Video: The combat design of DOOM
In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go into the philosophy behind the combat design of 2016's DOOM
and its implementation.
Paradox looks at Crusader Kings 2 for improving DLC in future games
In an interview with PC Gamer, CEO and VP of business development at Paradox Interactive Ebba Ljungerud and Shams Jorjani discuss the DLC model forCrusader Kings 2
Get a job: Kaneva is hiring a Software Engineer
Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
Lack of oversight led to use of Overwatch art in Paladins Strike ad, says dev
A promotional image for Hi-Rez Studios’ Paladins Strike mobile game took its background directly from Blizzard, something the dev chalks up to lack of oversight in regards to outsourced work.
Adult Swim acquires Pocket Mortys dev Big Pixel Studios
Adult Swim has acquired Big Pixel Studios, the developer behind the Pocket Mortys
game based on the Rick And Morty animated series, for an undisclosed sum.
Blog: Game design beyond screens and joysticks - Part 1
Tatiana Vilela dos Santos is an indie designer and digital artist making games with special interfaces, and she wants to talk about game design beyond the world of screens and joysticks.
Epic Games puts up $100M for Fortnite esports prize pool
The studio shared the brief announcement on its company blog, noting that it is looking to get “behind competitive play in a big way” for the game’s inaugural 2018-2019 season.
Blog: Three books all producers should read
You can't learn production from a book, but I do believe you can take inspiration and ideas from these three. I would recommend them to all producers, no matter your level.
Capcom bringing Resident Evil 7 to Switch with experimental pricing
Capcom will experiment with a new streaming and pricing model when it brings Resident Evil 7 to Nintendo Switch in Japan.
Microsoft calls on community to help make Xbox more accessible
The console maker plans to run an 'idea drive' on its new Xbox Ideas site dedicated to ease of access across the Xbox ecosystem.
Tencent acquires majority stake in Path of Exile dev Grinding Gear
The move was announced in an FAQ on the Path of Exile forums, where Grinding Gear FAQ reassured fans it will remain an independent company following the deal.
Blog: How we created a bullet hell brawler
In this article I talk about my effort to bring together two, somewhat incompatible, game types into a single game.
What makes a great idle animation? Devs share their favorites
From Rocket Knight Adventures
, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Video Game Deep Cuts: The Secret Of Harry's Binding
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island
, a look at Harry Potter
in the mobile arena, and the future of The Binding Of Isaac
, among many others.
Watch Scavenger Studio discuss making Darwin Project a watchable game
Lead developers Simon Darveau and Keane Tan discuss the process of making 'watchable' multiplayer games while we stream Darwin Project.
Gamelynx raises $1.2 million to develop esports games on mobile
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
Microsoft's next Halo game is an arcade cabinet
Microsoft announced yesterday that its next game in the Halo
franchise is actually an arcade-exclusive light-gun shooter titled Halo: Fireteam Raven
Get a job: Game Closure is looking for a Studio Game Engineer
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Oculus adds DLC support to mobile store, Rift support soon to follow
The Oculus Mobile Store now allows developers to launch new downloadable content for games and apps already live on the platform
ADL partners with Global Game Jam, NYU's Game Center to reduce hate in games
The Anti-Defamation League partners with the Global Game Jam, NYU's Game Center, and IGDA in an effort to reduce hate and bias in the games community.
ESRB points devs toward IARC ratings as it looks to phase out short-form option
The ESRB will stop offering its ‘short form’ ratings process in the future, though the organization notes that it has no “hard date” for when the option will be fully retired.
Xbox stat tracker explores how much time players invest in campaign modes
In wake of the news that Call of Duty
developer Treyarch isn't planning on including a campaign mode in Black Ops 4
, True Achievements took a look at how many of its users typically play campaigns anyway.
Blog: A study into procedural generation and replayability
Continuing our study on replayability, it's time for a quick refresher on the difference between randomly and procedurally generated content.
Valve threatens to pull games now deemed 'sexually explicit' from Steam
Valve is taking aim at adult content on Steam, and has threatened to delist a number of games it had already approved unless they're amended to remove sexual content.
Blog: Break the loop and improve your game
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it.