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February 21, 2017
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  Making Psychonauts humor work in VR -- without making people sick
image "There's a million little things that the team learned," says Tim Schafer, joined by Rhombus lead Chad Dawson. "Like I learned that it's not as fun to look behind you as I thought it was going to be."
  These are your 'Best In Play' winners for GDC Play 2017!
image GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2017 event, honoring remarkable games like Beholder and Far: Lone Sails!
8 Blog: Female gamers want to kill you, just not with guns
image Survey data on gamer preferences in thematic setting and weapon choice. When it comes to killing things, female gamers are more selective about the weapons they use.
  Learn level design tricks from an Arkane designer at GDC 2017!
image Arkane's own Steve Lee, a level designer on Dishonored 2, will be giving a fantastic talk on holistic level design as part of the GDC 2017 Level Design Workshop.
1 Blog: It was all for love - The Evangeline postmortem
image In this post, Nicholas Laborde, video game "business guy" and founder of Raconteur Games, recounts the development of a game about life, love, and loss.
  Grandia creators discuss the importance of compelling characters
image The team over at Shmuplations have dug up and translated another vintage game dev interview, this time featuring the creators behind classic RPG, Grandia
1 Blog: Analytics and KPIs - Marketing for video games
image Here's how a business analyst uses metrics to map out opportunities in the game industry.
  Todd Howard talks the pros and cons of bringing Fallout to VR
image "I will say that Fallout works because of the interface. The Pip-Boy is on your wrist and we've been able to present so that it works the way you expect."
  Alt.Ctrl.GDC Showcase: Student project Zombie Crawler
image In Zombie Crawler, players become the creeping dead, using their hands on a custom designed treadmill to pull themselves toward a human victim.
  Q&A: Creating the defiantly retro Double Dragon IV
image The makers of the classic 1987 arcade brawler Double Dragon reunited to create a sequel that looks and plays exactly like earlier entries in the series. They discuss their retro revival with us.
  Blog: The indie's guide to surviving events
image Whether you're looking for feedback, exposure, press or just dev chit-chat, leaving your office for a few days might be good for you. Here's some tips to follow if you plan on doing just that.
  Video Game Deep Cuts: A Loom-ing Night In The Woods
image This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
24 Gabe Newell discusses the downsides of working at Valve
image "There are plenty of great developers for whom this is a terrible place to work," Newell said. "People at Valve have to get used to working without a safety net."
8 Blog: Building a scalable online game with Azure, part 1
image In this blog series, I'm walking you through the basics of getting your gaming backend up and running in the cloud and storing your player data in a scalable cloud storage.
2 Why there are 'no shortcuts' to making people care about your game's characters
image Learn how you can put trust in your players to grow attached with your characters at this year's GDC.
  Get a job: Skydance Interactive is hiring a 3D Artist
image Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for the multiplayer FPS, PWND.
7 What can game devs do to revitalize the roleplaying game genre?
image Roleplaying games have come a long way in the past decade alone, but some developers believe that the genre needs to keep innovating if it’s to reach its full potential.
11 Don't Miss: Teaching players without using words
image In this 2016 blog post, Ubisoft technical level designer Max Pears explores different methods of explaining game mechanics to players without writing explicit, wordy instructions into a game.
2 Longtime Valve writer Erik Wolpaw leaves company
image Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company.
  Paradox set to eye 'interesting acquisitions' following strong 4th quarter
image The publisher closed out the fourth quarter of its fiscal year with steady increases in both revenue and operating profit, leaving the company in a position to take on new investments and acquisitions.
  Watch these 10 devs compete to pitch their game the best at GDC 2017
image From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017!
  Get cutting-edge graphics tips from Nvidia, Ubisoft and more at GDC 2017
image GDC 2017 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the conference later this month.
  Ask Mafia III's Harrison Pink about writing great characters at 3PM EST
image If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST.
  At GDC 2017, Sony digs into how to design games for the PSVR Aim controller
image At GDC 2017, Sony's Richard Marks and Tom Bruckbock will join the devs of VR shooter Farpoint to dive into the world of VR game development utilizing the gun-shaped PS VR Aim Controller.
  Valve patches major Team Fortress 2 bug after a decade
image Valve has finally patched a 10-yea-old Team Fortress 2 bug that caused client and server hitboxes to fall out of sync. 

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  Video Game Deep Cuts: A Loom-ing Night In The Woods
by Simon Carless
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a...
  Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market
by Henry Fong
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government...
  Design Exercise: A Better Steam
by Taekwan Kim
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information...
3 What Steam Direct Might Mean for us Indie Developers
by Benjamin Lochmann
Recently this week Steam has announced they are going to replace the Greenlight process with a...
4 Art Tips for Building Forests
by Danny Weinbaum
I’ve made quite a few forests over the years, and I've learned a few things you might consider to...

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arrowPress Releases
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
10 Lessons Learned During My First Video Game Developing Internship
image Nicole Canovas presents an "Intern Survival Guide" based on a recent interning experience at developer Mega Cat Studios.
Getting Off On The Right Foot: 15 Tips From A Young Game Developer
image Michel Sabbagh draws on his recent experience as a game designer and writer to help students overcome game development's initial hurdles.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!

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