Blog: The 'most indie-friendly platform' debate is corrosive
Arguing over what platform is best for indies just creates a lot of noise, argues James Coote. In this post, he quickly and simply lists the reasons the debate is bad for developers.
Ubisoft's browser-based Rayman Legends is a next-gen promo tool
The latest Rayman
game is coming to PlayStation 4 and Xbox One in 2014, and Ubisoft ported the free demo to browsers in an effort to help fans spread the word.
Blog: From paper to Android, a game six years in the making
Alex Rose turned a game he played with friends on paper into a mobile game years after getting the initial inspiration to do so. He charts his journey from idea to execution in this blog post.
Crytek working with DeNA to develop F2P mobile game
, a 3D squad shooter coming in 2014, will be the first mobile free-to-play game powered by CryEngine.
Mobile game installs could get a boost, thanks to video sharing
Everyplay, a social sharing platform for mobile games, is looking to prove that allowing players to share gameplay videos of your game helps gain sales and install traction.
Blog: Teaching players empathy, and changing the world through games
Brandon Bozzi showcases games that teach players about real-life situations, designed to provoke empathy. Can games like this change the world?
How to pitch your game to investors: A quick guide
Seth Sivak lays out a basic, solid plan for understanding how investors relate to your studio -- and what you should prepare in terms of knowledge and information before pitching.
Xbox One launch sales neck-and-neck with PlayStation 4's
Microsoft said today that its Xbox One console has now sold more than 2 million hardware units worldwide, just over two weeks after it launched.
Copyright crackdown, as thousands of game videos are yanked from YouTube
Although we've seen plenty of crackdowns on Let's Play and game videos on YouTube in the past, it would appear that the largest crackdown to date in underway, with reports of thousands of videos being flagged over the last few days.
Blog: The glorious lie of the indie bubble
Indie developers are headed for a glut, a crash -- it's the 1980s all over again. Or is it? Independent developer Ben Serviss shares his opinion on what will really happen.
Blog: Do investors understand VR? Why Shark Tank shot down one game pitch
Shark Tank -- a reality show where businesses pitch investors -- recently auditioned a VR peripheral. But the pitch was shot down, and one blogger takes a look at why.
Yodo1 secures another $11M for its Japanese, Korean expansion
Off the back of a new global mobile publishing strategy, Chinese mobile game publisher Yodo1 has raised $11 million in funding, and opened a new production studio.
The Top 10 Game Developers of 2013
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
DICE troubleshoots in public with Battlefield 4 bug tracker
A locked post on the game's forum lists every issue the team is working to solve along with the status of the fix, presumably in an effort to assuage community concerns about the game's buggy release.
Double Fine launching indie-backed Hack 'n' Slash in 2014
The studio's next game is a quirky action puzzler borne from the Amnesia Fortnight and funded -- along with Spacebase DF-9
-- by a coterie of notable indies.
Riot Games launches new API in open beta
Riot Games' new tools are a show of support for app developers in the League of Legends
When tales wag the dog: How narrative can help or hurt your game
In this classic Game Developer magazine column, industry veteran Noah Falstein examines when it's appropriate to invest your time in telling a good story, and when it's better to leave well enough alone.
Run away! Escape mechanics in RPGs
Lars Doucet (Defender's Quest
) takes a look at how different games have implemented fleeing mechanics over the years -- and how a new indie game changes that concept into gameplay.
Get a Job: Robot Entertainment is looking for a visual FX artist
"This individual will be key in taking Robot’s games to the next level by creating special effects that will bring depth, refinement, and style to our gameplay."
Doom turns 20 today: Watch how it was made
id's seminal space shooter is two decades old; celebrate by taking a look back at the making of Doom
postmortem given by John Romero and Tom Hall at GDC 2011.
Rethinking AI: A new approach to simulating characters
Confident there are entirely better ways to simulate character behavior, Luis Guimaraes -- armed with some reading -- has developed a new framework for AI for his horror game, which he explains here.
Lucasfilm Games stars in first-ever studio postmortem at GDC 2014
GDC's inaugural Classic Studio Postmortem features a panel of Lucasfilm Games alums talking and swapping stories about what it was like to work under George Lucas on something other than Star Wars
10% of all Twitch livestreaming coming from PlayStation 4
Since the PlayStation 4 launched last month, around 10 percent of all video game streaming content on Twitch has come from PS4 systems, claims Sony.
'Minecraft was my chance to create a Valve, rather than work at Valve'
"Somehow, I felt that Minecraft was maybe my chance to create a Valve, rather than work at Valve." - Minecraft
creator Markus Persson recalls the job offer he received from Valve back in 2010.
Mobile game studio Storm8 opens third-party publishing arm
Mobile game studio Storm8 is looking to share its 50 million monthly active users with third-party developers, with the announcement today that it has opened a publishing arm.