Blog: We're indie, we like Microsoft. So what?
The Xbox One reveal was broadly perceived as being anti-indie. But
I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 developer James Silva explains why he thinks "everything is fine."
Xbox One preowned rumors batter GameStop shares
GameStop, the U.S.'s largest physical retailer of preowned games, has seen its stock drop precipitously since reports began to spread that the Xbox One would tighten up terms of used game sales.
Video: Thief vs. Deus Ex - a design discussion
Deus Ex designer Warren Spector and
Thief designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
Xbox One: A flawed plan, well-executed
Analyst Nicholas Lovell argues that Microsoft is chasing a 1990s-era plan for set top box domination in an era that has long since moved on.
Blog: Theme and craft, games and art
Spelunky developer Derek Yu ruminates on crises and criticisms in game culture, exploring whether or not we really and truly understand the importance of how games are made.
For Unity, lowering the barriers on mobile is good business
There's a chance you missed the news that Unity's basic mobile licenses went free earlier this week. Unity CEO David Helgason explains how his company can afford to make this move.
Here's how much 'whales' spent so far this year
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
'This model of game making is so fundamentally broken.'
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
The problem with Persona's one-sided relationships
People love the
Persona games for their characters -- but isn't the player kind of a
dick to the NPCs? This blog post exposes the issue of one-sided relationships in RPGs.
Video: Player-driven stories - how do we get there?
Former Ion Storm, 2K, and LucasArts designer Kent Hudson encourages creating interactive, player-driven stories and urges to move past Hollywood-style linearity, in this free GDC video lecture.
Blog: I took my Ouya game to retail, and here's what happened
With OUYA kiosks in stores across the UK, one indie sets up a guerrilla demo for his game at a local video game shop.
The guy who created DayZ made it to the top of Mt. Everest
Dean Hall is a soldier, a game developer, and now apparently an elite mountain climber, as he recently made it to the highest summit on planet Earth.
Get a job: Dungeon Defenders dev Trendy seeks producers
Dungeon Defenders dev Trendy Entertainment seeks Gameplay and Technical Producers to participate in gameplay design, technical team management, and more.
Here's a look at the new dev tools you may have missed at GDC
In this reprint from the May issue of GD Mag, Nate Ralph takes us through this year's newest tools and middleware, straight from the Game Developers Conference show floor.
Making DayZ: An interview with its creator
Project lead Dean Hall takes Gamasutra from his initial inspirations through his design process and finally how the game is currently being built and will be delivered to fans in this eclectic interview.
Player progression: Understanding how players get through your game
This detailed breakdown explores the dichotomy of how players move through games -- through learning how to play, or by powering up -- and what that means for your design.
A Guacamelee! combat design analysis
Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
Opinion: Xbox One is a desperate prayer to stop time
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Is coding 'to the metal' dangerous?
Simon Roth (
VVVVVV) suggests that game programmers' obsession with coding "to the metal" is counterproductive in the current multiplatform era -- writing "it's not the '90s anymore."
Creative leadership vs. project leadership: A guide for small teams
Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
Art Works webinar coming up on May 30th
A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
Unity announces support for open-source platform Tizen
On the heels of YoYo Games' announcement that it would be bringing GameMaker to Tizen, Unity Technologies has announced it, too, is developing a version of its software to the open-source platform.
This Week in Video Game Criticism: From Indie Networks to Wii U
This week, our partnership with game criticism site
Critical Distance brings us picks on topics including the Wii U and indies helping indies.
Get a job: Be a Graphics Programmer for 2K Games
"2K Games seeks the talents of a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics."
Making VR games: A primer
With the Oculus Rift reawakening interest in VR games, serious games developer Sébastien Kuntz shares his decade-plus of experience in creating immersive virtual simulations.