Itch.io's not just for game jams - it's increasingly a paid distro service
The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
If you want to succeed in China, make your game more competitive
"It’s about competition,” says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "That’s the main difference between Chinese user behavior and Western user behavior."
Get a job: Zenimax's Battlecry Studios seeks a Technical Producer
Zenimax Media's Austin-based Battlecry Studios (working on their debut game Battlecry
, naturally) seeks an experienced technical producer to help coordinate back-end technology development.
Blog: Microsoft-Mojang is about the future, not the money
"Compared to other game companies with tent-pole game franchises (GungHo, Supercell, King), $2.5B for Mojang more than doubles any valuation benchmark."
GameStop is calling it quits in Spain
Video game retail firm GameStop is planning to sell or close all of its retail store locations in Spain as it refocuses its efforts on regions it perceives to be more valuable.
Video: How Ubisoft modernized the gunplay of Splinter Cell
Ubisoft designer James Everett says he faced some tricky challenges when he started work on Splinter Cell: Blacklist
, chief among them the problem of making players feel like they're a modern military professional.
Blog: One player is enough, or handling feedback
"I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
Don't Miss: A postmortem look at the making of Elite
To mark the 30th anniversary of Elite
's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
Devs don't market games the way they'd like, says GDC Next survey
The results of GDC Next featuring ADC
's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Why you need to play Bond Breaker and Algebra Assembler
"We are entering a golden age for educational video games. Portal
sowed the seeds of revolution... they introduced a spirit of expressiveness."
Disney is bringing in external studios to help build Infinity 2.0 content
With the popularity of Avalanche Software's Disney Infinity
exploding, Disney is looking to work with numerous external development teams to build new content for the game.
ESRB says video game rating checks are highest they've ever been
On the twentieth anniversary of the Entertainment Software Rating Board, the organization says that checks of underage video game purchases are the highest they've ever been.
Swedish studio Image & Form thinks big with SteamWorld Heist
Back in April, I was feeling lucky. I emailed Brjann Sigurgeirsson at SteamWorld Dig
studio Image & Form, with the subject line "Fishing for info." This particular line caught a bit one.
How to shoot photographs for better 2D in-game art
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Social games giant Wooga opens new office in Japan
German social game company Wooga has opened its first overseas office, as it looks to strengthen its local partnerships in Japan.
Blog: A.I. Lessons: The cost of memories
"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters."
Super Smash Bros. for 3DS sold 1 million in its opening Japanese weekend
The latest Super Smash Bros.
for the Nintendo 3DS launched in Japan over the weekend -- and Nintendo says that the game has already sold more than 1 million copies.
20 fun facts about hex grids
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Ludum Dare organizer ponders the game jam's future
As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore.
Developers react: Microsoft buys Mojang
We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company.
Lionsgate exec: 'games... a part of our roadmap of all IP' for the movie studio
The movie studio behind The Hunger Games says it's going to go all-in on creating games for its movie properties.
Kickstarter launches in Denmark, Norway, Sweden, and Ireland
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Understanding what Minecraft really means to Microsoft
Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
Hearthstone playerbase nearly doubles in six months to hit 20M
The free-to-play digital card game developed in Unity by a small (by Blizzard standards) internal team is continuing to punch far above its weight -- at least in terms of registered accounts.
Get a job: Turbine is hiring a Senior Mobile Engineer
The house responsible for Lord of the Rings Online
and the Infinite Crisis
MOBA needs a senior software engineer to work on mobile projects in its Needham, Massachusetts office.