Tyranny's unique solution for streamlining storytelling: lore links
Working on a choice-driven game? You might want to steal this mechanic from Obsidian's latest RPG Tyranny
and learn how the developers turned it from a lore dump into a storytelling tool.
Russian officials allege FIFA 17 violates law against gay propaganda
Russian MPs have reportedly asked regulators to investigate EA for an LBGTQ-inclusive FIFA 17
promo, alleging it turned the game into gay propaganda aimed at minors -- illegal under Russian law.
To promote tech education, Canada's Prime Minister made his own game
Canadian Prime Minister Justin Trudeau's Twitter account lit up today with a message all-too-familiar to many indie devs: Mr. Trudeau has made a video game, and he'd like everyone to play it.
The Last Guardian's Ueda: 'Games became the place for me to express my art'
With Team Ico's The Last Guardian
out this week, director Fumito Ueda speaks to The New Yorker about his work and about how his background as an artist influences his approach to game dev.
Get a job: Sucker Punch is hiring a Graphics Programmer
Sucker Punch is looking for a Graphics Programmer to design and develop new features in its graphics engine in Bellevue, Washington.
Best of 2016: Coding principles from the early days of id Software
At GDC Europe in Cologne, Germany earlier this year, John Romero ran down some of the key programming principles that id Software adhered to in the influential studio’s early years.
Oculus has officially released its $200 Touch motion controllers
The controllers created to pair with the Oculus Rift VR headset can be picked up for $200, which includes two controllers and an additional sensor for room-scale VR.
Don't Miss: 7 great minigames that game developers should study
Minigames are one of the many tools devs can use to offer players a unique experience and make game worlds feel alive. Here are some examples of great minigames devs should pay close attention to.
Come to GDC 2017 for expert advice on getting the media to cover your game
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky
) get more time in the spotlight while most struggle to get noticed.
For voice actors, video games have a serious transparency problem
Voice actors say that the video game industry's habit of providing actors with minimal information on a job makes it increasingly difficult for them to provide quality voice work.
GDC 2017 donates Summit passes to Indie Giving charity
Once again, GDC 2017
organizers reaffirm their partnership with the Indie Giving charity effort
by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
Kojima is using Guerrilla's Decima Engine to build Death Stranding
creator Hideo Kojima will be using Guerrilla Games' Decima Engine as the foundation for his upcoming open-world action game, Death Stranding
Video Game Deep Cuts: A Majestic Dishonored Easter Egg
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2
, the making of Majestic
& GTA V
's Easter Eggs.
Blog: Finding awesomeness in yourself as a video game voice actor
After voicing a character in the indie game Camp Sunshine
, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
The Last of Us co-director Bruce Straley stepping back for sequel
The Last of Us
co-director Neil Druckmann will be the sole lead on the recently announced follow-up, The Last of Us Part II
Game Design Deep Dive: Controlling two things at once in Soft Body
"The act of controlling two snakes at once seems like a impossible task the first time you experience it – like your brain is resisting what you want it to do." - Zeke Virant, creator of Soft Body
Mortal Kombat dev Ed Boon recalls the uppercut that started it all
"The big thing was this uppercut," remembers Mortal Kombat
co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
How South Park: The Stick of Truth steeled Obsidian for making Tyranny
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth
helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Alleging theft of trade secrets, Zynga takes 2 ex-employees to court
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Blog: Why indie devs should approach new game concepts like product managers
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Opinion: Moon Hunter's quiet, compassionate feminism
Like any fable, Moon Hunters
’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Blog: Can video game music make you smarter?
Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
South Korea cracks down on cheaters with law targeting illicit game mods
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Get a job: Cold Iron Studios is hiring a Senior Animator
Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
The many issues that stand in the way of video game preservation efforts
Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.