Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 30, 2016
arrowPress Releases
August 30, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

1 Blog: Salvage your game trailer
image Often, you just need one readjustment for your game's trailer to come together. These tricks can get you to that moment.
  How do you know when the time is right to remake your game?
image When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen, and he talks us through what the process was like for his team.
1 Which Steam games are slow burners, and which are swift droppers?
image What is hype, but a miserable pile of secrets? Fortunately a few charts from Steam Spy offer a little data on what separates the different kinds of hype and what secrets they may contain.
  NPD Group scoops up game analytics firm EEDAR
image The NPD group's acquisition of EEDAR means that two of the few companies handling market analysis for the games industry now live under the same (metaphorical) roof.
  Submit your Summit, VRDC talks for GDC 2017 now!
image The GDC 2017 call for proposals of lectures and panels for topic-specific Summits and the Virtual Reality Developers Conference at GDC is open now through Friday, September 23rd!
36 Don't Miss: Indie devs discuss the pros and cons of Steam refunds
image In this timeless feature, 7 indie devs who've released games on Steam share their take on what's working and what isn't with Valve's refund policy. They all identified the same necessary change! 
  Get a job: Be a Senior Unity Programmer at Petroglyph Games
image Petroglyph Games (Grey Goo, 8-Bit Armies) is hiring an experienced Unity programmer to work alongside the team in Las Vegas, Nevada developing the studio's upcoming virtual reality game.
  One studio becomes two as Xeodrifter dev Renegade Kid shuts down
image After nearly a decade, Renegade Kid is closing as cofounders Gregg Hargrove and Jools Watsham go their separate ways -- and they're splitting the studio's game catalog on purely dimensional grounds.
30 Is it okay to refund a game after playing 2+ hours? Devs weigh in
image Some people are claiming they've requested -- and received -- refunds after buying No Man's Sky and playing it for 2-50 hours. Now, many devs have weighed in on whether that's okay and what it means for their work.
1 CD Projekt Red is now worth $1 billion
image Thanks to the combined power of The Witcher 3 and, CD Projekt Red is now valued at over $1 billion.
  Come to VRDC for expert tips on putting VR to good use at events and stores
image John Buzzell is an award winning 25-year veteran of the digital industry, and in his VRDC talk "10 Tips for VR in the Retail/Trade/Event Space" he'll share lessons learned about making use of VR at events and at retail.
  'The heyday of South Korean games now over'
image A new report in the Financial Times goes into detail about a declining South Korean game industry, in the face of intense competition from China and the U.S.
1 Blog: Pokemon Go, and adding value to game pieces
image Programmer and designer Nikhil Murthy looks at the original Pokemon games and Pokemon Go for ways to add value to game pieces.
7 No Man's Sky, and how we talk about procedural generation
image The right words can motivate anyone about your game - but are we all speaking the same language? The response to procedural generation in No Man's Sky suggests not.
  Video: How to blaze an unconventional trail in your game dev career
image Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
  Dead Space's Ian Milham will direct the next Tomb Raider
image The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
  Check out this intriguing way to broadcast game footage in VR
image Want another way to broadcast your game footage in VR? How about eSports? The developers of Battlerite have come up with an interesting solution for you.
  Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe
image Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
  GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail
image Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
1 Ubisoft is canning its F2P Ghost Recon and Epic Loot games
image Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
33 Don't Miss: Evaluating game mechanics for depth
image Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
  Nintendo gears up for indie support with Nindies Summer Jam
image Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
  Attend VRDC for expert advice on tackling VR's usability challenges
image Game designer, researcher and XEODesign founder Nicole Lazzaro will explore the 5 most challenging usability obstacles game developers (and film makers) face in VR at VRDC this November!
6 A journey of 4,500 days: The making of N++
image In this retrospective, N++ creators Mare Sheppard and Raigan Burns reflect on the game's 12 year journey that began with the release of a free Flash game in 2004.
  Andrew Sheppard made CEO of rebranded Gree International Entertainment
image Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

1 Salvage your game trailer
by M. Joshua Cauller
Something isn’t quite working in your game trailer. These tricks can get you back to that clicking...
  How Ubisoft Casablanca failed after 18 years experience
by Yassine Arif
After working in the studio for 6 years, i’ve left a year ago because the smell of fire was on the...
  Why Assassin’s Creed series isn’t social stealth, and what to do about that?
by Stanislav Costiuc
In this post I discuss what constitutes social stealth, and what's missing from Assassin's Creed for...
  Art Outsourcers: How to Do Well in the Bad Weather
by Junxue Li
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation...
  Dungeon999F - Development logs
by ji GukHwan
This is a making note about my first mobile RPG Dungeon999F. I made a dungeon999F as oneman army,...

[Read More]

arrowPress Releases
Postmortem: Our First Convention Booth
image Gabriel Schneider reflects on his first convention booth experience, offering valuable insight for indies and student creators who want to expand their audience.
Results from Game Design Challenge: Gaming Gets Real
image Game Career Guide's readers weigh in on augmented reality with these creative game designs that merge gameplay mechanics with the real world.
Dynamixyz: A Research and Development Project Postmortem
image The Guildhall at SMU researcher Mario Rodriguez outlines the results of a recent Directed Focus Study course targeting the Dynamixyz Head Mounted Camera.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

[View More]