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August 20, 2014
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2 Ousted Bungie composer O'Donnell to get his stock back
image Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny dev -- and it looks like another is in his sights.
6 Sony's Yoshida isn't sure why PS4 is selling so well, what to do about it
image In a frank admission even from a man known for his candidness, Sony Worldwide Studios president Shuhei Yoshida admits "we do not completely understand what's happening" with PS4.
  Get a job: WB Games is hiring a Cinematics Artist
image Mortal Kombat X developer Netherrealm Studios, a division of WB Games, is looking to bring on an an experienced senior cinematics artist to work in its Chicago office.
1 Report: Former Sierra Network HQ destroyed by California wildfire
image UPDATE The former Sierra Network headquarters in Oakhurst, CA is believed to have been one of the structures burned to the ground today by a wildfire that broke out near the town.
4 Video blog: 'We just need to stick to our guns, to our creativity'
image Paul Taylor of Mode 7 Games offers some thoughts about the commercialization of indie touched off by his visit to Gamescom last week.
11 Don't Miss: How to get your game covered by YouTubers Exclusive
image Gamasutra editor Mike Rose returned to GDC Europe this year to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
1 IGDA: Valve is the #1 place developers want to work
image Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
1 Pokemon developer Game Freak is making its first mobile game
image The company is making its first foray into mobile development as it prepares to bring its self-published downloadable Nintendo 3DS game Soliti Horse to Android and iOS devices this year.
2 GDC GM Meggan Scavio calls for speaker diversity at GDC 2015
image Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
3 The origins of Archmage Rises, and how popularity followed
image After making a splash with his blog post "Why I've said goodbye to mobile in favor of PC," Archmage Rises dev Thomas Henshell explores where his game came from and where it's going.
  UK video game tax breaks are now finally available
image Video game companies in the UK can finally claim tax relief starting from today, with the potential to claim up to 25 percent of your production costs.
  Rockstar art director Ian J. Bowden moves to mobile games
image Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto veteran, has left the company to join casual and social game studio GameDuell.
  PlayFab wants to help you focus on making games, not business
image Game services studio PlayFab, founded earlier this year by former PopCap business veteran James Gwertzman, today launched its range of backend tools, and announced that it has raised $2.5 million in a new round of funding.
6 Designing a 2D jump
image The design (and a bit of the math) behind 2D jumps -- what makes them feel good and how you can implement them in your game, as taught by the classics.
2 Creating the cartoony visuals of Catlateral Damage
image Developer Chris Chung shows you his workflow for creating the Katamari-inspired toon-shaded visuals for indie hit Catlateral Damage.
1 Blog: How does open-source game development work?
image A quick-and-dirty but informative and interesting interview with the lead developers behind open-source, community-developed game Battle for Wesnoth about how that all works.
  Perfect World's profits double following strong free-to-play sales
image Free-to-play giant Perfect World doubled its profits during the last quarter, thanks to sales increases in both its online PC games and mobile titles.
  SCEJ boss Hiroshi Kawano is leaving the company
image Hiroshi Kawano, president and CEO of Sony Computer Entertainment Japan, will retire from the company at the end of this month.
4 Composition in level design: An in-depth examination
image A comprehensive look at what goes into creating first person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
3 EA Access tip of the spear for giving players new ways to pay
image EA CEO Andrew Wilson says it's up to the game company to give different audiences different ways to pay for, and play, its games.
  This Week in Video Game Criticism: From Critical Let's Plays to a History of Mobile Games
image This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the rising tide of Youtube games criticism to a history of mobile games.
  Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing
image A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing -- a game that found success through sheer force of will.
  The Pokemon Trading Card Game comes to iPad
image Nintendo subsidiary The Pokemon Company explores what the company itself has yet to really try: Releasing a mobile game.
  Get a job: Wargaming America is hiring a Community Manager
image World of Tanks' North American publisher Wargaming America seeks an experienced community manager to work as a community liaison alongside the team in its Emeryville office.
3 For developers, the hardest path yields more XP
image "Do not listen to people who are afraid of failure." -- that's the mantra of designer Mark Venturelli, who offers tips on the hard road to becoming a better game designer.

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  Gaming Localization Part II: How to Ensure Gaming Localization Success
by Caitlin Nicholson
We've already covered some things you need to be aware of for gaming localization. How can you...
  Virtual rape in Grand Theft Auto 5: learning the limits of the game
by Michael Kasumovic
Mods can be a powerful tool to make a societal statement, yet often they are used to gain more...
  Indie Game Dev Advice and Inspiration
by Adam Thompson
I recount my personal story going indie and collect pieces from the internet that serve as game dev...
  Shadowgate Blog #2 - Bringing back Shadowgate
by Karl Roelofs
This blog details the steps that led toward resurrecting the graphic point-and-click adventure...
  The Nokia 3210
by Zoya Street
Understanding the mobile phone user as a snake in a box

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arrowPress Releases
August 20, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
08 Studios - Premeire Game Development Services
08 Studios - Premeire Game Development Services Zero 8 Studios is a US based game and art production company founded by veterans from the video game and film industries. Contact us today!
Technicolor Game Services
Technicolor Game Services
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.

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Look, Ma, No Code
image GameSalad and Scirra’s Construct 2 offer amateur developers simple drag-and-drop tools to create entire games without ever learning to program. Let’s take them for a spin.
What Game Designers Do (According to the Internet)
image Liz England takes a look at common misconceptions the public has about game designers, contrasting them with reality and her experiences.
Postmortem: Magnet Ball
image Livio De La Cruz explains how learning and adapting on the fly saved the ambitious but struggling student project Magnet Ball in this postmortem feature.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.