Nintendo unifies users accounts on 3DS and Wii U
Nintendo today launched Nintendo Network ID functionality for its 3DS handheld, allowing owners of both a 3DS and a Wii U to link the two devices with a single account for the first time.
Blog: A peek at Flash's upcoming HTML5 functionality
Adobe is revamping Flash's ability to generate HTML5 versions of projects, and this post takes a look at how the functionality works in a pre-release build.
From Steam rejection to success: The story of Image & Form
In 2012, Sweden studio Image & Form received a short and to-the-point rejection letter from Valve. A year later, and with a different game under its belt, the company this time received immediate approval from the Steam overlords.
Layoffs hit Harmonix
Harmonix, the Massachusetts video game studio best known for Rock Band
and Dance Central
, laid off a number of employees today.
Video: Using Lego and literary genius to prototype Wayward Manor
Paper and Lego prototyping saves time and money for prototyping, explains Wayward Manor
developer Matt Korba. Its abstract nature also makes it easy to appeal to those outside the game industry.
Call for blogs: The top games of 2013
Evaluate the best games of the year alongside Gamasutra's editors -- by contributing a blog post that tackles the game or games you consider most significant in 2013.
Fez has sold more than 1 million copies
Polytron Corporation announced this morning that Fez
has sold over 1 million copies across all platforms, including Xbox Live, PSN, and Mac/PC.
UK software sales analysis: Xbox One and PS4 strong against Wii U
Gamasutra analyst Matt Matthews takes a look at what UK software sales portend for the fortunes of the big three hardware providers -- and sees Nintendo in hot water.
Influential game devs join IGF 2014's jury panels
Some of the most notable people in game development will be evaluating IGF 2014's standout entries. Today IGF announces members of some of the discipline-specific jury panels.
Facebook unveils top games 2013 list
The state of Facebook games has never been so diverse, the company says, highlighting a wide range of independent, European and Middle Eastern devs among its annual Games of the Year list.
Going all-in with self-publishing on PC/PSN's Ethan: Meteor Hunter
The ups and downs of developing an indie game for the PS3 and PC -- how the project went, how it sold, and what the self-publishing experience was like.
Independent Games Festival's 1999 finalists, then and now
IndieGames.com's editor-in-chief John Polson takes a look back at the Independent Games Festival, and the impact the event had on the lives of its early participants.
Blog: How we made 30 games in 30 days
To test their framework and rapidly prototype promising ideas, Gamelogic made 30 games across 30 days. This post explains what went into that, both good and bad.
Skullgirls fallout: Konami requests console game be delisted
developer Lab Zero Games and co-publisher Autumn Games have terminated their business relationship with Konami -- and it would appear that Konami was not completely onboard with this train of thought.
GOG's new money-back guarantee is more about trust than refunds
GOG, a digital distribution platform for PC games, announced a 100 percent money-back guarantee for all of the games it sells. The catch is, all of GOG's games are DRM free.
NSA looking for terrorists in online games, says new Snowden leak
A document leaked by former National Security Agency contractor Edward Snowden states that the NSA has been sending agents into online games, in a bid to infiltrate online game communities.
4 Havok Physics tips you won’t find in the docs
Programmer Eric Undersander (Kingdoms of Amalur: Reckoning
) shares some surprising tips for working with the popular physics middleware gleaned over years working with it.
Video interview: Exploring the unknown with Extrasolar
Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about the unusual Extrasolar
, a game so unlike anything you've played that it may not be a game at all.
Q&A: How CD Projekt RED develops The Witcher without losing its soul
Gameplay producer Marek Ziemak talks about how the successful RPG franchise increases in scope -- and its development team increases in size -- without losing the "garage" feel of the old days.
VGX 2013: No Man's Sky, Telltale's Game of Thrones steal the show
Everyone is talking about Hello Games' next project, an ambitious open-world game inspired by classic sci-fi from the likes of Clarke and Asimov.
European and Japanese devs proactively capping in-app spending by minors
Tecmo Koei, Big Bit and GungHo Online are restricting the amount of real money a player can spend in their games based on age, presumably in an effort to steer clear of legal trouble down the road.
Born from a game jam, Hotline Trail is Zen in a browser
How a browser game inspired by Hotline Miami
grew beyond its game jam beginnings to become its own unique, utterly relaxing experience.
The indie comix sensibilities of Stick It to The Man
Gamasutra speaks with Zoink Games' Klaus Lyngeled, art and game director of the recently released, grunge comics-inspired puzzle-platformer Stick It to The Man
Blog: You should say 'roguelike' more often
Following on from Lars Doucet's discussion of the "Procedural Death Labyrinth," Dustin Anglin makes the case that it's just fine to say "roguelike" -- a "one-word love letter" to a classic.
Video: Rethinking the adventure game genre for the modern age
Double Fine's Tim Schafer and his team are taking on the challenge of reimagining the adventure game genre with Broken Age
. In a GDC Next session, they explained how they're doing it.