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Read More: Business
Key art for 2024's Another Crab's Treasure.
Business
Another Crab's Treasure sells 30,000 units within its first day
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Design
Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port
Deep Dive: Expanding accessibility for As Dusk Falls’ PlayStation port
by
Aoife Gleeson,
May Wong
Apr 23, 2024
12 Min Read
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Programming
Deep Dive: Conquering hardware hurdles to port Kingdom Come: Deliverance to Switch
Deep Dive: Conquering hardware hurdles to port Kingdom Come: Deliverance to Switch
by
Zhanna Goranskaya
Apr 16, 2024
6 Min Read
Audio
Deep Dive: Cultivating the sprawling, ambient sound design of Garden Life
Deep Dive: Cultivating the sprawling, ambient sound design of Garden Life
Apr 9, 2024
|
15 Min Read
by
Benedict Sanderson
Marketing
Deep Dive: How we got one million players to give a dam about Timberborn
Deep Dive: How we got one million players to give a dam about Timberborn
Feb 29, 2024
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17 Min Read
by
Michal Amielanczyk
Design
Deep Dive: Fleshing out the universe of Lunar Lander Beyond
Deep Dive: Fleshing out the universe of Lunar Lander Beyond
Jan 23, 2024
|
9 Min Read
by
Alvaro Martinez
Design
Deep Dive: Player-centered narrative design in Slay the Princess
Deep Dive: Player-centered Narrative Design in Slay the Princess
Jan 18, 2024
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11 Min Read
by
Tony Howard-Arias
Design
Deep Dive: Making a manual for every learning style with The Banished Vault
Deep Dive: Making a manual for every playstyle with The Banished Vault
Dec 21, 2023
|
8 Min Read
by
Nic Tringali
Programming
Deep Dive: Creating and fine tuning the save system of
Shadow Gambit
Deep Dive: Creating and fine tuning the save system of
Shadow Gambit
Dec 6, 2023
|
18 Min Read
by
Philipp Wittershagen
Design
Deep Dive: The visual tapestry of Chants of Sennaar
Deep Dive: The visual tapestry of Chants of Sennaar
Nov 23, 2023
|
7 Min Read
by
Julien Moya
Programming
Deep Dive: The art and science of creating weather in
Slime Rancher 2
Deep Dive: The art and science of creating weather in
Slime Rancher 2
Nov 9, 2023
|
8 Min Read
+1
by
Dyala Kattan-Wright,
Tess Daniel
and 1 more
Production
Deep Dive: Reimagining the battle pass in
Guild Wars 2
Deep Dive: Reimagining the battle pass in
Guild Wars 2
Oct 26, 2023
|
8 Min Read
by
Chris Casiano,
Rick Luebbers
Design
Deep Dive: Chasing an authentic cinematic experience with
The Texas Chainsaw Massacre
Deep Dive: Chasing an authentic cinematic experience with
The Texas Chainsaw Massacre
Oct 24, 2023
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14 Min Read
by
Steve Kirby
Design
Deep Dive: Designing a narrative for multiple middles and multiple heroes in
Saltsea Chronicles
Deep Dive: Designing a narrative for multiple middles and multiple heroes in
Saltsea Chronicles
Oct 17, 2023
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24 Min Read
by
Hannah Nicklin
Marketing
Deep Dive: Why we chose a forbidden marketing technique for
We Were Here Expeditions: The FriendShip
Deep Dive: Why we chose a forbidden marketing technique for
We Were Here Expeditions: The FriendShip
Oct 5, 2023
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12 Min Read
by
Geoff van den Ouden
Design
Deep Dive: Cultivating randomness in the peculiar branching narrative of
Astronaut: The Best
Deep Dive: Cultivating randomness in the peculiar branching narrative of
Astronaut: The Best
Aug 15, 2023
|
12 Min Read
by
Mike Sennott
Production
Deep Dive: How the developers of
Meet Your Maker
crafted a unique experience under a no-crunch policy
Deep Dive: How the developers of
Meet Your Maker
crafted a unique experience under a no-crunch policy
Aug 10, 2023
|
7 Min Read
by
Julien Tolszczuk-Jalbert,
Ashley Pannell
Production
Deep Dive: How
Coffee Talk Episode 2: Hibiscus & Butterfly
transformed from DLC to a full game
Deep Dive: How
Coffee Talk Episode 2: Hibiscus & Butterfly
transformed from DLC to a full game
Jul 18, 2023
|
7 Min Read
by
Arya Wiryawan Wibowo
Design
Deep Dive: From inspiration to coherence, building the world of
Sifu
Deep Dive: From inspiration to coherence, building the world of
Sifu
Jun 29, 2023
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10 Min Read
by
Paul-Emile Boucher
Production
Deep Dive: Implementing crossplay functionality in
We Were Here Forever
Deep Dive: Implementing crossplay functionality in
We Were Here Forever
Jun 2, 2023
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6 Min Read
by
Sam Meyer
Design
Deep Dive: Creating seamless dialogue for narrative poker game
Sunshine Shuffle
Deep Dive: Creating seamless dialogue for narrative poker game
Sunshine Shuffle
May 31, 2023
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8 Min Read
by
Stav Hinenzon
Design
Deep Dive: Optimizing a fully spray-painted world in
Bombing!! 2: A Graffiti Paradise
Deep Dive: Optimizing a fully spray-painted world in
Bombing!! 2: A Graffiti Paradise
May 25, 2023
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13 Min Read
by
Devon Wiersma
Design
Deep Dive: A step-by-step look at the production pipeline of
Ravenlok
Deep Dive: A step-by-step look at the production pipeline of
Ravenlok
May 18, 2023
|
8 Min Read
+1
by
Vanessa Chia,
Danielle Magpayo
and 1 more
Design
Deep Dive: Balancing the genre-bending beats of
God of Rock
Deep Dive: Balancing the genre-bending beats of
God of Rock
May 11, 2023
|
7 Min Read
by
Rafael Gatti
Design
Why you and your game will benefit from theme driven design
Why you and your game will benefit from theme driven design
May 4, 2023
|
10 Min Read
by
Johnnemann Nordhagen
Audio
Deep Dive: How the composer of
Wizard With A Gun
brought cowboys and wizards together
Deep Dive: How the composer of
Wizard With A Gun
brought cowboys and wizards together
May 2, 2023
|
14 Min Read
by
Ryan Ike
Design
Deep Dive: How
Slime Rancher 2
's snow particle interaction system got players ready for winter
Deep Dive: How
Slime Rancher 2
's snow particle interaction system got players ready for winter
Apr 27, 2023
|
9 Min Read
by
Edward del Villar
Design
Deep Dive: Looking back at the making of
Teslagrad 2
Deep Dive: Looking back at the making of
Teslagrad 2
Apr 25, 2023
|
10 Min Read
by
Peter Wingaard Meldahl
Programming
Deep Dive: Using Exoscript to tame the "Narrative Octopus" of
I Was a Teenage Exocolonist
Deep Dive: Using Exoscript to tame the "Narrative Octopus" of
I Was a Teenage Exocolonist
Aug 31, 2022
|
10 Min Read
by
Sarah Northway
Latest News
Key art for 2024's Another Crab's Treasure.
Business
Another Crab's Treasure sells 30,000 units within its first day
Another Crab's Treasure sells 30,000 units within its first day
by
Justin Carter
Apr 26, 2024
1 Min Read
Jesse Faden in Remedy Entertainment's Control.
Business
Remedy adds Control director Mikael Kasurinen to central management group
Remedy adds Control director Mikael Kasurinen to central management group
by
Justin Carter
Apr 26, 2024
1 Min Read
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Business
Valuing Remote Employees in Hybrid (and Remote) Settings
Valuing Remote Employees in Hybrid (and Remote) Settings
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Apr 26, 2024
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Business
Struggling publisher Thunderful divesting Nordic Game Supply
Struggling publisher Thunderful divesting Nordic Game Supply
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Chris Kerr
Apr 26, 2024
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