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October 17, 2018
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  Blog: Designing the boss battles in Shovel Knight
image In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's boss battles.
  Huawei thinks its new smartphone can dethrone the Switch
image It's a notable development given Nintendo's hybrid console hasn't faced much in the way of direct competition so far.
  VR design principles in RIGS: Mechanized Combat League
image Before heading to Naughty Dog, developer Pete Ellis worked on the PSVR launch game RIGS: Mechanized Combat League at now-defunct Guerrilla Cambridge. Two years later, he looks back on this modern VR effort.
  Video: The narrative design of Reigns: Her Majesty
image In this GDC 2018 talk, writer Leigh Alexander shares her narrative design process around the tricky political tightrope of women's power in Reigns: Her Majesty.
  GTA V cheaters' assets frozen following Australian court ruling
image Rockstar Games and Take-Two Interactive crack down on GTA V cheaters after an Australian federal court granted search and seizure orders against players associated with cheating software.
  Github launches beta of GitHub Actions, a workflow automating tool
image Github has detailed and launched a handful of new features that aim to arm devs using the platform’s repositories with new tools to improve workflows and collaboration.
  Ubisoft selects new CFO to take over beginning in 2019
image Ubisoft announced today that chief financial officer Alain Martinez will retire from the company at the end of 2018, with Frédérick Duguet taking over the role beginning in 2019.
  Get a job: Experius is looking for an Unreal 4 Environment Artist
image The Culver City-based team is seeking a self-motivated and experienced 3D generalist for a virtual reality project.
1 Sega credits strong localizations for jump in worldwide game sales
image The latest shareholder report dives into the nitty-gritty details of the company’s future plans, but its stance on localization is worth calling attention to. 
23 Don't Miss: Double Fine's postmortem of Brutal Legend
image In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
9 Epic sues YouTubers for using and selling Fortnite cheats
image Epic Games has filed a lawsuit against two YouTubers, accusing the pair of copyright infringement and breach of contract for both using and promoting the use of Fortnite cheats.
  Submissions are now open for the GDC 2019 Tutorials!
image Hey devs, GDC 2019 has put out a call for submissions of lectures and panels that would be a good fit for 6 of the conference's popular Tutorials, from the Level Design Workshop to eSports Day!
5 Discord game marketplace and subscription service enter global beta
image Discord has launched the worldwide beta for its fledgling game storefront and Nitro subscription service, meaning both can now be accessed by the platform's 150 million registered users.
  See how to improve your MR apps with Microsoft's Azure at XRDC!
image XRDC organizers highlight one particular sponsored session from partner Microsoft that you'll want to see if you're at all curious about how cloud computing can help supercharge your work!
  Blog: Exhibiting at GDEX 2018 - The great postmortem
image It's hard to show off your game at an expo. It's even harder when you're a solo indie dev. It's absolutely ridiculous when your game is a JRPG, one of the hardest genres to demo. Here's my experience.
  Sony has fixed the messaging bug that's been crashing PS4s
image Sony claims it has fixed a recent issue that's been causing PlayStation 4 consoles to freeze after receiving a message containing unsupported text characters. 
  Bandai Namco agrees to European distribution deal for Cyberpunk 2077
image Bandai will be responsible for distributing and promoting the open-world RPG in 24 countries, including France, Germany, Spain, Italy, and the UK. 
  Blog: Getting the world of Sprint Vector over the finish line
image Survios technical artist Kevin Andersen discusses how to design an aesthetically distinct world that's easily readable and render-able at breakneck speeds.
  Q&A: Inside the tools and techniques used to build The Crew 2's open world
image Gamasutra recently sat down with David Guillaume and Carl Pedimina of Ivory Tower to dig the technical aspects of creating an online world that is both massive and extremely detailed.
1 Sega reports 'long overtime' hours cut by 80%
image Sega's latest financial report claims "long overtime hours" have been reduced 80 to 90 percent since establishing the anti-overtime initiative back in 2013.
  Video: Alternative paths in indie development
image In this GDC 2018 set of microtalks, several devs share their experiences taking strange and untrodden paths in the world of indie games.
  Canceled version of a Shenmue HD remaster shows what could've been
image A video compares footage from the canceled, unreleased HD remake of Shenmue against the shipped and finalized product to reveal graphical and technical differences.
  Get a job: Airship Syndicate is hiring a Sr. Programmer
image Airship Syndicate is looking for an experienced gameplay programmer to help build a cool new action game for PC and consoles.
  God of War devs share early level designs for #Blocktober
image Developers from Sony Santa Monica share early versions of levels from God of War in celebration of #Blocktober.
1 Why Paradox is bringing visual editing tools to its next engine update
image "We want to put as much power as we can into the hands of the people who are making content," says engine team lead John Wordsworth. "They shouldn’t have to ask a coder for help."

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  How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses
by David Craddock
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the...
  Getting the World of "Sprint Vector" Over the Finish Line (by Kevin Andersen, Survios Technical Artist)
by Lauren Irvine
Survios Technical Artist Kevin Andersen discusses how multiplayer racer "Sprint Vector" brought a...
  VR Design Principles in "RIGS: Mechanized Combat League"
by Pete Ellis
The design principles for PSVR game 'RIGS: Mechanized Combat League' that was covered in my talk in...
4 The Three Words That Will Make Magic Leap and Products Like it
by Neil Schneider
Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka...
  Video Game Deep Cuts: Smash That Magic Spiderweb
by Simon Carless
This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal...

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arrowPress Releases
A Crash Course On Interviewing
image Looking to team up for a project? Coray Seifert covers the basics of interviewing, allowing you to gauge the qualities of prospective teammates quickly and accurately.
Finding Hope Amongst The Chaos
image Nicole Barelli explains how even the bleakest game narratives can showcase elements of hope, inspiring players to stay invested in stories from beginning to end.
On Meaningful Play: Design Thinking X Game Design
image In this presentation from the Meaningful Play Conference at Michigan State University, Mars Ashton discusses the role Design Thinking plays within game development.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Mad Marker Studios
Mad Marker Studios

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