Screencheat is a game about screencheating
I reckon the team behind Screencheat
must have been dirty rotten cheaters in the days of local multiplayer. Originally dreamt up during the Global Game Jam earlier this year, Screencheat
is an experience entirely centered around looking at what everyone else is doing.
Blog: Not uniting to 'beat' Greenlight, but understanding the struggle
"Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam."
Nintendo details first 'quality of life' device
Nintendo has detailed its plans for the "quality of life" products it teased earlier this year, revealing a device that will apparently help with sleep disorders.
A bit of design theory for mobile games
"If you take a critical eye to modern games and see what they’ve done well and what they haven’t, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone."
Report: Xbox Entertainment Studios is no more
The team hired to turn the Xbox One into a mass-market entertainment device with TV programming has exited the company, as promised in July -- but earlier than expected.
D.I.C.E. Award submissions now open, with two new categories
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation.
Take-Two remains optimistic in the face of expected revenue slump
Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
Video: Mastering the art of killing your games
Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings.
Using games to treat anxiety, autism
"The program starts to not feel like a game ... It feels real. You know it is an alternate reality, but you feel the same emotions you would feel in the actual situation you are practicing."
Get a job: Blizzard seeks a UNIX Systems Engineer
The house responsible for Hearthstone
needs a UNIX-versed systems engineer to join the network operations engineering team at Blizzard's Irvine, CA headquarters.
Don't Miss: Amnesia developer shares 4 ways to design for horror
Frictional Games creative director Thomas Grip seems like a pretty affable guy. But the games he makes scare the living crap out of people.
Intel's Kinect competitor comes to market in new HP desktops
Intel has been pushing its RealSense sensor technology on developers for months, and now it's finally coming to market as part of HP's new line of sensor-ridden desktop PCs.
Blog: How to get diversity in game dev - without the internet arguments
One indie dev's action plan for making a change: "I say we follow up our positive ideologies with positive actions. Things that will bring real diversity into the industry."
Prince of Persia creator donates dev archive to Museum of Play
Prince of Persia
creator Jordan Mechner has donated a wealth of materials documenting the game's development to The Strong National Museum of Play in Rochester, New York.
How can public Steam data inform game devs? Find out at GDC 2015
Ars Technica senior gaming editor Kyle Orland is coming to GDC 2015
in March to share useful takeaways from his research data-mining thousands of public Steam profiles.
How to make game trailers like the triple-A studios
A how-to guide that breaks down a trailer: "Take time and create a trailer you're proud of. Show friends and your team before publishing. It's entirely about quality when showcasing your game."
Stardock strikes publishing deal with indie team it helped create
Stardock has locked down the publishing rights to newly-minted Austin studio Mothership Entertainment's debut title, a PC strategy game built on Unreal Engine 4 that's expected to launch in 2015.
The HTML5 open standard has been finalized
Nearly two years after the World Wide Web Consortium (W3C) said that the HTML5 project was "feature complete," the group now says that the open standard for HTML5 is ready to go.
Nintendo president Satoru Iwata has recovered from tumor surgery
Nintendo president Satoru Iwata is back in the game, having successfully recovered from life-saving surgery he had back in June.
Game design in VR: Pushing off from a new frontier
"VR is demanding we re-investigate from the ground up all things we have been assuming about UI/UX, and that we look deeper into cognitive science to address questions about how we perceive our environments."
Activision prevails in Manuel Noriega's Call of Duty lawsuit
Earlier this year, former Panamanian dictator Manuel Noriega sued Activision for "blatant misuse" of his image in the video game Call of Duty: Black Ops II
Twitch now has a dedicated game development category
Live-streaming platform Twitch has added a special game development channel, through which game developers can stream the creation of their projects to any willing spectators.
GungHo has made $4.5 million in revenue a day during 2014
Japanese video game company Gungho Online Entertainment made roughly $4.5 million revenue per day during the first nine months of 2014.
Blog: What does a game value?
"There is a problem with his characterization as a kind and merciful commander, though: the gameplay. The only way to gain experience in this game is to kill enemy units."
Techland drops last-gen for Dying Light, next-gen 'without any compromises'
Techland has dropped last-generation console support for its upcoming zombie survival game Dying Light
, stating that building the game for Xbox 360 and PlayStation 3 is comprising the game's "next-gen feel."