Get a job: Sony is hiring an experienced Environment Artist
Sony seeks an experienced hand who can work as a senior environment artist to "help build something magical" alongside the rest of the team at its offices in San Mateo, California.
Video: How all that snappy dialog gets put into Double Fine games
At GDC 2015 Anna Kipnis gave a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line in the engine, even in a foreign tongue.
Blog: Unity builds scripting - basic and advanced possibilities
Not long after programmers start using Unity, we learn that we can add new entries to the editor menus easily.
Don't Miss: 7 uses of procedural generation all devs should study
What elements of your game could a well-defined algorithm do a better job at creating than you? Here are seven different games that hit upon an array of interesting answers to that question.
How Spry Fox was 'built to be a cockroach' that can survive the game industry
Flying Saucer Media published a brief video documenting, in its members' own words, how Spry Fox has managed to survive -- and thrive -- in the six years since it was founded.
Blog: Finding indie success...and subsequent failure
"We live in the real world where money keeps the rent paid and food on the table. If you get nothing else from this article: indie developers stress over money very often; not out of greed, but need."
3 first-impressions of No Man's Sky
Gamasutra editor-in-chief Kris Graft has an existential crisis, ponders game marketing, and admires proc-gen technology, thanks to
No Man's Sky.
Robin Hunicke hopes her games 'encourage people to help one another'
"We've been spending a lot of time thinking about mechanics & systems as an industry," the Funomena cofounder tells Eurogamer, adding that real-world troubles need "the counterbalance of playfulness."
Attend VRDC and see how Double Fine reinvented Psychonauts for VR
Come to
VRDC and project lead Chad Dawson will talk about how the team designed and built a fresh experience from the ground up: the upcoming VR game
Psychonauts in the Rhombus of Ruin!
DeNA's games business slows as company-wide growth continues
Mobile game specialist DeNA -- which helped Nintendo launch its first mobile app,
Miitomo -- has released its financials for the three months ended June 30.
No Man's Sky could 'fundamentally change' on PlayStation 4 Neo
No Man's Sky creator Sean Murray has said that a powerful console upgrade would let Hello Games "fundamentally change the experience."
Blog: 5 tips to stay focused on your game development
Midnight Hub is a Swedish indie studio run by former Mojang and Paradox developers, now working on
Lake Ridden. In this post I'll give some tips on how to stay focused on your game project!
Design of portal-based locomotion in VR game Budget Cuts
"Movement in VR is a tricky problem to solve, as nearly all traditional forms of movement will cause severe motion sickness. This is a look into the design process behind the locomotion system in our VR game
Budget Cuts."
Catch these great talks at GDC Europe -- Online registration closes Wednesday!
GDC Europe 2016 is kicking off next week in Cologne, Germany, and today organizers would like to quickly highlight more of the great expert sessions that will be taking place at the show.
PC game pirates begin to find cracks in Denuvo anti-piracy tech
Vice Gaming reports that several pirates have begun to break through the protections offered by Denuvo's Anti-Tampering software.
No Man's Sky dev talks about dealing with excessive fan enthusiasm
In an ask-me-anything session on Reddit, Hello Games' Sean Murray offers insight into why developers can't say much even as fans clamor for answers about their game.
Get a job: Soulbound seeks an experienced Engine Programmer
Soulbound Studios is seeking a full-time, Senior Engine Programmer to join the dedicated team working on its indie MMORPG
Chronicles of Elyria in Bellevue, Washington.
Humble experiments with giving streamers a cut of game bundles they promote
The folks behind Humble Bundle are beta-testing a new Partner program that allows select streamers to promote (and take a cut of) Humble game bundles using a special referral link.
Nvidia's new Indie Spotlight program aims to boost devs' discoverability
UPDATED: Nvidia is making a show of support for indies this week via its Indie Spotlight program, a marketing initiative that will see select developers' games hyped via Nvidia's various promo tools.
Don't Miss: Procedurally generating the worlds of No Man's Sky
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of
No Man's Sky.
A comic look at the weird business of game development
Indie game dev and artist Dominique Ferland has published a quartet of one-panel comics that illustrate (with disarmingly cute characters) some of the weird idiosyncracies of life as a game developer.
Indie Fund's revised loan template is now available for public use
Anyone looking to draw up a loan agreement for indie game dev can now freely study & repurpose Indie Fund's latest contract template, which the longtime indie investment group published this week.
Now's the time to submit your best Visual Arts talks for GDC 2017!
Artists, take note: GDC officials seek great
submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2017 Main Conference, from now through August 18th.
Blog: Considerations for the global test market
Kongregate's associate product manager, James An, analyzes the pros and cons of running mobile game tests on a global scale.
Blog: This is why indies don't like sequels
"Why don't Indie developers do as many sequels? It's a good point and one that I want to talk more about having spent so much time interviewing developers."