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May 24, 2013
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29 Blog: We're indie, we like Microsoft. So what?
image The Xbox One reveal was broadly perceived as being anti-indie. But I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 developer James Silva explains why he thinks "everything is fine."
3 Xbox One preowned rumors batter GameStop shares
image GameStop, the U.S.'s largest physical retailer of preowned games, has seen its stock drop precipitously since reports began to spread that the Xbox One would tighten up terms of used game sales.
  Video: Thief vs. Deus Ex - a design discussion
image Deus Ex designer Warren Spector and Thief designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
30 Xbox One: A flawed plan, well-executed
image Analyst Nicholas Lovell argues that Microsoft is chasing a 1990s-era plan for set top box domination in an era that has long since moved on.
  Blog: Theme and craft, games and art
image Spelunky developer Derek Yu ruminates on crises and criticisms in game culture, exploring whether or not we really and truly understand the importance of how games are made.
  For Unity, lowering the barriers on mobile is good business Exclusive
image There's a chance you missed the news that Unity's basic mobile licenses went free earlier this week. Unity CEO David Helgason explains how his company can afford to make this move.
13 Here's how much 'whales' spent so far this year
image The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
44 'This model of game making is so fundamentally broken.'
image Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
2 The problem with Persona's one-sided relationships
image People love the Persona games for their characters -- but isn't the player kind of a dick to the NPCs? This blog post exposes the issue of one-sided relationships in RPGs.
  Video: Player-driven stories - how do we get there?
image Former Ion Storm, 2K, and LucasArts designer Kent Hudson encourages creating interactive, player-driven stories and urges to move past Hollywood-style linearity, in this free GDC video lecture.
19 Blog: I took my Ouya game to retail, and here's what happened
image With OUYA kiosks in stores across the UK, one indie sets up a guerrilla demo for his game at a local video game shop.
2 The guy who created DayZ made it to the top of Mt. Everest
image Dean Hall is a soldier, a game developer, and now apparently an elite mountain climber, as he recently made it to the highest summit on planet Earth.
  Get a job: Dungeon Defenders dev Trendy seeks producers
image Dungeon Defenders dev Trendy Entertainment seeks Gameplay and Technical Producers to participate in gameplay design, technical team management, and more.
2 Here's a look at the new dev tools you may have missed at GDC GDMag Exclusive
image In this reprint from the May issue of GD Mag, Nate Ralph takes us through this year's newest tools and middleware, straight from the Game Developers Conference show floor.
1 Making DayZ: An interview with its creator
image Project lead Dean Hall takes Gamasutra from his initial inspirations through his design process and finally how the game is currently being built and will be delivered to fans in this eclectic interview.
1 Player progression: Understanding how players get through your game
image This detailed breakdown explores the dichotomy of how players move through games -- through learning how to play, or by powering up -- and what that means for your design.
2 A Guacamelee! combat design analysis
image Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
146 Opinion: Xbox One is a desperate prayer to stop time Exclusive
image Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
30 Is coding 'to the metal' dangerous?
image Simon Roth (VVVVVV) suggests that game programmers' obsession with coding "to the metal" is counterproductive in the current multiplatform era -- writing "it's not the '90s anymore."
5 Creative leadership vs. project leadership: A guide for small teams
image Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
  Art Works webinar coming up on May 30th
image A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
1 Unity announces support for open-source platform Tizen
image On the heels of YoYo Games' announcement that it would be bringing GameMaker to Tizen, Unity Technologies has announced it, too, is developing a version of its software to the open-source platform.
3 This Week in Video Game Criticism: From Indie Networks to Wii U
image This week, our partnership with game criticism site Critical Distance brings us picks on topics including the Wii U and indies helping indies.
1 Get a job: Be a Graphics Programmer for 2K Games
image "2K Games seeks the talents of a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics."
6 Making VR games: A primer
image With the Oculus Rift reawakening interest in VR games, serious games developer Sébastien Kuntz shares his decade-plus of experience in creating immersive virtual simulations.
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Latest Feature Article
1
DayZ's success comes down to players' own stories, says its creator.

6 Creating Virtual Reality Games: The Fundamentals
image Developing for Oculus Rift? We share a ten-year VR veteran's best practices.
23 Learning to Love Handicaps in Competitive Games
image Say goodbye to rubberbanding and artificially injected randomness.
4 Tutorial: Simple, High-Performance Particles for Mobile
6 Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes
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Nascence: Reflecting on Game School and Change
image USC Interactive Media Division student Kevin Wong looks back on a memorable trip to GDC, observing the "nascent renaissance" emerging in the field of indie development.
Game Design Challenge: Man's Best Friend
image Our canine companions aren't well represented in the world of video games. Can you design a game featuring a dog as a playable character? Fetch-based gameplay mechanics are optional, but encouraged.
Results from Game Design Challenge - Call of Duty: Ghosts
image What if Activision's upcoming Call of Duty: Ghosts had a strong supernatural component? Game Career Guide's readers explore the possibilities in these winning entries to our latest Game Design Challenge.