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July 26, 2016
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July 26, 2016
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  Rift gets additional sensor support to make way for room-scale
image The Oculus Rift now supports four motion-tracking sensors following an update to the Oculus Home platform.
1 Blog: A pre-launch view of my mistakes when developing my first game
image Australia-based independent game developer Christian Hodges breaks down what he thought could've gone better with the creation of his first game, A-Maze-Ing Runner
  Optimizing the Unreal Engine 4 renderer for The Vanishing of Ethan Carter VR
image The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR performance targets.
  Quantic Dream exec joins Hitman developer Io Interactive
image The former director of production at Quantic Dream cites Io Interactive's success with the Hitman series as the reason for his job change.
1 The ingredient that turned Football Manager into a massive hit
image There's more to Football Manager than meets the eye, according to series creators Paul and Oliver Colldyer.
  Core Labs Game Accelerator seeks devs for its latest mentorship program
image Devs looking for mentorship and support should know that applications for the third Core Labs Game Accelerator program are open now through Sunday, August 7th.
  Get a job: Irrational Games seeks an experienced World Builder
image The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."
  Report: China pushes past US to lead the world in App Store game revenue
image Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
27 Don't Miss: Games from the trash -- A history of the TRS-80
image In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
5 Nintendo's stock drops as investors learn it didn't create Pokemon Go
image Nintendo's stock value has begun a rapid descent following the company's message to investors last Friday that the remarkable success of Pokemon Go likely won't have much effect on its bottom line.
  At GDC Europe, get tips on being more creative with your backend tech
image With GDC Europe 2016 just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
1 Telltale's Batman series going social with 'crowd play'
image Telltale Games' upcoming Batman: The Telltale Series will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones. 
  Humble Bundle outlines fraud prevention strategy following G2A fiasco
image Humble Bundle has opened up about how it works to prevent fraud after a recent battle between key reseller G2A and developer TinyBuild raised concerns regarding the bartering of second-hand game keys.
9 Blog: Pokemon Go, and the good things that can come from bad UI
image PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
  Microsoft cuts price of Xbox One with new hardware on the horizon
image Microsoft has dropped the price of its Xbox One 500GB line-up with the launch of the sleeker Xbox One S on the horizon.
4 Q&A: Creating the hacker-cyberpunk game Quadrilateral Cowboy
image Brendon Chung's puzzle-heavy first-person retrocyberpunk adventure title, out today, has you firing up a 56K modem to hack like it's 1996. He talks us through the four-year process of making of the game.
1 Despite radical success, Pokemon Go won't affect Nintendo's bottom line
image Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
2 Blog: Assassin's Creed and the importance of cutting features
image Using Assassin's Creed: Revelations as a guiding example, Ubisoft's Stanislav Costiuc examines how cutting features from a game can actually make it a better experience.
  Get a job: Be a Lead Writer at Sucker Punch Productions
image InFamous: Second Son studio Sucker Punch is looking to bring on a game writer, preferably with open-world game writing expertise, to take a lead role on the next project at its Bellevue, WA office.
  Video: Designing the audio for Inside, a game that listens
image At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside players.
  Obituary: VD-Dev Games cofounder Fernando Velez
image Gamasutra has learned that Fernando Velez, a longtime game developer who cofounded independent studio VD-Dev Games with Guillaime Dubail, has passed away due to heart failure.
27 Don't Miss: The enduring game design secrets of Chrono Trigger
image In this timeless piece of analysis, Victoria Earl examines how Chrono Trigger's structure & gameplay design weave together to offer remarkable freedom for the genre & exceptional player satisfaction.
2 Trials dev tries something new: Ace the demo, get the game for free
image Ubisoft and RedLynx are trying something interesting by (for a limited time) giving free copies of Trials of the Blood Dragon away for free to players who can beat the demo with 15 or fewer faults.
3 Blog: Unity 5 and WebGL porting guide
image There are a few things to know before making your Unity game work with WebGL. Game developer Leandro Gonzalez explains.
6 Heroes of the Storm player arrested for death threats against Blizzard
image 28-year-old Stephen Cebula was arrested last week after sending threatening messages to Blizzard Entertainment and players of its games, most notably Heroes of the Storm

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3 Unexpected anxiety following a moderate success
by Dave Toulouse
When the success you experience doesn't provide you the freedom you were hoping for.
3 Can Pokemon GO Monetise?
by Ramin Shokrizade
While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is...
  Simple statistics for randomly positioning gameplay elements
by Ruben Torres
How to randomly position gameplay elements in a way that they make sense being influenced by...
  Writing Romance in (non-Romance) Games: Linear Romances
by Alexander Freed
Romance subplots are tough to write even in traditional media. What special challenges do writers...
  Disney Magic Kingdoms - Game Design Analysis
by Scott Fine
I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the...

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arrowPress Releases
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
Character Ecology: A Daunting Task
image Want to give your characters more depth? The University of the Sunshine Coast student and 'theystory' developer Alayna Cole explains how you can build a convincing character ecology.
How To Make A Kickass Game Art Portfolio
image Want to draw attention to your art? Check out these key portfolio tips from Midnight Hub art director Erik Nilsson.
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Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
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Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
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Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Grimm Bros, LLC
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SANCTUM
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Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while
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