Anti-scam Steam Curator group seeks to police game devs
At least one Steam Curator has formed explicitly to place warning messages on the Steam pages of games from developers they believe to be guilty of scamming or otherwise mistreating customers.
Get a job: Boss Key seeks a Senior Network Engineer
Cliff Bleszinski & Arjan Brussee's new Raleigh-based studio is hiring an experienced network engineer to work on its upcoming sci-fi shooter Lawbreakers
alongside the team at Boss Key headquarters.
Firewatch designer calls on devs to speak up to their governments
Campo Santo's Nels Anderson wants to see the game industry's concerns better represented in government, and he's gone so far as to launch his own local "voter mobilization and information initiative."
The unlikely creative relationship behind Minecraft: Story Mode
How did Telltale and Mojang turn the ultimate sandbox game into a narrative adventure? By taking inspiration from stories that Minecraft
players create...and from the movie Goonies.
Video: How video games can better handle feints and misdirection
At GDC Europe 2015, TinyBuild's Mike Rose speaks to what video game designers can learn (and potentially steal) about bluffing and misdirection mechanics from the most devious board and card games.
Don't Miss: The neuroscience driving survival horror game design
How do survival horror games work on our brains? Neuroscientist M. Tajerian unpacks the mechanisms behind the scares in Amnesia
, Dead Space
and Silent Hill
in this classic 2012 feature.
Jessica Curry takes a break from being joint chief of The Chinese Room
Composer Jessica Curry has announced plans to (sort of) leave UK indie studio The Chinese Room by stepping away from her long-held role as director at the studio to focus on her own musical career.
Creating scalable backends for games using the open source Orleans framework
"Orleans can be used to develop anything from complete game servers to scalable backend services. Two Halo
titles used it to implement all of their backend services. You can do so as well."
Blog: The secret to designing the perfect level?
A journey through one game's design: "What you ultimately want to give to players is an ideal environment in which they can enjoy whatever you’d like them to experiment at its finest."
Effective game coding principles: 'Ya ain't gonna need it'
"This principle comes into play when you're programming something that you're guessing you might need at some point in the future. The basic premise is that generally speaking, you aren't going to need it."
G2A slams Riot's League of Legends sponsorship ban
Recently banned League of Legends
sponsor G2A has branded Riot's sanctions "unfair" and "aggressive."
"Steam has a page all about false positives in antivirus software so obviously I'm not the first developer to encounter this. Still it feels like a problem I just shouldn't have to deal with."
30 day PlayStation Now subscription model arrives in the UK
Sony has introduced a new 30 day subscription model to its PlayStation Now streaming service in the UK.
'Line the pipes!', or Testing your mechanics for flow
"You need two things. The first is the game mechanics your trying to evaluate. The other thing you need is to get yourself annoyed. Really."
Vertical layering in game music: LittleBigPlanet and beyond
With this piece, "we’ve completed our exploration of arrangement techniques for countermelodies that are effective within a Vertical Layering structure."
A former mentor recalls the early career of Satoru Iwata
'Iwata was a so-called otaku,' recalls Yash Terakura, who mentored Satoru Iwata when he was a college kid eager to learn more about computers. 'Of course, we did not have that term at that time.'
Zynga launches ads that are games into its games
They're a mobile ad engagement booster, apparently -- and so the company's players will be subjected to its new SponsoredPLAY ads, after a successful beta.
Get a job: Hangar 13 is hiring an experienced Graphics Engineer
Novato-based Hangar 13, the newest 2K Games studio, is looking for a seasoned graphics programmer to work alongside the team on Mafia III
at its Novato, CA headquarters.
Unity seeks to preserve old Web Player games as it kills the tech
Unity has plotted out the end of its browser game platform in a public roadmap, while also promising to investigate alternatives for making old Unity Web Player games playable in modern browsers.
Don't Miss: An inside look at how Valve developed Portal
Erik Wolpaw, Kim Swift & Jeep Barnett explain how and why Valve managed to create its seminal Portal
puzzle game in this classic feature reprinted from a 2008 issue of Game Developer Magazine.
PopCap hops on the theme park bandwagon with a real-life PvZ arena
EA-owned PopCap Games is the latest video game company to make eyes at the amusement park business, announcing plans today to open a Plants Vs. Zombies
attraction at the Carowinds theme park.
U.N. retracts, apologizes for error-ridden cyberviolence report
The Broadband Commission has retracted a controversial report it touted at a recent U.N. event calling for greater effort to combat online harassment & violence, especially against women and girls.
Big game events: A press coverage analysis
"Large events are very unique beasts, they concentrate a lot of the communication happening in the game industry. It is clear they are growing in terms of their media coverage too."
Creating joy: How Butt Sniffin Pugs came to life
"If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?"
Sony acquires gesture recognition and imaging software dev, Softkinetic
Belgium-based gesture recognition and range imaging software developer Softkinetic has been acquired by Sony for an undisclosed fee.