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January 18, 2017
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  Video: Steve Golson's postmortem of the classic Ms. Pac-Man
image “I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man lives on.”
  Get a job: Digital Extremes is hiring a Weapons Artist
image Digital Extremes is looking for an experienced artist with a strong understanding of hard surface techniques to create models, textures, and materials for weapons and vehicles in London, Ontario, Canada.
1 Here are the exhibitors for GDC 2017's all-new GDC Retro Play showcase!
image From the 3DO Game Showcase to MAGFest to The Video Game History Foundation, here are the exhibitors at GDC 2017's all new GDC Retro Play interative space, a haven for all things retro games!
  A layer-by-layer breakdown of League of Legends' rendering process
image Riot Games' engineering blog is frequently a goldmine for interesting technical breakdowns of League of Legends systems, and a recent post explaining the game's rendering process is no exception.
10 Don't Miss: A developer's journey to create 100 games in five years
image James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
  Report: Talking Tom dev Outfit7 acquired by Chinese chemical firm
image Chinese chemical manufacturer and supplier Zhejiang Jinke Entertainment Culture has reportedly purchased mobile developer Outfit7 for just over $1 billion.
  See Final Fantasy XV's selfie system deconstructed at GDC 2017!
image As GDC 2017 draws nigh, organizers want to make sure you don't miss out on one of the more intriguing talks of the show -- about the auto-generated selfies in Square Enix's Final Fantasy XV!
  Road to the IGF: Student project Lily - Colors of Santa Luz
image Lily - Colors of Santa Luz is a game about a civilian trying to sneak away from soldiers that have overtaken his city, and shield a little girl from seeing the horrors of war.
  GDC State of the Industry: For the first time, devs favor Android over iOS
image We dig deeper into the many findings of the 2017 Game Developers Conference survey of over 4.5k devs, and find some surprising insight into which game platforms are most popular right now.
  Get business tips from game investor Jason Della Rocca today at 3PM EST
image Trying to run a small game studio? Get business tips from Execution Labs co-founder Jason Della Rocca today at 3PM EST.
  Warren Spector is coming to GDC 2017 to give a Classic Game Postmortem of Deus Ex!
image Veteran game designer Warren Spector is coming to GDC 2017 to present a Classic Game Postmortem on the pioneering game Deus Ex!
  Guitar Hero Live devs join up with Ubisoft to form new studio
image Guitar Hero Live dev FreeStyleGames will be rebranded as Ubisoft Leamington after the team upped sticks to join the Assassin's Creed creator. 
4 Blog: Top 5 games we didn't finish making in 2016
image Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this retrospective we discuss five projects that we just couldn't finish.
  Former Harmonix CEO named PlayStation's new VP of dev relations
image Former Harmonix CEO Florian Hunziker has been named PlayStation's new vice president of publisher and developer relations. 
  Former Techland, IO Interactive, and CD Projekt Red devs open new studio
image Strange New Things, a new studio created and led by former Techland COO Pawel Zawodny, has officially opened its doors today. 
  Blog: Optimizing a Unity game for the Gear VR
image "Smooth performance isn't what making games is really about. It's a means to an end. But, in this case, I'm very proud that I was able to make it work."
2 Breakout Ninja dev highlights the waning appeal of ad-removal IAPs
image New data released by Breakout Ninja developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases into a meaningful source of income.
3 Blog: Therapy through game development
image Veteran game developer Byron Atkinson Jones talks about how he dug himself out of a depression by making a game.
1 Game Design Deep Dive: Dynamic audio in destructible levels in Rainbow Six: Siege
image "By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source." - Louis Philippe Dion, Audio Director on Rainbow Six: Siege
3 Gabe Newell's game design advice: 'Get into an iteration cycle'
image "It's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen," Valve's chief advised during an "AmA" session on Reddit today.
  Wizards of the Coast makes a show of opening new digital game studio
image Game publisher Wizards of the Coast has launched a new Digital Games Studio division that aims to reimagine digital versions of the company's games, like D&D and Magic: The Gathering.
  Sponsored: Pokemon Go, and how your games can succeed using licensing
image Take a look at this very brief case study on Pokémon Go, as it will help you understand why licensing works as well as help you shop for brands for your game development.
  Oculus commits to IARC age & content ratings on its VR storefront
image Oculus confirmed today that it will be using the International Age Rating Coalition (or IARC) age and content ratings systems for VR games and other experiences on its Oculus Store marketplace.
  Get a job: Cignition is hiring a Gameplay Programmer
image Cignition is looking for a gameplay programmer to prototype, develop core features, and blend gameplay and neuroscience to create immersive learning experiences in Palo Alto, California
2 Zuckerberg testifies against claims that Oculus stole IP from Zenimax
image “We are highly confident that Oculus products are built on Oculus technology,” testified Facebook CEO Mark Zuckerberg as the legal battle between Zenimax and Oculus over stolen IP continues.

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  Media coverage analysis – Nintendo Switch January event
by Thomas Bidaux
A look into the coverage of the Nintendo Switch event.
  Antegods Art Update: Procedural Plants
by Peter de Jong
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom...
  Learning the Video Game Canon - How to deal with over 40 years of backlog?
by Felipe Pepe
What to do when you want to delve into the history of video games, but there's over 40 years of...
  How not to care for characters : The Walking Dead season 2 analysis
by DUTERTRE Simon
A short analysis of The Walking Dead Season 2 when looking at the narrative choices
  How to do Early Access the Right Way™
by Matthew Donatelli
Steam Early Access has been a tool at the disposal of game developers for over four years now, but ...

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arrowPress Releases
The Value of Making Smaller Games, Faster
image Nathan Meunier argues in favor of smaller-scale development for indie designers, using his recent game Missile Cards as an example.
Training Design Students to Tackle Art Issues with Prototypes
image KDU UC professor Hilmy Rahim recalls a series of projects in which game design students triumphed over challenges stemming from limited or unusable art assets.
3 Questions That Will Help You Make a More Engaging Experience
image Felipe Lara offers up three questions that game designers should ask themselves in order to create more engaging and satisfying experiences.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
YDY CG Pte.Ltd.
YDY CG Pte.Ltd. YDY has an art team of 55 2D artists. We complete all the art project in house, rather than subcontract to any third party.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.

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