Breath of the Wild is now the best-selling Zelda game to date
The dual Switch and Wii U title has officially outsold any other single release in The Legend of Zelda
series, beating out previous frontrunner Twilight Princess
for the spot.
Lifetime Switch sales have surpassed 17M units
The Nintendo Switch has sold 17.79 million units since launching just over a year ago on March 3, 2017.
Blog: Indie PR and going beyond the mainstream
Indie devs new to PR might be tempted to set their sights on coverage from the very biggest games websites, but that can often be counterproductive. Here's what you might want to try instead.
Nintendo reports jump in profits as Switch tops 15M sales
That upward shift is largely down to a "positive trend" in global hardware sales for the Nintendo Switch, which sold a total of 15.05 million units during the fiscal year.
Blog: Looking for game design in real life
Game design lessons can be found everywhere. In this article, the first in my "Game design in real life" series, I take a look at some of the design lessons that can be learned from the design of Disney World.
Nintendo gets a new president as Kimishima retires
Nintendo is about to make some big changes, with current president Tatsumi Kimishima planning to retire after almost three years at the helm.
The Heartbeat Symposium: Exploring love, sex, and intimacy in games
The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games.
Tracing Sega's origins back to jukeboxes and Japanese 'gun corners'
"We decided to manufacture [light] guns & flippers ourselves in Japan, which led us to start developing our own arcade games," said former Sega exec Akira Nagai. "That was the official start of Sega."
Video: Avoid mistakes when putting together a creative portfolio
Art directors and lead artists from various studios give valuable advice on putting together a portfolio in this GDC 2018 Game Career Seminar session.
SpyParty's Chris Hecker shares lessons from his long dev cyle
We sat down with SpyParty
lead developer Chris Hecker to talk about what he's learned in the many, many years spent making this 1v1 online multiplayer game.
Ragnarok Online shutting down European servers after 14 years
servers are shutting down across European regions on May 25.
Nintendo says innovation is a byproduct of its creative process
Nintendo's general manager of development Shinya Takahashi discusses the design philosophy held at Nintendo.
Weekly Jobs Roundup: Remedy, InnoGames, and more are hiring now!
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry. Here are just some of the many, many positions being advertised right now.
God of War among the few AAA games to be localized for Croatia
God of War
has been fully localized for Croatia, becoming one of few large triple-A titles to be officially translated and localized for the Croatian games market.
343 clarifies Halo modding policy as fan-led Halo Online revival gets the axe
developer 343 Industries has put the kibosh on a fan project that sought to revive a canceled Russia-only game called Halo Online
Don't Miss: A deep dive into how devs maintain tension in Nex Machina
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the 'knife's edge.'" - Henri Mustonen, Senior Level Designer at Housemarque.
Join Gamasutra and Chris Hecker for a chat about SpyParty at 3PM EDT
Watch us play some SpyParty
while chatting with developer Chris Hecker today at 3PM EDT.
Social AR games are coming to Snapchat
Snapchat plans to introduce a number of AR games as interactive ‘lens’ camera overlays, starting later this week.
Blog: Why Atari's infamous E.T. tie-in isn't half bad
Atari's infamous E.T. tie-in gets a lot of stick, but it is possible to enjoy, and it's arguably better than Warshaw's previous hit Raiders Of The Lost Ark
Valiant Hearts dev is making another WWI game 'to not forget, and to not repeat'
DigiXart cofounder Yoan Fanise chats with Gamasutra about the indie studio's new project, the World War I narrative game 11-11: Memories Untold
, and how it's collaborating with Aardman Studios.
Xbox marketing lead Albert Penello leaves Microsoft after 18 years
Penello had recently been leading the worldwide go-to-market strategies for all Xbox consoles, from the standard Xbox One to the supercharged Xbox One X.
Blog: Designing a convention booth
In this post we go over what went into planning our booth for PAX East Including what to order, how to lay stuff out, how to sell merch, etc.
Belgian Gaming Commission declares loot boxes illegal
The Belgian Gaming Commission has declared loot boxes illegal, following in the footsteps of their Dutch counterparts who reached a similar decision last week.
Norwegian studio nets $400K to finish co-op puzzler Pode
Norwegian indie outfit Henchman & Goon has netted $400,000 to push ahead with the development of its co-op puzzler, Pode.
Blog: Standing out in a saturated market
Bot School Games co-founder Chris Cobb explores some of the traits that can help a game stand out in in a saturated market.