Obituary: Game industry veteran Stewart Kosoy
Gamasutra has learned that Stewart Kosoy, a game industry factotum and co-founder of Digital Capital, passed away this Sunday at his home in Raleigh, North Carolina.
Crows Crows Crows is The Stanley Parable co-creator's new studio
Indie dev and Stanley Parable
designer/writer William Pugh took the wraps off his new venture today, Crows Crows Crows, a global collective of indie game makers with an uncertain goal.
Making a 'better' arcade game, in the era of the Apple II
"Visual variety. This would be my most fundamental challenge. Crisis Mountain
had two hand-drawn background screens. Even as I wrote Dino Eggs
, a new game called Miner 2049’er
became a sensation."
Exhibiting at the Tokyo Game Show indie area: Was it worth it?
"So would I go again? Well, it depends. If it's in a crappy hall again, I might rather just take specific press meetings and call it a day. But on the other hand, you never do know who's going to wander by..."
Submit your unique alternative controller games to ALT.CTRL.GDC!
The ever-popular ALT.CTRL.GDC is returning for GDC 2016
, and seeking submissions until Dec. 7th for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences.
Secrets of free-to-play: 'Threat generation'
Ramin Shokrizade: "Threat generation is the act of generating anxiety in a consumer while also offering to 'protect' them from the anxiety you just created, for a fee."
Microsoft reveals $3000 HoloLens Development Edition
Microsoft has revealed pricing details for the new dev-focused HoloLens Development Edition at today's Windows 10 event.
Capcom delists Ghost Trick following game-breaking update
Adventure game Ghost Trick: Phantom Detective
has been completely removed from the App Store by Capcom after a recent update, designed to fix the game, broke it completely.
The decline of Flash browser games: An analysis
"At the very least the online browser game industry for all types of games is smaller than it was two years ago in 2013 and appears to be at best stagnant and still vulnerable to further decline."
What happened to PlayStation's first indie dev community?
‘Net Yaroze and the community around it was pretty much my whole life at the time,’ says Chris Chadwick, creator of the award winning Blitter Boy
. ‘Sad, I know...but it was great!’
Refactoring: The way to perfection
"Refactoring is a necessity to reach the best version of your game. Don't look down on it. Refactor as often as you can and you won't regret it. Saving that one MB today may save your life tomorrow."
Ubisoft snaps up The Crew devs Ivory Tower
As the franchise moves on to its second installment, its publisher has decided to pick up the developer and make it part of the Ubisoft family.
The most anticipated games of the year, right here
Market research firm Nielsen has compiled a list of what it says will be the most anticipated releases of the holiday sales season, and there are few surprises.
Even Miyamoto feels the struggle for game balance
"The more years that have passed, the gap between advanced and first-time players has become wider."
When an architect designs a video game, you get Block'hood
Architect-turned-game-developer Jose Sanchez wants to understand why players are compelled to create by asking them to turn natural chaos into order in his neighborhood sim, Block'hood
Unity game engine animation
"Most 3D animators tend to swear by their preferred tools of the trade. But when it comes to animating for games, an extra player is added to the mix: the game engine."
Video: Watch ten great European indie game talks in under an hour
Check out the second annual GDC Europe Innovative Games Showcase, a curated exhibition of innovative and experimental games, with 10 microtalks from indie devs about new ways to design games.
Valve is putting Steam hardware in GameStop and other retailers
Valve has cut deals with game retailers EB Games, GAME UK and GameStop to establish dedicated in-store "Steam Sections" later this year for Steam gear like the Steam Controller and Steam Machines.
Don't Miss: A biometric study of how horror games affect players
Usability studio Vertical Slice measures player reactions to four horror games to find out which is "scariest," how casual and core players react, and whether they get scared in the same way.
This Week in Video Game Blogging: Remastering for HD and MOBA Map Analysis
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from some practical advice for optimizing games for HD to a map analysis of the 'big three' in MOBAs.
Crunching the numbers behind the indie game boom
"Probability of success is not defined by how many other devs there are. It's defined by how good your game is and how well you market it. Most games fail."
Classic Postmortem: Sierra Studios' Gabriel Knight 3
Sierra Studios' adventure game Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
debuted 16 years ago today. This detailed postmortem ran in a 2000 issue of Game Developer magazine.
Oculus CEO confirms company is researching augmented reality
During a recent chat with Develop, Oculus CEO Brendan Iribe revealed the company is already researching how it can break into the augmented reality space.
Blog: Think twice before becoming a manager
"Don't become a lead. Don't be the person in charge. Your reasons are probably all wrong. Plus you're probably going to hate it."
Struggling with obscurity as an indie
"Obscurity is probably our biggest challenge as indies. When we spend all of our time for months or years working on something, we tend to forget that almost nobody knows about us and our game."