Online game shop OnePlay snaps up Desura and other Bad Juju assets
Devs should note that OnePlay aims to get game distribution platform Desura and the game bundle services Indie Royale/Daily Royale "back up and running" by the first quarter of next year.
Get a job: Disruptor Beam seeks a Game Server Engineer
Boston-based Disruptor Beam is looking to bring on an experienced server engineer to contribute to various projects alongside the developers and designers at the studios's HQ in Framingham, MA.
Nintendo's next big Switch announcement isn't happening until next year
Nintendo is continuing to give the silent treatment that started with last year's NX announcement and won't release more major Switch details until next January.
Don't Miss: Designing difficulty in role-playing games
Fine-tuning the amount of challenge players face in different difficulty settings is a complicated process within itself. Three devs offer advice on how scale game difficulty between modes.
Blog: Getting the most out of your assets using MonoGame's pipeline
For MonoGame devs, "using the Content Pipeline, you can pre-bake or process content at build time, saving you valuable cycles in game."
Report: The Nintendo Switch features a multi-touch capable 720p display
Though it hasn't been confirmed by Nintendo, sources are saying the tablet of the recently revealed Switch console features a touchscreen and will be the company's first multitouch capable device.
Owlboy dev talks about the journey of its decade-long development
After first starting work on the game in 2007, members of Owlboy
's development team talk about the ups and downs that they experienced leading up to the completion of their game.
Blog: How a video store manager carved out a career in game dev
"I didn’t just send a plain old boring resume...I made a whole Nintendo magazine...[with] an article where I interviewed myself. It was only four pages long, but I spent like forever on that thing."
Game revenue on the rise as profits slump at Capcom
Capcom is the latest company to release its financials for the six months ended September 30, and it's been a mixed few months for the Monster Hunter
Sony targets eSports market with officially licensed 'pro controllers'
Sony is targeting the eSports market with two new officially licensed pro controllers designed and manufactured by Razer and Nacon.
King shuts down Singapore-based mobile studio, Nonstop Games
Candy Crush Saga
creator King has pulled down the shutters on its Singapore-based mobile studio, Nonstop Games.
Blog: Analyzing how game mechanics condition us
This blog post examines how the feedback we get from game mechanics can condition people's playstyles and behavior.
Game Design Deep Dive: Turning Bloodline Champions into Battlerite
"Instead of investing resources into trying out new game mode ideas, we took the best pieces from Bloodines Champions
and iterated, iterated and iterated." - Peter Ilves, co-founder of Stunlock Studios.
Day of the Tentacle & The Division devs unite to write World of Darkness audio drama
Paradox-owned White Wolf has cut a deal with interactive audio drama firm Earplay that will see Dave Grossman working with writer Richard Dansky to create a full-length "interactive audio experience."
Player Research snapped up by game outsourcing firm Keywords Studios
This has implications for any dev who works with either company, and marks the latest step in Keywords' ongoing efforts to work across multiple 'services' areas.
How is Telltale reinventing the Batman mythos with its new game series?
We took a look at Telltale's latest entry in its ongoing Batman series to see how it's reinventing the myth of the Dark Knight.
QuiVR devs created new features to combat VR sexual harassment
Harassment in multiplayer video games is nothing new, but social VR games unfortunately have the potential to bring new dimensions to virtual harassment faced by gamers online.
Mobcrush raises $20M more to keep working on mobile game livestreaming
California-based startup Mobcrush, best known for building apps for livestreaming games on iOS and Android, has managed to raise $20 million from investors in its latest round of funding.
Blog: How to trick-or-treat your bugs
This article is about how we found a way to squash a game bug in a creative way, and rewarding our players at the same time.
Get a job: Be a Systems Designer at Psyonix
Psyonix is on the lookout for an experienced and passionate Game Designer to help design, develop, and iterate on gameplay systems and live game features in San Diego, California.
Don't Miss: What brings a virtual city to life?
"The truly magical thing about virtual cities is that they often imprint themselves on our lives in much the same way that physical geographies do." Columnist Katherine Cross examines where virtual worlds succeed--and fail.
Raph Koster explores why 'life is an MMO' isn't a joke anymore at GDC 2017!
In his GDC 2017 Design talk "'Life is an MMO' Isn’t a Joke Anymore," Koster will talk about the social and ethical implications of turning the real world into a virtual world. Come check it out!
Microsoft's Beam streaming service is coming to Xbox and PC in 2017
Microsoft takes on streaming giants like Twitch with its own streaming program, coming to PC and Xbox One next spring.
Get cutting-edge info from Microsoft, Google and Qualcomm at VRDC!
The makers of HoloLens, Tango and other cutting-edge technologies are sponsoring in-depth talks about how developers can make the most of the latest VR/AR tech at VRDC
Join us for a stream of Episode 3 of Telltale's Batman game at 3PM EST
Join us for a stream of the latest entry in Telltale's Batman
game today at 3PM EST on Twitch.