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November 14, 2018
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  Q&A: Designing the beautifully surreal time puzzles of The Gardens Between
image Gamasutra spoke with Simon Joslin and Matt Clark about designing the surreal time-manipulation puzzles of The Gardens Between.
  Video: The art of developing audio soundscapes
image In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games.
  Owlchemy Lab devs include a variety of representation in avatar customization
image Owlchemy Labs is committed to ensuring that Vacation Simulator is equipped with a system that allows for players to create authentic versions of themselves using the game's avatar customizer. 
  Get a job: Playful Corp is looking for a UI Designer
image As a UI Designer, you will work closely with the Directors to conceptualize, mock-up, and execute the visual interface designs to support Playful Corp's games.
  Balancing challenge and collaboration in Final Fantasy XIV's raid battles
image Combat Designer Yoshito Nabeshima explores the process of designing (and later overhauling) a Final Fantasy XIV raid boss.
  Senators ask FTC to investigate malicious ads in apps geared for kids
image Several Senators have urged the Federal Trade Commission (FTC) to investigate the practice of monetizing kids' mobile games and apps.
1 Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon
image John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon.
  God of War, Red Dead Redemption 2 lead nominees for The Game Awards
image The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
  Rob Dyer hired as COO of Capcom USA
image Dyer's resume includes leadership positions at companies like Sony Computer Entertainment America, Zynga, Eidos Interactive, and more spread across the last 25 years.
  Apply the science of desirability to game design at GDC 2019
image To help you better understand desire and how it relates to your work, Harvard Desirability Lab director Dr. Beth Altringer will present an intriguing talk on the science of desirability at GDC 2019!
  Blog: How I managed to ship 6000 copies and stay in business
image One year ago I was struggling to stay in business after failing to sell 700 copies of my game. Now, I'm working on my next project after releasing a major update to the original. Here's what happened.
2 Hacker gets $20K from Valve for unearthing bug that generates free Steam keys
image Valve has paid a $20,000 'bug bounty' to security researcher Artem Moskowsky after he discovered a bug that would've let people generate Steam game codes for free.
  Nintendo wins out in legal battle against ROM sites
image Nintendo's legal battle against the owners of ROM websites LoveROMS and LoveRetro is coming to an end, and the Japanese console maker has come out on top.
  Blog: Adaptive music with Elias - Part 1
image Adaptive music has come a long way in the past several years with custom middleware solutions like Elias Studio. This article provides a step by step guide to re-creating an adaptive project in Elias.
  Designing for survival in Steam Early Access hit Green Hell
image Gamasutra spoke with Michal Stawicki, lead game designer and Krzysztof Kwiatek, art director, to learn about surviving in the Amazonian wilderness in Green Hell.
  Video: Designing the strategic card game Race for the Galaxy
image In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy. 
1 The audio design behind the original Xbox startup sound
image Sound designer and composer Brian Schmidt discusses the audio design challenges behind the original Xbox startup sound.
2 Xbox chief Phil Spencer taking on a 'bigger role' in fixing the Microsoft Store
image Xbox chief Phil Spencer discussed how he would like to fix the Microsoft Store to make game content more discoverable and easy to find.
  Physical copies of Hollow Knight cancelled
image Skybound games announced last week that it would no longer be partnering with Team Cherry to bring physical versions of Hollow Knight to retail shelves after the deal reportedly fell through.
  Get a job: Velan Studios is hiring a Lead Producer
image The Lead Producer will work closely with the project’s game director, art director, engineering lead and other key project leaders to successfully execute on an original IP.
10 Don't Miss: How Undertale's soundtrack shapes its narrative
image "My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
  Obituary: Marvel Comics co-creator Stan Lee passes away at 95
image Stan Lee, an influential player in the rise of Marvel Comics and one of the minds behind many iconic superhero series like Spider-Man and the X-Men, has passed away at the age of 95.
  Mobile publisher Flaregames lays off 45 staff
image Flaregames has laid off a portion of its staff during a restructure that has also resulted in the departure of its CEO.
1 Designing CrossCode to stand out in the retro RPG market
image CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
2 Blog: Invigorating our local game developer community
image It can be difficult to invigorate a local community of game developers, but the benefits to a dynamic and tight-knit community are too numerous to pass on.

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  VR for the Game Music Composer: Audio for VR Platforms
by Winifred Phillips
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on...
  Create better game settings options (handy checklist)
by Kevin Giguere
Because our games don't always get the in-depth testing we require, menus and settings often don't...
  Adaptive Music with Elias – Tutorial Series – Part 1
by Dale Crowley
Adaptive music has come a long way in the past several years with custom middleware solutions like...
  [Post Mortem - 1 year later]: I managed to ship 6000 copies to stay in business
by Constantin Bacioiu
One year ago I failed to ship 700 units to stay in business. Now I'm working on my next game after...
1 Video Game Deep Cuts: A Quiet Man, With Trivial Credits
by Simon Carless
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's...

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arrowPress Releases
A Different Approach To Difficulty
image Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration.
9 Things I Learned About Game Jams As An Outsider
image Nida Ahmad offers a non-developer's perspective on game jams, emphasizing structural factors that newcomer designers might otherwise overlook.
Game Design Challenge: Just In Time
image Can you design a game that features time travel as a central gameplay mechanic? Put your skills to the test in our latest Game Design Challenge!
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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