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August 29, 2016
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  Blog: Pokemon Go, and adding value to game pieces
image Programmer and designer Nikhil Murthy looks at the original Pokemon games and Pokemon Go for ways to add value to game pieces.
3 No Man's Sky, and how we talk about procedural generation
image The right words can motivate anyone about your game - but are we all speaking the same language? The response to procedural generation in No Man's Sky suggests not.
  Video: How to blaze an unconventional trail in your game dev career
image Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
  Dead Space's Ian Milham will direct the next Tomb Raider
image The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
  Check out this intriguing way to broadcast game footage in VR
image Want another way to broadcast your game footage in VR? How about eSports? The developers of Battlerite have come up with an interesting solution for you.
  Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe
image Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
  GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail
image Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
1 Ubisoft is canning its F2P Ghost Recon and Epic Loot games
image Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
33 Don't Miss: Evaluating game mechanics for depth
image Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
  Nintendo gears up for indie support with Nindies Summer Jam
image Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
  Attend VRDC for expert advice on tackling VR's usability challenges
image Game designer, researcher and XEODesign founder Nicole Lazzaro will explore the 5 most challenging usability obstacles game developers (and film makers) face in VR at VRDC this November!
4 A journey of 4,500 days: The making of N++
image In this retrospective, N++ creators Mare Sheppard and Raigan Burns reflect on the game's 12 year journey that began with the release of a free Flash game in 2004.
  Andrew Sheppard made CEO of rebranded Gree International Entertainment
image Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
  Kojima exploring virtual and augmented reality at Prologue Immersive
image Metal Gear creator Hideo Kojima has joined the advisory board of California-based virtual and augmented reality company, Prologue Immersive.
4 Game Design Deep Dive: Building truly cooperative play in Overcooked
image "With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
  World eSports Association hires former boxing exec Ken Hershman
image eSports looks for help from the boxing world as Ken Hershman, formerly of HBO Sports and Showtime Sports, joins the growing organization.
  GameStop hardware sales tumble after Neo, Scorpio announcements
image The video game retailer's hardware sales took a rough hit after this year's E3 announcements about the future of Xbox and PlayStation.
  Get a job: Playful Corp needs a senior designer
image The makers of Lucky's Tale are looking for a senior designer to work with them in virtual reality.
2 Don't Miss: How to make comedic games like Jazzpunk
image It's not easy to make games all about comedy, but Necrophone Games somehow figured it out with Jazzpunk. Take a look back at how they pulled it off in this Road to the IGF interview.
  Rick & Morty co-creator dives into VR with new studio
image Justin Roiland, co-creator of Rick and Morty, is teaming up with former Epic Games executive producer Tanya Watson in a bid to bring comedy to virtual reality.
  Microsoft cancels free-to-play Halo Online
image 343's attempt to expand Halo into a free-to-play franchise has been cancelled for now.
1 Blog: Creating game ready textures and assets using photogrammetry
image Indie dev Joseph Azzam goes over the multiple photogrammetry techniques he used to scan an entire castle for less than $70.
5 Steam Spy opts to publicize game data despite dev takedown requests
image Despite developer concerns, Sergey Galyonkin says he will not be removing any more games from Steam Spy's listings, and has restored previously removed ones.
1 Nintendo bolsters supply chain with NX on the horizon
image Nintendo has purchased a 70 percent stake in JESNET, one of its largest console distribution partners in Japan, for $46.5 million.
9 Blog: Picking the best college for game development
image "A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."

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  How Ubisoft Casablanca failed after 18 years experience
by Yassine Arif
After working in the studio for 6 years, i’ve left a year ago because the smell of fire was on the...
  Why Assassin’s Creed series isn’t social stealth, and what to do about that?
by Stanislav Costiuc
In this post I discuss what constitutes social stealth, and what's missing from Assassin's Creed for...
  Art Outsourcers: How to Do Well in the Bad Weather
by Junxue Li
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation...
  Dungeon999F - Development logs
by ji GukHwan
This is a making note about my first mobile RPG Dungeon999F. I made a dungeon999F as oneman army,...
  Doom - Flow through Level Design
by Joey Simas
A quick look at how the Doom level, The Necropolis, uses lighting and composition to create flow.

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arrowPress Releases
Postmortem: Our First Convention Booth
image Gabriel Schneider reflects on his first convention booth experience, offering valuable insight for indies and student creators who want to expand their audience.
Results from Game Design Challenge: Gaming Gets Real
image Game Career Guide's readers weigh in on augmented reality with these creative game designs that merge gameplay mechanics with the real world.
Dynamixyz: A Research and Development Project Postmortem
image The Guildhall at SMU researcher Mario Rodriguez outlines the results of a recent Directed Focus Study course targeting the Dynamixyz Head Mounted Camera.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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