Rocket League 'definitely' headed to other platforms
has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms.
A newbie's guide to exhibiting at public game events
"I've had some trouble in the past finding good resources for first-time exhibitors, so after wrapping up a second year of con seasons, I thought it might be useful to write up some of my own initial impressions."
Keiji Inafune's clumsy Kickstarter misses target
Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends
, has fallen $279k short of its sizable $800k Kickstarter goal.
Cities: Skylines dev: Don't punish your players; teach them
lead designer Karoliina Korppoo offers a postmortem of sorts at GDC Europe, deconstructing her design philosophy and making a case for designing games that teach, rather than punish.
Hooking up Elias' adaptive game music to Unity
"I am going to show you a real world example of how adaptive music is used in a game, how simple it is for programmers to get Elias up and running in Unity."
Valve shares advice on designing great VR game interactions
At GDC Europe today, Valve's Yasser Malaika shared some key lessons learned about how to make great VR game interactions by both Valve's own devs and external dev partners like Owlchemy Labs.
5 video game translation tools
A list of five tools used by a professional localization house when translating video games -- ranging from free to paid tools.
Spry Fox's Alphabear cracks the code of mobile puzzle popularity
braved the dark waters of the free-to-play ocean with irresistible viral sharing and a sensible business model -- and made it through the journey 1 million downloads strong.
Game devs negative on job outlook, positive on diversity, says IGDA survey
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Video: 'The future of the PlayStation' from Phil Harrison, in 2000
Former and longtime Sony exec Phil Harrison's fascinating GDC 2000 Sony keynote, given ahead of PlayStation 2's Western launch -- right before the console went on to win the world.
Don't Miss: Fixing Final Fantasy XIV
This candid 2011 interview sees producer Naoki Yoshida setting out on his journey to redevelop Final Fantasy XIV
into A Realm Reborn
: A Quixotic quest, ultimately successful.
Get a job: ToyTalk is seeking a Gameplay and Prototyping Engineer
Kids' game studio ToyTalk is looking for a high-level Gameplay and Prototyping Engineer to work alongside the company's Chief Creative Officer.
True virtual reality: The race to build a 'metaverse'
Want to know what companies are gunning to build the next-generation virtual meeting space? A new profile looks at all of them.
$18m for Dota 2's The International makes for the richest prize in eSports
The biggest prize in eSports gets bigger than ever, as the finals kick off at Seattle's Key Arena. The winning team will take home more than $6 million.
Summer Games Done Quick speedrun marathon raises $1.2m for charity
Almost doubling last year's total, speedrunners raise well over a million dollars for Doctors Without Borders.
PlayStation exclusive DriveClub goes double platinum
Troubled PlayStation exclusive DriveClub bounces back to go double platinum -- even if it's caused the company, and its developer, no end of headaches.
Reducing difficulty dynamically and invisibly
"The key is that dynamic difficulty, when it’s done right, is about tailoring the overall curve of the entire game to each player, and not simply removing a challenge if they fail at it a few times."
Key takeaways from Epic's open development of Unreal Tournament
Senior designer Jim Brown took the stage at GDC Europe today to talk about some of the lessons the Unreal Tournament
team has learned about open development and turning players into contributors.
Autodesk Stingray game engine to launch later this month
You can get your hands on the tool, by subscription, on August 19; later in the summer, Maya LT subscribers will get it bundled for free.
Lessons learned while fixing memory leaks in Unity
Boss Fight Entertainment CTO Rich Geldreich shares a list of practical tips and lessons learned when fixing a major, game-crashing memory leak in Unity.
No place for third-party exclusives in Microsoft's long term plan
Third-party deals are left behind as Microsoft's Phil Spencer reveals new first-party focus.
What does player retention look like for a week-long game?
Ron Carmel on Subterfuge
's retention: "We know this is not a mass market game. Those who love it will happily stick around and those who don’t are better off not playing."
Cambridge researchers use brain training game to treat schizophrenia
A research team out of Cambridge is using a brain training game to combat day-to-day schizophrenia symptoms.
GDC Europe is this week! Follow Gamasutra's coverage right here
Follow Gamasutra's coverage of news, interviews, and presentations from this week's GDC Europe 2015, straight from Cologne, Germany.
This Week in Video Game Criticism: From cat collection to Metal Gear codec calls
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics ranging from the zen patience of Metal Gear Solid
's codec calls to the feline indifference of mobile hit Neko Atsume