Peter Moore leaving EA to join Liverpool Football Club as CEO
Longtime industry veteran and current Chief Competition Officer Peter Moore is ending his near decade at EA to become the next CEO of the Liverpool Football Club.
Practical procedural generation (for everyone!)
Game dev and AI researcher Kate Compton breaks down the "IKEA catalog of design strategies" that typically dictate proc gen habits, and explores how to direct randomness to create strong game design.
A dev's guide to ensuring studio conflict is healthy and productive
At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating "good" conflict during game dev and avoiding toxic conflict, based on years of experience running Finji.
The unique power of emergent storytelling
"Emergent storytelling is one of the few ways in which video games can still truly surprise us," said Monomi Park co-founder Nick Popovich during a talk at the 2017 Game Developer's Conference.
Blog: How to get better at fixing bugs
In this article, I share my thoughts on how to think about bugs, how to get rid of them, and how to get better at it.
Lessons learned from over 15 years of of teaching a VR/AR design course
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
Valve and SMI team up to bring eye-tracking tech to the Vive and OpenVR
Valve has teamed up with SensoMotoric Instruments to take a look at how eye tracking technology can work with virtual reality headsets and OpenVR, Valve's open-source VR platform.
Get a job: Hi-Rez Studios is hiring a Gameplay Programmer
Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals
in Alpharetta, Georgia.
LG has its own SteamVR-powered VR headset in the works
Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
Game writers must be multi-disciplinary masters, says veteran panel
As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
Devs will be able to pick up a Vive Tracker as early as next month
HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.ï¿½
SpatialOS set to launch Unity integration and an open beta later this week
Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
Lifetime Minecraft sales hit 122 million
Mojang's popular build-em-up, Minecraft
, has sold 122 million copies since it launched back in November 2011.
Blog: 7 characteristics of a successful game studio
Great games come from great studios and all great studios tend to have few common characteristics.
Latest Gear VR headsets to be bundled with virtual reality controller
Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
Video Game Deep Cuts: The Magic TEd Drifter
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter
's charm, & much more.
Blog: Creating fluid gunplay for Anew: The Distant Light
Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.
Twitch to start selling games through streams this spring
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
PlayStation VR sales close in on 1 million
Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
Blog: Making a procedural 2D world in Unity - Part 2
This is the second part of a little piece I wrote a few weeks ago. This time around, I wanted to show you how we managed to generate the structure of a level with a technical approach.
Blog: Game design patterns for building friendships
In many online multiplayer games, players enter as strangers and remain strangers. We can instead design systems that actively encourage friendship formation.
Blog: 7 lessons I learned making VR games
A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
Bravely Default dev to release its own game engine: Xenko
Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
Blog: Here's all the things you can do with an expo pass at GDC!
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Get a job: Cat Daddy Games is hiring a Server Engineer
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington