PlayStation VR nearly sold out in Japan during its launch week
Sony's VR headset sold over 90% of its Japanese supply, but that success didn't necessarily translate into an increase in game or PS4 sales.
Making an open-world RPG out of a Rudyard Kipling classic: Kim
The Secret Games Company's new game Kim
is, like The Witcher 3
, an open-world RPG based on a book of the same name. The similarities end there; SGC's Jeremy Hogan explains how (and why) Kim
Learn to build mixed realities for HoloLens, Tango and beyond at VRDC!
, Rabbx's Aaron Pulkka & Ant Hives Games' Cyrus Lum will share critical lessons learned from creating award-winning mixedreality experiences for Microsoft's HoloLens and Google's Project Tango.
Blog: The problem with morality choices in storytelling
Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
Michel Ancel unearths Rayman's long-lost SNES debut after 25 years
creator Michel Ancel has given fans a rare glimpse of the franchise's pixelated beginnings after unearthing a SNES version of the original Rayman
that never saw the light of day.
Blog: Building an RPG battle system, part 2
"In the second part of the Building an RPG Battle System article I take a look at the second game, Trulon: The Shadow Engine
and the lessons learned from its design."
Game studio hits Hasbro with cloning lawsuit
"Peak Games has filed a copyright infringement lawsuit against Hasbro and Backflip Studios for taking Peak’s popular game, Toy Blast
, cloning it, and cloaking it under the My Little Pony brand."
Rovio Stockholm boss departs for Spotify
Rovio's Stockholm general manager, Patrick Liu, has left the Angry Birds
creator after four years to take up the mantle of senior product owner at Spotify.
Blog: The attempts to bring 'triple-A quality' games to mobile -- and why they're failing
After my first post about the tech arms race in the triple-A space, I ponder why the same mindset isn't prevailing in mobile games.
Video Game Deep Cuts: Mario's Hard Indiepocalypse
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Mario
speedrunning, the state of 'indiepocalypse', & why it's hard to make games.
Video: Sid Meier's psychology of game design
"Everything you know is wrong."
The game they play together: Two game devs get engaged in Destiny
Here's a nice bit of news to cap off your week: Game dev Adriel Wallick proposed to longtime partner (and fellow dev) Rami Ismail today while they were playing Destiny
together. He said yes.
Fire(proof) Sales: The Room games surpass 11.5M copies sold
British studio Fireproof Games, reports today (via infographic) that it's sold over 11.5 million copies of its three The Room
puzzle games since launching the first in December of 2012.
Gamasutra reacts to the Nintendo Switch announcement
Today the Gamasutra editorial team took to our Twitch channel to discuss the potential highs and lows of the newly announced Nintendo Switch.
Get a Job: Telltale Games is hiring a Character CG Generalist
Telltale Games is seeking a Character CG Generalist to create visually compelling and beautifully creative artwork in San Rafael, California.
Sound designer Jory Prum honored with CalArts memorial scholarship
Family and friends set up The Jory Prum Scholarship for Sounds that Redefine Normal to honor the memory of the acclaimed video game audio engineer and sound designer.
Don't miss: 7 horror games (plus some movies) every designer should study
Gamasutra speaks to a handful of game developers from across the industry (and the world) to get their recommendations on what horror games designers should play -- and why.
Pokemon Go pulled $600M in revenue faster than any other mobile game
was able to earn $600 million twice as fast as the previous record holder, thanks in part to its unique playerbase.
Blog: A postmortem of '90s dating sim, Phosphorus Dating
A quick postmortem of Phosphorus Dating
, an award-winning dating simulation game created for JS13K competition
NYU Game Center announces scholarship for women pursuing game dev
The scholarship will cover tuition for three students over the next six years, starting in Fall 2017.
Will the Nintendo Switch be a success? Industry analysts weigh in
What does the Switch say about how Nintendo views the console market? How well will it do? How well does it need to do? We posed these questions and more to top game industry analysts.
Come out to VRDC and get tips on telling great stories in VR
At the inaugural standalone Virtual Reality Developers Conference this November, Soap Collective's Logan Dwight will be presenting an engaging presentation about VR tale-telling. Don't miss it!
Come chat with us about the Nintendo Switch today at 3PM EST
We're chatting live about the Nintendo Switch today at 3PM EST on Twitch! Come share your opinions and ask questions about Nintendo's new console.
Come out to GDC, learn to maximize player engagement and avoid disaster!
Registration is now open for GDC 2017, so conference organizers would like to let you know about some of the great talks about the art and business of game design that are taking place at the big conference next year.
'PS4 Pro isn't the start of a new generation, and that's a good thing,' says Mark Cerny
In an extensive interview with Gamasutra, Mark Cerny was keen to explain why devs should be thankful the PS4 Pro isn't attempting to overhaul the console heirarchy.