Get a job: Hi-Rez Studios is hiring a Gameplay Programmer
Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals
in Alpharetta, Georgia.
LG has its own SteamVR-powered VR headset in the works
Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
Game writers must be multi-disciplinary masters, says veteran panel
As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
Devs will be able to pick up a Vive Tracker as early as next month
HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.ï¿½
SpatialOS set to launch Unity integration and an open beta later this week
Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
Lifetime Minecraft sales hit 122 million
Mojang's popular build-em-up, Minecraft
, has sold 122 million copies since it launched back in November 2011.
Blog: 7 characteristics of a successful game studio
Great games come from great studios and all great studios tend to have few common characteristics.
Latest Gear VR headsets to be bundled with virtual reality controller
Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
Video Game Deep Cuts: The Magic TEd Drifter
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter
's charm, & much more.
Blog: Creating fluid gunplay for Anew: The Distant Light
Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.
Twitch to start selling games through streams this spring
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.
PlayStation VR sales close in on 1 million
Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
Blog: Making a procedural 2D world in Unity - Part 2
This is the second part of a little piece I wrote a few weeks ago. This time around, I wanted to show you how we managed to generate the structure of a level with a technical approach.
Blog: Game design patterns for building friendships
In many online multiplayer games, players enter as strangers and remain strangers. We can instead design systems that actively encourage friendship formation.
Blog: 7 lessons I learned making VR games
A small collection of best practices distilled from the past four years of making games with Experiment 7, Impeller Studios, and Autodesk.
Bravely Default dev to release its own game engine: Xenko
Game engine enthusiasts, take note: Japanese game and tech company Silicon Studios Corporation has announced plans to release its open-source C# game engine Xenko this April.
Blog: Here's all the things you can do with an expo pass at GDC!
Necrosoft Games' Brandon Sheffield is a big advocate for the GDC expo pass (he also helps put together the GDC Career Seminar) so he wrote you this list of what you can do with that badge at GDC 2017!
Get a job: Cat Daddy Games is hiring a Server Engineer
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Zenimax files to halt sales of Oculus tech containing stolen code
An earlier courtroom battle between Zenimax and Oculus might have ended, but a recent injunction stands as a reminder that the war over the tech powering Oculus VR still rages on.
Keep track of all of Gamasutra's GDC 2017 event coverage!
GDC 2017 is happening next week, and Gamasutra will have reporters at the Moscone Center in San Francisco bringing you live coverage! Stay up to date via our event coverage page.
Road to the IGF: ConcernedApe's Stardew Valley
Eric Barone, AKA ConcernedApe and the sole developer behind Stardew Valley
, talks briefly about the joys of working alone and what inspired him to create his own take on a farm life RPG.
GDC 2017 Art Direction Bootcamp: An expert roundtable Q&A
Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web.
Don't Miss: The tough design decisions behind super-stylized action game Furi
"We can choose not to please everybody. We can choose to make something that most would actually dislike, in order to make sure a niche of gamers will find it truly memorable."
Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now
How the director of Final Fantasy XV aims to keep players coming back for more
The man who helped Final Fantasy XV
flourish following years of development hell details his plans and inspirations for the game’s future growth.