Xbox Live Creators Program to offer XBL integration and simplified publishing
Microsoft's new program seeks to make launching an Xbox One or Windows 10 game less taxing on game devs by simplifying both the publishing and certification process for both platforms.
A cautionary tale in community crisis management
"Empathize, acknowledge, and build a relationship," says Emma Siu, community engagement manager on the non-combat MMO Wander
Oculus slashes Rift and Touch prices in a bid for VR affordability
Aiming to break down the financial barrier keeping many potential VR users from adopting the tech, Oculus has announced a significant price cut for the Rift, Touch, and standalone Oculus Sensors.
For Tim Sweeney, advancing Epic means racing into AR and VR
Epic Games chief Tim Sweeney sits down with Gamasutra in a wide-ranging conversation about everything from the Unreal Engine's future focus on AR and VR to his own passion for land conservation.
Watch the second day of OLLxGDC today at 4PM EST
It's another bright day in San Francisco, which means it's time for us to hide in a dark hallway and kidnap random guests to be interviewed by the One Life Left and Gamasutra teams, live on Twitch!
Miyamoto on how Nintendo is bridging the generational game dev gap
"The exterior design, us old folks can't keep up with it. So it's better to have the younger folks take full reign and do whatever they want."
Blog: Taking Assassin's Creed Pirates from paid to free-to-play
This article presents the journey of Ubisoft's Assassin's Creed Pirates
from a premium app to free-to-play, analyzing all the price adjustments made to increase revenue along the way.
Rovio's games division just had its best year ever
"I'm happy to say that Rovio did extremely well. During 2016, we found the magic thing in Rovio again."
Blog: When should I consider paid user acquisition?
Have you been working tirelessly on your game towards a global launch, but haven’t thought about how you’re going to market it? Kongregate shares some tips on how to market effectively.
Ubisoft acquires massively multiplayer social game, Growtopia
French heavyweight Ubisoft has acquired the rights to Growtopia
, a massively multiplayer social game that lets players build interactive game worlds.
Game Design Deep Dive: Hand-based VR movement in Lucid Trips
"The concept of locomotion IN Lucid Trips
has similarities with the movement of astronauts in outer space who have jetpacks attached to their wrists."
The challenge of cohesive storytelling in Final Fantasy XV
For Dan Inoue, a lead writer and localization director at Square-Enix, transmedia storytelling on the blockbuster scale of Final Fantasy XV
posed almost insurmountable set of challenges.
The careful design considerations behind Shovel Knight's alternate-gender sprites
Yacht Club Games offers insight into the process of creating alternatively gendered bodies for the main characters in Shovel Knight
without falling victim to pink-bow-and-skirt tropes.
One Life Left x GDC podcast: carousels, cash and the coldest GDC ever
The carnage has begun. We began our first day of live-streaming the OLLxGDC podcast live from the show floor in San Francisco.
Developing Crashlands while facing a terminal cancer diagnosis
“I wanted to do something that mattered -- not something just to make money. It forced the question: what would I do if I was gong to be dead in a year," shared Crashlands
dev Samuel Coster.
Shatter stereotypes to write better, richer game characters
ï¿½The first thing you need to do is end ï¿½white cisgender able-bodied menï¿½ as the default,ï¿½ said dev Shawn Alexander Allen today in his GDC talk on breaking stereotypes to write better game characters.
Get a job: Sony PlayStation is hiring a Senior Environment Artist
Sony PlayStation is looking for a Senior Environment Artist with a specialized focus on creating environment/level assets to contribute to a triple-A project in Bend, Oregon.
More than 60 games make up the Switch's year one indie offerings
Nintendo has released a video detailing many of the indie games coming to the Switch while also showing some of the console's quirks in action.
Train Jam perfectly captures the magic of both traveling and game dev
Every year, a group of GDC attendees travel to the show via train, and hold a 60-hour game jam while they ride the rails. A reporter who was on the Amtrak California Zephyr describes what went down.
Writing Mafia 3: 'We had a lot of very uncomfortable conversations'
Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio wrote a racially-charged game set in the American South in 1968 without totally blowing it.
Unity 5 wraps up next month to make way for Unity 2017
The company has set a date for the full release of Unity 5.6 and offered details about the next generation of Unity, called Unity 2017, which will enter beta this April.
One Life Left x GDC podcast: Trains, boats, and video games
We're easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests.
Chat with great game developers during the OLL x GDC show at 4:30PM EST
Get ready for a great day of game developer interviews as Gamasutra teams up with the One Life Left crew over on the Gamasutra Twitch channel at 4:30 p.m. EST.
Want to publish your game in China? A new Unity initiative could help
A partnership between Unity and Xiaomi seeks to simplify the process of getting projects from Unity to the digital shelves of the Chinese storefront, Mi Game Center.
Will the Switch be a success? Industry veterans and Switch devs weigh in
A recent Polygon roundtable has asked a huge number of industry heavyweights to weigh in on all aspects of Nintendo's upcoming console-handheld hybrid, the Switch