Blog: Quick thoughts on the 'sprint' in Mario, Meat Boy
"Re-playing these platformer made me realize that platformers are some of the most open gameplay experiences available; rarely are designer-imposed limitations placed on the player."
The perils, opportunities, and responsibilities of Steam Early Access
Prominent Steam Early Access developers weigh in on the state of the service -- how it helps them make games, but how its reputation is beginning to hurt them, too.
Nintendo hopes to reel in fans with Mario Kart 8 crossover DLC
Nintendo brings in Zelda
's Link and Animal Crossing
characters, as well as robust additions to the game, to further entice its fans.
The West Bank has its first game developer
"I truly believe that Palestinians are very innovative and out-of-the-box thinkers. Itís something that is required in our day-to-day life, and Iím certain that, when given the chance, this makes our games different."
Tablet game revenue to triple by 2019, report finds
Juniper Research expects revenues from tablet games to jump from $3.6 billion this year to $13.3 billion five years from now.
Don't Miss: Dirty Game Development Tricks
From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
Get a job: Cloud Imperium Games seeks a Technical Animator
One of the studios working on Chris Roberts' crowdfunded space sim Star Citizen
needs a technical animator to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
There's a patent battle brewing between Capcom and Koei Tecmo
The two Japanese game companies are gearing up for a legal battle over a 2002 Capcom technology patent that governs how game makers can distribute new content to people who own their games.
Cheap beer and the psychology of PlayStation Now pricing
A look at why Sony's PlayStation Now pricing seems baffling: "For just two more dollars you can get the game for 7 days -- that's 164 additional hours. So why even have a 4 hour option that nobody is going to pick?"
Designing and developing a location-based mobile RPG
"While playing in the car, the game layers real-world data including weather, time of day, and everything you pass on the road -- like streets, schools, buildings, parks, lakes and popular locations -- on top of the fantasy world."
GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'
Shroud of the Avatar
developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC
Clash of Clans vs. Boom Beach: The hook
Two Supercell games, but they have very different first time user experiences. This post contrasts what the mega-popular Finnish mobile developer changed when it made its latest game.
Bandai Namco is developing a Pokemon fighting game
The Pokemon company and Bandai Namco today announced Pokken Tournament
, a fighting game spinoff for the main Pokemon
franchise built in the Tekken
GaymerX hopes to stay alive with a Kickstarter
The GaymerX convention has once again turned to Kickstarter, this time to fund next year's show, in the wake of funding issues that have hindered its future.
Blog: Gods Will Be Watching and the question of fun
"Gods Will Be Watching
makes a lot of experiments with the form and I am very happy that they did so. Sadly, not all of them paid off."
There's a new Age of Empires, and it's for touch devices
Microsoft today announced a new installment in the Age of Empires
series -- and it's the first to be built specifically for touch devices.
Black Ops to smartphones: How an artist went from AAA to mobile
"Previous experiences with projects like Call of Duty: Black Ops 2
were instrumental to helping me gain a bearing in the games industry, but ultimately offered less tangible experience when applied to mobile games."
Forging a new reality: Bungie on Destiny's art direction
Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
Microsoft researching game streaming technologies
Microsoft Research has published a new paper with promising technologies for improving the feel of streamed games -- and has been testing them on Doom 3
Video: Building the AI for Hearthstone
The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone
Big challenges: The whys behind Kabam's Chinese deal
Last month, the free-to-play mobile mid-core studio announced a huge investment by China's Alibaba -- necessary for growth, COO Kent Wakeford says in a new interview.
Get a job: Retro Studios is hiring an AI Engineer
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze
) is looking to hire an AI engineer to work with the team in Retro's Austin, TX office.
Don't Miss: How 80 Days redefines the mobile text adventure
One mobile game single-handedly changed the way Gamasutra's Mike Rose thinks about text-based adventure games: 80 Days
from Inkle Studios, a non-linear tale of Phileas Fogg's famous journey.
Amazon to acquire Twitch in a $970 million cash deal
Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
GameFly is getting out of the digital distribution game
GameFly seems to be dropping its digital distribution business, as it has quietly sold off its GameFly Digital storefront to a Taiwanese company that sells cheap retro game emulators.