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September 15, 2014
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September 15, 2014
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  Developers react: Microsoft buys Mojang
image We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
  Lionsgate exec: 'games... a part of our roadmap of all IP' for the movie studio
image The movie studio behind The Hunger Games says it's going to go all-in on creating games for its movie properties.
  Kickstarter launches in Denmark, Norway, Sweden, and Ireland
image You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
9 Understanding what Minecraft really means to Microsoft Exclusive
image Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
  Hearthstone playerbase nearly doubles in six months to hit 20M
image The free-to-play digital card game developed in Unity by a small (by Blizzard standards) internal team is continuing to punch far above its weight -- at least in terms of registered accounts.
  Get a job: Turbine is hiring a Senior Mobile Engineer
image The house responsible for Lord of the Rings Online and the Infinite Crisis MOBA needs a senior software engineer to work on mobile projects in its Needham, Massachusetts office.
23 Don't Miss: The fundamental pillars of a good combat system
image "With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise."
2 EA Access embraces the criminal thrill of value-priced games
image Speaking onstage today at GamesBeat, EA CEO Andrew Wilson said his company's EA Access subscription service was designed to thrill customers by making them feel like they're stealing from the company.
27 Blog: How I killed the joy of video games
image "Out of everything I could say, the concept of how making games fundamentally changes someone’s enjoyment of them is the most difficult to express."
1 Battlefield 4 monetization analysis
image "I will explain some ways that Battlefield 4 could have made me as a player feel more positively about my IAP experience without upsetting the balance of gameplay."
  New Harmonix deal will bring more music games to mobile
image Dance Central developer Harmonix announced a partnership with publishing services firm Tilting Point today with the goal of making sweet mobile music games together.
69 Minecraft studio Mojang has been bought by Microsoft for $2.5B
image Minecraft studio Mojang has confirmed that the rumors are true: The developer is being bought by Microsoft for a whopping $2.5 billion.
3 Can you use another game’s trademarked name to describe your own?
image "When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems."
  Zynga's online gambling COO has left the company
image Two years after Zynga added Maytal Ginzburg Olsha as its chief operating officer of new markets, the online gambling veteran has left the social games company.
1 Veteran RPG designer Ken Rolston finds new role at Hinterland Games
image Ken Rolston, previously known as the lead designer on The Elder Scrolls titles Morrowind and Oblivion, has joined Hinterland Games, the team behind survival game The Long Dark.
  Destiny is now the UK's fastest-selling new video game IP
image Bungie's Destiny is now the UK's fastest-selling new IP at retail, just three months after Ubisoft's Watch Dogs claimed the title, according to Chart-Track.
4 Volition creative director Steve Jaros is now at Valve
image Steve Jaros, creative director at Saints Row studio Volition for the last decade, has made a move to Valve.
1 Blog: Create super-fans, don't hunt whales
image "By taking the focus on empowering your super-fans and rewarding them with content and communication, you have the ability to generate awareness with potential fans that can exceed traditional marketing efforts."
1 When Shining Force meets Cannon Fodder: The design of Squids
image Emeric Thoa, creative director at The Game Bakers, explains the design decisions behind turned-based tactical RPG, Squids.
  Long-awaited MMO ArcheAge is DDoSed before it even launches
image ArcheAge, the MMO from Lineage creator Jake Song that has been in development for eight years, is finally getting a Western release tomorrow -- but it's already being hit with DDoS attacks.
4 'What value do you see in game jams? What have you learned?'
image They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
8 Hearthstone botter: Blizzard 'not really paying much attention'
image He left his bot running for three days straight, but didn't get flagged as a non-human player, this Hearthstone botter says.
  Google taking steps to boost Android game developers in Japan, Korea
image The biggest mobile market in the world is Japan -- and Korea is also lucrative. Now, the Android provider is aiming to help developers in those countries find sucess.
12 Obituary: Lode Runner creator Douglas E. Smith
image Smith coded the 1980s classic while studying architecture, and it became a hit across console and PC platforms during the decade.
9 Sony UK boss: The Vita is 'trucking along'
image "There's a perception that it's fading away. I can absolutely assure you that that's not happening. It's proving remarkably resilient."

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2 One player is enough, or handling feedback
by Igor Rashkuev
Sometimes it's quite hard to evaluate your game after getting a lot of feedback. But is all feedback...
4 A.I. Lessons: The cost of memories
by Benoit Prezeau
What I have learned about character memories while working on a CRPG with artificial intelligence.
  Tales of Terrachanics (Part 2)
by Glen Cooney
In Part 2, I discuss the specifics of our production process, and the lessons learned along the way....
2 Real vs. Artificial achievements
by Dariusz Jagielski
Current trend of pushing everywhere achievements is bad method of increasing replay value. But...
14 TurboGrafx: The Personal Story
by Christian Nutt
I wrote that giant history, but here's my personal take.

[Read More]

arrowPress Releases
September 15, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
RACI Analysis of Unicorn Piñata
image Benjamin Weber presents the results of his student-led team's RACI responsibility assignment matrix, revealing how projects can be hampered by poorly defined responsibilities.
Why Interns Can Be Of Great Value
image Koen Deetman explains why interns are important to the games industry and details what you can expect if you accept an internship.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]