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September 17, 2014
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September 17, 2014
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1 Steam adds support for five currencies, with five more coming soon
image Players in Indonesia, Malaysia, Philippines, Singapore, and Thailand can now pay for Steam games in their own currencies. Canada, Mexico, Korea, Turkey, and Norway are on deck.
3 King comes out on top in cloning case
image Developer which was under target for copying King's Farm Heroes Saga and Pet Rescue Saga agrees to pull its games from sale and pay out a settlement.
  Get a job: Nix Hydra is hiring an Art Director
image The team that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
82 Don't Miss: Cliff Bleszinski's game developer flashcards
image Jazz Jackrabbit creator Cliff Bleszinski cheekily codifies developer behavior into a series of common profiles in this classic Gamasutra feature.
  Video: Solving the challenges of porting Fez to PlayStation
image Speaking at GDC Europe 2014, Blitworks cofounder Miguel Angel Horna revealed with great detail his team's process for bringing Polytron's puzzle game to the Sony PlayStation platforms.
  What it was like to make games in the 16-bit era: TurboGrafx devs speak
image In this extract from The Untold History of Japanese Game Developers, secrets about how PC Engine (TurboGrafx-16) games were developed and Hudson Soft controlled the process come to light.
  Reminder: 24 hours left to early register for GDC Next 2014
image With just over a day left until early registration for GDC Next featuring ADC ends on September 18, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
2 One post, 27 indie production lessons
image The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
9 Rust creator: Notch isn't a sellout, he's a smart studio head
image "Once you start hiring people your whole attitude changes. Youíre not just fucking about with your life anymore..youíre fucking about with other peopleís lives Ė and the lives of their families."
2 Maximize your impact! Exhibiting tricks for indies
image "Our little trip to PAX Prime cost us about $4,000 for two people. Thatís a lot of money for an indie! When you spend money like that, you've got to be prepared to have a good impact."
  IGF China 2014 reveals Main Competition and Student finalists
image The Independent Games Festival China has revealed the Main Competition and Student finalist games for its 2014 award ceremony, which celebrates leading indie games from throughout the Pan-Pacific area.
  Be careful with kids' privacy - FTC hits developer with hefty penalty
image UPDATE Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
4 Unity Pro now free to all PlayStation developers
image Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
4 Some invaluable 2D tools from the Unity Asset Store
image "It helps to have good tools. And to call Unity a 'good tool' would be a ridiculous understatement. But like everything else, it's got limitations.
4 Blog: Could streaming copyrighted content soon be made a felony?
image "Recent comments by the acting deputy assistant attorney general in the Justice Departmentís Criminal Division make it clear that there is a push for harsher penalties for streaming copyrighted material."
6 Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer Exclusive
image Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic.
1 Game jams aside,'s doing brisk business distributing games
image The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail.
3 If you want to succeed in China, make your game more competitive
image "Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
  Get a job: Zenimax's Battlecry Studios seeks a Technical Producer
image Zenimax Media's Austin-based Battlecry Studios (working on their debut game Battlecry, naturally) seeks an experienced technical producer to help coordinate back-end technology development.
5 Blog: Microsoft-Mojang is about the future, not the money
image "Compared to other game companies with tent-pole game franchises (GungHo, Supercell, King), $2.5B for Mojang more than doubles any valuation benchmark."
1 GameStop is calling it quits in Spain
image Video game retail firm GameStop is planning to sell or close all of its retail store locations in Spain as it refocuses its efforts on regions it perceives to be more valuable.
  Video: How Ubisoft modernized the gunplay of Splinter Cell
image Ubisoft designer James Everett says he faced some tricky challenges when he started work on Splinter Cell: Blacklist, chief among them the problem of making players feel like they're a modern military professional.
4 Blog: One player is enough, or handling feedback
image "I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game."
4 Don't Miss: A postmortem look at the making of Elite
image To mark the 30th anniversary of Elite's release, watch co-creator David Braben explain the genesis of the genre-defining space sim that stood against industry demands for arcade games.
2 Devs don't market games the way they'd like, says GDC Next survey
image The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.

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  The formal systems of games
by Lennart Nacke
In the second week of my Basic Introduction to Game Design course, I talk about games as systems,...
3 Inclusivity vs Narrative Intent: a conversation with r/gaymers
by Ethan Levy
While working on narrative experiment flapping bird, I questioned my initial decision to make my...
1 Procedural Generation: By Molecule or Mythology
by Tanya X Short
A designer describes her studio's methods for choosing the level of detail of their procedural...
  Branching Conversation Systems and the Working Writer, Part 3: Building a Conversation Tree
by Alexander Freed
For decades, branching conversation systems have been a powerful tool in game narrative. In part...
  Mistranslated Worlds
by Radek Koncewicz
A furtive look at the secret history of the Souls games and how a shoddy localization might have...

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arrowPress Releases
September 17, 2014
PR Newswire
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Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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How Do I Get a Job in the Games Industry?
image Stephan Frost offers advice for students seeking a career in the video games industry in this introductory feature.
Starting Games Programming
image Lindsay Cox offers advice and resources for beginners looking to get started in the world of programming games.
RACI Analysis of Unicorn PiŮata
image Benjamin Weber presents the results of his student-led team's RACI responsibility assignment matrix, revealing how projects can be hampered by poorly defined responsibilities.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGís exclusive industry content is a great tool for those who wish to plan their profession in the game industry.