Amid fan outcry, Atlus eases up on Persona 5 sharing limits
Atlus today apologized for the tone of its warning against sharing video of its RPG Persona 5
, adding that it will now allow more (but not all) of the game to be streamed/shared without complaint.
Why remaking games like Wonder Boy can be creatively inspiring
It's one thing to work on another person's game, it's another to remake a game from 20 years ago and add your own flourish to it.
Video: Rendering the striking visuals of Capybara's Below
Capybara Games' Colin Weick speaks at GDC 2017 about the techniques used to achieve high visual fidelity in the context of the simplified yet dense aesthetic of the studio's upcoming roguelike Below
David Goldhill stepping down as CEO of GSN
Longtime President and CEO David Goldhill has announced plans to leave GSN after a decade in both positions.
Get a job: System Era is hiring a Sr. Technical Designer
System Era Softworks is looking for a Sr. Technical Designer to join its Washington-based development studio and lead the design direction for its game, Astroneer
To create a quality Final Fantasy V translation, fans reworked the game's code
In order to create a fan translation free of typographical errors, a Final Fantasy V
fan dove into game's code and ultimately revolutionized the unofficial translation community.
Don't Miss: The making of Call of Duty 4: Modern Warfare
As more details emerge for the latest Call of Duty
title, take a look back at this postmortem from the developers of Modern Warfare
to learn more about that pivotal entry in the series.
Blog: I released my five year project today (and I feel sick)
After five years of obsessive development, my game about Hell is officially ready to be judged by the world.
Chat with the developers behind Wonder Boy: The Dragon's Trap at 3PM EDT
It's not often that a small developer gets to remake an old retro game. We're chatting with the minds behind Wonder Boy: The Dragon's Trap
at 3PM EDT.
VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!
Organizers are excited to debut the first announced talks for VRDC Fall 2017: one from Facebook lead (and veteran game dev) Mike Booth, the other from Playful Corp (Lucky's Tale
) chief Paul Bettner!
Blog: Saving the environment by letting kids destroy it
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
Kill your darlings: Ex-Burnout designer explains calculated approach to indie dev
"Anything we do has to come to fruition very quickly. If there isn't something pretty good and fun on screen in about three or four days, we pretty much won't continue with it."
Tencent grabs minority stake in Seasun Games for $142.6M
Chinese internet giant Tencent has picked up a 9.9 percent stake in developer Seasun Games for $142.6 million.
Inside Tose Software, the biggest Japanese game dev you've never heard of
"We develop with the utmost focus on quality. The thing that I focus on most myself, is always being aware of and keeping planning as the basis for development."
Blog: Setting up one-button source code builds
This blog describes how we set up a one-button build system for the source code at Our Machinery.
The challenge of developing Ultimate Epic Battle Simulator's large-scale carnage
Robert Weaver's sandbox game needed an engine that could render tens of thousands of combatants. "There really aren't any engines that support battles on that scale," he says.
Given unlimited money and time, 'What Remains of Edith Finch probably never would have come out'
"Or it would have been some strange, hopelessly delicate monstrosity," added creative director Ian Dallas in a recent Reddit "Ask Me Anything" session. "I'm very happy with the way things turned out."
25 years later, FMV horrorshow Night Trap is coming back
The team at Kentucky-based Screaming Villains have announced plans to bring a 25th anniversary rerelease of the full-motion video horror game Night Trap
to PS4 and Xbox One later this year.
Video: Lessons learned in making Madden more visually accessible
At GDC 2017, EA's Karen Stevens explains how the Madden dev team had come up with some novel solutions to make the game more visually accessible -- in many cases without modifying in-game assets.
Get a job: Ninja Theory is hiring an FX Artist
Ninja Theory is looking for an experienced FX Artist with a strong understanding of visual effects to join its team in Cambridge, England.
Creator of DDoS program used against Minecraft and RuneScape sentenced to prison
The program has been used in more than 1.7 million DDoS attacks, including some against Sony, Microsoft, TeamSpeak, Minecraft
, and RuneScape
Don't Miss: The origins of Night Trap
How did the controversial full motion video game get made in the first place? Years before the Sega CD system was released, a group of developers tried to change video games into something new.
Report: Vivendi's takeover of Ubisoft planned for this year
Vivendi has been slowly moving toward a hostile takeover of Ubisoft since 2015, but sources speaking to Reuters have reason to believe the French media conglomerate has plans to hasten its pace this year.
When it comes to VR, Cliff Bleszinski is chasing his (lucid) dreams
Boss Key Productions CEO Cliff Bleszinski is excited for the future of virtual reality, but he's realistic about the near-term challenges.
When making games, there is such a thing as a bad question
Rami Ismail, one half of Nuclear Throne
dev Vlambeer, says that one of the ways his studio has succeeded is through not only asking the right questions, but figuring out what the right questions are.