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September 22, 2014
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  Creating epic-scale games on an indie budget
image "While youíll always face compromises, there is nothing stopping anyone from creating a vast, engaging, and epic-scale game on an indie budget."
  Oculus Connect 2014: Catch up on Gamasutra's coverage!
image Gamasutra was in Hollywood over the weekend for Oculus Connect 2014, where visionaries including Palmer Luckey, John Carmack, and Jesse Schell shared their vision for the future of virtual reality.
  App Store optimization tricks: How to select keywords
image "This model has multiple advantages over a simple iterative selection process and should help you find the ultimate keyword list to boost your App Store search rankings and download numbers."
  Tokyo Game Show attendance down compared to last year
image After seeing record attendance last year, the number of people through the doors of Tokyo Game Show 2014 dropped down from 270,197 to 251,832.
2 Blog: User interface iteration magic
image "Archmage Rises is a UI-heavy game, and the interface is core to the entire game experience. Proper software development methodology mandates that we take on the highest priority and risk items first."
  Oculus download figures shed light on how popular VR is with devs
image As part of the Oculus Connect conference over the weekend, Oculus VP of product Nate Mitchell provided a whole bunch of interesting stats on how many downloads the VR platform is racking up.
1 Xbox One delayed in China the day before launch
image With the Xbox One due to launch in China tomorrow, Microsoft has admitted that it isn't quite ready, and has pushed the date back at the last minute.
1 A key ingredient for successful game studios: Positive energy
image "Game development work is inherently and by necessity creative, yet often we don't work in environments conducive to creativity."
7 Double Fine's Spacebase shows the potential perils of Early Access
image Double Fine has been forced to defend itself against a barrage of negative feedback from fans, after the company said that it is finishing up work on Steam Early Access title Spacebase DF-9 with some features missing that players believed were in the works.
4 After 20 years working with VR, Jesse Schell speaks his mind Exclusive
image He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future?
2 A little advice for game developers from Oculus' Palmer Luckey
image We got a few moments with the Oculus VR co-founder at Oculus Connect, and this is what he had to say to game developers: keep trying, and make sure you polish your work.
2 How John Carmack is bending Samsung's VR strategy
image For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.
14 Oculus announces new Crescent Bay headset, Unity 5 partnership, and research arm
image "As big a leap as from DK1 to DK2" says CEO Brendan Iribe. The new headset has 360 tracking, integrated audio. It also announced its store solution and Unity 5 platform integration.
1 Oculus freely distributes DK1 headset schematics, firmware
image Today at its Oculus Connect event in Hollywood, the company announced it's made the DK1 available to everyone -- so you can make your own.
4 Blog: Why the Creative Europe program wonít improve video games
image "Iím still not sure about how the program is currently designed, and I would like to reflect for a bit about what I think could have been done better and why."
3 Video Game History Museum finds permanent home in Texas
image With $1 million in funding in pocket, the VGHM moves to Dallas-area city Frisco, Texas as the permanent home of the collection, which has only been exhibited in part and on a traveling basis.
13 Kickstarter updates terms: 'The creator must complete the project'
image The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
10 Video: Jon Blow on building a new programming language for games
image The designer of Braid and The Witness has published a talk outlining his thoughts on how we might go about building a new programming language specifically for game development.
  Video: Perfectly pitching your game in three sentences or less
image Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
  F2P game maker Motiga snaps up ex-CCP marketing lead David Reid
image Motiga has brought on game industry veteran David Reid to serve as its senior vice president of publishing as it ramps up production on its debut offering, the free-to-play multiplayer PC action game Gigantic.
  Get a job: Runic Games is hiring a Visual Effects Artist
image The Seattle-based studio responsible for the Torchlight series is looking to bring on an experienced artist interested in designing and optimizing the production of real-time visual effects.
8 Procedural generation: By molecule or mythology
image "This post will help you choose the best 'zoom level' for your game. Itís part post-mortem, part raw idealism, and entirely intended to be just one way to think about design within a procedurally generated system."
7 Don't Miss: The Gamasutra community's game developer flashcards
image Developers from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
  EA backs the White House's new anti-sexual assault initiative
image The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
2 Blog: When the fun of game development dies
image "What happens when making games is no longer fun for the developer? This is a question all videogame designers and developers have struggled with over the years."

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11 Future Game Story
by Martin Annander
Interaction has become the broken nose of video games. Narrative storytelling the cosmetic surgery....
  Get your app featured by Apple, here's who to contact & how
by Kyle Waring
Getting featured on the App store is a critical step in marketing your game. By getting featured by...
2 One more time!: The role of self-determination and gamer identity in persistence
by Wai Yen Tang
A study examining into the role of self-determination and gamer identity on persistence in gaming
  Writing the music for Smash Hit
by Douglas Holmquist
In this post, composer Douglas Holmquist describes the process of writing the music for Mediocre...
2 This week in Archmage Rises: User Interface Magic
by Thomas Henshell
What is always in your face and (hopefully) never in your way? You guessed it: a great interface. In...

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arrowPress Releases
September 22, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Understanding High and Low Level Game Design
image Josh Bycer helps designers see both the forest and the trees in this feature focused on high and low level game design.
How Do I Get a Job in the Games Industry?
image Stephan Frost offers advice for students seeking a career in the video games industry in this introductory feature.
Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.