Sony acquires gesture recognition and imaging software dev, Softkinetic
Belgium-based gesture recognition and range imaging software developer Softkinetic has been acquired by Sony for an undisclosed fee.
Sony cuts PS4 prices in U.S. and Canada, announces holiday lineup
Sony has dropped the price of its flagship console in the U.S and Canada in preparation for the holidays.
Sponsored: Optimizing Unity games on Android: A case study
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars
as an example.
Live eSports coverage heading to the BBC for the first time ever
The BBC will broadcast the League of Legends World Championships when the quarter finals come to Wembley on October 15.
Mobile devs: License an engine or create your own?
Mobile studio Sproing's head of programming considers the issue: Go with in-house tech, or license Unity or Unreal Engine for mobile game development?
Max Gentleman: A cross-platform postmortem of a game that 'lost us a lot of money'
A catalog of mistakes made and bad decisions: "Consider the game a charitable donation from us. It’s good to get our sophomore slump out of the way."
Fundraising after failure
"I’m here to talk to developers who might have failed in the crowdfunding world and want to work their way up to deliver on the promise of projects many others believe in."
The Humanist Methodology: Hiring is the most important thing we do
"How you hire, fire, and build your team will define your success as a leader, so you better be good at it... or you won't be a leader for long."
Video game voice actors overwhelmingly authorize strike
Negotiations between the game industry and the leading actors' union, SAG-AFTRA, have taken on a new tinge as the actors vote in favor of a strike.
U.N. vows to battle online harassment -- while tarring games
A major governmental agency pledges to battle online harassment of women -- while at the same time drawing fire for unfairly criticizing video games.
Grey Goo developer Petroglyph lays off staff
Gamasutra has learned that Las Vegas-based Petroglyph Games laid off more than a dozen people this week, primarily in its production and art departments, due to a lack of funds.
Nier's outspoken creator on why he includes atypical voices
"I don’t believe I’m some sort of example of someone anti-discrimination. In the past and up until this point of my life, I’m guilty of bullying, hating others."
2K seeks a Senior Game Engine Engineer for its Core Tech group
"Core Technology is a forward-thinking group of experts who handle the challenge of supporting multiple products, platforms and studios, while at the same time anticipating the needs of tomorrow."
The power of politics in games, 1980s-style
"It was quite primitive, but for the dawn of the computer age, the predictive results seemed miraculous." - Nelson Hernandez, developer of President Elect
Video: Why game designers should study dance, music & comedy
At GDC 2014 writer Susan O'Connor (Bioshock
, Tomb Raider
) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
Modders pick up Spacebase development where Double Fine left off
A group of Spacebase DF-9
fans released a significant update to the game last month that fixes known problems and adds new features, nearly a year after Double Fine ceased developing it.
So you're going to be an indie parent
"Lately I feel like I’ve been having the same conversation over and over. This conversation starts like this: 'We’re having our first child soon! We’re excited but sort of terrified. How does this work?'"
Designing smooth systems
"Always design for fun. When you can keep your mechanics consistent and allow for innovation, you bring your world alive to players and offer even more fun."
Designing the fearsome creatures of Total War: Warhammer
We talk to Creative Assembly about translating the Warhammer world into the Total War
framework, and why creating an array of monsters is much harder than traditional human-on-human combat.
In-game events: A sure shot for increasing revenues
"While in-game events can truly cover the gamut, from special, limited-time characters to tournaments, all good ones have one thing in common: they have a dramatic positive effect on revenues."
League of Legends creator bans G2A from sponsoring eSports teams
League of Legends
creator Riot Games has formally banned G2A from sponsoring any eSports teams involved in League
after the key reseller violated competition rules.
Losing control of difficulty in game design
"At the end of the day, you're never going to be able to please everyone in terms of difficulty. There will always be people who will find your game laughably easy and those that fail."
Nintendo reveals Splatoon and Mario Kart 8 Wii U bundle
Nintendo is bringing a new Wii U bundle, featuring Mario Kart 8
,to UK stores on October 30.
Telltale pulls high-profile games from the App Store
Telltale Games has been forced remove a number of games from the App Store due to issues brought on by the release of iOS 9.
5 helpful tips behind P.A.M.E.L.A.'s Steam Greenlight success
"After a crazy week-and-a-half of possitive feedback, refreshing tabs, and all other sorts of craziness, P.A.M.E.L.A
. has been Greenlit! I’ve done a post-mortem look back on the Greenlight process."