Amiibo: How did Nintendo do, and where can it go from here?
How are the Amiibo figurines? How is the Smash Bros
. gameplay using them? And more importantly -- what potential is there, and what pitfalls lie in store for Nintendo?
Get a job: Obisidian is looking to hire an Engine Programmer
Pillars of Eternity
developer Obsidian Entertainment is currently recruiting an experienced engine programmer to work in its Irvine, CA studio on analyzing and optimizing existing engine code.
Learn how to build a game that can playtest itself at GDC 2015
Retro City Rampage
developer Brian Provinciano believes it's a good idea to build your game on a deterministic engine that can play itself, and at GDC 2015
he'll show you how to pull it off.
Don't Miss: Watch Ron Gilbert's GDC postmortem of Maniac Mansion
As Thimbleweed Park
hits its Kickstarter goal, watch this loving and detailed look back at the game that started it all: Ron Gilbert and Gary Winnick's Maniac Mansion
FTC compels Sony to issue refunds over misleading Vita launch ads
SCEA has agreed to a settlement deal with the FTC over charges that it and its advertising partner intentionally misled people with the advertising campaigns for the launch of the PlayStation Vita.
Streaming game development on Twitch: Lessons learned
"I have tried to compile a number of lessons here, from both the perspective of a long time viewer of development videos/streams and that of a new game development streamer."
Zenonia dev Gamevil snaps up another Korean mobile studio
Gamevil continues to execute a proven strategy of buying up South Korean mobile game studios with its recent acquisition of Waplesoft, a company best known for producing social games.
Sony leans on its PlayStation business as it searches for profitability
Sony today outlined its plans to swing its business back to profits -- and its PlayStation and video game exploits feature heavily in those plans.
Super Smash Bros. is the Wii U's fastest-selling game in the U.S.
Super Smash Bros.
for the Nintendo Wii U sold more than 490,000 copies in its opening U.S. weekend, making it the fastest-selling Wii U title to date.
Tips for motivating your indie team: Be human
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
This Week in Video Game Criticism: From Advanced Warfare to Ikea Game Design
This week, our partnership with game criticism site Critical Distance
brings us picks from Zolani Stewart on topics ranging from a second look at Call of Duty: Advanced Warfare
to game design notes from the Ikea showroom floor.
F2P Summit returns to GDC with dev-focused talks from experts
The field of free-to-play game design is here to stay, and GDC officials will once again host a series of frank talks on the topic from leading experts as part of the F2P Summit
at GDC 2015
Our Kickstarter: Scraping by without a scam, just working with fans
"Every active player (and many a past player returning) was compelled to pledge. Not because they wanted to support the game, but because the rewards were irresistible for a player."
Super Mario Galaxy's planets wouldn't work so well in real life
Students at a British university have put together a fun paper centered around the Super Mario Galaxy
universe, stating that most of the planets presented in the game series would simply explode in real life.
Valve clamps down on Steam key resellers with new 30 day gift rule
Valve has updated the rules behind trading games via the Steam platform, such that users must now own a newly-purchased gift for at least 30 days before they can trade it on.
The science of low-polygon eyeballs
"Whichever way an artist chooses she/he will have to ask themselves a question: 'How do I make the eyes look good from the side?'"
Quality of life for online game players: Ron Carmel on Subterfuge's design
"One of our primary goals with Subterfuge
is to Respect the player’s time (with a capital R). We want every minute a player spends in the game to be meaningful and interesting."
Get a job: MMORPG-focused Goblinworks is hiring a Programmer
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks is hiring a programmer to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
Don't Miss: The Witness artist reminds us to keep it simple
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness
artist and Twelve Minutes
developer Luis Antonio.
iOS App Store downloads spike in October, reaching record high
The release of two popular new phones has helped to heat up the already popular market -- a 39 percent rise year-over-year for app downloads.
Video: Expert advice on how to make your indie games stand out
Game designer Raph Koster hustled indie developers Adam Saltsman, Rami Ismail and Zach Gage into a room at GDC Next earlier this year to ask: as an indie, how do you successfully market your work?
American McGee takes casino games for a spin
American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters
Analysts: 2015 will be the year cloud gaming finally takes off
Analysts believe the recent launches of the PlayStation Now and Nvidia Grid game streaming services will be a one-two punch that catapults "cloud gaming" to mainstream relevance by the end of 2015.
Charting distinctive features in games
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
PA universities net $750k state grant to grow local game industry
Three Pennsylvanian universities have applied for and won a $750,000 "Discovered in PA" state grant to expand the state's burgeoning video game and digital entertainment industry.