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March 2, 2015
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March 2, 2015
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1 Autodesk enters the game engine business at GDC
image 3ds Max maker Autodesk is making its first foray into the game engine business this week at GDC in San Francisco, where it will demo its upcoming Stingray engine to developers on Wednesday afternoon.
  What to do before you start building a free-to-play game Exclusive
image Ethan Levy explores better ways to design F2P games and reminds F2P developers to be as rigorous in their business design as their are about their game design.
  How Divinity: Original Sin resurrected a fallen series Exclusive
image At GDC 2015, Swen Vincke, creative director of the critically acclaimed co-op role-playing game Divinity: Original Sin, described how the game brought Larian Studios back from the brink of disaster.
  500 games launched per day on iOS last year (and other digital sales facts)
image With digital marketplaces becoming increasingly crowded, Mike Rose, of tinyBuild dug into the current state of indie sales expectations for digital platforms.
  Narrative and design insights from 80 Days' writing lead
image At GDC 2015, Meg Jayanth, lead writer of acclaimed mobile adventure game 80 Days, shared insights into how the team at Inkle created a deeply narrative, highly nonlinear and satisfying story.
  This Week in Video Game Criticism: From the Semiotics of PlayStation to the Pitfalls of Jiggle Physics
image This week, our partnership with game criticism site Critical Distance brings us picks from Riley MacLeod on topics ranging from a look back at the first PlayStation controller to the pitfalls of jiggle physics.
1 Online community and culture wars: What do we know? Exclusive
image What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
  Reactive game dev: How Serious Sam 4 became The Talos Principle Exclusive
image Croteam kicks off the GDC 2015 Independent Games Summit with a talk on how the Serious Sam studio taught itself a new way to make games as it embarked on its first puzzle game: The Talos Principle.
2 @ Play: The return of Toejam & Earl
image The return of roguelike column @Play! "Toejam & Earl is a game that is dear to my heart. Although it is a slow-playing Sega Genesis game, it has excellent design and gameplay."
2 The lay of the land: A critical look at Dark Souls II's DLC
image "Dark Souls II, as a world, is a kind of tracing of the prequel: generalities are carried over while arrangements and subtleties have been lost."
35 Unreal Engine 4 is now free-to-download for everyone
image You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
  UK retailer Game expands into eSports with Multiplay acquisition
image U.K. retailer Game has announced a deal to acquire Multiplay, a long-running U.K.-based video game event firm, for 20 million (~$30.1 million USD) as it expands into eSports and digital PC games.
7 Match game mechanics: An exhaustive survey
image An exhaustive look at 2D matching puzzles: "We played and analyzed many match games to deconstruct their mechanics. In this article we share our findings."
  The art of abstract game design
image "As soon as you decide to make a game abstract, you immediately raise the learning curve of your game. This can be mitigated by clever thematic choices and use of visual metaphors."
2 Preparing for Steam Greenlight with a Concept Page
image "The main lesson I learned with this campaign is that the Concept audience probably does not represent the Greenlight audience. Despite that, I still believe that using Steam Concepts is worthwhile."
3 Double Fine's 'heartfelt and personal' Hack 'n' Slash: A postmortem
image Project lead Brandon Dillon walks us through what went right and wrong during development of Double Fine's Hack 'n' Slash, an open-world exploration game about hacking and reverse engineering.
7 Valve, HTC have a new VR headset coming out this year
image Valve Software and mobile phone maker HTC announced on Sunday the "Vive," a high-end VR headset that plugs straight into a PC.
13 Blog: What is the purpose of game development?
image "'What is the purpose of game development?' I will take a leap beyond game development and quote Alejandro Jodorowsky: 'What is the goal of life? It's to create yourself a soul.'"
  Renegade kid's Jools Watsham (Xeodrifter) on the Metroidvania
image What's the appeal of the genre? Read here the expanded full-length interview with Renegade Kid's Jools Watsham -- find out everything he had to say about why the Metroidvania matters.
  Riot clarifies stance around League of Legends streams
image When a pro Korean player called "Faker" was being streamed against his will, and in violation of his promotional contract, Riot was forced to jump in.
  Get a job: Nix Hydra is hiring Game Designers
image The team that built Egg Baby is looking to hire on novice and experienced designers to work on developing games in Nix Hydra's Los Angeles, CA studio.
  GDC 2015 coverage begins!
image Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
26 On indie game pricing
image Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the upcoming Axiom Verge is worth $19.99, and what goes into indie pricing.
  Study: 19% of eSports fans would pay $200 for eSports tickets
image Eventbrite surveys over 1,500 people who attended eSports events, and the full results hold some interesting learnings for developers -- especially those making games that shine during live events.
  Video: Molyneux reflects on indie dev and the rebirth of design
image At GDC 2014, 22cans founder and industry veteran Peter Molyneux talks through what he learned as a developer who "grew up indie" and worked in AAA before going indie again with 22cans.

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  Vector Hosted Lists
by Thomas Young
When you need to delete elements mid-sequence you'll maybe reach for a linked list. Not so fast! ...
  You don't always have to commit.
by Randy OConnor
Musing on shades of grey, Randy talks about the importance of "maybe".
  Is the game to blame? Video game playing and anti-social behaviour
by Mark Griffiths
There are two opposing research camps in the field of gaming studies. There are those who believe...
  Redesigning Auro's Tutorial
by Keith Burgun
The launch version of Auro was received super-well, but we also got some complaints about how the...
1 "But It's Not Historically Accurate!" - Diversity in Elsinore
by Katie Chironis
When it comes to including more diversity within historical casts of characters, creators often fall...

[Read More]

arrowPress Releases
March 2, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

[View More]

Commissioning an Artist
image Brian Woody outlines the process involved in commissioning an artist contractor for indie and student projects.
Results from Game Design Challenge: Twisted History
image Game Career Guide's readers present a series of creative game designs inspired by real-world historical events. Read on for our top picks.
Postmortem: Dear Stranger's Augmented Reality and an MDA Perspective
image SassyBot Studio's Tino van der Kraan takes a critical look back at Dear Stranger, an inventive augmented reality application developed during a 72-hour game jam.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]