How jams become levels in the co-op bullet hell musical Just Shapes & Beats
"My point is basically to share my love of music," explains dev Simon Lachance in this dive into how he came up with and designed the hellishly rhythmic levels of Just Shapes & Beats
Amazon claims to be spiking listings for pirated games
Amazon is now saying it's taking down listings for pirated copies of Frostpunk
and Surviving Mars.
Video: How to thrive and grow as an indie studio
In this 2018 GDC session, Weather Factory's Alexis Kennedy discusses the lessons learned while building Failbetter Games, and how those lessons were taken into account when founding a second studio.
Credit card thieves reportedly using Clash of Clans to launder money
Credit card thieves are allegedly using the mobile games Clash of Clans
, Clash Royale
and Marvel Contest of Champions
to launder hundreds and thousands of dollars via account selling.
Encouraging collaboration among players in Sea of Thieves
In a recent interview with The Guardian, lead designer on Sea of Thieves Mike Chapman discusses the evolution of how players went from competing against each other to collaborating.
Get a job: Slime Rancher dev Monomi Park is hiring a 3D Environment Artist
San Mateo-based Monomi Park is looking for a 3D Environment Artist well-versed in 3D modeling, texturing, shader creation to contribute to the development of Slime Rancher and its future titles.
HTML5 game publisher FRVR secures $3 million in funding
FRVR, a game publisher that deals heavily in HTML5 titles, has secured a $3 million investment at the close of its seed funding round.
Fortnite has collected $1 billion from in-game purchases
Epic Games’ Fortnite
has earned over $1 billion so far from in-game purchases alone according to a report published by market research firm Superdata.
Promethean AI aims to take the grunt work out of worldbuilding through AI
Headed by former Naughty Dog technical director Andrew Maximov, Promethean AI tackles the mundane, non-creative side of worldbuilding to help artists and devs.
Don't Miss: Applying lessons from Warcraft's world to Overwatch arenas
We spoke to Blizzard's Aaron Keller about the design of Overwatch's
first-person shooter arenas, and how lessons he learned from designing maps for World of Warcraft
still matter today.
Tencent awarded $2.9M in case against dev of alleged League of Legends clone
A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends
Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead
Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling
French game designer Muriel Tramis awarded Legion of Honor
French game designer Muriel Tramis has been awarded the Legion of Honor, the highest order of merit available to civilians and military personnel in France.
Blog: Crowdfunding and video games in 2018 - A mid-year update
Market intelligence expert Thomas Bidaux looks into the performance of video games projects on Kickstarter and Fig.co.
Pokemon Go developer Niantic acquires Seismic Games
Seismic is comprised of industry veterans from studios like Activision and Pandemic, and has worked on mobile and VR titles like Marvel: Strike Force
and Blade Runner Revelations
Blog: Studying the level design of The Last of Us: Part II
Gameloft level designer Ovidiu Mantoc analyzes some of the design beats showcased in the recent gameplay trailer for The Last of Us: Part II
Devs weigh in on the best ways to write and design characters
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Blizzard does away with World of Warcraft Battle Chest pricing
An update to the Blizzard store appears to confirm that purchasing the base game of World of Warcraft
will no longer be required, only a subscription to the game.
Video: Populating the open world of Horizon Zero Dawn
In this GDC 2018 talk, Guerrilla Games' Daniel Calvert explains how the studio approached the challenges of making characters for Horizon Zero Dawn
Pirated copies of Surviving Mars and Frostpunk sold on Amazon
It was discovered over the weekend that Amazon had temporarily sold pirated copies of PC games like Frostpunk and Surviving Mars.
Get a job: ZeniMax Online Studios is looking for a Mobile Backend Engineer
Zenimax Online Studios is looking for someone to work closely with the mobile games team to design and maintain a custom backend infrastructure as a member of its team in Maryland.
Don't Miss: How 1979 Revolution: Black Friday drops players into a real crisis
In this 2016 interview, developer Navid Khonsari details the personal experiences that inspired him to tell the story of the Iranian Revolution in his award-winning game 1979 Revolution: Black Friday
PAX 10 reveals Praey for the Gods, Shift Quantum, and more for 2018 showcase
The folks behind PAX 10 have revealed the 10 games set to be featured in the annual showcase at PAX West this fall.
Back catalog games continue to drive growth for Ubisoft as Q1 sales hit $466M
Even beyond just back catalog titles, most categories reported in Ubisoft’s quarterly release saw a significant increase when compared to the first quarter of the 2017-2018 fiscal year.
Blog: Creating scriptable objects with Unity
As you might've guessed, the main objective of this blog post is to give you an idea about how to handle ScriptableObject in Unity.