Road to the IGF: Alexander Bruce's Antichamber
In the latest in our "Road to the IGF" series of interviews with 2012 IGF finalists, Gamasutra speaks with Alexander Bruce about his 2012 IGF Technical Excellence Award nominee Antichamber.
What Nintendo's 2011 sales mean for Wii U, third parties
In his latest Behind the Numbers column, Gamasutra analyst Matt Matthews looks at what the future holds for Wii U, Nintendo's existing platforms, and third-party publishers by analyzing 2011's DS/3DS/Wii software sales.
DICE 2012: Is the publishing model broken?
"Is the publishing model broken?" That's the question posed during a debate between two prolific games industry analysts at the Gamasutra-attended DICE 2012 in Las Vegas on Wednesday.
Opinion: My game design hat
In this reprinted #altdevblogaday opinion piece, Nlogn Information's Charilaos Kalogirou shares the ways he had to "improve the fit" of his game design hat while trying to create an approachable and addictive game.
Gameloft Live app takes on discoverability challenges
Mobile game publisher Gameloft this week announced a new Android version of its Gameloft Live service, which aims to improve player interaction as well as game discoverability for Gameloft titles.
EA CFO Eric Brown resigns
Electronic Arts chief financial officer Eric Brown has resigned from his position at the company, Gamasutra has learned, as he takes on a new role at communications company Polycom.
Meet Uggie, Nintendo's official spokesdog
As part of a new ad campaign, Nintendo has recruited an official canine representative to promote the 3DS release Nintendogs + Cats, as well as the Pearl Pink edition of the portable console.
Barren January release lineup hindered U.S. game sales, analysts agree
In anticipation of tomorrow's NPD report on January video game retail sales in the U.S., analyst firm Sterne Agee reported that it expects software sales to decline, thanks to the barren release lineup for the month.
Road to the IGF: Damp Gnat's Wonderputt
As part of our continuing Road to the IGF series, Gamasutra speaks to Damp Gnat's Reece Millidge to learn more about his development background and his latest isometric mini-golf title, Wonderputt.
Mad Catz reports lowered earnings in quiet third quarter
Video game accessory maker Mad Catz reported decreased revenues and profits for its fiscal third quarter, citing last year's particularly strong results as the reason for the decline.
Report: Rising Star absorbs Marvelous USA's publishing branch
European publisher Rising Star has confirmed that its recently-opened U.S. branch was the result of the company absorbing the North American publishing business for Marvelous Entertainment.
Signus Labs
Signus Labs is a boutique software development studio. Partnering with top-tier publishers and brands we design and develop high quality entertainment experienced by thousands of people every day. We work on art, coding, up to full production.
Manchester Music
Highly original production music recorded by 1st call NY sessions players and European orchestras.
Custom music by seasoned composers who are experts in their genre, be it rock, jazz, classical, hip hop or retro game music.
Media Elements
Media Elements is a global leader in business and multi-platform multimedia services for Video Game and Digital Entertainment. Media Elements is one of the top 10 multimedia studios for service and solutions in the world.
Clean Cuts Music & Sound Design
Clean Cuts is a world-class audio facility with over 25 years of experience in custom music composition, sound design, audio production and voice over casting. Our team of staff composers and sound designers are passionate and take pride in understanding
GarageGames, LLC.
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
Ozone Music and Sound
Creative Audio, the art of sound. That's all we do. Your projects, schedules, and budgets are unique, so are we.
Yale Music
Rob Yale is a professional composer and keyboardist specializing in music for games. He brings a depth of experience to the gaming world based on years of performance and recording with such diverse acts as David Bowie, Bruce Cockburn and Jane Siberry. A
SomaTone Interactive Inc.
With over 1000 titles to our credit, SomaTone is the #1 audio team in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, and many indepe
Mission Critical Studios
We produce for clients on many different platforms including IOS, Android, PC and the Wii.
AXION STUDIOS Ltd.
We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.
Game Design Challenge: Let's Get Serious
GCG has issued its latest Game Design Challenge, this time asking readers to design a "serious game" that somehow benefits the real world.
Controller Design: Project Black Dagger
Full Sail University student Stacey Miller proposes a new controller design for the PlayStation 3, adding an touch-sensitive OLED screen and a new ergonomic style.