Unity support for 64-bit iOS apps coming close to Apple's deadline
Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version -- and Unity might be ready in January.
Video: Discovering the art direction for Child of Light
Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light
was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
Get a job: Cloud Imperium Games is hiring a Technical Designer
One of the studios working on the massively crowdfunded Star Citizen
is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.
Don't Miss: The Binding of Isaac postmortem
How did a game destined for failure become a cult smash? In this classic feature, Edmund McMillen discusses how he added religion to Zelda
, mixed it with a roguelike, and came out with a surprise hit.
Valve wants devs to 'set proper expectations' for Early Access games
Valve sent out an updated set of Early Access rules and guidelines to developers this week in an effort to ensure they 'set proper expectations' for customers buying their games before they're done.
Familiar faces dominate inaugural Game Awards nominees
Perhaps unsurprisingly, the list of nominees is dominated by names Ubisoft, Blizzard and Nintendo. However, smaller teams like The Astronauts and indie games like Threes
help diversify the lineup.
Why you should care about the package name validity of your Unity project
A quick guide on avoiding an annoying mistake: "This misery only happened to me because I was dumb. But it would have helped if Unity had thrown a warning."
Activision remains coy over latest Call of Duty sales figures
Activision said today that the Call of Duty
franchise has brought in more than $10 billion in revenue to date -- although the company remained coy about how well Advanced Warfare
A deep dive into Steam traffic patterns
Lars Doucet writes: "It's encouraging that even after nearly two months, the standard 'Vanilla' traffic doesn't seem to be decreasing, not even noticeably dipping below the baseline after a big sale."
Mobile game maps: Which format is right for you?
It's the most prevalent way to show progression in mobile puzzle games -- but what considerations go into selecting which kind of map design works best for your game?
Retargeting Facebook ads: A guide for indie devs
"If you don't know what retargeting is, it's sending ads to people who've already visited your website.The benefit of retargeting, is that you're targeting someone who's already familiar with you."
The Elite: Dangerous online-only saga ends in refunds
Frontier Developments announced last week that its upcoming Elite: Dangerous
will no longer have an offline mode, even for the single player -- and this has not gone down well with its Kickstarter backers.
On prototyping and coding your own ideas
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Xbox One matchmaking app Overdog nets $1.8 million in funding
With plans to expand to another platform and Xbox One app launching next month, the company has sights on changing how players group up online.
Activision Blizzard settles with shareholders over stock buyback
A class action lawsuit arose when the mega-publisher negotiated with former majority stakeholder Vivendi -- but the company now says that it's in the clear.
World of Warcraft subscriptions shoot up to 10 million as Draenor launches
The company has sold 3.3 million copies of the new expansion, World of Warcraft
's fifth in its 10-year history, to players.
Get a job: Blizzard seeks an eSports Manager
The Irvine-based company wants someone with management and communication skills to lead the design and development of eSports programs for Blizzard franchises in the Asia Pacific region.
Video: The trial by fire of making Little Inferno
Speaking at GDC 2014, Tomorrow Corporation cofounder Kyle Gray expounded on lessons learned in the making Little Inferno
, ' a satirical fireplace simulator with a deep, dark secret.'
F2P games are no longer listed as 'Free' in Apple's app stores
Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
Don't Miss: Sonic co-creator Hirokazu Yasuhara on good game design
Yasuhara has a great design philosophy which he espouses in this classic interview, complete with his original notes and illustrations, alongside a history lesson on the Sonic
Finnish game industry unites to produce a patriotic action movie
A group of Finnish game industry professionals that includes animators from Rovio and Supercell have been working together in their spare time on a Kalevala-inspired animated action movie.
The VR frontier: What's the future of virtual reality games?
"Which kind of platform is VR? Is it 'the same thing but better,' or something qualitatively different than traditional video games?"
"Whatever forms of progress you may find in or design for any particular game, be wary: Do they pursue conflicting goals? Or can they co-exist peacefully? Maybe they can even support each other."
Disruptor Beam nets $3.2M in funding to keep making social games
The developer of Game of Thrones Ascent
will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek
Sharpen your game dev toolset with tips from Ubisoft at GDC 2015
Ubisoft's David Lightbown believes the tools we use to make games could stand to be honed, and he's coming to GDC 2015
in March to show us how it's done.