A personal quest to save Star Ocean, and maybe the JRPG genre
"Once you finish, it stays with you, in your memory -- it becomes a part of your experience. I feel that JRPGs won't change as long as that doesn't change." -
Star Ocean 5 producer Shuichi Kobayashi
Luring players back to a game they thought was dead: Tribes: Ascend
“This is how big of a change we’re willing to make to the game, so come back, talk about it, give us other ideas, you know?” - Tribes: Ascend creative director Sean McBride
Square Enix shutters Nosgoth, online game from Rocket League devs
The vampire vs. human online action game, which is a spin-off of the publisher's dormant
Legacy of Kain franchise, is ending development and winding down soon.
Get a job: Telltale Games is hiring an experienced UI Artist
The Walking Dead developer Telltale Games seeks a Senior UI Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
The making of Wadjet Eye's dystopian adventure Shardlight
Francisco Gonzalez and Ben Chandler discuss their point-and-click adventure, which is set in a bleak future that is plagued by a deadly disease.
Opinion: So you want to write a trans character
Gamasutra contributor Katherine Cross offers a thoughtful look at how writer Amber Scott succeeded in portraying an authentic transgender character in Beamdog's
Baldur's Gate: Siege of Dragonspear.
Devs Answer: What are the best comments left in your code?
We asked developers what their favorite comments they'd seen in game or engine codes. The results may make you go check what your programmers have left behind.
Dev offers game dev scholarship funds for LGBT students in Mississippi
Fun Bits offers up 2 $1,000 scholarship grants to any high school students graduating this year in Mississippi who identify as LGBT and seek to pursue a college education in art or video game design.
Don't Miss: This in-depth procedural dungeon generation algorithm
In this classic blog post one dev explains a simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
Sports satellite radio channel expands to cover eSports
The business of playing competitive video games professionally will soon be discussed in a daily satellite radio show that will air live on SiriusXM's Bleacher Report Radio sports channel.
PAX is coming: Give your booth the thought it deserves
"We've done four large conventions, including two PAX, a ComicCon and a TwitchCon. We've learned a thing or two we'd like to share with other indie game studios."
Greenlit on Steam in 16 days: What worked well, what didn't
"As a general rule, only show the best about your game. I know how great it is to have lots of content, but if you have to choose, do not hesitate to go for quality over quantity."
Troubleshooting in-game visuals with physically-based rendering
"If lighting does not behave as expected in a scene, artists usually assume that the lighting is the source of the problem. Yet the problem is more regularly with the initial material and texture set-up."
Oculus tops VR awareness surveys, but most players don't recognize individual brands
A new 360 Gaming Report from consumer research outfit Nielsen has found that most video game players are unaware of virtual reality brands.
Bit.Trip developer closes 'unsustainable' San Francisco studio
U.S. studio Choice Provisions, formerly known as Gaijin Games, has been forced to close its San Francisco office to ensure its long-term future.
6 benefits of an activity feed in your mobile game
"If activity feeds are known to increase engagement, retention and even revenues within apps, why not add one to your mobile game?"
Blog: Free music, and where it fits into the game industry
"Clearly composers feel that free music harms their chances at getting paid work, but from my experience, most funded small devs and upward will always pay for exclusive music."
How Hyper Light Drifter balances difficulty with fairness
“There are certain things we can't tell you or just don't want to tell you," says lead designer Alex Preston. "We want to show you, and we want to make you learn, so you can feel accomplished.”
Resurrecting the RTS with Ashes of the Singularity
"Strategy games, contrary to popular belief, often are the first to hit the technology wall." - Stardock's Brad Wardell
Her Story and Rapture clean up at 2016 BAFTA awards
The Chinese Room's moody adventure game
Everybody’s Gone to the Rapture wowed the judges, as
Her Story, from Sam Barlow, continued to rack up wins in this award season.
Video: Finding inspiration in the lost game designs of the TRS-80
At GDC 2012, developer Jim McGinley showcases some classic TRS-80 games with remarkable mechanics that are often overlooked in the annals of game industry history.
Get a job: Be a Senior Game Developer at Glu Mobile
Kim Kardashian: Hollywood maker Glu Mobile is hiring an experienced mobile game developer to take a senior role on a new
Car Town game at Glu's office in Long Beach, California.
Rocket League will now be used to teach kids important life lessons
The long-running iD Tech series of scholastic summer camps for kids has teamed up with veteran developer Psyonix to incorporate its surprise 2015 hit
Rocket League into iD Tech's educational programs.
YouTube data shows how fresh DLC makes a year-old game trendy again
While the lion's share of the games on YouTube's list of the top 10 trending games of March are brand-new releases, the #2 title,
Mortal Kombat X, is over a year old -- but invigorated with fresh DLC.
Don't Miss: VR game design tips and advice from Steam VR devs
Gamasutra spoke with several notable game developers at Valve's Steam VR event and came back with several great lessons and bits of design advice for VR game development.