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January 27, 2012
 
Magic Pixel Games
Senior Game Designer
 
Warner Bros Games
Senior Software Engineer, Online - WB Games - 128905BR
 
Irrational Games
Programmer
 
Irrational Games
Interactive Marketing Director
 
Irrational Games
Graphic Designer
 
Retro Studios
Retro Studios CONTRACT Game Designer (Level 1 or 2)
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Latest Blogs
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January 27, 2012
 
It's Not an Educational Game
 
What happened to innovative games? [14]
 
The Pinch Artist (or, Contributors and Symbiosis?) [1]
 
Clicking and Rewards in Empires and Allies [2]
 
Quarrel vs The Games Industry: Who's Right? [4]
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Latest Press Releases
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January 27, 2012
 
Strategic Command WWI The
Great War v1.04 patch!!!
 
The Fashion World Awaits
You in Fashion
Advisor,...
 
CD Projekt RED Unveils
Street Date for Xbox
360...
 
Online game WAKFU will be
released on the 29th...
 
El videojuego en
línea WAKFU
saldrá...
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Event Calendar
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arrow Casual Connect Europe 2012
Hamburg, Germany
02.07.2012
 
arrow D.I.C.E. Summit
Las Vegas, United States
02.08.2012
 
arrow Virtual Community Summit
London, United Kingdom
02.09.2012
 
arrow AltDevConf
, United States
02.11.2012
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Kris Graft
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Leigh Alexander, Chris Morris
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1
Opinion: How NFC tech could be Wii U's saving grace Exclusive
image From new ways to play Pokemon to new ways to pay for Pokemon, the Wii U's newly-revealed NFC feature lays the groundwork for new business and gamplay opportunities for Nintendo and its partners.
 
 
Core-focused social dev Kabam acquires Fearless Studios
image Redwood City, CA-based "core"-focused" social game developer Kabam (The Godfather: Five Families, Dragons of Atlantis) adds talent to its pool that include former Lucasarts heavies.
 
 
GDC 2012 details Audio track talks, from Bastion to Crysis 2
image The organizers of March's GDC 2012 have highlighted this year's Audio Track, covering Supergiant's indie hit Bastion, Crytek's big-budget shooter Crysis 2, and GDC's ever-popular Demo Derby.
 
6
Nintendo boss details network plans, considers retail game downloads
image Nintendo president Satoru Iwata is finally willing to bring Nintendo's online strategy up to speed, with expanded digital distribution plans and the possibility of full downloads of retail games.
 
 
Road to the IGF: Key and Kanaga's Proteus Exclusive
image Continuing 2012's "Road to the IGF" interview series, Gamasutra speaks with the creators of Nuovo award nominee Proteus about their fascinating, music and exploration-driven game.
 
 
New Mario 3DS announced, Super Mario 3D Land sells 5M copies
image As Nintendo revealed plans to release a new 2D Mario game for 3DS in the next fiscal year, the company announced that Super Mario 3D Land has already sold 5.03 million copies around the world since its launch in November 2011.
 
13
Wii U controller's latest secret revealed
image Nintendo revealed a previously-undisclosed feature of the Wii U's tablet controller: near-field communication tech, which sets the stage for gameplay -- and shopping -- innovations.
 
 
Report: EA loses another social gaming head
image Electronic Arts' social games subsidiary Playfish has reportedly lost John Earner, its London headquarters' general manager and vice president, who is joining venture capital Accel Partners.
 
 
Nintendo will make 3DS profitable again soon
image Nintendo intends to begin making a profit on each 3DS system sold again sometime between April and September 2012, and revealed plans to improve the portable's online connectivity rate with users.
 
 
Minecraft's Jens Bergensten 'looking forward to big companies' making similar games
image In a new Gamasutra feature interview, Mojang's new lead developer, who took the reins of the project from Markus "Notch" Persson, says that he is excited to see what major developers come up with when making similar games.
 
10
Iwata: 'Bitter lesson' learned from slow 3DS launch
image Nintendo president Satoru Iwata said in an earnings briefing this week that the botched launch of the 3DS was a learning experience that the company will apply to the upcoming release of the Wii U.
 
 
Growing game animation: State changes and pathing
image In this reprinted #altdevblogaday in-depth piece, Zenimax Online Studios' senior animator Mike Jungbluth explains why state changes and pathing can "either strengthen or destroy the personality, intent and objectives of a character."
 
2
Mobile game marketing tips from Surprise Attack's Chris Wright Exclusive
image Surprise Attack, a marketing support company for indie devs, launched earlier this month. Co-founder Chris Wright, an industry publishing veteran, discusses marketing tips with Gamasutra.
 
9
Insomniac Games walks away from Resistance franchise
image According to a recent report, Insomniac's PlayStation 3 title Resistance 3 will be the developer's final game in the Sony-exclusive sci-fi shooter franchise.
 
1
Layoffs hit video game magazine publisher Future US
image Struggling magazine publisher Future US went through some internal restructuring today, and cut a total of 19 jobs, affecting publications such as GamesRadar and Future Plus.
 
24
Opinion: Plagiarism as a moral choice
image Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games.
 
8
Valve extends Steam service to mobile iOS, Android app
image Valve Software has rolled out a closed beta for Steam Mobile, an upcoming free application for iOS and Android devices allowing users to access services from its digital distribution platform.
 
 
Analyst lowers Nintendo forecasts following tepid earnings
image Coinciding with Nintendo's reported losses for the first nine months of its fiscal year, analyst firm Wedbush Securities lowered its guidance for the company, noting that hardware price cuts and slow demand have significantly hindered its outlook.
 
17
California taxpayers reimburse ESA $1.3M after SCOTUS defeat
image The state of California agreed to pay $950,000 -- collected from taxpayers -- to the Entertainment Software Association to reimburse legal fees spent on fighting last year's failed video game law.
 
 
Hi5's new owner shuts down its third-party dev platform
image "Social discovery" site Tagged revealed today that it will shut down the third-party game program for its recently-acquired Hi5 network, and will replace the current games roster with a suite of internally developed titles.
 
 
Gamasutra expert blogs: From brand recognition to deployment strategy
image In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the two faces of brands in the game industry, deployment strategies for free demos, and more.
 
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Epic's Capps, Insomniac's Price to speak at 2012 D.I.C.E. Summit
 
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Virgin's online competitive gaming site hits 1M users
 
 
Fez, Woolsey, Failure Workshop sessions added to GDC 2012 Summits
image GDC 2012 organizers have revealed three new specialized Summit talks, including a technical postmortem of Polytron's Fez, legendary Square translator Ted Woolsey on localization, and the indie-focused Failure Workshop.
 
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2
European publisher Rising Star opens U.S. arm, digital division
 
[More News]
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Lead developer Jens Bergensten outlines his plans for moving past 1.0.
 
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1
Building Games that Run on Poor Mobile Connections
image Building a mobile game in HTML5? Here are tips for reliable networked performance.
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2
Postmortem: Mode 7 Games' Frozen Synapse
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4
Playing to Win? Measuring Social Interaction in Games
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Expert Blogs     All Blogs    Post    RSS
 
2
Why Wordfeud worked.
by Erik R
Wordfeud took the world by storm, returning the ancient game of scrabble to modern time. In this...
 
 
Immersion: A Matter of Scale
by Eric Schwarz
Immersion can be a game's biggest selling point, but how to effectively go about building it? In...
 
 
It's Not an Educational Game
by Ryan Creighton
If your educational game doesn't teach anything, guess what? It's a quiz.
 
 
Business Post Mortem Series Intro: Wolf Toss on iOS, Android, and Chrome
by Mike Arcuri
Wolf Toss, the first Zipline Games title, just crossed the 1 million players mark 6 weeks after...
 
14
What happened to innovative games?
by Tyler York
Indie developer Nimblebit dropped a PR bomb on Zynga yesterday, arguing that Zynga copied it's game....
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Featured Contractors   Add A Contractor
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Signus Labs image
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
 
GarageGames, LLC. image
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
 
Yale Music image
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
 
Contractors27 image
 
SomaTone Interactive Inc. image
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
 
Media Elements image
Media Elements is a global leader in business and multi-platform multimedia services for Video Game and Digital Entertainment.
 
Ozone Music and Sound image
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
 
Manchester Music image
Highly original production music recorded by 1st call NY sessions players and European orchestras. Custom music by seasoned composers who are experts in their genre, be it rock, jazz, classical, hip hop or retro game music.
 
Clean Cuts Music & Sound Design image
Clean Cuts is a world-class audio facility with over 25 years of experience in custom music composition, sound design, audio production and voice over casting. Our team of staff composers and sound designers are passionate and take pride in understanding
 
Arkenea Games image
Arkenea Games creates mobile games for clients across the globe for the iOS and Android platforms. We create games from scratch, port games from other platforms and provide game design and art outsourcing services as well. We focus on Quality. Quality. Qu
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Fear And Emotion In Silent Hill 2
image In this latest game narrative review, The Guildhall at SMU student Demitrius James Pennebaker picks apart the ways in which Silent Hill 2's story succeeds, and the ways in which it falters.
 
Applying Game Design To A Medical Study Aid
image Charlie Czerkawski, developer at independent game studio Guerilla Tea, examines the medical study aid Ward Round, while detailing the video game design principles used in its creation.
 
Nonsensical, Humorous Storytelling In Disgaea 3
image In a continuing series of game narrative reviews, Jaddua Ross, a student at The Guildhall at SMU, picks apart the silly, convoluted, and occasionally ludicrous story of Nippon Ichi's Disgaea 3.
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