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July 29, 2016
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July 29, 2016
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  Learn to make better VR games through applied psychology at GDC Europe
image At GDC Europe game designer and Exozet Berlin VR consultant Thomas Bedenk will share learnings on improving VR productions through psychology.
1 Blog: Creating an arcade game in Unity
image Indie game dev Martino Wullems explains how he overcame numerous hurdles to create his first arcade game using Unity.
  Veteran designer Steve Meretzky among those laid off by GSN Games
image Sony-owned social games company GSN Games has laid off a number of staff members, including veteran designer Steve Meretzky.
1 Telltale's multiplayer 'crowd play' feature won't support streaming right away
image Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
  Uncharted 4 helps Sony's games division to strong quarter
image Rising PlayStation 4 hardware and software sales have eased Sony's games and networks services division through the first quarter of this financial year.
2 Blog: How one dev approaches game design documents
image Trick Gaming Studios co-founder Leandro GonzalezGame explains why design documents as you know them are a thing of the past.
3 Blog: Unprecedented raw footage of the Japanese games industry
image A collection of videos from John Szczepaniak's recent documentary that shine a light on the forgotten history of Japanese game development.
5 If the rumor about the NX is true, what does that mean for Nintendo?
image Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
  Twitter to play host to its first live eSports event this weekend
image Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive tournament.
  Get a job: Shiny Shoe is seeking an Artist
image Shiny Shoe has worked on games like Day of the Tentacle Remastered and The Banner Saga, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
  Unity 5.4 sees a stable release, and a beta of 5.5 is in the works
image Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
1 Q&A: Stifled dev on building a horror game around sound
image Gattai Games' Stifled plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
  Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz
image A fan at California Extreme captured video of veteran arcade game devs (and Defender co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084 dev Vid Kidz.
  Ubisoft is taking a shot at the karaoke game biz with Just Sing
image Ubisoft is dipping its toes into the karaoke game business with Just Sing, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
  Capcom's fortunes falter due to a dearth of big releases
image Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
  Japan's top-selling retail games of 2016: Nintendo 3DS still tops the pile
image Popular Japanese game mag Famitsu has published its list of the region's top-selling retail games for the first half of 2016, and the Nintendo 3DS has come out swinging.
  At VRDC, learn to make great mixed-reality trailers for your VR experience
image Come to VRDC and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
1 This Week in Video Game Blogging: Being Public
image Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go and eSports could mean for the future of public and social gaming.
  Quantum Break dev creating story mode for online shooter, Crossfire 2
image Quantum Break creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2
  Google Play Family Library program will let up to six users share games
image The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
  Blog: How to break into the video game music business
image Pulling from her own experiences, Assassin's Creed III: Liberation composer Winifred Phillips offers some pointers on how young musicians can make their breakthrough.
1 Blog: The purpose of metrics in a game
image How have metrics evolved over the years, and how are they used in modern games? MMO developer Brian Green takes a look.
4 Blog: The wish fulfilment idée fixe
image Veteran developer Stieg Hedlund explains why the idea that good games must offer wish fulfilment is nonsensical at best.
2 Videoball, and the challenge of designing (and selling) simplicity
image "It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
7 Study: Sexualized female characters in games down over last decade
image A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.

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  Furi: some tough design decisions striving to make a memorable game
by Emeric Thoa
Following the launch of Furi - the boss rush game for PC/ PS4 - Emeric Thoa is sharing thoughts on...
  Hunt The Syntax, Part One
by Michael Heron
This series sets out the historical roots of the text puzzle and the influence it has had on the...
  Flat Kingdom post-mortem. 30 months of learning and shaping our first indie game.
by Gerardo Garcia
Redesigning the main character of a game after launch is something very rarely seen in games,...
  A Theory on Pokémon Go's Location System
by Scott Fine
In this post we're going to try to crack open Pokémon Go and determine how and why each pokémon are...
  How Pokemon GO's Design Creates Systemic Crowds
by Brice Morrison
Pokemon Go has the unique ability to create systemic crowds of players in real world locations. What...

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arrowPress Releases
How to Get a Job as an Artist in the Games Industry
image Becca Hallstedt offers these helpful hints for artists looking to break into the games industry, detailing the qualities that many employers look for in applicants.
Results from Game Design Challenge: Road Trip!
image Game Career Guide's readers explore the gameplay possibilities that vacation travel offers in these winning entries for our latest Game Design Challenge.
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
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Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Grimm Bros, LLC
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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