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December 18, 2014
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  New Minecraft game a Telltale, Mojang collaboration
image Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
  Communication for the win: Helping teams work together
image Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
  Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015
image Insomniac breaks down AI design for open-world games, Riot shows you how to scale like League of Legends and Ubisoft details Unity's trick of AI recycling at GDC 2015.
4 Developers' Top 5 games of 2014: Laralyn McWilliams
image "If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
  The agile principles of game design and development
image "Lets face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
1 Gamasutra's Best of 2014: Alex Wawro's Top 5 Games
image As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?
  Puerto Rico awards its first tax incentives for game development
image San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory's new scheme, which offers a 40 percent tax credit on projects $100,000 and up.
  Get a job: ArenaNet is hiring an Audio Programmer
image The folks who brought you Guild Wars 2 are looking for an audio programmer with production experience to help develop audio tech and tools in ArenaNet's Bellevue, WA studio.
56 Best of 2014: Is YouTube killing the traditional games press?
image This year saw a notable shift in the video game industry that many traditional game critics would rather turn a blind eye to than investigate.
  Forge of Empires dev sees record growth after moving into mobile
image German social game studio InnoGames reportedly doubled its revenue in the U.S. this year and hit a record overall annual revenue total of $100 million as it began porting its browser games to mobile.
4 Gamasutra's Best of 2014: Kris Graft's Top 5 Games
image Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
  Submit your games!: A tip from the 2014 Game Career Guide
image In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can!
  Video: How Save the Date wins hearts through nonlinear narrative
image As part of the GDC 2014 Independent Games Summit, Save the Date creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game.
18 Valve has a change of heart, restores Hatred to Greenlight
image Shortly after it was removed from Steam Greenlight for being unpublishable, Destructive Creations' Hatred has been restored to the service with what appears to be a personal apology from Gabe Newell.
6 Building context: Toy-like interfaces in games
image A PopCap UI/UX lead on interfaces: "The more toy-like your game is, the more people are going to be inclined to explore it, learn more about it, and develop mastery of its systems."
  New EU tax law could be a major headache for indie devs in the UK
image A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region.
  Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem
image Howard Scott Warshaw, best known for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on Yars' Revenge at GDC 2015.
6 How you're going to price your computer game
image A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games.
  Don't miss these excellent sponsored tech talks at GDC 2015
image GDC organizers highlight a few notable sponsored sessions from Intel, Arxan and other long-standing players in the game industry.
14 The Game Outcomes Project: Learning how teams succeed and fail
image "We have seen that four factors project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game have clear correlations with game project outcomes."
2 A ratings board wants me to cough up more money?
image "Keep in mind, Valve/Steam does not have an agreement with any rating body, be it ESRB, PEGI, USK, OFLC or CERO. That precludes developers from acquiring ratings from the aforementioned companies."
  Games rule the App Store: Most popular genres revealed
image "Were going to examine the dominance of Games on the App Store by the numbers. And were going to drill down to uncover how genre popularity breaks down by country."
2 Magic Leap recruits writer Neal Stephenson as chief futurist, games hinted
image The mysterious startup with new VR/AR-style tech and millions upon millions in venture funding has recruited a writer with a known fascination for games and tech.
13 Shadow of Mordor - 'The first open narrative game', says Ken Levine
image "It's chess meets Hamlet. Okay, maybe not Hamlet. But it's a start," says the BioShock creative director, as he pushes toward his own narrative technology.
3 Jagex shutters short-lived Transformers MOBA
image The developers of free-to-play browser-based MOBA Transformers Universe plan to shutter the game at the end of January, less than a year after it entered beta testing.

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4 Top 5 Games of 2014
by Laralyn McWilliams
In no particular order, here are my top five favorite games for 2014!
  From Game Balance and Meta-Game to Matchup Prediction: Understanding the Street Fighter Tier List
by Eduardo Graells
This post is an the analysis of the game balance in Super Street Fighter IV. We analyze it using...
  Free-to-Play Challenges and Opportunities
by Michael Klotz
Free-to-Play games and Pay-to-Play games are clearly competing markets with 3 out of 4 gamers...
  Informed Decisions and their role on Game Design
by Josh Bycer
Today's post explores the concept of informed decision making and how games can succeed or fail with...
2 Steam Early Access Good, Bad, Ugly?
by Pablo Rodriguez-Valero
Pablo Rodriguez, Creative Director of SKARA, The Blade Remains highlights the problems with Valves...

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arrowPress Releases
December 18, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Why I quit the PhD program at MIT to start a gaming studio
image Elyot Grant explains his team's decision to abandon the PhD program at MIT in order to found independent developer Lunarch Studios.
Chance and Skill in Game Design
image Instructor Lennart Nacke outlines that careful balance developers must strike between skill and chance in game design.
Team Project: The Survival Guide #1
image Alex Johansson highlights the top killers of collaborative projects in this enlightening feature focusing on team dynamics.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.