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August 28, 2016
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August 28, 2016
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  Video: How to blaze an unconventional trail in your game dev career
image Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
  Dead Space's Ian Milham will direct the next Tomb Raider
image The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
  Check out this intriguing way to broadcast game footage in VR
image Want another way to broadcast your game footage in VR? How about eSports? The developers of Battlerite have come up with an interesting solution for you.
  Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe
image Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
  GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail
image Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
1 Ubisoft is canning its F2P Ghost Recon and Epic Loot games
image Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
31 Don't Miss: Evaluating game mechanics for depth
image Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
  Nintendo gears up for indie support with Nindies Summer Jam
image Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
  Attend VRDC for expert advice on tackling VR's usability challenges
image Game designer, researcher and XEODesign founder Nicole Lazzaro will explore the 5 most challenging usability obstacles game developers (and film makers) face in VR at VRDC this November!
2 A journey of 4,500 days: The making of N++
image In this retrospective, N++ creators Mare Sheppard and Raigan Burns reflect on the game's 12 year journey that began with the release of a free Flash game in 2004.
  Andrew Sheppard made CEO of rebranded Gree International Entertainment
image Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
  Kojima exploring virtual and augmented reality at Prologue Immersive
image Metal Gear creator Hideo Kojima has joined the advisory board of California-based virtual and augmented reality company, Prologue Immersive.
3 Game Design Deep Dive: Building truly cooperative play in Overcooked
image "With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
  World eSports Association hires former boxing exec Ken Hershman
image eSports looks for help from the boxing world as Ken Hershman, formerly of HBO Sports and Showtime Sports, joins the growing organization.
  GameStop hardware sales tumble after Neo, Scorpio announcements
image The video game retailer's hardware sales took a rough hit after this year's E3 announcements about the future of Xbox and PlayStation.
  Get a job: Playful Corp needs a senior designer
image The makers of Lucky's Tale are looking for a senior designer to work with them in virtual reality.
2 Don't Miss: How to make comedic games like Jazzpunk
image It's not easy to make games all about comedy, but Necrophone Games somehow figured it out with Jazzpunk. Take a look back at how they pulled it off in this Road to the IGF interview.
  Rick & Morty co-creator dives into VR with new studio
image Justin Roiland, co-creator of Rick and Morty, is teaming up with former Epic Games executive producer Tanya Watson in a bid to bring comedy to virtual reality.
  Microsoft cancels free-to-play Halo Online
image 343's attempt to expand Halo into a free-to-play franchise has been cancelled for now.
1 Blog: Creating game ready textures and assets using photogrammetry
image Indie dev Joseph Azzam goes over the multiple photogrammetry techniques he used to scan an entire castle for less than $70.
5 Steam Spy opts to publicize game data despite dev takedown requests
image Despite developer concerns, Sergey Galyonkin says he will not be removing any more games from Steam Spy's listings, and has restored previously removed ones.
1 Nintendo bolsters supply chain with NX on the horizon
image Nintendo has purchased a 70 percent stake in JESNET, one of its largest console distribution partners in Japan, for $46.5 million.
9 Blog: Picking the best college for game development
image "A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."
  Dead By Daylight sales top 1 million after two months
image Over 1 million copies of Starbreeze and Behaviour Digital's asymmetrical multiplayer horror title Dead By Daylight have now been sold.
  Applications open for CryEngine's $1 million Indie Dev Fund
image Applications are now open for CryEngine's Indie Development Fund, which is offering CryEngine devs the chance to claim a slice of a $1 million funding pool.

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  Pokemon Go, Pokemon and Adding Value to Game Pieces
by Nikhil Murthy
Looking at the original Pokemon games and Pokemon Go for ways to add value to the pieces of your...
2 JOURNEY OF 4 THOUSAND, 5 HUNDRED DAYS
by Mare Sheppard
We're Metanet Software (Mare Sheppard and Raigan Burns), and we have been making games since 2001. ...
2 Alien Languages: How We Talk About Procedural Generation
by Michael Cook
The right words can motivate anyone about your game - but are we all speaking the same language? The...
7 The Deep, Dark Secret of No Man's Sky: You're The Bad Guy
by Sean May
No Man's Sky casts the player as a lone explorer, flung into a vast universe of untold riches and...
1 The Workflows of Creating Game Ready Textures and Assets using Photogrammetry
by Joseph Azzam
In this article I will be going over multiple photogrammetry techniques that I stumbled upon,...

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arrowPress Releases
Postmortem: Our First Convention Booth
image Gabriel Schneider reflects on his first convention booth experience, offering valuable insight for indies and student creators who want to expand their audience.
Results from Game Design Challenge: Gaming Gets Real
image Game Career Guide's readers weigh in on augmented reality with these creative game designs that merge gameplay mechanics with the real world.
Dynamixyz: A Research and Development Project Postmortem
image The Guildhall at SMU researcher Mario Rodriguez outlines the results of a recent Directed Focus Study course targeting the Dynamixyz Head Mounted Camera.
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Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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