How the art of Guild Wars 2 is designed not to look dated over time
The style "never puts graphics before art," ArenaNet's Horia Dociu tells RPS. "The ideas and artistic creativity have to take lead if we donÕt want our game to look dated after many years."
Before Star Citizen, there was Wing Commander: How Chris Roberts got his start
History buff Jimmy Maher tells the origin story of Chris Roberts, which stretches back past Origin Systems (where he created Wing Commander
) to the bedroom computing era of British game development.
How Everything connects the arts of animation and game design
There's a subtle link between Everything's
playable characters and the early history of animation. Watch developer David OReilly explain it as we stream his game.
Video: Put a face on it! The aesthetics of cuteness in game design
What's cute, and why should you care? Game devw Jenny Jiao Hsia (Beglitched
) answers both those questions in a talk at GDC 2017 about the aesthetics of cuteness, and how they make games better.
Get a job: Digital Extremes is hiring a Sound Designer
Digital Extremes is looking for a Sound Designer to create engaging and detailed sound design for levels, cinematics, marketing and more in London, Ontario, Canada.
Valve aims to improve Dota 2 matchmaking by tying phone numbers to accounts
Valve hopes to cut down on the number of people that use multiple accounts by requiring players to register a phone number prior to joining ranked queue.
Don't Miss: Multiplayer level design tips from a Call of Duty modder turned pro
Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty
Stephens College is now the first all-women's school to offer eSports scholarships
The Missouri-based institution now counts eSports, specifically Overwatch
, among its nine athletics programs and is offering partial scholarships for players that join its team.
Chat with David OReilly, creator of Everything, today at 3PM EDT
We're chatting with indie game developer David OReilly while playing Everything
today at 3PM EDT.
Twitch launching affiliate program to make monetization mainstream
Twitch's new Affiliate Program will let qualifying content creators outside of the Partners bubble earn revenue through on-platform tools.
Blog: A postmortem of my procedurally generated platformer, Meganoid 2017
Postmortem for Meganoid(2017)
, a roguelike, procedurally generated platformer released on iOS, Android, and Steam three weeks ago.
Netmarble raises $2.3B in South Korea's second biggest IPO
South Korean mobile giant Netmarble has raised $2.3 billion with its IPO, falling just short of the $2.4 billion it predicted earlier this year.
Blog: Building a dynamic ecology through sound
A multi part development journal that discusses the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles
and examines the risks and challenges encountered.
Making Horizon Zero Dawn's Machines feel like living creatures
Horizon Zero Dawn
's Machines are clearly automatons, with all their inner workings plainly visible. But they also also exhibit unmistakable animal-like behaviors and movements.
Ready At Dawn joins list of devs working with Tencent to launch games into China
The Order: 1886
dev Ready At Dawn is the latest Western studio to cut a deal with Chinese megacorp Tencent to bring one of its games into China: Deformers
, a third-person multiplayer brawler.
Unity devs can now sell actual hats (and other merch) in-game via new Shopify SDK
Digital commerce platform Shopify is betting that game devs want more ways to sell real, physical goods from inside their games as the company rolls out a Unity plugin for doing just that: Unity Buy.
How do you end a game well?
What makes for a great game ending? We dug into the question a bit today on the Gamasutra Twitch channel as we wrapped up our abbreviated look back at Deus Ex
Video: A postmortem look at the making of Spelunky HD
At GDC 2011, Derek Yu and programmer Andy Hull talk about the process of revamping Spelunky
for consoles, in the process shedding some light on how the procedurally-generated game is built.
Get a job: Schell Games is hiring a Game Producer
Schell Games is looking for an experienced producer who is passionate about game production and leadership to join its development team in Pittsburgh, Pennsylvania.
How can a bad localization detract from an otherwise great game?
'This isn’t how people speak, it’s how people write dialogue.' Freelance translator Molly Lee explains how sloppy localization can do more than just mess up a few lines of in-game dialogue.
DomiNations surpasses $100 million in revenue
Nexon has revealed that the mobile strategy game DomiNations has earned over $100 million in revenue since it first released in 2015 and has been downloaded over 35 million times in that two-year span.
Don't Miss: Designing for mystery in Kentucky Route Zero
Take a look back at this talk from Cardboard Computer's Jake Elliot about how and why the studio's development approach evolved to focus on creating mystery, rather than puzzles.
Nordic Game Awards lists Battlefield 1 and Clash Royale among Game of the Year noms
Nominees for the 2017 Nordic Game Awards have been announced, with Inside
, and several other Nordic-developed titles up for awards in multiple categories.
Join us for the big finale of our Deus Ex stream today at 3 PM ET
This is the end! Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we wrap up our playthrough of the original Deus Ex
Designing Conan Exiles' beautiful barbaric gameplay
"People can be a murderer by night in these games. They can run around killing everyone they see on sight, and in real life they're the sweetest people in the world. You know, for them it's just fun."