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December 10, 2018
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1 Citing support issues, Epic stops selling Infinity Blade games
image Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
2 Survey shows devs are more concerned over Steam's algorithm
image Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront.
  Epic Store influences developers to pull Steam releases
image Some game developers are pulling their upcoming releases from the Steam page entirely, or choosing to make their titles a timed exclusive with the Epic Games Store. 
2 Best of 2018: Reversing the sunk cost fallacy - Devs recount regrettable cuts
image "We should abandon that feature, even though we've sunk so much time and effort into it!" Sometimes this is the right call, but other times, maybe not -- as these dev stories suggest.
  Get a job: The team at Hi-Rez Studios is hiring a Lead Gameplay Programmer
image Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at its studio in Alpharetta, Georgia on Paladins.
  Devs explore what did and didn't work in their text-driven IF Comp games
image Postmortems of this year's entries include reflections on topics like presentation, user experience, creative process, narrative structure, puzzles, and more.
1 John Romero plans Doom spiritual successor in the form of a free Doom Megawad
image John Romero, the co-creator of the original Doom, is releasing a spiritual successor to id Software’s classic first-person shooter in the form of Sigil, a free mod for the 1993 game.
  Catch new & classic GDC talks broadcasting live on the GDC Twitch channel
image The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
1 See BioWare deconstruct the flight and movement of Anthem at GDC 2019
image At GDC 2019 BioWare's David Hoang & Daniel Nordlander will reveal the process they used to create some of the more exotic traversal abilities players have at their disposal in Anthem: flight and swim.
8 Don't Miss: How id Software created the original Doom
image As the Doom franchise celebrates its 25th anniversary, we revisit a 1994 interview from the very first Game Developer mag to learn how id Software cooked up the original hellish shooter.
1 China has established an ethics committee to vet online games
image The committee is comprised of online gaming experts and researchers from government departments, industry institutions, and media outlets. 
1 The South Korean government just made boosting a criminal offense
image Boosting is a lucrative business in South Korea, and is particularly prevalent in popular titles like Overwatch and League of Legends.
1 Game Tech Deep Dive: The fast and furious window shaders of Forza Horizon 4
image Gareth Harwood, technical art director at Playground Games, offers an in-depth run-down of the shaders used to give buildings realistic rooms in the fast and beautiful Forza Horizon 4.
  Video Game Deep Cuts: Smash That Punch-Out, Hard
image This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
  Video: The GDC 2011 game design challenge
image In this classic 2011 GDC game design challenge, Jenova Chen, Jason Rohrer and John Romero all pitch hypothetical games that create a combination of gameplay and religious concepts.
5 Daybreak Games lays off estimated 70 employees
image H1Z1 developer Daybreak Games has laid off a portion of its workforce, cutting jobs across various departments within the studio in the process.
  Dauntless to provide cross-platform play across all devices
image Phoenix Labs announced that its RPG Dauntless will be heading to Xbox One and PlayStation 4 for free in April 2019, with a Switch release to follow later on. 
  Weekly Jobs Roundup: Sucker Punch, Sony PlayStation, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
1 Farming Simulator 19 sells over 1M units 10 days after launch
image Farming Simulator 19 has sold over one million copies worldwide within the first 10 days of launch, making it the fastest in the franchise's history to reach this milestone.
2 BioWare says Anthem won't rely on big-spending 'whales' for success
image BioWare lead producer Mike Gamble breaks down some of the ways the company plans to support players for its new online RPG hybrid.
  Don't Miss: Deconstructing the art design of Journey
image Thatgamecompany's Journey is dominated by gentle slopes, but in this GDC 2013 talk its art director, Matt Nava, explains how the game's art direction coalesced through rocky starts and sharp turns.
  StarVR puts dev program on hold as company shifts from public to private
image StarVR, a joint VR venture from Acer and Starbreeze, has temporary suspended its StarVR developer program as the company undergoes the operational shift of going from a publicly traded company to a private one.
  UK government to invest $25M into creative industries
image Only a small portion of that cash will be spent directly on games, however, with just £390,000 being set aside for the UK games industry. 
  God of War and Red Dead Redemption 2 win big at The Game Awards
image The overall winner on the night was God of War, which took home the coveted Game of the Year and Best Game Direction awards, along with the prize for Best Action-Adventure Game. 
7 Epic Games Store launches with handful of games
image Although the store has opened its doors, there are currently only a handful of titles actually available for purchase.

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arrowPress Releases
Exhibiting at GDEX 2018: The Great Postmortem
image Want to show off your project at a local expo? Developer Davionne Gooden breaks down a recent showcase appearance, explaining how you can make the most of your booth.
Game Design Challenge: Attitude Adjustment
image Can you design a game in which the main character's abilities differ depending on their mood? Test your skills in December's Game Design Challenge!
The Reset Problem: A Case for Single-Player Matchmaking
image Fabian Fischer suggests alternative approaches to designing match-based single-player games, including roguelikes, city-builders, and puzzlers.
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