Peace-builders are using game dev workshops to teach kids how to work together
"Games-based learning is ideal because of how critical narrative is to both games and to intercultural dialogue," says Ariam Mogos, founder of the Nairobi Play Project.
Chucklefish's Starbound surpasses 2.5 million copies sold
The folks at Chucklefish Games announced today that less than a year after its 1.0 debut, their procedurally-generated 2D game Starbound has sold over two and a half million copies.
Virginia devs honored at the U.K. Writer's Guild awards
The U.K. Writer's Guild award for "Best Writing in A Video Game" was accorded to Variable State's Jonathan Burroughs, Lyndon Holland and Terry Kenny for their work on the studio's debut game Virginia
Get a job: Sperasoft is hiring a Quest Designer
Sperasoft is looking for a talented and creative Quest Designer to design, plan and implement story-driven quests for its next project in Krakow, Poland.
Around $5B in Counter-Strike skins were wagered in 2016
A feature put together by ESPN extensively digs into the origins and recent eruption of gambling sites based around wagering Counter-Strike: Global Offensive
GDC State of the Industry: Devs explain why their confidence in eSports is rising
Today, the folks at GDC dive even deeper into the 2017 State of the Industry survey results and surface some of the intriguing written responses respondents gave about the state of eSports in 2017.
Get a sneak peek of GDC 2017 with these speaker interviews and pitches!
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
Don't Miss: Creating cinematic storytelling in Shadow of Mordor
At GDC 2015's Narrative Summit Monolith's Ethan Walker takes the stage to showcase how the studio designed Middle-earth: Shadow of Mordor
to feel like a cinematic story you can play through.
Road to the IGF 2017: Get to know the finalists and their games!
Our annual series of Road to the IGF Q&As is back to introduce you to the finalists of the Independent Games Festival and their games, from Heart Machine's Hyper Light Drifter
to Ocelot Society's Event
Cast your votes for the 2017 IGF and Game Developers Choice Audience Awards!
Cast your votes now for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award -- you have until voting closes next Tuesday, January 31st at 11:59 PM PT!
Sponsored: Making the game jam hit Bear's Black Heart with Affinity Designer
Spanish-Irish game developers Big Bad Studios explain how they used Affinity Designer to create characters for popular game jam game The Bear's Black Heart
– up against an incredibly tight timescale.
At GDC 2017, see how Civ VI devs handled making a new game in a beloved series
At GDC 2017 the lead designer of Civilization VI
, Ed Beach, is giving about the pressures of making the latest entry in a beloved franchise. Don't miss it!
Road to the IGF: Sokpop Collective's Bamboo Heart
A swordsman loses his heart. Fearing that this will turn him into a cold blooded killer, he takes to the forest and kills everyone in his way to find the missing organ.
Blog: Music and sound effects in King Lucas
Elío Ferrán talks on the creative process to reach the final version of the music for King Lucas and the foley recording of the sound effects.
Assetto Corsa developer Kunos Simulazioni acquired by Digital Bros
Italian studio Kunos Simulazioni, creator of racing sim Assetto Corsa
, has been acquired by Digital Bros for an undisclosed fee.
For Brian Fargo, making games is all about 'finding your way through the darkness'
InXile chief Brian Fargo reflects on the development of Torment: Tides of Numenera
and speaks to the importance of being able to "shuck and jive" as a game dev, especially if you're guiding a team.
Former Rockstar North chief Leslie Benzies establishes new studio
Former Rockstar North president and Grand Theft Auto V
producer Leslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
Blog: Breaking down the percentage of female players by genre
Using data from over 270,000 gamers, we’ve put together some findings on the percentage of female gamers across game genres.
Video Game Deep Cuts: Werewolves vs. Obamacare
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within
, Obamacare & indies, and lots more.
We did some live quest design with RPG developer Tanya Short
We asked creative director Tanya Short to hang out with us and show us what it might be like to make a quest for The Shrouded Isle.
Heads up, devs: It's Global Game Jam time this weekend
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
Devs preparing for protests celebrate games' power to aid positive change
"I keep making games," game designer Alex Zandra Van Chestein tells Waypoint. "it's important now more than ever to fill the world with positive representation and inclusive works."
Blog: How Twitch approached A/B testing using staged rollouts
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and the methods we use for significance testing.
On its 10th birthday, Viking Squad dev Slick joins forces with Klei
Today the folks at Slick Entertainment are celebrating ten years in business and announcing a big change: the studio is joining fellow Vancouver-based indie studio Klei Entertainment.
Get a job: Sucker Punch is hiring a Senior Character Artist
Sucker Punch is looking for a Senior Character Artist with strong human sculpting skills and an understanding of both human and animal anatomy to create highly realistic characters in Bellevue, WA.