THQ Nordic issues new shares to raise $225 million for future acquisitions
The company issued 11 million new Class B shares, all of which were snapped up by existing investors and newcomers alike.
Blog: The horror design of an alpha antagonist
Today's post looks at the recent success of the Resident Evil 2 Remastered
and how they improved on the Mr. X formula to create an alpha antagonist.
ESA's acting CEO stays neutral on unionization, staunchly opposes 'gaming disorder'
ESA's acting CEO Stanley Pierre-Louis spoke with Gamasutra on broad topics including the World Health Organization's "gaming disorder" classification, ESA's meeting with the Trump administration, and unionization in the game industry.
Watch Chucklefish's CEO and tech director discuss Wargroove's development
Watch two of the developers behind Wargroove
break down their game-making process.
Video: How Hitman guides players through non-linear level design
At GDC Europe 2016 Io Interactive's Mette Poedenphant Andersen and Jacob Mikkelsen take the stage to discuss how they design the levels and systems of Hitman
to be intuitive and easy to navigate.
Epic Games pulls Fortnite YouTube ads over child predator concerns
Epic Games has put a temporary halt on Fortnite
advertising on YouTube, following news that its ads were running on videos used by online predators to coordinate and exploit children.
Get a job: Ascendant Studios is hiring an Animator
Ascendant Studios is looking for an animator to help bring its first title to life. This is a full time, on-site position at its office in San Rafael, California.
Don't Miss: Nuke Possum Springs - A Night in the Woods design postmortem
Night in the Woods
co-creator Scott Benson presents a discussion of the ups, downs, design philosophies, and decisions that went into making the award-winning game.
Road to the IGF: Zachariah Chandler's Nth Dimension[al] Hiking
Nth Dimension[al] Hiking
explores places you're not supposed to be, leaving players to explore and wander them as they seek the hidden truths buried within seemingly dead ends.
Use the GDC 2019 Session Scheduler to get the most out of your show!
Conference¬†organizers¬†encourage you to take advantage of¬†the free¬†GDC 2019¬†Session Scheduler¬†to lay out our week at the show in an intuitive, easy-to-navigate fashion.
PS4-exclusive Dreams is launching into early access this spring
Fresh off the end of the game's public beta, Media Molecule has announced that Dreams
will be launching into early access on the PlayStation 4 this spring.
Come and play these lovely indie games at the GDC 2019 Mild Rumpus!
The much-loved Mild Rumpus is back again and open to all GDC 2019 passholders, so stop by to relax for a bit and check these¬†games¬†out while you're at the show this year!¬†
Tonk Tonk Games raises $2 million ahead of the launch of its first game
The team has grabbed investments from Bitkraft Esports Ventures and Modern Times Group to fund the studio's office and its mobile fighting game uFighter
Ico animator shows you how to create memorable, non-speaking characters at GDC!
Amata K.K. lead 3D animator Atsuko¬†Fukuyama (who worked on Ico
¬†and Shadow of the Colossus
) will join Amata¬†K.K. animator & artist Alexis Broadhead¬†at¬†GDC 2019 to talk animating memorable, mute characters!
Paradox and Microsoft have created an open modding platform for Paradox titles
The platform will allow¬†modders to share their beloved creations with players on both Xbox One and PC with a single upload.
Chat with two of Wargroove's developers at 1PM ET
Chat with two of the developers behind Wargroove
starting at 1PM ET.
Blog: Examining the issues with battle royale game design
Today's post looks at the design of battle royale games, and where I feel there is a critical flaw that could be fixed to improve the longevity of the gameplay.
That's a wrap: Valve is axing Steam's video section
The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road¬†The Hunger Games, but that looks set to change.
Report: China freezes new game approvals as regulators tackle backlog
Game companies will still be able to hand applications over to local regulators, but that's precisely where they'll stay until the top regulator has worked through its backlog.
Getting to the heart of art in the delightfully strange Art Sqool
puts you in...an art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Video: Why Dark Souls is the 'Ikea' of games
In this GDC 2017¬†talk, producer and consultant Justin Fischer goes over¬†the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea.¬†
Improbable CCO Bill Roper departs to join indie studio Author Digital
Chief creative officer of Improbable Bill Roper announced that he's leaving the company to start a new position at the Seattle-based indie games studio Author Digital.¬†
Com2uS acquires majority stake in visual novel developer Day 7
South Korean publisher Com2uS has acquired a majority stake in the mobile studio¬†Day 7, which is known for developing romantic visual novel games.¬†
Get a job: Insomniac Games is hiring a Designer
Insomniac Games is looking for a designer who is well versed and passionate about today's game design to join its team in Durham, NC.
Tencent introduces streaming rules to stay on the up-and-up with Chinese law
Tencent has announced a handful of rules for streamers playing Tencent games, a move that aims to keep the company on the right side of Chinese regulations that recently went into effect.