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February 22, 2017
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6 Don't Miss: The game developer's toolbox (for students)
image In this 2016 blog post, Anna Jenelius runs through some useful game development basics that both fledgling and veteran game developers should keep in mind if they avoid potentially progress-killing pitfalls.
  Watch the trailer for the 2017 Game Developers Choice Awards!
image From Campo Santo to id to Owlchemy Labs, come and watch some of the 17th Annual Game Developers Choice Awards nominees extend a personal invitation to watch the show live during GDC 2017 next week!
  Maximizing the impact of procedural personalities
image Game designer Tanya Short delves into the relationship between reasoning and behavior in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.
  Valve drops $3k price tag from required SteamVR license training
image Valve has dropped the paid course requirement for licensing its SteamVR position-tracking technology and has instead made the coursework available for free online.
  Check out this lineup of cool interactive spaces at GDC 2017!
image GDC 2017 is next week in San Francisco! While you're planning out what to see and do, organizers want to make sure you set some time aside to check out these great interactive spaces at GDC this year.
  Get reliable tips about publishing your own game at 3PM EST
image We're interviewing mobile developer Tim Nixon today at 3PM EST for tips on how to get your own game out into the world as a small publisher.
1 At GDC 2017, get expert tips on improving your game's user experience
image At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
  Blog: Using language to make our games more inclusive when localizing
image This article will be putting forward the case for more localization in games, but also how to do it on a budget.
  Road to the IGF: David Kanaga's Oikospiel, Book I
image Developer David Kanaga's heady Oikospiel, Book I is an opera in five acts, taking the player on a surreal journey with music, canine programmers, bear assassinations, and unions.
  Blog: Navigating the regulatory landscape in the Chinese video game market
image China is the biggest gaming market in the world, but government regulations can pose a challenge to developers. So, I thought I'd break them down for devs unfamiliar with the region.
7 Blog: Design exercise - an analysis of Steam discovery
image Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures.
  Designing an engaging and intuitive crafting system for Astroneer
image “Way back when, we were talking about whether we should have a tutorial in the game," says Jacob Liechty. "Eventually we figured out that we didn’t have to, which felt pretty good."
  Valve debuts developer build of SteamVR for Linux
image Heads up, Linux fans who are maybe also VR developers (or vice versa): The folks at Valve Software have today released a very much still-in-development version of SteamVR that runs on Linux.
  Digital trading card game Hex: Shards of Fate loses its publisher
image Almost 4 years after signing on to help publish Cryptozoic and Hex Entertainment's F2P online TCG, Gameforge Entertainment is stepping away from the game and leaving it in the hands of its creators.
1 Obituary: Alan Stone, Nintendo of America cofounder, onetime Sega Enterprises CEO
image Game industry veteran Alan 'Al' Stone passed away on Friday due to cancer. He was best known as one of the cofounders of Nintendo of America, as well as a former Sega president and CEO.
2 Blog: What's the current state of the Vive SteamVR market?
image What is the current state of the Vive Steam VR market? Are users active with their Vive? How much games actually support the Oculus Rift? What is the average revenue you can expect? Let's find out!
21 Don't Miss: Breaking the NES to develop Shovel Knight
image In this classic blog post, David D'Angelo explores how his team created Shovel Knight to be like a modern NES game and how they paid homage to the classic Nintendo console through thoughtful design.
  Get a job: Big Huge Games is hiring a Senior Gameplay Engineer
image Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
1 Pillars of Eternity sequel clears $3 million in funding on Fig
image While the overall funding for Pillars of Eternity II: Deadfire is one of the highest amounts raised on Fig, the breakdown between investment and pledges is par the course for campaigns on the platform.
1 Nintendo Switch dev kits could run as low as $440
image Nintendo has announced roughly how much money a Nintendo Switch development kit will set back game developers looking to create something for the upcoming console.
  Watch the trailer for the 2017 Independent Games Festival Awards!
image A special trailer for the 19th annual IGF Awards has been published on the official GDC YouTube channel featuring devs introducing their award-nominated games. It's short and sweet, so check it out!
  Road to the IGF: Find out more about the devs that make up the 2017 finalists
image Learn more about the 2017 Independent Games Festival finalists through a series of interviews with the award-nominated devs behind The Flame in the Flood, Hyper Light Drifter, Duskers, and more.
  Road to the IGF: Ocelot Society's Event[0]
image In Event[0]​, players find themselves trapped aboard a space ship with no company except the ship's AI, Kaizen. They can freely communicate with Kaizen using typed commands and questions,
  Attend GDC 2017 and learn to make better games using cutting-edge math
image From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2017 Math for Game Programmers tutorial!
  Blog: How to pitch your game effectively
image With GDC only two weeks away, this primer on effective game and company pitching is both relevant and timely. The advice within draws from our 38 years experience in the industry.

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  Maximizing the Impact of Procedural Personalities
by Tanya Short
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI...
2 How to fill your days as full time indie
by Pascal Bestebroer
The first in a series of blogs showing the process behind game development from a 13-year full-time...
  7 Lessons I Learned Making VR Games at Experiment 7
by Coray Seifert
A small collection of best practices distilled from the past 4 years of making games with Experiment...
  VR Game Development Problems and How We Fixed Them
by Mario Rodriguez
VR game development is not exactly the same as traditional game development. We created SMU...
1 On Cutscenes and Viewpoint Changes
by Alexander Freed
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What...

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arrowPress Releases
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
To Collaborate Or Go It Alone?
image Mobile developer Rohan Wadsworth weighs the positive and negative aspects of collaborative game development versus solo work.
10 Lessons Learned During My First Video Game Developing Internship
image Nicole Canovas presents an "Intern Survival Guide" based on a recent interning experience at developer Mega Cat Studios.
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Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.

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