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October 18, 2018
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  Skybound Games offers more info around TellTale in AMA
image In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at TellTale Kent Muddle answer questions from players to try and shed light on the TellTale deal.
  Rockstar Games clocks the average employee's workweek at 42-45 hours
image Rockstar Games shared employees’ self-reported hours spanning from January to September of this year in the wake of outcry over crunch.
  Sixth annual Day of the Devs line-up features over 70 games
image Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
  Get a job: Amnesia dev Frictional Games is hiring a Tools Programmer
image Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive.
  SteamVR now supports motion smoothing in beta
image The feature aims to help devs compensate for dropped frames in Steam-hosted VR games by anticipating frame jitter and masking those dropped frames.
6 Don't Miss: Looking back at Left 4 Dead's dynamic AI
image With both L4D games hitting Xbox One via backward compatibility, take a look back at this 2013 blog about the unique way the series’ AI system fueled the procedural narrative of the classic zombie game.
  Dota 2 now dynamically discloses loot box odds in-game
image Dota 2 players can now click on an arrow right next to one of the game’s purchasable “treasure” loot boxes to see the odds for rare, very rare, and extremely rare drops.
  Facebook sponsors cutting-edge XRDC talks on VR art and AR design
image From designing effects in Facebook's Spark AR platform to rendering work created with the VR art tool Quill on Oculus' standalone Quest headset, these are XRDC talks you won't want to miss!
  Blog: Designing the boss battles in Shovel Knight - Part II
image Here's how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.
  Six Foot lays off nearly one third of dev team following Dreadnought Steam launch
image UPDATE: 45 developers, a third of the game dev team, have been offered the choice of either being laid off or taking unpaid leave until Dreadnaught becomes profitable.
  Alt.Ctrl.GDC Inspirations: The award-winning Puppet Pandemonium!
image GDC 2019 seeks your great offbeat controller games for Alt.Ctrl.GDC! The submission deadline is November 30th, and to inspire you we're highlighting some prior standouts -- like Puppet Pandemonium!
  Blog: Creating Sprint Vector's fluid locomotion technology
image Never a developer to shy away from a technical challenge, Survios's second game Sprint Vector was created to tackle an issue persistent in VR since its inception: locomotion.
1 Rockstar devs comment on work culture after 100-hours backlash
image Rockstar has given its employees permission to speak frankly about working conditions at the studio on social media, and it's resulted in some interesting tales from behind the scenes. 
Secretly console first: A better approach to multi-platform game UI design
image This article is aimed at UI minded folks working on AAA/AA games with a view to helping them to avoid creating problems for themselves while still providing a great player experience.
  Video: Creating the flooding effects in Uncharted 3
image In this GDC 2012 talk, Naughty Dog's Eben Cook breaks down of one the flood effects used in Uncharted 3, discussing how a fluid simulation was used to inspire the final look.
7 The Division developer: Politics in games are 'bad for business'
image According to Ubisoft Massive COO Alf Condelius​, the decision to avoid taking a political stance in video games is a purely a monetary one, as politics are "bad for business."
1 The uphill battle of getting Katamari Damacy noticed by Namco
image In an excerpt from the upcoming book Katamari Damacy, Keita Takahashi discussed the uphill battle of trying to get his pitch accepted at Namco.
  Get a job: Join the Digital Extremes team as a PR Manager
image The studio is looking for someone to plan, produce and execute world-class strategic PR initiatives with the purpose of broadening the awareness of Warframe, its community, and the company’s other products.
  Chinese firm GAEA picks up 20% stake in Dead by Daylight dev Behaviour
image Behaviour notes that the sum itself is slated to power the company's expansion into the Chinese game market.
2 Don't Miss: Designing Dream Daddy's character creator to deepen engagement
image "It was really important to us throughout the entirety of development of this game that we made something that felt inclusive to as many people as possible."
  XRDC speaker Q&A: Thomas Jon Caruso on the power of VR therapy
image Thomas Jon Caruso discusses how medical VR is helping kids at Stanford's Lucile Packard Children's Hospital and his upcoming XRDC session.
7 Steam store pages now officially support animated gifs
image Valve has rolled out an update to Steam that allows devs to embed animated gifs directly into the “about” section of a game’s store page.
  Get tips on making better VR games straight from Viveport at XRDC
image You'll want to see these XRDC talks if you're at all curious about the state & future of the VR market, as Viveport is HTC's VR app store and one of the big markets for VR games and entertainment.
  Loot Crate now offers a monthly indie game subscription service
image Loot Crate is kicking off a $10 monthly subscription service that aims to connect “creative new voices” in indie dev with players.
  GDC 2019 is now open for registration!
image Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!

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  How Yacht Club Games Created Shovel Knight's Tinker Knight Boss
by David Craddock
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight"...
  Lessons Learned After Making Anodyne with Sean Han Tani
by Larry&Brandon GDU
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for...
  Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology
by Lauren Irvine
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was...
  How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses
by David Craddock
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books,...
  How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses
by David Craddock
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the...

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arrowPress Releases
A Crash Course On Interviewing
image Looking to team up for a project? Coray Seifert covers the basics of interviewing, allowing you to gauge the qualities of prospective teammates quickly and accurately.
Finding Hope Amongst The Chaos
image Nicole Barelli explains how even the bleakest game narratives can showcase elements of hope, inspiring players to stay invested in stories from beginning to end.
On Meaningful Play: Design Thinking X Game Design
image In this presentation from the Meaningful Play Conference at Michigan State University, Mars Ashton discusses the role Design Thinking plays within game development.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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