Rust creator: Notch isn't a sellout, he's a smart studio head
"Once you start hiring people your whole attitude changes. Youíre not just fucking about with your life anymore..youíre fucking about with other peopleís lives Ė and the lives of their families."
Maximize your impact! Exhibiting tricks for indies
"Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
IGF China 2014 reveals Main Competition and Student finalists
The Independent Games Festival China
has revealed the Main Competition and Student finalist games for its 2014 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
Be careful with kids' privacy - FTC hits developer with hefty penalty
Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
Unity Pro now free to all PlayStation developers
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Some invaluable 2D tools from the Unity Asset Store
"It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
Blog: Could streaming copyrighted content soon be made a felony?
"Recent comments by the acting deputy assistant attorney general in the Justice Departmentís Criminal Division make it clear that there is a push for harsher penalties for streaming copyrighted material."
Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer
Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer
earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic.
Game jams aside, itch.io's doing brisk business distributing games
The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
If you want to succeed in China, make your game more competitive
"Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
Get a job: Zenimax's Battlecry Studios seeks a Technical Producer
Zenimax Media's Austin-based Battlecry Studios (working on their debut game Battlecry
, naturally) seeks an experienced technical producer to help coordinate back-end technology development.
Blog: Microsoft-Mojang is about the future, not the money
"Compared to other game companies with tent-pole game franchises (GungHo, Supercell, King), $2.5B for Mojang more than doubles any valuation benchmark."
GameStop is calling it quits in Spain
Video game retail firm GameStop is planning to sell or close all of its retail store locations in Spain as it refocuses its efforts on regions it perceives to be more valuable.
Video: How Ubisoft modernized the gunplay of Splinter Cell
Ubisoft designer James Everett says he faced some tricky challenges when he started work on Splinter Cell: Blacklist
, chief among them the problem of making players feel like they're a modern military professional.
Blog: One player is enough, or handling feedback
"I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
Don't Miss: A postmortem look at the making of Elite
To mark the 30th anniversary of Elite
's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
Devs don't market games the way they'd like, says GDC Next survey
The results of GDC Next featuring ADC
's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Why you need to play Bond Breaker and Algebra Assembler
"We are entering a golden age for educational video games. Portal
sowed the seeds of revolution... they introduced a spirit of expressiveness."
Disney is bringing in external studios to help build Infinity 2.0 content
With the popularity of Avalanche Software's Disney Infinity
exploding, Disney is looking to work with numerous external development teams to build new content for the game.
ESRB says video game rating checks are highest they've ever been
On the twentieth anniversary of the Entertainment Software Rating Board, the organization says that checks of underage video game purchases are the highest they've ever been.
Swedish studio Image & Form thinks big with SteamWorld Heist
Back in April, I was feeling lucky. I emailed Brjann Sigurgeirsson at SteamWorld Dig
studio Image & Form, with the subject line "Fishing for info." This particular line caught a bit one.
How to shoot photographs for better 2D in-game art
"If youíre living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Social games giant Wooga opens new office in Japan
German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
Blog: A.I. Lessons: The cost of memories
"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
Super Smash Bros. for 3DS sold 1 million in its opening Japanese weekend
The latest Super Smash Bros.
for the Nintendo 3DS launched in Japan over the weekend -- and Nintendo says that the game has already sold more than 1 million copies.