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February 21, 2017
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  Valve debuts developer build of SteamVR for Linux
image Heads up, Linux fans who are maybe also VR developers (or vice versa): The folks at Valve Software have today releasedavery much still-in-development version of SteamVR that runs on Linux.
  Digital trading card game Hex: Shards of Fate loses its publisher
image Almost 4 years after signing on to help publish Cryptozoic and Hex Entertainment's F2P online TCG, Gameforge Entertainment is stepping away from the gameand leaving it in the hands of its creators.
  Obituary: Alan Stone, Nintendo of America cofounder, onetime Sega Enterprises CEO
image Game industry veteran Alan 'Al' Stone passed away on Friday due to cancer.He was best known as one of the cofounders of Nintendo of America, as well as a former Sega president and CEO.
2 Blog: What's the current state of the Vive SteamVR market?
image What is the current state of the Vive Steam VR market? Are users active with their Vive? How much games actually support the Oculus Rift? What is the average revenue you can expect? Let's find out!
21 Don't Miss: Breaking the NES to develop Shovel Knight
image In this classic blog post, David D'Angelo explores how his team created Shovel Knight to be like a modern NES game and how they paid homage to the classic Nintendo console through thoughtful design.
  Get a job: Big Huge Games is hiring a Senior Gameplay Engineer
image Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
  Pillars of Eternity sequel clears $3 million in funding on Fig
image While the overall funding for Pillars of Eternity II: Deadfire is one of the highest amounts raised on Fig, the breakdown between investment and pledges is par the course for campaigns on the platform.
1 Nintendo Switch dev kits could run as low as $440
image Nintendo has announced roughly how much money a Nintendo Switch development kit will set back game developers looking to create something for the upcoming console.
  Watch the trailer for the 2017 Independent Games Festival Awards!
image A special trailer for the 19th annual IGF Awards has been published on the official GDC YouTube channel featuring devs introducing their award-nominated games. It's short and sweet, so check it out!
  Road to the IGF: Find out more about the devs that make up the 2017 finalists
image Learn more about the 2017 Independent Games Festival finalists through a series of interviews with the award-nominated devs behind The Flame in the Flood, Hyper Light Drifter, Duskers, and more.
  Road to the IGF: Ocelot Society's Event[0]
image In Event[0]​, players find themselves trapped aboard a space ship with no company except the ship's AI, Kaizen. They can freely communicate with Kaizen using typed commands and questions,
  Attend GDC 2017 and learn to make better games using cutting-edge math
image From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2017 Math for Game Programmers tutorial!
  Blog: How to pitch your game effectively
image With GDC only two weeks away, this primer on effective game and company pitching is both relevant and timely. The advice within draws from our 38 years experience in the industry.
  Writer's Guild of America honors Uncharted 4 at 2017 awards
image Uncharted 4 took home the prize for Outstanding Achievement in Video Game Writing at this year's U.S. Writer's Guild Awards.
  Blog: Art direction and visual storytelling in a hand-drawn indie game
image Here, we'll go in detail about the influences, art direction and creative process behind Sundered, the upcoming hand-drawn replayable metriovania from Thunder Lotus Games.
  Humble Freedom Bundle raises $6.43M in support of human rights
image "We humbly remember that the United States is a nation of immigrants, and we proudly stand with developers, authors, and charities that champion liberty and justice for all."
  Alt.Ctrl.GDC Showcase: Schadenfreude
image Schadenfreude is about being trapped in an elevator in which someone keeps hitting the wrong buttons. It's a game of secrets and betrayal between humans stuck in a cramped space.
  Square Enix opens new Tokyo studio to develop narrative-driven RPGs
image Final Fantasy developer Square Enix has cut the ribbon on a new Tokyo studio from Tales Of producer Hideo Baba.
7 Blog: What Steam Direct might mean for us indie developers
image Steam recently announced it's going to replace the Greenlight process with a program called Steam Direct. As an indie using Steam, it makes sense to take a closer look at the impact it might have.
  Making Psychonauts humor work in VR -- without making people sick
image "There's a million little things that the team learned," says Tim Schafer, joined by Rhombus lead Chad Dawson. "Like I learned that it's not as fun to look behind you as I thought it was going to be."
  These are your 'Best In Play' winners for GDC Play 2017!
image GDC organizers have revealed the 'Best in Play' awards for exhibitors in the on-site GDC Play 2017 event, honoring remarkable games like Beholder and Far: Lone Sails!
10 Blog: The weapons different kinds of players use - a survey
image Survey data on gamer preferences in thematic setting and weapon choice. When it comes to killing things, female gamers are more selective about the weapons they use.
  Learn level design tricks from an Arkane designer at GDC 2017!
image Arkane's own Steve Lee, a level designer onDishonored 2, will be giving a fantastic talk on holistic level design as part of the GDC 2017 Level Design Workshop.
1 Blog: It was all for love - The Evangeline postmortem
image In this post, Nicholas Laborde, video game "business guy" and founder of Raconteur Games, recounts the development of a game about life, love, and loss.
1 Grandia creators discuss the importance of compelling characters
image The team over at Shmuplations have dug up and translated another vintagegame dev interview, this time featuring the creators behind classic RPG, Grandia.

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  How to fill your days as full time indie
by Pascal Bestebroer
The first in a series of blogs showing the process behind game development from a 13-year full-time...
  7 Lessons I Learned Making VR Games at Experiment 7
by Coray Seifert
A small collection of best practices distilled from the past 4 years of making games with Experiment...
  VR Game Development Problems and How We Fixed Them
by Mario Rodriguez
VR game development is not exactly the same as traditional game development. We created SMU...
1 On Cutscenes and Viewpoint Changes
by Alexander Freed
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What...
  The Greenlight Chronicles for Heart. Papers. Border.
by Laura Bularca
A lot of numbers and scenes with deserts chronicling the last chapter of Greenlight and how one...

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arrowPress Releases
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
10 Lessons Learned During My First Video Game Developing Internship
image Nicole Canovas presents an "Intern Survival Guide" based on a recent interning experience at developer Mega Cat Studios.
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YDY CG PTE. LTD.
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