Oculus announces new Crescent Bay headset, Unity 5 partnership, and research arm
"As big a leap as from DK1 to DK2" says CEO Brendan Iribe. The new headset has 360 tracking, integrated audio. It also announced its store solution and Unity 5 platform integration.
Oculus freely distributes DK1 headset schematics, firmware
Today at its Oculus Connect event in Hollywood, the company announced it's made the DK1 available to everyone -- so you can make your own.
Blog: Why the Creative Europe program wonít improve video games
"Iím still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
Video Game History Museum finds permanent home in Texas
With $1 million in funding in pocket, the VGHM moves to Dallas-area city Frisco, Texas as the permanent home of the collection, which has only been exhibited in part and on a traveling basis.
Kickstarter updates terms: 'The creator must complete the project'
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Video: Jon Blow on building a new programming language for games
The designer of Braid
and The Witness
has published a talk outlining his thoughts on how we might go about building a new programming language specifically for game development.
Video: Perfectly pitching your game in three sentences or less
Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
F2P game maker Motiga snaps up ex-CCP marketing lead David Reid
Motiga has brought on game industry veteran David Reid to serve as its senior vice president of publishing as it ramps up production on its debut offering, the free-to-play multiplayer PC action game Gigantic
Get a job: Runic Games is hiring a Visual Effects Artist
The Seattle-based studio responsible for the Torchlight
series is looking to bring on an experienced artist interested in designing and optimizing the production of real-time visual effects.
Procedural generation: By molecule or mythology
"This post will help you choose the best 'zoom level' for your game. Itís part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
Don't Miss: The Gamasutra community's game developer flashcards
Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
EA backs the White House's new anti-sexual assault initiative
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Blog: When the fun of game development dies
"What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."
Report: Average time spent on Android games highest in the West
A new report from mobile analytics firm Flurry suggests that Android games still see the greatest daily playtime in the West -- specifically Germany, Russia and the United States.
What does it mean to be a game dev and a parent? #DevParents
"We parents should embrace our fate and use the rollercoaster of emotions which is accompanied by parenthood to our advantage to create games only we can come up with."
Studio behind Moshi Monsters craze hit by layoffs, says report
UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report.
Keys to working with offsite writers
"Having offsite writers is crucial for our workflow, and Iíve compiled some best practices on how to manage the multiple personalities and work styles."
The Rock Band Network has been sunsetted
Harmonix has called it a day on its Rock Band Network
online store, a place where users could upload and sell their own music through the Rock Band
Making educational games for the younger you
"During this convergence of opposing chapters in our lives, all of a sudden the boring term Ďeducational gameí doesnít seem to be the big YAWN it used to be."
Shinra is a new cloud gaming company from Square Enix
Square Enix today announced the establishment of Shinra Technologies, a new cloud gaming company that plans to collaborate with numerous studios worldwide, including Ubisoft.
Tips for game artists, from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
After 8 years as director of Final Fantasy XV, Nomura steps down
His co-director Hajime Tabata will assume the role of sole director as Square Enix moves Nomura over to work on other projects, including Kingdom Hearts III
Neal Stephenson pronounces his high-profile Kickstarter game dead
The author's Subutai Corporation has ceased development of its successfully Kickstarted game Clang
and issued refunds to all backers who've asked, as the dev team moves on in search of work.
Designing mobile games for thumbs in an era of giant screens
"We canít just treat screens in the 5.5Ē range simply as a scaled-up version of a smaller phone. Grips completely change, and with that, your interface might need to do so, as well."
Japan Game Awards honor Monster Hunter 4, The Last of Us, and other hits
Handed out by Japanese trade association CESA at Tokyo Game Show, the Japan Game Awards were given to a number of games, including Grand Theft Auto V
and Yo-Kai Watch