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March 23, 2017
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  GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1'
image GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
  Mad Catz is being delisted from the New York Stock Exchange
image Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
  Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'
image GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
  Take a look at how Blizzard decides which mods live and die
image For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
  How do you make being a moral person a challenge? A look back at Deus Ex
image Being good in the real world isn't easy, but video games tend to laud you with praise for doing it. But Deus Ex has some design choices that may help you create moral ambiguity in your next game.
  Video: How Respawn evolved the Titan combat in Titanfall 2
image At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
  Get a job: Disruptor Beam is hiring a Mobile Software Engineer
image Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
  To recapture intimate horror, Resident Evil 7 devs looked to the '90s
image "...we focused on how to make players experience horror in an intimate way." Jun Takeuchi explores how classic Resident Evil horror influenced the latest game in the series.
3 Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent
image "The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent.
  Blog: Valuable but not profitable - A Garden Wars postmortem
image Garden Wars can be summed up as a definitely-not-profitable project, that almost pays for itself in other ways. Here are the top 8 reasons why development was tougher than it should have been.
  Join us as we continue our Deus Ex stream today at 3 PM ET
image Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we continue to rummage through Deus Ex in search of game design gems.
  YouTuber-driven game retailer Chrono nets $1M in funding
image Online retailer, which sells one game a day for a discounted price, has netted $1 million in funding.
2 Blog: The Mass Effect paradox - Love it, or hate them
image Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda?
  VRDC Fall is happening this September, and the call for talks is open!
image The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
  Blog: Composing video game music to build suspense - Part 2
image Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, touching on the implementation of jump scares, bumpers, and whooshes.
  Phil Spencer: Microsoft 'very focused' on first-party development
image Microsoft's head of Xbox, Phil Spencer, says the company is "very focused" on first-party development with the launch of Scorpio in sight. 
  Finnish mobile dev Traplight nets $2.7M to expand portfolio
image Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million. 
  Blog: A postmortem of '90s-style shooter, Gorescript Classic
image This article explores the history of Gorescript Classic, from the development stages to its initial release, to getting played by John Carmack himself.
2 7 works of interactive fiction that every developer should study
image Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
  Watch John Romero's '90s chat with Nasir Gebelli about coding Final Fantasy
image Game industry history buffs should check out John Romero's YouTube channel, because last month he published a rare recording there of himself interviewing game industry luminary Nasir Gebelli in 1998.
3 Ed Fries uncovers earliest known arcade game Easter egg in Starship 1
image This is a big deal because until now, the 1978 game Adventure has been popularly recognized as the earliest known example of a video game shipping with an Easter egg from a dev hidden inside.
  Video: Nioh director reflects on the game dev impact of player feedback
image At GDC 2017, game director Fumihiko Yasuda spoke at length about how the game's design was impacted by Team Ninja's decision to open the game up to player feedback via multiple pre-release demos.
  Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer
image Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
  Psyonix isn't on board with online Rocket League gambling
image Rocket League has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
2 For Honor dev: ‘We never intended for players to unlock everything'
image “[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor led to its library of hard-to-get unlockables.

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  Deconstructing: The Music of the 8 Dungeons of Link's Awakening
by Jason Yu
The music of the 8 dungeons in The Legend of Zelda: Link's Awakening is the subject of this...
1 Thoughts on one-shot game trailers
by M. Joshua Cauller
Last week, David O'Reilly released the trailer for his game, Everything. True to the title, the...
  Traversal and the Problem with Walking Simulators
by Thomas Grip
How do you keep the player focused during times of traversal, and avoid turning your game into a...
  GDC 2017 UX Summit - Overview
by Celia Hodent
Brief overview of the GDC 2017 UX summit sessions.
  Once upon a time... Epistory, an atypical typing game
by Urbain Bruno
A bit of a post-mortem, a bit of marketing article, a bit of art. We were lost but ultimately found...

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arrowPress Releases
The Indie's Guide to Surviving Events
image Luis Diaz presents a helpful beginner's guide for students and indie developers showing off their games at a public expo for the first time.
Gamification in Game Education
image Paul Roberts discusses how gamification can lead to increased attendance and participation among students enrolled in a university course on artificial intelligence.
Tips and Tricks for Landing an Internship in the Games Industry
image Happy Volcano's Jeroen Janssen explains how you can make a great first impression and stand out from the crowd while pursuing a gaming industry internship.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Uxmagicians Inc.
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Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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