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November 13, 2018
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1 Don't Miss: Exploring color theory and production design in the classic Spyro the Dragon
image John Fiorito and Craig Stitt share some of the ways they used color to focus player emotion and create a vibrant 3D world during the PS1 era for original Spyro the Dragon.
  God of War, Red Dead Redemption 2 lead nominees for The Game Awards
image The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
  Rob Dyer hired as COO of Capcom USA
image Dyer's resume includes leadership positions at companies like Sony Computer Entertainment America, Zynga, Eidos Interactive, and more spread across the last 25 years.
  Apply the science of desirability to game design at GDC 2019
image To help you better understand desire and how it relates to your work, Harvard Desirability Lab director Dr. Beth Altringer will present an intriguing talk on the science of desirability at GDC 2019!
  Blog: How I managed to ship 6000 copies and stay in business
image One year ago I was struggling to stay in business after failing to sell 700 copies of my game. Now, I'm working on my next project after releasing a major update to the original. Here's what happened.
2 Hacker gets $20K from Valve for unearthing bug that generates free Steam keys
image Valve has paid a $20,000 'bug bounty' to security researcher Artem Moskowsky after he discovered a bug that would've let people generate Steam game codes for free.
  ROM website owners agree to judgment with Nintendo after admitting infringement
image Nintendo's legal battle against the owners of ROM websites LoveROMS and LoveRetro is coming to an end, and the Japanese console maker has come out on top.
  Blog: Adaptive music with Elias - Part 1
image Adaptive music has come a long way in the past several years with custom middleware solutions like Elias Studio. This article provides a step by step guide to re-creating an adaptive project in Elias.
  Designing for survival in Steam Early Access hit Green Hell
image Gamasutra spoke with Michal Stawicki, lead game designer and Krzysztof Kwiatek, art director, to learn about surviving in the Amazonian wilderness in Green Hell.
  Video: Designing the strategic card game Race for the Galaxy
image In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy. 
1 The audio design behind the original Xbox startup sound
image Sound designer and composer Brian Schmidt discusses the audio design challenges behind the original Xbox startup sound.
2 Xbox chief Phil Spencer taking on a 'bigger role' in fixing the Microsoft Store
image Xbox chief Phil Spencer discussed how he would like to fix the Microsoft Store to make game content more discoverable and easy to find.
  Physical copies of Hollow Knight cancelled
image Skybound games announced last week that it would no longer be partnering with Team Cherry to bring physical versions of Hollow Knight to retail shelves after the deal reportedly fell through.
  Get a job: Velan Studios is hiring a Lead Producer
image The Lead Producer will work closely with the project’s game director, art director, engineering lead and other key project leaders to successfully execute on an original IP.
10 Don't Miss: How Undertale's soundtrack shapes its narrative
image "My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music."
  Obituary: Marvel Comics co-creator Stan Lee passes away at 95
image Stan Lee, an influential player in the rise of Marvel Comics and one of the minds behind many iconic superhero series like Spider-Man and the X-Men, has passed away at the age of 95.
  Mobile publisher Flaregames lays off 45 staff
image Flaregames has laid off a portion of its staff during a restructure that has also resulted in the departure of its CEO.
1 Designing CrossCode to stand out in the retro RPG market
image CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018.
2 Blog: Invigorating our local game developer community
image It can be difficult to invigorate a local community of game developers, but the benefits to a dynamic and tight-knit community are too numerous to pass on.
  Apply now to be a GDC 2019 Conference Associate!
image GDC is now accepting applications for the GDC 2019 Conference Associate program from now until December 22nd! Associates receive a pass to the show in exchange for about 25 hours of (paid) work. Apply today!
1 Blog: Designing a data model
image In this post I wanted to take a look at the rationale and design goals behind the data model we use at The Machinery.
  Google Play announces Games for Change design challenge finalists
image Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers. 
1 Blog: In-depth game design on Space Frontier 2
image In this blog post, indie game developer Olin Olmstead takes a detailed look at the game mechanics underlying Space Frontier 2.
  Mouse and keyboard support arriving on Xbox One this week
image Microsoft is bringing mouse and keyboard support to the Xbox One on November 14, after initially announcing the move back in September.
1 Video Game Deep Cuts: A Quiet Man, With Trivial Credits
image This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.

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  VR for the Game Music Composer: Audio for VR Platforms
by Winifred Phillips
Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on...
  Create better game settings options (handy checklist)
by Kevin Giguere
Because our games don't always get the in-depth testing we require, menus and settings often don't...
  Adaptive Music with Elias – Tutorial Series – Part 1
by Dale Crowley
Adaptive music has come a long way in the past several years with custom middleware solutions like...
  [Post Mortem - 1 year later]: I managed to ship 6000 copies to stay in business
by Constantin Bacioiu
One year ago I failed to ship 700 units to stay in business. Now I'm working on my next game after...
1 Video Game Deep Cuts: A Quiet Man, With Trivial Credits
by Simon Carless
This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's...

[Read More]

arrowPress Releases
9 Things I Learned About Game Jams As An Outsider
image Nida Ahmad offers a non-developer's perspective on game jams, emphasizing structural factors that newcomer designers might otherwise overlook.
Game Design Challenge: Just In Time
image Can you design a game that features time travel as a central gameplay mechanic? Put your skills to the test in our latest Game Design Challenge!
Brewing Meaningful UX In Coffee Talk
image Student developer Adlan Arvyanda Ramly discusses the interface design techniques he refined during his internship as a UX and UI consultant at Toge Productions.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)
Mad Marker Studios
Mad Marker Studios

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