Designing mobile games for thumbs in an era of giant screens
"We canít just treat screens in the 5.5Ē range simply as a scaled-up version of a smaller phone. Grips completely change, and with that, your interface might need to do so, as well."
Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits
Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V
and Yo-Kai Watch
Get a job: 343 Industries seeks an AI Engineer
The house that's now building Halo
is looking to recruit a senior-level AI engineer to work alongside the team in 343 Industries' Kirkland, WA complex.
$2M in Osmo preorders reveals demand for educational iPad games
Tangible Play has reaped roughly $2 million in preorders for the Osmo, an iPad educational game accessory, suggesting there's demand for devs to make kid-friendly mobile games for use in teaching.
Blog: When COPPA becomes real, and the FTC cracks down on a dev
"With TinyCo, the FTC has eviscerated the hopes of developers who were thinking they could skate through the COPPA compliance issue by using ... verbal excuses."
Don't Miss: Building the AI for Hearthstone
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab delivered a frank talk on the AI design of Hearthstone
GDC Next adds talks on Starcraft II and the secret life of ads
Blizzard Entertainment's Jordan Womack joins speakers from MIT's Game Lab, the GameHeart mod project and the LiveRail ad platform at GDC Next 2014 featuring ADC
New interview sheds light on PlayStation Now's past, future
Game industry veteran David Perry speaks to Game Informer about how the Sony-Gaikai acquisition came about and what it might mean for how (and where) your games will be distributed in the next decade.
Inclusivity vs. narrative intent: A conversation with r/gaymers
"Just because I could make the narrative more inclusive, I did not know if I should. I needed a sounding board. I took to Redditís r/gaymer forum to have a conversation with some LGBT gamers about the game."
Mistranslated worlds: Dark Souls, Wizardry, and accidental storytelling
"There's not much of a plot to the player-controlled protagonist, but there's an incredible sense of depth and history to the setting itself. It's all very cohesive and consistent."
Aiming for the 'niche' pays off for million-selling strategy game
Sometimes, aiming deep instead of wide pays off. Swedish publisher Paradox Interactive said today its grand strategy game from 2012, Crusader Kings II
, has sold over 1 million units across PC, Mac, and Linux.
Blog: 'Mobile VR' is much more about VR than mobile
"What I do know is this: once itís all released, it will stand for itself, and the players will quickly figure out what mobile VR is really good for."
Blog: PAX, SIX, and the art of being everywhere
"Go. Go do things. Go to parties, go talk to exhibitors about their gamedev struggles, learn from all the experiences other people went through."
How to build the sprawling nightmare that is branching conversation
"A brilliant conversation that looks like a tangled knot will drag your project down ... Spending hours trying to untangle your own work (or expecting colleagues to do so) isn't an efficient use of time."
Steam adds support for five currencies, with five more coming soon
Players in Indonesia, Malaysia, Philippines, Singapore, and Thailand can now pay for Steam games in their own currencies. Canada, Mexico, Korea, Turkey, and Norway are on deck.
King comes out on top in cloning case
Developer which was under target for copying King's Farm Heroes Saga
and Pet Rescue Saga
agrees to pull its games from sale and pay out a settlement.
Get a job: Nix Hydra is hiring an Art Director
The team that built Egg Baby
is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
Don't Miss: Cliff Bleszinski's game developer flashcards
creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
Video: Solving the challenges of porting Fez to PlayStation
Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team's process for bringing Polytron's puzzle game to the Sony PlayStation platforms.
What it was like to make games in the 16-bit era: TurboGrafx devs speak
In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
Reminder: 24 hours left to early register for GDC Next 2014
With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now
at the discounted rate.
One post, 27 indie production lessons
The developer of smartphone serious game Terrachanics
shares lessons learned on the journey from conception to completion.
Rust creator: Notch isn't a sellout, he's a smart studio head
"Once you start hiring people your whole attitude changes. Youíre not just fucking about with your life anymore..youíre fucking about with other peopleís lives Ė and the lives of their families."
Maximize your impact! Exhibiting tricks for indies
"Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
IGF China 2014 reveals Main Competition and Student finalists
The Independent Games Festival China
has revealed the Main Competition and Student finalist games for its 2014 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.