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February 9, 2016
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February 9, 2016
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  Nintendo's new president Kimishima takes the reins in a new Q&A
image In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
  Layoffs at Gigantic developer Motiga
image The development of the upcoming MOBA, currently in beta, appears to be in danger -- as the developer lays off staff and seeks funding to complete the game.
1 Mad Catz lays off 37% of staff in restructuring plan
image The embattled peripheral maker, which shed a large number of executives yesterday, is making deep cuts across the board.
  Post-hack, Vtech is back, and shifting resonsibility for data security to its users
  'Oculus Ready' PCs debut, from $949 to $2,549
image The cheapest bundle, including headset, will set buyers back $1499, as the launch of the much-anticipated headset draws near.
  BioWare scribe David Gaider joins Baldur's Gate dev Beamdog as creative director
image The company best known for enhanced remakes of BioWare games now appears poised to leap into more original products, with the offical blog saying Gaider will "direct new creative endeavors."
2 Blog: Pony Island and the horror of social anxiety
image "Pony Island appeared to reach outside of those confines, out into the real world, into the world of my friends. The game scared me in ways that no game has ever scared me before."
  Come to GDC for a behind-the-scenes look at Vainglory's eSports success
image Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory at GDC 2016.
  Structures and techniques for interactive story
image "We’re going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. We’ll start by looking at a few variants on the Path Structure."
2 Encrypting in-game text in Unity
image Want to include encrypted text in your game? This highly technical how-to spells out everything you need, complete with programming code and font examples.
1 Video: Watch Tim Schafer play Beyond Good & Evil alongside its designer, Michel Ancel
image Beyond Good & Evil designer Michel Ancel sat down with Double Fine's Tim Schafer and Greg Rice to wax lyrical about the open-world adventure game 13 years after it made its PlayStation 2 debut.
  These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016
image The Indie MEGABOOTH Showcase is coming back to GDC 2016 with a lineup of 15 interesting indie games that all conference attendees can play, including We Are Chicago and Elsinore.
  How Unravel's memorable protagonist Yarny was woven together
image "My design process became more about stopping iteration. It was about accepting Yarny was finished and resisting the urge to change it. It just felt wrong."
  Sales and profits up at Bandai Namco as video game revenue rises
image Bandai Namco has posted its financials for the nine month period ending December 31, and both sales and profits are on the up. 
  Road to the IGF: Garbos, Kvale and Nyström's Progress to 100
image "I completely stopped looking at an iPhone as a touch screen device and started looking at it as a magic little box full of possibilities."
  Rovio spins off books business as restructuring continues
image Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
  Hard stats on the development and sales of a 2D survival adventure/RPG on PC
image Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda devs.
  Writing Firewatch, and capturing the beauty of being alone
image "People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don’t really get rid of for the rest of your life."
2 Blog: How can eSports go mainstream?
image "eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the 'best-of-the-best' to the common competitor."
23 Amazon launches new, free, high-quality game engine: Lumberyard Exclusive
image Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
8 Video game video hub GameTrailers is shutting down this week
image GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal. 
  Get a job: Zenimax Online Studios seeks a Sound Designer
image Elder Scrolls Online developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
  Dofus dev unlocks in-game rewards based on movie ticket sales
image How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
  Top brass resign amid MadCatz executive shuffle
image Change is in the wind at video game peripheral maker Mad Catz, as president and CEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
  Short vs. long-term progression in game design
image How do you keep players interested? "Combining both short and long-term progression provides the best combination of progression models to keep someone engaged in your title."

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2 Power to the People: How eSports Goes Mainstream
by Adam Sellke
eSports is a booming but still nascent industry. But here’s the problem: eSports is essentially a...
  Dead In Bermuda Post Mortem in Numbers – part 2
by Matthieu Richez
The Numbers of the Beast. 5 months after releasing our indie game on PC, a whole lot of data on how...
1 Virtual Reality: A Focus on Focus.
by Freddi Jeffries
The second in my Virtual Reality blog series!
1 A Difference of Difficult Progression in Game Design
by Josh Bycer
Today's post looks at the different progression models of two of the hardest games recently, and how...
2 Pony Island and the Horror of Social Anxiety
by Sean May
A short description of a sequence in Pony Island that transcended usual metafictional tropes to...

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arrowPress Releases
February 9, 2016
PR Newswire
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Games Press
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Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Results from Game Design Challenge: The End of the World As We Know It
image Game Career Guide's readers tackle life in the post-apocalypse in these winning entries for our latest Game Design Challenge.
Dragon Age Companions: Social Cognition and Decision Making
image DigiPen game design student CJ Payne critically examines the roles companion characters play throughout BioWare's Dragon Age: Inquisition.
How to be a Successful Game Development Student
image Adam Moore lists the ways in which game design students can make the most of their campus experience.