The psychology of the 'near-win'
"The near-win is a concept used in gamification to create emotion and motivate people into repeating a behavior. It is often used in black-hat gamification to manipulate others."
Creating a checkpoint system in Unity
"In this tutorial we will create a system of checkpoints that can be applied at any level of our game quickly and easily."
Top designers share their personal techniques at GDC 2016
As GDC 2016
approaches, organizers announce two new talks on game design and the importance of graphic design from veteran devs at studios like Ubisoft, Monolith, Insomniac and more.
Classic Postmortem: Myth: The Fallen Lords
Bungie's Myth: The Fallen Lords
was published 18 years ago today. Check out this in-depth postmortem of the real-time tactics title from Game Developer magazine.
Blog: What engine do you use?
"In game development, we are the beautiful well-respected people who look good doing what we do, and inspire aspiring developers to invest in the same brands."
How one Unity 5 port threatened a studio's entire future
"Doing episodic development on a story-driven and graphics-heavy game with a team of ten people is a harrowing task. I wouldn’t recommend it to anyone."
Worldwide PlayStation 4 sales just surpassed 30 million
The PlayStation 4, which is currently available in 124 countries, has now sold over 30.2 million units worldwide since launching in November 2013.
Keeping mobile players engaged with holiday content
“Our in-game holiday events don’t necessarily lift our install conversion rate, but we know that users brought in during the events are highly engaged.”
Devs weigh in on key innovations in Fallout 4's crafting system
'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
Testing your game? Test EVERYTHING else too!
"I already asked my testers for feedback, why not turn that into a dialogue? Heck, why not extend it further to other areas? Marketing and business development folks have been doing market testing for decade, after all."
League of Legends' new loot system isn't open to 'toxic' players
Riot's lead designer of social systems, Jeffrey Lin, details the company's "new carrot for playing with friends and for being a positive player in the game."
Get a job: Google is looking for a mobile and VR Graphics Engineer
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
Don't miss: The genre blender - Experiments in multigenre multiplayer
A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience.
Video: League of Legends - Building an eSport
How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends
into an eSport.
No Dead or Alive Xtreme 3 for the West, says publisher
The notorious cheesecake sports game series won't have its third installment sold in the West, according to a Koei Tecmo rep, thanks to "issues" with the representation of women.
Blog: How we can level-up our game audio
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016
GDC officials highlight a fresh pair of great GDC 2016
talks from the designers of Tom Clancy's The Division
and a potent advocate for accessibility in game design.
A process for hiring the right people
"I want you to think about what your goals are for hiring as well as what message you want to send to the candidate throughout the interview process. Then, craft your process to achieve those goals."
Fans can back - and profit from - crowdfunded games in U.S. next month
Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
Recreating a video game from 1958: Tennis For Two's conservation story
"One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two
, which is fully playable and installed in the New York Historical Society."
Standalone Wii U GamePads go on sale in Japan
Nintendo has finally started selling standalone Wii U GamePads, although they're only available in Japan for the time being.
Some tips for hiring audio contract work
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Blog: In defense of personal projects
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Procedurally generating a narrative in Forest of Sleep
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep
GameStop seeing downturn in Halo, Star Wars -- but is it a digital shift?
The company's most recent quarter showed surprisingly low sales for tentpole titles at the end of this year, but high digital sales may be claiming its numbers.