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July 30, 2016
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July 30, 2016
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1 No criminal charges to be filed in 38 Studios investigation
image The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.
  Blog: Tackling in-game proportions and scale
image "Many developers often face issues designing proportions of individual characters, and the relationship between these characters and the surrounding environment. Here's an approach you can take."
2 Indie game key scammer says G2A is the best place to sell stolen keys
image An alleged indie game key scammer explains his cyber-fraud process to Kotaku, and says that G2A is the best place to sell illegally obtained keys.
  Get a job: Be an Art Director at Big Fish Games
image Big Fish seeks an experienced hand to join the team as a senior art manager or art director and mentor, manage and lead a team of designers across its portfolio of mobile F2P game projects.
1 Is the digital CCG boom a bubble? Analysts weigh in
image What hath Hearthstone wrought? We asked industry analysts to weigh in on whether the explosion of collectible card games (Gwent, Elder Scrolls, Animation Throwdown, Adventure Time, etc.) is sustainable.
  Video: Designing the Spartan abilities in Halo 5: Guardians
image At GDC 2016, former 343 Industries game designer Ryan Darcey offered insight into the process of taking the "Spartan Charge" and "Ground Pound" actions of Halo 5 from concept to final release.
1 Don't Miss: Quadrilateral Cowboy and good old-fashioned digital bliss
image Now that Quadrilateral Cowboy is finally out, it's a good time to revisit this 2014 conversation with developer Brendon Chung about his design influences, and the game's soft machine charm.
3 Blog: When randomized game design goes too far
image "Keeping the player guessing is a great way to keep them coming back, and we see this a lot in the rogue-like genre. However, randomness does come at a price."
2 VR glove firm Manus showcases full finger- and arm-tracking on Vive
image Startup Manus VR has a new video showcasing what it looks like to use its prototype glove controllers with the HTC Vive to fully track fingers, hands and arms; t's well worth watching for VR devs.
3 Pokemon Go dev argues sponsored locations are more game-friendly than IAP
image "My belief is that the sponsored-location model is a better business model for games," John Hanke, founder of Pokemon Go developer Niantic, tells Forbes in a new interview about the game's design.
  Learn to make better VR games through applied psychology at GDC Europe
image At GDC Europe game designer and Exozet Berlin VR consultant Thomas Bedenk will share learnings on improving VR productions through psychology.
4 Blog: Creating an arcade game in Unity
image Indie game dev Martino Wullems explains how he overcame numerous hurdles to create his first arcade game using Unity.
2 Veteran designer Steve Meretzky among those laid off by GSN Games
image Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
2 Telltale's multiplayer 'crowd play' feature won't support streaming right away
image Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
  Uncharted 4 helps Sony's games division to strong quarter
image Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.
2 Blog: How one dev approaches game design documents
image Trick Gaming Studios co-founder Leandro GonzalezGame explains why design documents as you know them are a thing of the past.
3 Blog: Unprecedented raw footage of the Japanese games industry
image A collection of videos from John Szczepaniak's recent documentary that shine a light on the forgotten history of Japanese game development.
9 If the rumor about the NX is true, what does that mean for Nintendo?
image Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
  Twitter to play host to its first live eSports event this weekend
image Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive tournament.
  Get a job: Shiny Shoe is seeking an Artist
image Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
  Unity 5.4 sees a stable release, and a beta of 5.5 is in the works
image Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
1 Q&A: Stifled dev on building a horror game around sound
image Gattai Games' Stifled plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
  Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz
image A fan at California Extreme captured video of veteran arcade game devs (and Defender co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
  Ubisoft is taking a shot at the karaoke game biz with Just Sing
image Ubisoft is dipping its toes into the karaoke game business with Just Sing, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
1 Capcom's fortunes falter due to a dearth of big releases
image Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.

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2 Furi: some tough design decisions striving to make a memorable game
by Emeric Thoa
Following the launch of Furi - the boss rush game for PC/ PS4 - Emeric Thoa is sharing thoughts on...
  Hunt The Syntax, Part One
by Michael Heron
This series sets out the historical roots of the text puzzle and the influence it has had on the...
1 Flat Kingdom post-mortem. 30 months of learning and shaping our first indie game.
by Gerardo Garcia
Redesigning the main character of a game after launch is something very rarely seen in games,...
1 A Theory on Pokémon Go's Location System
by Scott Fine
In this post we're going to try to crack open Pokémon Go and determine how and why each pokémon are...
  How Pokemon GO's Design Creates Systemic Crowds
by Brice Morrison
Pokemon Go has the unique ability to create systemic crowds of players in real world locations. What...

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arrowPress Releases
How to Get a Job as an Artist in the Games Industry
image Becca Hallstedt offers these helpful hints for artists looking to break into the games industry, detailing the qualities that many employers look for in applicants.
Results from Game Design Challenge: Road Trip!
image Game Career Guide's readers explore the gameplay possibilities that vacation travel offers in these winning entries for our latest Game Design Challenge.
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
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Grimm Bros, LLC
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GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SANCTUM
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LocalizeDirect
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Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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