The decline of Flash browser games: An analysis
"At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline."
An oral history of Net Yaroze by pioneering console indie devs
‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy
. ‘Sad, I know...but it was great!’
Refactoring: The way to perfection
"Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
Ubisoft snaps up The Crew devs Ivory Tower
As the franchise moves on to its second installment, its publisher has decided to pick up the developer and make it part of the Ubisoft family.
The most anticipated games of the year, right here
Market research firm Nielsen has compiled a list of what it says will be the most anticipated releases of the holiday sales season, and there are few surprises.
Even Miyamoto feels the struggle for game balance
"The more years that have passed, the gap between advanced and first-time players has become wider."
When an architect designs a video game, you get Block'hood
Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood
Unity game engine animation
"Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
Video: Watch ten great European indie game talks in under an hour
Check out the second annual GDC Europe Innovative Games Showcase, a curated exhibition of innovative and experimental games, with 10 microtalks from indie devs about new ways to design games.
Valve is putting Steam hardware in GameStop and other retailers
Valve has cut deals with game retailers EB Games, GAME UK and GameStop to establish dedicated in-store "Steam Sections" later this year for Steam gear like the Steam Controller and Steam Machines.
Don't Miss: A biometric study of how horror games affect players
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
This Week in Video Game Blogging: Remastering for HD and MOBA Map Analysis
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from some practical advice for optimizing games for HD to a map analysis of the 'big three' in MOBAs.
Crunching the numbers behind the indie game boom
"Probability of success is not defined by how many other devs there are. It's defined by how good your game is and how well you market it. Most games fail."
Classic Postmortem: Sierra Studios' Gabriel Knight 3
Sierra Studios' adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
debuted 16 years ago today. This detailed postmortem ran in a 2000 issue of Game Developer magazine.
Oculus CEO confirms company is researching augmented reality
During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
Blog: Think twice before becoming a manager
"Don't become a lead. Don't be the person in charge. Your reasons are probably all wrong. Plus you're probably going to hate it."
Struggling with obscurity as an indie
"Obscurity is probably our biggest challenge as indies. When we spend all of our time for months or years working on something, we tend to forget that almost nobody knows about us and our game."
thatgamecompany co-founder Kellee Santiago joins Google Play Games
Former thatgamecompany president and co-founder Kellee Santiago has joined the Google Play Games team.
Attempting to define the RTS genre
"Playing RTS can strengthen skills like self-analysis, critical thinking, planning and decision making, and reinforce a proactive, positive approach to life and adversity."
What Mr. Robot says about bugs
“Debugging is actually all about finding the bug. About understanding why the bug was there to begin with. About knowing that its existence was no accident.”
On consoles and patching: A PS4 survey
"With Tony Hawk's Pro Skater 5 in the news... I present here a sample of my ongoing attempt to map the patching situation on the PS4, from the standpoint of the end user."
Want to write a better game? Try watching some TV
Remedy Entertainment's Sam Lake takes a break from making Quantum Break
to talk about how TV offers useful lessons on how to craft characters and plots within the constraints of a video game.
'What YouTube channels/personalities do you watch to help you make better games?'
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Raptr's video-sharing service expands with ESL, Wargaming deals
Raptr's game video clip recording/sharing service Plays.tv has made some inroads into the eSports business by striking strategic partnerships with the ESL and World of Tanks
Get a job: Deep Silver Volition seeks a Senior System Designer
developer Deep Silver Volition is looking to bring on an experienced game systems designer (think player control, AI behavior, weapons, etc.) to work out of its Champagne, IL studio.