Sell!
image Game Career Guide's readers take on the wild world of capitalism in our latest Game Design Challenge, producing these imagination-rich winning entries.
Exhibiting Your Unfinished Game: Do's and Don'ts
image Need to show off an unfinished game? Cloud Chasers designer Tabea Iseli explains how you can polish your flawed gems and make the most of showcase events.
How to Show Your Indie Game at Any Expo
image Want to get noticed? Indie developer Laura Bularca explains how you and your games can make an impact at any public expo.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.

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