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August 14, 2018
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  Video: The double-edged sword of developing Darkest Dungeon as partners
image Red Hook Studios' Tyler Sigman and Chris Bourassa share crucial lessons learned throughout the development of Darkest Dungeon.
  Ready at Dawn shuts down Deformers servers
image Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
  Epic Games launches new learning platform providing free video tutorials
image Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
  Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale
image Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
  Microsoft nabs triple-A talent to bolster its new studio The Initiative
image Microsoft's new studio, The Initiative, has brought on a handful of fresh hires from various well-established studios including Rockstar, Santa Monica Studio, and Crystal Dynamics.
  Get a job: Roblox is looking for a Game Networking Engineer
image Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
6 Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth
image With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
1 Ex-Naughty Dog dev explores the perks of a studio devoid of 'dedicated management'
image Former Naughty Dog dev Andrew Maximov offers insight into how teams can function, even thrive, with few managers or producers.
  Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!
image Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
  Visual novel publisher Sekai Project lays off staff
image The visual novel publisher Sekai Project has laid off an undisclosed portion of its staff as a result of what the company has now described as a necessary restructuring effort.
  Come to XRDC and see how VR racer Sprint Vector became an eSport!
image At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
2 Blog: The dangers of the echo chamber effect on game development
image Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
1 Blog: Design principles as applied to virtual reality
image Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.
  EA's chief design officer Patrick Soderlund is stepping down
image Company CEO Andrew Wilson broke the news in an open letter to employees, and explained Soderlund is departing to "begin a new chapter" later this year.
  Dear Esther dev The Chinese Room acquired by Sumo Digital
image Chinese Room co-founder Dan Pinchbeck will be staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer.
  Blog: Understanding the relationship between exploration and discovery
image What is it which fills a game world with wonder? This article examines the relationship between exploration and discovery by analyzing Watch Dogs 2, The Witcher 3, and Breath of the Wild.
  'Fundamentally we were building an MMO': Designing The Walking Dead AR game
image The developers of the new augmented reality game The Walking Dead: Our World open up about their experiences designing and building on the cutting edge of AR tech.
  Video: How Brendan 'PlayerUnknown' Greene went from mod maker to creative director
image In this GDC 2018 talk, PlayerUnknown's Battlegrounds' Brendan Greene shares his history in games, mod making, and the path he took to become creative director at PUBG Corp.
2 Blog: The Dream IS the Product
image One futurist attempts to analyze the expensive investments pouring into companies like Magic Leap.
  Mobile-focused Tencent is reportedly on the outs with Riot
image Riot Games' relationship with parent company Tencent Holdings is reportedly on thin ice over declining profits and differences over mobile gaming.
  Exploring PICO-8 and what makes a design space 'cozy'
image “Something that a cozy design space is not, or is fighting against, is decision fatigue." PICO-8 creator Joseph White outlines the goals of his fantasy console at Practice 2018.
2 Games4EU launches, highlights Brexit's negative impact on UK games industry
image The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
  Get a job: Wargaming Chicago-Baltimore is hiring a Gameplay Engineer
image Wargaming Chicago-Baltimore is looking for a Gameplay Engineer to code, debug, and manage gameplay systems and more.
  Devs corroborate claims of sexist culture as Riot looks for way forward
image After Kotaku's story on a climate of sexism and sexual harassment at Riot Games, more Rioters have shared their experiences, while the company says it's making an outreach effort to former staffers.
1 Don't Miss: Heartache and compassion in Undertale
image This excerpt from Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale explores designer/composer Toby Fox's unique approach to character design.

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  The Design is the Implementation
by Daniel Shumway
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This...
2 The Dangers of the Echo Chamber Effect on Game Development
by Josh Bycer
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best...
1 Design Principles as applied to Virtual Reality
by Seth Edens
Discussion of several design principles and how they do or do not apply to virtual reality
  Video Game Deep Cuts: We, Happy To Take The Magic Leap
by Simon Carless
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the...
  Scaling a Game Simulator with Cloud DataFlow
by Ben Weber
Procedural content generation needs automated playtesting, here’s one approach to explore.

[Read More]

arrowPress Releases
Choosing A Project Management Tool For Game Development
image From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers.
Making A Hard Game Is Not Easy
image Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.
Retro Games As A Revivalist Movement
image John Nelson Rose argues in favor of a revitalized 'retro' aesthetic as a source of inspiration for modern games, noting parallels across other artforms and media.
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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