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October 6, 2015
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  An oral history of Net Yaroze by pioneering console indie devs
image ‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy. ‘Sad, I know...but it was great!’
  Refactoring: The way to perfection
image "Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
  Ubisoft snaps up The Crew devs Ivory Tower
image As the franchise moves on to its second installment, its publisher has decided to pick up the developer and make it part of the Ubisoft family.
2 The most anticipated games of the year, right here
image Market research firm Nielsen has compiled a list of what it says will be the most anticipated releases of the holiday sales season, and there are few surprises.
  Even Miyamoto feels the struggle for game balance
image "The more years that have passed, the gap between advanced and first-time players has become wider."
2 When an architect designs a video game, you get Block'hood
image Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood.
2 Unity game engine animation
image "Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
  Video: Watch ten great European indie game talks in under an hour
image Check out the second annual GDC Europe Innovative Games Showcase, a curated exhibition of innovative and experimental games, with 10 microtalks from indie devs about new ways to design games.
3 Valve is putting Steam hardware in GameStop and other retailers
image Valve has cut deals with game retailers EB Games, GAME UK and GameStop to establish dedicated in-store "Steam Sections" later this year for Steam gear like the Steam Controller and Steam Machines.
13 Don't Miss: A biometric study of how horror games affect players
image Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
1 This Week in Video Game Blogging: Remastering for HD and MOBA Map Analysis
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from some practical advice for optimizing games for HD to a map analysis of the 'big three' in MOBAs.
4 Crunching the numbers behind the indie game boom
image "Probability of success is not defined by how many other devs there are. It's defined by how good your game is and how well you market it. Most games fail."
  Classic Postmortem: Sierra Studios' Gabriel Knight 3
image Sierra Studios' adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned debuted 16 years ago today. This detailed postmortem ran in a 2000 issue of Game Developer magazine.
  Oculus CEO confirms company is researching augmented reality
image During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
9 Blog: Think twice before becoming a manager
image "Don't become a lead. Don't be the person in charge. Your reasons are probably all wrong. Plus you're probably going to hate it."
8 Struggling with obscurity as an indie
image "Obscurity is probably our biggest challenge as indies. When we spend all of our time for months or years working on something, we tend to forget that almost nobody knows about us and our game."
  thatgamecompany co-founder Kellee Santiago joins Google Play Games
image Former thatgamecompany president and co-founder Kellee Santiago has joined the Google Play Games team.
7 Attempting to define the RTS genre
image "Playing RTS can strengthen skills like self-analysis, critical thinking, planning and decision making, and reinforce a proactive, positive approach to life and adversity."
1 What Mr. Robot says about bugs
image “Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
2 On consoles and patching: A PS4 survey
image "With Tony Hawk's Pro Skater 5 in the news... I present here a sample of my ongoing attempt to map the patching situation on the PS4, from the standpoint of the end user."
4 Want to write a better game? Try watching some TV
image Remedy Entertainment's Sam Lake takes a break from making Quantum Break to talk about how TV offers useful lessons on how to craft characters and plots within the constraints of a video game.
15 'What YouTube channels/personalities do you watch to help you make better games?'
image Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
  Raptr's video-sharing service expands with ESL, Wargaming deals
image Raptr's game video clip recording/sharing service has made some inroads into the eSports business by striking strategic partnerships with the ESL and World of Tanks developer Wargaming.
  Get a job: Deep Silver Volition seeks a Senior System Designer
image Saints Row developer Deep Silver Volition is looking to bring on an experienced game systems designer (think player control, AI behavior, weapons, etc.) to work out of its Champagne, IL studio.
  10 lessons from traditional publishing, for indies and digital pubs
image "You are not just a developer; you become a business publishing unit – all the risk is with you. We thought it may be helpful to highlight ten things that we believe digital publishers can learn from the boxed sector."

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2 Exhibiting at the Tokyo Game Show indie area – was it worth it?
by Brandon Sheffield
Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were...
  Losing Control of Difficulty in Game Design
by Josh Bycer
Creating challenging games is not easy, and today's post looks at the balancing act of difficulty...
  What Did 'Better' Mean?
by David H. Schroeder
Part Three. These are my memories... Growing up in a world with 3 TV channels and paper mail... My...
  Refactoring: the Way to Perfection.
by Vasileios Karavasilis
Refactoring is one of the most crucial tasks you should get into while developing a game. Let's...
1 Secrets of F2P: Threat Generation
by Ramin Shokrizade
The objective of this paper is to explain the mechanics of threat generation, the most commonly used...

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October 6, 2015
PR Newswire
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.
Scope Management for Student Projects
image Adam Moore explains how student-led teams can maintain a reasonable project scope and make the best of limited resources.
Basic Illumination for Games, Part 1
image In this introductory feature, CoCo Collective Conciousness co-founder Jorge Veloso explains how lighting can have a dramatic effect on game environments.