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October 24, 2016
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  Developing the crazy combat of Warcube
image Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
  What kind of games are popular with both children and parents?
image A recent survey from Joan Ganz Clooney Center aims to discover what type of games are played in family homes by both children and parents alike.
  Get a job: War Drum Studios is hiring a Lead Programmer
image War Drum Studios is seeking someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints in Gainesville, Florida.
  Gameforge lays off 1/5 of staff and moves away from mobile games
image German game publisher Gameforge is moving away from the mobile games, citing less-than-expected success in the market.
2 Blog: Forging an unholy alliance between Unreal Engine, GitHub, and Perforce
image How to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
6 Don't miss: Want to write a better game? Try watching some TV
image What can TV shows teach game developers about crafting characters, plot, and gameplay? Quantum Break and Alan Wake writer Sam Lake talks about how watching TV can inspire better video games.
  PlayStation VR nearly sold out in Japan during its launch week
image Sony's VR headset sold over 90% of its Japanese supply, but that success didn't necessarily translate into an increase in game or PS4 sales.
  Making an open-world RPG out of a Rudyard Kipling classic: Kim
image The Secret Games Company's new game Kim is, like The Witcher 3, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim was made.
  Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!
image At VRDC, Rabbx's Aaron Pulkka & Ant Hives Games' Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
2 Blog: The problem with morality choices in storytelling
image Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
1 Michel Ancel unearths Rayman's long-lost SNES debut after 25 years
image Rayman creator Michel Ancel has given fans a rare glimpse of the franchise's pixelated beginnings after unearthing a SNES version of the original Rayman that never saw the light of day. 
  Blog: Building an RPG battle system, part 2
image "In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow Engine and the lessons learned from its design."
3 Game studio hits Hasbro with cloning lawsuit
image "Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast, cloning it, and cloaking it under the My Little Pony brand."
  Rovio Stockholm boss departs for Spotify
image Rovio's Stockholm general manager, Patrick Liu, has left the Angry Birds creator after four years to take up the mantle of senior product owner at Spotify. 
13 Blog: The attempts to bring 'triple-A quality' games to mobile -- and why they're failing
image After my first post about the tech arms race in the triple-A space, I ponder why the same mindset isn't prevailing in mobile games.
  Video Game Deep Cuts: Mario's Hard Indiepocalypse
image The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
  Video: Sid Meier's psychology of game design
image "Everything you know is wrong."
1 The game they play together: Two game devs get engaged in Destiny
image Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny together. He said yes.
  Fire(proof) Sales: The Room games surpass 11.5M copies sold
image British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room puzzle games since launching the first in December of 2012.
3 Gamasutra reacts to the Nintendo Switch announcement
image Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
  Get a Job: Telltale Games is hiring a Character CG Generalist
image Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
  Sound designer Jory Prum honored with CalArts memorial scholarship
image Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
20 Don't miss: 7 horror games (plus some movies) every designer should study
image Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
  Pokemon Go pulled $600M in revenue faster than any other mobile game
image Pokemon Go was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
  Blog: A postmortem of '90s dating sim, Phosphorus Dating
image A quick postmortem of Phosphorus Dating, an award-winning dating simulation game created for JS13K competition

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  8 Questions That Improve Your Game's Narrative
by Angel Leigh McCoy
Angel McCoy gives writers and narrative designers tips for how to improve on a story they work on....
  Thoughts on Fighting Game Difficulty and Casual
by Matthew DeLucas
Lately, there's been discussion about modern fighting games and their efforts to attract more casual...
  How to Solve VR's Customer Relationship Problems
by Neil Schneider
It's not you, it's me. Well, mostly you. Why the immersive technology industry needs to start...
  Video Game Deep Cuts: Mario's Hard Indiepocalypse
by Simon Carless
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the...
2 The Problem With Morality Choices in Storytelling
by Josh Bycer
Today's post looks at why morality choices don't lead to interesting decisions on the player's part,...

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arrowPress Releases
Exhibiting Your Unfinished Game: Do's and Don'ts
image Need to show off an unfinished game? Cloud Chasers designer Tabea Iseli explains how you can polish your flawed gems and make the most of showcase events.
How to Show Your Indie Game at Any Expo
image Want to get noticed? Indie developer Laura Bularca explains how you and your games can make an impact at any public expo.
Tips for Online Presence and Sharing Your Work
image Becca Hallstedt explains how you can share your art online and get the right people to notice with these helpful tips.
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GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
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RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.

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