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March 1, 2017
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  Xbox Live Creators Program to offer XBL integration and simplified publishing
image Microsoft's new program seeks to make launching an Xbox One or Windows 10 game less taxing on game devs by simplifying both the publishing and certification process for both platforms.
  A cautionary tale in community crisis management
image "Empathize, acknowledge, and build a relationship," says Emma Siu, community engagement manager on the non-combat MMO Wander.
  Oculus slashes Rift and Touch prices in a bid for VR affordability
image Aiming to break down the financial barrier keeping many potential VR users from adopting the tech, Oculus has announced a significant price cut for the Rift, Touch, and standalone Oculus Sensors.
  For Tim Sweeney, advancing Epic means racing into AR and VR
image Epic Games chief Tim Sweeney sits down with Gamasutra in a wide-ranging conversation about everything from the Unreal Engine's future focus on AR and VR to his own passion for land conservation.
  Watch the second day of OLLxGDC today at 4PM EST
image It's another bright day in San Francisco, which means it's time for us to hide in a dark hallway and kidnap random guests to be interviewed by the One Life Left and Gamasutra teams, live on Twitch!
  Miyamoto on how Nintendo is bridging the generational game dev gap
image "The exterior design, us old folks can't keep up with it. So it's better to have the younger folks take full reign and do whatever they want."
2 Blog: Taking Assassin's Creed Pirates from paid to free-to-play
image This article presents the journey of Ubisoft's Assassin's Creed Pirates from a premium app to free-to-play, analyzing all the price adjustments made to increase revenue along the way.
  Rovio's games division just had its best year ever
image "I'm happy to say that Rovio did extremely well. During 2016, we found the magic thing in Rovio again."
  Blog: When should I consider paid user acquisition?
image Have you been working tirelessly on your game towards a global launch, but haven’t thought about how you’re going to market it? Kongregate shares some tips on how to market effectively.
  Ubisoft acquires massively multiplayer social game, Growtopia
image French heavyweight Ubisoft has acquired the rights to Growtopia, a massively multiplayer social game that lets players build interactive game worlds.
  Game Design Deep Dive: Hand-based VR movement in Lucid Trips
image "The concept of locomotion IN Lucid Trips has similarities with the movement of astronauts in outer space who have jetpacks attached to their wrists."
1 The challenge of cohesive storytelling in Final Fantasy XV
image For Dan Inoue, a lead writer and localization director at Square-Enix, transmedia storytelling on the blockbuster scale of Final Fantasy XV posed almost insurmountable set of challenges.
  The careful design considerations behind Shovel Knight's alternate-gender sprites
image Yacht Club Games offers insight into the process of creating alternatively gendered bodies for the main characters in Shovel Knight without falling victim to pink-bow-and-skirt tropes.
  One Life Left x GDC podcast: carousels, cash and the coldest GDC ever
image The carnage has begun. We began our first day of live-streaming the OLLxGDC podcast live from the show floor in San Francisco.
1 Developing Crashlands while facing a terminal cancer diagnosis
image “I wanted to do something that mattered -- not something just to make money. It forced the question: what would I do if I was gong to be dead in a year," shared Crashlands dev Samuel Coster.
1 Shatter stereotypes to write better, richer game characters
image �The first thing you need to do is end �white cisgender able-bodied men� as the default,� said dev Shawn Alexander Allen today in his GDC talk on breaking stereotypes to write better game characters.
  Get a job: Sony PlayStation is hiring a Senior Environment Artist
image Sony PlayStation is looking for a Senior Environment Artist with a specialized focus on creating environment/level assets to contribute to a triple-A project in Bend, Oregon.
  More than 60 games make up the Switch's year one indie offerings
image Nintendo has released a video detailing many of the indie games coming to the Switch while also showing some of the console's quirks in action.
1 Train Jam perfectly captures the magic of both traveling and game dev
image Every year, a group of GDC attendees travel to the show via train, and hold a 60-hour game jam while they ride the rails. A reporter who was on the Amtrak California Zephyr describes what went down.
1 Writing Mafia 3: 'We had a lot of very uncomfortable conversations'
image Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio wrote a racially-charged game set in the American South in 1968 without totally blowing it.
3 Unity 5 wraps up next month to make way for Unity 2017
image The company has set a date for the full release of Unity 5.6 and offered details about the next generation of Unity, called Unity 2017, which will enter beta this April.
  One Life Left x GDC podcast: Trains, boats, and video games
image We're easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests.
  Chat with great game developers during the OLL x GDC show at 4:30PM EST
image Get ready for a great day of game developer interviews as Gamasutra teams up with the One Life Left crew over on the Gamasutra Twitch channel at 4:30 p.m. EST.
  Want to publish your game in China? A new Unity initiative could help
image A partnership between Unity and Xiaomi seeks to simplify the process of getting projects from Unity to the digital shelves of the Chinese storefront, Mi Game Center.
  Will the Switch be a success? Industry veterans and Switch devs weigh in
image A recent Polygon roundtable has asked a huge number of industry heavyweights to weigh in on all aspects of Nintendo's upcoming console-handheld hybrid, the Switch

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  Scholars discuss This War of Mine
by Bob Whitaker
Historian Bob Whitaker and anthropologist Ivana Maček discuss This War of Mine and the history...
  What Xbox Game Pass Could Mean for the Game Industry
by Josh Bycer
The Xbox Game Pass announced today is Microsoft's first step away from retail stores. Could this...
2 From Paid to Free-to-Play: Assassin’s Creed Pirates
by Vlad Stanescu
This article presents the journey of Ubisoft's "Assassin's Creed Pirates" from a premium app to free...
  Marketing Viability: When Should I Consider Paid User Acquisition?
by Linh Le
Have you been working tirelessly on your game towards a global launch, but haven’t thought about how...
  Graveyard Shift - Post-Mortem
by Ahmet Kamil Keles
How is Graveyard Shift developed? Did people like it?

[Read More]

arrowPress Releases
Results from Game Design Challenge: All Aboard!
image Can something as mundane as public transportation work as a primary gameplay mechanic? Our readers test their skills in our latest Game Design Challenge.
How to Optimize Your Game's Tutorial Using Analytics
image Want to make your game more appealing to newcomers? Devtodev analyst Vasiliy Sabirov explains how you can gauge whether your in-game tutorial is a success or a failure.
What I Learned Working as a Game Designer to Become a Better Producer
image SMU Guildhall student Max Krembs recalls the lessons he learned after a recent project shifted him from production to a designer's role.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:

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