Peer into the realities of game testing
Want to peer behind the curtain of QA? There's plenty to learn from what goes on in the testing department, a new article reveals.
Some Steam accounts compromised, but security fix now in place
A security hole -- since patched -- allowed attackers to gain access to a number of Steam accounts quite easily.
Video: Learning to love procedural art while making No Man's Sky
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky
Get a job: Retro Studios is hiring a Graphics Engineer
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze
) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
China eases restrictions on game console manufacturing
Last week China's Ministry of Culture lifted its ban on video game consoles being manufactured anywhere in the country outside the Shanghai Free Trade Zone, making life a bit easier for console makers.
Street Fighter for Designers: Top 8 Lessons from Evo 2015
The Evo Championship Series gives game designers a chance to see how fighting games try to create a rich, rewarding and diverse competitive play space. (And how players try to break it)
In the wake of big layoffs, Gree International opens 2 new studios
Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
Don't Miss: The visual guide to multiplayer level design
This highly visual 2014 guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall
designer Bobby Ross, gives you a timeless grounding in how team-based shooters work.
3 years later, Nintendo pulls the plug on Wii U's TVii service
Nintendo has announced plans to shut down the Wii U's TVii service via a system update on August 11th, just months before the free television-esque video streaming platform would have celebrated its third birthday.
Elegant balance changes: Keeping players from binging
"If you can keep players from feeling obliged to check a game every few minutes, or from feeling forced into huge daily binge visits, in certain reward contexts this is going to help players to have a much improved experience."
Shinra releases the devkit for its cloud gaming tech
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
Game programming solutions: Jugglers and tweens
"A juggler is simply an object that has a list of objects who all can animate(), and keep them running on the same time span and delta. Tweens are a sensational way to rapidly animate around everything in the game."
This Week in Video Game Criticism: Why is Gotham so empty?
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics ranging from a Kill Screen review of Adam Sandler's Pixels
to the strange emptiness of Arkham Knight
's city streets.
Creating the alien writing in Infinifactory
"Although it may have no meaning, that doesn’t mean it’s meaningless; on the contrary, we spent a fair amount of time designing a writing system that would look believable, alien, and fit visually within the game."
Ouya buyout confirmed, as CEO leaves company
After months of buyout rumors, video game hardware company Razer has confirmed its purchase of Android game platform Ouya; Ouya CEO Julie Uhrman leaving company.
Sponsored: Putting real map data in Unity game engine - Philly Game Jam
I thought it would be fun to do a game about an evacuation of Philadelphia, and get that map data in a game engine.
Are all players musicians?
"The idea of the improvising 'gamer' as the chance element in a game music composition may not hold up in all games. But does it hold up in some?" Winifred Phillips provides examples, from Rez
Speeding along: Velocibox and the Malaysian indie scene
"I'd say take pride in the game you are creating. Craft an experience with values and goals that matter to you, and you'll find your niche and an audience who share and appreciate your vision."
Free money, grocery bags, and Smarter Than You
Jamie Madigan discusses the psychology of a game where "it cost YOU real money to give THEM bonus experience points and YOU got nothing out of it but warm fuzzies."
Chris Crawford advises devs: 'Don't settle for the same old crap'
23 years after he charged out of the game industry with sword held high, Chris Crawford is still trying to revolutionize game development. Now, if he has his way, the revolution will be patronized.
Telltale may not make games, but they do make magic
Warren Spector on what defines a game, with The Walking Dead
dev as example: "I think of them as some sort of interactive experience (obviously), but does that mean 'game?' I don’t think so."
Mortal Kombat X sales fuel a strong 2015 start for Warner Bros.
A handful of WB's publishing bets seem to be paying off this year, as a new report based on NPD Group data suggests the company has published 3 of the top 10 best-selling games of the year to date.
Get a job: Blizzard seeks a new Diablo Art Director
Blizzard is hiring someone with significant art chops and leadership experience to serve as an Art Director on the Diablo
franchise alongside the team in the company's Irvine, CA headquarters.
Video: Your indie dev job can let you travel the world, so go do it
At GDC 2013 indie dev Colin Northway (Incredipede, Deep Under The Sky
) shows you how to make and release games from anywhere and reminds fellow indies to get out and see the world.
More dirty coding tricks from game developers
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.