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August 31, 2015
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August 31, 2015
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1 Blog: Why we need to leave 'hobby' behind, as a label for video games
image "I will never call games a hobby, because I feel that intrinsic within that word, in the context of this medium, there is something reductive, something controlling. We’re in a time of significant cultural tension."
  A close look at Southeast Asia, and the potential for your mobile game there
image "Mobile games dominate in Southeast Asia. In 2015, mobile revenues already account for nearly half the $1.4Bn Southeast Asian games market."
  Shovel Knight: Plague of Shadows mobility design
image A detailed tour through the design of Shovel Knight's all-new playable character, Plague Knight, and how his completely different movement style posed both challenges and opportunities.
  Classic Postmortem: Deadly Premonition Exclusive
image The open world survival horror comedy game Deadly Premonition turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
  The state of the Chinese game market, heading out of ChinaJoy
image "Mr. Sun Shoushan, Deputy Chief of the State Administration of Radio Film Television Press & Publications (SARFTPP) reported the official government data for China's games market for the 1st six months of 2015."
  UK cops arrest PSN, Xbox Live DDoS attackers
image The UK's National Crime Agency has picked up six teens who allegedly participated in attacks against PlayStation Network, Xbox Live, and other online services.
  Get a job: Wargaming is aiming to hire an experienced UI Engineer
image World of Tanks maker Wargaming is looking for an experienced engineer to fill an open Senior UI Engineer position at its studio in Hunt Valley, Maryland and work on PC/console games.
  Video: Concocting The Witcher 3's dynamic crafting-based economy
image CDPR's Matthew Steinke speaks at GDC Europe 2015 about how he led design of The Witcher 3: Wild Hunt's crafting system and how he made it play nice with the game's dynamic economy.
  Disney: Roughly half of Disney Infinity players are girls
image A Disney exec notes the company was surprised to find that Disney Infinity's playerbase is roughly 50/50 girls and boys. In response, Disney is developing the games to appeal more strongly to girls.
9 Don't Miss: The story of Blizzard's first-ever Warcraft multiplayer match
image "Something changed when I played the first multiplayer game of Warcraft." - Patrick Wyatt, programmer of Warcraft: Orcs vs. Humans, writes in the opening to this excellent 2012 feature.
  How our game about the migrant crisis, Passengers, took shape
image "We wanted simple, factual stories. Some are sad, some are hopeful. We didn't want to bring any judgment or moral justification in the game. We just let you decide what you will do."
8 Report: U.S. average daily mobile game time drops over 30% in a year
image A Flurry report suggests that while the average daily time Americans spend on mobile devices continues to increase, average time spent playing mobile games has dropped significantly in the past year.
  How Heat Signature has shifted focus away from...heat signatures Exclusive
image We talk to Tom Francis about what happened when the central mechanic of his game Heat Signature--the mechanic that he named the game after--ceased to be the central mechanic
  Video blog: UX without UI - Creating user experiences in action games
image "It's kind of a 30 minute crash course in some obscure aspects of systems design, namely: the importance of making controls ergonomic, responsive, and intuitive."
  Funding for smaller developers: Tips from the Game Career Guide
image In this article from the 2015 annual Game Career Guide, Brandon Sheffield of Necrosoft Games offers tips on incremental funding strategies for smaller developers.
1 The top 6 ways mobile developers use cohort analysis
image "The idea of cohort analysis can seem a bit intimidating. It shouldn’t. The whole point of cohort analysis is to make it quick and easy to understand what’s really going on within an app and to draw conclusions."
2 Activision Blizzard set to join the S&P 500
image Call of Duty and World of Warcraft publisher Activision Blizzard will join the S&P 500 today, replacing Pall Corp on the stock market index.
6 PEGI gave my cartoon game an 18, but violent movies get low ratings
image "I've recently gone through the submission process and found that Apple's App Store and Google Play's rating questionnaires can arrive at quite different conclusions as to a game's age suitability."
1 DeNA enters the streaming game with mobile app, Mirrativ
image Japanese mobile outfit DeNA has lifted the lid on Mirrativ, a new iOS and Android livestreaming app that allows users to stream and share anything happening on their smartphone screen.
8 Want to conquer China's mobile market? Look to the Monkey King
image "The Chinese are very open to western culture (including western-type dialogues, characters, settings, etc.), so it is worth a try to combine Chinese elements and overseas gameplay."
1 Valve and HTC's Vive VR commercial launch delayed
image Valve and HTC's Vive virtual reality headset won't be hitting shelves in 2015 as previously thought, with the duo revealing they will instead be shipping the device in Q1 2016.
  Dynamics of social platforms in mobile games
image "Though there may be some differences in specification and use cases, they share common aspects to meet users' same needs. How can we use those features in game design and user experience design?"
20 Blog: Kickstarter's changed, and it's a problem for small devs like us
image "The press only gives coverage to big projects. Can we blame them? No, it makes sense from their point of view. Can we blame people for believing less and less in the smaller projects? No, it also makes sense."
  Game Design Deep Dive: Rocking the Wii U GamePad with Runbow Exclusive
image 13AM Games explains how it got the most out of the much-maligned GamePad with new Wii U-exclusive indie game Runbow -- and made the game more fun for everybody in the room.
  Get a job: Be a Gameplay Programmer at Insomniac Games
image The folks who created Ratchet & Clank and Sunset Overdrive are aiming to hire a coder to work at Insomniac's Durham, North Carolina studio on a virtual reality project.

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  Shovel Knight: Plague of Shadows Mobility Design
by David D\'Angelo
Designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion.
  Passengers post mortem
by François Alliot
Passengers' main aim is to break the very homogeneous image of the migrants given by news and medias...
  A Recap of ChinaJoy 2015
by Lisa Hanson
Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two...
  Why now is the time to localize your mobile game for Southeast Asia
by Jacob Stempniewicz
Mobile gaming is a growing industry throughout the world, but the growth is not equal in all regions...
  YouTube Gamers are Taking Game Promotion to the Next Level
by Oren Todoros
As part of my research into succeeding through YouTube, I reached out to three prominent YouTube...

[Read More]

arrowPress Releases
August 31, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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Seriously Underestimating Serious Games
image Kevin Morris offers a postmortem analysis of a student-led serious games project sponsored by the psychological department at Southern Methodist University.
Results from Game Design Challenge: Insect Invasion
image In these winning entries for our latest Game Design Challenge, Game Career Guide's readers craft game concepts in which players control insects in an oversized world.
Four Memory Problems to Watch Out for in Game Development
image Loon Games Studio's Aditya Kulkarni outlines some common memory problems that trip up fledgling developers, and explains how you can avoid them.