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October 7, 2015
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October 7, 2015
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1 So you're going to be an indie parent
image "Lately I feel like I’ve been having the same conversation over and over. This conversation starts like this: 'We’re having our first child soon! We’re excited but sort of terrified. How does this work?'"
  Designing smooth systems
image "Always design for fun. When you can keep your mechanics consistent and allow for innovation, you bring your world alive to players and offer even more fun."
  Designing the fearsome creatures of Total War: Warhammer
image We talk to Creative Assembly about translating the Warhammer world into the Total War framework, and why creating an array of monsters is much harder than traditional human-on-human combat.
1 In-game events: A sure shot for increasing revenues
image "While in-game events can truly cover the gamut, from special, limited-time characters to tournaments, all good ones have one thing in common: they have a dramatic positive effect on revenues."
  League of Legends creator bans G2A from sponsoring eSports teams
image League of Legends creator Riot Games has formally banned G2A from sponsoring any eSports teams involved in League after the key reseller violated competition rules.
  Losing control of difficulty in game design
image "At the end of the day, you're never going to be able to please everyone in terms of difficulty. There will always be people who will find your game laughably easy and those that fail."
  Nintendo reveals Splatoon and Mario Kart 8 Wii U bundle
image Nintendo is bringing a new Wii U bundle, featuring Mario Kart 8 and Splatoon,to UK stores on October 30.
2 Telltale pulls high-profile games from the App Store
image Telltale Games has been forced remove a number of games from the App Store due to issues brought on by the release of iOS 9.
  5 helpful tips behind P.A.M.E.L.A.'s Steam Greenlight success
image "After a crazy week-and-a-half of possitive feedback, refreshing tabs, and all other sorts of craziness, P.A.M.E.L.A. has been Greenlit! I’ve done a post-mortem look back on the Greenlight process."
3 Fixing biases and flaws in big data analyses of games and apps
image "These biases and flaws are not really due to statistics or math, but rather to how we interpret the methods or results. So the solution to these biases and flaws is not technical, but human."
1 Art Design Deep Dive: The hand-drawn art and animation of Jotun
image The art director and lead animator on Thunder Lotus Games' Jotun take a deep dive into the choices and challenges behind the game's unique art design and animation.
1 As Rock Band 4 releases, Harmonix's Rigopulos remembers the plastic instrument war
image "It was just this epic slug-fest between MTV and Activision. ... That led to an oversupply situation that was kind of a financial nightmare at the end of the day for both parties. Thinking about that, I still have PTSD from that."
  Get a job: Be a UX Designer at Never Alone studio E-Line Media
image Love designing user experiences for games? Never Alone maker E-Line Media seeks someone like you to work alongside the rest of the team at the company's Seattle studio on an upcoming game project.
1 Video: Automating content creation so tiny teams can make big games
image At GDC Europe 2015 developer Alexander Birke explains how a small team built an outsized game -- The Adventures of Bertram Fiddle -- by creating efficient automated processes to create content.
  One game continues its years-long domination of the Twitch charts
image Riot's League of Legends is still number one with a bullet, but developers may yet appreciate checking in on these charts to see what people are watching this month.
9 Don't Miss: Looking at AR game dev through Microsoft's HoloLens
image Microsoft brought crates of HoloLens prototypes to its developer event earlier this year, so Gamasutra spent an afternoon tinkering with the upcoming augmented reality headset. Here's what we learned.
5 Obituary: Game industry veteran Stewart Kosoy
image Gamasutra has learned that Stewart Kosoy, a game industry factotum and co-founder of Digital Capital, passed away this Sunday at his home in Raleigh, North Carolina.
  Crows Crows Crows is The Stanley Parable co-creator's new studio
image Indie dev and Stanley Parable designer/writer William Pugh took the wraps off his new venture today, Crows Crows Crows, a global collective of indie game makers with an uncertain goal.
2 Making a 'better' arcade game, in the era of the Apple II
image "Visual variety. This would be my most fundamental challenge. Crisis Mountain had two hand-drawn background screens. Even as I wrote Dino Eggs, a new game called Miner 2049’er became a sensation."
5 Exhibiting at the Tokyo Game Show indie area: Was it worth it?
image "So would I go again? Well, it depends. If it's in a crappy hall again, I might rather just take specific press meetings and call it a day. But on the other hand, you never do know who's going to wander by..."
  Submit your unique alternative controller games to ALT.CTRL.GDC!
image The ever-popular ALT.CTRL.GDC is returning for GDC 2016, and seeking submissions until Dec. 7th for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
21 Secrets of free-to-play: 'Threat generation'
image Ramin Shokrizade: "Threat generation is the act of generating anxiety in a consumer while also offering to 'protect' them from the anxiety you just created, for a fee."
9 Microsoft reveals $3000 HoloLens Development Edition
image Microsoft has revealed pricing details for the new dev-focused HoloLens Development Edition at today's Windows 10 event.
1 Capcom delists Ghost Trick following game-breaking update
image Adventure game Ghost Trick: Phantom Detective has been completely removed from the App Store by Capcom after a recent update, designed to fix the game, broke it completely.
11 The decline of Flash browser games: An analysis
image "At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline."

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  PR Intelligence – Video game events
by Thomas Bidaux
A look into the media coverage of some of the key video game events.
  The art of designing visceral and engaging Bullet Time gunplay
by Michel Sabbagh
A game design article explaining how to craft a Bullet Time mechanic that's both useful and fun to...
  The Humanist Methodology: Hiring is the Most Important Thing We Do
by Coray Seifert
How you hire, fire, and build your team will define your success as a leader, so you better be good...
1 So You're Going To Be An Indie Parent
by Adam Saltsman
It seems like half the indie devs I know are having babies for the first time either basically right...
  Fundraising After Failure
by John Warren
Running out of cash you got from a crowdfunding campaign isn't the end of the world, or your project...

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arrowPress Releases
October 7, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Game Design Challenge: Passive Aggression
image Violence is typically a shortcut to achieving in-game goals, but can you design a game in which non-violence is an option? Test your skills in our latest Game Design Challenge.
'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.
Scope Management for Student Projects
image Adam Moore explains how student-led teams can maintain a reasonable project scope and make the best of limited resources.