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Keyword expands art service line-up with $6M Strongbox purchase
image Game service provider Keywords has been splashing the cash again, this time picking up art asset specialist Strongbox for $6 million. 
2 Why creating an internal wiki could do more harm than good
image "I guess when the company gets bigger I'll have to establish wikis and make those kind of things. But you know it's very uninspiring to actually go and read a wiki."
Blog: How we designed a third-person VR experience
image The challenges of developing our first VR game. Theseus is a third person experience, so how did we approach cameras and UI?
  Aaero designers agonized over being 'too Rez-like'
image The makers of the indie rhythm action game Aaero initially resisted making a necessary change to how shooting worked in their game because they didn't want to be accused of being "too 'Rez-like.'"
  Video Game Deep Cuts: Gnog Bunnies Love Snipperclips
image This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
  There's now 45 million people gabbing about games on Discord
image The chat app company is reporting a total of 45 million users are now present on its platform, with an average of 8.9 million people logging in each day.
  How Rain Games built on Teslagrad's fiction to make World to the West
image Catch up on our conversation with the lead designer of Teslagrad and World to the West about building on indie success.
  Get a job: Be a UI Artist at Telltale Games
image Minecraft: Story Mode dev Telltale Games in San Rafael, CA seeks a UI artist to design, create and implement user interfaces across multiple platforms and languages.
  Video: We failed at publishing competitive games so you don't have to
image At the GDC 2017 eSports Day Iron Galaxy chief Dave Lang showcases how the company tried (and mostly failed) to form a "competitive games" publishing label, sharing lessons learned along the way.
2 Why Chinese industrial firms are snapping up game studios: 'You can buy profit'
image Curious devs may appreciate a recent Bloomberg feature digging into why, exactly, Chinese industrial firms (specializing in everything from mining to chickens) are buying Western game companies.
8 Don't Miss: A game design deep dive into Rocket League's rocket jumps
image Psyonix founder Dave Hagewood explains how Rocket League's "rocket boost" mechanic started as a simple nitro button and wound up becoming a critical part of the game's acrobatic high-level play.
  A report from GaymerX Australia
image A report from GaymerX Australia. Liam Esler and Joshua Meadows brought the GX franchise to Australia just two years ago, but sadly 2017’s was (at least for now) the last one.
1 How Kona's devs used the Canada Media Fund, and why they won't use it again
image What's it like to fund indie game development in Canada? For its game Kona, Parabole made use of one option Canadian game developers have at their disposal: the Canada Media Fund.
  Chat with World to the West's lead designer today at 3PM EDT
image We're streaming World to the West and chatting with the game's lead designer today at 3PM EDT.
  SteamVR goes social with Second Life style update
image Valve's SteamVR virtual reality platform is being updated with a "home" social experience that'll let users interact in an online virtual world á la Second Life
  How World of Warcraft inspired Destiny's raids
image "The feelings that matter from cooperative gameplay are those around other people making things easier. It's about being able to see the impact everyone has on the success and failure of the group."
Blog: What can game devs learn from Dungeons & Dragons?
image I always wanted to play D&D but never got the chance. Now that I finally started watching D&D videos and running my own campaign as a DM, I'm discovering valuable lessons about designing video games.
  Conservative party's immigration policy could hurt UK game devs, warns UKIE
image "As a fundamentally global industry, games businesses will always need to source and compete globally for this top talent."
1 How Scanner Sombre immerses players in a pitch-black cave: sound and lasers
image Inspired in part by a Radiohead video, Scanner Sombre has players explore a cave using a LIDAR sensor . "My aim was to put the player in an environment that perhaps they'd never seen before.”
15 Mario Kart 8 Deluxe devs patch out potentially obscene taunt
image This is a good reminder that gestures and messages which appear in your game can be interpreted differently in different parts of the world -- sometimes with offensive results.
  Inside cleans up at the 2017 Nordic Game Awards
image The long-running Nordic Game Awards took place this week in Sweden, and Playdead stood out among the nominees by taking home Game of the Year and a few other awards for its 2016 game Inside.
  Bungie's Destiny 2 will be the first non-Blizzard game sold on Battle.net
image Destiny developer Bungie today confirmed the sequel is expanding beyond consoles to launch on PC -- but not on Steam. Instead, it will be first non-Blizzard game sold through Battle.net.
1 How a single dev turned a side project into a successful sailing sim
image Richard Knol once wrote software for golf courses. Now he's a full-time indie with a game on Steam (Sailaway), and in a chat today with Gamasutra he opens up about how (and why) he made the switch.
  Video: How Ensemble Studios crafted the terrain of Halo Wars
image In this classic GDC 2009 talk, former Ensemble Studios developer Colt McAnlis provides a programming-driven look at how the studio built terrain for a console strategy game like Halo Wars.
  Get a job: Playwing is hiring a Gameplay Programmer
image Playwing is looking for a talented Gameplay Programmer to implement gameplay features, fine-tune controls, and more as a member of its team in Montreal, Canada.

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  9 things I learned making N.O.V.A. 01
by stefan zamfir
I believe in order to gain the clarity and perspective necessary to evolve, each of us needs to...
  Video Game Deep Cuts: Gnog Bunnies Love Snipperclips
by Simon Carless
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay,...
1 Does Your Video Game Have Too Many Words? (Yeah, Probably.)
by Jeff Vogel
If your game has 100000 words, you could have done the same thing more effectively with 50000. If...
  Next-Gen Cel Shading in Unity 5.6
by David Leon
Our best chance to get a PBR friendly Cel Shading art style in Unity 5.6 is creating a new Deferred...
  The labors of Theseus: how we designed a 3rd person VR experience
by Marco Mortillaro
The challenges of developing our first VR game. Theseus is a third person experience, so how did we...

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arrowPress Releases
Student Project Postmortem: Wakey Wakey
image The Guildhall at SMU student Conor Dalton details the difficulties involved in creating Wakey Wakey with a team of first-time student developers.
Dealing With Disappointment: Student Edition
image Meagan Byrne explains how you can effectively process your feelings when dealing with rejection and disappointment as a game design student.
A Student's Guide to Networking at Industry Events
image Sheridan College student Devon Wiersma offers advice for students looking to establish connections at the Game Developers Conference and other industry events.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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