No criminal charges to be filed in 38 Studios investigation
The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.
Blog: Tackling in-game proportions and scale
"Many developers often face issues designing proportions of individual characters, and the relationship between these characters and the surrounding environment. Here's an approach you can take."
Indie game key scammer says G2A is the best place to sell stolen keys
An alleged indie game key scammer explains his cyber-fraud process to Kotaku, and says that G2A is the best place to sell illegally obtained keys.
Get a job: Be an Art Director at Big Fish Games
Big Fish seeks an experienced hand to join the team as a senior art manager or art director and mentor, manage and lead a team of designers across its portfolio of mobile F2P game projects.
Is the digital CCG boom a bubble? Analysts weigh in
What hath Hearthstone
wrought? We asked industry analysts to weigh in on whether the explosion of collectible card games (Gwent, Elder Scrolls, Animation Throwdown, Adventure Time,
etc.) is sustainable.
Video: Designing the Spartan abilities in Halo 5: Guardians
At GDC 2016, former 343 Industries game designer Ryan Darcey offered insight into the process of taking the "Spartan Charge" and "Ground Pound" actions of Halo 5
from concept to final release.
Don't Miss: Quadrilateral Cowboy and good old-fashioned digital bliss
Now that Quadrilateral Cowboy
is finally out, it's a good time to revisit this 2014 conversation with developer Brendon Chung about his design influences, and the game's soft machine charm.
Blog: When randomized game design goes too far
"Keeping the player guessing is a great way to keep them coming back, and we see this a lot in the rogue-like genre. However, randomness does come at a price."
VR glove firm Manus showcases full finger- and arm-tracking on Vive
Startup Manus VR has a new video showcasing what it looks like to use its prototype glove controllers with the HTC Vive to fully track fingers, hands and arms; t's well worth watching for VR devs.
Pokemon Go dev argues sponsored locations are more game-friendly than IAP
"My belief is that the sponsored-location model is a better business model for games," John Hanke, founder of Pokemon Go
developer Niantic, tells Forbes in a new interview about the game's design.
Learn to make better VR games through applied psychology at GDC Europe
At GDC Europe
game designer and Exozet Berlin VR consultant Thomas Bedenk will share learnings on improving VR productions through psychology.
Blog: Creating an arcade game in Unity
Indie game dev Martino Wullems explains how he overcame numerous hurdles to create his first arcade game using Unity.
Veteran designer Steve Meretzky among those laid off by GSN Games
Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
Telltale's multiplayer 'crowd play' feature won't support streaming right away
Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
Uncharted 4 helps Sony's games division to strong quarter
Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.
Blog: How one dev approaches game design documents
Trick Gaming Studios co-founder Leandro GonzalezGame explains why design documents as you know them are a thing of the past.
Blog: Unprecedented raw footage of the Japanese games industry
A collection of videos from John Szczepaniak's recent documentary that shine a light on the forgotten history of Japanese game development.
If the rumor about the NX is true, what does that mean for Nintendo?
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Twitter to play host to its first live eSports event this weekend
Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive
Get a job: Shiny Shoe is seeking an Artist
Shiny Shoe has worked on games like Day of the Tentacle Remastered
and The Banner Saga
, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Unity 5.4 sees a stable release, and a beta of 5.5 is in the works
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
Q&A: Stifled dev on building a horror game around sound
Gattai Games' Stifled
plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz
A fan at California Extreme captured video of veteran arcade game devs (and Defender
co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084
dev Vid Kidz.
Ubisoft is taking a shot at the karaoke game biz with Just Sing
Ubisoft is dipping its toes into the karaoke game business with Just Sing
, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
Capcom's fortunes falter due to a dearth of big releases
Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.