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October 7, 2015
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October 7, 2015
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  As Rock Band 4 releases, Harmonix's Rigopulos remembers the plastic instrument war
image "It was just this epic slug-fest between MTV and Activision. ... That led to an oversupply situation that was kind of a financial nightmare at the end of the day for both parties. Thinking about that, I still have PTSD from that."
  Get a job: Be a UX Designer at Never Alone studio E-Line Media
image Love designing user experiences for games? Never Alone maker E-Line Media seeks someone like you to work alongside the rest of the team at the company's Seattle studio on an upcoming game project.
  Video: Automating content creation so tiny teams can make big games
image At GDC Europe 2015 developer Alexander Birke explains how a small team built an outsized game -- The Adventures of Bertram Fiddle -- by creating efficient automated processes to create content.
  One game continues its years-long domination of the Twitch charts
image Riot's League of Legends is still number one with a bullet, but developers may yet appreciate checking in on these charts to see what people are watching this month.
9 Don't Miss: Looking at AR game dev through Microsoft's HoloLens
image Microsoft brought crates of HoloLens prototypes to its developer event earlier this year, so Gamasutra spent an afternoon tinkering with the upcoming augmented reality headset. Here's what we learned.
3 Obituary: Game industry veteran Stewart Kosoy
image Gamasutra has learned that Stewart Kosoy, a game industry factotum and co-founder of Digital Capital, passed away this Sunday at his home in Raleigh, North Carolina.
  Crows Crows Crows is The Stanley Parable co-creator's new studio
image Indie dev and Stanley Parable designer/writer William Pugh took the wraps off his new venture today, Crows Crows Crows, a global collective of indie game makers with an uncertain goal.
1 Making a 'better' arcade game, in the era of the Apple II
image "Visual variety. This would be my most fundamental challenge. Crisis Mountain had two hand-drawn background screens. Even as I wrote Dino Eggs, a new game called Miner 2049’er became a sensation."
2 Exhibiting at the Tokyo Game Show indie area: Was it worth it?
image "So would I go again? Well, it depends. If it's in a crappy hall again, I might rather just take specific press meetings and call it a day. But on the other hand, you never do know who's going to wander by..."
  Submit your unique alternative controller games to ALT.CTRL.GDC!
image The ever-popular ALT.CTRL.GDC is returning for GDC 2016, and seeking submissions until Dec. 7th for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
9 Secrets of free-to-play: 'Threat generation'
image Ramin Shokrizade: "Threat generation is the act of generating anxiety in a consumer while also offering to 'protect' them from the anxiety you just created, for a fee."
5 Microsoft reveals $3000 HoloLens Development Edition
image Microsoft has revealed pricing details for the new dev-focused HoloLens Development Edition at today's Windows 10 event.
1 Capcom delists Ghost Trick following game-breaking update
image Adventure game Ghost Trick: Phantom Detective has been completely removed from the App Store by Capcom after a recent update, designed to fix the game, broke it completely.
9 The decline of Flash browser games: An analysis
image "At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline."
4 What happened to PlayStation's first indie dev community?
image ‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy. ‘Sad, I know...but it was great!’
9 Refactoring: The way to perfection
image "Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
  Ubisoft snaps up The Crew devs Ivory Tower
image As the franchise moves on to its second installment, its publisher has decided to pick up the developer and make it part of the Ubisoft family.
4 The most anticipated games of the year, right here
image Market research firm Nielsen has compiled a list of what it says will be the most anticipated releases of the holiday sales season, and there are few surprises.
  Even Miyamoto feels the struggle for game balance
image "The more years that have passed, the gap between advanced and first-time players has become wider."
2 When an architect designs a video game, you get Block'hood
image Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood.
3 Unity game engine animation
image "Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
  Video: Watch ten great European indie game talks in under an hour
image Check out the second annual GDC Europe Innovative Games Showcase, a curated exhibition of innovative and experimental games, with 10 microtalks from indie devs about new ways to design games.
3 Valve is putting Steam hardware in GameStop and other retailers
image Valve has cut deals with game retailers EB Games, GAME UK and GameStop to establish dedicated in-store "Steam Sections" later this year for Steam gear like the Steam Controller and Steam Machines.
13 Don't Miss: A biometric study of how horror games affect players
image Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
3 This Week in Video Game Blogging: Remastering for HD and MOBA Map Analysis
image This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from some practical advice for optimizing games for HD to a map analysis of the 'big three' in MOBAs.

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  Arrangement for Vertical Layers Pt. 2
by Winifred Phillips
The second installment of a three-part blog series on arrangement for dynamic music systems, with...
  Content over Immersion: Using Kinect instead of a VR headset and how it worked better for us
by Zac Zidik
A virtual reality teaching simulator that I am working on and why we chose to put a hold on our...
  Free Cross-Platform Arcade Game One Year Postmortem: Max Gentlemen
by Ryan Wiemeyer
This postmortem covers the very human side of development and how what was supposed to be a free...
  Warning: Are You Hunting Buyers when you Need Fans?
by Filip Wiltgren
There's a core difference between a follower and a fan: followers buy your games, fans sell them....
  Lessons Learned From My First Time Showing a Game at a Con
by Dylan Bennett
I showed my game at Indie Game Con this last weekend. It was my first time ever showing a game at a...

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arrowPress Releases
October 7, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.
Scope Management for Student Projects
image Adam Moore explains how student-led teams can maintain a reasonable project scope and make the best of limited resources.
Basic Illumination for Games, Part 1
image In this introductory feature, CoCo Collective Conciousness co-founder Jorge Veloso explains how lighting can have a dramatic effect on game environments.