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2 Tyranny's unique solution for streamlining storytelling: lore links
image Working on a choice-driven game? You might want to steal this mechanic from Obsidian's latest RPG Tyranny and learn how the developers turned it from a lore dump into a storytelling tool.
  Russian officials allege FIFA 17 violates law against gay propaganda
image Russian MPs have reportedly asked regulators to investigate EA for an LBGTQ-inclusive FIFA 17 promo, alleging it turned the game into gay propaganda aimed at minors -- illegal under Russian law.
  To promote tech education, Canada's Prime Minister made his own game
image Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all-too-familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it.
  The Last Guardian's Ueda: 'Games became the place for me to express my art'
image With Team Ico's The Last Guardian out this week, director Fumito Ueda speaks to The New Yorker about his work and about how his background as an artist influences his approach to game dev.
  Get a job: Sucker Punch is hiring a Graphics Programmer
image Sucker Punch is looking for a Graphics Programmer to design and develop new features in its graphics engine in Bellevue, Washington.
6 Best of 2016: Coding principles from the early days of id Software
image At GDC Europe in Cologne, Germany earlier this year, John Romero ran down some of the key programming principles that id Software adhered to in the influential studio’s early years.
2 Oculus has officially released its $200 Touch motion controllers
image The controllers created to pair with the Oculus Rift VR headset can be picked up for $200, which includes two controllers and an additional sensor for room-scale VR.
16 Don't Miss: 7 great minigames that game developers should study
image Minigames are one of the many tools devs can use to offer players a unique experience and make game worlds feel alive. Here are some examples of great minigames devs should pay close attention to.
  Come to GDC 2017 for expert advice on getting the media to cover your game
image In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
2 For voice actors, video games have a serious transparency problem
image Voice actors say that the video game industry's habit of providing actors with minimal information on a job makes it increasingly difficult for them to provide quality voice work.
  GDC 2017 donates Summit passes to Indie Giving charity
image Once again, GDC 2017 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
  Kojima is using Guerrilla's Decima Engine to build Death Stranding
image Metal Gear creator Hideo Kojima will be using Guerrilla Games' Decima Engine as the foundation for his upcoming open-world action game, Death Stranding
  Video Game Deep Cuts: A Majestic Dishonored Easter Egg
image The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
3 Blog: Finding awesomeness in yourself as a video game voice actor
image After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
  The Last of Us co-director Bruce Straley stepping back for sequel
image The Last of Us co-director Neil Druckmann will be the sole lead on the recently announced follow-up, The Last of Us Part II
3 Game Design Deep Dive: Controlling two things at once in Soft Body
image "The act of controlling two snakes at once seems like a impossible task the first time you experience it – like your brain is resisting what you want it to do." - Zeke Virant, creator of Soft Body
  Mortal Kombat dev Ed Boon recalls the uppercut that started it all
image "The big thing was this uppercut," remembers Mortal Kombat co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
  How South Park: The Stick of Truth steeled Obsidian for making Tyranny
image The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
3 Alleging theft of trade secrets, Zynga takes 2 ex-employees to court
image This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
11 Blog: Why indie devs should approach new game concepts like product managers
image How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
1 Opinion: Moon Hunter's quiet, compassionate feminism
image Like any fable, Moon Hunters’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
5 Blog: Can video game music make you smarter?
image Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
1 South Korea cracks down on cheaters with law targeting illicit game mods
image Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
  Get a job: Cold Iron Studios is hiring a Senior Animator
image Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
  The many issues that stand in the way of video game preservation efforts
image Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.

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  Video Game Deep Cuts: A Majestic Dishonored Easter Egg
by Simon Carless
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the...
  Punch Club's guide to Pixel Art
by Alex Nichiporchik
An art-guide to Punch Club's pixel art
3 Voice Acting in Indie Games: Finding Awesomeness in Yourself and in the Casting Calls
by Jaimie Lynn Hensley
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice...
2 Showcasing Our Indie Game At Events: A Strategy
by Andreea Vaduva
A few tips on making the most out of showcasing an indie game at a gaming event.
11 Why indie developers should approach new game concepts like product managers
by Lauren Presser
How indie game developers can use product management principles to save time, money and help them to...

[Read More]

arrowPress Releases
Learning from Failure: The Swarm Postmortem
image Javier Ansoleaga reflects on the failure of a recently canceled project, explaining how his team's missteps became valuable lessons.
The Road to My First Industry Job
image Drew Fletcher recalls the years of study that landed him a career in the games industry - a journey that took him from Hampton University to The New York Film Academy.
Results from Game Design Challenge: Superior Interiors
image Can you turn interior decorating into a gameplay mechanic? Game Career Guide's readers promise fully furnished experiences with these winning designs.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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