Steve Ballmer leaves role as Microsoft board member
Steve Ballmer, formerly CEO on Microsoft, says that he has stepped down from his position as a member of the board to concentrate on new commitments.
Infamous studio Sucker Punch hit with layoffs
Sucker Punch Productions, the Sony studio best known for the Infamous
series on PlayStation, has suffered layoffs.
How do you innovate with zombies? Dying Light searches for the answer
I spoke with Maciej Binkowski, lead game designer on Dying Light
, about finding innovation in a genre that appears to have already been beaten to death.
Ousted Bungie composer O'Donnell to get his stock back
Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny
dev -- and it looks like another is in his sights.
Sony's Yoshida isn't sure why PS4 is selling so well, what to do about it
In a frank admission even from a man known for his candidness, Sony Worldwide Studios president Shuhei Yoshida admits "we do not completely understand what's happening" with PS4.
Get a job: WB Games is hiring a Cinematics Artist
Mortal Kombat X
developer Netherrealm Studios, a division of WB Games, is looking to bring on an an experienced senior cinematics artist to work in its Chicago office.
Report: Former Sierra Network HQ destroyed by California wildfire
The former Sierra Network headquarters in Oakhurst, CA is believed to have been one of the structures burned to the ground today by a wildfire that broke out near the town.
Video blog: 'We just need to stick to our guns, to our creativity'
Paul Taylor of Mode 7 Games offers some thoughts about the commercialization of indie touched off by his visit to Gamescom last week.
Don't Miss: How to get your game covered by YouTubers
Gamasutra editor Mike Rose returned to GDC Europe this year to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
IGDA: Valve is the #1 place developers want to work
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
Pokemon developer Game Freak is making its first mobile game
The company is making its first foray into mobile development as it prepares to bring its self-published downloadable Nintendo 3DS game Soliti Horse
to Android and iOS devices this year.
GDC GM Meggan Scavio calls for speaker diversity at GDC 2015
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC
The origins of Archmage Rises, and how popularity followed
After making a splash with his blog post "Why I've said goodbye to mobile in favor of PC," Archmage Rises
dev Thomas Henshell explores where his game came from and where it's going.
UK video game tax breaks are now finally available
Video game companies in the UK can finally claim tax relief starting from today, with the potential to claim up to 25 percent of your production costs.
Rockstar art director Ian J. Bowden moves to mobile games
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto
veteran, has left the company to join casual and social game studio GameDuell.
PlayFab wants to help you focus on making games, not business
Game services studio PlayFab, founded earlier this year by former PopCap business veteran James Gwertzman, today launched its range of backend tools, and announced that it has raised $2.5 million in a new round of funding.
Designing a 2D jump
The design (and a bit of the math) behind 2D jumps -- what makes them feel good and how you can implement them in your game, as taught by the classics.
Creating the cartoony visuals of Catlateral Damage
Developer Chris Chung shows you his workflow for creating the Katamari
-inspired toon-shaded visuals for indie hit Catlateral Damage
Blog: How does open-source game development work?
A quick-and-dirty but informative and interesting interview with the lead developers behind open-source, community-developed game Battle for Wesnoth
about how that all works.
Perfect World's profits double following strong free-to-play sales
Free-to-play giant Perfect World doubled its profits during the last quarter, thanks to sales increases in both its online PC games and mobile titles.
SCEJ boss Hiroshi Kawano is leaving the company
Hiroshi Kawano, president and CEO of Sony Computer Entertainment Japan, will retire from the company at the end of this month.
Composition in level design: An in-depth examination
A comprehensive look at what goes into creating first person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
EA Access tip of the spear for giving players new ways to pay
EA CEO Andrew Wilson says it's up to the game company to give different audiences different ways to pay for, and play, its games.
This Week in Video Game Criticism: From Critical Let's Plays to a History of Mobile Games
This week, our partnership with game criticism site Critical Distance
brings us picks from Zolani Stewart on topics ranging from the rising tide of Youtube games criticism to a history of mobile games.
Video: Cloned at Birth - The story of Vlambeer's Ridiculous Fishing
A centerpiece in the debate over the cloning of of games, developer Vlambeer shares the story of its award-winning Ridiculous Fishing
-- a game that found success through sheer force of will.