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October 8, 2015
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  U.N. retracts, apologizes for error-ridden cyberviolence report
image The Broadband Commission has retracted a controversial report it touted at a recent U.N. event calling for greater effort to combat online harassment & violence, especially against women and girls.
  Big game events: A press coverage analysis
image "Large events are very unique beasts, they concentrate a lot of the communication happening in the game industry. It is clear they are growing in terms of their media coverage too."
1 Creating joy: How Butt Sniffin Pugs came to life
image "If we could catalyze a multiplayer experience that revolved around joy, not only would it be memorable, but it would be fulfilling for us as developers! What better way to feel good about your game?"
  Sony acquires gesture recognition and imaging software dev, Softkinetic
image Belgium-based gesture recognition and range imaging software developer Softkinetic has been acquired by Sony for an undisclosed fee.
  Sony cuts PS4 prices in U.S. and Canada, announces holiday lineup
image Sony has dropped the price of its flagship console in the U.S and Canada in preparation for the holidays.
  Sponsored: Optimizing Unity games on Android: A case study
image This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
2 Live eSports coverage heading to the BBC for the first time ever
image The BBC will broadcast the League of Legends World Championships when the quarter finals come to Wembley on October 15.
  Mobile devs: License an engine or create your own?
image Mobile studio Sproing's head of programming considers the issue: Go with in-house tech, or license Unity or Unreal Engine for mobile game development?
3 Max Gentlemen: A cross-platform postmortem of a game that 'lost us a lot of money'
image A catalog of mistakes made and bad decisions: "Consider the game a charitable donation from us. Its good to get our sophomore slump out of the way."
  Fundraising after failure
image "Im here to talk to developers who might have failed in the crowdfunding world and want to work their way up to deliver on the promise of projects many others believe in."
20 The Humanist Methodology: Hiring is the most important thing we do
image "How you hire, fire, and build your team will define your success as a leader, so you better be good at it... or you won't be a leader for long."
3 Video game voice actors overwhelmingly authorize strike
image Negotiations between the game industry and the leading actors' union, SAG-AFTRA, have taken on a new tinge as the actors vote in favor of a strike.
4 U.N. vows to battle online harassment -- while tarring games
image A major governmental agency pledges to battle online harassment of women -- while at the same time drawing fire for unfairly criticizing video games.
3 Grey Goo developer Petroglyph lays off staff
image Gamasutra has learned that Las Vegas-based Petroglyph Games laid off more than a dozen people this week, primarily in its production and art departments, due to a lack of funds.
1 Nier's outspoken creator on why he includes atypical voices
image "I dont believe Im some sort of example of someone anti-discrimination. In the past and up until this point of my life, Im guilty of bullying, hating others."
  2K seeks a Senior Game Engine Engineer for its Core Tech group
image "Core Technology is a forward-thinking group of experts who handle the challenge of supporting multiple products, platforms and studios, while at the same time anticipating the needs of tomorrow."
1 The power of politics in games, 1980s-style
image "It was quite primitive, but for the dawn of the computer age, the predictive results seemed miraculous." - Nelson Hernandez, developer of President Elect
  Video: Why game designers should study dance, music & comedy
image At GDC 2014 writer Susan O'Connor (Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
  Modders pick up Spacebase development where Double Fine left off
image A group of Spacebase DF-9 fans released a significant update to the game last month that fixes known problems and adds new features, nearly a year after Double Fine ceased developing it.
15 So you're going to be an indie parent
image "Lately I feel like Ive been having the same conversation over and over. This conversation starts like this: 'Were having our first child soon! Were excited but sort of terrified. How does this work?'"
1 Designing smooth systems
image "Always design for fun. When you can keep your mechanics consistent and allow for innovation, you bring your world alive to players and offer even more fun."
2 Designing the fearsome creatures of Total War: Warhammer
image We talk to Creative Assembly about translating the Warhammer world into the Total War framework, and why creating an array of monsters is much harder than traditional human-on-human combat.
3 In-game events: A sure shot for increasing revenues
image "While in-game events can truly cover the gamut, from special, limited-time characters to tournaments, all good ones have one thing in common: they have a dramatic positive effect on revenues."
  League of Legends creator bans G2A from sponsoring eSports teams
image League of Legends creator Riot Games has formally banned G2A from sponsoring any eSports teams involved in League after the key reseller violated competition rules.
1 Losing control of difficulty in game design
image "At the end of the day, you're never going to be able to please everyone in terms of difficulty. There will always be people who will find your game laughably easy and those that fail."

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  Effective Game Coding #2: "Ya Ain't Gonna Need It"
by Jesse Attard
Jesse's back with the second of a series of articles featuring an in-depth discussion of programming...
  Battling BitDefender
by Robert Basler
There is nothing like trying to get software running in an environment that is actively screwing...
  Line the Pipes! or Testing Your Mechanics for Flow
by Phil Strahl
A short introduction to "flow" and its relationship to core mechanics plus my own trick of testing...
  Creating scalable backends for games using open source Orleans framework
by Ashkan Saeedi Mazdeh
I introduce the concepts of actor based programming and message passing based concurrency to the...
  PR Intelligence Video game events
by Thomas Bidaux
A look into the media coverage of some of the key video game events.

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arrowPress Releases
October 8, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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Game Design Challenge: Passive Aggression
image Violence is typically a shortcut to achieving in-game goals, but can you design a game in which non-violence is an option? Test your skills in our latest Game Design Challenge.
'Good' Isn't Good Enough: Releasing an Indie Game in 2015
image Daniel West examines the commercial failure of a student-developed indie game, and offers advice for developers wanting to stand out in a crowded marketplace.
Scope Management for Student Projects
image Adam Moore explains how student-led teams can maintain a reasonable project scope and make the best of limited resources.