Insomniac, other devs condemn Palmer Luckey's support of pro-Trump troll group
Palmer Luckey's support for a pro-Trump political organization has drawn fire from VR developers and promises to cancel their games if he does not step down from Oculus.
Get a job: Cryptic Studios is hiring a Character Artist
The Star Trek Online
dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
Don't Miss: 20 Atari games every designer should play
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Blog: How to show your indie game at any expo
A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build.
Devs raise money for indie collective Juegos Rancheros via itch.io bundle
Fantastic Arcade is happening next week in Austin, Texas, and now a posse of high-profile indie devs are selling copies of games they'll be debuting at the Arcade in a new bundle on itch.io.
Facebook, Intel come out on top at AI-only Doom deathmatch battle royale
The folks behind Doom
-based AI research platform VizDoom released results of a competition to see who can build the best Doom
-playing AI -- and the winning teams were from Facebook and Intel.
Q&A: Implementing and balancing traversal mechanics in Grow Up
"We had a vision of an unbounded planet very early on, a place where BUD could explore a world from any angle in any way without linearity."
Get expert advice on implementing great VR hand-tracking at VRDC
Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of great, accurate hand-tracking in VR game and experiences.
Open the pod bay doors and join us for a developer stream of Event
I can’t let you do that Dave. But I can let you join us for a stream of Event
today at 3PM EST on our new Twitch channel, where we'll be interviewing the developers of the new AI conversation game.
Frictional's existential horror game Soma sells 450K, turns profit
"We spent over five years making our, by far, most ambitious game ever. We also spent quite a lot of money on various outsourcing such as voice acting, 3D models and animations."
PR crises and insecure AI: This week in video game blogging
This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
Today is the last day to submit talks for the Summits and VRDC at GDC 2017!
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Ubisoft opens book publishing house to 'propel' brands forward
and Watch Dogs
creator Ubisoft is looking to boost its cross-media brand power with the opening of its very own publishing house, Ubisoft Publishing.
Kabam pulls the plug on struggling Star Wars: Uprising
Kabam's free-to-play action RPG Star Wars: Uprising
has been canceled and pulled from the iOS and Android app stores.
Crashing Season: A story of puppies, sweat, and tears
Making mobile games is a journey through sweat, tears and joy. In this blog post, Finnish mobile game company Koukoi Games shares its story.
Blog: Building MMO communities using economics
"Community is something of a mystical beast hunted by game studios around the globe. In this article I show how and why economics is the right tool to build the desired community."
Beyond the sea: Devs look back at the influential BioShock 2
We caught up with some of the developers from BioShock 2
for lessons and memories from the game's development.
Community managers' war stories show need for better harassment policies
A look at the world of community management highlights the fact that sometimes community managers are left on the front line without proper support to handle online harassment.
Sony Santa Monica and WIGI step up to help Girl Scouts earn game dev patch
Sony Santa Monica is teaming up with Women In Games International to host a set of game design workshops for the Girl Scouts of Greater Los Angeles to help them earn patches in game design.
New Jam City: The studio formerly known as SGN rebrands
The company formerly known as SGN Games has rebranded itself as Jam City, and announced it's picked up the rights for a Peanuts
Blog: A case study of Steam reviews for an indie Kickstarter
An in-depth description and analysis of the challenges Steam's recent review change has caused for our newly released indie Kickstarter game, and a simple suggestion to help fix the system.
Get a job: Sony is hiring an experienced AI Programmer
Sony Bend, the studio best known for working on the Syphon Filter
games and Uncharted: Golden Abyss
, seeks a senior AI programmer to work on a new PlayStation 4 project in Bend, Oregon.
For the first time ever, Day of the Devs calls for game submissions
For the first time, free public game showcase Day of the Devs is calling for devs to submit their games for potential inclusion in the SF event, which may help with promotion and playtesting.
Don't Miss: How Bungie forged a new artistic direction for Destiny
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" (as well as fun and functional) in this timeless 2014 feature.
In the wake of criticism, Riot promises to share more revenue with League pros
Riot Games is the house that League of Legends
built, and now the company claims it will be sharing some revenue from the game with pros in an effort to make it more sustainable as an eSport.