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December 19, 2014
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  Mining data to understand Street Fighter's balance and meta-game
image "This post is an the analysis of the game balance in Super Street Fighter IV. We analyze it using statistical methods and machine learning techniques."
  What can F2P developers learn from premium games? Find out at GDC
image Free-to-play and premium games may have different business models, but they can still share similar aspirations when it comes to excellent design. Learn what F2P can learn from P2P at GDC 2015.
1 Gamasutra's Best of 2014: Phill Cameron's Top 5 Games
image 2014 marked a year where the best games were those that experimented with new ways to play, both from a mechanical and a narrative viewpoint.
1 Blog: My personal C# coding guidelines for 2014
image "I have had a number of influences on deciding these including learning from my peers, working on a variety of personal and professional projects, and reading a variety of blog posts."
8 Blog: How we attacked Early Access - The good, bad, and ugly
image "It may seem madness to pay $20 for a game that will eventually be free-to-play, but players did! And we didnít deceive them into doing it either."
1 Creating AI: How I learned to stop worrying and love the bots
image "Prismata presents many new and unique challenges that make it different from a traditional RTS.†Our goal is to design an intelligent, dynamic, and flexible AI system to allow players to have the most fun."
3 Heads up: Security vulnerability discovered in git clients
image "A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
  Free-to-play challenges and opportunities: The stats
image "The research shows that 3 out of 4 gamers play both free-to-play and pay-to-play games... This presents a new challenge to developers for both types of games."
1 Game a week: A year in review
image 52 weeks, 52 games. Adriel Wallick looks back at what she accomplished in 2014: "My brain is exhausted and I'm sad that it's over, but I'm excited to move onto what's next for me in games."
  Get a job: Volition is hiring a Senior Systems Designer
image The makers of Saints Row are looking for an experienced designer to take on a senior systems designer role on a third-person action game at the company's Champaign, Illinois studio.
84 Best of 2014: Understanding Nintendo's Tomodachi Life problem
image Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
3 From console to mobile: 38 days later
image "I am 38 days into mobile. Are my 20 years of console experience applicable to mobile? What are the differences between console and mobile? What is it like to be a mobile producer?"
  Free game dev tool GameAnalytics raises $5.5M, eyes paid services
image GameAnalytics, which offers free analytics services to game makers, has raised $5.5 from investors new and old as it shuffles its executive ranks and prepares to launch new, paid services.
2 Gamasutra's Best of 2014: Christian Nutt's Top 5 Games
image A surprising year for Gamasutra editor Christian Nutt, who ended up loving games he wasn't even anticipating -- all smaller in scope but better in execution than the big guys' titles.
  Majesco nets $6M from investors as prominent board members resign
image Troubled publisher Majesco says it's managed to raise $6 million in financing from investors as part of a deal that involves replacing two members of its board.
4 Postmortem: Xeodrifter, a five-month Metroidvania project
image Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong.
3 Capcom licenses Unreal Engine 4 to power Street Fighter V
image Epic Games confirmed today that Capcom's upcoming cross-platform PC and PlayStation 4 game Street Fighter V will be built using Unreal Engine 4.
4 Comprehensive and elegant memory pooling for Unity
image "We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance."
  College students in Sheffield, UK gain access to dozens of PS4 dev kits
image Sheffield Hallam University has opened the world's largest PlayStation educational facility, complete with 34 PS4 dev kits, adding to their existing suite of PS3 and PS Vita dev kits.
7 New Minecraft game a Telltale, Mojang collaboration
image Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
  Communication for the win: Helping teams work together
image Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
  Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015
image Insomniac breaks down AI design for open-world games, Riot shows you how to scale like League of Legends and Ubisoft details Unity's trick of AI recycling at GDC 2015.
5 Developers' Top 5 games of 2014: Laralyn McWilliams
image "If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
5 The agile principles of game design and development
image "Letís face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
2 Gamasutra's Best of 2014: Alex Wawro's Top 5 Games
image As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?

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  15 Amazing Game Landing Pages You Need to See
by Szilard Szasz-Toth
Here is a list of 15 really great game landing pages that should get you inspired to build your own...
  Making Your PC Game Resolution Agnostic - Solving the Resolution Problem
by Ian Martin
One of the biggest problems with creating a PC game is figuring out what resolution to use, and how...
  Mod-ern game development
by Vegard Myklebust
In this blog-post we share some tips and tricks we've used for making Ludus easily mod-able right...
  Finding Unity With The Rift: A Rollercoaster Release Ride
by Sam Watts
A look back at the year that was 2014 for Tammeka Games, from conception to release on Steam Early...
  Ethan: Meteor Hunter - The bomb of an indie platformer that sold 100,000 units
by Olivier Penot
What happened to Ethan: Meteor Hunter, the indie puzzle platformer which only sold 127 units one...

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arrowPress Releases
December 19, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Students to Studio: Shifting from academic to commercial
image Alex Johansson presents a summary of the ways in which you can take your team project and shift it in the direction of a commercial product.
Why I quit the PhD program at MIT to start a gaming studio
image Elyot Grant explains his team's decision to abandon the PhD program at MIT in order to found independent developer Lunarch Studios.
Chance and Skill in Game Design
image Instructor Lennart Nacke outlines that careful balance developers must strike between skill and chance in game design.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.