Blog: 7 lessons I learned making VR games
A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
Bravely Default dev to release its own game engine: Xenko
Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
Blog: Here's all the things you can do with an expo pass at GDC!
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Get a job: Cat Daddy Games is hiring a Server Engineer
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Zenimax files to halt sales of Oculus tech containing stolen code
An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.
Keep track of all of Gamasutra's GDC 2017 event coverage!
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Road to the IGF: ConcernedApe's Stardew Valley
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley
, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A
Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
Don't Miss: The tough design decisions behind super-stylized action game Furi
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now
How the director of Final Fantasy XV aims to keep players coming back for more
The man who helped Final Fantasy XV
flourish following years of development hell details his plans and inspirations for the game’s future growth.
Road to the IGF: Love Conquers All Games' Ladykiller in a Bind
Gamasutra chats with Love Conquers All Games' founder and namesake Christine Love about how she crafted IGF Award-nominatedÂ Ladykiller in a Bind
, and why we don't see more erotic rom-com games.
GDC 2017 Animation Bootcamp: An expert roundtable Q&A
Get a sneak preview of the 2017 Animation Bootcamp, hosted by GDC on Feb 27th. The speakers warmed up with an epic group email conversation, in which they discussed the state of animation in games.
Come relax with the Gamasutra crew as we play Overwatch today at 3PM EST
The world could always use more game conferences. We take a break from prepping for GDC with a few rounds of Overwatch
today at 3PM EST.
Watch Nina Freeman & Tim Schafer host the IGF & GDC Awards next week!
Fullbright's Nina Freeman will host next week's 19th annual Independent Games Festival Awards at GDC 2017
, while Double Fine's Tim Schafer returns to host the 17th annual Game Developers Choice Awards!
Blog: On cutscenes and viewpoint changes
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a game story, and how do you mitigate them?
All Google Play refunds to be taken from dev payouts following policy tweaks
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy.
Aftershock rises from the ashes of Kabam after Netmarble sale
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Blog: What should a great playtest smell like?
Running a great playtest means considering playtester’s every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?
BioShock developer Irrational Games rebrands as Ghost Story
"Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them."
Blog: Building a scalable online game with Azure - Part 2
Previously, we started to create a small cloud backend with a single actor. In this post, we're going to add the web service that acts as an interface between the front and backend services.
GDC 2017 Level Design Workshop: An expert roundtable Q&A
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.
Blizzard's Overwatch lands game of the year at DICE Awards
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch
coming away as the big winner.
Nintendo Switch first impressions: Magical gadgetry with a serious issue
Using the Nintendo Switch out in the wild has got me thinking about its wow-factor -- but here in the pre-launch days, there's a serious issue Nintendo needs to sort out.
Devs can now mess around with Valve's free (beta) Steam Audio SDK
Valve debuts a beta a version of its new Steam Audio SDK that's freely available for devs and sports "physics-based sound propagation" capabilities that enable sound to bounce off in-game geometry.