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February 27, 2017
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  Get a job: Hi-Rez Studios is hiring a Gameplay Programmer
image Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals in Alpharetta, Georgia.
  LG has its own SteamVR-powered VR headset in the works
image Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
  Game writers must be multi-disciplinary masters, says veteran panel
image As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
  Devs will be able to pick up a Vive Tracker as early as next month
image HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.�
  SpatialOS set to launch Unity integration and an open beta later this week
image Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
  Lifetime Minecraft sales hit 122 million
image Mojang's popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
1 Blog: 7 characteristics of a successful game studio
image Great games come from great studios and all great studios tend to have few common characteristics.
  Latest Gear VR headsets to be bundled with virtual reality controller
image Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
  Video Game Deep Cuts: The Magic TEd Drifter
image This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
2 Blog: Creating fluid gunplay for Anew: The Distant Light
image Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.
2 Twitch to start selling games through streams this spring
image Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring. 
3 PlayStation VR sales close in on 1 million
image Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
  Blog: Making a procedural 2D world in Unity - Part 2
image This is the second part of a little piece I wrote a few weeks ago. This time around, I wanted to show you how we managed to generate the structure of a level with a technical approach.
1 Blog: Game design patterns for building friendships
image In many online multiplayer games, players enter as strangers and remain strangers. We can instead design systems that actively encourage friendship formation.
  Blog: 7 lessons I learned making VR games
image A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
1 Bravely Default dev to release its own game engine: Xenko
image Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
  Blog: Here's all the things you can do with an expo pass at GDC!
image Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
  Get a job: Cat Daddy Games is hiring a Server Engineer
image Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
1 Zenimax files to halt sales of Oculus tech containing stolen code
image An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.
  Keep track of all of Gamasutra's GDC 2017 event coverage!
image GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
6 Road to the IGF: ConcernedApe's Stardew Valley
image Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
  GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A
image Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
7 Don't Miss: The tough design decisions behind super-stylized action game Furi
image "We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
  Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!
image With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
  How the director of Final Fantasy XV aims to keep players coming back for more
image The man who helped Final Fantasy XV flourish following years of development hell details his plans and inspirations for the game’s future growth.

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  Graveyard Shift - Post-Mortem
by Ahmet Kamil Keles
How is Graveyard Shift developed? Did people like it?
  How to Make Effective Official Game Websites Really Fast
by Justin Carroll
What should you do for your official game websites? What tools should you use, how should you design...
  Just Do It! Importance and instruments of market research
by Ilya Eremeev
How to understand your target audience and minimize risks? Practices and instruments, which can help...
  Video Game Deep Cuts: The Magic TEd Drifter
by Simon Carless
This week's longform game article/video highlights include the magic of The Void, John Romero on the...
1 7 Characteristics of a Successful Game Studio
by Michail Katkoff
Great games come from great studios and all great studios tend to have few common characteristics.

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arrowPress Releases
How to Optimize Your Game's Tutorial Using Analytics
image Want to make your game more appealing to newcomers? Devtodev analyst Vasiliy Sabirov explains how you can gauge whether your in-game tutorial is a success or a failure.
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.

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