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October 30, 2014
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October 30, 2014
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  Screencheat is a game about screencheating Exclusive
image I reckon the team behind Screencheat must have been dirty rotten cheaters in the days of local multiplayer. Originally dreamt up during the Global Game Jam earlier this year, Screencheat is an experience entirely centered around looking at what everyone else is doing.
1 Blog: Not uniting to 'beat' Greenlight, but understanding the struggle
image "Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam."
  Nintendo details first 'quality of life' device
image Nintendo has detailed its plans for the "quality of life" products it teased earlier this year, revealing a device that will apparently help with sleep disorders.
  A bit of design theory for mobile games
image "If you take a critical eye to modern games and see what they’ve done well and what they haven’t, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone."
4 Report: Xbox Entertainment Studios is no more
image The team hired to turn the Xbox One into a mass-market entertainment device with TV programming has exited the company, as promised in July -- but earlier than expected.
1 D.I.C.E. Award submissions now open, with two new categories
image The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
  Take-Two remains optimistic in the face of expected revenue slump
image Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
2 Video: Mastering the art of killing your games
image Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
  Using games to treat anxiety, autism
image "The program starts to not feel like a game ... It feels real. You know it is an alternate reality, but you feel the same emotions you would feel in the actual situation you are practicing."
  Get a job: Blizzard seeks a UNIX Systems Engineer
image The house responsible for Hearthstone needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
5 Don't Miss: Amnesia developer shares 4 ways to design for horror Exclusive
image Frictional Games creative director Thomas Grip seems like a pretty affable guy. But the games he makes scare the living crap out of people.
1 Intel's Kinect competitor comes to market in new HP desktops
image Intel has been pushing its RealSense sensor technology on developers for months, and now it's finally coming to market as part of HP's new line of sensor-ridden desktop PCs.
31 Blog: How to get diversity in game dev - without the internet arguments
image One indie dev's action plan for making a change: "I say we follow up our positive ideologies with positive actions. Things that will bring real diversity into the industry."
1 Prince of Persia creator donates dev archive to Museum of Play
image Prince of Persia creator Jordan Mechner has donated a wealth of materials documenting the game's development to The Strong National Museum of Play in Rochester, New York.
  How can public Steam data inform game devs? Find out at GDC 2015
image Ars Technica senior gaming editor Kyle Orland is coming to GDC 2015 in March to share useful takeaways from his research data-mining thousands of public Steam profiles.
2 How to make game trailers like the triple-A studios
image A how-to guide that breaks down a trailer: "Take time and create a trailer you're proud of. Show friends and your team before publishing. It's entirely about quality when showcasing your game."
  Stardock strikes publishing deal with indie team it helped create
image Stardock has locked down the publishing rights to newly-minted Austin studio Mothership Entertainment's debut title, a PC strategy game built on Unreal Engine 4 that's expected to launch in 2015.
5 The HTML5 open standard has been finalized
image Nearly two years after the World Wide Web Consortium (W3C) said that the HTML5 project was "feature complete," the group now says that the open standard for HTML5 is ready to go.
  Nintendo president Satoru Iwata has recovered from tumor surgery
image Nintendo president Satoru Iwata is back in the game, having successfully recovered from life-saving surgery he had back in June.
1 Game design in VR: Pushing off from a new frontier
image "VR is demanding we re-investigate from the ground up all things we have been assuming about UI/UX, and that we look deeper into cognitive science to address questions about how we perceive our environments."
4 Activision prevails in Manuel Noriega's Call of Duty lawsuit
image Earlier this year, former Panamanian dictator Manuel Noriega sued Activision for "blatant misuse" of his image in the video game Call of Duty: Black Ops II.
2 Twitch now has a dedicated game development category
image Live-streaming platform Twitch has added a special game development channel, through which game developers can stream the creation of their projects to any willing spectators.
5 GungHo has made $4.5 million in revenue a day during 2014
image Japanese video game company Gungho Online Entertainment made roughly $4.5 million revenue per day during the first nine months of 2014.
7 Blog: What does a game value?
image "There is a problem with his characterization as a kind and merciful commander, though: the gameplay. The only way to gain experience in this game is to kill enemy units."
4 Techland drops last-gen for Dying Light, next-gen 'without any compromises'
image Techland has dropped last-generation console support for its upcoming zombie survival game Dying Light, stating that building the game for Xbox 360 and PlayStation 3 is comprising the game's "next-gen feel."

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1 Not uniting to “beat” Greenlight but understanding the struggle
by Dave Toulouse
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to ...
  A picture paints a thousand words: Choosing screenshots for your iOS app
by Simon Hill
Today we're going to take a look at how to create good display screenshots for your iOS app page in...
  A bit of design theory for mobile games
by Christopher Walden
Not every app has had hours of time dedicated to its design experience. Unfortunately, There are...
1 Thematic Level Design in a Non-Euclidean Space: Diaries of a Spaceport Janitor
by James Shasha
How a unique map design solution became the thematic centerpiece of our game.
  Designing a “playable” UI that secretly teaches how to play
by Yowan Langlais
A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game,...

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arrowPress Releases
October 30, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Results from Game Design Challenge: Wild Wild Life
image Game Career Guide's readers respond to our call for wildlife-focused gameplay designs with entries starring fennec foxes, leopards, and other exotic critters. These are our top picks.
Exploring an Artist's Journey from Film to Mobile
image GREE International 3D and Pipeline Development Director Vincent Toscano offers tips and tricks on confronting the challenges that you may face when entering the mobile marketplace.
Dramatic Elements of Games and Narrative Design
image Gameplay experience researcher Dr. Lennart Nacke examines narrative structure as part of his series that explores critical components of game design.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.