Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 25, 2016
arrowPress Releases
August 25, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Don't Miss: How to make comedic games like Jazzpunk
image It's not easy to make games all about comedy, but Necrophone Games somehow figured it out with Jazzpunk. Take a look back at how they pulled it off in this Road to the IGF interview.
  Rick & Morty co-creator dives into VR with new studio
image Justin Roiland, co-creator of Rick and Morty, is teaming up with former Epic Games executive producer Tanya Watson in a bid to bring comedy to virtual reality.
  Microsoft cancels free-to-play Halo Online
image 343's attempt to expand Halo into a free-to-play franchise has been cancelled for now.
  Blog: Creating game ready textures and assets using photogrammetry
image Indie dev Joseph Azzam goes over the multiple photogrammetry techniques he used to scan an entire castle for less than $70.
2 Steam Spy opts to publicize game data despite dev takedown requests
image Despite developer concerns, Sergey Galyonkin says he will not be removing any more games from Steam Spy's listings, and has restored previously removed ones.
1 Nintendo bolsters supply chain with NX on the horizon
image Nintendo has purchased a 70 percent stake in JESNET, one of its largest console distribution partners in Japan, for $46.5 million.
3 Blog: Picking the best college for game development
image "A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet."
  Dead By Daylight sales top 1 million after two months
image Over 1 million copies of Starbreeze and Behaviour Digital's asymmetrical multiplayer horror title Dead By Daylight have now been sold.
  Applications open for CryEngine's $1 million Indie Dev Fund
image Applications are now open for CryEngine's Indie Development Fund, which is offering CryEngine devs the chance to claim a slice of a $1 million funding pool.
  Sony fortifies PSN with two-step verification
image Sony is fortifying its PlayStation Network service with the addition of two-step verification for player accounts.
  Blog: Breaking down Undertale's masterful opening sequence
image Intrigued by its intelligent opening sequence, Ubisoft technical level designer Max Pears breaks looks at what makes introduction so great.
28 Swimming with the whales: A study in free-to-play
image "I spent several months among the high rollers in a free-to-play game. Here's what I learned from swimming with the whales."
2 Riot cofounder pledges to make League a more sustainable eSport
image This week there's been a bit of public argument between a League team owner and Riot cofounder Marc Merrill over whether the game's design is stable enough to support long-term professional play.
  Q&A: 'Action Saxons' & historical accuracy in The Great Whale Road
image The Great Whale Road just hit early access. Joachim Sammer, CEO of Sunburned Games, talks about the making of this story-driven strategy/RPG hybrid set on the medieval shores of the North Sea coast.
  Get a job: Smite dev Hi-Rez Studios seeks an Animator
image The Paladins and Smite studio is hiring an experienced animator to join its studio in Alpharetta, Georgia to work on its current and future projects.
  Video: Threes creator shares tips on making great game tutorials
image Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
  Rovio's fortunes are on the rise in the first half of 2016
image In a bit of a surprise move, Rovio reported earnings for the first half of 2016. The reason is clear: the numbers look good, with revenue for both Rovio as a whole and its games biz up year-over-year.
7 Don't Miss: The game dev postmortem of the original DotA
image In this classic postmortem, some of the key figures behind seminal Warcraft III mod Defense of the Ancients provide a look at what went right and wrong during development of the trailblazing game.
2 Titanfall dev speaks to the value of slower, simpler multiplayer
image Titanfall 2 game director Steve Fukuda speaks to Shacknews about how Respawn is trying to make the game more readable -- and learnable -- by slowing it down and simplifying some of the map design.
  Which VR platform is most popular? Find out in VRDC's VR/AR Innovation Report
image 95 percent of VR/AR professionals say VR/AR is here to stay, sharing their platform preferences and future challenges like pricing, applications and even nausea, in the debut VR/AR Innovation Report.
  Leap Motion's new engine aims to make VR interactions more human
image Motion controller manufacturer Leap Motion has released the first iteration of its 'Interaction Engine,' which promises to give virtual reality users a "more human experience."
3 Two thirds of UK game companies are now 'vulnerable' micro studios
image "69 percent of companies closing down had under five staff, which demonstrates that the smallest companies are the most vulnerable, especially when self-publishing."
1 Blog: Designing a game and scrapping what doesn't work
image "What goes on after the prototype has been done and art is implemented? Here's the thought process that has kept me working on game content for weeks."
  Blog: Assassin's Creed and good open-world collectibles
image In this blog post Ubisoft game designer Stanislav Costiuc dissects Assassin's Creed: Rogue to find out what components make an open-world collectible good.
  Obduction let Cyan experiment with VR in a non-Myst universe
image Obduction, which is out today, is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR.

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  Alien Languages: How We Talk About Procedural Generation
by Michael Cook
The right words can motivate anyone about your game - but are we all speaking the same language? The...
2 The Deep, Dark Secret of No Man's Sky: You're The Bad Guy
by Sean May
No Man's Sky casts the player as a lone explorer, flung into a vast universe of untold riches and...
  The Workflows of Creating Game Ready Textures and Assets using Photogrammetry
by Joseph Azzam
In this article I will be going over multiple photogrammetry techniques that I stumbled upon,...
3 Picking the Best College for Game Development
by Becca Hallstedt
A lot of people want to go to a university for game development, but is it worth the cost? Here's...
  Undertale (Opening) - Breaking Down a Masterpiece
by Max Pears
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of ...

[Read More]

arrowPress Releases
Postmortem: Our First Convention Booth
image Gabriel Schneider reflects on his first convention booth experience, offering valuable insight for indies and student creators who want to expand their audience.
Results from Game Design Challenge: Gaming Gets Real
image Game Career Guide's readers weigh in on augmented reality with these creative game designs that merge gameplay mechanics with the real world.
Dynamixyz: A Research and Development Project Postmortem
image The Guildhall at SMU researcher Mario Rodriguez outlines the results of a recent Directed Focus Study course targeting the Dynamixyz Head Mounted Camera.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
Roboto
Roboto We are professional artists with direct development experience on AAA titles for companies like Square Enix, Capcom, THQ and Eidos.We are dedicated to building strong relationships with our clients by consistently delivering the highest Art quality while

[View More]