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December 9, 2018
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  Video: The GDC 2011 game design challenge
image In this classic 2011 GDC game design challenge, Jenova Chen, Jason Rohrer and John Romero all pitch hypothetical games that create a combination of gameplay and religious concepts.
3 Daybreak Games lays off estimated 70 employees
image H1Z1 developer Daybreak Games has laid off a portion of its workforce, cutting jobs across various departments within the studio in the process.
  Dauntless to provide cross-platform play across all devices
image Phoenix Labs announced that its RPG Dauntless will be heading to Xbox One and PlayStation 4 for free in April 2019, with a Switch release to follow later on. 
  Weekly Jobs Roundup: Sucker Punch, Sony PlayStation, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Farming Simulator 19 sells over 1M units 10 days after launch
image Farming Simulator 19 has sold over one million copies worldwide within the first 10 days of launch, making it the fastest in the franchise's history to reach this milestone.
2 BioWare says Anthem won't rely on big-spending 'whales' for success
image BioWare lead producer Mike Gamble breaks down some of the ways the company plans to support players for its new online RPG hybrid.
  Don't Miss: Deconstructing the art design of Journey
image Thatgamecompany's Journey is dominated by gentle slopes, but in this GDC 2013 talk its art director, Matt Nava, explains how the game's art direction coalesced through rocky starts and sharp turns.
  StarVR puts dev program on hold as company shifts from public to private
image StarVR, a joint VR venture from Acer and Starbreeze, has temporary suspended its StarVR developer program as the company undergoes the operational shift of going from a publicly traded company to a private one.
  UK government to invest $25M into creative industries
image Only a small portion of that cash will be spent directly on games, however, with just £390,000 being set aside for the UK games industry. 
  God of War and Red Dead Redemption 2 win big at The Game Awards
image The overall winner on the night was God of War, which took home the coveted Game of the Year and Best Game Direction awards, along with the prize for Best Action-Adventure Game. 
5 Epic Games Store launches with handful of games
image Although the store has opened its doors, there are currently only a handful of titles actually available for purchase.
1 Blog: Timing financing to generate success
image Funding is not a problem to solve, it's an opportunity to generate success. Just be mindful of timing your financing, and you’ll have a much greater chance of pulling it off.
4 How enemy AI works in Dicey Dungeons
image A detailed write up how the new enemy AI works in my game, Dicey Dungeons. I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
  Hasbro & Wizards of the Coast invest in Magic: The Gathering esports with $10M prize pool
image Hasbro and Wizards of the Coast have unveiled Magic Esports, a new competitive program with a restructured tournament format for Magic: The Gathering and Magic: The Gathering Arena.
  Video: The process of polishing Uncharted 3 for release
image In this GDC 2012 session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog used to make games like Uncharted 3 as polished as possible.
1 Counter-Strike: Global Offensive adds battle royale mode, goes free-to-play
image Valve announced today that online multiplayer shooter Counter Strike: Global Offensive is receiving a battle royale mode titled Danger Zone, in addition to the base game adopting a free-to-play model. 
  Black Ops 4's 'Battle Edition' offers only classic multiplayer and Blackout for $30
image Call of Duty: Black Ops 4, Treyarch’s multiplayer-only Call of Duty game, is now offering a ‘Battle Edition’ for $30 that only features two of the three game modes offered in the full game.
  Get a job: Star Trek Timelines dev Disruptor Beam is looking for a Game Director
image In this role you’ll be helping to align the team with its publisher and keep the content train running on time, while looking for new opportunities for growth.
1 Making exposition optional in Red Dead Redemption II
image Co-head of the Rockstar Games studio in Scotland Rob Nelson speaks with VentureBeat about the development of Red Dead Redemption II.
1 Don't Miss: Balancing storytelling and player choice in Prey
image Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey.
  Enabling ads in Street Fighter V boosts in-game currency rewards
image All in all, Capcom says that optional ads will hit the game on December 11 and will "be displayed in several locations in-game to remind you about costumes, bundles, and the Capcom Pro Tour."
1 Using a 'real entity as enemies' got Afghanistan '11 pulled from the App Store
image Developer Slitherine's strategy game Afghanistan '11 has been pulled from the iOS App Store, a rejection that comes more than a year after the game first launched on the platform. 
  Enjoy deep dives into two classic Spider-Man games (one old, one new) at GDC 2019!
image Love Spider-Man games? Then you'll love GDC 2019, which boasts both a ton of insightful talks on Insomniac's Marvel's Spider-Man and a postmortem of the web-swinging in Treyarch's 2004 classic Spider-Man 2!
  Epic Game Store will give devs as much information as legally possible
image "Contractually we can't share other companies' sales data, but we can share other useful stats, especially in an aggregated format."
4 Blog: Embracing the pseudo-hallucinatory phenomena induced by games
image Is the marketing campaign for Tetris Effect one of first to acknowledge that games are capable of producing hallucinatory-like phenomena?

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1 Game Project Funding: Matching Timing with Source
by Jason Della Rocca
Your funding is not a problem to solve, it is an opportunity to generate success. Just be mindful of...
  Kliuless #14: Game->Platform of Thrones
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including...
4 How Enemy AI works in Dicey Dungeons
by Terry Cavanagh
A detailed write up how the new Enemy AI works in my game, Dicey Dungeons! I tried to write it in a ...
1 Your Inner Fish That Wants to Play: What Anthropology Has to Say about Games
by Sergei Anankin
A personal inquiry into anthropological reasons of playing in an attempt to derive some game design...
8 The Design Lessons Designers Fail to Learn From Dark Souls
by Josh Bycer
The success of Dark Souls has spawned many imitators, and for today's post, we're going to look at...

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arrowPress Releases
Exhibiting at GDEX 2018: The Great Postmortem
image Want to show off your project at a local expo? Developer Davionne Gooden breaks down a recent showcase appearance, explaining how you can make the most of your booth.
Game Design Challenge: Attitude Adjustment
image Can you design a game in which the main character's abilities differ depending on their mood? Test your skills in December's Game Design Challenge!
The Reset Problem: A Case for Single-Player Matchmaking
image Fabian Fischer suggests alternative approaches to designing match-based single-player games, including roguelikes, city-builders, and puzzlers.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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