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January 28, 2015
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January 28, 2015
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  DirectX 12, PlayStation 4 sponsored sessions coming to GDC 2015
image GDC organizers highlight a few notable sponsored sessions from Sony, AMD and Autodesk on PlayStation 4 community features, making DirectX 12 work for your game and the tech of Destiny.
  Road to IGF: Drool's Thumper
image Marc Flury and Brian Gibson of Drool detail how they made the powerful audio of their IGF nominated game, Thumper.
  10 tips for game jamming, fresh from the Global Game Jam
image After learning a lot last year, one jammer writes that "problems arose on all sides, different problems of the previous year." Here's what he learned this time around.
1 Game Design Deep Dive: The unique touchscreen action game controls of Helix
image Michael Brough, creator of games including 868-HACK and Corrypt, explains how he arrived at the unique control scheme of his iOS action game Helix.
  Perforce integrates P4D with Unity thanks to new open-source tool
image The popular version control package is now on the Unity store with a new, free, open-source integration tool.
  Get a job: Monolith Productions seeks a Lead Designer, Narrative
image Award-winning Middle-earth: Shadow of Mordor devs are hiring a lead designer for the narrative on its next project -- to take the game's story from conception to execution.
8 Don't Miss: When AAA developers went indie to make Endless Space
image Amplitude, creators of the space-based 4X indie game Endless Space, reflect on the game's journey from conception in a 4th-floor Paris apartment (no elevator) in 2011 to its final 2012 release.
4 Unreal Engine 4 arrives on Ouya
image Unreal developers, take note -- you can now build Unreal Engine 4 games for the Ouya microconsole thanks to a new branch of the UE4 source code.
  Making mobile games in the era of the the 30-second hook
image "We discovered is that the first 30 seconds are the most crucial. That became our most pressing concern -- how could we banish these preconceptions that our game was more than just a small experience on repeat?"
2 Considering renderer back-end architecture
image Rendering is "a very simple process at the very core," writes Timo Heinapurola. "The more complicated part is implementing the different effects and visibility algorithms that drive the back-end rendering process."
  Brenda Romero and David Braben win prime GDCA 2015 awards
image 2015 Game Developers Choice Awards organizers have revealed two of its special award winners: the Ambassador Award goes to Brenda Romero, and David Braben has been recognized with the Pioneer Award.
1 Growing a studio in a sustainable way - Q&A with CD Projekt Red Exclusive
image Studio co-founder Marcin Iwiński and business development SVP Michal Nowakowski talk about what they've learned in growing CD Projekt Red from a one-game studio to an international powerhouse.
  Different testing approaches for mobile games
image An overview of what you need to know about testing your mobile game -- "a look at different mobile game testing approaches, as well as infrastructural and architectural aspects of mobile game testing."
  Learn to write better sex, liars and mobile games at GDC 2015
image How to write better sex, liars and mobile games: GDC officials highlight a handful of great narrative-focused GDC 2015 talks.
  Video blog: The characteristics of game boards
image "While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, 'fields of maneuver.'" This video-led post dives right into this rich seam of game design.
  Road to the IGF: Alex Beachum's Outer Wilds Exclusive
image Creative Director Alex Beachum and Producer Sarah Scialli explain the process of taking a USC Masters Thesis project and turning it into one of the most unique games of the year.
10 The Game Outcomes Project: What great teams do
image The Game Outcomes Project concludes its inaugural series of posts with a summary -- one that lists 40 factors that make for great teams, ordered from most to least relevant.
1 Frontier Developments lays off staff as it launches new franchise
image Elite: Dangerous developer Frontier Developments has laid off at least fifteen people as it refocuses development operations from its satellite studio in Halifax to its headquarters in Cambridge.
  We want your Global Game Jam blogs!
image This past weekend, the Global Game Jam took place across over 500 sites around the world. Were you a participant? Blog about your experience and your game!
4 Does your mobile game or website comply with this new California law?
image "The new law requires these services to provide a mechanism by which minors can remove any information or content that they have posted on that service themselves (with a few exceptions)."
  Get a job: Be a UX Designer for Treyarch/Activision
image Activision-owned Treyarch is looking to bring on a user experience designer who can help build compelling, accessible interfaces for its games alongside the team in its Santa Monica, CA studio.
  Video: How Amplitude Studios tackles community-driven development
image At GDC Next 2014, Amplitude Studios' Jeff Spock spoke about how the studio practices open development by involving its fans, as well as the positive and negative lessons learned.
5 Freelancers, contractors, and consultants don't work for free!
image A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
4 Don't Miss: David Cage's Indigo Prophecy postmortem
image In this classic 2006 Game Developer Magazine article, Indigo Prophecy/Fahrenheit creator David Cage writes candidly about what went right -- and wrong -- during the game's development.
3 Patton's final battle: Publicity rights of deceased celebrities in games
image An in-depth blog post from attorney Dan Rogers covering how General George S. Patton's estate has sued a San Francisco-based game developer, and the grounds the legal challenge rests on.

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4 Trailer Trouble: Dealing with Pixel Art Backlash
by Brandon Sheffield
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority...
  Our 2 man GGJ game, and 5 small (but important) game jam tips!
by Donald Kooiker
It was a bit scary at first. Having a bigger team can really support you, especially in a...
  Jamming just for the journey, just for THE TEAM
by Ashkan Saeedi Mazdeh
I'll try to describe the relation between a great team and a great jam and the fact that a great...
  Which of your new users are about to churn?
by Shalom Dinur
The most significant churn occurs right after install regardless if its on a mobile device or on...
  Global Game Jam 2015 - Shape Up!
by Lukas Roper
A blog post dealing my team's entry for the 2015 Global Game Jam called Shape Up.

[Read More]

arrowPress Releases
January 28, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Technicolor Game Services
Technicolor Game Services
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Roboto
Roboto Roboto is a young art production studio with AAA games development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Results from Game Design Challenge: Under the Sea
image Game Career Guide's readers tackle the tricky proposition of creating a game that takes place in an underwater setting. Here are our top picks.
Should You Get a Job in Video Games?
image In this career-oriented feature, Paul Wu mulls over the pros and cons of joining the video game industry in its current state.
Don't Be Afraid To Learn
image Industry veteran Karlo Eldic explains why it's important to learn how to use new technology as it's available in order to continue making great games.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]