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March 30, 2015
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March 30, 2015
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  New Twine game simulates life as a AAA game writer
image Developer Matthew S. Burns has written a Twine game about writing for big-budget games that sheds light on what it might feel like to be in the narrative hotseat during a AAA game design meeting.
  Call for Blogs: MOBAs, from design to business, and onward
image The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.
6 Video: Remembering LucasArts' groundbreaking Maniac Mansion
image Ron Gilbert shares an "odd collection of memories" about the making of 1987's Maniac Mansion, the influential point-and-click adventure that began what many consider a golden era at Lucasfilm Games.
18 Don't Miss: The undying allure of the Metroidvania Exclusive
image From Axiom Verge creator Tom Happ to Symphony of the Night's Koji Igarashi, Gamasutra's Christian Nutt speaks to a swath of developers about the timeless appeal of the "Metroidvania" genre.
  Sunless Sea sales and funding data: From Early Access to final release
image Rich data on the indie game: "On 1st July, we launched on Steam. Across all channels – our website, Steam and the Humble Store – we sold 28,423 copies in July. Of those, 72% were in the first week."
4 Recreating inFamous: Second Son's neon run-effect in Unity
image "I was stunned by the effects the Sucker Punch team made in inFamous: Second Son. I wanted to mimic the particle effect from neon run power in Unity3D but to be scalable also for mobiles."
4 Games, stories, and words: Can we bridge the divide in our debate?
image "Everyone seems to have an opinion with regards to the complicated relationship between stories and games. People fight about it often, and they’ve been fighting about it for a long time."
3 How to create immersive game intros
image "There are two critical parts of any creation that leave a trail in the viewer’s mind: the introduction and the conclusion. In the case of a game, the first impression is even more important."
1 Blog: Strategy game UI dos and don'ts
image "Thinking more about it and what makes a good UI, I return back to Rise of Nations, and how it really was and still is ahead of its time, with one of the best UIs I've seen."
1 The History of Captain Forever Exclusive
image Veteran indie games developer Farbs details the checkered history of his Captain Forever series of games.
  One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?
image Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
  10 can't-miss video postmortems from the GDC Vault
image From Steamworld Dig to Shenmue, this collection of video postmortems covers a variety of games. What they have in common is that they're free to watch, and can't-miss viewing.
  Get a job: Sucker Punch seeks a Narrative Writer
image InFamous developer Sucker Punch is seeking a narrative writer for "story development, game dialogue, and general narrative contribution" to the company's new project.
27 Don't Miss: Boss battle design and structure
image Designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis.
  How analytics and ads can work together in your game
image "With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
1 Soon you'll be able to sign up for Valve's Vive VR dev kit
image Company spokesman Doug Lombardi says that Valve plans to launch a sign-up site for free (and likely extremely limited) dev kits next as early as week.
4 Quebec reinstates video game tax breaks
image A new budget means new tax breaks: The Quebec government has restored the 37.5 percent credit for game development, which was slashed last June.
1 How to implement in-game player feedback forms
image "As developers we need to make it as frictionless as possible for players to communicate feedback to us - otherwise most won't bother. This is the beauty of this system."
2 Running an indie studio: Biz lessons, one year in
image A year in to running SassyBot Studio, Elwin Verploegen shares tips on running a business -- from the initial founding agreements to accounting and planning development.
  GDC Europe 2015 call for papers ends soon!
image Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
2 5 awesome hacks for exhibiting your indie game at PAX or GDC
image "With a limited budget, it’s critical to be as efficient as possible, and small edges really add up. These tricks likely made hundreds of real dollars of difference in the effectiveness of our booth."
9 Free-to-play: What about player skill?
image "Those 'near misses' keep the player feeling like they can beat the level, they just need to play a few more times or convert. With higher player skill, this becomes much more difficult to achieve."
7 Game Design Deep Dive: Traffic systems in Cities: Skylines Exclusive
image Colossal Order launched Cities: Skylines earlier this year to remarkable acclaim. Here, the developers explain how they went about designing and coding the city builder's robust traffic systems.
1 5 best practices for cost-efficient user acquisition
image "Building and executing a cost-efficient user acquisition strategy is a cornerstone of mobile game monetization." Here are "the best — and most economical — ways to attract new players."
  Zynga faces revived fraud lawsuit: Did its execs lie to investors?
image In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.

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  Game Jamming During A Game Convention: A Convention Jam Tale
by E Zachary Knight
Sleep and sanity? No need for that here. Check out our experience at Super! BitCon as we made a game...
  Computer science stereotypes as barriers to inclusion for women and how they extend to videogames
by Wai Yen Tang
A review of studies in how computer science stereotypes act as psychological barriers to women from...
  Have you done your gamedev legal "spring cleaning" yet?
by Zachary Strebeck
Have you looked at your game development legal situation lately? Game lawyer Zachary Strebeck gives...
  PebbleQuest: 25kB of Awesome
by David C Drake
Postmortem analysis of PebbleQuest, an action-RPG written in C for the Pebble watch, followed by my...
  Gameplay Depth versus Variety
by Lewis Pulsipher
Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is...

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arrowPress Releases
March 30, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our current Clients include DeNA
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Angels, Devils, and Boomsticks: The Making of Demons with Shotguns
image David Craddock takes a look at Demons with Shotguns, an independently produced video game that turned to Steam Greenlight for support.
Results from Game Design Challenge: For Your Health
image Game Career Guide's readers tackle the difficult prospect of designing games that teach accurate information about medical issues. Read on for our winning entries.
Animating 2D Sprites, or: How I Learned to Stop Worrying and Love the Explosions
image Looking to animate your 2D sprites? Muir Freeland tells you how to get started in this instructional feature.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]