Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 19, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

19 Gabe Newell discusses the downsides of working at Valve
image "There are plenty of great developers for whom this is a terrible place to work," Newell said. "People at Valve have to get used to working without a safety net."
6 Blog: Building a scalable online game with Azure, part 1
image In this blog series, I'm walking you through the basics of getting your gaming backend up and running in the cloud and storing your player data in a scalable cloud storage.
2 Why there are 'no shortcuts' to making people care about your game's characters
image Learn how you can put trust in your players to grow attached with your characters at this year's GDC.
  Get a job: Skydance Interactive is hiring a 3D Artist
image Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for the multiplayer FPS, PWND.
4 What can game devs do to revitalize the roleplaying game genre?
image Roleplaying games have come a long way in the past decade alone, but some developers believe that the genre needs to keep innovating if it’s to reach its full potential.
10 Don't Miss: Teaching players without using words
image In this 2016 blog post, Ubisoft technical level designer Max Pears explores different methods of explaining game mechanics to players without writing explicit, wordy instructions into a game.
2 Longtime Valve writer Erik Wolpaw leaves company
image Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company.
  Paradox set to eye 'interesting acquisitions' following strong 4th quarter
image The publisher closed out the fourth quarter of its fiscal year with steady increases in both revenue and operating profit, leaving the company in a position to take on new investments and acquisitions.
  Watch these 10 devs compete to pitch their game the best at GDC 2017
image From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017!
  Get cutting-edge graphics tips from Nvidia, Ubisoft and more at GDC 2017
image GDC 2017 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the conference later this month.
  Ask Mafia III's Harrison Pink about writing great characters at 3PM EST
image If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST.
  At GDC 2017, Sony digs into how to design games for the PSVR Aim controller
image At GDC 2017, Sony's Richard Marks and Tom Bruckbock will join the devs of VR shooter Farpoint to dive into the world of VR game development utilizing the gun-shaped PS VR Aim Controller.
  Valve patches major Team Fortress 2 bug after a decade
image Valve has finally patched a 10-yea-old Team Fortress 2 bug that caused client and server hitboxes to fall out of sync. 
3 Blog: How 'games as service' delayed Owlboy for nearly a year
image In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title.
  Finding the fun when developing licensed games
image "My whole philosophy when it comes to working on projects is to find something you enjoy about the project you're working on and make it great."
1 Blog: Dissecting the horror of Far Cry 2
image Some thoughts on how narrative and design elements in Far Cry 2 come together to create a very powerful experience.
  Road to the IGF: The Molasses Flood's The Flame in the Flood
image The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey.
  Keywords drops $1.49M on visual effects studio, Spov
image Video game tech service provider Keywords Studios has acquired visual effects and graphics outfit Spov for $1.49 million. 
  Alt.Ctrl.GDC Showcase: Studio Bruyant's Super Brin
image Super Brin will have the player throwing a ball to hit targets. That throw begins in the real world, and the properties of that throw then shift into the digital space of the game. 
  Blog: Keeping horror gaming fresh
image Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre?
14 Devs discuss the history and the future of so-called 'walking sims'
image We talk to developers from Variable State, Fullbright, Chinese Room, and Campo Santo about the past and future of the walking sim genre. For starters, what do they think of the phrase "walking sim?"
2 How to make game development meetings more productive
image Meetings don't have to feel like a black hole of productivity. Riot Games' Juliet Nuzzo shared with us how to be frank and honest about meetings that hurt more than they help.
  Video: Improving our games through subversive diversity
image Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
  Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio
image Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
4 Blog: How much money will your mobile game make?
image Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.

[Read More]

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

  Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market
by Henry Fong
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government...
  Design Exercise: A Better Steam
by Taekwan Kim
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information...
  What Steam Direct Might Mean for us Indie Developers
by Benjamin Lochmann
Recently this week Steam has announced they are going to replace the Greenlight process with a...
3 Art Tips for Building Forests
by Danny Weinbaum
I’ve made quite a few forests over the years, and I've learned a few things you might consider to...
  The Indie’s Guide to Surviving Events
by Luis Diaz
Whether you're looking for feedback, exposure, press or just meeting other devs leaving your...

[Read More]

arrowPress Releases
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
10 Lessons Learned During My First Video Game Developing Internship
image Nicole Canovas presents an "Intern Survival Guide" based on a recent interning experience at developer Mega Cat Studios.
Getting Off On The Right Foot: 15 Tips From A Young Game Developer
image Michel Sabbagh draws on his recent experience as a game designer and writer to help students overcome game development's initial hurdles.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:

[View More]