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December 5, 2016
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15 Don't Miss: 7 great minigames that game developers should study
image Minigames are one of the many tools devs can use to offer players a unique experience and make game worlds feel alive. Here are some examples of great minigames devs should pay close attention to.
  Come to GDC 2017 for expert advice on getting the media to cover your game
image In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
  For voice actors, video games have a serious transparency problem
image Voice actors say that the video game industry's habit of providing actors with minimal information on a job makes it increasingly difficult for them to provide quality voice work.
  GDC 2017 donates Summit passes to Indie Giving charity
image Once again, GDC 2017 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
  Kojima is using Guerrilla's Decima Engine to build Death Stranding
image Metal Gear creator Hideo Kojima will be using Guerrilla Games' Decima Engine as the foundation for his upcoming open-world action game, Death Stranding
  Video Game Deep Cuts: A Majestic Dishonored Easter Egg
image The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
2 Blog: Finding awesomeness in yourself as a video game voice actor
image After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
  The Last of Us co-director Bruce Straley stepping back for sequel
image The Last of Us co-director Neil Druckmann will be the sole lead on the recently announced follow-up, The Last of Us Part II
3 Game Design Deep Dive: Controlling two things at once in Soft Body
image "The act of controlling two snakes at once seems like a impossible task the first time you experience it – like your brain is resisting what you want it to do." - Zeke Virant, creator of Soft Body
  Mortal Kombat dev Ed Boon recalls the uppercut that started it all
image "The big thing was this uppercut," remembers Mortal Kombat co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
  How South Park: The Stick of Truth steeled Obsidian for making Tyranny
image The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
3 Alleging theft of trade secrets, Zynga takes 2 ex-employees to court
image This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
11 Blog: Why indie devs should approach new game concepts like product managers
image How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
1 Opinion: Moon Hunter's quiet, compassionate feminism
image Like any fable, Moon Hunters’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
5 Blog: Can video game music make you smarter?
image Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
1 South Korea cracks down on cheaters with law targeting illicit game mods
image Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
  Get a job: Cold Iron Studios is hiring a Senior Animator
image Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
  The many issues that stand in the way of video game preservation efforts
image Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.
  Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev
image At GDC 2017, DayZ creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
5 Don't Miss: What Lies Beyond - Doorways in Gaming
image This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
  Come chat with Tyranny director Brian Heins today at 3PM EST
image We're asking the man who led the development of Obsidian's latest RPG Tyranny why they made a game where it's good to be bad.
  'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!
image The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
2 Blog: Strategies for showcasing your indie game
image Sand Sailor Studio's community manager, Andreea Vaduva, shares a few tips on how to best showcase your indie game at an event.
  Blizzard the big winner at The Game Awards 2016
image Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
8 Zenimax threatens legal action against Doom-inspired roguelike, DoomRL
image Zenimax Media, parent company of Bethesda, has threatened legal action against DoomRL, a free browser-based Doom roguelike inspired by the popular FPS. 

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  Video Game Deep Cuts: A Majestic Dishonored Easter Egg
by Simon Carless
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the...
  Punch Club's guide to Pixel Art
by Alex Nichiporchik
An art-guide to Punch Club's pixel art
2 Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls
by Jaimie Lynn Hensley
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice...
2 Showcasing Our Indie Game At Events: A Strategy
by Andreea Vaduva
A few tips on making the most out of showcasing an indie game at a gaming event.
11 Why indie developers should approach new game concepts like product managers
by Lauren Presser
How indie game developers can use product management principles to save time, money and help them to...

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arrowPress Releases
Learning from Failure: The Swarm Postmortem
image Javier Ansoleaga reflects on the failure of a recently canceled project, explaining how his team's missteps became valuable lessons.
The Road to My First Industry Job
image Drew Fletcher recalls the years of study that landed him a career in the games industry - a journey that took him from Hampton University to The New York Film Academy.
Results from Game Design Challenge: Superior Interiors
image Can you turn interior decorating into a gameplay mechanic? Game Career Guide's readers promise fully furnished experiences with these winning designs.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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