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February 8, 2010
 
Swashbuckling for Landlubbers: Why you may already be encouraging piracy!
 
Gamma IV Sets Up Kickstarter Appeal To Finish Funding GDC Event
 
The Economic Challenges (and opportunities) of Developing Games for the iPhone and iPad [2]
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Latest Jobs
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February 8, 2010
 
Electronic Arts
Character and Environment concept artists - contractors
 
Silicon Knights
Design Director
 
Digital Extremes
Generalist Programmer
 
Rice Bowls Inc
Children's Edutainment Flash Game Developer
 
Robot Entertainment
Web Graphics Artist
 
Robot Entertainment
Online Community Manager
 
Robot Entertainment
Web Developer
 
Vicarious Visions / Activision
Senior Software Engineer - Ongoing
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Event Calendar
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arrow Casual Connect Europe 2010
Hamburg, Germany
02.10.2010
 
arrow IGDA Los Angeles February Chapter Meeting
Los Angeles, United States
02.11.2010
 
arrow Christian Game Developers Conference Winter Retreat
Yamhill, United States
02.25.2010
 
arrow India Game Developer Summit 2010
Bangalore, India
02.27.2010
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About
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Latest Press Releases
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February 8, 2010
 
Fireglow Games announce today the completion of ...
 
GamerSyndrome Gives Away 100 Battle of the...
 
Relentless Software Rejoins TIGA
 
Max & the Magic Marker Draws in US...
 
LucasArts and TT Games Bring Back the Award...
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The Game Developer 2009 Outsourcing report
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1
Game Developer Announces Salary Survey Call, Now Including Indies
image The editors of Game Developer magazine and Gamasutra invite readers to participate in the annual Game Developer Salary Survey, now expanded to include indies -- with a free GDC Main Conference Pass up for grabs.
 
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EA Reduces Quarterly Loss, Claims #1 Publisher Position
image EA saw its fiscal third quarter revenue decline year over year, but at the same time shrunk its net loss from $641 million to $82 million, while reaching a company high for digital revenue.
 
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The Art History... Of Games? Games As Art May Be A Lost Cause
image At the Art History of Games conference, Tale of Tales, the indie studio behind The Path, argues that "games are not art," and "largely a waste of time." Meanwhile, one professor examines where art and play have collided.
 
1
Gran Turismo Series Exceeds 55 Million Units
image Polyphony Digital said it has sold 55.45 million units of its "real driving simulator" Gran Turismo worldwide across the entire franchise; recent PSP GT sells 1.8 million.
 
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PlayFirst Hires Sims Veteran Pattnaik, Signals Social Move
image Casual developer PlayFirst (Diner Dash, Chocolatier) has hired Mitali Pattnaik, previously a social gaming executive at EA, to serve as general manager as the company moves into social games.
 
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Madden NFL Coming To Facebook
image Electronic Arts, which now has social gaming company Playfish under its belt, is bringing its Madden NFL brand to the Facebook gaming space, says EA Sports boss Peter Moore.
 
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Square Enix Sees Profits Up 48.2 Percent, FFXIII Reaches 1.8 Million Units
image Thanks in part to 1.8 million units of Final Fantasy XIII sold to date, Square Enix saw its profits rise 48.2 percent in the nine months ended in December 2009, which the company calls "solid progress."
 
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Double Helix's Gilmore: Tools, Talent, Culture Building Cinematic Trend
image Are games becoming more cinematic? Double Helix (Silent Hill: Homecoming) studio head Patrick Gilmore sees a major trend in that direction, and says that tools and talent are driving it.
 
2
Analysis: The Design And Spiritual Evolution Of No More Heroes 2
image Is a better-designed game really "better" -- and what does that really mean? Gamasutra's Leigh Alexander takes a look at how Grasshopper Manufacture's No More Heroes 2 evolves on its predecessor.
 
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2010 IGF Reveals Mobile Category Winners, Audience Voting, Award Hosts
image 2010 Independent Games Festival organizers have revealed the five IGF Mobile category finalists battling for Best Mobile Game at GDC, also debuting the IGF Audience award and revealing the hosts for this year's Awards.
 
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Bungie 'Saddened' By Halo 2 Offline, Plans 'One Last Hoorah'
image Bungie says it's "saddened" by changes coming to Xbox Live that will take Halo 2 offline, but advises fans to plan "one last hoorah" online on April 14, the day before original Xbox's go-dark.
 
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Release This: BioShock 2, Dante's Inferno Arrive Stateside
image Gamasutra's latest custom compiled worldwide release list explores a week that brings BioShock 2 and Dante's Inferno to North America, while Japan gets MadWorld and Zangeki no Reginleiv.
 
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Free Realms Reaches 8 Million Registrations
image Free Realms, Sony Online Entertainment's youth-targeted free-to-play PC MMO, has reached a milestone of eight million unique user registrations, the publisher announced today.
 
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Best Of GamerBytes: Got Places To Go, Gotta Follow My Rainbow!
image We round up the week's top news and interviews from console digital download site GamerBytes, from Chime and Fret Nice to Sonic 4.
 
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Championship Manager Online To Shut Down
image Eidos will close soccer strategy MMO Championship Manager Online on April 30, ending nearly five years of operations -- just three months after its co-developer laid off much of its staff.
 
2
NetEase Suspends WoW China New User Registrations In New Regulatory Snag
image Chinese World of Warcraft operator NetEase has suspended new user registrations for the week while it applies for a license to operate the Burning Crusade expansion pack.
 
2
Former Midway Directors Cleared In Creditor Lawsuit
image Although Midway's board of directors "oversaw the ruin" of the now-bankrupt publisher, Delaware law means that creditors' lawsuits against them must be dismissed, a judge has ruled.
 
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Game Developer February Issue Showcases Borderlands, Trials HD
 
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Dragon Quest VI Sells 906,000, As MAG Breaks Top 10 In Japan
 
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Australia's Film Victoria Hands Out $210k In Prototype Funding
 
[More News]
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The new Foundation 9 LA studio head talks Front Mission Evolved and industry trends. [1]
 
image The Road To Hell: The Creative Direction of Dante's Inferno
image Creative director Jonathan Knight, on adapting Dante's poetry to a game. [16]
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image image The Sensible Side of Immersion [9] image
 
image Jumpstarting Your Creativity [5]
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Expert Blogs     All Blogs    Post    RSS
 
The Game Designers Play: Part 1
by Dave Beaudoin
In this, the first half of a longer post, I am going to discuss the game that designers play against...
 
A perfect project is the one that never ships.
by Randell Trulson
It's impossible to make a perfect game.
 
Gamma IV Sets Up Kickstarter Appeal To Finish Funding GDC Event
by Simon Carless
Kokoromi, the organizers of the Gamma IV 'one button games' event taking place alongside GDC next...
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Featured Contractors   Add A Contractor
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Ladyluck Digital Media. image
* Lead Art Outsource Vendor for "Uncharted 2: Among Thieves" (97 Metacritic). Worked on four E3 2009 Nominees. Extensive Unity and UE3 Experience.
 
SomaTone Interactive Audio image
SomaTone is an award winning production team specializing in Games & Interactive Media. We provide Original Music Scores, Sound Design, VO production (including localization), Mixing (5.1), & audio integration. Clients: EA, Ubisoft, Konami, Backbone, Disn
 
dSonic, Inc. image
dSonic has been creating sound FX, voice-overs and music for games since 2000. They have credits on over 100 titles of all sizes including Bioshock, Brutal Legend and the Facebook mega-hit Farmville.
 
Digital Shock image
We are a team of dedicated professionals that have 10+ years industry experience. We offer only top AAA quality work. Client base consists of such companies as Microsoft, Activision, THQ, Big Huge Games, EA Play, Shiny, along with many others.
 
Spiel Studios image
-- Online Game Development in Flash -- 2D / 3D Game Development for iPhone & Android -- PSP & PS2 Game Development -- PC & Mac Game Development -- Game Asset development for PC and Console Best Quality at Economical Prices
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Maxims of Game Design
image Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
 
Game Design Challenge: A New Vision
image Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
 
Results from Game Design Challenge: Free To Play
image Game Career Guide's readers tackled the growing free-to-play market in our latest game design challenge, and found creative solutions to monetize their original concepts.
 
Moving From ActionScript 2 to ActionScript 3
image Having trouble transitioning to the latest version of ActionScript? Arkadium developer Michael Greenhut walks you through some of the most common problems that arise when making the switch.
 
Student Postmortem: Drifters
image What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.
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