Fierce play at Kong Off 3 fails to unseat Donkey Kong champ
Vice's Motherboard blog posted a great video documenting the event and the rivalry between two of the Donkey Kong
competitive scene's fiercest competitors: Hank Chen and Vincent Lemay.
November digital sales: DLC up 25%, while mobile spend jumps 34%
Year-over-year, players have been enticed to spend more on PC/console add-on content and mobile game, says research firm SuperData, at the expense of MMOs.
Join us for the Guacamelee! postmortem at GDC 2014
PSN and PC developer DrinkBox Studios on Guacamelee!
, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Get a job: The Odd Gentlemen are hiring a game designer
developers The Odd Gentlemen are expanding, and they're looking to hire a great game designer to work alongside them in Los Angeles on PC/console development.
YouTube and Let's Play copyright claims: A legal perspective
Attorney Mona Ibrahim analyzes the past week's Let's Play takedown controversy on YouTube, unpacking the "tricky" legal issues surrounding whether the videos are protected.
Japan is now the world's biggest spender on mobile apps
Revenue from mobile game sales has been particularly robust, due in part to rapid proliferation of smartphones in Japan and the ease of paying for games and other apps on the Google Play Store.
Come for the ___, Stay for the ___
What do players come to games for? "High quality gameplay" isn't a hook, because every developer says they have it whether or not they do, argues Shay Pierce.
5 events that shook the game industry in 2013
Gamasutra's UK editor Mike Rose continues Gamasutra's annual year-end roundups series by looking back at the biggest events that defined 2013.
Strategy game specialist Nival lands $6M in funding
Russian strategy game company Nival has raised $6 million in a new round of funding, with the aim to expand its audience reach to a global scale.
Blog: 6 serious design failures of free-to-play games
Educator and developer Michael Eilers takes free-to-play developers to task for the mechanics they put in their games -- including many you find in most F2P RPGs and strategy games.
Monster Madness Online: The first Unreal Engine 3 browser game
While some developers believe that HTML5 will provide the future for browser games, Firefox company Mozilla has plans to bridge the gap between existing technologies and the web.
Blog: Combating impostor syndrome while shipping a game
Impostor syndrome -- the sense that you aren't capable of what you've actually accomplished -- is a real problem. Kimberly Voll writes about making a game to conquer that fear, yet finishing unfulfilled.
Developers resurrect abandoned Sonic 2 level for Sega
A pair of independent developers has resurrected a forgotten Sonic 2
level as part of game's iOS and Android remastered release, with brand new enemies, obstacles, and a boss battle.
GDC Choice Awards now open for nominations
Nominations are now open
for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
This Week in Video Game Criticism: Our Marketing, Ourselves
This week, our partnership with game criticism site Critical Distance
brings us picks from Alan Williamson on topics including more on 'procedural death labyrinths' and the marketing legacy of games.
Blog: Creating team appreciation events that your team will appreciate
Sometimes your studio has to come together as a team and celebrate -- but there are right and wrong ways to do it. This guide to what matters will help your team's next event hit the right notes.
Now Presskit() toolset is even more useful, with version 2.0 update
Presskit(), the brilliant marketing toolset from Vlambeer's Rami Ismail, has received a notable version 2.0 update, which brings new visual and technical options.
What goes into building a game that lets players create?
's 20,000 users have created 35,000 games. What kind of thinking goes into making a game that lets players make their own? Developer Wojciech Borczyk explains.
Consensual Torture Simulator: Is game violence meaningful enough?
Leigh Alexander catches up with Merritt Kopas, prolific designer and creator of Consensual Torture Simulator
-- an effort to create more meaningful player agency in 'violent game' situations.
Report: Independent studio Terminal Reality has shut down
Social media comments by a former longtime employee suggest that the Texas-based studio has closed down, though details are scant.
$25,188: The median for crowdfunded games in the last six months
Want to know what you can expect to earn if you crowdfund a game and hit your target? Someone has done the math -- and shared a bunch of stats.
Cliff Bleszinski wants to build an old-school PC arena shooter
The former Epic Games developer talks about working on a first-person arena shooter for PC on Kevin Pereira's podcast.
CCP lays off 15 in Atlanta, but World of Darkness MMO continues dev
CCP games today laid off approximately 15 developers working on its long-in-development World of Darkness
MMORPG at its Atlanta, Georgia offices, Gamasutra confirms.
Video: 'Designing for the Blue Ocean' at the GDC Casual Games Summit
In this Casual Games Summit session, postmortems on Women's Murder Club, Build-a-lot,
precede its first design challenge featuring Jason Kapalka, Nick Fortugno, and Todd Kerpelman.
Blog: The 'most indie-friendly platform' debate is corrosive
Arguing over what platform is best for indies just creates a lot of noise, argues James Coote. In this post, he quickly and simply lists the reasons the debate is bad for developers.