Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Weakened pound results in UK App Store price hike
image Apple has announced it'll be raising the prices of apps and games on its UK App Store to account for weakened exchange rates in the wake of Brexit. 
  Blog: How video game composers can make you smarter - Part 3
image In the last of a three part series, video game music composer Winifred Phillips explores how music enhances focus and cognition in strategy gamers.
  Yooka-Laylee devs: 7 biggest game design changes since the N64 era
image Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era.
2 Blog: Analyzing the nature of choice in The Walking Dead
image Let's look at the nature of choices in Telltale's The Walking Dead, and how they affect the experience and characters.
3 Nintendo of America boss explains Switch launch tactics, lack of game bundles
image Nintendo of America president Reggie Fils-Aime has explained precisely why the Switch hasn't been bundled with any games, and shed some light on Nintendo's current launch tactics.
  Awesome Games Done Quick raises over $2.2M for cancer charity
image Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers. 
  Rovio opens London studio to create new online franchises
image Mobile juggernaut Rovio has opened a new in-house studio in London that will focus on creating massively multiplayer online games. 
  Blog: Game development as an awareness and healing tool
image Game designer Thais Weiller on why you should use your own personal experiences to create games and have unexpected results.
4 Interview: The state of indie game retail
image Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles.
  D4 director Swery goes indie with his new studio White Owls
image More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc.
  Video Game Deep Cuts: Switch-ed Up For Pokemaniacs
image The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
4 Learn about empowering Indigenous communities to make games at GDC 2017
image We talked with designers Julia Keren-Detar and Elizabeth LaPensée about what it means to make video games that draw on Indigenous culture and what to expect from their upcoming GDC panel.
  First-ever computer sports game recreated at The Strong museum
image If you've a passion for video game preservation, take heart: a version of one of the first video games ever made, Tennis For Two, has been built and put on display at NY's Strong Museum of Play. 
9 Will the Switch outsell the Wii U? Gamasutra staff weighs in
image Will the Switch outperform the disappointing WiiU? Is the price right? Are the games that were teased sufficiently appealing? Gamasutra staffers weigh in with their take.
  How are we feeling about the Nintendo Switch's prospects?
image Since it's what most of us were talking about anyway, Gamasutra's editorial team hopped on Twitch to hash out what the Switch's debut might mean for players, developers, and Nintendo itself.
1 Report: Nintendo takes a pass on Switch supporting Miiverse/StreetPass
image Nintendo has reportedly told GamesBeat that its upcoming Switch console isn't expected to tap into the company's long-established StreetPass or Miiverse social networking systems.
  Get a job: Skydance Interactive is hiring a VFX Artist
image Skydance Interactive is looking for an experienced VFX artist with a strong understanding of materials and rendering, a sharp artistic eye, and technical mind in Marina Del Rey, CA.
6 Don't Miss: Switch marks the end of Nintendo's mainstream console aspirations (and that's ok)
image We've learned a lot about the Switch this week, but this post from October still rings true about how Nintendo's departure from its mainstream home console aspirations makes complete sense.
10 Nintendo stock value dips following Switch showcase
image Nintendo revealed more details about its upcoming console-handheld hybrid gaming system late Thursday night, but something about the Switch has failed to inspire investors.
  At GDC 2017, Blizzard shares tips on designing great game rewards
image At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience.
  U.S. government looks for help defining 'game designer' job role
image The O*NET Data Collection Program is seeking the input of expert video game designers to help ensure that the profession is described accurately in the O*NET Database for the American public.
  What do you think about the Nintendo Switch? Tell us today at 3PM EST
image We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
  Blog: Simple mechanics, complex puzzle creation - Part 4
image Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges?
3 GameStop CEO laments 'disappointing' holiday period as sales tumble
image GameStop has posted its sales results for the nine-week holiday period ending December 31, 2016, and they don't make for particularly good reading. 
  Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!
image Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017!

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Optimizing Skylight
by Edward McNeill
Optimizing a Unity game for the Gear VR.
  Publishing Agreement Pitfalls: A Practical Guide for Indie Devs
by Pete Lewin
A practical guide for indie devs on evaluating and negotiating a publishing deal.
  Video Game Deep Cuts: Switch-ed Up For Pokemaniacs
by Simon Carless
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the...
  Top 5 games we didn't finish making in 2016
by Brandon Sheffield
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get...
1 Therapy by game development
by Byron AtkinsonJones
How I dug myself out of a depression by making a game.

[Read More]

arrowPress Releases
Training Design Students to Tackle Art Issues with Prototypes
image KDU UC professor Hilmy Rahim recalls a series of projects in which game design students triumphed over challenges stemming from limited or unusable art assets.
3 Questions That Will Help You Make a More Engaging Experience
image Felipe Lara offers up three questions that game designers should ask themselves in order to create more engaging and satisfying experiences.
Showcasing Our Indie Game At Events: A Strategy
image Are you planning to show off your game at an industry event? These tips from Sand Sailor Studio's Andreea Vaduva will help you impress the crowds.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

[View More]