Puerto Rico awards its first tax incentives for game development
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Get a job: ArenaNet is hiring an Audio Programmer
The folks who brought you Guild Wars 2
are looking for an audio programmer with production experience to help develop audio tech and tools in ArenaNet's Bellevue, WA studio.
Best of 2014: Is YouTube killing the traditional games press?
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Forge of Empires dev sees record growth after moving into mobile
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Gamasutra's Best of 2014: Kris Graft's Top 5 Games
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Submit your games!: A tip from the 2014 Game Career Guide
In this edition, Rami Ismail of Luftrausers
developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
Video: How Save the Date wins hearts through nonlinear narrative
As part of the GDC 2014 Independent Games Summit, Save the Date
creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game.
Valve has a change of heart, restores Hatred to Greenlight
Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred
has been restored to the service with what appears to be a personal apology from Gabe Newell.
Building context: Toy-like interfaces in games
A PopCap UI/UX lead on interfaces: "The more toy-like your game is, the more people are going to be inclined to explore it, learn more about it, and develop mastery of its systems."
New EU tax law could be a major headache for indie devs in the UK
A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region.
Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem
Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark
and E.T. the Extra-Terrestrial
, will be delivering a Classic Game Postmortem on Yars' Revenge
at GDC 2015
How you're going to price your computer game
A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum
series) covers the whole process of selling games.
Don't miss these excellent sponsored tech talks at GDC 2015
GDC organizers highlight a few notable sponsored sessions from Intel, Arxan and other long-standing players in the game industry.
The Game Outcomes Project: Learning how teams succeed and fail
"We have seen that four factors – project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game – have clear correlations with game project outcomes."
A ratings board wants me to cough up more money?
"Keep in mind, Valve/Steam does not have an agreement with any rating body, be it ESRB, PEGI, USK, OFLC or CERO. That precludes developers from acquiring ratings from the aforementioned companies."
Games rule the App Store: Most popular genres revealed
"We’re going to examine the dominance of Games on the App Store by the numbers. And we’re going to drill down to uncover how genre popularity breaks down by country."
Magic Leap recruits writer Neal Stephenson as chief futurist, games hinted
The mysterious startup with new VR/AR-style tech and millions upon millions in venture funding has recruited a writer with a known fascination for games and tech.
Shadow of Mordor - 'The first open narrative game', says Ken Levine
"It's chess meets Hamlet. Okay, maybe not Hamlet. But it's a start," says the BioShock
creative director, as he pushes toward his own narrative technology.
Jagex shutters short-lived Transformers MOBA
The developers of free-to-play browser-based MOBA Transformers Universe
plan to shutter the game at the end of January, less than a year after it entered beta testing.
Get a job: Be a Gameplay Programmer for Obsidian
Got a knack for coding gameplay and AI in C++? Obsidian Entertainment is looking to hire just such a talent to work alongside the design, art and programming teams at its Irvine, CA studio.
Best of 2014: The dev who spent 13 years making his childhood game
When Adam Butcher was 14 years old, he had a vision for a video game that he wanted to make. It was a little bulky in scope, sure, but it was the game he wanted to play, and he had the tools to make it.
Flappy Bird and 2048 trump Destiny in Google searches this year
Google reports that 2014 saw more people using its search engine to look for information on mobile games Flappy Bird
than any other game, including big-budget releases like Titanfall
It came from the consoles: Console game design vs. mobile input
"It's not easier to make mobile games, it's just different. Especially if you want to keep making the same games you've made before. I really like the challenge itself and I definitely hope to see a solution in the future."
Thinking differently about questions of representation in games
"When asked if seeing people who looked like them or were similar to them in some way was important, most of my interviewees were actually indifferent or at least offered qualified responses."
Humble Bundle surpasses $50M raised for charity
The Humble Bundle organization has raised more than $50 million for charitable causes in the four years since Wolfire Games spearheaded the launch of the very first Humble Indie Bundle.