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March 25, 2019
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  Video: Visual effects and the rise of realtime rendering
image In this 2017 GDC talk, visual effects (VFX) veterans Keith Guerrette and Drew Skillman discuss why it's important to foster a culture of knowledge sharing and collaboration within the VFX community.
  KO_OP, ustwo games announce Apple Arcade exclusives
image KO_OP and ustwo games will be releasing their new titles Winding Worlds and Repair, respectively, as Apple Arcade exclusives. 
  Catch up on Gamasutra's extensive GDC 2019 coverage!
image GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
  Obituary: Take-Two founder Ryan Brant has passed away
image Take-Two founder Ryan Brant passed away on March 23, 2019 at the age of 49.
  EA signs publishing deal with Vicarious Visions founders
image Velan Studios, a new studio created by former Vicarious Visions' founders Guha and Karthik Bala, has signed a deal with Electronic Arts to publish their first game. 
  Get a job: DeepMind is hiring a Games Designer
image DeepMind is looking for a Technical Level Designer with a passion for behavioral and goal-oriented design to help it implement a range of challenges and tasks for its AI agents to solve.
  Fallout 76 and a handful of upcoming Bethesda titles now headed for Steam
image Bethesda has announced that a handful of its games will be launching on Steam in the future, in addition to the company’s own PC storefront. 
1 Don't Miss: Tuning Dead Cells to appeal to players both fast and slow
image “It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
  6 years in, Warframe nears 50 million lifetime players
image The free-to-play game Warframe has nearly clocked 50 million registered players across PC, Switch, Xbox One, and PlayStation 4.
2 Apple announces its own game subscription service, Apple Arcade
image Apple says the service aims to level the playing field between free and premium mobile games.
1 GDC celebrates record-breaking attendance and locks in 2020 dates!
image After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!
  PUBG Corp and NetEase settle Battlegrounds lawsuit
image PUBG Corp. first took NetEase to court back in April 2018, and accused the Chinese company of replicating "audio and visual elements" from Battlegrounds in two of its mobile games.
  Sony is pulling digital PS4 games from sale at GameStop, other retailers
image Moving forward, PlayStation 4 owners will have to purchase their digital games from the PlayStation Store rather than retailers like GameStop.
  Blog: How games software and hardware could top $200 billion by 2023
image Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite some short-term concerns.
  Knocking down design pillars was key to making Destiny 2's Gambit mode really shine
image "We realized that the answer to our problem had been hidden in the game all along and we just hadn’t played with it enough."
  Dead Cells has passed 1 million sales, and Switch leads the way on consoles
image Acclaimed roguelike-metroidvania Dead Cells has surpassed 1 million sales, according to developer Motion Twin.
  Report: Nintendo to release two new Switch models in 2019
image Rumors of an updated Nintendo Switch are circulating again, but this time The Wall Street Journal claims Nintendo is working on not one, but two, new Switch consoles.
1 Blog: A design examination of Toejam and Earl Back in the Groove
image My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.
  Deep Dive: Flexiscope, the play-time aware dungeon generator in Book of Demons
image The basic idea behind 'Flexiscope' is very simple -- it lets players divide the game into sessions of any size to fit their playing schedule. Here's how we developed that idea in Book of Demons.
  Video Game Deep Cuts: The Game Developers Conference Aftermath
image The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
  Game source code is a teaching tool, not a trade secret, argues VGHF founder
image “The industry sees source material as a trade secret,” Video Game History Foundation founder Frank Cifaldi said at GDC today. “We think it’s an educational tool."
  Crash meetings, keep a lore bible, and other narrative design tips learned at King
image "If everyone is thinking about narrative design, no one will forget it," argues King's Tracey John during a talk about how to handle narrative design in tight projects.
2 Labor organizers share insight and tips on unionizing the game industry
image “I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
22 Sweeney commits to human moderators & quality filters for Epic's Games Store
image "So we're not going to see asset flips," the Epic founder told Gamasutra at GDC this week. "And we're going to explicitly say no to porn games or other intentionally controversial games."
  Microsoft unveils new indie game showcase called [email protected] Game Pass
image Microsoft has announced a new games showcase called [email protected] Game Pass hours after Sony lifted the lid on its fledgling PlayStation showcase, State of Play.

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  The best slides I saw at GDC 2019
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  Video Game Deep Cuts: The Game Developers Conference Aftermath
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arrowPress Releases
Engaging Players Through Ritual
image Design engineer Brandon Franklin explains how you can engage players by implementing simple ritual activities that enhance your game's world and narrative.
Launch Parties: Not Just For AAA
image Indiana University game design student Nathaniel Ferguson details the benefits of hosting small-scale launch parties in order to promote your completed projects.
An IKEA-Styled Guide To Product Pages
image 11 Bit Studios brand developer Patryk Grzeszczuk presents a simple guide to building an effective product page for your game to maximize discoverability.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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