Will the Switch be a success? Industry veterans and Switch devs weigh in
A recent Polygon roundtable has asked a huge number of industry heavyweights to weigh in on all aspects of Nintendo's upcoming console-handheld hybrid, the Switch
Blog: How to make effective official game websites
What should you do for your official game websites? What tools should you use, how should you design them, and where should you start?
Studio Wildcard will pay modders $4K a month to create Ark mods
Ark: Survival Evolved
developer Studio Wildcard has launched a new program to let modders earn cash while they work.
Microsoft unveils Netflix-style Xbox Game Pass service
Microsoft has unveiled a new Xbox Game Pass initiative that will give subscribers unlimited access to over 100 Xbox One titles.
Pokemon Go has racked up 650 million downloads
developer Niantic says the augmented reality hit has been downloaded over 650 million times.
Blog: A postmortem of our FPS, Graveyard Shift
Aslan Game Studio owner Ahmet Kamil Keles breaks down the development process behind undead FPS, Graveyard Shift
7 Lessons I learned making virtual reality games
Hi! My name is Coray Seifert, I'm the director of production at Experiment 7. I've made a number of horrific mistakes in VR design that haunt me to this day. I'd like to share some of them with you!
Peter Moore leaving EA to join Liverpool Football Club as CEO
Longtime industry veteran and current Chief Competition Officer Peter Moore is ending his near decade at EA to become the next CEO of the Liverpool Football Club.
Practical procedural generation (for everyone!)
Game dev and AI researcher Kate Compton breaks down the "IKEA catalog of design strategies" that typically dictate proc gen habits, and explores how to direct randomness to create strong game design.
A dev's guide to ensuring studio conflict is healthy and productive
At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating "good" conflict during game dev and avoiding toxic conflict, based on years of experience running Finji.
The unique power of emergent storytelling
"Emergent storytelling is one of the few ways in which video games can still truly surprise us," said Monomi Park co-founder Nick Popovich during a talk at the 2017 Game Developer's Conference.
Blog: How to get better at fixing bugs
In this article, I share my thoughts on how to think about bugs, how to get rid of them, and how to get better at it.
Lessons learned from over 15 years of of teaching a VR/AR design course
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
Valve and SMI team up to bring eye-tracking tech to the Vive and OpenVR
Valve has teamed up with SensoMotoric Instruments to take a look at how eye tracking technology can work with virtual reality headsets and OpenVR, Valve's open-source VR platform.
Get a job: Hi-Rez Studios is hiring a Gameplay Programmer
Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals
in Alpharetta, Georgia.
LG has its own SteamVR-powered VR headset in the works
Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
Game writers must be multi-disciplinary masters, says veteran panel
As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
Devs will be able to pick up a Vive Tracker as early as next month
HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.ï¿½
SpatialOS set to launch Unreal integration and an open beta later this week
Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
Lifetime Minecraft sales hit 122 million
Mojang's popular build-em-up, Minecraft
, has sold 122 million copies since it launched back in November 2011.
Blog: 7 characteristics of a successful game studio
Great games come from great studios and all great studios tend to have few common characteristics.
Latest Gear VR headsets to be bundled with virtual reality controller
Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
Video Game Deep Cuts: The Magic TEd Drifter
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter
's charm, & much more.
Blog: Creating fluid gunplay for Anew: The Distant Light
Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.
Twitch to start selling games through streams this spring
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.