Optimizing the Unreal Engine 4 renderer for The Vanishing of Ethan Carter VR
The Vanishing of Ethan Carter
, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR performance targets.
Quantic Dream exec joins Hitman developer Io Interactive
The former director of production at Quantic Dream cites Io Interactive's success with the Hitman
series as the reason for his job change.
The ingredient that turned Football Manager into a massive hit
There's more to Football Manager
than meets the eye, according to series creators Paul and Oliver Colldyer.
Core Labs Game Accelerator seeks devs for its latest mentorship program
Devs looking for mentorship and support should know that applications for the third Core Labs Game Accelerator program are open now through Sunday, August 7th.
Get a job: Irrational Games seeks an experienced World Builder
The studio formerly known as Irrational Games is looking for a Senior World Builder with design experience to help "craft and create our worlds."
Report: China pushes past US to lead the world in App Store game revenue
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Don't Miss: Games from the trash -- A history of the TRS-80
In this timeless retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else -- except for the game developers who learned on it, or are inspired by it.
Nintendo's stock drops as investors learn it didn't create Pokemon Go
Nintendo's stock value has begun a rapid descent following the company's message to investors last Friday that the remarkable success of Pokemon Go
likely won't have much effect on its bottom line.
At GDC Europe, get tips on being more creative with your backend tech
With GDC Europe 2016
just weeks away, know that conference officials have lined up a great session from Playfab's Mark Val about all the ways you can creatively improve your games' backend ecosystems.
Telltale's Batman series going social with 'crowd play'
Telltale Games' upcoming Batman: The Telltale Series
will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones.
Humble Bundle outlines fraud prevention strategy following G2A fiasco
Humble Bundle has opened up about how it works to prevent fraud after a recent battle between key reseller G2A and developer TinyBuild raised concerns regarding the bartering of second-hand game keys.
Blog: Pokemon Go, and the good things that can come from bad UI
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go
's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Microsoft cuts price of Xbox One with new hardware on the horizon
Microsoft has dropped the price of its Xbox One 500GB line-up with the launch of the sleeker Xbox One S on the horizon.
Q&A: Creating the hacker-cyberpunk game Quadrilateral Cowboy
Brendon Chung's puzzle-heavy first-person retrocyberpunk adventure title, out today, has you firing up a 56K modem to hack like it's 1996. He talks us through the four-year process of making of the game.
Despite radical success, Pokemon Go won't affect Nintendo's bottom line
Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
Blog: Assassin's Creed and the importance of cutting features
Using Assassin's Creed: Revelations
as a guiding example, Ubisoft's Stanislav Costiuc examines how cutting features from a game can actually make it a better experience.
Get a job: Be a Lead Writer at Sucker Punch Productions
InFamous: Second Son
studio Sucker Punch is looking to bring on a game writer, preferably with open-world game writing expertise, to take a lead role on the next project at its Bellevue, WA office.
Video: Designing the audio for Inside, a game that listens
At GDC 2016, Playdead audio wizard Martin Stig Andersen describes various approaches to feedback loops between game and audio that have resulted in an atmospheric experience for Inside
Obituary: VD-Dev Games cofounder Fernando Velez
Gamasutra has learned that Fernando Velez, a longtime game developer who cofounded independent studio VD-Dev Games with Guillaime Dubail, has passed away due to heart failure.
Don't Miss: The enduring game design secrets of Chrono Trigger
In this timeless piece of analysis, Victoria Earl examines how Chrono Trigger
's structure & gameplay design weave together to offer remarkable freedom for the genre & exceptional player satisfaction.
Trials dev tries something new: Ace the demo, get the game for free
Ubisoft and RedLynx are trying something interesting by (for a limited time) giving free copies of Trials of the Blood Dragon
away for free to players who can beat the demo with 15 or fewer faults.
Blog: Unity 5 and WebGL porting guide
There are a few things to know before making your Unity game work with WebGL. Game developer Leandro Gonzalez explains.
Heroes of the Storm player arrested for death threats against Blizzard
28-year-old Stephen Cebula was arrested last week after sending threatening messages to Blizzard Entertainment and players of its games, most notably Heroes of the Storm
Blog: How Pokemon Go fails to capture learnability
Why does Pokemon Go
need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Come to GDC Europe and learn how to make the industry more diverse
In a GDC Europe
session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.