Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 6, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


  Respawn's been working on Titanfall - an Xbox One game with mechs
image An apparent leak of the digital edition of July's issue of Game Informer spoils a surprise from Respawn Entertainment that was probably intended for next week's E3 extravaganza.
  Here's the first list of Unreal Engine 4 integrated middleware
image Epic Games today launched the Unreal Engine 4 Integrated Partners Program, bringing together more than a dozen middleware technologies and software platforms.
15 The demo is dead, revisited
image Caspian Prince stirred up a hornet's nest when he declared the demo dead. Now, he's back to defend his point, add context, and dispel misunderstandings arising from his original blog post.
3 Amazon launches dedicated indie games storefront
image Online retail giant Amazon has launched an "Indie Games Store" on its website, with the aim to highlight indie games and help indie devs reach more consumers.
1 The art of balancing tower defense games
image Tower defense is a popular genre for indie and mobile games -- and Goal Defense's developer shares the secrets -- and the math -- behind the balance in the popular smartphone game.
1 Facebook Credits will finally be killed off in September
image A year ago, Facebook announced that it was abandoning its Facebook Credits system, in favor of local currencies. From September this year, the Credits system will finally be killed off once and for all.
13 Keeping the simulation dream alive
image BioShock Infinite designer Tynan Sylvester examines why complex simulations often fail to impact players -- and how using tricks of the human psyche, you can design ones that will.
  Jellyvision Games evolves into Jackbox
image You Don't Know Jack developer Jellyvision Games has rebranded as Jackbox Games, announcing intentions to directly bring its games to new platforms.
24 A 15-year-old critique of the game industry that's still relevant today GDMag Exclusive
image "The game business has succumbed to High Concept Disease," writes J.C. Herz, in this column reprinted from a February 1998 issue of Game Developer magazine.
  Video: 10 bite-size talks on progressive game design
image Some of the most interesting people in game development present "progressive, philosophical, future-looking game design inspiration."
5 What makes the perfect console for indies?
image From Apple's products to OUYA, from Microsoft to Nintendo -- what platform makes the most sense for indie developers? And Yet It Moves developer Martin Pichlmair considers the issue.
  Get a job: Treyarch is looking for user experience designers
image "Treyarch is looking for a passionate and talented user experience designer to build compelling and accessible interfaces for our games."
17 Player vs. character: When you play a game, who are you?
image "When you play a game, who are you?" asks Droqen, creator of IGF finalist Starseed Pilgrim -- and in this post, he explores different approaches to the tension between player and character.
39 The diversity of game dev students: Who's joining the industry?
image There are frequent calls for more diversity in game development. What does the future look like? Here, three academics report their findings on the demography of game dev students.
5 Sega throws in lot with Ouya, brings Sonic 4 to the platform
image The blue blur himself will be gracing Ouya consoles later this month, with three previously released mobile-ready titles headed for the platform.
  App Annie's mobile analytics platform gets new visualization tools
image App Annie has launched a new version of its mobile data tracking database today, with new tools that will allow customers deeper and near real-time access to the insights the company's data provides.
  Gamifying a tool: How Autodesk did it with 3ds Max
image Will developers learn better if their tool tutorials are gamified? Autodesk tried it with 3ds Max and shares the method and the results in this blog post.
2 What makes games vital: Journey and a new indie documentary
image Stephanie Beth, director of documentary Us and The Game Industry, writes about the creative process of Journey and what drew her to concentrating on indie developers to begin with.
6 OMGPOP layoffs: 'A weight has been lifted off our shoulders'
image "Most layoffs are sad... This was the opposite." - a former OMGPOP employee describes how his team felt after being laid off by Zynga earlier this week.
7 Beyond 'puzzles': Designing cinematic interactions in Deadlight Exclusive
image Deadlight's puzzle system just wasn't working, writes designer Lucas González -- until the team dropped the constraints of the "puzzle" for something simpler yet more satisfying to players.
12 Facing lukewarm reception, Shadow of the Eternals halts crowdfunding
image The troubled public funding saga of Precursor's Denis Dyack-helmed Shadow of the Eternals entered a new chapter today with Precursor announcing the freezing of its Kickstarter campaign.
7 Global games market will reach $70.4 billion in 2013 - Report
image Market analyst group Newzoo projects games to reach a $70.4 billion global industry in 2013, with significant growth in Latin American and Asian-Pacific markets.
34 Contract QA: A dead end or a foot-in-the-door? Exclusive
image A handful of experienced devs offer some career advice on how to break into the games industry for a down-and-out QA contractor and Kotaku contributor.
18 Cleaning up your community: The psychology of trolls
image You can't let trolls take over your community. But what do you do? Adam Saltsman (Hundreds) discusses why trolls do what they do -- and how best to deal with them.
7 A generative music system, built by Disasterpeace
image Rich Vreeland, better known as Disasterpeace (Fez) shares code for and explains a generative music system -- a "springboard" to use to leap into the world of code-based tunes.

[Read More]

spacer
Get a Job
Gamasutra's Job Board is the most diverse, active, and established board of its kind in the Game Industry. Serving companies of all sizes.


advertisement
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


15 The Demo Is Dead, Part 2
by Caspian Prince
In which I add more context to my previous blog post, "The Demo is Dead", this time, with actual...
  Transition year: Bad management decisions inbound
by Akanu Franks
With new consoles being introduced this year, you can expect post-E3 hangovers to impact your team...
2 God of War / Devil May Cry love letters
by Derek Daniels
When developers talk to one another - good things come from it.
  Unusual Evolution – Developing Space Station Silicon Valley
by John Szczepaniak
Could a quirky N64 game about robotic animals have laid the genetic foundation for one of the...
1 Balance in td-games
by Alexandra Sidorina
This article is devoted to the principles we used in order to calculate the balance in our tower...

[Read More]

Art Bully Productions, LLC
Art Bully Productions, LLC Art Bully Productions was founded by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive prices! Some of our clients include: Digital Extremes, Valve, Vicious
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
25th World
25th World 25th World have the expertise and resources to assemble the best team of game professionals including artists and developers to address your development issues.
Streamline Studios
Streamline Studios Streamline specializes in creative execution for video games and advertising companies through 3 distinct offerings: game development, content outsourcing and branded entertainment. In 12 years we have completed over 100 productions ranging fr
Centurion Art Development
Centurion Art Development • 3D assets for Game & CG movie - Characters, Props, Weapons, Vehicles, Set Pieces and more • 2D Concept & Design - Concept Sheets, Illustration, Character & Environment Design and Storyboards • Keyframe Animation
Media Elements LLC
Media Elements LLC Media Elements LLC is a global leader and top multimedia studio in business and multi-platform multimedia services for Video Game, Digital Entertainment and more.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
SHARP SHADOW STUDIO
SHARP SHADOW STUDIO Found in 2010 by 3 game industry veteran, we have been proudly providing cost-effective high end game artwork service since.
Design First Media
Design First Media Design First Media (DFMC) is a full-service game studio that can help with graphic design, animation, coding, animation, game balancing, voiceovers, and strategic consulting.
Supergenius
Supergenius Based on the West Coast of the US, SuperGenius helps some of the best game developers in the industry ship some of the best games in the world.

[View More]

Building a Strong Game Resume
image Looking for a job in the games industry? The Game Prodigy author Brice Morrison will help you build a solid resume with this collection of insider tips.
The Creative and the Leader
image Michael Levall outlines his experience leading a small project, explaining why Project Lead and Creative Lead duties should not be tackled by a single team member.
The World of Lennus: A Game Design Analysis
image Zack Wood critically examines the inventive and overlooked Super NES RPG Paladin's Quest, praising its "strangely enjoyable feeling of alienation within a haunting and totally foreign world."

[View GameCareerGuide.com]