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August 31, 2016
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August 31, 2016
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  EVE Online going free-to-play in search of new players
image CCP's galactic MMO, EVE Online, will be ditching its subscription model and going free-to-play in an attempt to welcome more players into its giant universe-sized sandbox.
  Blog: A media analysis of Gamescom 2016
image ICO Partners consultant Thomas Bidaux looks at how this year's Gamescom conference fared in the media.
  Unity 5.5. revamps particle and line rendering systems
image The Unity 5.5 beta has been released into the wild, and brings with it significant changes to the engine's particle and line rendering systems.
  Pixar, Lucasfilm, and Telltale vets net $5M to fuel VR development
image Steel Wool Studios, a virtual reality outfit founded by former Pixar, Lucasfilm, and Telltale veterans, has raised $5 million in Series A funding from HTC. 
  H1Z1: King of the Kill development 'paused' on consoles
image Daybreak has paused development on the console versions of H1Z1: King of the Kill to focus on prepping the PC version for launch on September 30.
  Blog: Analysing Doom's fluid level design
image A quick look at how the Doom level, The Necropolis, uses lighting and composition to create flow.
1 Blog: How I made my first mobile RPG
image Korean game developer ji GukHwan's chronicles the making of his first mobile RPG, Dungeon999F.
1 Former film animator discusses making the gorgeous Ghost of a Tale
image Lionel Gallat was an animation director on feature films before sinking 3 years of his life into developing the stealth title Ghost of a Tale. What he and his small team have created looks incredible.
  Get a job: Magic Leap seeks to hire a 3D Artist
image VR/AR startup Magic Leap is hiring a 3D artist to "join our growing team in New Zealand and help us build the ultimate robot disintegrating science fiction experience", Dr. Grordbort's Invaders.
  Video: How Capcom localizes games like Monster Hunter
image At GDC 2016, Capcom's Andrew Alfonso spoke to how Capcom's localization directors do their jobs, using the localization of Monster Hunter 4 Ultimate as a guiding example.
  Sponsored: Optimizing RoboBlastPlanet with Intel GPA
image RoboBlastPlanet is a free social-block-builder vs. multiplayer-action-game. A developer discusses how they improved the performance of their games using Intel’s Graphics Performance Analyzer.
  UKIE's big UK game biz concern post-Brexit: Access to game dev talent
image UKIE reports that access to high-skilled talent (think: software engineers) 'is the number one pre-and post-referendum concern for Ukie members' in a new advisory to officials orchestrating Brexit.
10 Don't Miss: Revisiting unsung classic The Last Express
image Jordan Mechner's adventure game The Last Express is a cult classic; in this timeless feature, Gamasutra catches up with the game's producer and technical designer to document its fascinating genesis.
  Born from Shinra's ashes, interactive streaming startup Genvid raises $1.5M
image Formed by ex-Shinra execs, NY-based Genvid Technologies has now raised $1.5 million from investors as it seeks to build a platform for delivering interactive broadcasts of people playing video games.
1 Blog: Weathering the bad times as an art outsourcer
image It's a tough time for Chinese art outsourcers. But there are some ways to weather the tough times, says Junxue Li, CEO of a game art outsourcing company.
  Gen Con Report: Shadowrun and the democratizing of game-stuff
image As video games become ever more virtual in their distribution, it’s comforting to see the endurance of tactile accessories on display at Gen Con.
  Long Gone Days: RPG explores war's emotional impact on soldiers
image Camila Gormaz, creator of military RPG Long Gone Days, wanted to explore the life of the soldier, but not through action and gunplay. She focused on the emotional impact that war has on soldiers.
  Survey: Over 20% of VR/AR devs are working on platform exclusives
image 21.9 percent of the 500 VR/AR professionals surveyed for the debut VR/AR Innovation Report say they're working on platform-exclusive projects. You can learn more in the full (free) report!
6 Japan twice as good as U.S. at monetizing mobile players
image The latest report from mobile analytics outfit App Annie shows that when it comes to average revenue per user (ARPU), Japan is leading the way -- and by quite some margin.
2 Blog: 'Social stealth' vs. traditional stealth in Assassin's Creed
image Assassin's Creed is not, and has never been, a social stealth game or series, says Ubisoft game designer Stanislav Costiuc.
1 ModDB pulls GameFront back from the brink
image Mod database and sharing site GameFront has been saved thanks to a late intervention from fellow mod haven, ModDB. 
  Yahoo eSports and ESL partner to create new events and ramp up coverage
image Leading eSports broadcaster and organiser the Electronic Sports League (ESL) has entered into an two year partnership with fledgling reporting site, Yahoo eSports.
2 Blog: An inside look at the closure of Ubisoft Casablanca
image After working in the studio for six years, I had left a year ago because the smell of fire was on the air. One year later Ubisoft Casablanca was closed.
3 Blog: Salvage your game trailer
image Often, you just need one readjustment for your game's trailer to come together. These tricks can get you to that moment.
  How do you know when the time is right to remake your game?
image When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen, and he talks us through what the process was like for his team.

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  A Train With No Brakes; On Hype and Why No Man's Sky is Important
by Riley Halligan
Regardless of how good or how bad anyone thinks No Man's Sky is, No Man's Sky is easily the most...
2 Game Developers remember Street Fighter… The Original
by Brandon Sheffield
The original Street Fighter just turned 29. Does anyone remember it? Does anyone care? We decided to...
  gamescom 2016 – Tally of the media performance
by Thomas Bidaux
This year's analysis of the media performance of the gamescom.
  Your Brain on Numbo Jumbo
by Dylan Woodbury
Our experiences crafting an educational game that creates a fun learning experience, instead of...
  Figment dev blog - Creating the Spider Queen
by Emilie Mavel
A step-by-step presentation of Bedtime Digital Games' art process using one of the main character...

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arrowPress Releases
Picking the Best College for Game Development
image Want to know which key factors you should research when choosing a college? Netherrealm Studios artist Becca Hallstedt explains how you can get the best degree for your money.
Postmortem: Our First Convention Booth
image Gabriel Schneider reflects on his first convention booth experience, offering valuable insight for indies and student creators who want to expand their audience.
Results from Game Design Challenge: Gaming Gets Real
image Game Career Guide's readers weigh in on augmented reality with these creative game designs that merge gameplay mechanics with the real world.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

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