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July 28, 2016
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July 28, 2016
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  Capcom's fortunes falter due to a dearth of big releases
image Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
  Japan's top-selling retail games of 2016: Nintendo 3DS still tops the pile
image Popular Japanese game mag Famitsu has published its list of the region's top-selling retail games for the first half of 2016, and the Nintendo 3DS has come out swinging.
  At VRDC, learn to make great mixed-reality trailers for your VR experience
image Come to VRDC and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
  This Week in Video Game Blogging: Being Public
image Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go and eSports could mean for the future of public and social gaming.
  Quantum Break dev creating story mode for online shooter, Crossfire 2
image Quantum Break creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2
  Google Play Family Library program will let up to six users share games
image The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
  Blog: How to break into the video game music business
image Pulling from her own experiences, Assassin's Creed III: Liberation composer Winifred Phillips offers some pointers on how young musicians can make their breakthrough.
1 Blog: The purpose of metrics in a game
image How have metrics evolved over the years, and how are they used in modern games? MMO developer Brian Green takes a look.
  Blog: The wish fulfilment idée fixe
image Veteran developer Stieg Hedlund explains why the idea that good games must offer wish fulfilment is nonsensical at best.
1 Videoball, and the challenge of designing (and selling) simplicity
image "It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
3 Study: Sexualized female characters in games down over last decade
image A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.
  Apple has now sold over a billion iPhones
image Following the somewhat negative results of Apple's third quarter in 2016, the company announces it has now sold over one billion iPhones worldwide.
  Get a job: Double Fine Productions is hiring a Lead Animator
image Double Fine, the studio responsible for Headlander, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2.
  Video: Designing Sunset Overdrive for diverse protagonist genders/body types
image At GDC 2015, Insomniac's Adalbert Kinsey speaks to the tools Insomniac used to create a diverse array of character creation options in Sunset Overdrive, and the lessons they learned in the process.
29 Don't Miss: Boss battle design and structure
image Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis in this timeless post.
1 Dota 2's The International prize pool is the richest in eSports -- again
image The prize pool for Valve's annual Dota 2 tournament The International, which begins next week, is at $18.6 million and rising -- making it once again the richest prize in eSports by a wide margin.
  Legendary aims to develop Life Is Strange as a live-action series
image Square Enix and developer Dontnod Entertainment have inked a deal with Legendary to develop a live-action series based on Dontnod's award-winning 2015 game Life Is Strange.
1 Blog: Simple statistics for randomly positioning gameplay elements
image Developer Ruben Torres looks at how to position specific gameplay elements in procedurally-generated levels.
  At GDC Europe you'll see how The Witcher's living world was built
image At GDC Europe CD Projekt Red's Matthew Steinke will walk you through how the studio designed and developed The Witcher 3: Wild Hunt's remarkable open world.
  Life is Strange dev expands with Dontnod Eleven partnership
image The growing partnership will see both outfits work together to share "knowledge, expertise and resources in the years to come." 
5 Blog: Unexpected anxiety following a moderate success
image Lone wolf developer David Toulouse breaks down his nine year journey in game dev, and the anxieties that came with it.
2 Devs band together for Help: The Game to raise cash for War Child
image A group of 11 developers, including Team 17, Rovio, and Bossa, and Creative Assembley, have released Help: The Game to raise money for War Child. 
2 Epic launches public bug tracker for Unreal Engine
image "No longer will you have to wait, wonder or ask about the status of an issue whenever one of our support staff or engineers reference a JIRA ticket number on the forums or Answerhub."
4 Nintendo stays the course despite flagging sales and profits
image Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
2 Blog: Testing for game development
image "It doesn't matter what language, engine, API or platform you use. It doesn’t matter how many games you’ve made or plan on making or even the size of your games. This article is for you"

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  GDAM Mature Games Podcast
by Sande Chen
In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game...
  EXO ONE Greenlight Post-Mortem
by Jay Weston
EXO ONE has been Greenlit, making it to #26 in 2 weeks. Starting from nothing, I began the...
  Open-world mission design learnings from Assassin’s Creed III
by Stanislav Costiuc
Sharing what I've learned about open-world mission design from analyzing Assassin's Creed III
5 Indie Games: Is Money the Measure of Success?
by Christian Mosbo
Looking back at the lessons learned from an indie game that lost a lot of money.
  This Week in Video Game Blogging: Being Public
by Critical Distance
This week, our partnership with games blogging curation site Critical Distance brings us picks from...

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arrowPress Releases
How to Get a Job as an Artist in the Games Industry
image Becca Hallstedt offers these helpful hints for artists looking to break into the games industry, detailing the qualities that many employers look for in applicants.
Results from Game Design Challenge: Road Trip!
image Game Career Guide's readers explore the gameplay possibilities that vacation travel offers in these winning entries for our latest Game Design Challenge.
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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