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August 22, 2017
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2 To attract more players, Horizon Zero Dawn adds easier 'story' mode
image In a win for general accessibility, Guerrilla Games has patched in a new game mode that drives down Horizon Zero Dawn's difficulty.
  The Dawn of War developers are making a new Age of Empires game
image Once again, Microsoft is turning to a Sega-owned strategy game company to produce a strategy game sequel.
  Video: Polishing your indie game to shine bright like a diamond
image What's the right way to polish your indie game? Thomas Was Alone creator Mike Bithell shares some tips for making sure your game stands out from the crowd.
  Opinion: Exploring feminist game design in role-playing book #Feminism
image #Feminism: A Nano-Game Anthology is a collection of 34 short RPG experiences. The collection demonstrates the similarity between feminism as an academic lens and feminism as a game design method.
  Get a job: Join Pixelberry Studios as a Product Manager
image Pixelberry Studios is looking for a talented Product Manager to help it make data-driven improvements to its mobile game, Choices: Stories You Play.
  Sony put the kibosh on cross-console play, says Ark: Survival Evolved dev
image Though the dev team has it working internally, Ark: Survival Evolved won’t launch with cross-console play at Sony’s behest.
16 Don't Miss: What went right (and wrong) during the development of Bioshock
image In this classic 2008 postmortem, the developers behind the original Bioshock share the process of bringing the now decade-old game to life.
2 Blog: Using data science to understand your players
image How can you use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, and how it can be applied.
  THQ Nordic picks up Giana Sisters: Twisted Dreams dev Black Forest Games
image Both the developer and a number of its properties have been acquired by the Austrian publisher for an undisclosed sum.
1 Mass Effect: Andromeda single-player development comes to an end
image There's been another twist in the tale of Mass Effect: Andromeda's rocky development, with the dev team explaining there'll be no more single-player updates or story DLC.
  Blog: How we brought Tiny Rails to PC
image In early 2017, Tiny Titan Studios decided to bring its mobile title Tiny Rails to Steam. Game producer Glenn Stanway explores the process and challenges behind that process.
  Over 100 'enhanced' titles are heading to the Xbox One X
image Microsoft kicked off Gamescom 2017 by revealing over 100 "enhanced" titles will be heading to its supercharged Xbox One X console. 
  HTC Vive gets hefty $200 price cut
image The discounted package comes with the headset, two motion controllers, and two wall-mounted sensors that're used to deliver "room-scale" virtual reality. 
3 Blog: In case of emergency, make Burrito Bison 3
image We finally broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre.
  Playerunknown's Battlegrounds surpasses 8M sales
image Early Access battle royale title Playerunknown's Battlegrounds has now sold over 8 million copies on Steam. 
  Blog: Why we made a game to make a game
image We made a clicker game to support the studio financially and use it as a platform to keep 100k+ players updated about what's going on at Berzerk's. It's like a Kickstarter, but with more explosions.
2 Q&A: Bloodstained creator's keys to making a great 'Igavania' game
image Koji Igarashi, who created and gave name to the 'Igavania' subgenre, discusses designing the perfect jump, the drawbacks of combos, proper game pricing, and why his new game will have a female lead.
  Video Game Deep Cuts: Vectoring In On The Hellblade Observer
image This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
  Prettying up the Zergling in Starcraft Remastered
image The Blizzard art team explains how they learned that Zerglings have grubby, horrifying little hands at the end of their spikes.
  Gamasutra plays Sonic Mania
image The Gamasutra editorial crew tries out Sonic Mania to see why game developers are raving about it.
  Get a job: Sucker Punch is hiring a Systems Designer
image Looking for a new gig? Sucker Punch Productions is hiring a number of designers, programmers, and artists for its Washington-based game development team.
  Twitch's new filtering options are fueled by automatic live video indexing
image Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff.
1 Don't Miss: Painful PR lessons learned on the way to Guacamelee!
image Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk.
5 Give me a break: Atari suing Nestle over alleged Breakout-themed Kit Kat ads
image Atari has filed a federal lawsuit against Nestle, arguing that the candy maker's short-lived Kit Kat: Breakout commercial made unauthorized use of Atari’s classic brick-breaking arcade game, Breakout.
  We're streaming Sonic Mania today at 3PM EDT
image We're playing Sonic Mania and talking about what makes it a successful Sonic game at 3PM EDT.

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  Video Game Deep Cuts: Vectoring In On The Hellblade Observer
by Simon Carless
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the...
5 Can your game have too many choices?
by Sita Vriend
Narrowing down your options is getting more difficult in this day and age. This is exactly what...
  How to protect your video game trademark
by Zachary Strebeck
Once you’ve named your game and registered your video game trademark, it’s time to start protecting...
2 Applying Data Science to Understand Your Players
by Adam Fletcher
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope...
  Full Steam Ahead: Bringing Tiny Rails to PC
by Glenn Stanway
In early 2017, Tiny Titan Studios decided to bring its mobile title "Tiny Rails" to Steam. Producer...

[Read More]

arrowPress Releases
Finding Your Place in the Games Industry
image Ready to start making games? Connor Addis offers helpful exercises and resources for first-time game developers.
How to Be a Smart Artist
image Amir Erfani outlines the skills and qualities that all artists must possess, and explains how game artists can look to other mediums for inspiration.
How to Create a Simple Social Media Strategy For Your Game
image Looking for a quick and easy way to spread the word about your latest project? Michal Napora explains how you can build an effective social media presence.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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