Report: Kixeye lays off staff
A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
Get a job: Cloud Imperium Games is hiring an Associate Producer
The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen
is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Devs mod Soda Drinker Pro to help stroke survivors recover
Indie dev Will Brierly's sipping simulator Soda Drinker Pro
has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran.
Video: How Blizzard built Reaper of Souls to redeem Diablo III
At GDC 2015 Diablo
game director Joshua Mosqueira speaks frankly about the seismic shifts in gameplay design, core philosophy, itemization and rewards that Blizzard implemented to fix Diablo III
Razer proposes solution to Ouya's 'Free The Games' debt
Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt.
Don't Miss: Why The Swindle only gives players 100 tries
Now that The Swindle
is out, read our chat with dev Dan Marshall about his firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features
PlayStation 4, Xbox One games growing at UK retail - nothing else is
Gamasutra analyst Matt Matthews crunches the numbers and finds that only two platforms have shown retail growth of late: Microsoft and Sony's latest boxes.
A beginner's guide to writing for games
A detailed workflow for cooking up a functioning game story. "No method can ever replace your individual experience and personality, quite the opposite: it must be used at your convenience to convey them into the story."
GDC Europe EIGS Roundtable: What's the state of European indie dev?
A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe
sit down to talk about what matters to European indie game makers.
What makes Symphony of the Night's level design so special?
's level design, in general, has a clarity and consistency that never resurfaced with the same potency in the series since its release.
Targeting and developing your community
"League of Legends
has such a vibrant community that its members are almost like 24/7 rolling ads for the game, frequently posting on social media platforms to talk about their in-game experiences."
On replayability: Emotion, mechanics, and necessity
"Not every game needs to be replayable. ... it’s not automatically, invariably a good thing, and something that developers should strive to work towards."
Indie developers report Ouya won't pay them thousands of dollars
Multiple indie developers have claimed that Ouya still owes them thousands of dollars as part of their 'Free the Games' fund, none of which will be paid following Razer acquisition.
What's in a game title? Analyzing the words we use and names we choose
"I took a look at the top words that occur in video game titles. There were 150,000 game titles and a vocabulary of around 45,000 unique words. About 21,000 of these were used only once in any game title."
Peer into the realities of game testing
Want to peer behind the curtain of QA? There's plenty to learn from what goes on in the testing department, a new article reveals.
Some Steam accounts compromised, but security fix now in place
A security hole -- since patched -- allowed attackers to gain access to a number of Steam accounts quite easily.
Video: Learning to love procedural art while making No Man's Sky
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky
Get a job: Retro Studios is hiring a Graphics Engineer
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze
) is looking for an engineer with some 3D graphics chops to join the team at Retro's Austin, Texas office.
China eases restrictions on game console manufacturing
Last week China's Ministry of Culture lifted its ban on video game consoles being manufactured anywhere in the country outside the Shanghai Free Trade Zone, making life a bit easier for console makers.
Street Fighter for Designers: Top 8 Lessons from Evo 2015
The Evo Championship Series gives game designers a chance to see how fighting games try to create a rich, rewarding and diverse competitive play space. (And how players try to break it)
In the wake of big layoffs, Gree International opens 2 new studios
Gree International, the San Francisco-based Western arm of Japanese mobile game giant Gree, has opened a pair of new studios in Germany and Australia after laying off roughly 30 percent of its staff last week.
Don't Miss: The visual guide to multiplayer level design
This highly visual 2014 guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall
designer Bobby Ross, gives you a timeless grounding in how team-based shooters work.
3 years later, Nintendo pulls the plug on Wii U's TVii service
Nintendo has announced plans to shut down the Wii U's TVii service via a system update on August 11th, just months before the free television-esque video streaming platform would have celebrated its third birthday.
Elegant balance changes: Keeping players from binging
"If you can keep players from feeling obliged to check a game every few minutes, or from feeling forced into huge daily binge visits, in certain reward contexts this is going to help players to have a much improved experience."
Shinra releases the devkit for its cloud gaming tech
Shinra Technologies, the cloud gaming company established by Square Enix late last year, has today made the dev toolset for its unique remote game-streaming technology available in English on Github.