Riot cofounder pledges to make League a more sustainable eSport
This week there's been a bit of public argument between a League
team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
Q&A: 'Action Saxons' & historical accuracy in The Great Whale Road
The Great Whale Road
just hit early access. Joachim Sammer, CEO of Sunburned Games, talks about the making of this story-driven strategy/RPG hybrid set on the medieval shores of the North Sea coast.
Get a job: Smite dev Hi-Rez Studios seeks an Animator
studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
Video: Threes creator shares tips on making great game tutorials
Hot off the release of Threes
, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
Rovio's fortunes are on the rise in the first half of 2016
In a bit of a surprise move, Rovio reported earnings for the first half of 2016. The reason is clear: the numbers look good, with revenue for both Rovio as a whole and its games biz up year-over-year.
Don't Miss: The game dev postmortem of the original DotA
In this classic postmortem, some of the key figures behind seminal Warcraft III
mod Defense of the Ancients
provide a look at what went right and wrong during development of the trailblazing game.
Titanfall dev speaks to the value of slower, simpler multiplayer
game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
Which VR platform is most popular? Find out in VRDC's VR/AR Innovation Report
95 percent of VR/AR professionals say VR/AR is here to stay, sharing their platform preferences and future challenges like pricing, applications and even nausea, in the debut VR/AR Innovation Report.
Leap Motion's new engine aims to make VR interactions more human
Motion controller manufacturer Leap Motion has released the first iteration of its 'Interaction Engine,' which promises to give virtual reality users a "more human experience."
Two thirds of UK game companies are now 'vulnerable' micro studios
"69 percent of companies closing down had under five staff, which demonstrates that the smallest companies are the most vulnerable, especially when self-publishing."
Blog: Designing a game and scrapping what doesn't work
"What goes on after the prototype has been done and art is implemented? Here's the thought process that has kept me working on game content for weeks."
Blog: Assassin's Creed and good open-world collectibles
In this blog post Ubisoft game designer Stanislav Costiuc dissects Assassin's Creed: Rogue
to find out what components make an open-world collectible good.
Obduction let Cyan experiment with VR in a non-Myst universe
, which is out today, is Cyan's first game in 25 years that isn't set in the Myst
universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR.
Wargaming shuts down Bellevue-based WG Cells
Gamasutra has learned that Bellevue-based WG Cells, formerly known as DropForge games, has been shut down.
Household Games hires speedrunner as accessibility advocate
The new studio from former Guacamelee
developer Jason Canam has hired an advocate to make its games more accessible for disabled players.
Get a job: Be a Senior Sound Designer at Sucker Punch
developer Sucker Punch seeks a "sonically striking senior sound designer" to work alongside the game dev team at its Bellevue, WA studio.
CEDEC survey sheds light on how much Japanese game devs get paid
Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they're paid, and the results suggest it's less than devs in the West.
Sony is bringing its PlayStation Now game streaming service to PC
More than a year after its official debut, Sony's PlayStation Now game streaming service is being prepped for launch on PC and Mac in the U.S. and Europe.
Don't Miss: How Valve uses Team Fortress 2 as a game dev guinea pig
The seminal Team Fortress Quake
mod is over two decades old, and now Team Fortress 2
has become a critical part of how Valve operates. In this classic feature, Valve's Robin Walker explains how.
Pokemon Go is losing millions of users, still has millions more
Data culled from mobile analytics firm Apptopia suggests public interest in Pokemon Go
is declining, as daily active users appear to have dropped by roughly 12 million over the past month.
Microsoft, ARM and CCP among the cutting-edge sponsors of VRDC
Microsoft, ARM, Qualcomm and CCP Games are some of the many great sponsors getting behind VRDC
in November. Don't miss it!
Kabam ready to spend $24 million on a single mobile game by 2018
Mobile powerhouse Kabam is going to spend big to secure its future as the next decade of smartphone gaming draws near.
Nintendo nets $661 million from Seattle Mariners sale
Nintendo has sold the majority of its controlling stake in the Seattle Mariners baseball team, after announcing the deal earlier this year.
Former Comcast exec appointed head of IGDA Foundation
"The IGDA Foundation has a lofty goal and high purpose: make game development as a profession more diverse, more fulfilling, and more valued."
Blog: The craft of game design cannot be measured by any metric
"If game design is a craft, what becomes of it when game development is driven solely by financial metrics? Does any of the craft remain?"