Game a week: A year in review
52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
Get a job: Volition is hiring a Senior Systems Designer
The makers of Saints Row
are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
Best of 2014: Understanding Nintendo's Tomodachi Life problem
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life
is so important, and reflects on the totemic power of marriage and identity in games.
From console to mobile: 38 days later
"I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"
Free game dev tool GameAnalytics raises $5.5M, eyes paid services
GameAnalytics, which offers free analytics services to game makers, has raised $5.5 from investors new and old as it shuffles its executive ranks and prepares to launch new, paid services.
Gamasutra's Best of 2014: Christian Nutt's Top 5 Games
A surprising year for Gamasutra editor Christian Nutt, who ended up loving games he wasn't even anticipating -- all smaller in scope but better in execution than the big guys' titles.
Majesco nets $6M from investors as prominent board members resign
Troubled publisher Majesco says it's managed to raise $6 million in financing from investors as part of a deal that involves replacing two members of its board.
Postmortem: Xeodrifter, a five-month Metroidvania project
Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed
to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
Capcom licenses Unreal Engine 4 to power Street Fighter V
Epic Games confirmed today that Capcom's upcoming cross-platform PC and PlayStation 4 game Street Fighter V
will be built using Unreal Engine 4.
Comprehensive and elegant memory pooling for Unity
"We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance."
College students in Sheffield, UK gain access to dozens of PS4 dev kits
Sheffield Hallam University has opened the world's largest PlayStation educational facility, complete with 34 PS4 dev kits, adding to their existing suite of PS3 and PS Vita dev kits.
New Minecraft game a Telltale, Mojang collaboration
Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft
Communication for the win: Helping teams work together
Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015
Insomniac breaks down AI design for open-world games, Riot shows you how to scale like League of Legends
and Ubisoft details Unity
's trick of AI recycling at GDC 2015
Developers' Top 5 games of 2014: Laralyn McWilliams
"If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
The agile principles of game design and development
"Let’s face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
Gamasutra's Best of 2014: Alex Wawro's Top 5 Games
As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?
Puerto Rico awards its first tax incentives for game development
San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
Get a job: ArenaNet is hiring an Audio Programmer
The folks who brought you Guild Wars 2
are looking for an audio programmer with production experience to help develop audio tech and tools in ArenaNet's Bellevue, WA studio.
Best of 2014: Is YouTube killing the traditional games press?
This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
Forge of Empires dev sees record growth after moving into mobile
German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
Gamasutra's Best of 2014: Kris Graft's Top 5 Games
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Submit your games!: A tip from the 2014 Game Career Guide
In this edition, Rami Ismail of Luftrausers
developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
Video: How Save the Date wins hearts through nonlinear narrative
As part of the GDC 2014 Independent Games Summit, Save the Date
creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game.
Valve has a change of heart, restores Hatred to Greenlight
Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred
has been restored to the service with what appears to be a personal apology from Gabe Newell.