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January 30, 2015
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January 30, 2015
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  Cook, Serve, Delicious, the final chapter: Sales, crunch, and success
image David Galindo returns after a year with the sixth installment of dev-log for Cook, Serve, Delicious, including Humble Bundle and Steam sales numbers, and how his free updates were created (and performed).
  Twitch heats up: In 2014, it had 100 million unique viewers per month
image Developers, take note: The premier video game streaming site has hit some impressive milestones, and it's more than likely that your audience is waiting for you there.
2 Nintendo sells 5.7 million Amiibos and plenty of games, but it's no relief
image While Nintendo's stock price has slid following its latest financial results, reports are pouring in about how well its games and new Amiibo toys are doing.
  Get a job: Hangar 13 seeks a Graphics and Rendering Engineer
image 2K Games' newest studio, the Novato-based Hangar 13, is hiring a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
  Stalled Ouya just landed $10 million investment, report claims
image The Wall Street Journal reports that anonymous sources claim Alibaba is considering integrating the Ouya platform (and its catalog of games) into its own line of set-top boxes.
1 How Crossy Road made $1 million from video ads Exclusive
image After topping a million downloads and $1M in ad revenue in its first month of release, Crossy Road co-creator Andrew Sum breaks down the award-winning mobile game's unobtrusive monetization design.
  Road to the IGF: Justin Smith's Desert Golfing Exclusive
image Continuing our Road to the IGF series of interviews with nominees, we speak to Desert Golfing creator Justin Smith about his Nuovo Award-nominated surprise hit, an infinite and improbable existential cruise.
21 Don't Miss: Self-promotion for game developers
image Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
  Sleep well, come prepared, collaborate: Lessons from the Global Game Jam
image "This year I honestly felt like I didn't learn much about the direct process of making a game, but I learned a lot more relating to everything else that plays a supporting part in game development."
  Nintendo turns YouTubers into partners via new affiliate program
image The company launched a beta version of the Nintendo Creators Program this week, and it affords developers some interesting insight into how one of the biggest names in games views YouTubers.
  Creating a user-generated chain story: A Global Game Jam postmortem
image Lessons learned when one developer worked through his fears to create Escalate! -- a collaborative storytelling game where the next person to pick up the game branches its story and adds their own touch.
1 UX insights: How King is shaping the future of match-3
image A user experience designer takes a close look at how King is shaping the future of match-3 UI/UX, from gameplay to purchase options -- with its soft-launched Pepper Panic Saga.
  Successful game makers share indie biz tips at GDC 2015
image Speakers from Double Fine, Ouya, Devolver Digital, TinyBuild, Finji and more will be sharing their lessons learned as successful indie game makers during GDC 2015.
36 Trailer trouble: Dealing with pixel-art backlash
image Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.
1 Which of your new users are about to churn?
image "The most significant churn occurs right after install regardless if its on a mobile device or on the web. The first hours, not to say minutes, of game play, are critical."
4 Horror in the Making: How Red Barrels outlasted Outlast
image Development of Red Barrels' Outlast was as intense -- and at times as horrifying -- as the game itself. Studio co-founder Philippe Morin writes about the ups, downs, and ultimate success of the survival horror game.
  Steam Workshop creators can now sell content for non-Valve games
image Valve has begun supporting paid, curated Steam Workshops for non-Valve games, starting with Chivalry: Medieval Warfare and Dungeon Defenders: Eternity. If your game is on Steam, this is a big deal.
5 Valve's economist is now the finance minister of Greece
image Economist Yanis Varoufakis, known best in game development circles for his work as Valve's economist-in-residence, is now the new finance minister of Greece.
4 Nintendo returning to profits, but is still struggling to sell hardware
image Nintendo had a profitable quarter, and is on track for a full-year profit -- but the company is still fighting to make up lost ground amidst weak sales of the Wii U and 3DS year-on-year.
  Get a job: Blizzard is looking to hire a VFX Artist
image The Hearthstone team seeks a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
  Hear game dev tips from Xbox frontman Phil Spencer at GDC
image Phil Spencer, head of Xbox and gaming at Microsoft, will be delivering a sponsored hour-long talk at GDC 2015 on how developers can best make games across the Xbox One and Windows 10.
26 Don't Miss: The top 10 weird children of games and neuroscience
image In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
1 5 'small but important' tips gleaned from the Global Game Jam
image "Realizing these aspects of game jams helped us a lot, so maybe it will help you too," writes Donald Kooiker, Global Game Jam participant from two-person team Duckbridge.
  Video: Analyzing the phenomenon that was TwitchPlaysPokemon
image Speaking at GDC Next 2014, game researcher Alex Leavitt offers a data-rich analysis of the TwitchPlaysPokemon phenomenon and what it means for game makers.
  Finnish game company Rovio has lost its games chief
image Jami Laes, who up until recently served as Rovio's EVP of games, has left the company as it struggles to maintain its financial successes.

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1 Kickstarter in 2014 across all categories
by Thomas Bidaux
Last year I did a general overview of Kickstarter across all categories for 2013 and now seems like...
  Indie Marketing and the Core Demographic
by Muir Freeland
How do you find your core demographic when your game is a hybrid of multiple genres?
  The Goblin Market: An Experiment in Serious Game Design
by Elizabeth Goins
A text adventure/interactive fiction game based on the short story, The Yellow Wall-paper. This is...
  How much do indie PC devs make, anyways? (Part 6)
by David Galindo
Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles,...
  Game Flow Design of Traditional Freemium Model (Part 1)
by Ben Chong
Why the traditional model is bad, and why the trend is changing

[Read More]

arrowPress Releases
January 30, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Technicolor Game Services
Technicolor Game Services
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Modeling a Stylized Character
image Kieran Lampert gives tips on how artists can craft distinctive, memorable character models when making the jump from 2D concept art.
Results from Game Design Challenge: Under the Sea
image Game Career Guide's readers tackle the tricky proposition of creating a game that takes place in an underwater setting. Here are our top picks.
Should You Get a Job in Video Games?
image In this career-oriented feature, Paul Wu mulls over the pros and cons of joining the video game industry in its current state.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]