EVE Online going free-to-play in search of new players
CCP's galactic MMO, EVE Online
, will be ditching its subscription model and going free-to-play in an attempt to welcome more players into its giant universe-sized sandbox.
Blog: A media analysis of Gamescom 2016
ICO Partners consultant Thomas Bidaux looks at how this year's Gamescom conference fared in the media.
Unity 5.5. revamps particle and line rendering systems
The Unity 5.5 beta has been released into the wild, and brings with it significant changes to the engine's particle and line rendering systems.
Pixar, Lucasfilm, and Telltale vets net $5M to fuel VR development
Steel Wool Studios, a virtual reality outfit founded by former Pixar, Lucasfilm, and Telltale veterans, has raised $5 million in Series A funding from HTC.
H1Z1: King of the Kill development 'paused' on consoles
Daybreak has paused development on the console versions of H1Z1: King of the Kill
to focus on prepping the PC version for launch on September 30.
Blog: Analysing Doom's fluid level design
A quick look at how the Doom
level, The Necropolis, uses lighting and composition to create flow.
Blog: How I made my first mobile RPG
Korean game developer ji GukHwan's chronicles the making of his first mobile RPG, Dungeon999F
Former film animator discusses making the gorgeous Ghost of a Tale
Lionel Gallat was an animation director on feature films before sinking 3 years of his life into developing the stealth title Ghost of a Tale
. What he and his small team have created looks incredible.
Get a job: Magic Leap seeks to hire a 3D Artist
VR/AR startup Magic Leap is hiring a 3D artist to "join our growing team in New Zealand and help us build the ultimate robot disintegrating science fiction experience", Dr. Grordbort's Invaders
Video: How Capcom localizes games like Monster Hunter
At GDC 2016, Capcom's Andrew Alfonso spoke to how Capcom's localization directors do their jobs, using the localization of Monster Hunter 4 Ultimate
as a guiding example.
Sponsored: Optimizing RoboBlastPlanet with Intel GPA
is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intel’s Graphics Performance Analyzer.
UKIE's big UK game biz concern post-Brexit: Access to game dev talent
UKIE reports that access to high-skilled talent (think: software engineers) 'is the number one pre-and post-referendum concern for Ukie members' in a new advisory to officials orchestrating Brexit.
Don't Miss: Revisiting unsung classic The Last Express
Jordan Mechner's adventure game The Last Express
is a cult classic; in this timeless feature, Gamasutra catches up with the game's producer and technical designer to document its fascinating genesis.
Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M
Formed by ex-Shinra execs, NY-based Genvid Technologies has now raised $1.5 million from investors as it seeks to build a platform for delivering interactive broadcasts of people playing video games.
Blog: Weathering the bad times as an art outsourcer
It's a tough time for Chinese art outsourcers. But there are some ways to weather the tough times, says Junxue Li, CEO of a game art outsourcing company.
Gen Con Report: Shadowrun and the democratizing of game-stuff
As video games become ever more virtual in their distribution, it’s comforting to see the endurance of tactile accessories on display at Gen Con.
Long Gone Days: RPG explores war's emotional impact on soldiers
Camila Gormaz, creator of military RPG Long Gone Days
, wanted to explore the life of the soldier, but not through action and gunplay. She focused on the emotional impact that war has on soldiers.
Survey: Over 20% of VR/AR devs are working on platform exclusives
21.9 percent of the 500 VR/AR professionals surveyed for the debut VR/AR Innovation Report say they're working on platform-exclusive projects. You can learn more in the full (free) report
Japan twice as good as U.S. at monetizing mobile players
The latest report from mobile analytics outfit App Annie shows that when it comes to average revenue per user (ARPU), Japan is leading the way -- and by quite some margin.
Blog: 'Social stealth' vs. traditional stealth in Assassin's Creed
is not, and has never been, a social stealth game or series, says Ubisoft game designer Stanislav Costiuc.
ModDB pulls GameFront back from the brink
Mod database and sharing site GameFront has been saved thanks to a late intervention from fellow mod haven, ModDB.
Yahoo eSports and ESL partner to create new events and ramp up coverage
Leading eSports broadcaster and organiser the Electronic Sports League (ESL) has entered into an two year partnership with fledgling reporting site, Yahoo eSports.
Blog: An inside look at the closure of Ubisoft Casablanca
After working in the studio for six years, I had left a year ago because the smell of fire was on the air. One year later Ubisoft Casablanca was closed.
Blog: Salvage your game trailer
Often, you just need one readjustment for your game's trailer to come together. These tricks can get you to that moment.
How do you know when the time is right to remake your game?
When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen
, and he talks us through what the process was like for his team.