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February 15, 2019
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54 Don't Miss: Looking back at Metro: Last Light to explain how tricky 'immersion' can be
image Adrian Chmielarz (Bulletstorm) takes a tour through Metro: Last Light to expose a common way developers try to foster a sense of immersion -- and why they miss the mark.
  Road to the IGF: Khan, Meekel, Flusk, and Meekel's after HOURS
image after HOURS has players sharing a tiny space with Lilith, a young woman suffering from Borderline Personality Disorder due to childhood molestation.
  US labor organization AFL-CIO urges game developers to unionize in open letter
image “This is a moment for change. It won't come from CEOs. It won't come from corporate boards. And, it won't come from any one person," says the AFL-CIO's Liz Shuler.
  Peek under the hood of Ubisoft's AI assistant for players at GDC 2019
image Ubisoft has designed its own AI-driven assistant specifically for video game players, and you can get a firsthand look at how it works when you come to GDC 2019 in San Francisco next month!
  Mobile dev Next Games lays off 26 staff
image The Helsinki-based studio says the move, which decreases its staff from 143 to 117, is to reduce costs, cut back on "time-to-market for its upcoming projects," and improve its overall development process
  Chat with the devs behind Astroneer at 3PM ET
image The developers behind Astroneer are taking your design and development questions at 3PM ET.
  Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!
image Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
  TinyBuild nets $15M in funding to expand team and boost publishing efforts
image TinyBuild is currently looking to bolster its internal development, production, and porting teams, and is expected to use the funds to make hires in those areas.
  Blog: Rendering process in Shadow Fight 3
image Here's an explanation of the rendering process and the materials we used for our character equipment in the mobile game Shadow Fight 3.
  Bayonetta 2 game director Yusuke Hashimoto has left Platinum Games
image Hashimoto broke the news on Twitter, with the announcement coming just a couple of days after Nintendo confirmed Bayonetta 3 was still in development during its latest Nintendo Direct.
1 Fortnite dance off: Fresh Prince star refused copyright on 'Carlton Dance'
image The legal skirmish between Epic Games and those who claim to own the dance moves used as emotes in Fortnite is heating up. 
  Designing deeply unsettling 'hidden horror' with Layers of Fear dev Bloober Team
image Rafal Basaj, producer at Bloober Team, talked with us about Layers of Fear, and his studio's brand of personal, unsettling horror game design.
  Enjoy a '93 video tour of id Software while Doom was being made
image The clip appears to have been online for ages, but if you haven't yet seen it it's well worth a watch to get a sense of what id Software (and game development in general) was like in the '90s. 
  Video: Concrete practices to be a better game dev leader
image At GDC 2012 Bungie's Brian Sharp gives a great talk about how to lead well by doing two things: communicating effectively and maintaining perspective.
  Don't Miss: Common problems when translating games into Japanese
image A game dev friend of mine hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay… and it turned out to be a sheer disaster.
  Get a job: Fantasy Flight Interactive is hiring a Technical Art Director
image The team is looking for an Art Director who will be responsible for the visual quality of their games and maintaining high-quality visual consistency in all aspects of the games they develop.
  Apex Legends already beat Fortnite's single-day viewership record on Twitch
image Respawn's free-to-play battle royale game Apex Legends clocked 8.28 million hours of Twitch viewership on February 12, just 8 days after the game first launched
  Ubisoft isn't worried about an influx of new games stealing Rainbow Six Siege's thunder
image The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season.
  GDC Dev Days deliver fresh insights from top game tech companies!
image Cutting-edge game tech companies are presenting Dev Day sessions this year, and today organizers are excited to highlight offerings from Google, Autodesk, Xsolla, Substance, and The Khronos Group!
  Road to the IGF: Polyarc's Moss
image In Moss, a little mouse sets off on a grand VR adventure, the player alongside her, using their shared abilities to solve puzzles and overcome monsters that they couldn't tackle alone. 
  Attend GDC and get Swery's perspective on designing The Missing!
image Game designer Hidetaka "SWERY" Suehiro is coming to GDC 2019 next month discuss the design of his 2018 puzzle-platformer The Missing: J.J. Macfield and the Island of Memories!
  Report: Netmarble and Tencent could buy Nexon as part of consortium
image Back in January, it was reported that Nexon founder Kim Jung-ju was looking to sell a 98.64 percent controlling stake in the MapleStory and Dungeon Fighter Online creator for $8.9 billion.
  Blog: Core, focus, and power - A game design methodology
image This is how I came upon a methodology I nowadays call "Core, Focus and Power", which can be applied to most any development and delivers solid experiences and an enjoyable development.
  Revenue down by 5.4% at Rovio, but games segment holds firm
image Rovio has just released its full-year financials for the for the 12 months ended December 31, 2018, and consolidated revenue is down despite games holding firm.
BOY, God of War won big at the DICE Awards
image At the DICE Summit in Las Vegas tonight, the Academy of Interactive Arts and Sciences awarded game of the year to Sony Santa Monica’s God of War.

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  Creating a Sustainable PR Program in a Hits-Driven Mobile Game Ecosystem
by Ken Johnston
Mobile games are a hits-driven business. This is at odds with good public relations campaigns, which...
  Pitching Your Game with Rebekah Saltsman
by Larry&Brandon GDU
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to...
  Behind the Scenes of A Game Blogger’s Patreon
by Michael Heron
If you were ever interested in the behind the scene numbers of a small gaming blog's Patreon, then I...
  Rendering process in Shadow Fight 3
by Roman Tersky
In the following essay, the leading technical artist of Nekki’s Russian development partner Banzai...
  Core, Focus & Power - A Game Design Methodology
by Adrian Novell
This essay introduces a methodology towards designing games that portray a very clear and tangible...

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arrowPress Releases
Exposition Management And Lore Dumps
image Narrative designer Evgeni Puzankov offers up tips on how to make your game's world more compelling through environmental storytelling and exposition.
How To Realistically Scope Your First Indie Game
image Tom Safarov offers tips for managing scale and scope during your first major project, including hints for making the most of your available resources.
How Level Flow Works In Uncharted 4 And The Last Of Us
image Game design student Trinh Nguyen analyzes the level structures of Uncharted 4 and The Last of Us, explaining how subtle details guide players through complex environments.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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