With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign
Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2
following a months-long wait and multiple filings.
Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors
The inaugural standalone Virtual Reality Developers Conference kicks off this November, so organizers quickly highlight the cutting-edge companies who have already signed on to exhibit at the show!
Deep Silver partners with Warhorse to publish crowdfunded RPG
Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance
, in Persona 5's
European distributor, Deep Silver.
Blog: How much does the Tokyo Game Show really cost?
Blue Volcano Studio founder Brendan Votano breaks down the cost of his recent trip to the Tokyo Game Show for the benefit of first-time visitors.
200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer
Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch.
Hi-Rez closes the book on Tribes: Ascend
A final patch, dubbed "Parting Gifts" has now been released, marking the end of Tribes'
tumultuous four year journey.
Blog: The search for meaningful work
In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.
Blog: Using ARPU to choose the right genre and market
"Even though ARPU alone can't fully tell the performance of a game, it can reflect the potential of the genre in a particular market to some extent."
Autobiographical Memoir En Code finds game mechanics in daily life
“Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."
Get a job: Cryptic, Demiurge and more among Gamasutra Job Board listings
From Cryptic Studios to Skydance Interactive to Demiurge Games, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Video: The Physics of Fun -- Vehicles in Saint's Row: The Third
Volition's David Bianchi speaks at GDC 2014 about how he (effectively single-handedly) designed and implemented 90+ vehicles in Saint's Row: The Third
in roughly six months.
Function is form: Moon Hunters and art books as game design
The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form.
Don't Miss: Brian Fargo's lessons learned from making Wasteland 2
With inXile aiming to build Wasteland 3
, now's a good time to look back at this timeless chat with studio chief Brian Fargo about lessons learned in crowdfunding development of its predecessor.
How the Olympic spirit brought Nintendo and Sega together
"I still have trouble with this concept of this company that was our enemy that we fought tooth and nail against, and now they're buddies," former Sega exec Tom Kalinske notes in a new GI feature.
At VRDC you'll see how Chernobyl was authentically recreated in VR
Come out to the Virtual Reality Developers Conference
this November and hear the head of Polish studio The Farm 51 share how they authentically recreated the Chernobyl Exclusion Zone in VR. It's nuts!
Now's the time to apply for the AIAS' inaugural 'WomenIn' game dev scholarships
The Academy of Interactive Arts and Sciences reveals its latest scholarship winners and opens a call for applications to its brand-new "WomenIn" scholarship for women seeking careers in game dev.
All-new GDC Retro Play to debut at GDC 2017, calls for submissions
are open for GDC Retro Play, a brand new area at the 2017 Game Developers Conference
that specifically focuses on showcasing retro consoles, computers, games and related memorabilia.
UK advertising standards agency is investigating No Man's Sky
"If we judge an ad to be in breach of the UK Advertising Codes, it must be withdrawn or amended and the advertiser must not use the approach again."
Sony is bringing this year's PlayStation Experience to California
Sony's uniquely focused PlayStation Experience conference will this year be heading to Anaheim, CA, on December 3.
IndieCade expands L.A. festival with 42 new entries
Determined to showcase the very best of the indie world, IndieCade organizers have added a heap of new titles to this year's roster.
Blog: Delivering game releases like a boss
We all want our employees to be happy, but as producers and founders responsible for making sure the studio stays afloat, how can we deliver our games on time without putting their feet to the fire?
Using graphics to express character and theme in Owlboy
D-Pad Studios claims that their upcoming title Owlboy
is "a love letter to pixel art." The team explains how they used art and animation to express character and theme in the game.
You can now study EA's lost sci-fi shooter Battlefield 2142
If you ever wanted to see how DICE would make a science fiction version of its hit Battlefield
series, now's your chance.
Ubisoft buys publisher of notorious game clone 2048
Ubisoft now owns the company responsible for 2048
, the clone of a clone of a clone of premium iOS game Threes
that stirred controversy among developers in 2014.
Blog: Applying 'The Lean Startup' strategies as a game dev
Eric Ries' book 'The Lean Startup' offers smart advice, but it doesn't always apply directly to game development. But there are ways you can apply the idea of building a simple product for release.