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January 30, 2015
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January 30, 2015
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4 Don't Miss: The making of Elite
image Elite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
  Get a job: Crystal Dynamics seeks a Senior Environment Artist
image The house responsible for the Tomb Raider reboot is looking to hire an experienced environment artist to work alongside the Rise of the Tomb Raider team in its Redwood City, CA office.
  Video: How to build a healthy eSports community around your game
image As part of the GDC Next 2014 Community Summit, Jason Xu (CEO of eSports management platform Battlefy) presented developers with data and strategies for encouraging competitive play in their games.
1 A muse on Metroid II: A maze of murderscapes
image "I first played Metroid II: Return of Samus in the dimly lit women’s wing of a homeless shelter in Providence, Rhode Island. Nestled in my palms like a religious text is the video game machine."
2 Joystiq and Massively shut down amid AOL downsizing
image The rumors are true: Venerable games media outlet Joystiq is closing up shop alongside its sister site Massively and a host of other AOL-owned websites. Many people have lost their jobs.
1 Analysis: Hardware revisions not stopping the decline of the 3DS business
image Gamasutra analyst Matt Matthews shows in his new post that the 3DS business has been in steady decline: "the continued erosion of their active hardware base is a serious issue," he writes.
  Shake-up at Sega sees up to 300 jobs cut and an office shuttered
image Japanese company Sega Sammy announced today that it plans to restructure the company in a way that will see roughly 300 jobs (or more) cut and Sega of America's San Francisco office shuttered.
  Analysis: Nintendo climbs the digital hill
image According to Gamasutra analyst Matt Matthews, "Nintendo is finally all-in on digital sales," and he here provides a historical analysis of the company's performance in the digital download realm.
  Catch Croteam's Talos Principle postmortem at GDC
image GDC officials confirm Alen Ladavec and Davor Hunski, CTO and CCO (respectively) of Croteam, are delivering a postmortem of development on their IGF award-nominated game The Talos Principle at GDC 2015.
  How we created the video for our successful Kickstarter
image "The video was the thing that we feel was most important to the success of our campaign and is also the place that we see otherwise great games trip and fall down on."
  Building the booth: A PAX South indie exhibitor postmortem
image "With this post I want to do a postmortem and share some behind the scenes footage on what's it like trying to wing a 'professional indie setup' during a major games convention."
2 Lessons learned from localizing our game in 10 languages
image "It was so painful and tedious and boring which obviously led to mistakes and led to more time spent in QA. We could have made it more interesting, quicker and less of manual work if we knew some tricks."
3 Kickstarter in 2014: The breakdown
image A detailed analysis of the Kickstarter platform in 2014 -- and a particular look at how game projects did. Full numbers inside.
  Get an inside look at The Long Dark and This War Of Mine at GDC
image GDC officials highlight great GDC 2015 talks from the developers of This War Of Mine and The Long Dark about the art of making great indie games.
2 Cook, Serve, Delicious, the final chapter: Sales, crunch, and success
image David Galindo returns after a year with the sixth installment of dev-log for Cook, Serve, Delicious, including Humble Bundle and Steam sales numbers, and how his free updates were created (and performed).
  Twitch heats up: In 2014, it had 100 million unique viewers per month
image Developers, take note: The premier video game streaming site has hit some impressive milestones, and it's more than likely that your audience is waiting for you there.
2 Nintendo sells 5.7 million Amiibos and plenty of games, but it's no relief
image While Nintendo's stock price has slid following its latest financial results, reports are pouring in about how well its games and new Amiibo toys are doing.
  Get a job: Hangar 13 seeks a Graphics and Rendering Engineer
image 2K Games' newest studio, the Novato-based Hangar 13, is hiring a seasoned graphics programmer to work on researching, developing and debugging graphics tech in its Novato, CA offices.
  Stalled Ouya just landed $10 million investment, report claims
image The Wall Street Journal reports that anonymous sources claim Alibaba is considering integrating the Ouya platform (and its catalog of games) into its own line of set-top boxes.
1 How Crossy Road made $1 million from video ads Exclusive
image After topping a million downloads and $1M in ad revenue in its first month of release, Crossy Road co-creator Andrew Sum breaks down the award-winning mobile game's unobtrusive monetization design.
  Road to the IGF: Justin Smith's Desert Golfing Exclusive
image Continuing our Road to the IGF series of interviews with nominees, we speak to Desert Golfing creator Justin Smith about his Nuovo Award-nominated surprise hit, an infinite and improbable existential cruise.
21 Don't Miss: Self-promotion for game developers
image Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
  Sleep well, come prepared, collaborate: Lessons from the Global Game Jam
image "This year I honestly felt like I didn't learn much about the direct process of making a game, but I learned a lot more relating to everything else that plays a supporting part in game development."
  Nintendo turns YouTubers into partners via new affiliate program
image The company launched a beta version of the Nintendo Creators Program this week, and it affords developers some interesting insight into how one of the biggest names in games views YouTubers.
  Creating a user-generated chain story: A Global Game Jam postmortem
image Lessons learned when one developer worked through his fears to create Escalate! -- a collaborative storytelling game where the next person to pick up the game branches its story and adds their own touch.

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  Why Nintendo's Creators Program is Bad News
by Ken Austin
The Nintendo Creators Program is bad for everybody but Nintendo.
  A “Dry Eye” for William Carver: playing a violent videogame on pupil dilation
by Wai Yen Tang
An experiment analyzed the effects of playing a violent video game on player’s sensitivity to...
  How to get greenlit in 5 days
by Svyatoslav Cherkasov
Some tips and tricks that will make your Greenlight page more attractive and help you to pass the...
1 Hardware Revisions Not Stopping Nintendo's Decline
by Matt Matthews
Back in 2009 and 2010, it looked like Nintendo had solid control of its handheld market. New models...
  Nintendo opens up automated YouTube revenue-sharing program
by Zachary Strebeck
Game lawyer Zachary Strebeck looks at Nintendo's new Creator Program, which allows revenue sharing...

[Read More]

arrowPress Releases
January 30, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Technicolor Game Services
Technicolor Game Services
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

[View More]

Modeling a Stylized Character
image Kieran Lampert gives tips on how artists can craft distinctive, memorable character models when making the jump from 2D concept art.
Results from Game Design Challenge: Under the Sea
image Game Career Guide's readers tackle the tricky proposition of creating a game that takes place in an underwater setting. Here are our top picks.
Should You Get a Job in Video Games?
image In this career-oriented feature, Paul Wu mulls over the pros and cons of joining the video game industry in its current state.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]