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February 26, 2017
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  Blog: 7 lessons I learned making VR games
image A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
  Bravely Default dev to release its own game engine: Xenko
image Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
  Blog: Here's all the things you can do with an expo pass at GDC!
image Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
  Get a job: Cat Daddy Games is hiring a Server Engineer
image Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
1 Zenimax files to halt sales of Oculus tech containing stolen code
image An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.
  Keep track of all of Gamasutra's GDC 2017 event coverage!
image GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
5 Road to the IGF: ConcernedApe's Stardew Valley
image Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
  GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A
image Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
7 Don't Miss: The tough design decisions behind super-stylized action game Furi
image "We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
  Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!
image With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
  How the director of Final Fantasy XV aims to keep players coming back for more
image The man who helped Final Fantasy XV flourish following years of development hell details his plans and inspirations for the game’s future growth.
  Road to the IGF: Love Conquers All Games' Ladykiller in a Bind
image Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominated Ladykiller in a Bind, and why we don't see more erotic rom-com games.
  GDC 2017 Animation Bootcamp: An expert roundtable Q&A
image Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
  Come relax with the Gamasutra crew as we play Overwatch today at 3PM EST
image The world could always use more game conferences. We take a break from prepping for GDC with a few rounds of Overwatch today at 3PM EST.
  Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!
image Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
1 Blog: On cutscenes and viewpoint changes
image Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a game story, and how do you mitigate them?
6 All Google Play refunds to be taken from dev payouts following policy tweaks
image Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy. 
  Aftershock rises from the ashes of Kabam after Netmarble sale
image Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
  Blog: What should a great playtest smell like?
image Running a great playtest means considering playtester’s every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?
  BioShock developer Irrational Games rebrands as Ghost Story
image "Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them."
  Blog: Building a scalable online game with Azure - Part 2
image Previously, we started to create a small cloud backend with a single actor. In this post, we're going to add the web service that acts as an interface between the front and backend services.
  GDC 2017 Level Design Workshop: An expert roundtable Q&A
image Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.
1 Blizzard's Overwatch lands game of the year at DICE Awards
image The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
12 Nintendo Switch first impressions: Magical gadgetry with a serious issue
image Using the Nintendo Switch out in the wild has got me thinking about its wow-factor -- but here in the pre-launch days, there's a serious issue Nintendo needs to sort out.
2 Devs can now mess around with Valve's free (beta) Steam Audio SDK
image Valve debuts a beta a version of its new Steam Audio SDK that's freely available for devs and sports "physics-based sound propagation" capabilities that enable sound to bounce off in-game geometry.

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  All the things you can do with an expo pass at GDC!
by Brandon Sheffield
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so...
  GDC 2017 Level Design Workshop
by Joel Burgess
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will...
12 Nintendo Switch first impressions: Magical gadgetry with a serious issue
by Kris Graft
I’ve been able to hang out with the Nintendo Switch for a few days to gather some pre-launch...
2 Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games
by David Lightbown
John Romero talks to David Lightbown about TEd, the tile editor that he created at id Software,...
4 Maximizing the Impact of Procedural Personalities
by Tanya Short
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI...

[Read More]

arrowPress Releases
How to Optimize Your Game's Tutorial Using Analytics
image Want to make your game more appealing to newcomers? Devtodev analyst Vasiliy Sabirov explains how you can gauge whether your in-game tutorial is a success or a failure.
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.

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