Microsoft and 343 make good on broken Halo with free DLC
Another botched triple-A release, another mea culpa from a major publisher -- this time, with a free version of ODST
and some other goodies.
This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics ranging from the ubiquity of maps in modern games to the secret storyline of Hatoful Boyfriend
Get a job: Cignition seeks a Game Programmer
Palo Alto-based game startup Cignition is looking to bring on a programmer well-versed in C++, C# and Unity to work on the studio's debut title across PC and mobile platforms.
Video: Eugene Jarvis delivers a postmortem of Robotron: 2084
Industry veteran and Raw Thrills cofounder Eugene Jarvis delves into the design of his seminal arcade game during this upbeat classic game postmortem of Robotron: 2084
at GDC 2014.
Advice for new Gear VR developers
"For the past year, I’ve been developing a game which just launched on Samsung’s Gear VR headset. Now that the Gear VR is out in the wild, I thought I should share advice with other devs."
Best of 2014: The Blue Shell and its Discontents
"The Blue Shell is everything that's wrong with America," opines author, professor and game developer Ian Bogost in this tongue-in-cheek critique of Mario Kart
's most (in)famous item.
Shuttered S.T.A.L.K.E.R. studio GSC reopens for business
series developer GSC Game World appears to be back in business after shutting down in 2011, with a new website and a new game in development.
Gamasutra Best of 2014: Brandon Sheffield's 'F2P mobile games I'm still playing for some reason'
"I know exactly why I'm playing these games, but that old pretense that free-to-play games aren't 'real' is still fun to play with. They're designed to retain players."
Introducing presskit() 2.5 and distribute()
Vlambeer introduces brand new, upgraded versions of presskit() and distribute() -- free tools designed to help developers manage their press coverage efforts.
How to estimate the time needed for game localization
A quick guide for both the localization company and the game developer or publisher -- how to create a realistic estimate of the time it'll take and, then, the cost of that time.
Indie Megabooth Showcase returns to GDC 2015
GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the 2015 Game Developers Conference
, March 2-6.
2015 IGF announces Design, Audio juries
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
The three sources of quality in game audio
"When considering 'quality' in both the output and processes of a game audio department, there are three key areas... These three areas all place the user experience first and foremost."
Kerbal Space Program postmortem coming to GDC 2015
Kerbal Space Program
creator Felipe Falanghe is coming to GDC 2015
to share the story behind the development of KSP
through its many updates, and what it takes to succeed on Early Access.
Gamasutra's Best of 2014: Simon Carless' Top 5 Games
"I'm super happy that lists of best games are getting a lot more personal. I tend to like titles which appeal to my borderline ADD issues - quick replayable games that have some interesting skill elements."
KerbalEdu receives its first major update
Kerbal Space Program's
developer Squad and TeacherGaming have released the first major update to KerbalEdu
, adding a mission editor, force arrows display and a flight recorder.
Blog: Thank God I'm an Indie Dev
"I'm lucky to work at an awesome company that encourages creativity and independence... they believe it creates a stronger, more creative company with tremendous energy."
Making Before: A 'collective consciousness game' of survival
We talk with Bill Lowe, creator of Before
, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards.
Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games
"In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
On 'comprehensive game criticism' and plastic ghosts of the past
A step toward formulating a useful game criticism, by looking at a weird, old game: "The first word that comes to mind when I think of Perfect Dark
: 'bloated.' It's also highly hypocritical, game design-wise."
Nintendo prevails in yet another patent suit
Though it suffered a major setback in a case against Philips recently, the video game giant has yet again won a case that could have stopped sales of the Wii U.
Get a job: Oculus VR is hiring a Gameplay Engineer
Got a passion for virtual reality? Oculus VR is looking for an experienced developer to join the team in its Seattle, WA office and work on creating "game-like experiences" for the Oculus Rift.
How to solve the PC resolution problem
"One of the biggest problems with creating a PC game is figuring out what resolution to use, and how to give the users the same experience regardless of the size of screen with which they view the game."
Video: How games reflect the tension between our hearts and minds
In a wide-ranging GDC 2014 talk, NYU Game Center chief Frank Lantz explored how games are made, played and talked about in an effort to better understand the ways in which people look at the world.
Our indie game bombed... But a year later, we've sold 100,000 copies
A year after bombing, a developer comes back to report: "One year ago we released Ethan: Meteor Hunter on PC
-- we sold 127 units. As of today, we have sold 112,567 units."