Don't Miss: 7 great minigames that game developers should study
Minigames are one of the many tools devs can use to offer players a unique experience and make game worlds feel alive. Here are some examples of great minigames devs should pay close attention to.
Come to GDC 2017 for expert advice on getting the media to cover your game
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky
) get more time in the spotlight while most struggle to get noticed.
For voice actors, video games have a serious transparency problem
Voice actors say that the video game industry's habit of providing actors with minimal information on a job makes it increasingly difficult for them to provide quality voice work.
GDC 2017 donates Summit passes to Indie Giving charity
Once again, GDC 2017
organizers reaffirm their partnership with the Indie Giving charity effort
by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
Kojima is using Guerrilla's Decima Engine to build Death Stranding
creator Hideo Kojima will be using Guerrilla Games' Decima Engine as the foundation for his upcoming open-world action game, Death Stranding
Video Game Deep Cuts: A Majestic Dishonored Easter Egg
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2
, the making of Majestic
& GTA V
's Easter Eggs.
Blog: Finding awesomeness in yourself as a video game voice actor
After voicing a character in the indie game Camp Sunshine
, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
The Last of Us co-director Bruce Straley stepping back for sequel
The Last of Us
co-director Neil Druckmann will be the sole lead on the recently announced follow-up, The Last of Us Part II
Game Design Deep Dive: Controlling two things at once in Soft Body
"The act of controlling two snakes at once seems like a impossible task the first time you experience it – like your brain is resisting what you want it to do." - Zeke Virant, creator of Soft Body
Mortal Kombat dev Ed Boon recalls the uppercut that started it all
"The big thing was this uppercut," remembers Mortal Kombat
co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
How South Park: The Stick of Truth steeled Obsidian for making Tyranny
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth
helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Alleging theft of trade secrets, Zynga takes 2 ex-employees to court
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Blog: Why indie devs should approach new game concepts like product managers
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Opinion: Moon Hunter's quiet, compassionate feminism
Like any fable, Moon Hunters
’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Blog: Can video game music make you smarter?
Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
South Korea cracks down on cheaters with law targeting illicit game mods
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Get a job: Cold Iron Studios is hiring a Senior Animator
Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
The many issues that stand in the way of video game preservation efforts
Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.
Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev
At GDC 2017, DayZ
creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Don't Miss: What Lies Beyond - Doorways in Gaming
This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
Come chat with Tyranny director Brian Heins today at 3PM EST
We're asking the man who led the development of Obsidian's latest RPG Tyranny
why they made a game where it's good to be bad.
'Mysterious Game Mysteries' is the theme of the all-new GDC 2017 Movie Night!
The 2017 Game Developers Conference will debut its inaugural Movie Nights program (free for GDC passholders) with two evening showings of movies that delve into the unknown: The Game and Clue!
Blog: Strategies for showcasing your indie game
Sand Sailor Studio's community manager, Andreea Vaduva, shares a few tips on how to best showcase your indie game at an event.
Blizzard the big winner at The Game Awards 2016
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
Zenimax threatens legal action against Doom-inspired roguelike, DoomRL
Zenimax Media, parent company of Bethesda, has threatened legal action against DoomRL
, a free browser-based Doom
roguelike inspired by the popular FPS.