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  Final Fantasy XV director plans official mod support for PC version
image That's a notable move to make given that developer Square Enix has never officially supported the modding of Final Fantasy games (though that certainly hasn't stopped people from doing so.)
  6 years and a Chinese chicken company buyout later, Splash Damage makes Brink F2P
image Roughly a year after being acquired by a Chinese chicken company, British game studio Splash Damage has quietly made its multiplayer parkour-em-up Brink free-to-play on Steam.
2 Obituary: Comic and game artist Alfonso Azpiri
image Gamasutra has learned of the passing of Alfonso Azpiri, the accomplished Spanish artist and author best known for his work in comic books and video games.
  Video: Making the music of Doom
image At GDC 2017 composer Mick Gordon offers up a behind-the-scenes look at the compositional process, production techniques and creative philosophies that went into scoring the game.
  Get a job: Giant Enemy Crab is hiring a Technical Producer
image Giant Enemy Crab is looking for a full-time Technical Producer to work on its upcoming session-based multiplayer FPS Due Process.
  CD Projekt Red whips up its own $850k competitive Gwent series
image Even ahead of the game’s full launch, CD Projekt Red is already hard at work stoking an eSports scene for its upcoming digital card game, Gwent.
  Game design lessons from the tabletop RPG Monsterhearts 2
image A zine by the creator of tabletop RPG Monsterhearts 2 details the story of the series’ origins and her thinking behind updating the Powered-by-the-Apocalypse game.
5 Don't Miss: 6 examples of UI design that every game developer should study
image HUD and UI design determine how players interface with the most core systems of a game. We reached out to developers to share their picks for the best, most instructive examples.
1 Layoffs loom at Radiant Worlds after SkySaga development halts
image With development stalled, Radiant Worlds was unable to renew its contract with its publisher, cutting the studio off from its only income source and putting every position within the development house in jeopardy.
1 Blog: A gentle introduction to Steamworks
image If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide that should help you kick on with Steamworks.
  Time's running out to register for VRDC Fall 2017 at the lowest price!
image VRDC organizers want to let you know that the deadline to register early for VRDC Fall 2017 at the lowest possible price ends tomorrow, August 23rd at 11:59 PM Pacific!
  Surpassing $800M in revenue, one of Germany's biggest earners still runs on Flash
image The dev behind medieval strategy browser title Goodgame Empire says it's the most successful German game of all time after surpassing $800 million in lifetime revenue. 
6 Blog: Can your game have too many choices?
image Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from.
4 Blog: How to protect your video game trademark
image Once you've named your game and registered your video game trademark, it's time to start protecting that mark. If not, you may end up losing your rights.
  China's top flight soccer league signs six-year game deal worth $15M
image The Chinese Super League has struck up a six-year partnership with Beijing developer Crazy Sports to create games based on the 16 CSL teams. 
3 Teaching players without tutorials in Kingdoms and Castles
image "The game doesn't have a formal tutorial, so, we try to make everything as obvious and accessible as possible. It starts with two basic problems that need to be solved: homelessness and hunger."
4 To attract more players, Horizon Zero Dawn adds easier 'story' mode
image In a win for general accessibility, Guerrilla Games has patched in a new game mode that drives down Horizon Zero Dawn's difficulty.
  The Dawn of War developers are making a new Age of Empires game
image Once again, Microsoft is turning to a Sega-owned strategy game company to produce a strategy game sequel.
  Video: Polishing your indie game to shine bright like a diamond
image What's the right way to polish your indie game? Thomas Was Alone creator Mike Bithell shares some tips for making sure your game stands out from the crowd.
6 Opinion: Exploring feminist game design in role-playing book #Feminism
image #Feminism: A Nano-Game Anthology is a collection of 34 short RPG experiences. The collection demonstrates the similarity between feminism as an academic lens and feminism as a game design method.
  Get a job: Join Pixelberry Studios as a Product Manager
image Pixelberry Studios is looking for a talented Product Manager to help it make data-driven improvements to its mobile game, Choices: Stories You Play.
2 Sony put the kibosh on cross-console play, says Ark: Survival Evolved dev
image Though the dev team has it working internally, Ark: Survival Evolved won’t launch with cross-console play at Sony’s behest.
16 Don't Miss: What went right (and wrong) during the development of Bioshock
image In this classic 2008 postmortem, the developers behind the original Bioshock share the process of bringing the now decade-old game to life.
3 Blog: Using data science to understand your players
image How can you use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, and how it can be applied.
  THQ Nordic picks up Giana Sisters: Twisted Dreams dev Black Forest Games
image Both the developer and a number of its properties have been acquired by the Austrian publisher for an undisclosed sum.

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  Surface Shaders for the Recently Deceased
by Samantha Stahlke
In this post, we'll look at creating a custom surface shader that uses normal mapping, emission,...
  Just Tell Me What It Costs - in Dollars! Rejecting Obfuscated Monetization
by Ethan Einhorn
Deciding to reject hard currency, gacha, and loot crates in favor of transparent monetization.
  Dynamic Pricing, Personalized Offers, and Modern Gaming
by William Grosso
This article is an extended discussion of the recent uproar around randomized price-points in Zynga...
  Slowbot Post Mortem
by Levi Smith
Slowbot was a game created for the Ludum Dare 48 hour game development competition. This article...
  Don’t Rush Your A/B Test!
by Valeriia Saitova
You've probably used A/B testing at least once. It’s a powerful tool, allowing you to check various...

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arrowPress Releases
Another One Bites the Dust: Dynasty Feud Postmortem
image Jon Sanchez recalls the challenges he faced during the development of Dynasty Feud, his team's first post-graduation project.
Finding Your Place in the Games Industry
image Ready to start making games? Connor Addis offers helpful exercises and resources for first-time game developers.
How to Be a Smart Artist
image Amir Erfani outlines the skills and qualities that all artists must possess, and explains how game artists can look to other mediums for inspiration.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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