Get a job: Red 5 Studios is hiring a Lead UI Programmer
developer Red 5 Studios is looking for an experienced UI coder to join the team at the studios' Irvine, CA offices and work with the programming team to improve the game's front-end.
Bringing a 2D puzzler to VR in Fantastic Contraption for Vive
The developers of Fantastic Contraption
explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Video: How to minimize simulation sickness in your VR games
Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games.
Investors pour over $11M into mobile game livestreaming firm Mobcrush
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Unreal Engine 4.9 update improves DX12 and VR motion controller support
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Don't Miss: What Metal Gear Solid 4 taught us about war economies
Writer Zoran Iovanovici examines Metal Gear Solid 4
's polarizing relationship with the military-industrial complex and the war economy in this classic 2010 feature.
Nintendo opens a digital download store on Amazon in the West
This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
Making VR games reminds Infinity Ward expats of PS1 game dev glory days
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty
devs has learned about making virtual reality FPS games that don't make people sick.
Ninjas are helping me do my job
"My schedule is 99% full most days. I’m constantly in meetings to approve features or game content, and it’s becoming clear that I’m not spending enough time with my own team."
Tracking the huge decline in GameStop's new software sales
"New software sales -- the fuel for GameStop's core used software business -- are already declining and have been doing so for the past three years."
U.S. mobile industry revenue about to be overtaken by China
Niko Partners' 2015 Chinese Mobile Gaming report has predicted that, by the end of 2015, the Chinese mobile games market will have surpassed that of the US in terms of revenue.
Walking in someone else's shoes
Warren Spector: "Games can let you walk in someone else's shoes. Not watch someone else unlike you, or read about someone not like you, but to become someone not like you, at least for a little while."
Here are the Steam games that sold over 1 million copies in 2015
Sergey Galyonkin, founder of Steam stat tracker, Steam Spy, has revealed that, so far, only six Steam titles have sold over 1 million copies in 2015.
Valve now selling all four Mad Max movies on Steam
In an unusual bit of cross-promotion, Steam is now selling high-definition digital copies of all four Mad Max
movies alongside Avalanche Studio's new Max Max
Creating the cosmic soundscape of Nova-111
"I did the music and sound effects for it over the course of roughly three years and I am super proud of what has been accomplished during that time."
Beating Dark Souls? Hard. Designing 'Twitch Plays Dark Souls?' SUPER hard.
Masochists rejoice! Someone turned the punishingly difficult Dark Souls
into the even more challenging crowdplay experience Twitch Plays Dark Souls
. He tells us how he made it playable.
Looking back at Disastr_Blastr's dev: Two years as a solo indie
"Here you have it -- all the best thoughts and observations I could scrape together from 2+ years of solo indie development. I hope some of you out there find this useful."
Sales of unearthed Atari games from New Mexico dump generate over $100k
E.T.: The Extra-Terrestrial
and other carts that were buried in a desert landfill turned out to be worth hundreds of thousands of dollars.
Oculus Rift SDK gets performance boost: 'Direct Driver Mode' unlocked
Latency is the enemy of virtual reality development, and Oculus has convinced both AMD and Nvidia to collaborate on a new mode that offers more horsepower.
Smartwatch games heat up, as dev Everywear nabs $2.25m in funding
, billed as "the first fantasy adventure on a smartwatch" according to its devs, must have impressed someone: The company closed a big funding round.
Get a job: Vrse seeks a Mobile Developer with Unity experience
L.A.-based VR startup VRSE is looking for someone with Unity experience to work on the team that designs, implements, and maintains its mobile platform for virtual reality content.
Why Apple banned chart-topping game Monster Strike from the App Store
Mixi's game has consistently ranked at the top of the iOS charts in Japan -- it's #2 right now. So why did Apple take it down over the weekend?
Video: Crafting procedurally-generated levels for Shattered Planet
Tanya Short of Kitfox Games shares some advice on procedurally generating levels as part of her GDC 2015 Game Design Case Study on Kitfox's spacefaring survival roguelike Shattered Planet
Ex-Blizzard exec donates 20+ years' worth of company artifacts to museum
Longtime Blizzard exec Paul Sams has donated a collection of over 1,500 Blizzard games, marketing materials and merchandise accrued over his 23-year tenure at the company to The Strong Museum of Play.
Don't Miss: What Metal Gear Solid 3 taught us about hyperreal narrative
In this classic feature, writer Zoran Iovanovici reflects on Snake Eater
's focus on deception and "the struggle to gain understanding in the sea of messages which may or may not be truth or reality."