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October 22, 2018
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  Report: Significant layoffs at Trion Worlds following acquisition by Gamigo
image According to a source close to the matter, only around 25 developers across both of Trion Worlds' two studios have been given the choice of remaining with the company.
Join Ubisoft and Buzzfeed in a free crash course on licensing your own IP
image Do you own your own IP, but don't know where to start when it comes to licensing? Join LIMA and the Global Licensing Group as they host Ubisoft and other experts in a free presentation.
  EA Motive founder Jade Raymond departs EA
image Jade Raymond has departed Electronic Arts, leaving behind the Canadian studio EA Motive she founded in 2015.
  XRDC Diamond Partner Q&A: Viveport's Rikard Steiber has tips for VR devs
image Viveport president Rikard Steiber offers tips for VR developers looking to list their games on the Vive-based platform in this Diamond Sponsor interview.
  Listen to history experts discuss Assassin's Creed Odyssey
image Historian Bob Whitaker and Dr. Kate Cook talk about Assassin's Creed Odyssey, the Peloponnesian War, life in Athens and Sparta, women in ancient Greece, and the importance of the arts and artists in Athenian society.
Common problems when translating games into Japanese
image A game dev friend of mine recently hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay… and it turned out to be a sheer disaster.
  Video Game Deep Cuts: The Astro Genius, Redeemed
image This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
2 Rockstar states overtime is 'optional' for studio that sometimes pulled 50-hour weeks
image According to Rockstar head of publishing Jenn Kolbe, the company's QA studios will not be required to work mandatory overtime shifts in the future.
  Video: The development process of Klei Entertainment's Shank
image In this GDC 2011 session, Klei Entertainment's Jamie Cheng talks about the development process that gave birth to Shank, which would propel Klei onto the global game-making stage.
1 After five years of waiting, Sixense will refund its VR controller Kickstarter backers
image After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013.
  Call of Duty: Black Ops 4 introduces special in-game items to support veterans
image Activision Blizzard announced a new in-game pack for Call of Duty: Black Ops 4, where 100% of proceeds go toward supporting veterans find high-quality careers.
  Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!
image Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board.
  Steam surpasses 30 million domestic users in China
image Steam has surpassed more than 30 million users in China following the partnership between Valve and Chinese publisher Perfect World to bring the platform overseas.
14 Devs air grievances with Steam reviews, regional pricing, and dev support
image An insightful read from Polygon gathers feedback from several game devs about Steam’s review system, regional pricing, and overall developer support.
  We're talking to Sunless Skies writer James Chew at 3PM EDT
image Join us for a chat with one of the writers behind Sunless Skies.
  Learn the ins and outs of FDA approval for VR/AR games at XRDC!
image At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
  Blog: Designing the boss battles in Shovel Knight- Part 3
image In the third and final batch of exclusive material from David L. Craddock's 'Shovel Knight' book, the author discusses how developer Yacht Club Games designed the Tinker Knight boss battle.
  Splash Damage ends Dirty Bomb live development
image According to a post from the company, Dirty Bomb looks to be another case of a live game with costs that started to outweigh its income, an unfortunate inevitability for most live free-to-play games.  
  XRDC Q&A: Owlchemy Labs' Andrew Eiche and Devin Reimer explore VR interactions
image Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design.
  Games as a service drives huge market value spike for EA, Activision
image The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model.
  Blog: Lessons learned after making Anodyne with Sean Han Tani
image Sean Han Tani is a composer, independent game developer, writer and teacher. In a recent appearance on the Game Dev Unchained podcast, he explained what he learned from his debut project, Anodyne.
5 The four atoms of cooperative video games
image Ubisoft Quebec level designer Thierry Lauret outlines four types of ways to design and play PvE co-op video games.
  Video: How Gauntlet paved the way for class-dependent multiplayer
image In this GDC 2012 talk, Gauntlet creator Ed Logg, who also designed Centipede and Asteroids shares his thoughts on creating the game that paved the way for many popular titles.
  Skybound CEO aims to finish out The Walking Dead with '100%' former Telltalers
image In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal.
  Rockstar Games clocks the average employee's workweek at 42-45 hours
image Rockstar Games shared employees’ self-reported hours spanning from January to September of this year in the wake of outcry over crunch.

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  Boyfriend Dungeon’s $272k Kickstarter Postmortem
by Victoria Tran
A look at the success, failure, and strategies that went into the Boyfriend Dungeon Kickstarter.
  Combat Evolved: The Encounter Design of Halo 3
by Tommy Thompson
I explain how Halo 3 managed to have so many AI characters on screen at once.
  On Meaningful Play: Reflective Play
by Mars Ashton
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims"...
  Batman: Arkham Design Analysis (Part 2)
by Stanislav Costiuc
Excerpts focused on design analysis from my video analysis/review series of the Arkham series.
  Level Design Tips and Tricks
by Tom Pugh
A selection of tips and tricks for Level Design development.

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arrowPress Releases
Designing A Game Without Words: Challenges And Opportunities
image Game designer Daniel Gizicki explains how his team worked within creative constraints when crafting a wordless narrative for My Brother Rabbit.
A Crash Course On Interviewing
image Looking to team up for a project? Coray Seifert covers the basics of interviewing, allowing you to gauge the qualities of prospective teammates quickly and accurately.
Finding Hope Amongst The Chaos
image Nicole Barelli explains how even the bleakest game narratives can showcase elements of hope, inspiring players to stay invested in stories from beginning to end.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More
Mad Marker Studios
Mad Marker Studios

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