Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


13 Don't Miss: How to train players right, so they don't hate learning to play
image In this timeless article, designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
  Video: The rocket science behind Rocket League's physics
image Lead programmer at Psyonix Jared Cone discusses the rocket science behind Rocket League's physics.
  Death Road to Canada devs delay release out of respect for recent tragedy
image UkiyoPublishing postpones the console release of Death Road to Canada following theincident inToronto yesterday involving the death of ten pedestrians.
  Get a job: Join Insomniac Games as a Gameplay Programmer
image Insomniac Games is looking for a dev to join its team and help it build mechanics, weapons, and creative enemies for its next project.
  Sonic Mania surpasses 1M sold worldwide
image The retro Sonic the Hedgehog reimagining has now sold over 1 million copies worldwide, eight months out from its release.
  Nintendo Switch hardware exploits cannot be patched out
image Two hardware-based exploits for the Nintendo Switch have been released, allowing for users to run custom homebrew apps and games on the console.
  Xbox is starting to let players link their Discord and Xbox accounts
image Xbox has announced a cross-platform partnership with Discord that allows its players to link the two accounts and display the console game theyre playing in Discords desktop and mobile client.
  Obituary: Longtime industry veteran Jay Moon
image Moon played a critical role in a wide variety of notable games that sprung up during the 1990s and was a founding member of the Turok: Dinosaur Hunter dev Iguana Entertainment.
  How Squidlit's devs authentically recreated a Game Boy game in 2018
image In a recent chat with IndieGames.com, Squidlitdevs Alex Barrett and Samantha Davenport open up about how they designed the game so it could conceivably run on a Game Boy -- in 2018.
  Blog: Expressing values on a logarithmic scale
image Linear interpolation is undeniably useful, but sometimes values are better expressed on a logarithmic scale (music notes, zoom factors), and logarithmic interpolation is a better fit.
  Kartridge announces new dev-friendly revenue terms
image Kartridge will provide developers with additional revenueentitlingdevelopers to 100 percentof revenue earned on their first $10,000 in sales.
  Blog: Turning a fun concept into a hit
image Our game C.A.T.S. has more than 100 million installs. We want to share how we landed on the idea for the game, and how we removed some design risks early on in development.
  Tencent investing $15M to help establish Fortnite in China
image Tencent is investing more than $15 million in Fortnite to ensure Epic Games' popular battle royale shooter succeeds in China.
1 Blog: Lessons from five years of VR locomotion experiments
image A five year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.
  Blizzard brings paid mods to StarCraft II with 'Premium Arcade' initiative
image The developer is introducing what it calls 'Premium Arcade' maps, which are user-made creations that've been cooked up by leading members of the modding community.
  Creating a fake OS that feels like home in Secret Little Haven
image Secret Little Haven developer Victoria Dominowski chats about how she designed the fake, Mac OS 9-inspired operating system of her game, and why it was important to make it feel safe and welcoming.
4 Barlog: God of War's 'single shot' camera trick was a tough sell for devs
image "40 percent of the team came to me after the game was done, and they played it, and they finally...said, oh I get it now'," God of War lead Cory Barlog recently recounted to Polygon.
  Video: Exploring modular AI
image In this 2016 GDC session, programmers Kevin Dill, Christopher DragertandTroy Humphreys discuss the concept of modular AI using examples from shipped titles.
1 Maxis renames The Sims 4's in-game 'insane' trait to 'erratic'
image Though the developer did not comment on the change (or even mention it in the patch notes), the switch follows criticism of the traits name and its relationship to mental illness.
1 Quantic Dream takes legal action against French media for negative press
image Detroit: Become Human developer Quantic Dream is suing French media outlets Le Monde and Mediapartfor reports on the studios' working conditions published back in January.
  Get a job: Cold Iron Studios is hiring an Associate Producer
image Cold Iron Studios is looking for an Associate Producer with at least one shipped game under their belt to track, prioritize, and support development tasks as a member of its California-based team.
3 Don't Miss: 7 works of interactive fiction that every developer should study
image Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
  Hearthstone executive producer Hamilton Chu leaves Blizzard
image A second high-profile member of the Hearthstone development team has left Blizzard as Hamilton Chu departs to start something new.
2 GOG is getting more Steam-like with addition of new social features
image The digital games platform GOG has introduced a batch of new social features to its web client like a gameplay feed and new player profiles.
  Blog: How Tencent dominated the $22B games deals market
image Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Game Design in Real Life: Lessons from a Disney Vacation
by Caleb Compton
Game design lessons can be found everywhere. In this article, the first in my "Game design in real...
  PAX East 2018: Designing a Convention Booth
by Kurt Bieg
This post is a cross-post from our own website blog. Link: http://www.simplemachine.co/pax-east-2018...
  How to stand out in the crowd
by Chris Cobb
We will explore the traits that make a game stand out in in a saturated market
1 Atari VCS: E.T. The Extra-Terrestrial
by John Harris
This is an excerpt from '21 Unexpected Games to Love For The Atari VCS', available in the current...
  Video Game Deep Cuts: Rise Of The Ambient Parent Jam
by Simon Carless
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games...

[Read More]

arrowPress Releases
Results From Game Design Challenge: Get Organized!
image Game Career Guide's readers present a series of inventive, organization-driven gameplay concepts in these winning entries to April's Game Design Challenge.
Developing With An Eye For Efficiency
image Mobile games developer Tuomas Erikoinen explains how you can speed through small-scale projects by focusing on core techniques and learning from your mistakes.
My Game Design Degree: A Postmortem
image Devon Wiersma reflects on his four-year study at Sheridan College in Ontario, detailing the challenges he faced while earning a Bachelors of Game Design degree.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Mad Marker Studios
Mad Marker Studios

[View More]