Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
May 5, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

  EA reaps big profits as digital sales trump physical
image Electronic Arts has made a public accounting of its 2015 fiscal year, and the company seems to be doing better than expected on the back of digital game downloads and add-on content sales.
  Get a job: Irrational Games is seeking a Senior Programmer
image The original BioShock developer is seeking a new high-level programmer to focus on AI and gameplay -- with a lot of responsibility.
  Video: Making linear level design feel non-linear in Gone Home
image At GDC 2015, Fullbright's Kate Craig and Steve Gaynor take the stage to discuss the level design techniques they used to breathe life into the lifeless 3D levels that make up Gone Home.
  Accused of fraud, Interzone chief may face federal jail time
image Serial game studio exec Marty Brickey is reportedly facing multiple federal charges of wire fraud and money laundering, which all together carry a maximum penalty of up to 120 years in prison.
11 Don't Miss: A look back at the history of Tony Hawk's Pro Skater
image In this classic 2009 feature, authors Matt Barton and Bill Loguidice offer a history of Tony Hawk's Pro Skater, the game that popularized a niche genre and sparked a host of imitators.
  Q&A: What's next for Daybreak, now that Sony's MMO studio is on its own
image Gamasutra speaks to Daybreak chief John Smedley and senior exec Laura Naviaux about why the company formerly known as SOE was sold by Sony, why it laid off so many people, and what comes next.
  GOG is kicking its Steam competitor into open beta
image This is most interesting to game developers because it heralds the arrival of a fresh challenger to the PC game client arena, which already includes Steam, Origin, Ubisoft's uPlay and Trion's Glyph.
1 Virtual game dev: How I learned to love remote workers
image A look at what makes remote working work, and tips on making it work better -- from an experienced dev who worked remotely for a major studio.
  Apply now to be a volunteer GDC Europe 2015 Conference Associate
image GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
12 C# memory and performance tips for Unity
image "In the end, this list is not a set of rules set in stone, they're just opportunities. I actually really like Linq, foreach, and other productivity extensions, and use them often."
4 The creative influences of Sunset
image Tale of Tales' MichaŽl Samyn writes about building a first-person experience that resonates with his own influences and players: storytelling, love, interior design, and revolution in the 1970s.
2 Start testing, already!
image "Unfortunately, it's incredibly easy to put off testing. Do it in sprints of a week or two, gather intel, and you'll have a ton of improvements to your already beautiful baby."
11 Six stages of game dev community development
image Vlambeer's Rami Ismail: "Game development communities tend to develop along very similar lines, and at some point Iíve started to mentally organize these community growth thresholds into a model."
  Postmortem: Moon Studios' heartfelt Ori and the Blind Forest Exclusive
image The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
  Former Call of Duty, Lost Planet developer Spark Unlimited ends game dev
image The Los Angeles-based studio which last developed Yaiba: Ninja Gaiden Z for Tecmo Koei has shut down according to evidence from across the web.
  PlayStation Now continues rollout to PS3, with Vita not far behind
image Sony confirms that in less than two weeks, its streaming service will roll out to the PlayStation 3... and is already playable on Vita.
3 5 tips for increasing F2P monetization, from Monster Legends' devs
image "We asked him how indie devs can think about monetization for their mobile game more creatively, and boiled down his words of wisdom into these five tips."
1 Get a job: Be a Senior Technical Artist at NetherRealm Studios
image The team responsible for Mortal Kombat X seeks an experienced technical artist to join the team at its Chicago, IL studio and improve the studio's workflow for creating assets for games.
  This War Of Mine and the challenges of making games about war
image Speaking to The New Yorker, 11 Bit Studios reflects on why This War Of Mine is so unlike all other modern war games, and what burden designers bear for drawing inspiration from real conflicts.
9 Android vs. iOS and the YouTuber effect: Mobile sales for Prison Life RPG
image This dev spent a year developing the premium-priced Prison Life RPG 2 for iOS and Android. Was it time well spent? This post offers a dive into the sales numbers and what affected them.
4 Don't Miss: The classic postmortem of Shadows of the Empire
image This classic 1997 postmortem by the late Mark Haigh-Hutchinson, originally printed in Game Developer magazine, goes behind the scenes on early Nintendo 64 title Star Wars: Shadows Of The Empire.
2 Video: Will Wright tries to design humanity's last game
image In this 12-minute snippet of the final Game Design Challenge at GDC 2013, high-profile designer Will Wright steps up to the task of designing "the last game that humanity will ever play."
  The shape of the global game market, through 2018
image Data from Digi-Capital takes a look at the growing slice of the pie mobile games represent in the overall business -- and the impact of Asia on the games market -- through 2018.
1 Using frame data to aid asymmetrical balance in fighting games
image "Balancing any game can be a difficult, time-consuming task. I theorize that Battle High's balance could have been better had I approached it from the standpoint of well-designed frame data as early as possible."
  This Week in Video Game Criticism: From Bloodborne to Dracula
image This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from the development scenes of Saudi Arabia and Russian-occupied Crimea to the literary underpinnings of From Software's Bloodborne.

[Read More]

Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.

Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.

2 Iím Not Rolling My Own Tech, and Neither Should You
by Peter Angstadt
If you are a indie game developer and you are maintaining your own custom engine, youíre already...
4 Dark Souls: It's like an NES Game!
by James Margaris
A blog about the design of Dark Souls, as if you aren't already sick to death of Dark Souls talk.
1 Crunch Crash
by Brett Douville
Seeing the suffering of another developer (and friend) prompts me to remember a scary crunch moment...
  Buying a Design Partner
by Tim Conkling
Effective playtesting for indies: why I hired somebody to playtest my game.
  Inside a Steam Free Weekend
by Kyle Phillips
Just how much help is a Steam Free Weekend? Maybe more than you think.

[Read More]

arrowPress Releases
May 5, 2015
PR Newswire
View All
Games Press
View All     RSS
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clientsí creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

[View More]

Making 2D Art for an Indie Game
image Harri Jokinen offers help for anyone creating a 2D indie game, giving hints regarding how to get the most out of your artwork and assets.
From the Trenches: Random Game Production Tips
image Laura Bularca presents a series of production-oriented tips learned first-hand during difficult development sessions.
Using Behavior Trees to Create Retro Boss AI
image Want to quickly and efficiently create an AI routine for a retro-styled boss enemy? Cody Olivier explains how.