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March 26, 2017
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  To write better games, Chris Avellone takes lessons from Dr. Who
image "Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries."
  Hitman dev says the secret to expansive level design is spirals
image "They're basically spirals, or a snail house, we call it," IO Interactive's Torbjorn Christensen told Rock, Paper, Shotgun,, explaining the in Hitman levels like Sapienza and Hokkaido.
  Why has BioWare made the same multiplayer game three times in a row?
image We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda.
2 GameStop lays plans to close at least 150 stores this year
image GameStop has confirmed plans to close at least 150 GameStop stores around the world this year in an ongoing effort to close down underperforming locations -- but its opening 100 new non-game stores.
  Video: How Pokemon Go was designed to be playable in public
image At GDC 2017, Niantic's Dennis Hwang hopped onstage to showcase how Pokemon Go was designed to be intuitive and safe to play in public -- and what other devs can learn from the process.
  Get a job: Sanzaru Games is hiring a Character Artist
image Sanzaru Games is looking for an experienced Character Artist to create and maintain characters, textures, and other assets as a member of its California-based development team.
  Blog: An overview of the GDC 2017 UX Summit
image Epic Games' director of user experience Celia Hodent offers a succinct look at the UX Summit from GDC 2017.
5 Super Mario Run revenue fell short of expectations, says Nintendo
image The free-to-try mobile game Super Mario Run didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.
10 Don't Miss: How would the Affordable Care Act repeal impact indie devs?
image "After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
  We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT
image Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda multiplayer.
1 Blog: Deconstructing the music behind the dungeons in Link's Awakening
image The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts.
  10,000 game projects have been funded through Kickstarter
image In something of a milestone moment, 10,000 games projects have now been successfully funded through Kickstarter.
  Battle.net is no more as Blizzard rolls out rebrand
image World of Warcraft developer Blizzard has laid the "Battle.net" brand to rest after two decades of service. 
1 InXile founder Brian Fargo will retire once Wasteland 3 has shipped
image "I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."
  Blog: How we created our typing adventure game, Epistory
image A bit of a post-mortem, a bit of marketing article, a bit of art. Here's a retrospective on the development of our typing adventure game, Epistory.
  Blog: Living the dream - from video game player to successful creator
image In this two-part blog post, I tell the story of how I became a successful indie developer, discussing funding, crowdfunding, recruiting developers, and more.
5 Animators Roundtable: The Mass Effect: Andromeda pile-on
image "On a AAA project of this scope, most of the smaller cut scenes are never seen by the animators. Instead, you create a system for designers to use and trust the designers to script everything properly."
  GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1'
image GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling.
1 Mad Catz is being delisted from the New York Stock Exchange
image Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process.
  Amid falling earnings, GameStop chief says Switch has 'potential to be Wii-like'
image GameStop today reported its earnings for the final quarter and the full 12 months of its 2016 fiscal year, and sales and profits are down across the board for the retail giant.
  Take a look at how Blizzard decides which mods live and die
image For game developers protecting intellectual property is no easy feat. But things can get complicated when trying to maintain a healthy modding community at the same time.
1 How do you make being a moral person a challenge? A look back at Deus Ex
image Being good in the real world isn't easy, but video games tend to laud you with praise for doing it. But Deus Ex has some design choices that may help you create moral ambiguity in your next game.
  Video: How Respawn evolved the Titan combat in Titanfall 2
image At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot.
  Get a job: Disruptor Beam is hiring a Mobile Software Engineer
image Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
  To recapture intimate horror, Resident Evil 7 devs looked to the '90s
image "...we focused on how to make players experience horror in an intimate way." Jun Takeuchi explores how classic Resident Evil horror influenced the latest game in the series.

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3 Rethinking History at GDC 17
by Bob Whitaker
Historian Bob Whitaker writes about his experience at GDC 17.
1 Deconstructing: The Music of the 8 Dungeons of Link's Awakening
by Jason Yu
The music of the 8 dungeons in The Legend of Zelda: Link's Awakening is the subject of this...
3 Thoughts on one-shot game trailers
by M. Joshua Cauller
Last week, David O'Reilly released the trailer for his game, Everything. True to the title, the...
1 Traversal and the Problem with Walking Simulators
by Thomas Grip
How do you keep the player focused during times of traversal, and avoid turning your game into a...
  GDC 2017 UX Summit - Overview
by Celia Hodent
Brief overview of the GDC 2017 UX summit sessions.

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arrowPress Releases
The Indie's Guide to Surviving Events
image Luis Diaz presents a helpful beginner's guide for students and indie developers showing off their games at a public expo for the first time.
Gamification in Game Education
image Paul Roberts discusses how gamification can lead to increased attendance and participation among students enrolled in a university course on artificial intelligence.
Tips and Tricks for Landing an Internship in the Games Industry
image Happy Volcano's Jeroen Janssen explains how you can make a great first impression and stand out from the crowd while pursuing a gaming industry internship.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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