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July 20, 2017
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  Blog: Understanding the progression system in Silicon Void
image Discussing the primary progression mechanic of Silicon Void, starting from the motivation, through to iteration and our early mistakes, up to its current implementation.
2 7 great Tactical RPGs that every developer should study
image These seven tactical RPGs — covering both Western and Eastern-style approaches and selected with input from several developers — are sure to provide some inspiration, and some helpful design lessons. 
  John Romero: 'I am the Doomguy (at least on the cover)'
image "Frustrated, I threw my shirt off and told him to give me the gun and get on the floor," Doom dev John Romero recalls about the photo shoot for the game's cover art. "Don took several pictures."
  Hear how Motiga rallied to save Gigantic's development
image We chatted with some of the developers behind Gigantic to talk about the game's unique art style and arduous path through development.
  Devs open up about the agony and the ecstasy of fixing bugs
image "Any bug that's in my game, unless it's in the sound middleware, will be my mistake, where I've fucked up," Positech Games' Cliff Harris says in a new Eurogamer feature about why bugs happen, and how devs deal with them.
1 10 years of Kongregate game data suggests HTML5 games have arrived
image Kongregate published a bunch of interesting data today to make the case that browser games built with HTML5 are just as successful as those that rely on Flash or the (now dead) Unity Web Player.
  Video: Practical tips on how (and why) to focus your indie dev career
image At GDC 2017 indie dev Jenn Sandercock breaks down how, just like a game jam theme, a set of constraints can help guide your overall career as an indie developer in the direction you want to go.
  Get a job: Join Respawn Entertainment as a Sr. Technical Animator
image Respawn Entertainment is looking for a Sr. Technical Artist to handle the rigging and skinning of characters and props as a member of its Lost Angeles-based development team.
  Altering player perception is a powerful design tool, says X-Wing Miniatures dev
image "The perceived value [of a game mechanic] might matter more than the actual valve," argues the development team behind the tabletop game X-Wing Miniatures.
  Early game dev Carol Shaw donates dev docs to Women in Games exhibit
image Longtime game developer and River Raid creator Carol Shaw has donated her personal collection of game dev artifacts to The Strong museum for display as part of its Women in Games initiative.
  Don't Miss: How Telltale adapted Fables into The Wolf Among Us
image With a second season now confirmed, take a look back at this 2014 talk from Telltale's Chris Schroyer and learn about the process of adapting the 'Fables' graphic novels into The Wolf Among Us.
  We're streaming the Destiny 2 beta at 5PM EDT
image Take a look at the future of Destiny today at 5PM EDT.
1 Inaugural Xbox Live Creators Program games hit digital shelves
image The first batch of games published under Microsoft's Xbox Live Creators Program have appeared in the Xbox Store's Creators Collection corner.
  Register now for VRDC Fall 2017, because prices go up next week!
image This is important because if you're thinking about attending VRDC Fall 2017 this September, you should register now at a discounted rate to save up to $400!
  Learn about the development of Gigantic today at 3PM EDT
image We're chatting with some of the folks behind Motiga's Gigantic today at 3PM EDT.
  Blog: A comprehensive monetization analysis for game devs
image One of the first steps in the creation of freemium business models was a complete analysis of the strengths and weaknesses of all existing business models worldwide. Here's one of my very own.
  GDC 2018 announces call for papers, so submit your talks now!
image Heads up game devs: GDC 2018 officials have opened the Call for Papers, running until August 17th!
  Blog: How to be a video game artist in 2017
image Game art is an exciting career, and many people choose to pursue their dream in this field. Yet there are differences between becoming a triple-A or indie game artist. Let's take a look at them.
  Swery: There's no guarantee any game will sell in Japan
image "People in Europe don't really know what's going on in the Japanese market, but basically here's how things are going. There's no guarantee that any game will sell."
  Kate Edwards joins board at mental health non-profit Take This
image Edwards will help lead the organization's efforts to raise awareness and combat the stigma surrounding mental health issues in the video game industry. 
  Highmark Interactive nets $2M to create games that fight brain disease
image Canadian digital therapeutics outfit Highmark Interactive has secured $2 million in seed funding to create games that help combat brain disease and injuries. 
  Blog: The pros and cons of game music systems
image In the second part of her three-part series, video game composer Winifred Phillips discusses the pros and cons of these systems, while also sharing case studies from her own projects.
  Big in the West: Swery, Igarashi, and others discuss the Japanese game industry
image In a rare roundtable, Swery, Koji Igarashi, 4gamer journalist Masatoshi Tokuoka, and Necrosoft Games' Brandon Sheffield discuss the future of the japanese game industry.
  Why the Crash Bandicoot revamp devs chose 'to unify the design of these games'
image "Our goal for the Trilogy was to reduce any points of frustration while preserving the challenge of the originals," Crash Bandicoot N. Sane Trilogy devs write about why they changed how Crash moves.
  Mobile game dev N3twork snaps up mobile marketing firm Agamemnon
image This is chiefly notable to mobile game devs who had an eye on Agamemnon, which mobile game industry vet Eric Seufert built as a tool to help devs track and manage their user acquisition efforts.

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  Mechanical Foreshadowing
by Nikhil Murthy
We're used to the concept of foreshadowing in narrative media, but the same principles can be...
1 Stores vs. Developers vs. Customers vs. Publishers
by Lars Doucet
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the...
  Is Your Code Ready to Prevent the Nedelin Catastrophe?
by Bartlomiej Waszak
The article presents solutions how to write more reliable game code and avoid common mistakes in...
  One Draw Call UI
by Niklas Gray
This post describes the higher level layers of the immediate mode UI system we use at Our Machinery.
  Building Interactions for 3DOF VR Controllers
by Nicolas Vasconcellos
A close look at developing comfortable and intuitive interactions for 3DOF VR controllers in Along...

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arrowPress Releases
Failing Like A Champ
image Learning from your mistakes isn't always easy. Nathan Ranney explains how failure can be an important step toward creating better games.
Tips for Path Animation in Unity
image University of Ontario Institute of Technology student Samantha Stahlke shares her team's techniques for Unity path animation, which proved crucial during a recent project.
A Game Education Retrospective: Part 1
image Thomas Sharpe recalls the first year of his art-focused education in detail, giving new students a glimpse at upcoming assignments and responsibilities.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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