Opinion: How NFC tech could be Wii U's saving grace
From new ways to play Pokemon to new ways to pay for Pokemon, the Wii U's newly-revealed NFC feature lays the groundwork for new business and gamplay opportunities for Nintendo and its partners.
Core-focused social dev Kabam acquires Fearless Studios
Redwood City, CA-based "core"-focused" social game developer Kabam (The Godfather: Five Families, Dragons of Atlantis) adds talent to its pool that include former Lucasarts heavies.
GDC 2012 details Audio track talks, from Bastion to Crysis 2
The organizers of March's GDC 2012 have highlighted this year's Audio Track, covering Supergiant's indie hit Bastion, Crytek's big-budget shooter Crysis 2, and GDC's ever-popular Demo Derby.
Road to the IGF: Key and Kanaga's Proteus
Continuing 2012's "Road to the IGF" interview series, Gamasutra speaks with the creators of Nuovo award nominee Proteus about their fascinating, music and exploration-driven game.
New Mario 3DS announced, Super Mario 3D Land sells 5M copies
As Nintendo revealed plans to release a new 2D Mario game for 3DS in the next fiscal year, the company announced that Super Mario 3D Land has already sold 5.03 million copies around the world since its launch in November 2011.
Wii U controller's latest secret revealed
Nintendo revealed a previously-undisclosed feature of the Wii U's tablet controller: near-field communication tech, which sets the stage for gameplay -- and shopping -- innovations.
Report: EA loses another social gaming head
Electronic Arts' social games subsidiary Playfish has reportedly lost John Earner, its London headquarters' general manager and vice president, who is joining venture capital Accel Partners.
Nintendo will make 3DS profitable again soon
Nintendo intends to begin making a profit on each 3DS system sold again sometime between April and September 2012, and revealed plans to improve the portable's online connectivity rate with users.
Iwata: 'Bitter lesson' learned from slow 3DS launch
Nintendo president Satoru Iwata said in an earnings briefing this week that the botched launch of the 3DS was a learning experience that the company will apply to the upcoming release of the Wii U.
Growing game animation: State changes and pathing
In this reprinted #altdevblogaday in-depth piece, Zenimax Online Studios' senior animator Mike Jungbluth explains why state changes and pathing can "either strengthen or destroy the personality, intent and objectives of a character."
Mobile game marketing tips from Surprise Attack's Chris Wright
Surprise Attack, a marketing support company for indie devs, launched earlier this month. Co-founder Chris Wright, an industry publishing veteran, discusses marketing tips with Gamasutra.
Insomniac Games walks away from Resistance franchise
According to a recent report, Insomniac's PlayStation 3 title Resistance 3 will be the developer's final game in the Sony-exclusive sci-fi shooter franchise.
Layoffs hit video game magazine publisher Future US
Struggling magazine publisher Future US went through some internal restructuring today, and cut a total of 19 jobs, affecting publications such as GamesRadar and Future Plus.
Opinion: Plagiarism as a moral choice
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games.
Valve extends Steam service to mobile iOS, Android app
Valve Software has rolled out a closed beta for Steam Mobile, an upcoming free application for iOS and Android devices allowing users to access services from its digital distribution platform.
Analyst lowers Nintendo forecasts following tepid earnings
Coinciding with Nintendo's reported losses for the first nine months of its fiscal year, analyst firm Wedbush Securities lowered its guidance for the company, noting that hardware price cuts and slow demand have significantly hindered its outlook.
California taxpayers reimburse ESA $1.3M after SCOTUS defeat
The state of California agreed to pay $950,000 -- collected from taxpayers -- to the Entertainment Software Association to reimburse legal fees spent on fighting last year's failed video game law.
Hi5's new owner shuts down its third-party dev platform
"Social discovery" site Tagged revealed today that it will shut down the third-party game program for its recently-acquired Hi5 network, and will replace the current games roster with a suite of internally developed titles.
Fez, Woolsey, Failure Workshop sessions added to GDC 2012 Summits
GDC 2012 organizers have revealed three new specialized Summit talks, including a technical postmortem of Polytron's Fez, legendary Square translator Ted Woolsey on localization, and the indie-focused Failure Workshop.
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Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
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Fear And Emotion In Silent Hill 2
In this latest game narrative review, The Guildhall at SMU student Demitrius James Pennebaker picks apart the ways in which Silent Hill 2's story succeeds, and the ways in which it falters.
Applying Game Design To A Medical Study Aid
Charlie Czerkawski, developer at independent game studio Guerilla Tea, examines the medical study aid Ward Round, while detailing the video game design principles used in its creation.
Nonsensical, Humorous Storytelling In Disgaea 3
In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.