Blog: The Mass Effect paradox - Love it, or hate them
Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda
VRDC Fall is happening this September, and the call for talks is open!
The call for submissions to present at VRDC Fall 2017, happening in San Francisco September 21st & 22nd, will remain open through Friday, April 21 at 11:59 PT. That's roughly a month away!
Blog: Composing video game music to build suspense - Part 2
Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, touching on the implementation of jump scares, bumpers, and whooshes.
Phil Spencer: Microsoft 'very focused' on first-party development
Microsoft's head of Xbox, Phil Spencer, says the company is "very focused" on first-party development with the launch of Scorpio in sight.
Finnish mobile dev Traplight nets $2.7M to expand portfolio
Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million.
Blog: A postmortem of '90s-style shooter, Gorescript Classic
This article explores the history of Gorescript Classic
, from the development stages to its initial release, to getting played by John Carmack himself.
7 works of interactive fiction that every developer should study
Gamasutra reached out to several esteemed creators of interactive fiction, and asked them for their recommendations of great works of IF that are instructive exemplars of what the medium is capable of.
Watch John Romero's '90s chat with Nasir Gebelli about coding Final Fantasy
Game industry history buffs should check out John Romero's YouTube channel, because last month he published a rare recording there of himself interviewing game industry luminary Nasir Gebelli in 1998.
Ed Fries uncovers earliest known arcade game Easter egg in Starship 1
This is a big deal because until now, the 1978 game Adventure
has been popularly recognized as the earliest known example of a video game shipping with an Easter egg from a dev hidden inside.
Video: Nioh director reflects on the game dev impact of player feedback
At GDC 2017, game director Fumihiko Yasuda spoke at length about how the game's design was impacted by Team Ninja's decision to open the game up to player feedback via multiple pre-release demos.
Get a job: Bandai Namco Singapore is hiring a Lead Software Engineer
Bandai Namco Studios is looking for a Lead Software Engineer to oversee project engineering plans, provide technical leadership, and more for its Singapore-based development studio.
Psyonix isn't on board with online Rocket League gambling
has been added to the list of games online gamblers can place bets on in Australia, but the game's developer Psyonix is less than pleased.
For Honor dev: ‘We never intended for players to unlock everything'
“[Unlocking everything] doesn’t really make any sense.” Game director Damien Kieken explained how the design philosophy behind For Honor
led to its library of hard-to-get unlockables.
Blog: What I learned as an indie exhibitor at PAX East
When preparing for PAX East I saw a similar article from another indie dev and found it quite useful. So, I thought I'd share my own experiences as a first time exhibitor.
Facebook set to challenge Twitch by adding PC livestreaming tools
Facebook is expanding its "Facebook Live" livestreaming platform to allow folks to stream from their PCs, making it much easier to stream game development and gameplay on the service.
Blog: How Crescent Loom's Kickstarter made it without going viral
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to use them.
Tencent grows online game business, makes gains in mobile
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Nintendo may have figured out a fix for its Switch Joy-Con desync issue
How do you solve a problem like Joy-Con desyncing? Well, just a few weeks after the Switch launched, it seems Nintendo has finally found an answer.
PAX East Report: Two unmistakably Australian games
both seek to be proudly Australian in a way that shows the world that an Australian setting isnâ€™t only appealing to a narrow, regional interest.
Blog: Making a commercial video game all by yourself - Part 5
The fifth in a series documenting the production of a commercially viable game, entirely unaided. In this article I put forward five ways to ensure that your soundtrack complements your game.
Blog: Combating ratings fraud on Kongregate
Some ne'er-do-wells have been futzing around with user ratings on Kongregate.com to cheat our monthly contests. Let's take a look at what they're doing and how we can try to combat it!
As white nationalism grows, how are Jewish game developers responding?
How do you make games while coping with possible threats to your livelihood? We talked to Jewish game developers at GDC and beyond about how they're coping with recent anti-Semitic threats.
EVE Online devs cause a kerfuffle over in-game currency revamp
What's interesting here is not so much that people on the Internet are mad about something, but what they're mad about: the destruction of currency.
Overwatch devs ponder the prospect of adding a map editor
The devs working on Overwatch
want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech.
Get a job: Sucker Punch is hiring a Level Designer
Sucker Punch is looking for a Level Designer with a passion for creating compelling layouts to shape environments and gameplay and create meaningful player experiences in Bellevue, Washington.