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February 6, 2016
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February 6, 2016
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  What no one tells you about burst campaigns
image "The heart of this technique means abusing the trust of your players, the very people you need to keep making more games. These types of quick fixes and greasy gimmicks are why marketing has such negative connotations."
  Get a job: Disney seeks an experienced Lead Game Designer
image The Walt Disney Company seeks an experienced designer to take a lead role at the company's Glendale, California studio and guide design and development of F2P iOS and Android games.
3 Blog: The truth about mobile game marketing
image "Long story short: we've had a hard time marketing our mobile games because there isn’t really a clear and easy way how to do it."
1 Video: A postmortem of the groundbreaking Pinball Construction Set
image At GDC 2013 Pinball Construction Set creator Bill Budge lays out the blueprints for how he came to construct a game that has (directly or indirectly) influenced generations of game developers.
  5 production secrets from Sunless Sea and Fallen London's head writer
image "I manage our in-house content team and cabal of freelancers who create the stories for Sunless Sea, Fallen London, Dragon Age: the Last Court, and our other projects. I'm still finding my feet! But here's five things I've learned so far."
  The story behind Cut the Rope: Magic's creation, straight from the devs
image "It was quite a challenge to add a fresh note to the already many-sided Cut the Rope gameplay, while still preserving all the good things that have kept the series going for such a long time."
3 Humble Bundle is now funding development of 'Humble Original' games
image Humble Monthly, the "book club for games," is now reaching over 70k subscribers and generating enough revenue for the company to fund development of new games for those same subscribers.
  Don't Miss: The art direction autopsy of Firaxis' XCOM
image At GDC 2013, XCOM: Enemy Unknown art director Greg Foertsch digs into the art design process of doing a big-budget remake of a seminal title like the original X-COM: UFO Defense.
  One becomes two as Daybreak splits H1Z1 into a pair of $20 games
image Daybreak Game Company intends to shave off a piece of its Early Access multiplayer survival game H1Z1 and sell it as a separate game, multiplayer shooter H1Z1: King of the Kill, on Steam and consoles later this year. 
  VTech aims to buy fellow edu-game maker LeapFrog in $72M deal
image Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
1 Todd Howard will receive a Lifetime Achievement Award at GDC 2016
image Prominent Elder Scrolls series director Todd Howard will be honored with a Lifetime Achievement Award during the Game Developers Choice Awards at GDC 2016, presented by Robin Hunicke.
3 Classic Postmortem: Ironclad/Stardock's Sins of a Solar Empire
image The scifi RTS was released eight years ago today. Ironclad's Blair Fraser and Stardock's Brad Wardell wrote this in-depth postmortem on the game's development back in 2008.
7 Is League of Legends the world's greatest game?
image Designer Keith Burgun explains what makes the massively popular free-to-play MOBA tick: "It embraces ... the best, most modern attempt at modern strategy game design."
1 Japan's massive mobile game industry is changing fast
image "Today, Japan's mobile gaming market is not only the biggest globally by revenue but also the oldest, most mature -- and extremely competitive," writes Tokyo-based consultant Serkan Toto.
  GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved
image GDC is almost here, and organizers would like to let you know about a talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.
  Dutch video game industry sees 'volatile' four year growth
image Netherlands-based video game collective, Dutch Game Garden, has released a new report shedding light on the development of the Dutch video games industry between 2011 and 2015. 
4 The strengths and weaknesses of episodic games
image The third installment in Pascal Luban's series on episodic games. "I believe in the potential of episodic games because they allow us to enrich games with quality storytelling and that brings a new experience to gamers."
1 Former Eidos CEO Ian Livingstone to open new UK computer science academies
image Games Workshop co-founder and former Eidos CEO, Ian Livingstone, is opening two free UK schools to help the next generation get to grips with computer science, technology, and the arts. 
  Sega Sammy profits up despite faltering video game sales
image Japanese entertainment outfit Sega Sammy has posted its financials for the nine month period ending December 31, 2015, with the company returning to profit despite stuttering game sales. 
2 How retention affects growth in mobile games
image "An app that fails to grow or maintain its user base cannot survive because it will eventually have no users, so developers set growth goals to be able to track how their app is growing over time."
5 The 25-year legacy of Street Fighter II, in the words of the experts
image What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
7 Blog: Good AI is predictable
image "I believe that the purpose of AI is to engage the player, not simply to challenge. We have defined good AI as 'difficult to defeat,' when I believe a better definition is 'interesting to deal with.'"
  Nintendo's 'Quality of Life' product initiative put on ice
image "... we do not have the conviction that the sleep-and-fatigue-themed [device] can enter the phase of actually becoming a product," says Nintendo president Tatsumi Kimishima.
3 22cans switches Godus Wars DLC from paid to free after fan outcry
image The Godus development debacle continues. Is it possible to finish the game and repair the company's reputation with fans?
  New content, new access puts games in front of viewers, YouTube data reveals
image The company has released its top trending list for January, and while the list itself isn't particularly revealing, the reasons behind ghe games' popularity is.

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4 Why I trust Valve's judgment on Seasonal Sales
by Lars Doucet
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right...
  Top 10 Games on Twitch in 2015 : League of Legends Cracks 1 Bn Hours Watched
by nicolas cerrato
In 2015, League of Legends was the most watched game in live streams while it broke the 1 Billion...
  Maximizing Youtubeability: Camera Jitter in Counterpart
by Chris Johnson
Video encoding affects which aesthetics we can choose for YouTubeable games. We can optimize this...
  Short vs. Long-Term Progression in Game Design
by Josh Bycer
Progression in game design can be split between short and long-term goals, and today's post looks at...
  Austin and Everything Else 4: Secret Histories
by John Henderson
Austin and Everything Else is an ongoing outlook on the largest city for game development in America...

[Read More]

arrowPress Releases
February 6, 2016
PR Newswire
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Games Press
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Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Dragon Age Companions: Social Cognition and Decision Making
image DigiPen game design student CJ Payne critically examines the roles companion characters play throughout BioWare's Dragon Age: Inquisition.
How to be a Successful Game Development Student
image Adam Moore lists the ways in which game design students can make the most of their campus experience.
So you want to make games, eh?
image Rahul Sehgal offers insider tips for students looking for a way to enter the games industry.