7 classic arcade games that can still teach developers lessons today
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Voice actors' union strike brings 250+ picketers to EA's front door
Deadline reports roughly 250 people showed up at Electronic Arts' Playa Vista, CA office to protest in person after U.S. actors guild SAG-AFTRA went on strike against EA and 10 other game companies Friday.
Heads up, devs: Itch.io now does coupon codes
Game distribution platform Itch.io has augmented its service with a small, but potentially handy feature for devs: coupon codes.
Following layoffs, Wooga confirms the death of Black Anvil Games
German game maker and publisher Wooga recently confirmed to PocketGamer that it has shut down its internal game studio Black Anvil Games and cut ties with Black Anvil chief Wilhelm Oesterberg.
Developing the crazy combat of Warcube
Warcube is a physics-based action adventure game with a penchant for silliness. But the combat is no joke: Once an attack is made, everything slows down to allow the player to pull off crazy combos.
What kind of games are popular with both children and parents?
A recent survey from Joan Ganz Clooney Center aims to discover what type of games are played in family homes by both children and parents alike.
Get a job: War Drum Studios is hiring a Lead Programmer
War Drum Studios is seeking someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints in Gainesville, Florida.
Gameforge lays off 1/5 of staff and moves away from mobile games
German game publisher Gameforge is moving away from the mobile games, citing less-than-expected success in the market.
Blog: Forging an unholy alliance between Unreal Engine, GitHub, and Perforce
How to setup your UE4 code project to use P4 as your main source depot and how to integrate latest releases of the engine from Epic's GitHub source depot.
Don't miss: Want to write a better game? Try watching some TV
What can TV shows teach game developers about crafting characters, plot, and gameplay? Quantum Break
and Alan Wake
writer Sam Lake talks about how watching TV can inspire better video games.
PlayStation VR nearly sold out in Japan during its launch week
Sony's VR headset sold over 90% of its Japanese supply, but that success didn't necessarily translate into an increase in game or PS4 sales.
Making an open-world RPG out of a Rudyard Kipling classic: Kim
The Secret Games Company's new game Kim
is, like The Witcher 3
, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim
Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!
, Rabbx's Aaron Pulkka & Ant Hives Games' Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
Blog: The problem with morality choices in storytelling
Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
Michel Ancel unearths Rayman's long-lost SNES debut after 25 years
creator Michel Ancel has given fans a rare glimpse of the franchise's pixelated beginnings after unearthing a SNES version of the original Rayman
that never saw the light of day.
Blog: Building an RPG battle system, part 2
"In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow Engine
and the lessons learned from its design."
Game studio hits Hasbro with cloning lawsuit
"Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast
, cloning it, and cloaking it under the My Little Pony brand."
Rovio Stockholm boss departs for Spotify
Rovio's Stockholm general manager, Patrick Liu, has left the Angry Birds
creator after four years to take up the mantle of senior product owner at Spotify.
Blog: The attempts to bring 'triple-A quality' games to mobile -- and why they're failing
After my first post about the tech arms race in the triple-A space, I ponder why the same mindset isn't prevailing in mobile games.
Video Game Deep Cuts: Mario's Hard Indiepocalypse
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario
speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
Video: Sid Meier's psychology of game design
"Everything you know is wrong."
The game they play together: Two game devs get engaged in Destiny
Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny
together. He said yes.
Fire(proof) Sales: The Room games surpass 11.5M copies sold
British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room
puzzle games since launching the first in December of 2012.
Gamasutra reacts to the Nintendo Switch announcement
Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
Get a Job: Telltale Games is hiring a Character CG Generalist
Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.