Capcom's fortunes falter due to a dearth of big releases
Japanese game publisher and developer Capcom released its first-quarter earnings results today, and numbers are down across the board due, in part, to a dearth of significant game releases.
Japan's top-selling retail games of 2016: Nintendo 3DS still tops the pile
Popular Japanese game mag Famitsu has published its list of the region's top-selling retail games for the first half of 2016, and the Nintendo 3DS has come out swinging.
At VRDC, learn to make great mixed-reality trailers for your VR experience
Come to VRDC
and see Northway Games cofounder Colin Northway and trailer wizard Kert Gardner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences.
This Week in Video Game Blogging: Being Public
Critical Distance has curated a collection of blogs that weigh in on what Pokemon Go
and eSports could mean for the future of public and social gaming.
Quantum Break dev creating story mode for online shooter, Crossfire 2
creator Remedy Entertainment is joining forces with Korean developer Smilegate to create the story mode for Crossfire 2
Google Play Family Library program will let up to six users share games
The introduction of a a new Family Library program will let account holders share eligible games across devices with no additional sign-up fee.
Blog: How to break into the video game music business
Pulling from her own experiences, Assassin's Creed III: Liberation
composer Winifred Phillips offers some pointers on how young musicians can make their breakthrough.
Blog: The purpose of metrics in a game
How have metrics evolved over the years, and how are they used in modern games? MMO developer Brian Green takes a look.
Blog: The wish fulfilment idée fixe
Veteran developer Stieg Hedlund explains why the idea that good games must offer wish fulfilment is nonsensical at best.
Videoball, and the challenge of designing (and selling) simplicity
"It's about shapes and its about visibility. It's designed for legibility. Everything is designed for the eyes - for human eyes to be comfortable."
Study: Sexualized female characters in games down over last decade
A study from researchers at Indiana University says that the number of sexualized female characters in video games has declined over the last decade.
Apple has now sold over a billion iPhones
Following the somewhat negative results of Apple's third quarter in 2016, the company announces it has now sold over one billion iPhones worldwide.
Get a job: Double Fine Productions is hiring a Lead Animator
Double Fine, the studio responsible for Headlander
, is looking for an experienced game animator to take a lead role at its San Francisco HQ and contribute to development of Psychonauts 2
Video: Designing Sunset Overdrive for diverse protagonist genders/body types
At GDC 2015, Insomniac's Adalbert Kinsey speaks to the tools Insomniac used to create a diverse array of character creation options in Sunset Overdrive
, and the lessons they learned in the process.
Don't Miss: Boss battle design and structure
Designer Mike Stout breaks down the boss battle into 8 beats, and runs 2 notable ones -- Ocarina of Time
's Ganon and Portal
's GladOS -- through a thorough design analysis in this timeless post.
Dota 2's The International prize pool is the richest in eSports -- again
The prize pool for Valve's annual Dota 2
tournament The International, which begins next week, is at $18.6 million and rising -- making it once again the richest prize in eSports by a wide margin.
Legendary aims to develop Life Is Strange as a live-action series
Square Enix and developer Dontnod Entertainment have inked a deal with Legendary to develop a live-action series based on Dontnod's award-winning 2015 game Life Is Strange
Blog: Simple statistics for randomly positioning gameplay elements
Developer Ruben Torres looks at how to position specific gameplay elements in procedurally-generated levels.
At GDC Europe you'll see how The Witcher's living world was built
At GDC Europe
CD Projekt Red's Matthew Steinke will walk you through how the studio designed and developed The Witcher 3: Wild Hunt
's remarkable open world.
Life is Strange dev expands with Dontnod Eleven partnership
The growing partnership will see both outfits work together to share "knowledge, expertise and resources in the years to come."
Blog: Unexpected anxiety following a moderate success
Lone wolf developer David Toulouse breaks down his nine year journey in game dev, and the anxieties that came with it.
Devs band together for Help: The Game to raise cash for War Child
A group of 11 developers, including Team 17, Rovio, and Bossa, and Creative Assembley, have released Help: The Game
to raise money for War Child.
Epic launches public bug tracker for Unreal Engine
"No longer will you have to wait, wonder or ask about the status of an issue whenever one of our support staff or engineers reference a JIRA ticket number on the forums or Answerhub."
Nintendo stays the course despite flagging sales and profits
Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
Blog: Testing for game development
"It doesn't matter what language, engine, API or platform you use. It doesn’t matter how many games you’ve made or plan on making or even the size of your games. This article is for you"