5 years to create a mobile adventure: A postmortem of Heroki
"Developing Heroki was an incredible journey that was rewarding on several levels. We’ve learned so much about game development and working with a big publisher in the last 5 years."
We should patch our games
"Let's drop the 'don't patch your game'-style complaints, and instead figure out, together, how we can better patch our games."
Opinion: What can we learn from that tone-deaf 'Slave Tetris' minigame?
Video games can either deepen our understanding of difficult subjects or trivialize them. Columnist Katherine Cross examines thematic incoherence in one recent example.
Open source VR from Razer readies for commercial launch, gains more dev support
Razer has launched its OSVR content discovery platform while revealing it will make the consumer version of its VR headset, the HDK 1.3, available for pre-order soon.
Confessions of a Steam trading card addict
"The more I promised I’d change and failed to do so, the more I hated myself for what I was doing to my body, and seemingly couldn’t stop. Dozens of hours down the drain to save $2.99."
Marvel Heroes developer Gazillion confirms layoffs
and Super Hero Squad Online
developer Gazillion has been hit with layoffs, the company has confirmed.
How to market your game - The 'Jaws' method
"Ideally you want the shortest most direct positioning for your product you can create, a longer more drawn out positioning can be harder to remember and harder to define."
4 lessons that 30+ years of software dev has taught me about building games
"I’ve learned some valuable lessons, many of which are surprisingly relevant to game development, as different as that is from the 'serious' side of software. I’d like to share a few relevant lessons."
How video game developers score art grants
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor.
Chinese game firm Shanda invests $30 million in Berlin mobile studio
Shanda has merged together two of its owned studios and, by adding a major Western branch, created something altogether new.
Jeffrey Hilbert, founder of notable games agency DDM, stepping down
The agency, whose clients includes studios like FromSoftware, Ninja Theory, and PlatinumGames, is seeing its founder step away from a leading role.
Procedural dungeon generation algorithm
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Get a job: Hello Games is hiring a Senior Engine Programmer
The folks responsible for the Joe Danger
games are looking for an experienced C++ programmer to join them in Guildford, England to work on shipping the upcoming No Man's Sky
to PC and consoles.
How a simple Madden-like name change overcame Marvel Heroes' Metacritic woes
We talk to Gazillion CEO David Brevik about how Marvel Heroes
was successfully reborn after a lackluster launch. The secret: an annualized model akin to Microsoft software and EA sports games.
Don't Miss: Building the AI for Hearthstone
In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone
Video: Roadtripping across Europe to make games with 11 other developers
At GDC Europe 2015, German dev Marius Winter shared what he and Benedikt Hummel learned from the experience of roadtripping across Europe to meet 11 other developers and make 11 games with them.
Enemy attacks and telegraphing
"In general, the specific questions an enemy can ask are based heavily (though not exclusively) on how the player is supposed to deal with incoming damage from the enemy itself."
Unity devs can now experiment with making games on a Linux machine
The folks at Unity released an experimental build of the Unity editor last week that runs on 64-bit Linux distros and exports games to a subset of Unity's supported platforms.
Music, games, and how they play with our brains
"I believe that both music and games are composed of structures which cause our brains to sit up and take notice. They carefully play with systems that the mind uses to keep us alive."
Harmonix using Kickstarter alternative Fig to crowdfund new game
Video game crowdfunding platform Fig has found another high profile partner, with Harmonix announcing it'll be bringing a mystery title to the new service later this later.
2D animation pipeline for Political Party Animals
"I wrote about my decision to stick to frame by frame animation, mostly because it’s what I know best. Now I’ll go into a little bit more detail in the hopes that you guys might pick up a thing or two from it."
Quad-buffered stereoscopic 3D with Unity
"I will explain two methods to achieve this. The first one is complex and I was using it since 2011. The second one is simpler and an out of the box feature in the latest Unity release, 5.1.3."
Blog: Linux game development in 2015
"My game took me around 200 hours to complete including the code, artwork, music and level editing. With the proper tools I found the development process quite straightforward."
5 ways to turbo-charge your LTV
"LTV is the ultimate benchmark of how your game is doing in terms of revenue, and it informs how you invest your budget and how you design your retention and re-engagement strategies."
What if anyone at your studio could pitch a game? Ubisoft aims to find out
Child of Light
creative director Patrick Plourde speaks to Gamasutra about building Ubisoft's Fun House skunkworks, where anyone can pitch a game using the Fun Box toolkit.