Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2014
arrowPress Releases
September 23, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

19 Future game story: How we can improve games by getting experiential
image "For years, Iíve told friends and colleagues that game stories suck. People nod their heads, then happily play and continue making story-driven games anyway."
  In 10 months, the price of the Xbox One in the UK has dropped by $160
image It would appear that the Xbox One has received another price cut in the UK, meaning the console is now £100 ($164) cheaper than it originally started out.
4 Mobile UI and game design: Screens vs. flows
image "While many of the larger mobile game studios such as Zynga or GREE routinely design UI/UX by flows, many mobile application designers are still designing individual screens by feature."
  Game design analysis: Silent Hills playable teaser P.T.
image A blog that tackles how the "playable teaser" from Hideo Kojima and Guillermo del Toro makes players feel uneasy -- and where it draws its influences.
  Q&A: Making music with former Bungie composer Marty O'Donnell Exclusive
image Gamasutra speaks with former Bungie composer Marty O'Donnell to learn more about how he works, and to shed some light on how audio production on a AAA production like Destiny works.
1 Final Fantasy XV director: Game must be amazing or 'it's meaningless'
image "Before I joined Square Enix, I always looked at Final Fantasy games as the benchmark for game consoles. Each new game showed what was possible on video game hardware."
16 Steam Discovery: The curation tools we've been yearning for are finally here
image Valve today announced a move for its Steam platform that the vast majority of PC game devs have been waiting a very long time for -- Steam Discovery, an update to the store that introduces new curation options.
  Video: A crash course in design-related analytics
image Information is now everywhere. If you work for a large company or a publisher, someone is going to come to you with analytics, and you need to be able to understand them in order make proper use of them.
1 Sony PlayStation VR headset Project Morpheus '85 percent' ready
image Oculus has made some great strides toward release, and it seems like Sony is making similar progress, according to Shuhei Yoshida, its president of Worldwide Studios.
  Get a job: Respawn Entertainment is hiring software engineers
image The Titanfall is seeking software engineers at the mid and senior levels with experience in C/C++ fluency.
1 This Week in Video Game Criticism: Do We Overuse the Term 'Interactive'?
image This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from our overzealous use of the term 'interactivity' to whether games can exist sans politics.
  Big opening weekend sales for the new iPhone
image Appleís strong opening weekend sales for the new iPhone 6 indicate that iOS games will have a large potential audience for a long time to come.
22 Don't Miss: Stalled engine - The TurboGrafx-16 turns 25 Exclusive
image 25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
  With big names signed, Nexon guns for Western players with new division
image Cliff Bleszinski is on board, and so are many other Western developers. Now, the company formally announces its new publishing division: Nexon XP.
3 Lovers in a Dangerous Spacetime dev: Timing is everything
image "One of the tasks we find ourselves doing quite frequently is controlling the timing of things (loop an animation for x seconds, randomize AI behavior every y seconds, etc.)."
1 Blog: The wind-up and pitch in game development
image "Over the past 30-plus years as a game developer Iíve been to many product pitch sessions... During this time Iíve experienced my fair share of doís and doníts that I thought I would share."
2 PlayStation TV launches October 14 for $99.99
image Known as the Vita TV in Japan, the streaming box and game console launches with support for "nearly 700 games," says Sony.
2 No way, Noriega: Activision seeks dismissal of Call of Duty case
image Manuel Noriega, the former military dictator of Panama, sued Activision because of the use of his likeness in the game -- and now the company fights back... with the help of Rudy Giuliani.
6 Creating epic-scale games on an indie budget
image "While youíll always face compromises, there is nothing stopping anyone from creating a vast, engaging, and epic-scale game on an indie budget."
  Oculus Connect 2014: Catch up on Gamasutra's coverage!
image Gamasutra was in Hollywood over the weekend for Oculus Connect 2014, where visionaries including Palmer Luckey, John Carmack, and Jesse Schell shared their vision for the future of virtual reality.
  App Store optimization tricks: How to select keywords
image "This model has multiple advantages over a simple iterative selection process and should help you find the ultimate keyword list to boost your App Store search rankings and download numbers."
  Tokyo Game Show attendance down compared to last year
image After seeing record attendance last year, the number of people through the doors of Tokyo Game Show 2014 dropped down from 270,197 to 251,832.
5 Blog: User interface iteration magic
image "Archmage Rises is a UI-heavy game, and the interface is core to the entire game experience. Proper software development methodology mandates that we take on the highest priority and risk items first."
  Oculus: 130K users sign up for VR dev center
image As part of the Oculus Connect conference over the weekend, Oculus VP of product Nate Mitchell provided the latest stats on the virtual reality platform.
2 Xbox One delayed in China the day before launch
image With the Xbox One due to launch in China tomorrow, Microsoft has admitted that it isn't quite ready, and has pushed the date back at the last minute.

[Read More]

Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  A Game Jam Diary
by Howard Tsao
Chronicling an alternative team game jam format we tried that helped us be better focused and...
  Becoming the Brand - The Art of Wind Waker and Twilight Princess
by Mary Lee Sauder
Which game created the most distinctive art style after the huge impact of Ocarina of Time?
  The Dark Side Of Early Access
by Alex Nichiporchik
In light of recent Early Access events, let's discuss crowdfunded game development and how to...
1 Quality in Games
by Johan Hoberg
How do we define quality in games, and what does it actually mean in practice? In this article I...
  Success is Scrappy
by Karl Schmidt
The path to successfully shipping a game is often messy. Here are my thoughts on how to set yourself...

[Read More]

arrowPress Releases
September 23, 2014
PR Newswire
View All
Games Press
View All     RSS
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

[View More]

Understanding High and Low Level Game Design
image Josh Bycer helps designers see both the forest and the trees in this feature focused on high and low level game design.
How Do I Get a Job in the Games Industry?
image Stephan Frost offers advice for students seeking a career in the video games industry in this introductory feature.
Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.