Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 6, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Catch the Job Simulator devs sharing VR spatial storytelling tips at GDC 2017
image At GDC 2017, Owlchemy will share tips to avoid uncanny valley, build empathy via character interactions, and share lessons learned from Job Simulator & Rick and Morty Simulator: Virtual Rick-ality.
  IGF 2017 announces juries for Nuovo, Student, and Visual Art awards
image The juries behind the GDC 2017 Independent Games Festival include a diverse lineup of lauded developers and industry professionals sign on to decide the finalists for next year's awards.
  Writers' Guild Awards names noms, including this year's best game scribes
image The Writers' Guild of Great Britain has announced the nominations for its annual Writers' Guild Awards, which look to celebrate the best wordsmiths in the business.
  Valve, Oculus, Nvidia and others back Khronos' new VR standard
image The Khronos Group has called for the virtual reality market's biggest players to unite to create a cross-vendor, royalty-free, open VR standard. And some big names have already lent their support.
15 Best of 2016: The afterimage of Final Fantasy VII
image "In an era of real-world income inequality and ecological crisis, it's also surprisingly potent and directly relevant in ways mainstream game stories rarely are."
  Nintendo wants people to hunt down 3DS security exploits for $20,000
image Nintendo is offering cash rewards of up to $20,000 for anyone who can find and identify security issues with its 3DS line of handheld systems. 
  Blog: Punch Club's guide to pixel art
image As the studio scales up production on Punch Club 2, TinyBuild CEO Alex Nichiporchik gives us a look at the work that goes into creating the series' retro-inspired art style.
2 Tyranny's unique solution for streamlining storytelling: lore links
image Working on a choice-driven game? You might want to steal this mechanic from Obsidian's latest RPG Tyranny and learn how the developers turned it from a lore dump into a storytelling tool.
3 Russian officials allege FIFA 17 violates law against gay propaganda
image Russian MPs have reportedly asked regulators to investigate EA for an LBGTQ-inclusive FIFA 17 promo, alleging it turned the game into gay propaganda aimed at minors -- illegal under Russian law.
1 To promote tech education, Canada's Prime Minister made his own game
image Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all-too-familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it.
  The Last Guardian's Ueda: 'Games became the place for me to express my art'
image With Team Ico's The Last Guardian out this week, director Fumito Ueda speaks to The New Yorker about his work and about how his background as an artist influences his approach to game dev.
  Get a job: Sucker Punch is hiring a Graphics Programmer
image Sucker Punch is looking for a Graphics Programmer to design and develop new features in its graphics engine in Bellevue, Washington.
6 Best of 2016: Coding principles from the early days of id Software
image At GDC Europe in Cologne, Germany earlier this year, John Romero ran down some of the key programming principles that id Software adhered to in the influential studio’s early years.
3 Oculus has officially released its $200 Touch motion controllers
image The controllers created to pair with the Oculus Rift VR headset can be picked up for $200, which includes two controllers and an additional sensor for room-scale VR.
17 Don't Miss: 7 great minigames that game developers should study
image Minigames are one of the many tools devs can use to offer players a unique experience and make game worlds feel alive. Here are some examples of great minigames devs should pay close attention to.
1 Come to GDC 2017 for expert advice on getting the media to cover your game
image In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
6 For voice actors, video games have a serious transparency problem
image Voice actors say that the video game industry's habit of providing actors with minimal information on a job makes it increasingly difficult for them to provide quality voice work.
  GDC 2017 donates Summit passes to Indie Giving charity
image Once again, GDC 2017 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
  Kojima is using Guerrilla's Decima Engine to build Death Stranding
image Metal Gear creator Hideo Kojima will be using Guerrilla Games' Decima Engine as the foundation for his upcoming open-world action game, Death Stranding
  Video Game Deep Cuts: A Majestic Dishonored Easter Egg
image The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
3 Blog: Finding awesomeness in yourself as a video game voice actor
image After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
  The Last of Us co-director Bruce Straley stepping back for sequel
image The Last of Us co-director Neil Druckmann will be the sole lead on the recently announced follow-up, The Last of Us Part II
3 Game Design Deep Dive: Controlling two things at once in Soft Body
image "The act of controlling two snakes at once seems like a impossible task the first time you experience it – like your brain is resisting what you want it to do." - Zeke Virant, creator of Soft Body
  Mortal Kombat dev Ed Boon recalls the uppercut that started it all
image "The big thing was this uppercut," remembers Mortal Kombat co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
  How South Park: The Stick of Truth steeled Obsidian for making Tyranny
image The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Antegods Audio Update: Neuro Bass and Berimbau Sound
by Peter de Jong
We'll have some bonus topics for you too, like today'
  Designing a deep strategy game with no random elements
by Dani Garcia
We've spent a huge amount of time designing and tweaking Alchemic Jousts' gameplay and mechanics. I...
  How to Craft Challenges with Sculptable Difficulty
by Josh Bycer
Today's post looks at the concept of sculptable difficulty; giving players the ability to...
  The complete guide to Unity & Git
by Tim Pettersen
Over 69% of the software industry is using Git, and recent improvements to handling of large assets ...
  Video Game Deep Cuts: A Majestic Dishonored Easter Egg
by Simon Carless
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the...

[Read More]

arrowPress Releases
Game Design Challenge: The Gift That Keeps On Giving
image The holiday season is here, and shoppers worldwide are on the hunt for the perfect gifts for their loved ones. Can you design a game that employs gift-giving as a primary mechanic?
Learning from Failure: The Swarm Postmortem
image Javier Ansoleaga reflects on the failure of a recently canceled project, explaining how his team's missteps became valuable lessons.
The Road to My First Industry Job
image Drew Fletcher recalls the years of study that landed him a career in the games industry - a journey that took him from Hampton University to The New York Film Academy.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

[View More]