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April 25, 2017
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  Video: Lessons learned in making Madden more visually accessible
image At GDC 2017, EA's Karen Stevens explains how the Madden dev team had come up with some novel solutions to make the game more visually accessible -- in many cases without modifying in-game assets.
  Get a job: Ninja Theory is hiring an FX Artist
image Ninja Theory is looking for an experienced FX Artist with a strong understanding of visual effects to join its team in Cambridge, England.
  Creator of DDoS program used against Minecraft and RuneScape sentenced to prison
image The program has been used in more than 1.7 million DDoS attacks, including some against Sony, Microsoft, TeamSpeak, Minecraft, and RuneScape.
9 Don't Miss: The origins of Night Trap
image How did the controversial full motion video game get made in the first place? Years before the Sega CD system was released, a group of developers tried to change video games into something new.
  Report: Vivendi's takeover of Ubisoft planned for this year
image Vivendi has been slowly moving toward a hostile takeover of Ubisoft since 2015, but sources speaking to Reuters have reason to believe the French media conglomerate has plans to hasten its pace this year.
  When it comes to VR, Cliff Bleszinski is chasing his (lucid) dreams
image Boss Key Productions CEO Cliff Bleszinski is excited for the future of virtual reality, but he's realistic about the near-term challenges.
  When making games, there is such a thing as a bad question
image Rami Ismail, one half of Nuclear Throne dev Vlambeer, says that one of the ways his studio has succeeded is through not only asking the right questions, but figuring out what the right questions are.
2 Blog: Composing video game music to build suspense, part 4
image Video game composer Winifred Phillips shares strategies from her GDC 2017 talk. This time around, she looks at how the power of low frequency sound can be harnessed to create tension.
Russian internet giant opens $100M games investment division
image Russian internet giant has established a $100 million investment division to dish out funds to "accomplished" game studios and publishers, as well as young developers. 
Animation vs. game dev: Everything creator David OReilly breaks down the differences
image "Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward. With animation, it's more of a branching thing."
Blog: Harmony and the kludge in game design
image Harmony is something that affects the game as a whole. It's about appropriate fit. Now what's appropriate depends on what standards people are using, and those standards have changed.
4 Blog: Developing the visuals for Warhammer 40,000: Space Wolf
image In this article we talk about how we developed the visuals and characters seen in Warhammer 40,000: Space Wolf.
2 Blog: Captivating players by evoking presence
image Playing a video game can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve.
  FoldIt dev has a new game that's helping map the human brain
image "You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
  Days Gone has driven Sony Bend to more than double in size
image Oregon newspaper The Bulletin reports Sony's Bend Studio is moving into a bigger office building later this year as it continues toÊwork on its post-apocalyptic PlayStation 4 game Days Gone.
  Take-Two prods mod team to stop trying to recreate Red Dead Redemption in GTA V
image After reportedly being contacted by representatives of Rockstar parent company Take-Two Interactive, a team of modders are canning their ambitious efforts to recreate one Rockstar game inside of another.
  Video: Game localization shenanigans in the Chinese-speaking world
image At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
  Get a job: Sony PlayStation is hiring a Sr. UI Tools Programmer
image Sony's Santa Monica Studio is looking for a self-motivated Senior User Interface Tools Programmer to join its team in Playa Vista, California.
1 NPD has been underestimating digital game sales since at least 2010
image New, 'restated' reporting from NPD shows that spending on game software has actually been increasing steadily since 2010, whereas previously reported data showed somewhat of a spending plateau.
65 Don't Miss: What can game designers learn from the original Legend of Zelda?
image Can the original Zelda game still have things to teach designers? Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
2 Eye tracking tech offers a closer look at Overwatch's UI in action
image A video from researcher Jon Matthis uses eye tracking software to record how a player's gaze rapidly jumps between different elements of an Overwatch match.
Understanding the psychology behind 'Pay-to-Loot' systems
image "Our brains are wired to try to make sense of unexpected things. When you have a random number determining what loot you get, you're going to get an unexpected predictable result every time."
Just Cause dev Avalanche nets $10M to double down on self-publishing
image Just Cause and Mad Max developer Avalanche Studios has netted $10 million in funding to accelerate its plans to create and self-publish future titles. 
Everything creator David OReilly explains how artists can forge their own path
image "Being able to have space to grow is important. And in practical terms that basically means having the space to do nothing other than play around."
1 Making repeated deaths a reward in What Remains of Edith Finch
image In most games, death is associated with failure, or a narrative break that forces you to reattempt a challenge. What Remains of Edith Finch turns death into a key feature of story progression.

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  I Released My 5-Year Project Today (And I Feel Sick)
by Thomas Brush
After 5 years of obsessive development, my game about Hell is officially ready to be judged by the...
  How to Save the Environment by Letting Kids Destroy It
by John Krajewski
Our goals for video games beyond education, and how we believe they can make an impact on education...
  One-button source code builds
by Niklas Gray
This blog describes how we set up a one-button build system for the source code at Our Machinery.
  Boom, Headshot!
by Martin Annander
It makes all the difference how we portray violence in our gams, and how we think about violence.
2 Evoking Presence
by Thomas Grip
Playing a videogame can put you in a state where the borders between your self and the character...

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arrowPress Releases
Results from Game Design Challenge: Fantastical Medicine
image Game Career Guide's readers tackle the world of medicine from a game creator's perspective in these winning Game Design Challenge pitches.
Student Postmortem: Escape Velocity
image SMU Guildhall student David Rosario III describes a difficult but ultimately successful experience working as part of a team-based Unity project.
What I Learned from 5 Jobs in 12 Years
image Masala Games director Shalin Shodhan recalls the lessons he learned while working at Maxis, Pixar, and other studios over the past decade.
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
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General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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