Blog: I took my Ouya game to retail, and here's what happened
With OUYA kiosks in stores across the UK, one indie sets up a guerrilla demo for his game at a local video game shop.
Video: Thief vs. Deus Ex - a design discussion
Deus Ex designer Warren Spector and
Thief designer Doug Church grill each other on stage at GDC 2002 about their first-person stealth game design decisions.
Here's how much 'whales' spent so far this year
The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report.
'This model of game making is so fundamentally broken.'
Following recent layoffs at Trion and his comments that the industry was "fundamentally broken," departed Trion CCO elaborates on his remarks and what the industry needs if it wants to see change.
Here's a look at the new dev tools you may have missed at GDC
In this reprint from the May issue of GD Mag, Nate Ralph takes us through this year's newest tools and middleware, straight from the Game Developers Conference show floor.
A Guacamelee! combat design analysis
Combat designer Ben Ruiz gives the popular Metroidvania brawler a good thumping to see whether its mechanics live up to the potential its luchador protagonist promises.
Opinion: Xbox One is a desperate prayer to stop time
Microsoft used words like "groundbreaking," "innovative" and "immersive" countless times as it unveiled the Xbox One, but Leigh Alexander argues that all we saw a disconnected prayer to stop time.
Is coding 'to the metal' dangerous?
Simon Roth (
VVVVVV) suggests that game programmers' obsession with coding "to the metal" is counterproductive in the current multiplatform era -- writing "it's not the '90s anymore."
Creative leadership vs. project leadership: A guide for small teams
Make Something Unreal winner Michael Levall explores the difference between leading a project and being the stakeholder of its vision -- sharing strategies for keeping a small team running effectively.
Art Works webinar coming up on May 30th
A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
This Week in Video Game Criticism: From Indie Networks to Wii U
This week, our partnership with game criticism site
Critical Distance brings us picks on topics including the Wii U and indies helping indies.
Indies on Xbone: Where's the beef?
No matter what you've read about the newly-unveiled Xbox One, I'll wager you haven't seen much mention of the role of indie developers on the new console.
Unity announces support for open-source platform Tizen
On the heels of YoYo Games' announcement that it would be bringing GameMaker to Tizen, Unity Technologies has announced it, too, is developing a version of its software to the open-source platform.
Making VR games: A primer
With the Oculus Rift reawakening interest in VR games, serious games developer Sébastien Kuntz shares his decade-plus of experience in creating immersive virtual simulations.
Xbox One is Microsoft's biggest play for living room domination
UPDATED Microsoft's successor to the Xbox 360, the Xbox One, is being positioned as an "all-in-one" console combining multimedia consumption with cloud computing and a packed-in Kinect 2.0.
The anatomy of a memory manager
Fable developer Stewart Lynch focuses on C++ memory management for console game development, offering techniques for fragmentation and allocation.
Get a job: Be a Graphics Programmer for 2K Games
"2K Games seeks the talents of a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics."
EA's Gothenburg studio takes on Need for Speed
Electronic Arts has handed the reins to the
Need for Speed franchise to its new Gothenburg, Sweden studio Ghost Games, with a release due later this year.
Another Square Enix president has resigned
With no acceptable offers on the table, Atari is going to auction
Earlier this year, the U.S. branch of Atari filed for Chapter 11 bankruptcy, with the aim to sell all of its assets and secure a fresh start for the company. Four months on, the sale isn't going so well.
The power of imaginative world-building
Even on the Super Nintendo, it was possible to build worlds that captured the imagination and provoked strong emotion -- or so writes indie Zack Wood, in his analysis of obscure RPG
Lennus.
British mobile outfit Ustwo launches dedicated games studio
Report: Microsoft's deal with NFL is worth over $400 million
Video: How League of Legends handles rapid QA cycles
TVs litter the walls of Riot Games, constantly streaming updates on the current
League of Legends build to keep all staff informed and involved. QA senior lead Benjamin Seifert tells us more.
Get a job: Blizzard seeks Senior Gameplay Engineer
"Blizzard Entertainment is seeking an experienced game play engineer for the
World of Warcraft gameplay team."