Riot invests in game VoIP provider Curse
A year after Curse launched its Curse Voice service, the publisher of League of Legends
has backed the well-funded startup.
Video: A design retrospective of Civilization: Beyond Earth
Civlization: Beyond Earth
leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Get a job: Cryptic Studios seeks an experienced Animator
The studio that built Neverwinter
is looking for an experienced animator to take a senior role at Cryptic's Los Gatos, CA-based office and work on massively multiplayer online games.
First Flight is Sony's new crowdfunding platform for internal projects
Sony is experimenting with new ways of doing business by launching First Flight, a crowdfunding platform Sony teams can use to gauge public interest and drum up public investment in new business projects.
Don't Miss: Why the metrics aren't the message
In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
Swedish broadcasting firm pays $86M for a majority stake in ESL
The Modern Times Group, best known for its TV sports broadcast networks, will buy a 74 percent stake in eSports firm ESL for €78 million (~$86.3 million USD) to expand its eSports coverage.
Report: Attending the The International Roguelike Developers Conference
John Harris returns with a special version of his @Play series: A report from the International Roguelike Developers Conference, where talks were given on the state of the beloved genre.
Sponsored: Creating a simple puzzle game in Unity
Microsoft brings you a tutorial on how to make a simple puzzle game in Unity. Check out the in-depth walkthrough, which includes plenty of code.
10 things you should know about ... QA
"We look at your work with the eyes of the client, the licensor, the first party manufacturer, the user. We wear their hats so we can tell you what they will experience."
Games affecting people
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Bug-testing scientific research on video games
"Science is self-correcting by repeating the studies to reaffirm or dis-confirm findings. This is quite similar to game testing: Game bugs are identified, game testers repeatedly replicate the conditions."
GDC Europe State of the Industry: Devs moving from mobile to PC
GDC Europe 2015
officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Surrendering control and trusting in players with Her Story
For Her Story
developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
5 rules to break when developing a mobile game
CrowdStar made its mobile game Covet Fashion
a hit with fans by ignoring the conventional wisdom. Here, CEO Jeffrey Tseng shares his tips for success.
Sony hits '70-90%' console market share in Europe with PS4
"Well, we have market leadership in every country in Europe, and have very significant market leadership in continental Europe. Extremely significant," says SCEE president Jim Ryan.
Star Citizen's FPS module delayed, as Roberts exposes AAA dev to the public
has almost $85 million to play with, but even a massive budget like that doesn't isolate you from production problems: its FPS module has been delayed.
Video: How Disney designs VR experiences for themeparks
Walt Disney Imagineering was one of the original VR pioneers in the late 1980s, and at GDC 2015 Imagineer Bei Yang shared lessons learned from 20 years of crafting VR experiences.
Fallout 4, Star Wars Battlefront lead Game Critics' E3 award noms
In the wake of E3 2015, its interesting to note that Bethesda's Fallout 4
and Electronic Arts' Star Wars Battlefront
picked up multiple nominations for this year's Game Critics Best of E3 Awards.
Get a job: Firaxis is hiring a Multiplayer Programmer
Civilization: Beyond Earth
studio Firaxis Games is looking for a network programmer with C/C++ and Visual Studio skills to help develop multiplayer game mechanics at its Baltimore, MD offices.
Australia's new age ratings program sees hundreds of games banned
Heads up, devs: if your game has been refused classification by the International Age Ratings Coalition, it may be banned from sale in Australia on Google Play/Firefox as part of a new pilot program.
Don't Miss: Unorthodox tips for improving your programming skills
There are plenty of good resources out there that teach technical skills; this timeless post concentrates on more personal lessons that you often only learn through experience or trial and error.
Elder Scrolls Online creative chief steps down to join Gearbox
Longtime designer Paul Sage recently stepped down as creative director of Zenimax Online Studios' Elder Scrolls Online MMORPG and returned home to Texas to take on a similar role at Gearbox.
Mojang has now sold over 20M copies of Minecraft on PC
Mojang has managed to sell over 20,000,000 copies of Minecraft on PC as of this morning, bringing the remarkably popular sandbox game up into the league of top-sellers like Super Mario Bros.
Free-to-play evolution: It's all about adapting to the ride
"With massive downloads, the user behaviour is spread across a wide set of personas, players with different skill levels, experience and expectations from the game. How do you cater to them all?"
Opening new windows into player choices
A design tool for giving players a new window into the choices your game offers: Mike Stout walks you through how you can offer players ways into your game systems.