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July 27, 2016
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July 27, 2016
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  Get a job: Double Fine Productions is hiring a Lead Animator
image Double Fine, the studio responsible for Headlander, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2.
  Video: Designing Sunset Overdrive for diverse protagonist genders/body types
image At GDC 2015, Insomniac's Adalbert Kinsey speaks to the tools Insomniac used to create a diverse array of character creation options in Sunset Overdrive, and the lessons they learned in the process.
27 Don't Miss: Boss battle design and structure
image Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis in this timeless post.
1 Dota 2's The International prize pool is the richest in eSports -- again
image The prize pool for Valve's annual Dota 2 tournament The International, which begins next week, is at $18.6 million and rising -- making it once again the richest prize in eSports by a wide margin.
  Legendary aims to develop Life Is Strange as a live-action series
image Square Enix and developer Dontnod Entertainment have inked a deal with Legendary to develop a live-action series based on Dontnod's award-winning 2015 game Life Is Strange.
  Blog: Simple statistics for randomly positioning gameplay elements
image Developer Ruben Torres looks at how to position specific gameplay elements in procedurally-generated levels.
  At GDC Europe you'll see how The Witcher's living world was built
image At GDC Europe CD Projekt Red's Matthew Steinke will walk you through how the studio designed and developed The Witcher 3: Wild Hunt's remarkable open world.
  Life is Strange dev expands with Dontnod Eleven partnership
image The growing partnership will see both outfits work together to share "knowledge, expertise and resources in the years to come." 
4 Blog: Unexpected anxiety following a moderate success
image Lone wolf developer David Toulouse breaks down his nine year journey in game dev, and the anxieties that came with it.
  Devs band together for Help: The Game to raise cash for War Child
image A group of 11 developers, including Team 17, Rovio, and Bossa, and Creative Assembley, have released Help: The Game to raise money for War Child. 
1 Epic launches public bug tracker for Unreal Engine
image "No longer will you have to wait, wonder or ask about the status of an issue whenever one of our support staff or engineers reference a JIRA ticket number on the forums or Answerhub."
1 Nintendo stays the course despite flagging sales and profits
image Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
1 Blog: Testing for game development
image "It doesn't matter what language, engine, API or platform you use. It doesn’t matter how many games you’ve made or plan on making or even the size of your games. This article is for you"
7 Blog: Pros and cons of Pokemon Go's monetization system
image It's incredibly popular, but can Pokemon Go cash in on its fame? Radiant World's monetization director Ramin Shokrizade finds out.
5 Writing romances in (non-romance) games
image Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
  Apple iPads make a brief surge in 2016 third-quarter report
image Apple's numbers remain steady as iPad revenues move upward for the first time in a while thanks to the launch of the iPad Pro.
  Get a job: Deep Silver Volition seeks a senior Technical Artist
image Saints Row developer Deep Silver Volition is looking to bring on an experienced technical artist to take a senior position at its headquarters in Champaign, Illinois.
  Video: Tips from Paradox on mixing history with game design
image At GDC 2016, Paradox Development Studio's Chris King shares solutions his studio has for bringing history into your game, while at the same time ensuring the game itself is fun and compelling to play.
  Rad adds newer, faster game data compressors to its Oodle offerings
image Fun names alert: RAD Game Tools has updated its Oodle library of data compression tools for game developers with two new compressors, Selkie and Mermaid, that are faster than Oodle's extant Kraken.
5 Don't Miss: Drugs, randomness, and moral grey areas in We Happy Few
image Now that the game is out on Early Access, take a moment to read our chat with Compulsion Games' creative director Guillaume Provost about We Happy Few's intriguing design and development.
2 Political snarls drive prominent game educators out of Wisconsin
image Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
  Blog: Game UX Summit sessions roundup
image Epic Games director of user experience Celia Hodent brings us a detailed roundup of the Game UX Summit.
  Investors pour $55 million more into mobile game publisher Scopely
image Mobile game firm Scopely has managed to raise $55 million in a Series B round of financing, and it plans to put that money towards expanding its developer ecosystem and investing in games.
7 A new breed of arcade: Putting devs' skill-based games on casino floors
image Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
11 Report: NX could be a handheld system with detachable controllers
image Anonymous sources have hinted Nintendo's next console, codenamed NX, could be a powerful handheld system with detachable controllers.

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  This Week in Video Game Blogging: Being Public
by Critical Distance
This week, our partnership with games blogging curation site Critical Distance brings us picks from...
  Design Tips: In-Game Proportions and Scale
by Yuriy Sivers
Determining scale and proportions for characters and environment: a few tips for enhancing the look...
  Video Game Music Composer: How To Break Into the Business
by Winifred Phillips
This article offers tips for how to break in and establish a career as a game composer, including...
  The purpose of metrics in a game
by Brian'Psychochild' Green
Metrics were discussed by MMO developers, but it was the social game developers who took the idea...
  Unprecedented raw footage of the Japanese games industry
by John Szczepaniak
A collection of short videos documenting the history of Japanese console and computer games.

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arrowPress Releases
Results from Game Design Challenge: Road Trip!
image Game Career Guide's readers explore the gameplay possibilities that vacation travel offers in these winning entries for our latest Game Design Challenge.
How to Make Game Tutorials Better: Immediate Feedback
image In this tutorial design analysis, Josh Bycer explains how you can make your game easier to learn by incorporating immediate feedback.
Character Ecology: A Daunting Task
image Want to give your characters more depth? The University of the Sunshine Coast student and 'theystory' developer Alayna Cole explains how you can build a convincing character ecology.
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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