App Store optimization tips: Choosing keywords
A quick guide to choosing the right keywords -- crucial for getting found. "They should be the words that best explain or relate to your app or game. The first rule is that they should be relevant."
Vampire: The Masquerade - Bloodlines fan remake shut down by CCP
A fan remake of Vampire The Masquerade: Bloodlines
has been shut down by EVE Online
studio CCP Games, the copyrights holder for Bloodlines
Ten years of World of Warcraft
Raph Koster looks back at the MMO juggernaut: "If anything, it’s possibly the biggest game design achievement in all of virtual world history."
Double Fine loses a project, and lays off 12 staff
Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2
) today laid off 12 staff after losing a deal for an unannounced project.
Blog: Thoughts on Practice, the NYU game conference
Designer Keith Burgun attended this year's conference: "While each Practice conference has evolved somewhat from the last, I feel that the one thing that it’s always had in common was this element of risk-taking."
GameStop: Players expect to pay just $35 for triple-A game downloads
What players expect to pay for digital downloads of triple-A games is a much lower price than publishers would most likely want them to, according to GameStop.
Analysis: GameStop agrees with Nintendo - Game devaluation must stop
GameStop estimates $100 million of digital content given away in 2014; president Tony Bartel says, "the industry will need to work together to continue to price goods in a way that sustains profitability."
Get a job: DeNA is hiring a Senior Build and Release Engineer
The Tokyo-based mobile game powerhouse is looking for an engineer in its San Francisco office to "maintain open dialogue with all product groups to bring up and maintain build and release pipelines."
Don't Miss: Is there life after World of Warcraft?
Are MMO populations 'tribal', and if so, what's the next tribal shift after World of Warcraft
? In this 2007 feature, academics including Henry Jenkins and Edward Castronova discuss the future of online worlds.
When scope gets away from you: The trials of Glork and Potatoman
"Will our backers be upset that we cut the scope so much? Will they even care? the response was essentially 'Cool game, thanks for finally delivering it.'"
A snapshot of player data from the Oculus Rift audience
Analytics from A Night at the Roculus
: "I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider."
The Blue Flamingo: The 8 meter game filmed on a dolly track
studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue.
Right of publicity: How you can legally put a celebrity in your game
"While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you."
Facebook sheds more light on why it bought Oculus
"The next computing platform will move closer to our bodies. And our belief is that means that it will be something that sits directly on our face that we interact with through our eyes." - Dan Rose, VP of content at Facebook.
Getting the first commercial Unity games running in WebGL
"The Web seems like a very viable place to bring Unity content as the WebGL exporter solidifies. With content running at almost the same speed as desktop builds, we definitely have a revolution on our hands."
See how Insomniac put the style in Sunset Overdrive at GDC 2015
The post-apocalyptic punk rock style of Sunset Overdrive
is one of the game's biggest draws, and Insomniac art director Jacinda Chew is coming to GDC 2015
in March to reveal how it came to be.
Mobile studio receives $1M funding to expand on multiplayer engine
Flow State Media, the game studio behind mobile word game Letter UP
, has received $1 million in a round of funding.
Hackers claim to leak PSN and other account details; Sony denies it
: After a hacker group claimed to have leaked account details for Windows Live, the PlayStation Network, and more, Sony denies evidence of an intrusion.
5 mistakes not to make when you get started with analytics
"Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
Our publisher ripped us off. What now?
"I've reached a point where I don't understand how it's possible to commit to a publishing deal for small studios. How could it be reasonable when what's happening to us, well... CAN just happen?"
What survival game design means to the studio behind The Long Dark
Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark
GameStop down year-on-year, and the stock market doesn't like it
Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday.
Unity support for 64-bit iOS apps coming close to Apple's deadline
: Unity clarifies "complexity" issue. Starting from February 1, 2015, developers who submit games to the App Store will need to include a 64-bit version.
Video: Discovering the art direction for Child of Light
Ubisoft Montreal's Patrick Plourde explains how the unique, almost dreamlike visual design of Child of Light
was discovered and implemented on the UbiArt Framework in this GDC 2014 talk.
Get a job: Cloud Imperium Games is hiring a Technical Designer
One of the studios working on the massively crowdfunded Star Citizen
is hiring a technical designer to work alongside the team creating gameplay systems in its Santa Monica office.