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February 12, 2016
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February 12, 2016
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  James Goddard saw the birth of the Street Fighter II phenomenon
image "Street Fighter II inspired so many of us to make fighting games. It also founded the FGC (Fighting Game Community). I'm lucky to have a unique perspective on this legacy--I was there for its birth."
  Devs Answer: What objects would you want to interact with in VR?
image Devs respond to our Twitter question—what objects do you really want to interact with in VR? 
  Get a window into classic Mac dev with Glider source code
image Want to take a peek into retro game dev, and learn how 1990s Mac games were made? Want to experiment? Developer John Calhoun has released the source code for four on GitHub.
  Get a job: Insomniac Games is hiring a Combat Designer
image Sunset Overdrive developer Insomniac is on the hunt for an experienced designer to work on combat mechanics and systems alongside the rest of the team in the studio's Burbank, CA office.
2 A ton of classic Windows 3.1 games are now playable in your browser
image Heads up, video game history buffs: this week the Internet Archive added more than 1,000 Windows 3.1 programs to its free collection of browser-emulated software, including a bunch of classic games.
2 The 3 key elements of your game's look
image "Your game has to be instantly recognizable. It's very difficult to find a unique, intriguing style. So far, the best way I've found is to enhance the qualities unique to your game, through gameplay, but also through your art."
1 Metal Gear creator Hideo Kojima is now a YouTuber
image After cutting ties with longtime employer Konami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel.
33 Don't Miss: What Magic: The Gathering teaches us about game design
image Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers in this timeless feature.
3 Playing the field: Another look at Internet Gaming Disorder
image Psychologist Dr. Mark Griffiths: "Research into online addictions has grown considerably over the last two decades and much of it has concentrated on problematic gaming."
  Kongregate's Launchpad expands to fund more 'experimental' games
image Kongregate is expanding its game publishing efforts this week via Launchpad X, a new arm of the Launchpad incubator program it opened last year that will fund development of more 'experimental' games.
  GDC: See how DICE used photogrammetry to bring Star Wars Battlefront to life
image At GDC 2016 next month, EA DICE senior artists reveal how the studio used photography and photogrammetry techniques to create the striking visuals of Star Wars Battlefront.
  Vote now for the 2016 IGF and Game Developers Choice Audience Awards!
image Cast your votes for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award , from now until voting closes next Friday, February 19th at 11:59 PM PT.
18 Blog: Is Steam's Early Access a ticking time bomb?
image "There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers."
  Road to the IGF: Zachtronics' Infinifactory
image "All of Infinifactory's mechanics were invented from scratch to create an open-ended system that resulted in solutions reminiscent of actual factories."
2 Blog: Lumberyard's 5 biggest challenges
image "I've been using AWS for years as a DevOps engineer. When the announcement was made, several people asked me what I thought, so I decided to write it down. In my mind, there are major hurdles that AWS will need to overcome."
1 The 'clever and amazing' HyperRogue
image "One of the most interesting roguelikes to come around lately, a game that is obviously close to the lineage and yet brings new clever and amazing ideas to the table is a little thing called HyperRogue."
1 Postmortem: Joel McDonald's Prune
image "Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It’s a delicate dance to remove that which does not matter in favor of that which does."
1 A visual guide for flow and simplicity in games
image "Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn’t a practical definition for what simplicity means in games."
2 Kanye West has a video game, and it's a lot different from his wife Kim's
image The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
  Activision has NFL-like ambitions for eSports
image The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
  King's fortunes falter as Candy Crush Saga grows older
image Newly-acquired Activision Blizzard subsidiary King has reported its revenues for its holiday quarter as well as its full 2015 fiscal year, and everything seems to be trending downward.
  Activision Blizzard earnings down, and some painful indicators for 2016
image Skylanders and Guitar Hero didn't do well; Call of Duty sales will be down next year, the company projects; and Destiny isn't hitting in 2016, as previously planned. Oh, and revenues missed their targets.
  Get a job: The Workshop seeks a 3D Animator
image Game development house The Workshop seeks a talented artist, especially someone who has experience in character rigging, to join its animation team and work at its Marina Del Rey, CA studio.
13 Don't Miss: How to make insane, procedural platformer levels
image Cloudberry Kingdom dev Jordan Fisher reveals how he created the algorithmic level design system for the procedurally-generated platformer (and how you can design your own) in this class '12 feature.
  Report: Google is working on a standalone, non-cardboard VR headset
image Google is reportedly developing a standalone virtual reality headset that won't require a PC, console or mobile device to operate, according to anonymous sources cited by the Wall Street Journal.

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  Mobile "Game Makers" share their 2016 industry predictions
by Holly Urban
Last month, two dozen mobile gaming professionals from major studios including Glu, Kabam, King,...
  Games on Kickstarter in 2015
by Thomas Bidaux
A review of the year that went by, and how well games did on the Kickstarter platform. ...
  Twitch Top 10 Channels 2015: Esports and "At Home" Streamers FTW
by nicolas cerrato
Looking at what channels recorded the highest viewerships volumes on Twitch 2015, we'll keep moving...
1 6 Things to Note About distribute()
by Lena LeRay
We, the developers of Ultra Hat Dimension, have had an interesting couple of days with distribute()....
  DevOps in Game Dev: The Beginning
by Melissa Avery Weir
The opening to a series on applying devops principles to indie game development.

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arrowPress Releases
February 12, 2016
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!

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5 Questions to Ask Yourself Before Your Kickstarter Pitch
image Want to take your game concept to Kickstarter? Read these guidelines first, courtesy of Junction Shark's Vincent Sautter.
Results from Game Design Challenge: The End of the World As We Know It
image Game Career Guide's readers tackle life in the post-apocalypse in these winning entries for our latest Game Design Challenge.
Dragon Age Companions: Social Cognition and Decision Making
image DigiPen game design student CJ Payne critically examines the roles companion characters play throughout BioWare's Dragon Age: Inquisition.