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October 31, 2014
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1 How on Earth did Mike Bithell score Andy Serkis for Volume? Exclusive
image Mike Bithell, the British developer behind Thomas Was Alone, has managed to bag actor Andy Serkis for the voice of villain Guy Gisborne in upcoming stealth game Volume.
5 Classic Video Postmortem: Alone in the Dark
image Preceding games like Resident Evil and Silent Hill, Infogrames' Alone in the Dark proved to be a landmark for the survival horror genre, and now series creator Frederick Raynal explores how the classic title came to be.
  Get a job: Blizzard is hiring an iOS Engineer
image The developer of Hearthstone is looking to bring on an experienced iOS developer to work on programming and optimizing mobile games at Blizzard's Irvine, CA headquarters.
4 Blog: Breasts? No thank you!
image "Maybe I should have just made a game about candy pieces. Calling my shiny, colorful puzzle game Boob Rescue certainly made things a lot harder than they needed to be."
13 Don't Miss: A study of how horror games affect their players
image Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
3 Another developer sees diminishing returns on Kickstarter
image UPDATE "Itís impossible not to notice a sense of apathy towards Kickstarter these days," writes designer Agustin Cordes "In short, few people seem to be backing games these days, including our own."
  Blog: The story of the Halloween Mod for Half-Life
image An interview, by a fan and game design student, with the creator of a popular Halloween-themed mod from 2002: Swiss_Cheese Halloween Mod.
  How a mobile studio's fight for survival ended with a $500K investment Exclusive
image Traplight Games was founded back in 2010 by three game industry veterans. While the team aimed to create their own original games, they soon found themselves collaborating with other bigger studios...
60 Thoughts on the glorification of violence
image "I think the glorification of violence is something that people -- particularly males -- are taught to value. I don't think it's something we would otherwise naturally value."
  GDC Next: Lecture recommendations for press
image GDC organizers have helped put together a list of some of the most interesting lectures at next week's s GDC Next event, with an eye towards what would work well written up for a larger audience.
79 She's not playing it wrong
image "If we want to encourage more women to apply to our companies and work in game development, we need to treat it like a usability problem," writes veteran developer Laralyn McWilliams.
3 'de Blob found a new home today'
image If you thought all of THQ's assets had been sold off by now, think again. Nordic Games today announced that it has purchased the IP rights to the de Blob franchise.
3 How I got my dream job in the game industry
image "Trawling through 20,000+ job posts. Applying to 4,000+ jobs, giving out over 1000 business cards, talking to over 250 people on the phone for contacts and recommendations, and a 100+ interviews later, I finally have my dream job!"
3 5 things we learned from Kickstarter... after canceling our campaign
image "In retrospect we certainly donít regret going on Kickstarter. Maybe we didnít get the money from itbut the way that the campaign played was key in shaping how our game now looks and plays."
2 Denis Dyack is still making his Eternal Darkness followup
image Denis Dyack, formerly the founder of Silicon Knights and most recently Chief Creative Officer of Precursor Games, has revealed his next move: an all-encompassing entertainment company.
2 Blog: Making games is hard
image On difficult decisions, and not being able to see the light at the end of the tunnel. "It feels like the number one enemy in any act of creation is time; thereís never enough of it."
2 Sega swings to losses, citing 'sluggish consumer spending'
image Sega saw a swing to losses during the first half of this fiscal year, due to what the company described as "sluggish consumer spending."
13 Surprising no-one, Bethesda cancels Prey 2
image Bethesda has officially cancelled development of first-person shooter Prey 2, as the company says that it simply wasn't good enough quality.
5 The Witness artist reminds us to keep it simple, stupid Exclusive
image "To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
7 Sony posts hefty losses, although its PlayStation business is not the problem
image Sony posted significant losses for the last fiscal quarter, although the company's PlayStation business was not the problem.
5 Just a level solver: Why my puzzle game took over a year to complete
image "I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?"
4 Composing an indie RPG title track
image On the collaborative process of working with a composer: "I gave some specific feedback... but I ultimately needed to trust his ability to polish the piece."
  Two Finnish studios band together: Next Games acquires Helsinki GameWorks
image Two startups with veterans from notable developers like Rovio, Supercell, and Remedy have joined up. Next Games is currently working on a Walking Dead mobile game.
1 OnLive expands service to Europeans outside the U.K.
image If your game is available on OnLive, people in countries other than the United States, Canada and the United Kingdom can now create OnLive accounts and pay to play it.
1 Final Fantasy creator's F2P game hits 1M downloads in 3 weeks
image Terra Battle, the debut free-to-play mobile game from Final Fantasy creator Hironobu Sakaguchi's Mistwalker studio, has been downloaded more than a million times worldwide in the three weeks since its October 9th launch.

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1 Why we can't have nice things
by Sam Coster
Adam Coster of Butterscotch Shenanigans dives into the effects of F2P on an indie studio's design...
  Character Design in the Sanctum Series
by Armin Ibrisagic
Coffee Stain Studios' Armin Ibrisagic talks about their efforts taken during Sanctum 1 and Sanctum 2...
  Interview with the Developer: The Halloween Mod Chronicles
by Erik Waananen
In 2002, the world was (trick-or-)treated to a Halloween themed Half-Life mod. 12 years later, a...
  Unity VR optimisation hints and tips
by Nick Pittom
We're making a VR dungeon crawler called 'Crystal Rift'. It's pretty difficult to make a VR game,...
  Sky Battle's flight to Greenlight success
by Peter Lacalamita
On man's quest to get his air combat game on Steam.

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arrowPress Releases
October 31, 2014
PR Newswire
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Postmortem: Project Island
image Philip Yao describes the creative process behind Project Island, a 3D survival RTS helmed by a team of student at the Guildhall@SMU.
Results from Game Design Challenge: Wild Wild Life
image Game Career Guide's readers respond to our call for wildlife-focused gameplay designs with entries starring fennec foxes, leopards, and other exotic critters. These are our top picks.
Exploring an Artist's Journey from Film to Mobile
image GREE International 3D and Pipeline Development Director Vincent Toscano offers tips and tricks on confronting the challenges that you may face when entering the mobile marketplace.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.