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November 20, 2018
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  Developing the unique multi-genre murder-mystery The Hex
image Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.
  Video: The audio processing of NieR: Automata
image In this GDC 2018 talk, PlatinumGames' Shuji Kohata explains the spatial audio techniques used in NieR: Automata's desolate landscapes and natural environments.
1 Activision addresses why Spyro Reignited Trilogy has no subtitles
image Activision has released a statement regarding the lack of subtitles during cutscene sequences in Spyro Reignited Trilogy, an omission which greatly impacts accessibility for players.
  Get a job: Join the Digital Extremes team as an Environment Artist
image Digital Extremes is seeking an Environment Arts well versed in modeling, texturing, and lighting 3D environments to join its team in London, Ontario.
  PUBG Corp. details the results of its 3-month 'Fix PUBG' push
image The PlayerUnknown’s Battlegrounds dev has shared a post rounding up the various changes made during its three-month-long Fix PUBG campaign.
  The Strong Museum debuts exhibit focusing on women in the industry
image The Strong Museum opened its Women in Games exhibition earlier today as part of its National Museum of Play in Rochester, New York, celebrating the accomplishments of women in the video game industry.
5 Don't Miss: The making of Half-Life 2
image Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
1 Star Citizen has now crowdfunded over $200 million in 6 years
image Star Citizen's sizable crowdfunding sum has now surpassed the $200 million mark as the game progresses through its alpha stages.
  Charity gaming marathon Desert Bus for Hope raises $730,000
image After 6 days of playing the infamous Desert Bus sequence from Penn & Teller’s Smoke & Mirrors, charity streamers have once again set a fundraising record.
  Former Remedy CEO and Wargaming exec opens new studio Redhill Games
image Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio, Redhill Games. 
  Here are your juries for the IGF 2019 Nuovo, Visual Art, and Audio awards!
image A diverse assortment of developers and industry professionals make up the juries of the GDC 2019 Independent Games Festival, an they'll soon decide the finalists for next year's awards.
  Designing the procedurally-generated space sim Nimbatus
image Gamasutra spoke with the Nimbatus devs to learn how they created parts that players could combine to make unique drones for specific tasks, and how they went about creating an inspiring universe.
  Microsoft deal will help InXile escape 'uncanny valley' of game development
image InXile Entertainment founder Brian Fargo believes the recent Microsoft buyout will help the studio escape the 'uncanny valley' of game development, and meet rising consumer expectations.
  Changyou signs deal to bring Tetris to smartphones in China
image Chinese online game developer Changyou has signed a deal with The Tetris Company to bring the iconic puzzler to smartphones in China.
  Video Game Deep Cuts: The Grandmaster Of Fallout 76
image This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
Video: Contrast and context in BioWare story and cinematics
image In this GDC 2012 talk, BioWare's Jonathan Perry examines how BioWare has used contrast and context in Mass Effect andDragon Age.
  Watch Francois Rizzo discuss the design of 11-11: Memories Retold
image Game designer Francois Rizzo breaks down the design decisions behind 11-11: Memories Retold.
Former Activision Blizzard devs launch Mythical Games, securing $16M in funding
image Mythical Games has secured $16 million dollars in funding to be used toward supporting the company’s first-to-market plans ing developing and co-producing games on both mobile and PC consoles. 
1 The devs behind experimental 1D address bar games
image Rock Paper Shotgun has published an interview speaking with some developers who create address bar games, which are meant to be played entirely within a website's URL.
2 Delver devs release their tech publicly under open source license
image Priority Interrupt has open sourced the tech behind its first-person action roguelike Delver for public use.
  Get a job: Impulse Gear is looking for a Sr. Narrative Writer
image Impulse Gear is looking for a Senior Narrative Writer to help push the boundaries of interactive storytelling in its next virtual reality game.
  Rovio looking to 'accelerate growth' with new games as Angry Birds 2 revenue climbs
image The Angry Birds dev saw increased profits and nearly-static revenue year-over-year at the close of Q3, and CEO Kati Levoranta says the need to launch new games to supplement live projects is clear.
  Fortnite and God of War win big at the Golden Joystick awards
image God of War takes home a total of four awards from the Golden Joystick Awards, with Fortnite ultimately being named game of the year for 2018. 
9 Don't Miss: The tricky task of implementing Atreus as a companion in God of War
image "I was told multiple times, 'scale it back, change it so he’s simpler,'" says God of War director Cory Barlog. "I was even told to consider cutting him out of the game."
1 Hi-Rez Studios bringing cross-platform play to Smite, Paladins, and Realm Royale
image The PlayStation 4, however, is notably absent once again from the list of platforms supported in the move.

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  @Play 86: Interview with ADOM Creator Dr.Thomas Biskup
by John Harris
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  Kliuless? #12: NFL aka National Fortnite League
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including...
  Video Game Deep Cuts: The Grandmaster Of Fallout 76
by Simon Carless
This week's highlights include a look at the U.S. grandmaster vying for the world chess...
  @Play 87: Interview With Josh Ge, Creator of Cogmind
by John Harris
Interview with Josh Ge, Creator of the sci-fi, robot-focused roguelike Cogmind, about it and many...
  Wase Qazi, Megastorm Games: Community Building Through Twitch
by Jessica Paek
We’re kicking off our collaborative article series, where we sit down with game developers and...

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arrowPress Releases
Audio Design For Interactive Narrative VR Experiences
image Sound designer Larry Chang discusses the sonic elements and techniques that make narrative-driven virtual reality experiences absorbing and memorable.
A Different Approach To Difficulty
image Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration.
9 Things I Learned About Game Jams As An Outsider
image Nida Ahmad offers a non-developer's perspective on game jams, emphasizing structural factors that newcomer designers might otherwise overlook.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)
Mad Marker Studios
Mad Marker Studios

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