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February 23, 2017
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  Road to the IGF: Blendo Games' Quadrilateral Cowboy
image Blendo Games' Brendon Chung speaks briefly with Gamasutra about the nuts and bolts of Quadrilateral Cowboy's design, influences, and four-year development.
  Goat Simulator dev Coffee Stain opens up new publishing arm
image Building on its own experience self-publishing games, Coffee Stain Studios has set up shop as a game publisher and has already announced its first project.
  Coming to GDC 2017 next week? Use these travel tips and discounts!
image GDC officials have worked with local transit companies to arrange special discounts for GDC 2017 attendees! Also, they want to encourage attendees to get out and enjoy San Francisco during the how.
  Game dev contractor Virtuos acquires Black Shamrock Studios
image "By tapping into English-speaking European talent directly, this will accelerate Virtuos’ expansion of our advanced design and content creation capabilities, which our clients are demanding."
  Blog: The Greenlight chronicles for Heart. Papers. Border.
image An in-depth analysis and breakdown of the Steam Greenlight campaign behind indie strategy title, Heart. Papers. Border..
  InnoGames picks up Warlords from Wooga to continue mobile expansion
image "Warlords represents a very good fit to our overall games portfolio, and is another important step in our transition to mobile."
4 Blog: Art tips for building believable forests
image I've made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.
  IO Interactive studio head leaves Hitman dev after seven years
image "I am going to miss Denmark, the games we worked on, the studio itself, and most of all the people."
  Blog: VR game development problems, and how we fixed them
image VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and encountered our fair share of problems. Here's what we did to fix them.
  FIFA 17 matches to be broadcast live on TV for the first time ever
image Professional FIFA 17 matches will be broadcast live on British television for the very first time, marking another milestone moment in the history of eSports. 
7 Blog: How to fill your days as full time indie
image The first in a series of blogs showing the process behind game development from a 13-year full-time indie dev, covering everything from keeping dedicated to the work to running your own business.
  How John Romero created the tile editor behind Wolfenstein and Rise of the Triad
image John Romero talks to David Lightbown about TEd, the tile editor he created that would eventually be used to ship 33 titles including the Wolfenstein series, Rise of the Triad, and many more.
  When you should - and shouldn't - be making your game in VR
image For Ted Price, CEO of Ratchet & Clank studio Insomniac Games, the move into VR is one fraught with challenges, but the payoff could be considerable.
1 Ongoing SAG-AFTRA strike raises fresh questions about game dev unions
image "What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."
  GDC 2017 is next week! Follow along on Gamasutra's official event page
image Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
  Watch Double Fine devs work out how to make Psychonauts work in VR
image "VR, it amps up the difficulty of anything," Double Fine's Tim Schafer says in a 2PP Rhombus of Ruin mini-doc. "We realized we were going to have to design puzzles that were more forgiving."
  Get a job: thatgamecompany is hiring a Graphics Engineer
image Santa Monica-based thatgamecompany is looking for a Graphics Engineer to deliver the kind of visual spectacle and rich moment-to-moment feedback that helped define the studio's previous game, Journey.
  Round 2 of Project Discovery seeks to use Eve Online to discover actual planets
image Eve Online’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system.
  Take your career in games to the next level at GDC 2017!
image GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
3 How Overwatch's bleak beginnings turned into positivity and inclusiveness
image Blizzard’s online shooter hit Overwatch is unlike other shooters in that it’s injected with a lot of whimsy, but the game’s fantastic and joyful nature was born out of a bleak situation.
  Lumberyard 1.8 introduces toolset to simplify cloud-based features
image The 1.8 beta update hit Amazon’s Lumberyard game engine today and brought with it a new tool centered around making it easier for devs to include cloud-based features in their games.
  Alt.Ctrl.GDC Showcase: SetApp's The Heist
image The Heist has two players working together to rob a bank -- one in VR navigating the bank, and the other hitting switches and connecting cords on a control panel, trying to help the VR player along.
6 Don't Miss: The game developer's toolbox (for students)
image In this 2016 blog post, Anna Jenelius runs through some useful game development basics that both fledgling and veteran game developers should keep in mind if they avoid potentially progress-killing pitfalls.
  Watch the trailer for the 2017 Game Developers Choice Awards!
image From Campo Santo to id to Owlchemy Labs, come and watch some of the 17th Annual Game Developers Choice Awards nominees extend a personal invitation to watch the show live during GDC 2017 next week!
2 Maximizing the impact of procedural personalities
image Game designer Tanya Short delves into the relationship between reasoning and behavior in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.

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  Classic Tools Retrospective: John Romero talks about creating TEd, the tile editor that shipped over 30 games
by David Lightbown
John Romero talks to David Lightbown about TEd, the tile editor that he created at id Software,...
2 Maximizing the Impact of Procedural Personalities
by Tanya Short
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI...
7 How to fill your days as full time indie
by Pascal Bestebroer
The first in a series of blogs showing the process behind game development from a 13-year full-time...
  7 Lessons I Learned Making VR Games at Experiment 7
by Coray Seifert
A small collection of best practices distilled from the past 4 years of making games with Experiment...
  VR Game Development Problems and How We Fixed Them
by Mario Rodriguez
VR game development is not exactly the same as traditional game development. We created SMU...

[Read More]

arrowPress Releases
How to Optimize Your Game's Tutorial Using Analytics
image Want to make your game more appealing to newcomers? Devtodev analyst Vasiliy Sabirov explains how you can gauge whether your in-game tutorial is a success or a failure.
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com

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