Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 17, 2014
arrowPress Releases
September 17, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  Rust creator: Notch isn't a sellout, he's a smart studio head
image "Once you start hiring people your whole attitude changes. Youíre not just fucking about with your life anymore..youíre fucking about with other peopleís lives Ė and the lives of their families."
  Maximize your impact! Exhibiting tricks for indies
image "Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
  IGF China 2014 reveals Main Competition and Student finalists
image The Independent Games Festival China has revealed the Main Competition and Student finalist games for its 2014 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
  Be careful with kids' privacy - FTC hits developer with hefty penalty
image Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
1 Unity Pro now free to all PlayStation developers
image Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
2 Some invaluable 2D tools from the Unity Asset Store
image "It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
2 Blog: Could streaming copyrighted content soon be made a felony?
image "Recent comments by the acting deputy assistant attorney general in the Justice Departmentís Criminal Division make it clear that there is a push for harsher penalties for streaming copyrighted material."
3 Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer Exclusive
image Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic.
1 Game jams aside,'s doing brisk business distributing games
image The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
3 If you want to succeed in China, make your game more competitive
image "Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
  Get a job: Zenimax's Battlecry Studios seeks a Technical Producer
image Zenimax Media's Austin-based Battlecry Studios (working on their debut game Battlecry, naturally) seeks an experienced technical producer to help coordinate back-end technology development.
5 Blog: Microsoft-Mojang is about the future, not the money
image "Compared to other game companies with tent-pole game franchises (GungHo, Supercell, King), $2.5B for Mojang more than doubles any valuation benchmark."
1 GameStop is calling it quits in Spain
image Video game retail firm GameStop is planning to sell or close all of its retail store locations in Spain as it refocuses its efforts on regions it perceives to be more valuable.
  Video: How Ubisoft modernized the gunplay of Splinter Cell
image Ubisoft designer James Everett says he faced some tricky challenges when he started work on Splinter Cell: Blacklist, chief among them the problem of making players feel like they're a modern military professional.
4 Blog: One player is enough, or handling feedback
image "I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
4 Don't Miss: A postmortem look at the making of Elite
image To mark the 30th anniversary of Elite's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
2 Devs don't market games the way they'd like, says GDC Next survey
image The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
7 Why you need to play Bond Breaker and Algebra Assembler
image "We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
  Disney is bringing in external studios to help build Infinity 2.0 content
image With the popularity of Avalanche Software's Disney Infinity exploding, Disney is looking to work with numerous external development teams to build new content for the game.
  ESRB says video game rating checks are highest they've ever been
image On the twentieth anniversary of the Entertainment Software Rating Board, the organization says that checks of underage video game purchases are the highest they've ever been.
5 Swedish studio Image & Form thinks big with SteamWorld Heist Exclusive
image Back in April, I was feeling lucky. I emailed Brjann Sigurgeirsson at SteamWorld Dig studio Image & Form, with the subject line "Fishing for info." This particular line caught a bit one.
1 How to shoot photographs for better 2D in-game art
image "If youíre living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
  Social games giant Wooga opens new office in Japan
image German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
20 Blog: A.I. Lessons: The cost of memories
image "At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
3 Super Smash Bros. for 3DS sold 1 million in its opening Japanese weekend
image The latest Super Smash Bros. for the Nintendo 3DS launched in Japan over the weekend -- and Nintendo says that the game has already sold more than 1 million copies.

[Read More]

Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  The formal systems of games
by Lennart Nacke
In the second week of my Basic Introduction to Game Design course, I talk about games as systems,...
  Inclusivity vs Narrative Intent: a conversation with r/gaymers
by Ethan Levy
While working on narrative experiment flapping bird, I questioned my initial decision to make my...
  Procedural Generation: By Molecule or Mythology
by Tanya X Short
A designer describes her studio's methods for choosing the level of detail of their procedural...
  Branching Conversation Systems and the Working Writer, Part 3: Building a Conversation Tree
by Alexander Freed
For decades, branching conversation systems have been a powerful tool in game narrative. In part...
  Mistranslated Worlds
by Radek Koncewicz
A furtive look at the secret history of the Souls games and how a shoddy localization might have...

[Read More]

arrowPress Releases
September 17, 2014
PR Newswire
View All
Games Press
View All     RSS
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

[View More]

How Do I Get a Job in the Games Industry?
image Stephan Frost offers advice for students seeking a career in the video games industry in this introductory feature.
Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
RACI Analysis of Unicorn PiŮata
image Benjamin Weber presents the results of his student-led team's RACI responsibility assignment matrix, revealing how projects can be hampered by poorly defined responsibilities.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.