In Ernest Adams' latest Gamasutra column, he digs into difficulty levels in games, interestingly suggesting that player-set difficulty might be preferable to the imagined utopia of pure dynamic difficulty settings. [05.14.08]
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Sponsored Feature: Interoperability and Autodesk FBX Technology
Autodesk explains the advantages of FBX technology, which allows developers to easily transfer motion, cameras, characters, skeletal hierarchies, and more across a wide range of 2D and 3D applications. |
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Vivendi Games Sales Fall 24% In WoW-Expansionless Q1 [05.14.08] Vivendi has announced its first quarter results, showing a 24 percent drop in sales in its games division over the year prior -- a period which saw the release of WoW expansion The Burning Crusade -- though Blizzard still saw sales of €192 million ($296.6 million).
Nordic Game Panelists Teach The Art Of The Deal [05.14.08] How tough is it out there for an independent developer? Still not easy, with many major publishers still pushing "nonsensical, borderline-illegal contracts," said one panelist at the Nordic Game Conference, but execs from Epic, Microsoft, and Capcom gave sage advice for up-and-comers to learn the art of the deal.
Georgia Luring Game Studios With New 20-30% Tax Credits [05.14.08] Representatives from Georgia's state government have announced that Governor Sonny Perdue has signed into law a new act that will give local TV, movie and video game production studios up to 30 percent tax breaks, in an effort to lure more entertainment industry studios.
Interview: Seropian On The State Of The Union For Indies [05.14.08] Wideload Games founder and Bungie veteran Alex Seropian first created Stubbs The Zombie, and is now working on titles from the web browser (Cyclomite) to the PlayStation 3 (Hail To The Chimp) with his compact Chicago team - Gamasutra talks to him about the shifting, but fascinating development landscape.
Analysis: Did Electronic Arts' Showcase Spring It Forward? [05.14.08] Electronic Arts' EA Games label held its first "EA Spring Break" event in San Francisco this week - and Gamasutra was there to speak to developers on how Riccitiello's 'new EA' is changing things, and analyze the buoyancy of the division for the rest of 2008 - opinions within.
ION Panel Advises 'Design Games With Gold Farmers In Mind' [05.14.08] When creating your MMO, design with gold farmers in mind, advised a panel at the 2008 ION Game Conference, who suggested that black market conversions are unavoidable, and that developers should take advantage of that inevitability from the start -- full panel discussion within.
Nordic: TT Games' Smith Talks Serving Children Better With Lego [05.14.08] "Children were badly served by the games they were being given," said TT Games head Jonathan Smith at the Nordic Game conference, explaining how TT made a difference in the genre with its Lego-themed titles, using actual play sessions with children over general focus tests, and the principle of the 'springy path' -- full coverage within.
Sony Games Division Sees 26% Sales Jump [05.14.08] Sony has announced details of the company’s full year financial results, with its game segment seeing a rise in sales of 26.3 percent and losses dropping due to the increasing profitability of the PS3, as the console's worldwide sales increase from 5.63 million units the year prior to 9.24 million.
[More News...]
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Quality Of Life? Does Anyone Still Give A Damn? by Paul Hyman [05.13.08] How have 'quality of life' issues in the game industry improved since EA_Spouse's letter in late 2004? Gamasutra talks to the IGDA's Jason Della Rocca and the Spouse (Erin Hoffman) herself to analyze progress so far. |
Content Kings: Square Enix's Shiraishi And Tsuchida On WiiWare And Risk by Jeremy Parish and Brandon Sheffield [05.12.08] WiiWare's flagship Western launch title may be Final Fantasy Crystal Chronicles: My Life as a King, and Gamasutra talks in-depth to co-creators Fumiaki Shiraishi and Toshihiro Tsuchida on building the city-building sim for Nintendo's download service. |
Interview: Jordan Weisman by Chris Dahlen [05.09.08] Weisman's legendary resume spans FASA (Battletech), 42 Entertainment (I Love Bees) and now Smith & Tinker (game rights to Crimson Skies and Shadowrun) - Gamasutra presents a rare interview with him on design and inspiration. |
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Featured Contractors:
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-- Mobile Game Development and Porting.
-- Game Asset development for PC and Console.
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Trust us to deliver the Best Quality at Unbelievable rates in Tight Schedule
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Streamline Studios Streamline Studios is an independent developer and leading provider of integrated content for AAA video games. Along with creating its own IP, Streamline engineers art and audio for end-to-end product development solutions including co-development.
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Valkyrie Entertainment Valkyrie delivers high quality, custom built 3D graphics for all games and all platforms.
Our high production values and solid practices enable us to be a true plug and play solution for developers and publishers.
TechFront Brazil
Latest Contractors:
Garbuz Studio [05.14.08]
Vae Victis Srl. [05.13.08]
Studio Walljump [05.13.08]
Adam Prack [05.12.08]
Basiscape [05.11.08] |
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NCsoft : Database Programmer [05.14.08]
Treyarch / Activision : Production Tester (Temporary) - Treyarch [05.14.08]
XDG : Exciting Opportunity for an Associate Project Mgr/Producer for Leading Video Game Company [05.14.08]
TimeGate Studios : Character Concept Artist - MMO [05.14.08]
TimeGate Studios : Environmental Concept Artist - MMO [05.14.08]
Blue Castle Games Inc : Contract Writer (12 Months) [05.14.08]
Incinerator Studios : Contract Environment Artist [05.14.08]
Namco Networks America Inc. : Flash Games Engineer [05.14.08]
Day 1 Studios : Core Technology Software Engineer [05.14.08]
ArenaNet : IT Systems Engineer [05.14.08]
ArenaNet : Database Programmer [05.14.08]
ArenaNet : Spawner/ Game Designer [05.14.08]
ArenaNet : Text/Voice/Video Chat Engineer [05.14.08]
ArenaNet : Server & Network Programmer [05.14.08]
ArenaNet : Tools & Engine Programmer [05.14.08]
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Craniac Entertainment: 3D Game Programmer for Theme Park game [05.01.08]
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Game Developer’s Career Guide Art Contest
Results from James Portnow's Game Design Challenge: The Gun
Three Novice Mistakes in Game Design
Results from James Portnow's Game Design Challenge: Mini Racing Games
James Portnow's Game Design Challenge: WWII
[More...]
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