Analysts: EA On The Right Track At Last
"This time, we think that EA is on the right path," says Wedbush analyst Michael Pachter -- as analysts agree that Electronic Arts' forecasts may finally be attainable, even conservative.
Ubisoft Q3 Sales Edge Down, As It Ramps Up Big Franchises
French publisher Ubisoft (Assassin's Creed II) reported holiday quarter sales up 2.7%, as nine-month sales sunk 22.5% [UPDATE Ubisoft talks about releasing installments in its major franchises "more often".]
E3 2010 Registration Opens As Major Exhibitors Confirmed
The Entertainment Software Association has opened registration to press and consumers alike for the 2010 Electronic Entertainment Expo -- and has sold almost 90 percent of the space to its long list of exhibitors.
Road To The IGF: Star Guard's Loren Schmidt
In the latest Road to the IGF interview with 2010 IGF finalists, Gamasutra speaks with Star Guard's Loren Schmidt, who explains why "retro" isn't always the best term for a "low-fi" game.
Flickr Co-Founders Return To MMO Design With Glitch
Flickr founders Stewart Butterfield and Cal Henderson are getting back to their video game startup roots with Glitch, a 2D Flash-based social MMO set to launch later this year.
Top-Grossing iPhone Apps: Riddim Ribbon Beats Doodle Jump
Apple's U.S. iPhone game charts by revenue see Tapulous' Riddim Ribbon surpass Doodle Jump in its debut week, as Assassin's Creed II rivals Chinatown Wars in daily sales.
European Online Casual Game Spend Exceeds €1.1 Billion In '09
British, French, and German online gamers spent €1.13 billion ($1.56 billion) combined on online casual games in 2009, according to new data from the International Gamers Survey Report.
Analyst: Industry Sales To Rebound In March On Strong Core SlateMass Effect 2 may have sold 825,000 units in just five days of January sales, says analyst Doug Creutz -- who also predicts the U.S. retail game industry will return to monthly sales growth in March.
Dragon Age: Origins Sells In 3.2 Million Units
Calling it a "tremendous start for the Dragon Age franchise", BioWare revealed that Dragon Age: Origins has shipped more than 3.2 million units globally since it launched in Fall 2009.
Interview: Composer Garry Schyman Talks BioShock Soundtracks
Gamasutra talks to BioShock composer Garry Schyman about his approach to making music for the two games in the series, and his influences in creating the franchise's evocative soundtrack.
Adult Swim: Don't 'Hamstring' Developers With Existing IP
The overseers of Cartoon Network TV division Adult Swim's web games (Amateur Surgeon, 5 Minutes To Kill (Yourself)) have told Gamasutra why original IP reigns supreme for its games, despite the plethora of TV shows it could pick from.
Digital Shock
We are a team of dedicated professionals that have 10+ years industry experience. We offer only top AAA quality work. Client base consists of such companies as Microsoft, Activision, THQ, Big Huge Games, EA Play, Shiny, along with many others.
Spiel Studios
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dSonic, Inc.
dSonic has been creating sound FX, voice-overs and music for games since 2000. They have credits on over 100 titles of all sizes including Bioshock, Brutal Legend and the Facebook mega-hit Farmville.
Ladyluck Digital Media.
* Lead Art Outsource Vendor for "Uncharted 2: Among Thieves" (97 Metacritic). Worked on four E3 2009 Nominees. Extensive Unity and UE3 Experience.
SomaTone Interactive Audio
SomaTone is an award winning production team specializing in Games & Interactive Media. We provide Original Music Scores, Sound Design, VO production (including localization), Mixing (5.1), & audio integration. Clients: EA, Ubisoft, Konami, Backbone, Disn
Game Narrative Review: Dead Space
We take a look at how the psychological horror story of Dead Space functions, in another installment of the student-contributed Game Narrative Review.
Maxims of Game Design
Game educator Lewis Pulsipher delivers a list of useful maxims for game design -- simple rules to ponder that will help you on the road to creating a game your players will enjoy.
Game Design Challenge: A New Vision
Our latest challenge asks readers to take a game that's ahead of its time and bring it into the present day -- keeping what was good and smoothing out the rough edges.
Results from Game Design Challenge: Free To Play
Game Career Guide's readers tackled the growing free-to-play market in our latest game design challenge, and found creative solutions to monetize their original concepts.
Moving From ActionScript 2 to ActionScript 3
Having trouble transitioning to the latest version of ActionScript? Arkadium developer Michael Greenhut walks you through some of the most common problems that arise when making the switch.