Surprising no-one, Bethesda cancels Prey 2
Bethesda has officially cancelled development of first-person shooter Prey 2
, as the company says that it simply wasn't good enough quality.
The Witness artist reminds us to keep it simple, stupid
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness
artist and Twelve Minutes
developer Luis Antonio.
Sony posts hefty losses, although its PlayStation business is not the problem
Sony posted significant losses for the last fiscal quarter, although the company's PlayStation business was not the problem.
Just a level solver: Why my puzzle game took over a year to complete
"I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?"
Composing an indie RPG title track
On the collaborative process of working with a composer: "I gave some specific feedback... but I ultimately needed to trust his ability to polish the piece."
Two Finnish studios band together: Next Games acquires Helsinki GameWorks
Two startups with veterans from notable developers like Rovio, Supercell, and Remedy have joined up. Next Games is currently working on a Walking Dead mobile game.
OnLive expands service to Europeans outside the U.K.
If your game is available on OnLive, people in countries other than the United States, Canada and the United Kingdom can now create OnLive accounts and pay to play it.
Final Fantasy creator's F2P game hits 1M downloads in 3 weeks
, the debut free-to-play mobile game from Final Fantasy
creator Hironobu Sakaguchi's Mistwalker studio, has been downloaded more than a million times worldwide in the three weeks since its October 9th launch.
Ex-Blizzard frontman Rob Pardo shares his approach to game design
designer Soren Johnson talks to ex-Blizzard designer Rob Pardo (Warcraft 3
, Starcraft II
) about his career and his approach to design in the new Designer Notes podcast.
Don't Miss: The neuroscience of survival horror
How do survival horror games like The Evil Within
work on our brains? Neuroscientist M. Tajerian unpacks the mechanism behind the scares in Amnesia
, Dead Space
and Silent Hill
in this classic feature.
Get a job: CCP is seeking a Senior Backend Programmer
CCP is looking to add a strong industry experienced Backend Programmer to its programming team in the Newcastle Studio, UK.
Blog: How much friction? Tension in Alien: Isolation
"The game is good, evoking the tension of Ridley Scott's original movie by pitting a single protagonist against a nigh-unstoppable xenomorph. But about 2/3 of my way through the game I started feeling annoyance, rather than tension."
Ubisoft reports better-than-expected sales thanks to Watch Dogs
The company beat its modest sales goal for the second fiscal quarter thanks to a growing digital games business and ongoing strong sales of Watch Dogs
, which has shipped 9 million units to retail.
Designing a 'playable' UI that secretly teaches how to play
"We could have relied on traditional, text-based tutorials, but most players would have just ignored them to then have a hard time playing the game like it’s supposed to be played."
Sony's Yoshida publicly apologizes for Driveclub's ongoing issues
Sony Worldwide Studios president Shuhei Yoshida has publicly apologized for the troubled launch of Driveclub
and said there is no clear timetable for when the title's network issues will be resolved.
Developers, get ready: GDC Next kicks off on Monday
GDC Next 2014 featuring ADC
descends upon the Los Angeles Convention Center next Monday. Here's what you need to know about where to go and what to see while you're there.
Kim Kardashian helps Glu Mobile to record profits
Glu Mobile says that strong sales of mobile hit Kim Kardashian: Hollywood
have helped the company achieve its strongest quarter results ever.
Creating an atmospheric, non-Euclidian environment
"When the player walks off the side, they’re teleported to a corresponding point on the adjacent side and rotated ninety degrees. The result is suitably disorienting: walk long enough in a straight line and you’ll make figure-eights."
How Spelunky helped Dan Marshall reinvent The Swindle
Last year, developer Dan Marshall cancelled The Swindle
, a game he had been working on for two years. Now the dev has resurrected the game with a new direction -- and it's all thanks to Spelunky
Screencheat is a game about screencheating
I reckon the team behind Screencheat
must have been dirty rotten cheaters in the days of local multiplayer. Originally dreamt up during the Global Game Jam earlier this year, Screencheat
is an experience entirely centered around looking at what everyone else is doing.
Blog: Not uniting to 'beat' Greenlight, but understanding the struggle
"Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam."
Nintendo details first 'quality of life' device
Nintendo has detailed its plans for the "quality of life" products it teased earlier this year, revealing a device that will apparently help with sleep disorders.
Making better tutorials and menus for mobile games
"If you take a critical eye to modern games and see what they’ve done well and what they haven’t, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone."
Report: Xbox Entertainment Studios is no more
The team hired to turn the Xbox One into a mass-market entertainment device with TV programming has exited the company, as promised in July -- but earlier than expected.
D.I.C.E. Award submissions now open, with two new categories
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.