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July 28, 2015
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2 On replayability: Emotion, mechanics, and necessity
image "Not every game needs to be replayable. ... itís not automatically, invariably a good thing, and something that developers should strive to work towards."
  Indie developers report Ouya won't pay them thousands of dollars
image Multiple indie developers have claimed that Ouya still owes them thousands of dollars as part of their 'Free the Games' fund, none of which will be paid following Razor acquisition.
2 What's in a game title? Analyzing the words we use and names we choose
image "I took a look at the top words that occur in videogame titles. There were 150,000 game titles and a vocabulary of around 45,000 unique words. About 21,000 of these were used only once in any game title."
1 Peer into the realities of game testing
image Want to peer behind the curtain of QA? There's plenty to learn from what goes on in the testing department, a new article reveals.
  Some Steam accounts compromised, but security fix now in place
image A security hole -- since patched -- allowed attackers to gain access to a number of Steam accounts quite easily.
1 Video: Learning to love procedural art while making No Man's Sky
image At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
  Get a job: Retro Studios is hiring a Graphics Engineer
image Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
  China eases restrictions on game console manufacturing
image Last week China's Ministry of Culture lifted its ban on video game consoles being manufactured anywhere in the country outside the Shanghai Free Trade Zone, making life a bit easier for console makers.
3 Street Fighter for Designers: Top 8 Lessons from Evo 2015 Exclusive
image The Evo Championship Series gives game designers a chance to see how fighting games try to create a rich, rewarding and diverse competitive play space. (And how players try to break it)
  In the wake of big layoffs, Gree International opens 2 new studios
image Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
15 Don't Miss: The visual guide to multiplayer level design
image This highly visual 2014 guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall designer Bobby Ross, gives you a timeless grounding in how team-based shooters work.
3 3 years later, Nintendo pulls the plug on Wii U's TVii service
image Nintendo has announced plans to shut down the Wii U's TVii service via a system update on August 11th, just months before the free television-esque video streaming platform would have celebrated its third birthday.
  Elegant balance changes: Keeping players from binging
image "If you can keep players from feeling obliged to check a game every few minutes, or from feeling forced into huge daily binge visits, in certain reward contexts this is going to help players to have a much improved experience."
  Shinra releases the devkit for its cloud gaming tech
image Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.
  Game programming solutions: Jugglers and tweens
image "A juggler is simply an object that has a list of objects who all can animate(), and keep them running on the same time span and delta. Tweens are a sensational way to rapidly animate around everything in the game."
2 This Week in Video Game Criticism: Why is Gotham so empty?
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Kill Screen review of Adam Sandler's Pixels to the strange emptiness of Arkham Knight's city streets.
  Creating the alien writing in Infinifactory
image "Although it may have no meaning, that doesnít mean itís meaningless; on the contrary, we spent a fair amount of time designing a writing system that would look believable, alien, and fit visually within the game."
5 Ouya buyout confirmed, as CEO leaves company
image After months of buyout rumors, video game hardware company Razer has confirmed its purchase of Android game platform Ouya; Ouya CEO Julie Uhrman leaving company.
  Sponsored: Putting real map data in Unity game engine - Philly Game Jam
image I thought it would be fun to do a game about an evacuation of Philadelphia, and get that map data in a game engine.
6 Are all players musicians?
image "The idea of the improvising 'gamer' as the chance element in a game music composition may not hold up in all games. But does it hold up in some?" Winifred Phillips provides examples, from Rez to Flower.
1 Speeding along: Velocibox and the Malaysian indie scene
image "I'd say take pride in the game you are creating. Craft an experience with values and goals that matter to you, and you'll find your niche and an audience who share and appreciate your vision."
2 Free money, grocery bags, and Smarter Than You
image Jamie Madigan discusses the psychology of a game where "it cost YOU real money to give THEM bonus experience points and YOU got nothing out of it but warm fuzzies."
1 Chris Crawford advises devs: 'Don't settle for the same old crap' Exclusive
image 23 years after he charged out of the game industry with sword held high, Chris Crawford is still trying to revolutionize game development. Now, if he has his way, the revolution will be patronized.
19 Telltale may not make games, but they do make magic
image Warren Spector on what defines a game, with The Walking Dead dev as example: "I think of them as some sort of interactive experience (obviously), but does that mean 'game?' I donít think so."
  Mortal Kombat X sales fuel a strong 2015 start for Warner Bros.
image A handful of WB's publishing bets seem to be paying off this year, as a new report based on NPD Group data suggests the company has published 3 of the top 10 best-selling games of the year to date.

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  The Tenets of Community Management Series: Community Targeting: Part 3 of 3
by Dmitri Williams
Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but...
2 Analyzing a Dataset of Game Releases
by Rob Lockhart
Let's look through a large dataset of game titles and see what we can find...
2 On replayability: emotion, mechanics, and necessity
by Matthew Codd
Replayability is more than just branching narratives and randomised levels; it's the emotional hooks...
  Only New Gen Software Growing at UK Retail
by Matt Matthews
A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony...
  Unity Garbage Collection Tips and Tricks
by Megan Hughes
Avoiding performance issues in game development by managing garbage collection in Unity - some tips...

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arrowPress Releases
July 28, 2015
PR Newswire
View All
Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clientsí creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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How Elementary Minute's Student Developer Won an Apple Design Award
image In this in-depth interview, WatchGames discovers how Austrian student Klemens Strasser made his Apple Watch game Elementary Minute and won an Apple Design Award.
Design 101: Complexity vs. Depth
image The second installment of Dan Felder's Design 101 series explains how depth differs from less desirable forms of complexity within video games.
Math: What is it Good For?
image Alex Zeitler explains the practical benefits of math in the world of coding, and offers tips on how coders can become better acquainted with necessary mathematic concepts.