Twitter to play host to its first live eSports event this weekend
Twitter jumps into the eSports livestreaming battle with a stream of this weekend's eLeague Counter-Strike: Global Offensive
Get a job: Shiny Shoe is seeking an Artist
Shiny Shoe has worked on games like Day of the Tentacle Remastered
and The Banner Saga
, and now the San Francisco, CA studio is looking for an experienced game artist to join the team.
Unity 5.4 sees a stable release, and a beta of 5.5 is in the works
Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release.
Q&A: Stifled dev on building a horror game around sound
Gattai Games' Stifled
plunges players into darkness, and forces them to find their way using echolocation--that is, making sounds through a microphone.
Eugene Jarvis and Larry DeMar reflect on their work at Robotron: 2084 dev Vid Kidz
A fan at California Extreme captured video of veteran arcade game devs (and Defender
co-creators) Eugene Jarvis and Larry DeMar delivering a postmortem of their work at Robotron: 2084
dev Vid Kidz.
Ubisoft is taking a shot at the karaoke game biz with Just Sing
Ubisoft is dipping its toes into the karaoke game business with Just Sing
, a game that challenges players to sing along (or lip-sync) to known songs from artists like Queen and One Direction.
Capcom's fortunes falter due to a dearth of big releases
Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
Japan's top-selling retail games of 2016: Nintendo 3DS still tops the pile
Popular Japanese game mag Famitsu has published its list of the region's top-selling retail games for the first half of 2016, and the Nintendo 3DS has come out swinging.
At VRDC, learn to make great mixed-reality trailers for your VR experience
Come to VRDC
and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
This Week in Video Game Blogging: Being Public
Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go
and eSports could mean for the future of public and social gaming.
Quantum Break dev creating story mode for online shooter, Crossfire 2
creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2
Google Play Family Library program will let up to six users share games
The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
Blog: How to break into the video game music business
Pulling from her own experiences, Assassin's Creed III: Liberation
composer Winifred Phillips offers some pointers on how young musicians can make their breakthrough.
Blog: The purpose of metrics in a game
How have metrics evolved over the years, and how are they used in modern games? MMO developer Brian Green takes a look.
Blog: The wish fulfilment idée fixe
Veteran developer Stieg Hedlund explains why the idea that good games must offer wish fulfilment is nonsensical at best.
Videoball, and the challenge of designing (and selling) simplicity
"It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Study: Sexualized female characters in games down over last decade
A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.
Apple has now sold over a billion iPhones
Following the somewhat negative results of Apple's third quarter in 2016, the company announces it has now sold over one billion iPhones worldwide.
Get a job: Double Fine Productions is hiring a Lead Animator
Double Fine, the studio responsible for Headlander
, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2
Video: Designing Sunset Overdrive for diverse protagonist genders/body types
At GDC 2015, Insomniac's Adalbert Kinsey speaks to the tools Insomniac used to create a diverse array of character creation options in Sunset Overdrive
, and the lessons they learned in the process.
Don't Miss: Boss battle design and structure
Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time
's Ganon and Portal
's GladOS -- through a thorough design analysis in this timeless post.
Dota 2's The International prize pool is the richest in eSports -- again
The prize pool for Valve's annual Dota 2
tournament The International, which begins next week, is at $18.6 million and rising -- making it once again the richest prize in eSports by a wide margin.
Legendary aims to develop Life Is Strange as a live-action series
Square Enix and developer Dontnod Entertainment have inked a deal with Legendary to develop a live-action series based on Dontnod's award-winning 2015 game Life Is Strange
Blog: Simple statistics for randomly positioning gameplay elements
Developer Ruben Torres looks at how to position specific gameplay elements in procedurally-generated levels.
At GDC Europe you'll see how The Witcher's living world was built
At GDC Europe
CD Projekt Red's Matthew Steinke will walk you through how the studio designed and developed The Witcher 3: Wild Hunt
's remarkable open world.