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February 9, 2016
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February 9, 2016
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  Road to the IGF: Garbos, Kvale and Nyström's Progress to 100
image "I completely stopped looking at an iPhone as a touch screen device and started looking at it as a magic little box full of possibilities."
  Rovio spins off books business as restructuring continues
image Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
  Hard stats on the development and sales of a 2D survival adventure/RPG on PC
image Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda devs.
  Writing Firewatch, and capturing the beauty of being alone
image "People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don’t really get rid of for the rest of your life."
2 Blog: How can eSports go mainstream?
image "eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the 'best-of-the-best' to the common competitor."
8 Amazon launches new, free, high-quality game engine: Lumberyard Exclusive
image Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
7 Video game video hub GameTrailers is shutting down this week
image GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal. 
  Get a job: Zenimax Online Studios seeks a Sound Designer
image Elder Scrolls Online developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
  Dofus dev unlocks in-game rewards based on movie ticket sales
image How do you get people to go watch your video game movie? If you're Dofus developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
  Top brass resign amid MadCatz executive shuffle
image Change is in the wind at video game peripheral maker Mad Catz, as president and CEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
  Short vs. long-term progression in game design
image How do you keep players interested? "Combining both short and long-term progression provides the best combination of progression models to keep someone engaged in your title."
1 Don't Miss: Designing for choice and exploration in Firewatch
image Campo Santo team members Nels Anderson and Jake Rodkin speak at length about how Firewatch is being designed to tell a story and allow meaningful player exploration/choice -- without combat.
3 State of the Industry: Enough with the skeletons
image Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
  Road to the IGF: Red Hook Studios' Darkest Dungeon
image 'Developing in Early Access is like working while naked in a transparent cube suspended above Times Square. But Darkest Dungeon is a stronger game for having gone through it.'
2 Respawn looks to buck the 'no campaign' trend with Titanfall 2
image Respawn is reportedly trying its hand at a single-player campaign and a TV spin-off for Titanfall 2, according to comments made by lead writer Jesse Stern in an interview with Forbes.
1 Techniques for procedurally generated worlds in Unity
image This post gets deep into world generation technique: "A heat map defines the temperature of our generated world. The heat map we are going to create will be based on latitude and height."
  Q&A: Serious VR design lurks just beneath Job Simulator's goofy premise
image Beneath the humor and disembodied white gloves of Owlchemy Labs' Job Simulator 2050 is a virtual reality game that incorporates some seriously solid VR interaction design fundamentals.
9 Blog: Why are RPGs so hard to classify?
image "I've decided to sit down and rant a bit on why it's so hard to define this genre, and also why it's a genre that sometimes end restricting its games. Some of it will be obvious, but I hope to offer some decent insights."
  GDC: See how Paradox balances historical accuracy with good game design
image Paradox Interactive senior game designer Chris King is going to delve into the tricky balancing act that comes with making games about historical events at GDC 2016. Don't miss it!
  Daigo 'The Beast' Umehara gets nostalgic on Street Fighter II's 25th anniversary
image "Street Fighter II enthralled me just as it did to so many others. If there had been no SF2, I would not have been here today as a pro gamer."
  Independent VR platform Transport nets $25 million
image California-based virtual reality startup Wevr has received $25 million from investors including HTC and Samsung to further develop its independent VR distribution platform, Transport. 
  Twitch's top 10 for 2015: League of Legends cracks 1 billion hours watched
image "Four PC games, League of Legends, Counter-Strike: Global Offensive, DotA 2 and Hearthstone, are literally dwarfing the competition on Twitch."
3 Blog: Austin's secret histories
image "I'm fascinated by all the things that lead up to people making up pastimes, toys and time-wasters generally referred to as 'games.' That includes where they live, who they associate with, how they regard themselves and each other."
1 Final Fantasy Tactics designer's crowdfunded RPG, Unsung Story, put on hold
image "For the financial strength of the company we need to focus on a few products in the near term that have the ability to get to a retail release before Unsung Story is able to."
4 Apple rejects The Binding of Isaac due to depictions of violence towards children
image An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children. 

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2 Power to the People: How eSports Goes Mainstream
by Adam Sellke
eSports is a booming but still nascent industry. But here’s the problem: eSports is essentially a...
  Dead In Bermuda Post Mortem in Numbers – part 2
by Matthieu Richez
The Numbers of the Beast. 5 months after releasing our indie game on PC, a whole lot of data on how...
  Virtual Reality: A Focus on Focus.
by Freddi Jeffries
The second in my Virtual Reality blog series!
  A Difference of Difficult Progression in Game Design
by Josh Bycer
Today's post looks at the different progression models of two of the hardest games recently, and how...
2 Pony Island and the Horror of Social Anxiety
by Sean May
A short description of a sequence in Pony Island that transcended usual metafictional tropes to...

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arrowPress Releases
February 9, 2016
PR Newswire
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Games Press
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Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering and Real-Money Gambling. We help you ship your games!
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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Dragon Age Companions: Social Cognition and Decision Making
image DigiPen game design student CJ Payne critically examines the roles companion characters play throughout BioWare's Dragon Age: Inquisition.
How to be a Successful Game Development Student
image Adam Moore lists the ways in which game design students can make the most of their campus experience.
So you want to make games, eh?
image Rahul Sehgal offers insider tips for students looking for a way to enter the games industry.