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July 30, 2015
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July 30, 2015
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1 How are Steam refunds shaking out?
image Developers offer some thoughts on Steam refunds just a couple of months after their introduction, positive and negative both.
  Sony's PS4 business keeps getting better and better
image Despite depressed sales of the PlayStation 3, the PlayStation 4 more than makes up for it -- with a significant leap for the company's games business.
  Capcom has the power of gambling to thank for its latest gains
image A Resident Evil 6 gaming machine launch helps grow Capcom's revenues, contributing to a 52 percent gain year-on-year.
  EA doing well on digital revenues... for now
image No matter how you look at it, the company has transitioned to digital from packaged games, and is making money -- but Wall Street isn't thrilled all the same.
  Ouya, Razer, and the Free The Games Fund
image Is Razer really devs' savior? "It’s probably nothing revelatory to come out and say that the slow death and sale of portions of OUYA has been a fair disaster."
  The difficulty with game difficulty: Advice from the 2015 Game Career Guide Exclusive
image Looking for advice on how to tackle game difficulty? Klei Entertainment designer and programmer James Lantz offers a slew of practical advice on the topic, in our free-to-download Game Career Guide.
  Get a job: Io-Interactive is seeking a Senior Environment Artist
image Interested in joining the next Hitman project? Copenhagen-based Io-Interactive is seeking a senior environment artist to manage large portions of the project from its inception.
  Mobile game streaming startup nabs former Apple, Google game czars
image Mobile game streaming startup Mobcrush publicly rolled out the welcome mat for a pair of high-profile new hires today: former Google Play Games exec Koh Kim and one-time Apple App Store games guy Greg Essig.
2 Fear and change: How making the hard decision saved our game
image "A clear lesson we learned from this painful process was this; If no amount of adjustments fixes the problem, you have a fundamental issue which you must address first."
  GDC 2016 opens call for papers, welcomes new board member Amy Hennig
image Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
  New VRDC virtual reality conference will debut at GDC 2016
image Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
10 Effective coding: Don't repeat yourself
image "The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
14 Writing a more compelling game narrative
image "The majority of people never get anywhere close to the end of games. It’s much easier to start a great story if you don’t have to worry about where you’re going with it. We all deserve what we keep falling for."
2 Tips and trends in making escape games
image "I frequently get asked for help on designing these games. So I decided to answer some of the most frequent issues that people inquire about from general tips, to trends, to how much to charge."
4 Color in games: An in-depth look at one of game design's most useful tools
image "Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
  Eye-tracking tech Tobii boots up $1m game dev fund
image The company's "Boost to the Big Time" program offers $1 million in cash and support for developers who use its tech in PC games -- "with no restrictions on the size or scope of the game."
  Sony hopes to go big in China with PlayStation 4
image With a press conference and a number of game announcements at local game event ChinaJoy, it sounds like the console manufacturer has serious plans to boost its Chinese success.
  AltspaceVR bags $10.3 million... for virtual D&D
image The company's mission is to build shared spaces in VR -- and it's now playtesting "V20," a virtual roleplaying environment.
  Get a job: Boss Key is hiring a Senior Gameplay Engineer
image Cliff Bleszinski and Arjan Brussee's new Raleigh-based studio is looking for a skilled C++ engineer to work on its upcoming sci-fi shooter alongside the team at Boss Key HQ.
2 Freddy's dev: Focus on your own success, don't tear others down
image In a rare public post, Five Nights At Freddy's dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
4 Sponsored: Professional game development tools
image Microsoft tech evangelist Dave Voyles runs down the tools that every professional game developer should know about.
1 Splatoon, Amiibo drive Nintendo's swing to first-quarter profits
image Nintendo beat analyst expectations this week when, rather than recording a loss for the first quarter of its fiscal 2016 year, the company posted a tidy profit.
3 Blog: What we mean by 'games as a service'
image "Games as a service" usually refers to "regular updates and a continuous production throughout the entire product life. I believe that 'service' is a much more extensive concept."
33 Don't Miss: Approaching the tricky issue of indie game pricing
image Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the recently-released Axiom Verge is worth $20, and what goes into indie pricing.
  Dropped by Deep Silver, Dead Island 2 studio files for insolvency
image Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.

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  BEWARE! HTML and images can ruin your press emails
by Lena LeRay
OooOOOOOOooooooOOOOOooOOOoOOOOOooo! No really... you don't know what device/program the media are...
  OUYA, Razer and the Free The Games Fund
by Robert Fearon
Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent...
  The Maps of Jelly Splash: The Beauty in Simplicity
by Junxue Li
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from...
2 Fear and Change. How Making The Hard Decision Saved Rosvita
by Simon Ashbery
Making games can take a hard toll on the ego. As creators we understandly get attached to our...
3 True meaning of the "Game as a service"
by Ilya Eremeyev
Free-2-play games are known as a “games as a service”, but often that means only their monetization...

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arrowPress Releases
July 30, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Results from Game Design Challenge: Constructive Destruction
image Our readers tackled the difficult task of designing a game based around the destruction of its included environments. Here are our top entries.
How Elementary Minute's Student Developer Won an Apple Design Award
image In this in-depth interview, WatchGames discovers how Austrian student Klemens Strasser made his Apple Watch game Elementary Minute and won an Apple Design Award.
Design 101: Complexity vs. Depth
image The second installment of Dan Felder's Design 101 series explains how depth differs from less desirable forms of complexity within video games.