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March 26, 2019
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  Observation will be an Epic Games Store exclusive, Steam page pulled
image Observation is coming to PC and PS4 on May 21st, but with a slight change in plans. 
  Judgment has sold through 97% of stock following controversy
image Sega chief creative officer Toshihiro Nagoshi confirmed that Judgment sold through roughly 97 percent of its stock since the company halted sales of the game.  
  Get a job: Rocket League dev Psyonix is hiring an experienced UI Lead
image Psyonix, an independent video game developer located in downtown San Diego, is looking for an experienced UI Lead to oversee interface design and development on Rocket League.
  Comcast plans to build a $50 million esports arena in Philadelphia
image Comcast Spectacor has laid plans to build a $50 million arena in South Philadelphia to host esports and related events.
  Don't Miss: Devs weigh in on the best ways to write and design characters
image Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
  GDC in Pictures: Highlights from GDC 2019!
image Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!
  Blog: The best slides I saw at GDC 2019
image You see a lot of slides at GDC. These are the best ones from the sessions I attended.
2 Blog: My full time indie developer life - Year 2
image 2018 may have brought some failures, but it also was a much more successful year. I'll cover the essence of how I am approaching the growth of the company leading into new developments.
2 EA lays off 350 staff in marketing, publishing, and operations
image Electronic Arts has issued a statement on a sizable round of layoffs that aim to ramp "down our current presence in Japan and Russia" and refocus on "increasing quality in our games and services."
1 Blog: The free-to-play story of Pish Posh Push
image Back in 2017 I launched my first freemium game on Google Play. The next 18 months included rapid increases and sudden drops in revenue, and even saw the game pulled from the store. Here's my story.
  Kabam acquires Montreal-based mobile studio Riposte Games & Co
image Riposte is best known for working on simulation and strategy titles like Mini Guns, Dungeon Stars, and Shop Heroes, and has team comprised of developers from Ubisoft, EA, and Gameloft.
1 Opinion: A closer look at the strategy behind Apple Arcade
image SuperData Research founder Joost van Dreunen takes an in-depth look at Apple's newly-announced games subscription service and whether it has a chance to succeed in the current market.
  Standalone Vive Focus Plus will cost $799 when it arrives in April
image The device, which is geared towards HTC's enterprise customer base, was unveiled back in February, but pricing details had been kept under wraps until now. 
  PlayStation VR headset sales have topped 4.2 million
image The hardware maker broke the news in a post on the PlayStation Blog, although it neglected to provide an update on PS VR software sales.
  How submarine sims shaped the design of Objects in Space
image Gamasutra sat down with Leigh and Elissa Harris of Flat Earth Games to talk about the making of Objects in Space, a game that gives players a starship and sets them free in a galaxy to do as they will.
  Video: Visual effects and the rise of realtime rendering
image In this 2017 GDC talk, visual effects (VFX) veterans Keith Guerrette and Drew Skillman discuss why it's important to foster a culture of knowledge sharing and collaboration within the VFX community.
  KO_OP, ustwo games announce Apple Arcade exclusives
image KO_OP and ustwo games will be releasing their new titles Winding Worlds and Repair, respectively, as Apple Arcade exclusives. 
2 Catch up on Gamasutra's extensive GDC 2019 coverage!
image GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
1 Obituary: Take-Two founder Ryan Brant has passed away
image Take-Two founder Ryan Brant passed away on March 23, 2019 at the age of 49.
  EA signs publishing deal with Vicarious Visions founders
image Velan Studios, a new studio created by former Vicarious Visions' founders Guha and Karthik Bala, has signed a deal with Electronic Arts to publish their first game. 
  Get a job: DeepMind is hiring a Games Designer
image DeepMind is looking for a Technical Level Designer with a passion for behavioral and goal-oriented design to help it implement a range of challenges and tasks for its AI agents to solve.
  Fallout 76 and a handful of upcoming Bethesda titles now headed for Steam
image Bethesda has announced that a handful of its games will be launching on Steam in the future, in addition to the company’s own PC storefront. 
2 Don't Miss: Tuning Dead Cells to appeal to players both fast and slow
image “It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
  6 years in, Warframe nears 50 million lifetime players
image The free-to-play game Warframe has nearly clocked 50 million registered players across PC, Switch, Xbox One, and PlayStation 4.
3 Apple announces its own game subscription service, Apple Arcade
image Apple says the service aims to level the playing field between free and premium mobile games.

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  The Colonial, Non-colonial and Decolonial in Video Games
by Nikhil Murthy
Thinking about colonial, non-colonial and decolonial mechanics.
  A Design Examination on Resident Evil 2 Remastered
by Josh Bycer
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action...
2 Year 2: My full time indie developer life
by Kevin Giguere
2018 may have brought some failures, but it also was a much more successful year. I'll cover the...
1 A Freemium Ride
by Rich Woods
In August 2017 I launched my first freemium game on to Google Play. The next 18 months included...
  The best slides I saw at GDC 2019
by Chris Zukowski
You see a lot of slides at GDC. These are the best ones from the sessions I attended.

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arrowPress Releases
Engaging Players Through Ritual
image Design engineer Brandon Franklin explains how you can engage players by implementing simple ritual activities that enhance your game's world and narrative.
Launch Parties: Not Just For AAA
image Indiana University game design student Nathaniel Ferguson details the benefits of hosting small-scale launch parties in order to promote your completed projects.
An IKEA-Styled Guide To Product Pages
image 11 Bit Studios brand developer Patryk Grzeszczuk presents a simple guide to building an effective product page for your game to maximize discoverability.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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