Memories of Xbox Live Arcade, from its most successful devs
"XBLA opened a door that blocked independent and smaller developers from the largest game consumers at the time." - Super Meat Boy
dev Tommy Refenes
Get a job: DreamSail Games seeks an Unreal Programmer
Multiplayer game developer DreamSail is looking for a new programmer with UE4 coding experience to join the team at DreamSail's New York headquarters and work on a multiplayer flight game.
Video: Reducing anti-social behavior in games through smart design
At GDC 2015, psychologist and Player Research games user researcher Ben Lewis-Evans explored how games can be explicitly designed to reduce anti-social behavior by their players.
Don't Miss: 'Crunch makes games worse' and more Game Outcomes Project findings
If you ask anyone in the industry about crunch, you're likely to hear opinions, strongly-held, based on that person's experience. Now, here's some hard data gleaned from the Game Outcomes Project.
This Week in Video Game Blogging: Fallout 4 and assassin architecture
This week, our partnership with game criticism site Critical Distance brings us picks on topics ranging from environmental storytelling in Fallout 4
to connecting games to the art disciplines of brutalism and opera.
PSA: One week left to submit your alternative controller games to ALT.CTRL.GDC!
Monday, December 7th is the deadline to submit your unique game peripherals, contraptions and novelties that enhance game experience to the ALT.CTRL.GDC showcase at GDC 2016
Supercell partners with Apple to use its IAP-selling power for charity
Mobile game titan Supercell is working with Apple to sell special "(RED)" in-app purchases for its three popular games and donate the proceeds to The Global Fund To Fight AIDS.
Analyzing our failed Kickstarter
"I wasn't prepared for numbers so low that we may actually hold the record for the lowest funding percentage (about 0.3%) for any game project in the history of Kickstarter."
Nintendo's new Account service is live in Japan
Nintendo has gone ahead and launched its new Nintendo Account service in Japan this week, outlined back in October as a cross-platform console, PC and mobile service that would help expand Nintendo's audience.
Voice interaction and player identity dissonance in games
"Voice interaction in games is curiously polarizing. Players routinely express frustration with its accuracy, its social awkwardness, its potential for griefing, and its inefficiency."
Sign up for Gamasutra's new VR and AR newsletter!
Heads up! Here's a quick note about our new Gamasutra VR and AR newsletter that’s launching this month, featuring curated Gamasutra stories sent straight to your inbox.
So you wanna make video games, huh?
"Lately, I notice that when people tell me that they want to work in video games, I feel a sense of panic on their behalf, like they’re telling me that they’re about to go and do something dangerous or negative."
Creating augmented reality archery game, Shadow Shooter
Masasuke Yasumoto, a professor at the Kanagawa Institute of Technology, created a compelling AR archery experience that uses a real bow with a projector mounted to its front as a controller.
Come to GDC 2016 to get hard data on how crunch makes games worse
With GDC 2016
drawing closer, conference officials are pleased to announce details of two new talks on finding success in the game industry from longtime members Bob Bates and Paul Tozour.
Korean dev Smilegate sells Crossfire rights for $500 million
Chinese online game developer The9 Limited has announced that its joint venture Oriental Shiny Star will purchase the rights to Crossfire 2 from Korean studio Smilegate Entertainment.
Adobe bids farewell to Flash, announces Animate rebranding
Adobe has at long last confirmed the death of Flash, announcing plans to rebrand its ageing web animation software as Adobe Animate CC early next year.
The White House reveals the winners of the National Climate Game Jam
The winners of the National Climate Game Jam, an event designed to educate people about the effects and causes of climate change, have been revealed.
How we made our stop-motion trailer
"Looking at the finished trailer, I like to think we’ve made something that’s fun to watch and captures the feel of the story and is enough to get people on to the App Store to download the app!"
Hope is the message: Breaking free of fear in life and game dev
Laralyn McWilliams: "Ultimately we have two choices: we can greet our definitely indefinite future with fear, or we can embrace the unknown in all its potential to surprise, challenge and delight us."
Thanks to a debug-mode hack, you can now freely mess with EarthBound
Thanks to a new hack, you can muck about with one of the most lauded games of the JRPG genre -- and lay its secrets bare.
Call of Duty still on top -- during Black Friday, anyway
And Sony's doing a good job of staying on top, even with a massive Microsoft deal creating inroads for the system.
Get a job: Be a Community & Marketing Manager for Shield Break
AAA veterans have launched the Costa Mesa-based indie venture Shield Break Studios, and they're looking for a communicative type to work as a community manager for their debut game Bierzerkers
Video: Turning concepts into production art for Halo 2: Anniversary
At GDC 2015 earlier this year, Certain Affinity's Michael Pavlovich explains how 3D concept models went from idea to in-game assets in a single day during development of Halo 2: Anniversary
Saved from their bankrupt parent company, sim devs form new studio
Just Flight is evidently the "new company" former Mastertronic MD Andy Payne mentioned would be spun out of the firm last week as Mastertronic sold it off to a new buyer amid bankruptcy proceedings.
The best games of 2015: We want your picks
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.