Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2015
arrowPress Releases
April 21, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


2 Pay-To-Flay: Examining microtransactions in Mortal Kombat X Exclusive
image F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
  A quick guide to public funding for Finnish devs
image "I’m writing about learnings in applying for public funding, what kind of money sources we have tapped into at Epic Owl and what surprises we have encountered."
1 Kabam pivots toward China with hopes of a $1 billion game
image The San Francisco mobile studio which took a major investment from Alibaba is shedding a small portion of its staff and developing far fewer games -- with bigger ambitions.
3 Top 25 game companies generate 65% of revenue, as industry grows 10%
image A new report from research firm Newzoo shows China's Tencent coming out on top for 2014 -- it's the largest game company. EA leapfrogged its rival Activision, too, this year.
  Get a job: NetherRealm seeks an experienced Cinematic Artist
image The makers of Mortal Kombat X are looking for an experienced artist to join the team at NetherRealm's Chicago, IL studio to focus on creating in-game cinematics.
  Video: Deconstructing Valve's advanced VR rendering techniques
image Valve has been experimenting with VR headsets since 2013, and at GDC 2015 engineer Alex Vlachos shared what he and his fellow Valve colleagues have learned about advanced VR game rendering.
28 Don't Miss: 7 ways game designers break their own hearts
image "It’s a cliche to say designers are 'passionate' about games. It’s fun, at first. The honeymoon period is wonderful, and we try to stretch it out as long as possible. And then the work begins."
3 Novels to video games: Taking the leap
image "I love video games. I began building a story with, in retrospect, a comical level of naiveté. One of the first unexpected emotions to hit was guilt."
  Camouflaj shows its work with free République Unity assets
image Camouflaj is offering Unity developers a peek behind its curtains this week by making a slice of its République Remastered Unity 5 stealth game available for free download via the Unity Asset Store.
  Tears for spheres: Developing Grudgeball in the year everything changed
image "This is the story of Grudgeball's development -- but more than that, it’s the story of how it got trapped under the weight of the business risks our studio took during that time."
  This Week in Video Game Criticism: From the pastoral of Harvest Moon to the politics of Pokemon Snap
image This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the pastoral settings of Harvest Moon to the politics of Pokemon Snap.
11 The Four Horsemen of VR
image Simon Carless on the advancement of VR tech, from Google Cardboard to SteamVR, "now that I've tried four or five VR systems with games, movies, and apps."
  Resolving missing script references in Unity
image "I encountered in to the issue of all the scenes and prefabs that were using MonoBehaviours from those scripts had lost their reference. I managed to make a solution."
  Greenlit in 7 days: One game's journey
image "We thought we'd hopefully help other fellow developers make more informed choices and give everyone a bit more context when looking at their Greenlight stats."
12 A Jedi saga: Developing Star Wars Galaxies
image Raph Koster pens an extensive and revealing look back at the design of the controversial but beloved MMO he worked on at Sony Online Entertainment: Star Wars Galaxies.
9 Towerfall Ascension, and what character choices mean to players
image A look at Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters -- including some observations from developer Matt Thorson.
2 'Where do you make your games?'
image We have a diverse crowd making games these days -- so why not take a look at their workspaces?
16 Steam now restricts accounts to protect against spam and phishing
image Valve has enacted a new policy to increase the security of its Steam platform: Accounts that have spent less than $5 on the service are heavily restricted.
3 Unity, Unreal and Cocos2d get a bit cozier with Visual Studio
image Microsoft has cut deals with Epic, Unity and Chukong Technologies to integrate its Visual Studio development toolset more tightly with their respective engines -- Unreal, Unity and Cocos2d.
  Get a job: Be an AI Programmer for Tripwire
image If you're comfortable with C++ and Unreal Engine, the house that built Killing Floor 2 seeks an AI programmer like you to work on character and monster AI in Tripwire's Roswell, GA offices.
  Video: How BioWare built enough content to fill The Old Republic
image At GDC Online 2011, BioWare's Georg Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.
1 Escher-esque Relativity is the latest game backed by Indie Fund
image The folks at Indie Fund have announced that Chicago-based artist Willy Chyr's M.C. Escher-like puzzle game Relativity ​will be the latest title to receive financial support from the company.
2 Don't Miss: What I learned coding X-Wing Vs. TIE Fighter Exclusive
image In this classic 1999 feature, Totally Games programmer Peter Lincroft offers a behind-the-scenes look at the design of X-Wing Vs. TIE Fighter -- with a specific focus on its multiplayer systems.
  A Tale of Tales on the politics and interior design of Sunset
image Longtime indie developer Auriea Harvey speaks to our sister site IndieGames.com about the design, goals and politics of Tale of Tales' upcoming first-person game Sunset.
  The MOBA landscape in 2016: A peek at what's ahead
image EEDAR compiles data, makes predictions: "Success will hinge on captivating MOBA players with something new rather than attempting to compete directly with League of Legends or Dota 2."

[Read More]

spacer
Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.


Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Balancing Gunsport: the trouble with asymmetry
by Brandon Sheffield
What is this "balance" thing you people keep going on about!?
  How jRPG influenced creating football manager
by Andrey Kostyushko
The story about origins of idea of Football Tactics
  Starting up a game business: Travelguide into Finnish public funding
by Juha Vainio
Epic Owl's CEO Juha writes about how to go about funding a game startup in Finland and how to avoid...
  Optimizing WarSim
by Rémi Vansteelandt
Quick overview of the simple methods I used to optimize a complex HTML5 game.
  Video (screencast): Games, Puzzles, "Contests"
by Lewis Pulsipher
The big difference in game design is between games with human opposition, and games without – two or...

[Read More]

arrowPress Releases
April 21, 2015
PR Newswire
View All
Games Press
View All     RSS
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

[View More]

Important Tips for Using Royalty-Free Content
image Want to use royalty-free images, sounds, or other content in your personal projects? Consult this handy guide first.
Getting a Job Creating Sound and Music for Videogames
image Industry veteran Will Morton gives hints and tips for anyone looking to jump-start a career in gaming audio.
Adding Static Water with Pixel Art and 3D
image Roque Rey explains how to create simple water effects in Unity using a combination of 3D and pixel art.