Video Game Deep Cuts: The Magic TEd Drifter
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter
's charm, & much more.
Blog: Creating fluid gunplay for Anew: The Distant Light
Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.
Twitch to start selling games through streams this spring
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
PlayStation VR sales close in on 1 million
Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
Blog: Making a procedural 2D world in Unity - Part 2
This is the second part of a little piece I wrote a few weeks ago. This time around, I wanted to show you how we managed to generate the structure of a level with a technical approach.
Blog: Game design patterns for building friendships
In many online multiplayer games, players enter as strangers and remain strangers. We can instead design systems that actively encourage friendship formation.
Blog: 7 lessons I learned making VR games
A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
Bravely Default dev to release its own game engine: Xenko
Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
Blog: Here's all the things you can do with an expo pass at GDC!
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Get a job: Cat Daddy Games is hiring a Server Engineer
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Zenimax files to halt sales of Oculus tech containing stolen code
An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.
Keep track of all of Gamasutra's GDC 2017 event coverage!
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Road to the IGF: ConcernedApe's Stardew Valley
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley
, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A
Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
Don't Miss: The tough design decisions behind super-stylized action game Furi
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now
How the director of Final Fantasy XV aims to keep players coming back for more
The man who helped Final Fantasy XV
flourish following years of development hell details his plans and inspirations for the game’s future growth.
Road to the IGF: Love Conquers All Games' Ladykiller in a Bind
Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominatedÂ Ladykiller in a Bind
, and why we don't see more erotic rom-com games.
GDC 2017 Animation Bootcamp: An expert roundtable Q&A
Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
Come relax with the Gamasutra crew as we play Overwatch today at 3PM EST
The world could always use more game conferences. We take a break from prepping for GDC with a few rounds of Overwatch
today at 3PM EST.
Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!
Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017
, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
Blog: On cutscenes and viewpoint changes
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a game story, and how do you mitigate them?
All Google Play refunds to be taken from dev payouts following policy tweaks
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy.
Aftershock rises from the ashes of Kabam after Netmarble sale
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Blog: What should a great playtest smell like?
Running a great playtest means considering playtester’s every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?