It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.
Cover Feature Crystal Dynamics creative director Eric Lindstrom talks the challenges and joys of designing Lara's next steps forward in Tomb Raider: Underworld -- part renewal, part return to form? [09.05.08]


Sign up for the Gamasutra Daily Newsletter!
 

Robomodo Inc : Technical Character Artist [09.06.08]
Robomodo Inc : Designer [09.06.08]
Edge of Reality : Special Effects Artist [09.05.08]
2K Sports - Visual Concepts : Associate Producers [09.05.08]
Edge of Reality : Art Director [09.05.08]
Volition : Awesome Senior Designer [09.05.08]
ArenaNet : Art Project Manager [09.05.08]
ArenaNet : Sr Technical Artist [09.05.08]
ArenaNet : Senior Level Animator [09.05.08]
ArenaNet : Senior- Level Concept Artist [09.05.08]
High Moon / Activision : Sr. Game Designer [09.05.08]
Snowblind Studios : Tools Programmer [09.05.08]
Zombie Studios : FX Artist [09.05.08]
Airtight Games : Level Designer [09.05.08]
Robomodo Inc : Software Engineer [09.05.08]

View All    Post A Job     Post Resume


[05.23.08] Introducing Gamasutra's Sister Sites...
If you enjoy reading Gamasutra, you might also want to check out Game Career Guide (for student game developers), WorldsInMotion.biz (discussing the business of online worlds), Games On Deck (serving mobile game developers), IndieGames.com: The Weblog (for independent game creators), GamerBytes (for digital downloaded console games), and Game Set Watch (the Group's alt.game weblog.)





Upcoming Events:
SPARK Animation Festival
Vancouver, Canada
09.10.08

Women In Games Conference
Coventry, United Kingdom
09.10.08

3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts - DIMEA 2008
Athens, Greece
09.10.08

GDC Austin
Austin, United States
09.15.08

Game Career Seminar
Austin, United States
09.17.08

[Submit Event]  [View All]
 


News - no reg. required
Search News | Submit News |
Analysis: Pachter Suggests, Sony Rebuts On Xbox 360 Price Cuts
Analysis: Pachter Suggests, Sony Rebuts On Xbox 360 Price Cuts [09.05.08] Analyst Michael Pachter tells Gamasutra that a potentially supply-constrained Wii and a widening price gulf between Xbox 360 and PlayStation 3 might give Microsoft a 20 percent sales boost for the holiday season -- but Sony's Julie Han asks us: "How sustainable is that in the long term?"
Square Enix Withdraws Tecmo Bid, Hints At Other Acquisitions
Square Enix Withdraws Tecmo Bid, Hints At Other Acquisitions [09.05.08] Following Tecmo’s announcement that it is seeking a merger with fellow Japanese publisher Koei, Square Enix formally withdrew its friendly takeover offer -- but hints at continued interest in other acquisitions, both at home and abroad.
Gibeau Updates On EA Los Angeles: 'We Have Very High Expectations'
Gibeau Updates On EA Los Angeles: 'We Have Very High Expectations' [09.05.08] Gamasutra quizzed EA Games president Frank Gibeau on the past and future of EALA (Medal Of Honor Airborne, Boom Blox), as he admits that the Medal Of Honor franchise has "been bumpy" at the studio, but maintains: "We're very confident in EALA... if we weren't, we'd do something different."
Microsoft Banks On Second-Place Finish For Xbox 360
Microsoft Banks On Second-Place Finish For Xbox 360 [09.05.08] While admitting the Xbox 360 is unlikely to surmount Wii's lead in the current generation's console race, Microsoft has its eye on second place -- "We will sell more consoles this generation than Sony," SVP Don Mattrick says.
<i>Tomb Raider: Underworld</i> To Feature 'Player-Tailored' Experience
Tomb Raider: Underworld To Feature 'Player-Tailored' Experience [09.05.08] As part of a Gamasutra feature, Crystal Dynamics creative director Eric Lindstrom reveals a new Tomb Raider: Underworld feature that allows "people having different ideas about what they want exploration and discovery to be" to radically change the game accordingly.
Report: Tecmo Settles Overtime Lawsuit
Report: Tecmo Settles Overtime Lawsuit [09.05.08] Developer and publisher Tecmo announced a settlement with two Team Ninja employees who filed suit against the company in June, according to media reports. The suit sought ¥8.3 million ($77,000) for unpaid wages allegedly resulting from an illegal "flexible hours" work scheme.
Game Connection Europe Exhibitor Registration Deadline Approaching
Game Connection Europe Exhibitor Registration Deadline Approaching [09.05.08] Game Connection Europe announced that only two weeks remain for exhibitors to register for the annual acquisition-oriented event to be held in Lyon, France from November 5 - 8, 2008.
Opinion: Diamond In The Rough - 'A Body in the Dark'
Opinion: Diamond In The Rough - 'A Body in the Dark' [09.05.08] In a new opinion piece, writer Tom Cross takes a look at the saving grace of the critically panned Alone In The Dark - how "...no other game available today inserts you so forcefully into the body of your character."
Japanese Hardware: DS Celebrates Four Weeks On Top
Japanese Hardware: DS Celebrates Four Weeks On Top [09.05.08] The DS is celebrating a full four weeks of outselling the PSP in Japan, although it continues to do so in a relatively quiet retail period. Most formats saw a small rise in sales, with only the PSP beginning to lag behind after months of dominance.
HMV Revenues Rise As Video Game Console Demand Increases
HMV Revenues Rise As Video Game Console Demand Increases [09.05.08] UK music retailer HMV Group saw its 18-week revenue jump by 4.3 percent at stores open for at least a year, an increase attributed to rising demand for video game consoles. The company also revealed plans to launch a loyalty card scheme and a used games program by the end of the year.
Best Of Indie Games: Adventures in Space
Best Of Indie Games: Adventures in Space [09.05.08] Every week, IndieGames.com: The Weblog editor Tim W. will be summing up top titles and happenings in indie games in the last seven days - this time checking out two classic shooter-inspired updates, plus an intriguing new Flash game by the co-creator of Gish.
Report: <i>Dead Space</i> Banned In Germany, China And Japan
Report: Dead Space Banned In Germany, China And Japan [09.05.08] Electronic Arts' upcoming survival horror title Dead Space has apparently been banned in Germany, Japan and China, according to comments from EA community manager Andrew Green, as the title's console release date also shifts forward to October 14th.
 [More News...]    
 
Sponsored Feature: Introducing DirectX 11
In the latest Microsoft-sponsored article, part of the Gamasutra XNA microsite, Microsoft's Kevin Gee explains in-depth the new features of DirectX 11, from improved multi-threading to Shader Model 5.0 and beyond.
 
Features - no reg. required
Revitalizing a Heritage: The Writing of Fallout 3 by Chris Remo [09.04.08] As lead designer and writer of Fallout 3, Bethesda's Emil Pagliarulo is in a unique position to craft the game's style -- and he talks in-depth to Gamasutra about designing the much-awaited title.
The Whimsy Of Domain-Specific Languages by Mick West [09.03.08] Neversoft co-founder Mick West explores making your own mini-languages for games by creating Whimsy, a graphical DSL based on the abstract paintings of Parappa creator Rodney Alan Greenblat.
Postmortem: 2K Boston/2K Australia's BioShock by Alyssa Finley [09.02.08] Starting a new series debuting notable Game Developer magazine postmortems online, project lead Finley reveals the secrets behind the creation of 2K Boston/Australia's seminal BioShock.
 
 
Featured Contractors:
dSonic, Inc.
dSonic is a renowned audio production company dedicated exclusively to the games industry. They can create adaptive audio and implement sounds into your game's engine and their AAA credits include: Bioshock, Oblivion and Dark Messiah of Might & Magic.

Matahari Studios
---ART OUTSOURCING SERVICES--- * Delivering AAA & Next-Gen quality * 3D Modeling, Texturing, Rigging, and Animation * 2D art and all your other art outsourcing needs * On Time schedule, Reasonable Cost * Clients include : EA,Sony Online,Atari

Dhruva Interactive
We've delivered on 6 next-gen titles in the last 2 years. Our portfolio includes over 20 AAA titles in the last 7 years. All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment... ...and for always keeping our word.

Streamline Studios
Streamline Studios is an independent developer and leading provider of integrated content for AAA video games. Along with creating its own IP, Streamline engineers art and audio for end-to-end product development solutions including co-development.

Ladyluck Digital Media
*Game Art Services starting at $ 8 USD/hour (see Company Description for details). *Currently working on: MMO, XBox 360, PS 3, Wii, DS, Casual and Flash Games. *Clients include: EA, Activision, Ubisoft, Atari, Majesco

Valkyrie Entertainment
Valkyrie delivers high quality, custom built 3D graphics for all games and all platforms. Our high production values and solid practices enable us to be a true plug and play solution for developers and publishers.

Game Services Group Inc.
Game Programming Services -- Flash, XNA, Torque and Unreal Programming. E-mail inquiries to contact@gameservicesgroup.com

Nikitova LLC
* Delivers 100% of Assets for Next Gen AAA Title
* Most Scalable & Largest Company on This List
* Over 250 of Production team, Aiming for Long Term Partnerhsip
* Exceeds Quality Expectations at Fraction of Cost
* Satisfied Activision, EA, SOE

Spiel Studios Pvt. Ltd.
-- Online Game Development. -- Mobile Game Development and Porting (incl. iPhone & Sidekick) -- Game Asset development for PC and Console. -- Worked with leading 'AAA' Game Developers & Publishers. Trust us to deliver the Best Quality at Unbelievabl

Alcazar Entertainment
***Digital Content Creation Specialists***
Outsourcing just got easier.Our experienced team has created thousands of models and animations for numerous AAA titles.
*ART ASSETS*
*ANIMATION*
*CINEMATICS*
*HIT YOUR DEADLINES!*


Latest Contractors:
DEXSOFT Games [09.05.08]
Long Circle [09.03.08]
Universally Speaking Ltd [09.03.08]
Yay Studio [09.03.08]
magic lamp studios ltd [09.02.08]

 

Jobs & Resumes - free reg. required
Robomodo Inc : Technical Character Artist [09.06.08]
Robomodo Inc : Designer [09.06.08]
Edge of Reality : Special Effects Artist [09.05.08]
2K Sports - Visual Concepts : Associate Producers [09.05.08]
Edge of Reality : Art Director [09.05.08]
Volition : Awesome Senior Designer [09.05.08]
ArenaNet : Art Project Manager [09.05.08]
ArenaNet : Sr Technical Artist [09.05.08]
ArenaNet : Senior Level Animator [09.05.08]
ArenaNet : Senior- Level Concept Artist [09.05.08]
High Moon / Activision : Sr. Game Designer [09.05.08]
Snowblind Studios : Tools Programmer [09.05.08]
Zombie Studios : FX Artist [09.05.08]
Airtight Games : Level Designer [09.05.08]
Robomodo Inc : Software Engineer [09.05.08]
 
Store - no reg. required

 

Projects - free reg. required

Education - free reg. required
Results from Game Design Challenge: Weapon
Documents of Newly Published Xbox Live Game Made Public
Game Design Challenge: Fantasy RPG Quest
Pulling the Plug: In Defense of Non-Digital Teaching and Learning
Results from the Game Design Challenge: Satire
[More...]
Featured Schools:
DigiPen Institute of Technology
Vancouver Film School
Art Institute Online
Guildhall at SMU
Becker College
Latest Schools:
lynda in texat
lynda
Game Academy
Montgomery County Community College
Napier University

 


join | contact us | advertise | write | my profile
news | features | companies | jobs | resumes | education | product guide | projects | store



Copyright © 2007 CMP Media LLC

privacy policy
| terms of service