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October 23, 2014
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October 23, 2014
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  Xbox console sales up, but third-party game sales down
image The Xbox One has driven up both Microsoft's revenue and costs year-on-year -- and its hardware division made gains of over a billion from the comparable quarter, the latest results reveal.
  Get a job: Zenimax's Battlecry Studios seeks a Senior VFX Artist
image Zenimax Media's Austin-based Battlecry Studios seeks an experienced visual effects artist to "develop stylistically consistent, visually impactful VFX assets" for its debut title.
  Carbine Studios struck hard by NCSoft layoffs
image WildStar publisher NCsoft has admitted to laying off a number of people at Carbine Studios and its other Western holdings as part of a restructuring initiative.
1 ESA awards $90K in game dev scholarships to promote diversity
image This week $90,000 in scholarships was awarded to 30 students pursuing degrees related to game development by the charitable arm of the Entertainment Software Association.
3 Don't Miss: Gamasutra's Talking Devs podcast on Shadow of Mordor
image Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
  Yu Suzuki recalls using military tech to make Virtua Fighter 2
image Last December marked the 20th anniversary of Virtua Fighter, and to celebrate Sega launched a commemorative website with fresh commentary from notable Japanese developers on the game's history.
4 On that incredible demo from the maker of Papers, Please... Exclusive
image Papers, Please developer Lucas Pope released an early build of his next game this week, and spoke to Gamasutra about the genesis of its remarkable mechanics and '1-bit' visual style.
2 Optimizing for mobile VR: Taking Darknet from Oculus Rift to Gear VR
image "Months later, Darknet is indeed hitting 60fps on the phone. The game is fully playable, and I thought it might be nice to share some details about how I sped things up."
  Running a studio for 20 years: A look back at Australia's Tantalus
image A look back at a studio's journey: "To make games continuously for twenty years is a hell of an achievement and a credit to the two hundred or so people who have worked with us over the years."
2 5 years after closing its doors, 3D Realms reopens for business
image Duke Nukem developer 3D Realms effectively shut down in 2009, but now it's relaunching with a new leadership team and a plan to begin developing games again.
  Learn to make multiplatform games and protect your IP at GDC Next
image Attorney Mona Ibrahim explains how to avoid IP lawsuits and Owlchemy Labs CEO Alex Schwartz reveals everything you need to know about multiplatform development at GDC Next 2014 featuring ADC.
2 New scientific statement questions effectiveness of 'brain training' games
image Nearly 70 psychology, neuroscience, and gerontology scholars have co-signed a skeptical statement about "brain training" games, questioning the effectiveness of such games.
2 The power of audience development for indies
image "The earlier you start your marketing planning, the better off youll be. This blog post focuses on the benefits of community and audience development programs."
1 Blog: Lessons learned while pitching my game company to investors
image "Hopefully what Ive written here will prove helpful to those of you looking to get through your first pitch. Its worth the effort!"
1 Blog: Batch processing for indies
image "Batch processing means doing a lot of similar things all at once. People don't bake one cookie at a time, instead they make all the batter at once and get a lot of cookies created."
5 Infinifactory and the next generation of the 'Minecraft genre' Exclusive
image Gamasutra speaks with Zach Barth about Infinifactory, and how he's attempting to build the next-generation for the block-building genre.
1 Kinect for Windows SDK updated: Devs can now sell apps through Windows Store
image A new, free SDK brings updated functionality to the device, including the ability to launch apps on the Windows Store -- alongside an adapter to use an Xbox One Kinect with the PC.
  An introduction to cross-game promotions
image "The allure of cross game promotions and where they are at their best is providing sales to each series involved while giving fans something extra for their appreciation."
  MyVegas studio nets $20M to make games with real-world rewards
image MyVegas developer Playstudios has raised $20 million in its most recent round of funding to continue developing and operating social casino games in partnership with an array of Las Vegas casinos and businesses.
36 What's next for Unity and its new CEO? Co-founder David Helgason explains
image Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
2 Video: Why everything and nothing is killing the game industry
image Game industry veteran Ste Curran gives an impassioned presentation about the unending litany of potentially fatal threats to the game industry during GDC Europe 2014.
45 Don't Miss: The Super Meat Boy postmortem
image Edmund McMillen and Tommy Refenes candidly discuss the development process of smash indie hit Super Meat Boy, diving into the punishing process that led to the remarkably successful retro revitalization.
  Get a job: Shield Break Studios is hiring a Senior Engineer
image Orange County startup Shield Break Studios is looking for a senior engineer with strong C++ skills to work on its debut title, the multiplayer melee combat game Bierzerkers.
  Learn how to better run a studio at GDC 2015, with Jesse Schell
image Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
  Another Finnish studio raises millions to make mobile games
image Helsinki-based mobile game studio Small Giant Games, which is due to launch its first title next year, has managed to raise $3.1 million in investments during its most recent round of funding.

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  Inside the Indie Art Process of Archmage Rises
by Thomas Henshell
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for...
1 Bundles Approach with your Eyes Open
by Richard Hill-Whittall
This post covers our recent experiences with a Groupees bundle, which included our game Life of...
  Initial thoughts on live user testing for games
by Johan Hoberg
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a...
  Starpoint Gemini 2: How We Survived and Succeeded On Steam Early Access
by Mario Mihokovic
Our one year in Early Access had a huge impact on production of Starpoint Gemini 2. As the game grew...
1 Batch Processing as an IndieDev
by Bryan Fisher
Batch Processing helped me to be more efficient in my time management as a solo IndieDev. Here's...

[Read More]

arrowPress Releases
October 23, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Dramatic Elements of Games and Narrative Design
image Gameplay experience researcher Dr. Lennart Nacke examines narrative structure as part of his series that explores critical components of game design.
EdX launches free online game design course this week
image EdX, in collaboration with MIT, launches a new MOOC that will teach the basics of game design to beginners -- starting this week.
Postmortem: Chambara
image Kevin Wong takes a critical look back on Chambara, a split-screen stealth game featured at the 2014 Dare to be Digital competition.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]