Games for Change festival names 2014 award winners
The Fullbright Company's Gone Home
is selected as Game of the Year by the non-profit organization dedicated to social impact.
Xbox One increases Microsoft revenues - but its cost cuts into profits
Shipments of 1.2 million Xbox Ones in early 2014 boost Xbox hardware revenues 45 percent -- but that drives hardware profits downward. And Xboxes may be lingering on shelves.
FCC chairman proposes controversial 'Open Internet' rules
FCC chairman Tom Wheeler proposes new rules that would bar your ISP from restricting access to websites or services, but also allow it to cut deals with companies willing to pay for faster speeds.
Sweeney: Epic won't return to game development -- it never left
Speaking to Edge, Epic founder Tim Sweeney reveals two new games in development and explains how his company balances between developing games and game engines for a rapidly-evolving industry.
Rocketcat's Wayward Souls gets more expensive after every update
creator Rocketcat Games launches Wayward Souls
on iOS for $5 today, but there's a catch -- the price increases by $1 every time the developer releases a major content update for the game.
Blog: The design process of going from prototype to game
How do you take a game that "played super-nice already in its prototype form" to execution? This post outlines one developer's journey there.
Big Viking buys YoVille back from Zynga in a bid to keep it alive
By reassuming control of a game they sold to Zynga in the face of its impending demise, Big Viking seems to be mirroring RockYou's "rerun" strategy of rescuing games that other publishers don't want.
Kickstarter challenges: A candid look at a struggling campaign
A rocky launch, with a good chance it might not hit the goal. What went wrong? Tristan Moore offers a candid, thoughtful postmortem of a Kickstarter in progress.
Using Scrum in real-world game production
Veteran triple-A producer Harvard Bonin (God of War: Ascension
) shares insights into scrum methodologies from the real world: Their advantages and their drawbacks.
GDC Europe welcomes new board members from Rovio, DeNA and more
GDC Europe organizers add 3 experienced game developers to the event's advisory board, where they will help program lectures, panels and sessions taking place at August's conference in Germany.
Epic releases Unreal Engine 4.1, including PlayStation 4, Xbox One support
Subscribers can now download the new version from GitHub, including both the stable build and "bleeding edge," untested new code.
A veteran producer's take on how to write a game concept doc
"There are a lot of resources online that talk about game concepts and game design documents. So instead of retreading used ground, I wrote a game concept for us to examine together."
Blog: Forcing hard currency use in F2P games
"Depending on the game, a very closely calculated time in the gameplay comes, when the give-aways stop. No more free Diamonds for you, sir!"
Investors throw $3 million at the Virtuix Omni treadmill
The Virtuix Omni treadmill went up for pre-order recently, due for release later this year. Today the company announced that it has received $3 million in a round of investment.
Blog: Gamification design vs. game design
Is there no middle ground? "Game design starts from the desire to make something that people will enjoy. In gamification design, you are making something that will achieve a particular goal."
Close encounters with console indie execs, part 2: ID@Xbox's Chris Charla
What are the tastes, backgrounds and experience of some of the biggest decision-makers at major console companies? Developer and senior contributor Brandon Sheffield talks to ID@Xbox's Chris Charla.
In second quarter, Apple's iPhone sales rise as iPad sales fall
More phones sold is good news for game developers, but tablet sales falling may be bad news for Apple -- even if profits are jumping.
Facebook game revenue growth falters as users move to mobile
The growth of Facebook game payment revenue is stalling as users abandon the desktop -- where all game payment revenue is currently generated -- in favor of accessing the service via mobile devices.
Zynga founder Mark Pincus steps down as company poaches Xbox Live point-man
Pincus stepped aside to let Microsoft exec take the CEO role; now he moves away from the day-to-day entirely as Mattrick brings in more Xbox talent.
That Dragon, Cancer developer shares grace through game design
Josh Larson exhorted fellow developers to think of games as a form of communication between themselves and their players in a talk given today at the 12th annual Games for Change festival.
See Jane study exobiology: A new approach to role models in games
Rob Jagnow writes on how scientist Jane Van Susteren became a character in Extrasolar
: "her transition from biology consultant to in-game character wasn't the intent from the start."
Spoiler: Steam games with high Metacritic scores tend to sell well
According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
Automatic avoidance for player characters on an indie budget
Mike Bithell (Thomas Was Alone
) describes how he's emulated the smart input optimization you see in triple-A games in his upcoming Volume
-- in a quick and simple way.
Facebook's acquisition of Oculus VR gets FTC approval
The U.S. Federal Trade Commission has granted antitrust approval to Facebook's proposed acquisition of Oculus VR, allowing the deal to move forward as planned.
Hack-Man: An interview with Watch Dogs' creative director
Creative director Jonathan Morin speaks about decisions made during the development of the hotly anticipated Watch Dogs
, and his expectations for the next generation of games.