Video: connecting emotionally in PlayStation's Doki-Doki Universe
"I think characters actually touching each other, hugging, lifting, slapping, [and] poking is important for emotional impact," Greg Johnson explains in designing for emotional connectivity in Doki-Doki Universe
Minecraft hits 13 million sold on PC, 10 million on Xbox 360
Mojang's phenomenal game hit a few big sales milestones this morning, and there's a big sale on skins and texture packs for the Xbox 360 version.
Blog: VR motion sickness, and how to combat it with 2D UI design
Players often feel nauseated in VR games. This post explains the prevailing theories on why, and how you can minimize that through the design and implementation of 2D UI elements.
Indies publishing indies: Redshirt, 1 month after release
Positech founder Cliff Harris recently made his first splash into video game publishing with Redshirt
. In this one month after postmortem, he discusses what it was like being an indie publisher for another indie.
Blog: Using AdMob with Unity on mobile
It's quick and easy to implement AdMob in a Unity project, writes Tony Yotes -- who offers this guide, with benefits explained and suggestions for what plugin to use.
Lighting tech team for Battlefield 4, Eve Online acquired by ARM
Computer processing manufacturer ARM today announced that it has acquired lighting technology company Geomerics, best known for creating the lighting you see in games such as Battlefield 4
and Eve Online
PlayStation 4 now available in 48 countries, including South Africa
The PlayStation 4 is now available to purchase in 48 countries worldwide from today, with launches in regions such as Czech Republic, Greece, Turkey, and South Africa.
Blog: To make games, you must play games
The brain must take in input, as well as issue output, to be creative. Roger Paffrath blogs on the importance of playing games to round out your creative process.
Oculus Rift team receives an additional $75M in funding
Oculus VR, the company behind the upcoming Oculus Rift virtual reality headset, has raised a whopping $75 million in a new round of funding, on top of the $16 millilon it already received earlier this year.
What players do with user generated content, and why
The Player-Authors Project, a study to found out what players do with user generated content and why, has concluded. Here, one of the study's authors shares the results.
Fierce play at Kong Off 3 fails to unseat Donkey Kong champ
Vice's Motherboard blog posted a great video documenting the event and the rivalry between two of the Donkey Kong
competitive scene's fiercest competitors: Hank Chen and Vincent Lemay.
November digital sales: DLC up 25%, while mobile spend jumps 34%
Year-over-year, players have been enticed to spend more on PC/console add-on content and mobile game, says research firm SuperData, at the expense of MMOs.
Join us for the Guacamelee! postmortem at GDC 2014
PSN and PC developer DrinkBox Studios on Guacamelee!
, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Get a job: The Odd Gentlemen are hiring a game designer
developers The Odd Gentlemen are expanding, and they're looking to hire a great game designer to work alongside them in Los Angeles on PC/console development.
YouTube and Let's Play copyright claims: A legal perspective
Attorney Mona Ibrahim analyzes the past week's Let's Play takedown controversy on YouTube, unpacking the "tricky" legal issues surrounding whether the videos are protected.
Japan is now the world's biggest spender on mobile apps
Revenue from mobile game sales has been particularly robust, due in part to rapid proliferation of smartphones in Japan and the ease of paying for games and other apps on the Google Play Store.
Come for the ___, Stay for the ___
What do players come to games for? "High quality gameplay" isn't a hook, because every developer says they have it whether or not they do, argues Shay Pierce.
5 events that shook the game industry in 2013
Gamasutra's UK editor Mike Rose continues Gamasutra's annual year-end roundups series by looking back at the biggest events that defined 2013.
Strategy game specialist Nival lands $6M in funding
Russian strategy game company Nival has raised $6 million in a new round of funding, with the aim to expand its audience reach to a global scale.
Blog: 6 serious design failures of free-to-play games
Educator and developer Michael Eilers takes free-to-play developers to task for the mechanics they put in their games -- including many you find in most F2P RPGs and strategy games.
Monster Madness Online: The first Unreal Engine 3 browser game
While some developers believe that HTML5 will provide the future for browser games, Firefox company Mozilla has plans to bridge the gap between existing technologies and the web.
Blog: Combating impostor syndrome while shipping a game
Impostor syndrome -- the sense that you aren't capable of what you've actually accomplished -- is a real problem. Kimberly Voll writes about making a game to conquer that fear, yet finishing unfulfilled.
Developers resurrect abandoned Sonic 2 level for Sega
A pair of independent developers has resurrected a forgotten Sonic 2
level as part of game's iOS and Android remastered release, with brand new enemies, obstacles, and a boss battle.
GDC Choice Awards now open for nominations
Nominations are now open
for the 14th Game Developers Choice Awards, with winners to be announced during the annual ceremony on the evening of March 19th at GDC 2014 in San Francisco.
This Week in Video Game Criticism: Our Marketing, Ourselves
This week, our partnership with game criticism site Critical Distance
brings us picks from Alan Williamson on topics including more on 'procedural death labyrinths' and the marketing legacy of games.