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March 28, 2017
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  Crafting the complex, chaotic ecosystem of Rainworld
image All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes.
  How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront
image "It was a very good rock," Andromeda dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain.
  Zelda devs share their favorite Breath of the Wild bits
image "I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild dev Takuhiro Dohta in this brief roundtable chat with the game's leads.
  Video: The dos and don'ts of game dev workplace design
image At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
  Get a job: Skydance Interactive is hiring a Multiplayer Level Designer
image Skydance Interactive is looking for a Multiplayer Level Designer to craft visually striking multiplayer levels that take advantage of competitive FPS mechanics.
  How Final Fantasy Versus XIII influenced the design of Final Fantasy XV
image Final Fantasy XV rose from Versus XIII's ashes to survive a ten year long, multi-generational cycle. The game's producer explained how that unique situation went on to shape XV's design.
1 Blizzard's Overwatch League could see $100M in its first year, says analyst
image The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly.
  Don't Miss: Building customizable characters for Destiny
image As all eyes turn to Bungie for more details on Destiny 2, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny players coming back for more.
3 Blog: Rethinking history through the lens of video games
image Right now, what historians need isn't a new message about the past, but a new medium. I attended GDC earlier this month to see if video games could fill that gap.
1 Playerunknown's Battlegrounds pulls in over $11 million in three days
image Survival multiplayer shooter Playerunknown's Battlegrounds has pulled in over $11 million dollars in revenue during its first three days on Steam.
  HTC bringing Vive X virtual reality accelerator to Israel
image HTC is bringing its Vive X accelerator program to Israel to help support the region's virtual reality development scene. 
6 Blog: Thoughts on one-shot game trailers
image Last week, David O'Reilly released the trailer for Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch -- that's ten minutes long.
13 Blog: Traversal and the problem with walking simulators
image How do you keep the player focused during times of traversal, and avoid turning your game into a walking simulator? This new blog post discusses traversal as more than simply "empty travel time."
  Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On
image This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
  To write better games, Chris Avellone takes lessons from Dr. Who
image "Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries."
  Hitman dev says the secret to expansive level design is spirals
image "They're basically spirals, or a snail house, we call it," IO Interactive's Torbjorn Christensen told Rock, Paper, Shotgun,, explaining the in Hitman levels like Sapienza and Hokkaido.
  Why has BioWare made the same multiplayer game three times in a row?
image We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda.
3 GameStop lays plans to close at least 150 stores this year
image GameStop has confirmed plans to close at least 150 GameStop stores around the world this year in an ongoing effort to close down underperforming locations -- but its opening 100 new non-game stores.
  Video: How Pokemon Go was designed to be playable in public
image At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
  Get a job: Sanzaru Games is hiring a Character Artist
image Sanzaru Games is looking for an experienced Character Artist to create and maintain characters, textures, and other assets as a member of its California-based development team.
1 Blog: An overview of the GDC 2017 UX Summit
image Epic Games' director of user experience Celia Hodent offers a succinct look at the UX Summit from GDC 2017.
6 Super Mario Run revenue fell short of expectations, says Nintendo
image The free-to-try mobile game Super Mario Run didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.
11 Don't Miss: How would the Affordable Care Act repeal impact indie devs?
image "After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
  We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT
image Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda multiplayer.
4 Blog: Deconstructing the music behind the dungeons in Link's Awakening
image The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.

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  In-House Engine Development: Technical Tips
by Johannes Kuhlmann
During the work on our in-house game engine, the ABYSS Engine, I have come across a few rules, ideas...
  Building a Scalable Online Game with Azure - Part 4
by Nick Pruehs
In the previous part of this series, we learned how to persist state to a scalable database. Next,...
2 The Fundamentals of Pricing Indie Game Marketing
by Justin Carroll
You’re getting ready to launch your next best indie game, and you want to know how much you should...
2 Is Early Access Worth It?
by James Buckle
I've come to the end of my Early Access period and I'm wondering is it worth it, or is Early Access...
  Competition Is Not The Opposite of Community
by Nick Yee
We use survey data from 270,000 gamers to break down the common assumption that the appeal of...

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arrowPress Releases
The Indie's Guide to Surviving Events
image Luis Diaz presents a helpful beginner's guide for students and indie developers showing off their games at a public expo for the first time.
Gamification in Game Education
image Paul Roberts discusses how gamification can lead to increased attendance and participation among students enrolled in a university course on artificial intelligence.
Tips and Tricks for Landing an Internship in the Games Industry
image Happy Volcano's Jeroen Janssen explains how you can make a great first impression and stand out from the crowd while pursuing a gaming industry internship.
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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