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  Chat with Pillars of Eternity II: Deadfire director Josh Sawyer at 3PM EDT
image We're streaming Pillars of Eternity II: Deadfire and chatting with the game's director at 3PM EDT.
2 Crunch can put devs at odds with their own mental health, warns Blizzard dev
image "We have to take care of our mental health because we put a lot of a pressure on ourselves,"​ cautioned Blizzard's Thiago Klafke.
4 Blog: Five productivity tips for solo devs
image Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games.
  Minecraft surpasses 100M users in China on PC and mobile
image The Chinese version of Mojang's blocky builder is a free-to-play release, and is operated by internet technology outfit NetEase.
1 Sony: The next PlayStation is another three years away
image Speakingto The Wall Street Journal, the Japanese console maker revealed the next PlayStation won't surface for at least another three years.
  Blog: Defining variance and understanding replayability
image For the final part of my look at replayability, we're going to talk about what variance is, and how games have to be designed to be replayable.
1 Art Design Deep Dive: Rendering the player as a form of pure energy in Recompile
image Phigames' Phi Dinh writes about how the studio's upcoming Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader.
  Video: How For Honor addressed its post-launch problems
image In this GDC 2018 session, Ubisoft's Damien KiekenandRoman Campos Orioladiscussthe story behind For Honor as it traveled from beta, through its launch, to its first post-launch year.
1 EA acquires GameFly's cloud gaming service
image Electronic Arts announced its acquisition ofthe cloud gaming technology assets and personnel of GameFly today.
7 We Happy Few refused classification by Australian ratings board
image Australias regulatory board that doles out ratings for games seeking release in the country has refused classification to Compulsion Games We Happy Few, effectively banning the sale of the game in Australia.
  New studio Neon Giant launched by former Wolfenstein devs
image Former Wolfenstein, DOOM, Bulletstorm and Gears of War developers have teamed upto form the Swedish-based studio Neon Giant.
  Get a job: Disbelief is hiring a Junior Programmer
image Disbelief is looking for a full-time junior programmer to work on everything from gameplay to core engine programming as a member of its team in Chicago, IL.
  UK government takes aim at online games in Internet Safety Strategy response
image Video games were listed among the many online spaces being scrutinized by the United Kingdom government ahead of new laws that would aim to make the internet and social media safer for UK citizens.
  Building a light-hearted puzzle game around Friday the 13th's Jason Voorhees
image As with Slayaway Camp, we were aware of a fine line when doing comedy this dark," says Friday the 13th: Killer Puzzle dev Nate Schmold. "It can easily cross over from gross-but-funny to just nasty."
8 Don't Miss: Tim Sweeney on the creation and legacy of the Unreal Editor
image On the 20th anniversary of Unreal, take a look back at this chat with Epic founder Tim Sweeney about how the UnrealEd level editor emerged as one of the most popular tools of its era.
  Microsoft partnership brings video game event to Special Olympics USA Games
image Microsoft has teamed up with the Special Olympics to bring a video game tournament to the Special Olympics USA Games this July in Seattle, Washington.
16 Opinion: Illuminating the shadowy group celebrating Valve's latest censorship drive
image Gamasutra contributor Katherine Cross digs into the history and agenda of the National Center on Sexual Exploitation, a right-wing advocacy group gleefully campaigning for Valve to censor Steam games.
  Blog: Drawing inspiration from a global community of game devs
image For me, the best thing about game conferences is meeting fellow developers from around the world and hearing their stories. Here's why I value those interactions above all else.
  Blog: Making strategy games interesting to read
image In a strategy game reading is the process of parsing the information on the board, allowing players to identify threats and opportunities. This article can help you make that text interesting to read.
  Sony: PlayStation 4 is entering 'final phase' of its lifecycle
image Sony Interactive Entertainment chief exec John Kodera explained the PlayStation 4 is about to embark on the last leg of its journey, and that sales will be affected as a result.
  Avalanche forms Malmo studio to focus on 'flexible' projects
image The new opening will join the Just Cause developer's otheroffices in New York and Stockholm, and will focus on 'relatively small and flexibly projects.'
  Building the boss fights of X-Morph: Defense - Part 1
image This article is the beginning of the series in which we will describe the design and implementation of boss fights in X-Morph:Defense.
  Why the Cultist Simulator devs built their Lovecraftian game on a house of cards
image Cultist Simulator devs Alexis Kennedy and Lottie Bevan speak to the highs and lows of designing games around cards, the value of a minimalist interface, and walking the tightrope of indie game dev.
1 Video: The combat design of DOOM
image In this GDC 2018 session, id Software's Kurt Loudy & Jake Campbell go intothe philosophy behind the combat design of 2016's DOOM and its implementation.
2 Paradox looks at Crusader Kings 2 for improving DLC in future games
image In an interview with PC Gamer, CEO and VP of business development at Paradox Interactive Ebba Ljungerud and Shams Jorjani discuss the DLC model forCrusader Kings 2.

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  Game Design Beyond Screens & Joysticks - Game Interaction Loop (2/5)
by Tatiana Vilela dos Santos
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique...
4 Five Productivity Tips for Solo Devs
by Shane Neville
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. ...
  Group Pathfinding & Movement in RTS Style Games
by Andrew Erridge
A practical approach to problems making group movement feel good and coordinated in an RTS style...
  A Study Into Replayability -- Defining Variance
by Josh Bycer
For the final part of my look at replayability, we're going to talk about what Variance is, and how...
  Drawing Inspiration from a Global Community of Game Developers
by Ryan Sumo
I've soured on game conventions as a good means of marketing, but found something else that will...

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arrowPress Releases
Results From Game Design Challenge: Combat-Free Zone
image Game Career Guide's readers envision the combat-free future of massively multiplayer online games in these winning entries for May's Game Design Challenge.
Breaking Down The Costs Of A Convention Showcase
image Is your game ready for a public appearance? 1manstudio's An Lieu details the hidden costs of renting and operating a booth at a fan convention.
Level-Up As A Game Designer: Improve Your Technical Skills
image Team17's Karl Morley explains how game designers can boost their confidence and stand out from the crowd by learning basic technical skills.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, King, Glu Mobile, DeNA, PoketGems, and many more. The world's leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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