Automated transparent development: Keeping your fans updated all the time
How to keep your community in the loop -- automatically. "It consists of four things: Public to-do list, automated progress tracker, nightly build server, and in-game crash logger + remote server listener."
Nintendo adds DS and Nintendo 64 to the Wii U Virtual Console
As ever, the company mines its history for games to offer to today's consumers, on its latest console -- with two new systems added today.
April Fool's Day in the game industry: A retrospective
From Street Fighter
's fake character to Irem's fake console, Gamasutra looks back at classic April Fool's Day hoaxes in the game industry that made us laugh, groan, or simply shake our heads.
Video: Warren Robinett's postmortem of his classic game Adventure
Veteran game maker Warren Robinett takes the stage at GDC 2015 to deliver a thorough, engaging postmortem on the creation of his hit 1979 game Adventure
for the Atari 2600 console.
FTC unanimously mandates Sony refunds over misleading Vita ads
After a brief waiting period for public comment, the FTC has voted 5-0 to order Sony and its one-time marketing partner to make amends for intentionally misleading people with Vita launch advertising.
Get a job: ArenaNet seeks a contract Character Artist
The folks who brought you Guild Wars 2
are looking for a full-time character artist to work as a contractor on character models alongside the team in ArenaNet's Bellevue, WA studio.
Don't Miss: Making humor work in games is no laughing matter
In this classic feature, Gamasutra talks with developers like Rhianna Pratchett, Al Lowe and Chuck Jordan to workshop what it takes to make genuinely funny, comedic games.
DeNA hopes Nintendo deal yields mobile games that earn over $25M/month
"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month," says DeNA CEO Isao Moriyusa. "We want to surpass that."
Nobody ever reads tutorials - Here's what worked for our game
"We found that the old adage 'I hear and I forget. I see and I remember. I do and I understand' is true for game tutorials too."
Registration is now open for GDC Europe 2015
Heads up, developers: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 3rd and 4th.
6 lessons for game devs from Facebook's F8
"As a game developer, chances are you’re involved with Facebook in one form another. What relevant lessons or announcements did F8 2015 offer game developers?"
Video blog: Gameplay depth versus variety
"Gameplay depth comes not from the NUMBER of decisions, but from the quality of the choices and their importance to the outcome of the game."
The curious alternative distribution of Samorost 2: Newspaper stands
They released each "newspaper" version of the game 6 or 7 months after the proper release of the game. "It was kind of an experiment," says Amanita's Jakub Dvorský.
Game Design Deep Dive: Tapping to control musical monkeys in Jungle Rumble
How do you make a musical action game that isn't simply monkey-see, monkey do? This Deep Dive takes you into the design of Jungle Rumble
, a rhythm game that isn't typical.
From Demon's Souls to Bloodborne: Hidetaka Miyazaki's creative journey
The foundation of new PlayStation 4 hit Bloodborne
lies in Demon's Souls
, and in a new profile of its lead developer, he charts his career and creative path.
Use BioWare's networking tech in your game -- for free
BioWare has released an open source version of the Java tech that powers Dragon Age: Inquisition
's persistent online systems in an effort to further develop it with help from the community.
Get a job: Disruptor Beam seeks a Lead 3D Artist
Boston-based developer Disruptor Beam is looking to bring on an experienced 3D artist who can take the reins on creating content for games based on the Star Trek and Game of Thrones franchises.
Japanese devs will soon be able to pitch games using Bandai Namco IP
Bandai Namco will soon start fielding pitches from local developers to make games that use characters from select franchises in its IP catalog, including properties like Pac-Man
and Dig Dug
10 secrets to extend your game's life
"Many of these methods revolve around ways to get players to replay content or leveling systems in a new way, often incorporating some algorithmic changes or content changes."
Benchmarking HTML5 performance on consoles, phones, and browsers
"Is HTML5 capable of branching out into our living rooms? To sit alongside Master Chief, Mario, and Sonic, providing gameplay snacks whilst that latest patch for your favorite game is downloading?"
Video: Stanford seminars examine the societal impact of games
Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
Raptr grabs $14 million in new funding, launches Plays.tv video service
From a gaming social network to a Twitch competitor? The company has grabbed new funding as it expands its offering -- and Gamasutra speaks to founder Dennis Fong.
Today's the day Sony shuts down PlayStation Home for good
After nearly seven years, Sony is shutting down its PlayStation Home virtual world for good across all territories -- though the company shut off PlayStation Home revenue for developers some time ago.
Don't Miss: Axiom Verge creator discusses Metroidvania design
developer Tom Happ digs into how and why he went about designing his game as a love letter to the genre pioneered by Super Metroid
, and what room remains for other designers to explore.
Developing for Pebble: Squeezing an RPG into 25kB
Facts and figures about developing for the popular smartwatch and the state of its games ecosystem, and a look at the creation of RPG PebbleQuest
, a "labor of love."