Video: Building killer game loops in social games
Wooga exec Henric Suuronen speaks at GDC Europe 2011 about what it takes to design an entertaining social game, and why developers should embrace his "smart depth" design principle.
Get a job: Blizzard seeks to hire a QA Analyst
Got some chops for technical game analysis? The folks who made Hearthstone
are looking for a quality assurance analyst to join the team at Blizzard's Irvine, CA headquarters.
Making Formula 1 accessible with Motorsport Manager
There's a mobile game crashing through the App Store paid charts right now -- and you might be surprised to hear that it's a Formula 1 simulation game.
Sony sets a date to shutter PlayStation Home in Asia
The PlayStation-branded virtual world will be shut down in Asia next year, even as Sony continues to regularly update and support Home in Europe and North America.
Don't Miss: How Girls Make Games aims to shake up the industry
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Report: Most U.S. smartphone owners rarely download new apps
Mobile developers, take note: A new report suggests most people in the U.S. aren't downloading a lot of new apps and games for their devices, even as their total app usage time rises.
Reinventing the wheel: Why we made our own engine
"After some months of development and close to finishing the game, the engine is very modular, allows to be easily extended, and revisiting an old method does not mean opening Pandoraís box thanks to the thorough API design."
Demand for new consoles drives GameStop earnings growth
The company beat analyst expectations to report significant growth in both sales and profits for its most recent financial quarter, including an upswing in its long-falling sales of new software.
PSA: Developers, protect your accounts -- hackers are loose
Last night notable indie developers Zoe Quinn and Phil Fish and his studio Polytron were hacked. Here are some security tips.
Blog: Narrative and the MDA framework
"Narrative can drive aesthetics by providing a general set of feelings you want to evoke, but itís a mistake to write a full story at the start."
GDC Next debuts talks from Halfbrick, LA's Glitch City
GDC organizers debut talks from Halfbrick's Ramine Darabiha (Fruit Ninja
) & members of the Glitch City developer collective for the future-focused GDC Next
, which will be held in Los Angeles this November.
Evolution of MMO maps: Moving bases
"Astro Lords: Oort Cloud
allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Blog: Game design is the meta-medium
"What does philosophy say about art? What does it say about games? How do games fit into the world of art? I want to ask and answer these questions for their own sake."
Blog: Indie game dev advice and inspiration
A collection of advice from indie game luminaries. Now that you're making your own games, what should you do? These quotes and articles help keep things in perspective.
#welovegamedevs hashtag brings the love to game developers
A Twitter hashtag dedicated to showing support for game developers whose games have touched our lives is trending today.
Blizzard, ustwo win big at Unity Awards 2014
Blizzard Entertainment and ustwo were the big winners at last night's Unity Awards, while numerous other studios were also honored at the event.
5 tips for game localization success
Localization is complicated but worth the effort -- boosting your sales in foreign-language territories can be a real help. How do you prepare for it, though? This post offers helpful suggestions.
Tribe hopes to foster a new genre of games with Velvet Sundown
What if an adventure game was multiplayer? Tribe Games has spent four years building a platform that can answer that question, and now its hoping to kickstart a new genre of drama games.
Report: Ouya ties up with China's number one smartphone maker
The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
Four Western studios and new U.S. boss for Japanese hit-maker Gumi
The company recently acquired $50 million in additional funding and has now hired former Microsoft Game Studios GM AJ Redmer to spearhead a Western expansion.
Monzo attempts to bring model kit construction to your mobile
Following gory titles like Shadowgun
and Dead Trigger
, Madfinger Games is now building a game about... model kits.
Get a job: Runic Games is hiring a Concept Artist
series developer Runic Games seeks an experienced concept artist interested in designing production concepts for a "visually cohesive and compelling fantasy game world."
Blog: Ludum Dare is this weekend, so here are some game jam tips!
The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
Don't Miss: Why I've said goodbye to mobile in favor of PC
"I am fed up with the whole mobile/tablet gaming market. Iíve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Puzzle & Dragons surpasses 30M downloads in Japan
GungHo Online continues to dominate the Japanese mobile market with its fantasy-themed free-to-play game, which has seen over 30 million downloads in Japan.