Developers react: Microsoft buys Mojang
We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
Lionsgate exec: 'games... a part of our roadmap of all IP' for the movie studio
The movie studio behind The Hunger Games says it's going to go all-in on creating games for its movie properties.
Kickstarter launches in Denmark, Norway, Sweden, and Ireland
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Understanding what Minecraft really means to Microsoft
Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
Hearthstone playerbase nearly doubles in six months to hit 20M
The free-to-play digital card game developed in Unity by a small (by Blizzard standards) internal team is continuing to punch far above its weight -- at least in terms of registered accounts.
Get a job: Turbine is hiring a Senior Mobile Engineer
The house responsible for Lord of the Rings Online
and the Infinite Crisis
MOBA needs a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
Don't Miss: The fundamental pillars of a good combat system
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
EA Access embraces the criminal thrill of value-priced games
Speaking onstage today at GamesBeat, EA CEO Andrew Wilson said his company's EA Access subscription service was designed to thrill customers by making them feel like they're stealing from the company.
Blog: How I killed the joy of video games
"Out of everything I could say, the concept of how making games fundamentally changes someone’s enjoyment of them is the most difficult to express."
Battlefield 4 monetization analysis
"I will explain some ways that Battlefield 4
could have made me as a player feel more positively about my IAP experience without upsetting the balance of gameplay."
New Harmonix deal will bring more music games to mobile
developer Harmonix announced a partnership with publishing services firm Tilting Point today with the goal of making sweet mobile music games together.
Minecraft studio Mojang has been bought by Microsoft for $2.5B
studio Mojang has confirmed that the rumors are true: The developer is being bought by Microsoft for a whopping $2.5 billion.
Can you use another game’s trademarked name to describe your own?
"When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems."
Zynga's online gambling COO has left the company
Two years after Zynga added Maytal Ginzburg Olsha as its chief operating officer of new markets, the online gambling veteran has left the social games company.
Veteran RPG designer Ken Rolston finds new role at Hinterland Games
Ken Rolston, previously known as the lead designer on The Elder Scrolls
, has joined Hinterland Games, the team behind survival game The Long Dark
Destiny is now the UK's fastest-selling new video game IP
is now the UK's fastest-selling new IP at retail, just three months after Ubisoft's Watch Dogs
claimed the title, according to Chart-Track.
Volition creative director Steve Jaros is now at Valve
Steve Jaros, creative director at Saints Row
studio Volition for the last decade, has made a move to Valve.
Blog: Create super-fans, don't hunt whales
"By taking the focus on empowering your super-fans and rewarding them with content and communication, you have the ability to generate awareness with potential fans that can exceed traditional marketing efforts."
When Shining Force meets Cannon Fodder: The design of Squids
Emeric Thoa, creative director at The Game Bakers, explains the design decisions behind turned-based tactical RPG, Squids
Long-awaited MMO ArcheAge is DDoSed before it even launches
, the MMO from Lineage
creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow -- but it's already being hit with DDoS attacks.
'What value do you see in game jams? What have you learned?'
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Hearthstone botter: Blizzard 'not really paying much attention'
He left his bot running for three days straight, but didn't get flagged as a non-human player, this Hearthstone
Google taking steps to boost Android game developers in Japan, Korea
The biggest mobile market in the world is Japan -- and Korea is also lucrative. Now, the Android provider is aiming to help developers in those countries find sucess.
Obituary: Lode Runner creator Douglas E. Smith
Smith coded the 1980s classic while studying architecture, and it became a hit across console and PC platforms during the decade.
Sony UK boss: The Vita is 'trucking along'
"There's a perception that it's fading away. I can absolutely assure you that that's not happening. It's proving remarkably resilient."