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September 30, 2016
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September 30, 2016
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  At VRDC, experts share lessons learned surviving the early days of VR
image You can hear some of those learnings for yourself at the inaugural standalone Virtual Reality Developers Conference this November, where a group of VR/AR pioneers will share their experiences.
3 Why is selling good games so hard? A look back at an Early Access launch
image "We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons, our first ever Steam published game."
1 Blog: Generic classes in Unity
image Blindflug Studios' former game designer and programmer Tabea Iseli has put together a short beginners guide to generic classes in Unity and when they might be useful to you.
  Pokemon Go traffic data explains staggered launch
image A Google blog post detailing the relationship between Pokemon Go and the Google Cloud goes some way to explaining the game's stop-start launch. 
  PewDiePie working on new games with Goat Simulator designer
image YouTube powerhouse Felix Kjellberg, better known as "PewDiePie," has struck up a multi-game deal with Goat Simulator designer, Armin Ibrisagic.
  Amazon bets big on Twitch generation with new game line-up
image Amazon Game Studios has unveiled three new PC games, and it's clear the developer is gunning for the Twitch generation. 
7 Real-life development stories: The Colosseum map
image "A short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real video game development."
1 John Smedley leaves AAA: 'I'm proud to actually be in the trenches'
image The former president of Sony Online Entertainment discusses the pleasures and challenges of independent development, and discusses just how massive an online multiplayer experience needs to be.
2 Commodore 64 kept running for 25 years -- in a Polish auto shop
image 34 years ago, Commodore International introduced its Commodore 64 home computer to the world. On Monday, the company introduced one that's still running (and has been for 25 years) in a Polish garage.
1 The indie game scene in India and the rise of Asura
image "The outsourcing industry is thriving, but there's a huge gap in the indie community, making it extremely difficult to help each other and grow," says Zainuddin Fahad of Ogre Head Studio in Hyderabad.
  Video: Crafting the sound of Hyper Light Drifter
image Using everything from '50s wire recorders to modified stethoscopes, the sound design for Heart Machine's Hyper Light Drifter was anything but conventional. Find out how in this GDC Europe talk!
  Get a job: Insomniac seeks an experienced Programmer
image Longtime developer Insomniac Games is looking for a Senior Programmer to come in and design and implement gameplay systems and features at its office in Durham, North Carolina.
7 Blog: Why the Wii U is my dream development toybox
image The Wii U is reaching the end of its lifetime, but after nearly three years making games for the console, I still plan to continue doing just that for as long as Nintendo will let me. Here's why.
2 Don't Miss: Nidhogg unleashed on the masses - but what took so long?
image With word of a sequel to Nidhogg hitting the streets, read why the developers of Nidhogg took so long to get the first game out the door.
  Vivendi bides its time as Ubisoft re-elects Yves Guillemot as chairman
image No news is good news for Ubisoft after its annual shareholder meeting today, as Vivendi made no attempt to gain a seat on the board of the French developer/publisher.
  US gov't re-ups interest in game education funding with $583K for MassDiGI
image The US Economic Development Administration has renewed its five-year grant awarded to the MassDiGI program at Becker College in Worcester, Massachusetts.
  With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign
image Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2 following a months-long wait and multiple filings.
  Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors
image The inaugural standalone Virtual Reality Developers Conference kicks off this November, so organizers quickly highlight the cutting-edge companies who have already signed on to exhibit at the show!
1 Deep Silver partners with Warhorse to publish crowdfunded RPG
image Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance, in Persona 5's European distributor, Deep Silver.
  Blog: How much does the Tokyo Game Show really cost?
image Blue Volcano Studio founder Brendan Votano breaks down the cost of his recent trip to the Tokyo Game Show for the benefit of first-time visitors.
3 200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer
image Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch. 
  Hi-Rez closes the book on Tribes: Ascend
image A final patch, dubbed "Parting Gifts" has now been released, marking the end of Tribes' tumultuous four year journey. 
1 Blog: The search for meaningful work
image In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.
  Blog: Using ARPU to choose the right genre and market
image "Even though ARPU alone can't fully tell the performance of a game, it can reflect the potential of the genre in a particular market to some extent."
2 Autobiographical Memoir En Code finds game mechanics in daily life
image “Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."

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  A Tale of Two Games: UI and Menu Evolution in Tiny Titan’s Titles
by Glenn Stanway
A examination of the UI and menu system of the Tiny Titan Studios game Dash Quest, and how it...
  Things that can muddle your replay feature
by Kaarlo Raiha
This blog post lists things that might cause problems when you implement replay feature to your game...
  Thoughts on Neuromarketing, ZMET and Thinking Fast and Slow
by Johan Toresson
What is neuromarketing and is it in any way or form viable for smaller companies? What are your...
  Make Rapture Great Again: Historians discuss BioShock
by Bob Whitaker
Historians discuss BioShock. Topics include the historical context of objectivism, business leaders...
1 Simple mechanics, complex puzzle creation. Part 2
by Andrea Baldiraghi
Can computer-aided puzzle design help us create fair, fun and interesting challenges? Let's find out...

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arrowPress Releases
10 Tips To Help Supercharge Your Game Development Career
image Looking to give your gaming industry career a boost? Black Shell Media's Daniel Doan explains how you can stay productive and financially secure.
Results from Game Design Challenge: Building a Fantasy
image Game Career Guide's readers tackle the simulation genre with these creative design drafts that focus on construction and city maintenance mechanics.
The 7 Habits of Highly Successful Game Developers
image Black Shell Media co-founder Daniel Doan outlines the habits that successful game creators maintain throughout their careers.
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GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Namazu Studios LLC
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Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
SANCTUM
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Grimm Bros, LLC
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Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.

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