Learn how Weta built Dr. Grordbort's Invaders for Magic Leap at GDC 2019!
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders
How machine learning is helping fans remaster retro classics
How can fans make their favorite retro classics look better without petitioning for a HD remaster or full-blown remake? Easy. By getting neural networks to do their dark bidding.
Blog: Fascination with the Obra Dinn
Having played Return of the Obra Dinn
recently, I was inspired to write about historical settings, exploring themes, co-linear storytelling, and ships - all within the context of the Obra Dinn.
CI Games establishes United Label, a new publishing label dedicated to indies
Sniper Ghost Warrior
and The Lords of the Fallen
developer-publisher CI Games has announced the creation of United Label, an all new publishing label dedicated to indie developers.
NCSoft makes layoffs at mobile developer Iron Tiger Studios
NCSoft established Iron Tiger back in 2015, and tasked the Califonia-based studio with developing original mobile games inspired by its existing franchises.Â
Blog: Why nobody cares about your indie game
The top five reasons indie game marketing falls on deaf ears, and how to steer things back on track for your game.
Advanced UX Prototyping: Next Gen Prototyping for Games & Apps
Om Tandon lays out the various stages of prototyping for games and mobile apps.
Video Game Deep Cuts: NASA Slime-d Me With A BadCupid
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher
, and a very offkilter procedurally generated dating game, among other things.
Video: The highs and lows of Hitman's episodic release
Io Interactive's Hannes Seifert shares the highs and lows of transforming Hitman
into an episodic release title.
Cloud Imperium Games spent $4M a month in 2017 developing Star Citizen
Cloud Imperium Games,Â the studioÂ behindÂ Star CitizenÂ andÂ Squadron 42,Â released an eight-page accounting document a few weeks ago which shows how the company has spent its income since 2012.
Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!
Here are just some of theÂ many, manyÂ positionsÂ being advertised right now on the Gamasutra Job Board.
Microsoft says its game streaming service has an advantage thanks to Xbox
Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition.Â
Don't Miss: A postmortem of DrinkBox Studios' Guacamelee!
Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction.
Starbreeze delays console release of Overkill's The Walking Dead
The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board.
Make time to learn from industry leaders at GDC 2019's Dev Days!
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
Road to the IGF: Greg Lobanov's Wandersong
Singing is the only way to interact with the people and puzzles of Wandersong
, tasking players with using their voice to improve the lives of those they meet.
GDC 2019 offers a full day of cutting-edge machine learning talks!
At GDC 2019Â in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
Netflix claims Fortnite is now a bigger competitor than HBO
Streaming mogul Netflix claims Fortnite
is now a bigger competitor than other media companies like Game of Thrones and True Detective producerÂ HBO.
Blog: The elegance of first-time user experience in The Lab
A deep-dive into the first few minutes of Valve's virtual reality playground The Lab
, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
Splash Damage has released the full game design document for Dirty Bomb
Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more.Â
Blog: How to make the marriage between cinema and games last
Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might benefit from a deeper understanding of the psychology of games.
A closer look at the deck-building hack-and-slash success, Book of Demons
Book of Demons
Â is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success.
Video: Brain training for game developers
In this GDC 2012Â talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games.
Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC
Assassin's Creed Odyssey
creative directorÂ Jonathan Dumont has issued an apology following a controversial DLC release.Â
Byju's acquires AR educational startup Osmo for $120M
Online tutoring company Byju'sÂ announced yesterday that it hasÂ acquired Osmo, developer of educational games for children, for $120 million.