EA Reduces Quarterly Loss, Claims #1 Publisher Position
EA saw its fiscal third quarter revenue decline year over year, but at the same time shrunk its net loss from $641 million to $82 million, while reaching a company high for digital revenue. [UPDATE: EA shares fell 8.5% to $16.]
Almaz Capital Buys 23% Of Russian Casual Dev Alawar
Almaz Capital Partners, a Russian venture capital firm, has acquired a 23 percent stake in Russian casual game developer Alawar Entertainment after buying a quantity of shares from Finam Investment Holding.
The Art History... Of Games? Games As Art May Be A Lost Cause
At the Art History of Games conference, Tale of Tales, the indie studio behind The Path, argues that "games are not art," and "largely a waste of time." Meanwhile, one professor examines where art and play have collided.
Gran Turismo Series Exceeds 55 Million Units
Polyphony Digital said it has sold 55.45 million units of its "real driving simulator" Gran Turismo worldwide across the entire franchise; recent PSP GT sells 1.8 million.
Mass Effect 2 Leads Again In UK, Dante, Star Trek Debut
Electronic Arts' and BioWare's spacefaring role-playing game Mass Effect 2 led UK charts for the second week in a row, despite a 64 percent week-on-week drop, Chart-Track reported Monday.
PlayFirst Hires Sims Veteran Pattnaik, Signals Social Move
Casual developer PlayFirst (Diner Dash, Chocolatier) has hired Mitali Pattnaik, previously a social gaming executive at EA, to serve as general manager as the company moves into social games.
Madden NFL Coming To Facebook
Electronic Arts, which now has social gaming company Playfish under its belt, is bringing its Madden NFL brand to the Facebook gaming space, says EA Sports boss Peter Moore.
Release This: BioShock 2, Dante's Inferno Arrive Stateside
Gamasutra's latest custom compiled worldwide release list explores a week that brings BioShock 2 and Dante's Inferno to North America, while Japan gets MadWorld and Zangeki no Reginleiv.
Best of FingerGaming: From Vanquish to Assassin's Creed II
Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent portable games platform -- this time covering notable debuts like Vanquish, Assassin's Creed II: Discovery, and Pocket Chef.
Free Realms Reaches 8 Million RegistrationsFree Realms, Sony Online Entertainment's youth-targeted free-to-play PC MMO, has reached a milestone of eight million unique user registrations, the publisher announced today.
Bungie 'Saddened' By Halo 2 Offline, Plans 'One Last Hoorah'
Bungie says it's "saddened" by changes coming to Xbox Live that will take Halo 2 offline, but advises fans to plan "one last hoorah" online on April 14, the day before original Xbox's go-dark.
Championship Manager Online To Shut Down
Eidos will close soccer strategy MMO Championship Manager Online on April 30, ending nearly five years of operations -- just three months after its co-developer laid off much of its staff.
dSonic, Inc.
dSonic has been creating sound FX, voice-overs and music for games since 2000. They have credits on over 100 titles of all sizes including Bioshock, Brutal Legend and the Facebook mega-hit Farmville.
Spiel Studios
-- Online Game Development in Flash
-- 2D / 3D Game Development for iPhone & Android
-- PSP & PS2 Game Development
-- PC & Mac Game Development
-- Game Asset development for PC and Console
Best Quality at Economical Prices
Digital Shock
We are a team of dedicated professionals that have 10+ years industry experience. We offer only top AAA quality work. Client base consists of such companies as Microsoft, Activision, THQ, Big Huge Games, EA Play, Shiny, along with many others.
SomaTone Interactive Audio
SomaTone is an award winning production team specializing in Games & Interactive Media. We provide Original Music Scores, Sound Design, VO production (including localization), Mixing (5.1), & audio integration. Clients: EA, Ubisoft, Konami, Backbone, Disn
Ladyluck Digital Media.
* Lead Art Outsource Vendor for "Uncharted 2: Among Thieves" (97 Metacritic). Worked on four E3 2009 Nominees. Extensive Unity and UE3 Experience.
Maxims of Game Design
Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
Game Design Challenge: A New Vision
Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
Results from Game Design Challenge: Free To Play
Game Career Guide's readers tackled the growing free-to-play market in our latest game design challenge, and found creative solutions to monetize their original concepts.
Moving From ActionScript 2 to ActionScript 3
Having trouble transitioning to the latest version of ActionScript? Arkadium developer Michael Greenhut walks you through some of the most common problems that arise when making the switch.
Student Postmortem: Drifters
What does it take to create a multiplayer online game as a student project? Florida Interactive Entertainment Academy student Steve Durst here recounts the process behind the demon-possessed Drifters.