How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront
"It was a very good rock," Andromeda
dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain.
Zelda devs share their favorite Breath of the Wild bits
"I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild
dev Takuhiro Dohta in this brief roundtable chat with the game's leads.
Video: The dos and don'ts of game dev workplace design
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
Get a job: Skydance Interactive is hiring a Multiplayer Level Designer
Skydance Interactive is looking for a Multiplayer Level Designer to craft visually striking multiplayer levels that take advantage of competitive FPS mechanics.
How Final Fantasy Versus XIII influenced the design of Final Fantasy XV
Final Fantasy XV
rose from Versus XIII
's ashes to survive a ten year long, multi-generational cycle. The game's producer explained how that unique situation went on to shape XV
Blizzard's Overwatch League could see $100M in its first year, says analyst
The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch
eSports league could make more than $100 million yearly.
Don't Miss: Building customizable characters for Destiny
As all eyes turn to Bungie for more details on Destiny 2
, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny
players coming back for more.
Blog: Rethinking history through the lens of video games
Right now, what historians need isn't a new message about the past, but a new medium. I attended GDC earlier this month to see if video games could fill that gap.
Playerunknown's Battlegrounds pulls in over $11 million in three days
Survival multiplayer shooter Playerunknown's Battlegrounds
has pulled in over $11 million dollars in revenue during its first three days on Steam.
HTC bringing Vive X virtual reality accelerator to Israel
HTC is bringing its Vive X accelerator program to Israel to help support the region's virtual reality development scene.
Blog: Thoughts on one-shot game trailers
Last week, David O'Reilly released the trailer for Everything
. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch -- that's ten minutes long.
Blog: Traversal and the problem with walking simulators
How do you keep the player focused during times of traversal, and avoid turning your game into a walking simulator? This new blog post discusses traversal as more than simply "empty travel time."
Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda
's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
To write better games, Chris Avellone takes lessons from Dr. Who
"Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries."
Hitman dev says the secret to expansive level design is spirals
"They're basically spirals, or a snail house, we call it," IO Interactive's Torbjorn Christensen told Rock, Paper, Shotgun,, explaining the in Hitman
levels like Sapienza and Hokkaido.
Why has BioWare made the same multiplayer game three times in a row?
We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda.
GameStop lays plans to close at least 150 stores this year
GameStop has confirmed plans to close at least 150 GameStop stores around the world this year in an ongoing effort to close down underperforming locations -- but its opening 100 new non-game stores.
Video: How Pokemon Go was designed to be playable in public
At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go
was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
Get a job: Sanzaru Games is hiring a Character Artist
Sanzaru Games is looking for an experienced Character Artist to create and maintain characters, textures, and other assets as a member of its California-based development team.
Blog: An overview of the GDC 2017 UX Summit
Epic Games' director of user experience Celia Hodent offers a succinct look at the UX Summit from GDC 2017.
Super Mario Run revenue fell short of expectations, says Nintendo
The free-to-try mobile game Super Mario Run
didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.
Don't Miss: How would the Affordable Care Act repeal impact indie devs?
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT
Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda
Blog: Deconstructing the music behind the dungeons in Link's Awakening
The dungeon music in Link's Awakening
is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
10,000 game projects have been funded through Kickstarter
In something of a milestone moment, 10,000 games projects have now been successfully funded through Kickstarter.