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May 23, 2018
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  Video: A practical guide to porting your indie game to consoles
image At GDC 2018 PlayEveryWare's Thomas O'Connor shines a light on the technical and administrative work that goes into getting a console game out the door.
  The future of PlayStation may be portable, says Sony exec
image According to PlayStation boss John Kodera, the possibility of PlayStation embracing portable games may again be a part of the company's future.
  Sony takes a page from Microsoft by licensing customizable PS4 gamepad
image While Sony previously tried licensed 'pro' PS4 controllers in Europe, the upcoming Scufcontroller is the first licensed PS4 gamepadto do away with the DualShock 4'strademark parallel analog sticks.
  Wargaming Seattle is shutting down
image Update This is a big deal given that Wargaming Seattle is the Redmond-based studio formerly known as Gas Powered Games, which was founded in 1998 by Chris Taylor and other former Cavedogdevs.
  Weekly Jobs Roundup: Rovio, Saber Interactive Spain, and more are hiring now!
image Here are just some of themany, manypositionsbeing advertised right now on the Gamasutra Job Board.
  Blog: Producing tangibly minatory creatures in games
image Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit.
  Don't Miss: How RuneScape maintains its prolific update schedule
image In this 2016 GDC session, Jagex's Conor Crowley covers how the development team for RuneScape moved from an established development process to multiple agile cross-disciplined teams without missing an update.
2 Jagex shutting down RuneScape Classic after 17 years
image RuneScape developer Jagex has announced that it will shut down RuneScape Classic on August 6, 2018, ending support for the early online game 17 years after its first launch.
  Blog: Game design beyond screens and joysticks - Part 2
image Tatiana Vilela dos Santos is an indie designer and digital artist making games with special interfaces, and she wants to talk about game design beyond the world of screens and joysticks.
  Nintendo is selling a dock-free 'Second Set' Switch bundle in Japan
image Nintendo is selling a slightly cheaper Switch bundle that doesnt include a dock or an AC Adapter to help the Switch become a multiple-units-per-home device.
  Chat with Pillars of Eternity II: Deadfire director Josh Sawyer at 3PM EDT
image We're streaming Pillars of Eternity II: Deadfire and chatting with the game's director at 3PM EDT.
3 Crunch can put devs at odds with their own mental health, warns Blizzard dev
image "We have to take care of our mental health because we put a lot of a pressure on ourselves,"​ cautioned Blizzard's Thiago Klafke.
6 Blog: Five productivity tips for solo devs
image Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.
  Minecraft surpasses 100M users in China on PC and mobile
image The Chinese version of Mojang's blocky builder is a free-to-play release, and is operated by internet technology outfit NetEase.
1 Sony: The next PlayStation is another three years away
image Speakingto The Wall Street Journal, the Japanese console maker revealed the next PlayStation won't surface for at least another three years.
  Blog: Defining variance and understanding replayability
image For the final part of my look at replayability, we're going to talk about what variance is, and how games have to be designed to be replayable.
2 Art Design Deep Dive: Rendering the player as a form of pure energy in Recompile
image Phigames' Phi Dinh writes about how the studio's upcoming Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader.
  Video: How For Honor addressed its post-launch problems
image In this GDC 2018 session, Ubisoft's Damien KiekenandRoman Campos Orioladiscussthe story behind For Honor as it traveled from beta, through its launch, to its first post-launch year.
1 EA acquires GameFly's cloud gaming service
image Electronic Arts announced its acquisition ofthe cloud gaming technology assets and personnel of GameFly today.
8 We Happy Few refused classification by Australian ratings board
image Australias regulatory board that doles out ratings for games seeking release in the country has refused classification to Compulsion Games We Happy Few, effectively banning the sale of the game in Australia.
  New studio Neon Giant launched by former Wolfenstein devs
image Former Wolfenstein, DOOM, Bulletstorm and Gears of War developers have teamed upto form the Swedish-based studio Neon Giant.
  Get a job: Disbelief is hiring a Junior Programmer
image Disbelief is looking for a full-time junior programmer to work on everything from gameplay to core engine programming as a member of its team in Chicago, IL.
  UK government takes aim at online games in Internet Safety Strategy response
image Video games were listed among the many online spaces being scrutinized by the United Kingdom government ahead of new laws that would aim to make the internet and social media safer for UK citizens.
  Building a light-hearted puzzle game around Friday the 13th's Jason Voorhees
image As with Slayaway Camp, we were aware of a fine line when doing comedy this dark," says Friday the 13th: Killer Puzzle dev Nate Schmold. "It can easily cross over from gross-but-funny to just nasty."
8 Don't Miss: Tim Sweeney on the creation and legacy of the Unreal Editor
image On the 20th anniversary of Unreal, take a look back at this chat with Epic founder Tim Sweeney about how the UnrealEd level editor emerged as one of the most popular tools of its era.

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  Game Design Beyond Screens & Joysticks - Game Interaction Loop (2/5)
by Tatiana Vilela dos Santos
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique...
6 Five Productivity Tips for Solo Devs
by Shane Neville
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. ...
  Group Pathfinding & Movement in RTS Style Games
by Andrew Erridge
A practical approach to problems making group movement feel good and coordinated in an RTS style...
  A Study Into Replayability -- Defining Variance
by Josh Bycer
For the final part of my look at replayability, we're going to talk about what Variance is, and how...
  Drawing Inspiration from a Global Community of Game Developers
by Ryan Sumo
I've soured on game conventions as a good means of marketing, but found something else that will...

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arrowPress Releases
Results From Game Design Challenge: Combat-Free Zone
image Game Career Guide's readers envision the combat-free future of massively multiplayer online games in these winning entries for May's Game Design Challenge.
Breaking Down The Costs Of A Convention Showcase
image Is your game ready for a public appearance? 1manstudio's An Lieu details the hidden costs of renting and operating a booth at a fan convention.
Level-Up As A Game Designer: Improve Your Technical Skills
image Team17's Karl Morley explains how game designers can boost their confidence and stand out from the crowd by learning basic technical skills.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Mad Marker Studios
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