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November 20, 2018
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  A peek at the experiments Spelunky players use to manipulate the game's code
image Players of Mossmouth's Spelunky HD are working to understand the game's inner workings, a process that has become integral to snagging a spot on the game's leaderboards.
  Learn to design and run better free-to-play games at GDC 2019!
image From Angry Birds to The Sims, the devs of a bunch of successful F2P games will take the stage at GDC 2019 next March to share what they know about succeeding in an ever-shifting market.
  Valve has quietly discontinued the Steam Link
image Valve has quietly discontinued its Steam Link game-streaming box around three years after the tiny device hit shelves.
  Niantic partners with United Nations to boost tourism using AR games
image Pokemon Go and Ingress creator Niantic has partnered with the United Nations World Tourism Organization to boost global tourism through the use of augmented reality games.
  Skybound restarts work on The Walking Dead with original Telltale devs
image "It’s been a ton of work logistically and legally to get us to a place where we're able to roll up our sleeves and get to the actual work."
  Developing the unique multi-genre murder-mystery The Hex
image Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.
  Video: The audio processing of NieR: Automata
image In this GDC 2018 talk, PlatinumGames' Shuji Kohata explains the spatial audio techniques used in NieR: Automata's desolate landscapes and natural environments.
2 Activision addresses why Spyro Reignited Trilogy has no subtitles
image Activision has released a statement regarding the lack of subtitles during cutscene sequences in Spyro Reignited Trilogy, an omission which greatly impacts accessibility for players.
  Get a job: Join the Digital Extremes team as an Environment Artist
image Digital Extremes is seeking an Environment Arts well versed in modeling, texturing, and lighting 3D environments to join its team in London, Ontario.
  PUBG Corp. details the results of its 3-month 'Fix PUBG' push
image The PlayerUnknown’s Battlegrounds dev has shared a post rounding up the various changes made during its three-month-long Fix PUBG campaign.
  The Strong Museum debuts exhibit focusing on women in the industry
image The Strong Museum opened its Women in Games exhibition earlier today as part of its National Museum of Play in Rochester, New York, celebrating the accomplishments of women in the video game industry.
5 Don't Miss: The making of Half-Life 2
image Some of the minds behind the 2004 release Half-Life 2 outline Valve's decentralized design process in this classic postmortem from the Nov 2005 issue of Game Developer magazine.
1 Star Citizen has now crowdfunded over $200 million in 6 years
image Star Citizen's sizable crowdfunding sum has now surpassed the $200 million mark as the game progresses through its alpha stages.
  Charity gaming marathon Desert Bus for Hope raises $730,000
image After 6 days of playing the infamous Desert Bus sequence from Penn & Teller’s Smoke & Mirrors, charity streamers have once again set a fundraising record.
  Former Remedy CEO and Wargaming exec opens new studio Redhill Games
image Former Remedy CEO and Wargaming development executive Matias Myllyrinne has rounded up a team of industry veterans to form new studio, Redhill Games. 
  Here are your juries for the IGF 2019 Nuovo, Visual Art, and Audio awards!
image A diverse assortment of developers and industry professionals make up the juries of the GDC 2019 Independent Games Festival, an they'll soon decide the finalists for next year's awards.
  Designing the procedurally-generated space sim Nimbatus
image Gamasutra spoke with the Nimbatus devs to learn how they created parts that players could combine to make unique drones for specific tasks, and how they went about creating an inspiring universe.
  Microsoft deal will help InXile escape 'uncanny valley' of game development
image InXile Entertainment founder Brian Fargo believes the recent Microsoft buyout will help the studio escape the 'uncanny valley' of game development, and meet rising consumer expectations.
  Changyou signs deal to bring Tetris to smartphones in China
image Chinese online game developer Changyou has signed a deal with The Tetris Company to bring the iconic puzzler to smartphones in China.
  Video Game Deep Cuts: The Grandmaster Of Fallout 76
image This week's highlights include a look at the U.S. grandmaster vying for the world chess championships, a diary playing through Bethesda's oddly emergent Fallout 76, and more.
Video: Contrast and context in BioWare story and cinematics
image In this GDC 2012 talk, BioWare's Jonathan Perry examines how BioWare has used contrast and context in Mass Effect andDragon Age.
  Watch Francois Rizzo discuss the design of 11-11: Memories Retold
image Game designer Francois Rizzo breaks down the design decisions behind 11-11: Memories Retold.
Former Activision Blizzard devs launch Mythical Games, securing $16M in funding
image Mythical Games has secured $16 million dollars in funding to be used toward supporting the company’s first-to-market plans ing developing and co-producing games on both mobile and PC consoles. 
1 The devs behind experimental 1D address bar games
image Rock Paper Shotgun has published an interview speaking with some developers who create address bar games, which are meant to be played entirely within a website's URL.
2 Delver devs release their tech publicly under open source license
image Priority Interrupt has open sourced the tech behind its first-person action roguelike Delver for public use.

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  @Play 86: Interview with ADOM Creator Dr.Thomas Biskup
by John Harris
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  Kliuless? #12: NFL aka National Fortnite League
by Kenneth Liu
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  Play, Don't Show
by Stanislav Costiuc
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use...
  Video Game Deep Cuts: The Grandmaster Of Fallout 76
by Simon Carless
This week's highlights include a look at the U.S. grandmaster vying for the world chess...
  @Play 87: Interview With Josh Ge, Creator of Cogmind
by John Harris
Interview with Josh Ge, Creator of the sci-fi, robot-focused roguelike Cogmind, about it and many...

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arrowPress Releases
Audio Design For Interactive Narrative VR Experiences
image Sound designer Larry Chang discusses the sonic elements and techniques that make narrative-driven virtual reality experiences absorbing and memorable.
A Different Approach To Difficulty
image Critiquing several common approaches to difficulty design, Alex Vu suggests an alternate strategy to keep players hooked while minimizing frustration.
9 Things I Learned About Game Jams As An Outsider
image Nida Ahmad offers a non-developer's perspective on game jams, emphasizing structural factors that newcomer designers might otherwise overlook.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)
Mad Marker Studios
Mad Marker Studios

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