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February 11, 2016
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February 11, 2016
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  Google Cardboard VR headset gets native Unity support
image Native Unity support will be coming to Google's entry-level virtual reality headset, Google Cardboard.
  6 things to know before launching your mobile game in Russia
image Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."
  17 mold-breaking fighting games that all developers should study
image As we celebrate Street Fighter II's 25th anniversary, we also take a look at some of the fascinating deviations and beautiful experiments that devs took to try and change SF2's fighting game formula
  Classic Mega Man design secrets that still hold up today
image Mega Man director Akira Kitamura shares insights into how to design action games, in a newly translated interview.
1 Episodic triple-A will work, so expect more games to do it, says Hitman dev
image Hans Seifert, head of Io Interactive: "Whenever we ship a game we think it's the best possible Hitman game we could have done. ... But, you know what? That's not always true."
  Slow Burn: Environment and mood in Firewatch
image Firewatch's environment presents players with a diverse palette of emotion suited to every mood. When it needs to be vast and hopeful, it is. When it needs to be claustrophobic and foreboding, it is.
  Zynga finishes a transitional 2015 with losses and mobile growth
image Desktop is way down, but mobile is up by about the same measure; no new games meant the company lost users, but it managed to stem the tides as it moves to tackle 2016.
1 Zynga snaps up Yummy Gummy developer Zindagi Games
image As part of its quarterly earnings report today, Zynga announced that it has acquired California-based free-to-play game maker Zindagi Games for an undisclosed sum.
  Road to the IGF: Learn more about the finalists -- and their games!
image From Darkest Dungeon to Oxenfree to Cibele to The Magic Circle, Gamasutra's Road to the IGF series of interviews with 2016 IGF award-nominated devs is a trove of insightful, charming game dev talk.
2 Indie publishing on Steam: Maximize discoverability by avoiding my mistakes
image The long journey of a game's development and the mistakes made and lessons learned by its developer along the way -- very particularly as regards selling the game on Steam.
  Get a job: Torn Banner seeks a Generalist Game Programmer
image Chivalry: Medieval Warfare studio Torn Banner is looking to hire a generalist game programmer to join the team at its Toronto, Ontario office and work on (among other things) an Unreal Engine 4 game.
1 Oculus Rift customers will get a $300 taste of Unity Pro for free
image The first taste is always free, isn't it? Oculus VR founder Palmer Luckey announced today that everyone who orders an Oculus Rift headset will also receive 4 months' worth of Unity Pro at no charge.
3 Blog: The storytelling in Undertale's combat system
image "Understanding and knowing how to use these resources unique to games is something essential for the growth of the medium as an art form. Seeing that Toby Fox understands that makes me happy."
  Smite developer Hi-Rez is expanding into Europe
image U.S. game developer Hi-Rez Studios is opening its first European office this month (in Brighton) and bringing on former Warner Brothers Interactive publishing VP Veronique Lallier to lead it.
11 Don't blame scrum
image "Do you remember that one time you were on a project and it failed? Were you using Scrum? That must be why it failed! Or maybe there were other reasons."
  Valve collaborates on new Unity SteamVR support and tools
image Unity kicks off its first-ever VR conference in Hollywood today by announcing a collaboration with Valve that will see Unity 5 enhanced with native SteamVR support and a new SteamVR rendering plug-in.
21 Don't Miss: When crowdfunding reveals the realities of game dev budgets
image In this timeless feature we explore how crowdfunding has placed game devs closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
3 After 25 years, Visual Basic gets its due with DICE award win
image Microsoft Visual Basic is to be feted at the 19th annual D.I.C.E. Awards in Las Vegas next week, where development lead Scott Ferguson will accept the Technical Impact award on Visual Basic's behalf.
  This Week in Video Game Blogging: Daydreams and distractions
image This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
  Building empathy through game design, from Valiant Hearts to Lost In Harmony
image Valiant Hearts directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players.
  How Street Fighter II changed video games, according to game devs
image Designers of Street Fighter IV, Guilty Gear, Skull Girls, Yomi, and Sentris discuss how Street Fighter II was a sea change in how players could compete against each other in a game.
1 Spend a day sharpening your level design skills at GDC 2016
image From the remarkable wilderness of Firewatch to how level designers are adapting their skills to the world of VR game development,Here's a preview of the Level Design In A Day tutorial which will help kick off GDC 2016 in San Francisco next month.
  Gabe Newell and Palmer Luckey lead Vision Summit 2016 line-up
image Unity has announced the speaker line-up for Vision Summit 2016, a new "developer driven" event designed to teach attendees about emerging VR and AR technologies.
  Road to the IGF: KO_OP's GNOG
image "Everything had shaders and lighting but it didn't quite look like what I wanted. So I tried to make it look as close as possible to my 2D art. That's where we decided to remove lighting."
1 Mobile games to drive app store revenue to $101 billion by 2020
image App Annie's latest forecast report is predicting that global app store revenue will rise to $51 billion in 2016, and will have reached $101 billion by 2020. 

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  How we made a game trailer for $100.
by Aksel Junkkila
So you've put your heart and soul into developing your game for over a year and now it's time to...
  ePic Character Generator: Why developing tools for small projects worth it
by Andras Bondor
While developing ePic Character Generator we've realised that creating small tools helped us a lot...
  6 Things To Know Before Launching Your Mobile Game In Russia
by Dmitry Terekhin
In the Russian mobile market, small strategic investments make the difference between a lucrative...
  Make your tools in Unity editor
by Grhyll JDD
The right tools can save you a lot of time, and the best tool is the one that fits precisely your...
11 Don't Blame Scrum
by Jason Taylor
Do you remember that one time you were on a project and it failed? Were you using Scrum? That must...

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arrowPress Releases
February 11, 2016
PR Newswire
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Games Press
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Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Results from Game Design Challenge: The End of the World As We Know It
image Game Career Guide's readers tackle life in the post-apocalypse in these winning entries for our latest Game Design Challenge.
Dragon Age Companions: Social Cognition and Decision Making
image DigiPen game design student CJ Payne critically examines the roles companion characters play throughout BioWare's Dragon Age: Inquisition.
How to be a Successful Game Development Student
image Adam Moore lists the ways in which game design students can make the most of their campus experience.