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July 22, 2014
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6 'What are the greatest influences on your work as a creator?'
image When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
6 Cliff Bleszinski opens up about the future of games
image "Not having an agenda has been tremendously freeing, creatively as well as professionally." - Cliff Bleszinski on his "retirement," now officially ended with the announcement of BlueStreak
  Video: No more scapegoats -- Improving the public image of games
image In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.
  Yahoo takes a step toward mobile analytics with Flurry buy
image Nothing much will change, says Flurry's president and CEO, as web behemoth scoops up popular mobile analytics and advertising platform.
16 Developer of cancelled Yogscast game reveals where the money went
image Winterkewl Games' lead developer Kris Vale has published a frank accounting of how the indie studio managed to spend nearly half a million dollars in Kickstarter pledges without making a game.
10 When an artist creates games...
image "We keep talking about video games as art but there’s still this big gap between the video game world and the contemporary art world; we need to fill it. I want more of Pippin Barr feat. Marina Abramović."
  Get a job: Firaxis is hiring a Senior Software Engineer
image The makers of Civilization: Beyond Earth are looking to hire a senior software engineer to help design and implement next-gen systems code from the studio's offices in Baltimore, Maryland.
7 Classic Postmortem: Defense of the Ancients (a.k.a. DotA)
image This 2009 look-back at the popular mod (which gave rise to the now-huge MOBA genre) was written by some of its key developers and explores the origins of the phenomenon.
7 Analyst tries to keep up with Kardashian game
image Analysts are lauding Kim Kardashian: Hollywood as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
1 Blog: Why Zenimax v. Oculus matters
image Attorney Dan Rogers takes a look at the fight between Oculus VR and Zenimax, which alleges its code is what made the Rift what it is today -- and how NDAs may lie at the core of the case.
  Blog: Shifting priorities - The milestone problem
image How the unique nature of each game project means that the rigid milestone structure the industry follows is difficult to realize -- and a stab at redefining it to be more useful.
3 A new $25M investment fund for game developers
image Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
  Knowing your mobile audience: Surprising insights from Publisher IDs
image "If we all played by our gut, we would have targeted ads in other similar strategy games, other trading card games... Surprisingly, Star Admiral attracts its best audience from quiz apps."
  Finishing strong: A Darkest Dungeon Kickstarter postmortem
image Red Hook shares data on how the Darkest Dungeon Kickstarter stayed strong in the middle of the campaign, and reflects on how effective its marketing/fulfillment strategies actually were.
  This Week in Video Game Criticism: On the Perils of Selling Your Game
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a Japanese lexicon for fun to getting lost in a crowded games market.
  After bailing on mobile, Bigpoint gives the market another shot
image Free-to-play game company Bigpoint is ready to try the mobile market on for size once again, following a failed initial attempt.
2 One of China's biggest online game companies goes private in $3B deal
image Giant Interactive, a major Shanghai, China-based online game operator, has completed a deal to go private that’s worth $3 billion.
2 Network traffic culling
image "By implementing simple network culling we were able to reduce traffic by 50 percent; from 2000 messages per second to +/- 1000."
  Never Alone: Alaska Natives share their stories, culture through commercial games Exclusive
image After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
34 Power Rangers studio goes after indie dev team over hero game
image Saban Brands, the company that holds the Power Rangers IP, is targeting a rights-sharing deal for Behold Studios' Chroma Squad.
25 Don't Miss: With new perspective, Cliff Bleszinski plots next move Exclusive
image "You spend those first 18 years struggling to grow up, and then the next 18 years struggling to get back." Leigh Alexander talks to a man who wants to be known for more than chainsaw-equipped assault rifles.
  Get a job: Giant Sparrow seeks a Gameplay and Tools Programmer
image The folks who built The Unfinished Swan need a gameplay/tools programmer to build, among other things, 'lots of weird, blue sky prototypes' in Giant Sparrow's Santa Monica, CA studio.
  Former Call of Duty, Gears of War devs join Bleszinski's new studio
image Boss Key Productions seems to be rapidly staffing up, pulling in experienced shooter developers from around the industry as it ramps up production on Project Bluestreak.
3 6 ways to squeeze more revenue from your game
image "Competition is high, margins are low, and discoverability is abysmal in today's game market. If you are a small development studio you need to be able to squeeze every dime from each of your projects."
6 Monsters from the Id: The Making of Doom
image From the very first (Jan. '94) issue of Game Developer magazine, this retrospective on Id Software's Doom paints a unique portrait of a legendary developer whose games would launch a genre.

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3 Will that crowdfunded game ever actually ship?
by Lars Doucet
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
  A New Dawn - Choosing a New Game Project
by Daniel Helbig
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an...
  Antialiasing Procedural Shaders in the Unreal Engine
by Kenneth Arcieri
Procedural shaders don't share the same luxuries as texture maps when it comes to antialiasing. In...
  Unity Optimizing For Mobile Using SubTile Meshes
by Mark Hogan
Making your Unity game run smoothly on low end devices can be tricky, particularly if you're using...
1 One simple Hack to Crack IAPs in the Developing World
by Gurinder Singh
How we increased our IAP Revenue from the Developing World by 400%!

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SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
08 Studios
08 Studios 08 Studios is a US based game and art production company founded by veterans from the video game and film industries. Allow our experienced teams create your next game. Contact us today! info@zero8studios.com
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Technicolor Game Services
Technicolor Game Services
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.

[View More]

Consider Changing Your Hobby Into Your Job
image Koen Deetman explains how you can turn a dream into a job, giving you an idea of how to start out in the games industry.
Student Postmortem: Entrapment
image Stuart Lilford looks back on Entrapment, a point-and-click adventure game featured in the Adventure Game Studio Bake Sale.
The Guide to Starting Small
image Want to branch out as an independent developer? Vasileios Karavasilis explains how starting out small could be the best decision you ever make in your career.

[View GameCareerGuide.com]