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November 25, 2015
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November 25, 2015
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  League of Legends' new loot system isn't open to 'toxic' players
image Riot's lead designer of social systems, Jeffrey Lin, details the company's "new carrot for playing with friends and for being a positive player in the game."
  Get a job: Google is looking for a mobile and VR Graphics Engineer
image Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
10 Don't miss: The genre blender - Experiments in multigenre multiplayer
image A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience.
1 Video: League of Legends - Building an eSport
image How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends into an eSport.
4 No Dead or Alive Xtreme 3 for the West, says publisher
image The notorious cheesecake sports game series won't have its third installment sold in the West, according to a Koei Tecmo rep, thanks to "issues" with the representation of women.
1 Blog: How we can level-up our game audio
image "This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
  Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016
image GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
3 A process for hiring the right people
image "I want you to think about what your goals are for hiring as well as what message you want to send to the candidate throughout the interview process. Then, craft your process to achieve those goals."
2 Fans can back - and profit from - crowdfunded games in U.S. next month
image Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
1 Recreating a video game from 1958: Tennis For Two's conservation story
image "One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two, which is fully playable and installed in the New York Historical Society."
2 Standalone Wii U GamePads go on sale in Japan
image Nintendo has finally started selling standalone Wii U GamePads, although they're only available in Japan for the time being.
2 Some tips for hiring audio contract work
image "I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
15 Blog: In defense of personal projects
image "When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
2 Procedurally generating a narrative in Forest of Sleep
image Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep.
1 GameStop seeing downturn in Halo, Star Wars -- but is it a digital shift?
image The company's most recent quarter showed surprisingly low sales for tentpole titles at the end of this year, but high digital sales may be claiming its numbers.
1 Report: Significant layoffs at Firefall developer Red5
image UPDATE Layoffs are confirmed to have hit the studio. The Southern California studio, developers of the MMO shooter Firefall, has reportedly been hit with significant layoffs.
  This Week in Video Game Blogging: Games without Players
image This week, our partnership with game criticism site Critical Distance brings us picks from Riley Macleod on topics ranging from choice developers interviews to envisioning games without players.
  Nvidia teams up with Stanford researchers for better VR tech
image New display tech aims to persistent focus problems from VR, offering clearer and more effective visuals -- and the first products featuring the technology could ship in 2018.
1 In-depth: The decision to un-publish Afro Samurai 2 and refund buyers
image Versus Evil has yanked the game down from the PlayStation Network and Steam, and is completely refunding all customers who purchased the game -- general manager Steve Escalante explains.
  The Indian mobile game market: The next big thing?
image SuperData shares a wealth of data about the next big mobile game market -- including the top-performing titles, the cost of user acquisition, and the device split, among other data.
1 Massive, 4,000-page Infocom design and biz archive posted online
image The Internet Archive now offers 4,000 pages of archives from the storied 1980s game developer of classics like The Hitchhiker's Guide to the Galaxy.
  Get into the mix of Forza Motorsport 6's audio at GDC 2016
image GDC officials highlight a fresh pair of great GDC 2016 race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.
2 How to make trailers that capture the player's emotional journey
image "I record real players playing the games I’m making trailers for. I capture the sounds they make, and I watch how they react to the games. It’s just normal folk having honest reactions to the game."
  Baked soft shadows in Unity 5
image "To make your scenes look more believable it's worth considering what soft shadows can do for you... I will demonstrate some comparison cases to better understand how baked soft shadows work and can be set up."
1 Forget all the comparisons to cinema--games are more like operas
image 'Every time I see an opera I cannot help but think of video games, for they too necessarily combine many art forms'

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1 Postmortem - Swing Racers
by Cory Spooner
A brief and to-the-point write-up on the things I’ll try to do differently on the next project,...
  First Look: Beep Documentary interview with game music composer Winifred Phillips
by Winifred Phillips
Today, the documentary feature film "Beep: A History of Video Game Sound" posted a 39 minute video...
  The Technical Composer - Middleware as an Instrument, Adaptive Music and VR - Part 2 - Elias
by Dale Crowley
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In...
  RTS Economics and Player Agency
by Brandon Casteel
Many real-time strategy games are trying to relive the glory days of the genre. And they're kind of...
  How Backflip Studios Stole Christmas Again and Again
by Scott Reyburn
Backflip studios takes the holidays seriously by adding themed content to dragon-breeding game...

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arrowPress Releases
November 25, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Virtuos Ltd

Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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How to Handle Sprint Planning
image Veteran producer and level designer Brian Applegate explains how game development teams can prioritize their goals by using spring planning effectively.
Solo Indie Dev: What I Wish I Knew Five Months Ago
image James Neally presents a series of crucial tips for budding game designers, offering valuable advice based on first-hand experience.
Lessons of Game Design Learned from Super Mario Maker
image Josh Bycer explains how experimenting with Nintendo's DIY platformer Super Mario Maker can have an impact on how you approach game design.