The curious alternative distribution of Samorost 2: Newspaper stands
They released each "newspaper" version of the game 6 or 7 months after the proper release of the game. "It was kind of an experiment," says Amanita's Jakub Dvorský.
Game Design Deep Dive: Tapping to control musical monkeys in Jungle Rumble
How do you make a musical action game that isn't simply monkey-see, monkey do? This Deep Dive takes you into the design of Jungle Rumble
, a rhythm game that isn't typical.
From Demon's Souls to Bloodborne: Hidetaka Miyazaki's creative journey
The foundation of new PlayStation 4 hit Bloodborne
lies in Demon's Souls
, and in a new profile of its lead developer, he charts his career and creative path.
Use BioWare's networking tech in your game -- for free
BioWare has released an open source version of the Java tech that powers Dragon Age: Inquisition
's persistent online systems in an effort to further develop it with help from the community.
Get a job: Disruptor Beam seeks a Lead 3D Artist
Boston-based developer Disruptor Beam is looking to bring on an experienced 3D artist who can take the reins on creating content for games based on the Star Trek and Game of Thrones franchises.
Japanese devs will soon be able to pitch games using Bandai Namco IP
Bandai Namco will soon start fielding pitches from local developers to make games that use characters from select franchises in its IP catalog, including properties like Pac-Man
and Dig Dug
10 secrets to extend your game's life
"Many of these methods revolve around ways to get players to replay content or leveling systems in a new way, often incorporating some algorithmic changes or content changes."
Benchmarking HTML5 performance on consoles, phones, and browsers
"Is HTML5 capable of branching out into our living rooms? To sit alongside Master Chief, Mario, and Sonic, providing gameplay snacks whilst that latest patch for your favorite game is downloading?"
Video: Stanford seminars examine the societal impact of games
Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
Raptr grabs $14 million in new funding, launches Plays.tv video service
From a gaming social network to a Twitch competitor? The company has grabbed new funding as it expands its offering -- and Gamasutra speaks to founder Dennis Fong.
Today's the day Sony shuts down PlayStation Home for good
After nearly seven years, Sony is shutting down its PlayStation Home virtual world for good across all territories -- though the company shut off PlayStation Home revenue for developers some time ago.
Don't Miss: Axiom Verge creator discusses Metroidvania design
developer Tom Happ digs into how and why he went about designing his game as a love letter to the genre pioneered by Super Metroid
, and what room remains for other designers to explore.
Developing for Pebble: Squeezing an RPG into 25kB
Facts and figures about developing for the popular smartwatch and the state of its games ecosystem, and a look at the creation of RPG PebbleQuest
, a "labor of love."
Bitsummit returns to Kyoto in July
Bitsummit, the leading independent game development festival in Japan, returns this year in Kyoto on July 11th and 12th.
Quick tips from a game dev attorney
In the guise of "legal spring cleaning," attorney Zachary Strebeck offers a list of suggestions of things you ought to be sure to take care of, as an independent developer.
Game jamming during a game convention
"Overall, it was a great experience for us. It was a great team building exercise for us. It helped us get a better feel for working together more closely and during a deadline."
Remaking Gabriel Knight: A 20th-anniversary postmortem
This in-depth postmortem tackles the new remake of Gabriel Knight
: "we wanted to make sure we did it right -- that this game got the love, attention and hard work it richly deserved."
Casual casino game studio Idle Gaming acquired by GSN Games
Casino games are still hot in the casual industry, real-money transactions or not, as this latest purchase proves.
Get a job: Be a Software Engineer for Shield Break Studios
California's Costa Mesa-based indie outfit Shield Break Studios is looking for an engineer skilled in C++ to help with server development of their inaugural game Bierzerkers
New Twine game simulates life as a AAA game writer
Developer Matthew S. Burns has written a Twine game about writing for big-budget games that sheds light on what it might feel like to be in the narrative hotseat during a AAA game design meeting.
Call for Blogs: MOBAs, from design to business, and onward
The MOBA genre has blossomed into forms both PC and mobile, and influenced the design of other genres -- and their business models. We want to know how and why.
Video: Remembering LucasArts' groundbreaking Maniac Mansion
Ron Gilbert shares an "odd collection of memories" about the making of 1987's Maniac Mansion
, the influential point-and-click adventure that began what many consider a golden era at Lucasfilm Games.
Don't Miss: The undying allure of the Metroidvania
From Axiom Verge
creator Tom Happ to Symphony of the Night
's Koji Igarashi, Gamasutra's Christian Nutt speaks to a swath of developers about the timeless appeal of the "Metroidvania" genre.
Sunless Sea sales and funding data: From Early Access to final release
Rich data on the indie game: "On 1st July, we launched on Steam. Across all channels – our website, Steam and the Humble Store – we sold 28,423 copies in July. Of those, 72% were in the first week."
Recreating inFamous: Second Son's neon run-effect in Unity
"I was stunned by the effects the Sucker Punch team made in inFamous: Second Son
. I wanted to mimic the particle effect from neon run power in Unity3D but to be scalable also for mobiles."