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June 24, 2017
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20 Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design
image Sega's Sonic the Hedgehog came out 26 years ago today, and you should mark the occasion by reading this classic interview with co-creator (and veteran game designer) Hirokazu Yasuhara!
  What it's like to follow your hit indie game (2M+ sold!) with a 6K sales 'bomb'
image In a new YouTube video, Introversion devs Mark Morris and Chris DeLay speak very frankly about being surprised to find Scanner Sombre has sold roughly 6,000 copies in the two months since launch.
  Video: Understanding the nature (and future) of board game design
image Get fresh insight into game design by watching this GDC 2017 tabletop game "state of the industry" discussion with game designers Rob Daviau, Geoffrey Engelstein, and Eric Lang.
  Get a job: Sanzaru Games is hiring a VFX Artist
image Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR.
1 Learn about some of the tough decisions behind making Nex Machina
image We quizzed one of the developers behind Nex Machina about surviving in the modern indie market and working with industry legend Eugene Jarvis.
  Rockstar clarifies Grand Theft Auto V modding policy
image Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow.
2 Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut
image Noclip spoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game.
  Chat with the developer of twin-stick shooter Nex Machina today at 1PM EDT
image We're chatting with one of the minds behind Resogun and now Nex Machina on the Gamasutra Twitch channel today at 1PM EDT.
  VRDC Q&A: Tilt Brush's Patrick Hackett
image Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR.
4 Blog: Game cities - The urbanism of Thimbleweed Park
image With a little help from Thimbleweed Park, I look at the novel approaches to open-world city design (and planning) for 2D adventure games.
  Why Microsoft says devs shouldn't write off the Xbox One X
image "From the get-go we knew that we wanted devs to be able to take the existing engines that they were working on on Xbox One and get those engines up and running in 4K."
  How Overwatch communicates character from a first-person perspective
image "In terms of game animation, Overwatch is a master class in character appeal. This game is all about its characters. Every single member of this cast is unique and just loaded with personality."
1 Blog: Crowdfunding tips from Kickstarter's video game expert
image I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.
  Corona 2D game engine is now 'completely free'
image Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products.
2 With Sony's indie support in question, developers at E3 weigh in
image "The bottom line is they need to do what’s best for their business. And unfortunately maybe doing indies is not that right now. And that’s unfortunate, but there’s not much we can do."
1 Blizzard announces major changes to loot systems in Overwatch & Hearthstone
image In one day, Blizzard announced notable changes to the IAP-based loot systems to both Overwatch and Hearthstone.
  3 months after launch, Playerunknown's Battlegrounds sells 4M copies
image Playerunknown's Battlegrounds, a game which is still in Early Access, has now sold over four million copies, according to lead developer Brendan Greene.
  Paradox undoes global price increase in the name of transparency
image Game publisher Paradox Interactive recently implemented a global price change on its games and DLC without much warning to players, now its CEO says it's rolling back those changes.
  Video: Peek at the programming that made the personalities in The Sims 3
image Take a look at the design and programming that built the character personalities behind The Sims 3.
  Get a job: Naughty Dog is hiring a Character Shading TD
image Naughty Dog is looking for a Character Shading TD to take charge and make sure the surface materials of its characters look fantastic.
  Improving a game on the Xbox One X helps boost its One S performance, says Xbox exec
image Microsoft's Albert Penello addresses concerns that developing Xbox One games with both the Xbox One X and Xbox One S in mind could result in one console variant holding the other back.
  It's a me, M-AR-io recreated in AR
image Developer Abhishek Singh recreated a life-size Super Mario Bros. level for Microsoft’s Hololens, and took to New York’s Central Park dressed as the plumber himself in order to test out how the 2D platformer fared in AR.
3 Valve details SteamVR Knuckles controllers in new setup guide
image Initially displayed during the company's Steam Dev Days conference last October, Valve has released a guide detailing the specs of the new SteamVR Knuckles motion controllers.
  How Naughty Dog broke Sony's hardware rules to create Crash Bandicoot
image 'They were very worried that if they shipped this game, all the PlayStations in the world would break because their CD drives would melt.'
  New VRDC VR/AR Innovation Report reveals the HTC Vive is devs' top target
image This data-rich survey of VR/AR/MR professionals suggests that the HTC Vive is still the most popular headset to develop for, and that interest in platform-exclusive experiences is rising.

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  Another One Bites the Dust: Dynasty Feud Postmortem
by Jon Sanchez
In this blog post we share our thoughts on the development of Dynasty Feud and why we think the game...
1 TumbleSeed Postmortem
by Greg Wohlwend
Now two months after launching TumbleSeed we’ve had enough time to ponder what went wrong and have...
  Gaps of the Imagination
by Thomas Grip
Our senses can only capture sliver of reality. We must constantly fill in blanks in our knowledge to...
  System Design in Practice
by Trent Polack
A tangent-free, short (for me) practical example of applied system design on a fundamental game...
2 The Many Questions Of Genital Jousting
by Free Lives
Genital Jousting is a popular and somewhat shocking game about penises penetrating each other. The...

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arrowPress Releases
7 Steps That Got Me a Job in the Games Industry
image Leszek Gorniak shares the strategy that landed him a career in game development, offering valuable advice for industry hopefuls who are starting from scratch.
Livestreaming Your Way to a Better Game
image Looking for a quick and cost-effective approach to playtesting? Fading Suns co-creator Andrew Greenberg explains how livestreaming can help developers find bugs prior to launch.
Home Postmortem: Five Lessons, Five Years Later
image Benjamin Rivers offers advice aimed at inexperienced developers with limited resources in this look back at his horror-themed adventure game Home.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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