At VRDC, experts share lessons learned surviving the early days of VR
You can hear some of those learnings for yourself at the inaugural standalone Virtual Reality Developers Conference
this November, where a group of VR/AR pioneers will share their experiences.
Why is selling good games so hard? A look back at an Early Access launch
"We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons
, our first ever Steam published game."
Blog: Generic classes in Unity
Blindflug Studios' former game designer and programmer Tabea Iseli has put together a short beginners guide to generic classes in Unity and when they might be useful to you.
Pokemon Go traffic data explains staggered launch
A Google blog post detailing the relationship between Pokemon Go
and the Google Cloud goes some way to explaining the game's stop-start launch.
PewDiePie working on new games with Goat Simulator designer
YouTube powerhouse Felix Kjellberg, better known as "PewDiePie," has struck up a multi-game deal with Goat Simulator
designer, Armin Ibrisagic.
Amazon bets big on Twitch generation with new game line-up
Amazon Game Studios has unveiled three new PC games, and it's clear the developer is gunning for the Twitch generation.
Real-life development stories: The Colosseum map
"A short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real video game development."
John Smedley leaves AAA: 'I'm proud to actually be in the trenches'
The former president of Sony Online Entertainment discusses the pleasures and challenges of independent development, and discusses just how massive an online multiplayer experience needs to be.
Commodore 64 kept running for 25 years -- in a Polish auto shop
34 years ago, Commodore International introduced its Commodore 64 home computer to the world. On Monday, the company introduced one that's still running (and has been for 25 years) in a Polish garage.
The indie game scene in India and the rise of Asura
"The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
Video: Crafting the sound of Hyper Light Drifter
Using everything from '50s wire recorders to modified stethoscopes, the sound design for Heart Machine's Hyper Light Drifter
was anything but conventional. Find out how in this GDC Europe talk!
Get a job: Insomniac seeks an experienced Programmer
Longtime developer Insomniac Games is looking for a Senior Programmer to come in and design and implement gameplay systems and features at its office in Durham, North Carolina.
Blog: Why the Wii U is my dream development toybox
The Wii U is reaching the end of its lifetime, but after nearly three years making games for the console, I still plan to continue doing just that for as long as Nintendo will let me. Here's why.
Don't Miss: Nidhogg unleashed on the masses - but what took so long?
With word of a sequel to Nidhogg hitting the streets, read why the developers of Nidhogg took so long to get the first game out the door.
Vivendi bides its time as Ubisoft re-elects Yves Guillemot as chairman
No news is good news for Ubisoft after its annual shareholder meeting today, as Vivendi made no attempt to gain a seat on the board of the French developer/publisher.
US gov't re-ups interest in game education funding with $583K for MassDiGI
The US Economic Development Administration has renewed its five-year grant awarded to the MassDiGI program at Becker College in Worcester, Massachusetts.
With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign
Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2
following a months-long wait and multiple filings.
Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors
The inaugural standalone Virtual Reality Developers Conference kicks off this November, so organizers quickly highlight the cutting-edge companies who have already signed on to exhibit at the show!
Deep Silver partners with Warhorse to publish crowdfunded RPG
Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance
, in Persona 5's
European distributor, Deep Silver.
Blog: How much does the Tokyo Game Show really cost?
Blue Volcano Studio founder Brendan Votano breaks down the cost of his recent trip to the Tokyo Game Show for the benefit of first-time visitors.
200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer
Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch.
Hi-Rez closes the book on Tribes: Ascend
A final patch, dubbed "Parting Gifts" has now been released, marking the end of Tribes'
tumultuous four year journey.
Blog: The search for meaningful work
In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.
Blog: Using ARPU to choose the right genre and market
"Even though ARPU alone can't fully tell the performance of a game, it can reflect the potential of the genre in a particular market to some extent."
Autobiographical Memoir En Code finds game mechanics in daily life
“Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."