Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 18, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


5 Towerfall Ascension, and what character choices mean to players
image A look at Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson.
  'Where do you make your games?'
image We have a diverse crowd making games these days -- so why not take a look at their workspaces?
2 Steam now restricts accounts to protect against spam and phishing
image Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
  Unity, Unreal and Cocos2d get a bit cozier with Visual Studio
image Microsoft has cut deals with Epic, Unity and Chukong Technologies to integrate its Visual Studio development toolset more tightly with their respective engines -- Unreal, Unity and Cocos2d.
  Get a job: Be an AI Programmer for Tripwire
image If you're comfortable with C++ and Unreal Engine, the house that built Killing Floor 2 seeks an AI programmer like you to work on character and monster AI in Tripwire's Roswell, GA offices.
  Video: How BioWare built enough content to fill The Old Republic
image At GDC Online 2011, BioWare's Georg Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.
1 Escher-esque Relativity is the latest game backed by Indie Fund
image The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity ​will be the latest title to receive financial support from the company.
1 Don't Miss: What I learned coding X-Wing Vs. TIE Fighter Exclusive
image In this classic 1999 feature, Totally Games programmer Peter Lincroft offers a behind-the-scenes look at the design of X-Wing Vs. TIE Fighter -- with a specific focus on its multiplayer systems.
  A Tale of Tales on the politics and interior design of Sunset
image Longtime indie developer Auriea Harvey speaks to our sister site IndieGames.com about the design, goals and politics of Tale of Tales' upcoming first-person game Sunset.
  The MOBA landscape in 2016: A peek at what's ahead
image EEDAR compiles data, makes predictions: "Success will hinge on captivating MOBA players with something new rather than attempting to compete directly with League of Legends or Dota 2."
2 Analysis: The top 20 games on Twitch in March 2015
image An analysis of what people are watching on the popular streaming platform, and how much of it -- both games and platforms -- using real data scraped from the site.
1 Xbox's European boss Phil Harrison leaves Microsoft
image Microsoft confirmed the departure of Xboxs European boss Phil Harrison, as hes left the company to pursue new opportunities.
  Blog: Change your game designers' lives with faster data
image The road to faster, more complete analytics: From a bad solution to a better one, and onward from there -- this post explores the advantages of delivering more data more quickly.
2 Distributing your game via CDN: Now attainable by indies!
image Independent MMO creator Robert Basler looked into CloudFlare and Amazon for distributing his game client to players -- and found a workable, flexible solution.
  Blog: The most important reason to register your copyrights
image Attorney Zachary Strebeck: "The catch here is that you dont have to just register your copyright -- you need to register it either BEFORE the infringement began, or within three months."
  The state of Spain's indie scene, according to a local dev
image A look at one of Europe's local scenes: "This crossroad of a booming indie scene, a low level of English speakers, and a strong consumer market that naturally causes an increase in the number of developers."
8 How to make a Rapture
image Dear Esther studio The Chinese Room's new first-person experience is set in a quaint town where everyone's disappeared. The developer talks here about prototyping and delivering story-as-gameplay.
5 In 1993, Mega Man X's team was crunching on the SNES hit
image A new translation of an old story documents (in an exaggerated way) the working conditions at a prominent developer on a landmark game, and offers a slice of history we don't often get to see.
  Google's latest VR hires include former Double Fine designers
image Google has gone ahead and acquired Dublin-based 3D sound startup Thrive Audio and Skillman & Hackett, a San Francisco VR design firm founded by former Double Fine folks Hackett and Drew Skillman.
  Get a job: Sony Santa Monica seeks an experienced Maya Programmer
image Handy with Maya? Sony's Santa Monica branch is looking for someone like you to work alongside the God of War team.
119 Don't Miss: Examining the ethics of free-to-play games Exclusive
image F2P devs toss around the term 'whales' -- but what are they? What are their lives like? And should designers stop targeting them? This classic piece examines the ethics surrounding the issue.
  Blog: Design, doubt, and the scientific method
image "A problem I frequently face when designing a new game is intense anxiety from not having answers to all its design problems at all times. It's a cycle of obnoxious mood swings."
  The confusing difference between a clone and a coincidence
image A new Offworld feature delves into a discomfiting game dev problem: How can you tell when someone has cloned your game, and when they've simply come up with a similar idea by chance?
  Implementing an open-world isometric game engine on a block-world design
image One develoment approach for isometric, voxel-based world from an indie: "Algorithms and solutions I discovered during my final exams in school and improved in the last two years."
2 The same V8 with half the weight: One dev's experience with DX12 Exclusive
image Gamasutra chats with graphics specialist and Oxide Games partner Dan Baker about what it's been like to make games with DirectX 12, and what other developers should know before making the switch.

[Read More]

spacer
Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.


Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  The Four Horsemen Of VR
by Simon Carless
I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've...
5 On Towerfall Ascension's approach to characters
by Christian Nutt
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice...
2 A Jedi Saga
by Raph Koster
Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both...
  Resolving Missing Script References in Unity
by Vegard Myklebust
Fixing missing script references for Unity.
  Greenlit in 7 days, one game's journey
by Patrick Corrieri
We'll be looking at our experience with Greenlight, the choices we made that we think worked,...

[Read More]

arrowPress Releases
April 18, 2015
PR Newswire
View All
Games Press
View All     RSS
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

[View More]

Important Tips for Using Royalty-Free Content
image Want to use royalty-free images, sounds, or other content in your personal projects? Consult this handy guide first.
Getting a Job Creating Sound and Music for Videogames
image Industry veteran Will Morton gives hints and tips for anyone looking to jump-start a career in gaming audio.
Adding Static Water with Pixel Art and 3D
image Roque Rey explains how to create simple water effects in Unity using a combination of 3D and pixel art.