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July 27, 2016
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July 27, 2016
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2 Writing romances in (non-romance) games
image Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
  Apple iPads make a brief surge in 2016 third-quarter report
image Apple's numbers remain steady as iPad revenues move upward for the first time in a while thanks to the launch of the iPad Pro.
  Get a job: Deep Silver Volition seeks a senior Technical Artist
image Saints Row developer Deep Silver Volition is looking to bring on an experienced technical artist to take a senior position at its headquarters in Champaign, Illinois.
  Video: Tips from Paradox on mixing history with game design
image At GDC 2016, Paradox Development Studio's Chris King shares solutions his studio has for bringing history into your game, while at the same time ensuring the game itself is fun and compelling to play.
  Rad adds newer, faster game data compressors to its Oodle offerings
image Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
5 Don't Miss: Drugs, randomness, and moral grey areas in We Happy Few
image Now that the game is out on Early Access, take a moment to read our chat with Compulsion Games' creative director Guillaume Provost about We Happy Few's intriguing design and development.
  Political snarls drive prominent game educators out of Wisconsin
image Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
  Blog: Game UX Summit sessions roundup
image Epic Games director of user experience Celia Hodent brings us a detailed roundup of the Game UX Summit.
  Investors pour $55 million more into mobile game publisher Scopely
image Mobile game firm Scopely has managed to raise $55 million in a Series B round of financing, and it plans to put that money towards expanding its developer ecosystem and investing in games.
4 A new breed of arcade: Putting devs' skill-based games on casino floors
image Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
8 Report: NX could be a handheld system with detachable controllers
image Anonymous sources have hinted Nintendo's next console, codenamed NX, could be a powerful handheld system with detachable controllers.
  Blog: Game design analysis - Disney Magic Kingdoms
image Game designer Scott Fine offers a thorough design and economics breakdown of Gameloft's mobile game, Disney Magic Kingdoms.
  Former PlayStation exec Adam Boyes appointed CEO of Iron Galaxy
image PlayStation's former vice president of third-party relations, Adam Boyes, is now CEO of Chicago-based game developer and publisher Iron Galaxy.
  Rift gets additional sensor support to make way for room-scale
image The additional sensors will enhance movement tracking and improve accuracy as the company prepares to launch its Touch controllers later this year.
2 Blog: A pre-launch view of my mistakes when developing my first game
image Australia-based independent game developer Christian Hodges breaks down what he thought could've gone better with the creation of his first game, A-Maze-Ing Runner
3 Optimizing the Unreal Engine 4 renderer for The Vanishing of Ethan Carter VR
image The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR performance targets.
1 Quantic Dream exec joins Hitman developer Io Interactive
image The former director of production at Quantic Dream cites Io Interactive's success with the Hitman series as the reason for his job change.
1 The ingredient that turned Football Manager into a massive hit
image There's more to Football Manager than meets the eye, according to series creators Paul and Oliver Colldyer.
  Core Labs Game Accelerator seeks devs for its latest mentorship program
image Devs looking for mentorship and support should know that applications for the third Core Labs Game Accelerator program are open now through Sunday, August 7th.
  Get a job: Irrational Games seeks an experienced World Builder
image The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."
  Report: China pushes past US to lead the world in App Store game revenue
image Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
28 Don't Miss: Games from the trash -- A history of the TRS-80
image In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
6 Nintendo's stock drops as investors learn it didn't create Pokemon Go
image Nintendo's stock value has begun a rapid descent following the company's message to investors last Friday that the remarkable success of Pokemon Go likely won't have much effect on its bottom line.
  At GDC Europe, get tips on being more creative with your backend tech
image With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
2 Telltale's Batman series going social with 'crowd play'
image Telltale Games' upcoming Batman: The Telltale Series will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones. 

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  Design Tips: In-Game Proportions and Scale
by Yuriy Sivers
Determining scale and proportions for characters and environment: a few tips for enhancing the look...
  Video Game Music Composer: How To Break Into the Business
by Winifred Phillips
This article offers tips for how to break in and establish a career as a game composer, including...
  The purpose of metrics in a game
by Brian'Psychochild' Green
Metrics were discussed by MMO developers, but it was the social game developers who took the idea...
  Unprecedented raw footage of the Japanese games industry
by John Szczepaniak
A collection of short videos documenting the history of Japanese console and computer games.
  When Randomized Game Design goes too Far
by Josh Bycer
Randomly generated content is a popular feature to add replayability, but today's post looks at when...

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arrowPress Releases
Results from Game Design Challenge: Road Trip!
image Game Career Guide's readers explore the gameplay possibilities that vacation travel offers in these winning entries for our latest Game Design Challenge.
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
Character Ecology: A Daunting Task
image Want to give your characters more depth? The University of the Sunshine Coast student and 'theystory' developer Alayna Cole explains how you can build a convincing character ecology.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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