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October 24, 2016
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2 Blog: The problem with morality choices in storytelling
image Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
  Michel Ancel unearths Rayman's long-lost SNES debut after 25 years
image Rayman creator Michel Ancel has given fans a rare glimpse of the franchise's pixelated beginnings after unearthing a SNES version of the original Rayman that never saw the light of day. 
  Blog: Building an RPG battle system, part 2
image "In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow Engine and the lessons learned from its design."
1 Game studio hits Hasbro with cloning lawsuit
image "Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast, cloning it, and cloaking it under the My Little Pony brand."
  Rovio Stockholm boss departs for Spotify
image Rovio's Stockholm general manager, Patrick Liu, has left the Angry Birds creator after four years to take up the mantle of senior product owner at Spotify. 
11 Blog: The attempts to bring 'triple-A quality' games to mobile -- and why they're failing
image After my first post about the tech arms race in the triple-A space, I ponder why the same mindset isn't prevailing in mobile games.
  Video Game Deep Cuts: Mario's Hard Indiepocalypse
image The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
  Video: Sid Meier's psychology of game design
image "Everything you know is wrong."
1 The game they play together: Two game devs get engaged in Destiny
image Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny together. He said yes.
  Fire(proof) Sales: The Room games surpass 11.5M copies sold
image British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room puzzle games since launching the first in December of 2012.
3 Gamasutra reacts to the Nintendo Switch announcement
image Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
  Get a Job: Telltale Games is hiring a Character CG Generalist
image Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
  Sound designer Jory Prum honored with CalArts memorial scholarship
image Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
20 Don't miss: 7 horror games (plus some movies) every designer should study
image Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
  Pokemon Go pulled $600M in revenue faster than any other mobile game
image Pokemon Go was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
  Blog: A postmortem of '90s dating sim, Phosphorus Dating
image A quick postmortem of Phosphorus Dating, an award-winning dating simulation game created for JS13K competition
1 NYU Game Center announces scholarship for women pursuing game dev
image The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
30 Will the Nintendo Switch be a success? Industry analysts weigh in
image What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
  Come out to VRDC and get tips on telling great stories in VR
image At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
  Come chat with us about the Nintendo Switch today at 3PM EST
image We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
  Come out to GDC, learn to maximize player engagement and avoid disaster!
image Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
1 'PS4 Pro isn't the start of a new generation, and that's a good thing,' says Mark Cerny
image In an extensive interview with Gamasutra, Mark Cerny was keen to explain why devs should be thankful the PS4 Pro isn't attempting to overhaul the console heirarchy. 
1 Dont miss: The history of Civilization
image "The story of Civ's genesis is neither simple nor straightforward. It's clear that a large confluence of inspirations ultimately combined in Meier's brain to form Civilization."
  Blog: Designing levels for Moveless Chess 
image "This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl."
  Switch won't support physical 3DS or Wii U titles
image Thanks to Japanese game mag, Famitsu, which reached out to Nintendo yesterday in an attempt to tease out more Switch details, we now know a bit more about the console-handheld hybrid. 

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  8 Questions That Improve Your Game's Narrative
by Angel Leigh McCoy
Angel McCoy gives writers and narrative designers tips for how to improve on a story they work on....
  Thoughts on Fighting Game Difficulty and Casual
by Matthew DeLucas
Lately, there's been discussion about modern fighting games and their efforts to attract more casual...
  How to Solve VR's Customer Relationship Problems
by Neil Schneider
It's not you, it's me. Well, mostly you. Why the immersive technology industry needs to start...
  Video Game Deep Cuts: Mario's Hard Indiepocalypse
by Simon Carless
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the...
2 The Problem With Morality Choices in Storytelling
by Josh Bycer
Today's post looks at why morality choices don't lead to interesting decisions on the player's part,...

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arrowPress Releases
Exhibiting Your Unfinished Game: Do's and Don'ts
image Need to show off an unfinished game? Cloud Chasers designer Tabea Iseli explains how you can polish your flawed gems and make the most of showcase events.
How to Show Your Indie Game at Any Expo
image Want to get noticed? Indie developer Laura Bularca explains how you and your games can make an impact at any public expo.
Tips for Online Presence and Sharing Your Work
image Becca Hallstedt explains how you can share your art online and get the right people to notice with these helpful tips.
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