With Google I/O on, updates to the Android OS and tools are here
The biggest mobile platform in the world gets a boost as the search giant holds its annual conference in San Francisco. Here's the relevant link to see the latest OS preview and more.
Get a job: Be a Game Designer at Bohemia Interactive
The studio responsible for Arma 3
is looking for game designers to join the team in its Orlando, Florida office to work on projects for military and industrial customers.
Video: What playing poker taught me about designing game AI
At GDC 2015 Intrinsic Algorithm's Dave Mark shares a newfound love of poker, some of the logic required in playing the game, and how it relates to AI problems that developers face on a daily basis.
How to justify game jams
"When you’re a hobbyist or are putting smaller games out regularly, there’s usually no reason NOT to do a game jam. But how do you justify them when you’re working on a larger scale project?"
Saying goodbye to game grad school: A personal postmortem
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series that’s finally found its footing."
Free-to-play proves too enticing for another premium MMO: WildStar
Carbine Studios' WildStar
is the latest premium MMORPG to abandon mandatory subscriptions in favor of a monetization model that will see the entire game becoming free-to-play this fall.
Don't Miss: A behind-the-scenes look at sound design for Journey
"There are too many stories in these sounds for the world to never know," wrote Journey
sound designer Steve Johnson in this timeless 2012 feature. "So I thought I'd share them with you."
Starbreeze aims to snap up the Valhalla engine in $8.6M deal
Stockholm-based Starbreeze Studios seeks to acquire the Valhalla game engine in a stock deal valued at roughly 73 million Swedish kroner (~$8.6 million USD).
Godus developer 22Cans 'reboots' under new chief Simon Phillips
Peter Molyneux's studio 22Cans is making a show of hiring fresh talent and making some staffing changes to "reboot" the company, chief among them being naming recent hire Simon Phillips the new CEO.
An approach to balancing game economies using spreadsheets
"At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
The importance of form factor in making games
Games have to take into account the devices they're played on, and all of the implications of those devices, and their primary audiences -- case in point, Supercell.
An indie game with 60 million players? The story of Transformice
Four years in to creating a game that spiked in popularity beyond its developers wildest dreams: A postmortem of boom times, a changing business model, and a studio's transformation.
Might & Magic creator nets $4.5M to launch new mobile venture
Game industry veteran Jon Van Caneghem has managed to raise $4.5 million from investors like Tencent to publicly launch a new L.A.-based mobile game developer/publisher: VC Mobile Entertainment.
Postmortem: A story-driven roguelike, Sproggiwood
"Conquering a rival civilization -- and concealing your imperialist intentions in rhetoric -- is a difficult task. Likewise is developing a mechanically novel, thematically rich hybrid game."
Getting metroidvania Environmental Station Alpha into the world
Developing a metroidvania over three years: A candid look back at the iterative design process for a 2D indie game.
Game Design Deep Dive: Darkest Dungeon's Affliction System
Chris Bourassa & Tyler Sigman of Red Hook Studios: "We wanted to capture the human response to stress. Any person can break under pressure, and people break in different ways."
Twitch bans streams of 'Adults Only' games
The popular streaming service has banned games rated "Adults Only" by the ESRB -- and equivalent organizations in other countries.
Oculus Rift price teased; new input solution to show at E3 in June
News out of the Code Conference comes via Oculus VR CEO Brendan Iribe, who drops a few more details on what you'll expect to pay and how the tech might evolve.
Apple to release full Apple Watch SDK this fall, with beta soon
Apps have yet to wow reviewers and early adopters, but a new and improved SDK for the device will be released as a beta in early June.
Get a job: Turbine seeks a Senior Mobile Engineer
The house responsible for that Infinite Crisis
MOBA and the venerable Lord of the Rings Online
needs an experienced software engineer to work on mobile projects in its Needham, Massachusetts office.
Ex-AAA talent aims to shake up mobile with a game-like chat app
A group of developers have left jobs at companies like Remedy and EA to launch Futurefly, a Finnish startup that aims to build mobile apps with built-in gameplay mechanics -- starting with a chat app.
Cosmic Picnic is the next step for these former Battlefield devs
A coterie of Swedish developers have quit their posts at Ghost Games and EA DICE to found Cosmic Picnic, a new indie studio based out of Stockholm.
Don't Miss: Games from the trash - A history of the TRS-80
In this 2012 retrospective, Gamasutra pays homage to a system beloved by many but forgotten by everyone else: Radio Shack's first computer, the underpowered friend to many budding game designers.
Flash deal site sells game for $1 without developer permission
A British indie studio and its publisher are involved in a public imbroglio over the studio's game Standpoint
, which was put on sale for a minimum price of $1 at a flash deal site without permission.
Leading by emotion in game design
What about focusing on the emotions you want the player
to feel? This blog post explores the issue, with hints from Jenova Chen (Journey