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August 27, 2014
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August 27, 2014
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1 Blog: Quick thoughts on the 'sprint' in Mario, Meat Boy
image "Re-playing these platformer made me realize that platformers are some of the most open gameplay experiences available; rarely are designer-imposed limitations placed on the player."
  The perils, opportunities, and responsibilities of Steam Early Access
image Prominent Steam Early Access developers weigh in on the state of the service -- how it helps them make games, but how its reputation is beginning to hurt them, too.
  Nintendo hopes to reel in fans with Mario Kart 8 crossover DLC
image Nintendo brings in Zelda's Link and Animal Crossing characters, as well as robust additions to the game, to further entice its fans.
1 The West Bank has its first game developer
image "I truly believe that Palestinians are very innovative and out-of-the-box thinkers. Itís something that is required in our day-to-day life, and Iím certain that, when given the chance, this makes our games different."
  Tablet game revenue to triple by 2019, report finds
image Juniper Research expects revenues from tablet games to jump from $3.6 billion this year to $13.3 billion five years from now.
20 Don't Miss: Dirty Game Development Tricks Exclusive
image From the archives of Game Developer Magazine come 9 from-the-trenches stories of designers, artists and programmers using unorthodox tricks to circumvent sticky development problems.
  Get a job: Cloud Imperium Games seeks a Technical Animator
image One of the studios working on Chris Roberts' crowdfunded space sim Star Citizen needs a technical animator to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
1 There's a patent battle brewing between Capcom and Koei Tecmo
image The two Japanese game companies are gearing up for a legal battle over a 2002 Capcom technology patent that governs how game makers can distribute new content to people who own their games.
12 Cheap beer and the psychology of PlayStation Now pricing
image A look at why Sony's PlayStation Now pricing seems baffling: "For just two more dollars you can get the game for 7 days -- that's 164 additional hours. So why even have a 4 hour option that nobody is going to pick?"
1 Designing and developing a location-based mobile RPG
image "While playing in the car, the game layers real-world data including weather, time of day, and everything you pass on the road -- like streets, schools, buildings, parks, lakes and popular locations -- on top of the fantasy world."
  GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'
image Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
3 Clash of Clans vs. Boom Beach: The hook
image Two Supercell games, but they have very different first time user experiences. This post contrasts what the mega-popular Finnish mobile developer changed when it made its latest game.
  Bandai Namco is developing a Pokemon fighting game
image The Pokemon company and Bandai Namco today announced Pokken Tournament, a fighting game spinoff for the main Pokemon franchise built in the Tekken engine.
8 GaymerX hopes to stay alive with a Kickstarter
image The GaymerX convention has once again turned to Kickstarter, this time to fund next year's show, in the wake of funding issues that have hindered its future.
3 Blog: Gods Will Be Watching and the question of fun
image "Gods Will Be Watching makes a lot of experiments with the form and I am very happy that they did so. Sadly, not all of them paid off."
2 There's a new Age of Empires, and it's for touch devices
image Microsoft today announced a new installment in the Age of Empires series -- and it's the first to be built specifically for touch devices.
1 Black Ops to smartphones: How an artist went from AAA to mobile
image "Previous experiences with projects like Call of Duty: Black Ops 2 were instrumental to helping me gain a bearing in the games industry, but ultimately offered less tangible experience when applied to mobile games."
4 Forging a new reality: Bungie on Destiny's art direction Exclusive
image Senior environment artist Jason Sussman takes us on a tour of how Bungie creates worlds that are both "hopeful" and "inspiring" as well as fun and functional.
1 Microsoft researching game streaming technologies
image Microsoft Research has published a new paper with promising technologies for improving the feel of streamed games -- and has been testing them on Doom 3.
3 Video: Building the AI for Hearthstone
image The AI postmortem is a perennial high point for GDC's AI Summit, and GDC 2014 was no exception as former Blizzard engineer Brian Schwab took the stage to deliver a thorough, frank presentation on the AI design of Hearthstone.
  Big challenges: The whys behind Kabam's Chinese deal
image Last month, the free-to-play mobile mid-core studio announced a huge investment by China's Alibaba -- necessary for growth, COO Kent Wakeford says in a new interview.
  Get a job: Retro Studios is hiring an AI Engineer
image Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) is looking to hire an AI engineer to work with the team in Retro's Austin, TX office.
1 Don't Miss: How 80 Days redefines the mobile text adventure Exclusive
image One mobile game single-handedly changed the way Gamasutra's Mike Rose thinks about text-based adventure games: 80 Days from Inkle Studios, a non-linear tale of Phileas Fogg's famous journey.
15 Amazon to acquire Twitch in a $970 million cash deal
image UPDATE Twitch confirms the $970 million deal, writing that the acquisition is expected to close in the back half of this year.
2 GameFly is getting out of the digital distribution game
image GameFly seems to be dropping its digital distribution business, as it has quietly sold off its GameFly Digital storefront to a Taiwanese company that sells cheap retro game emulators.

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2 Designing Achievements/How Good I Should Be At My Own Game
by Andy Wallace
Achievements should reward players with extraordinary skill, but is it fair to include some...
  PRETEND IT MATTERS: LUDUM DARE 30
by nicholas ralabate
making LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE made me think of different things
2 Making the Darknet Tutorial
by E McNeill
A dev journal of how a terrible tutorial was made not-so-terrible.
  On the brink of a nervous breakdown
by Nikolas De Noel
I think I postponed writing this article long enough. Itís not easy talking about the bottom low...
1 Indie game devs & YouTubers ... same challenge
by Dave Toulouse
YouTubers struggle just like indie devs to find an audience. Here's why I think there's an...

[Read More]

arrowPress Releases
August 27, 2014
PR Newswire
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Games Press
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Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Technicolor Game Services
Technicolor Game Services
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
08 Studios - Premeire Game Development Services
08 Studios - Premeire Game Development Services Zero 8 Studios is a US based game and art production company founded by veterans from the video game and film industries. Contact us today! info@zero8studios.com
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Results from Game Design Challenge: Fun for the Whole Family
image Game Career Guide's readers transform M-rated games into family-friendly fare as part of our latest Game Design Challenge. Read on for our top picks.
Graduates: Strike While the Iron is Hot
image Alex Johansson argues why recent game design graduates should establish a routine and avoid falling prey to the unemployment loop.
Look, Ma, No Code
image GameSalad and Scirraís Construct 2 offer amateur developers simple drag-and-drop tools to create entire games without ever learning to program. Letís take them for a spin.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]