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June 6, 2016
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  GDC Europe: Get a behind-the-scenes look at Call of Duty art production
image Come to GDC Europe and check out the "Art Production for 'Call of Duty'" talk to hear Activision Blizzard's Carlos Garcia & Red Hot CG's Claas Grimm take you behind the scenes of AAA game production.
  Overwatch gets Facebook Login and live streaming functionality
image "Blizzard games are best when played with friends, so it's important to us to provide our players with features and services that make it easy and fun to share their experiences with each other."
  Next Xbox One updates bringing Cortana and Windows marketplace unification
image The next Xbox One updates, both of which will land this summer, will bring Microsoft’s Cortana voice assistant to consoles and start bridging the gap between the Xbox and Windows Stores.
  Blog: Increasing mobile engagement through connectivity
image Free-to-play Total Domination developer Plarium attempts to answer the question: How will developers utilize connectivity to create improved mobile experiences for consumers?
1 Report: Puzzle & Dragons dev GungHo to buy back majority stake from SoftBank
image The deal would be worth around $685 million, and would see GungHo repurchases its own shares for 294 yen ($2.74) each. 
  Lilith cancels P.T.-inspired horror title, Allison Road
image "Sadly Allison Road had to be canceled. Statement to come in the next few days. Thanks for all of your support, we're very sad it came to this."
  Video blog: An inside look one motion capture studio
image A peek inside Fast Motion Studios, which has worked on films such as Pacific Rim, as well as television and video games.
  Why eSports tournaments make great venues for research
image eSports tournaments provide an excellent sample for research, argues Tom Swanson with foundry10. Here, he shares his experience and advice for running research at competitive game events.
  7 progression and event systems that every developer should study
image We reached out to game developers and designers to talk about the growth of progression and retention systems in online games.
1 Video: Game design and mind control in Superhot
image At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned in to the "mind control" elements of the game's narrative to build a better game. 
  Get a job: Infinity Ward is hiring a Technical Artist
image The Call of Duty studio is looking for a technical artist to specialize in materials and lighting and work alongside the team at the company's Woodland Hills, CA offices.
1 Frontier inadvertently drives Elite: Dangerous AI to create superweapons
image Frontier's recently-released Elite: Dangerous expansion had the unexpected consequence of empowering the AI to merge weapons and abilities, creating ad hoc superweapons that now threaten players.
  The Wit.nes is a Witness demake for the original NES
image Dustin Long has created a "demake" version of the game for the Nintendo Entertainment System, The Wit.nes, as a "reinterpretation and tribute" to Thekla's recently-released puzzle game.
  Minnesotan dev saved by surprise success of 3DS Minecraft-alike in Japan
image Big John Games' Minecraft-alike Cube Creator 3D didn't make waves in the American 3DS eShop, but after selling 10x as much in Japan studio chief Ken Patterson says it basically saved the studio.
17 Don't Miss: 13 basic principles of gameplay design
image In this classic feature, game developer Matt Allmer re-imagines the famous '12 Principles Of Animation' for video games, adding his own new principle along the way. What principles would you add?
  21 years later, Kenji Eno's 3DO cult hit D comes to PC
image More than two decades after its 1995 release on 3DO, Kenji Eno's cult classic horror game D became widely available on PC, Mac and Linux this week via the game revivication efforts of Night Dive Studios.
1 Growing up with game devs for parents: Life at the Romero house
image "There’s nothing as good as being able to share your deepest love with somebody and have them look into the same little obscure glass with 35 years of games industry experience and say ‘I get it.’ "
1 Blog: Marketing tools for indie game developers
image Here are a few basic tools and tips that indie game developers can use to get the word out about their games.
  Get cutting-edge tips on building great game backends at GDC Europe
image Come out to GDC Europe in Germany this August and catch a lightning-hot Programming talk from backend developer Kevin Daniel Setiono on the design of cutting-edge video game backend architecture.
  This Week in Video Game Blogging: Moving forward
image This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street on in-game progress and stumbling blocks.
  Join Gamasutra at the InnoGames Jam at Gamescom!
image Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too!
1 Blog: Releasing a LibGDX Java game on Steam
image The indie developer behind Early Access sandbox game The Hinterlands explains how to prepare and upload your LibGDX Java game to Steam.
3 Unity forward vs. deferred rendering path
image One of the most important Unity features is the ability to choose a rendering path. To understand better why there is more than one rendering path, first you will need to understand the motivation behind it.
4 The small team behind Dangerous Golf's huge destructionfests
image “We wanted to make a sports game and take the piss out of it,” explains Alex Ward of Three Fields Entertaianment. “It’s fun to see things break."
8 Paradox games removed from Steam Spy tracker at company's request
image Developer Sergey Galyonkin took to Twitter today to announce that all data on Paradox Interactive games would be removed from his Steam Spy analytics platform at the company's request.

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  The LucasArts Years: Resolving An Identity Crisis
by Ryan Darcey
In part 2 of a 3 part post, I take a look back at my time working for LucasArts, when I was trying...
1 OUTRAGE!
by Daniel Haddad
Outrage happens when a game community loses its mind over a change in a game. This article examines...
2 How Political Animals Got a Publisher : Part 1
by Ryan Sumo
In part 1 of a series of blogposts, Ryan Sumo writes about his career path and the big breaks that...
  The algorithms of sensual touch
by Patrick Jarnfelt
Making an erotic and artistic game is challenging for many reasons. In this article, Patrick...
  Crisis and Community on Kongregate
by Janet Ebsen
Tips and advice on handling a community crisis without making the whole situation even worse.

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arrowPress Releases
Lessons in Game Development Leadership from SMU Guildhall
image Student Andrew Curley outlines his leadership-focused experience with SMU Guildhall's Team Game Project curriculum.
Postmortem: SORS
image Rich Chatwin looks back on the creation of SORS, a sci-fi medical simulation game that proved to be a valuable learning experience.
How to Kickstart Your Team Brainstorming Session
image Andrew Curley explains how you can make the most of your collaborative brainstorming sessions and encourage productivity among your teammates.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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