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November 7, 2009
 
Space of Possibility and Pacing in Casual Game Design - A PopCap Case Study [1]
 
Defining "Hard Core" and "Casual"? [10]
 
Comparative Ludology: A Case Study Using The Sims and Total War
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November 7, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
FarSight Studios
Software Engineer
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Network Programmer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
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arrow IGDA Leadership Forum
Burlingame, United States
11.12.2009
 
arrow GameSoundCon
San Francisco, United States
11.13.2009
 
arrow Southwest Gaming Expo
Dallas, United States
11.20.2009
 
arrow Workshop on Network and Systems Support for Games (NetGames 2009)
Paris, France
11.23.2009
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Game Developer state of Iphone 2009
State of iPhone Game Development 2009
 
12 month GD Subscription
12 Month Game Developer Digital Edition Subscription
 
The Game Developer 2009 Outsourcing report
Game Developer 2009 Outsourcing Report
 
The Game Developer Salary Report: 2004-2008
The Game Developer Salary Report: 2004-2008
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Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
image Approximately 35 percent of Wii consoles and 20 percent of Nintendo DS consoles are connected to the internet, says Satoru Iwata, but these figures may drop unless aggressive action is taken.
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations
image iPhone developer Storm8 (World War, iMobsters) has been served with a class action lawsuit accusing the company of collecting and transmitting its users’ phone numbers without prior consent or notification. [5]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
image Nintendo's Game Boy has joined the Strong National Museum of Play's National Toy Hall of Fame for "transforming the electronic-games market by popularizing handheld gaming." Also inducted was the ball.
 
Namco Bandai Swings To Loss In First-Half, Posts Lower Sales
image Tekken house Namco Bandai has posted fiscal first-half sales of $1.92 billion, a 9.5 percent year-on-year decline, as the publisher swung to a $67 million loss; kid-friendly Ben 10 top performer. [2]
 
Round-Up: Gamasutra Network Jobs, Week Of November 6
image In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Sega of America, 2K Marin and more.
 
Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech
image Facing questions about Nintendo's strategy, as its competitors adopt motion-sensing tech and the iPhone proliferates in the West, president Satoru Iwata fired back in a recent investor briefing. [14]
 
Analysis: Turn-Based Versus Real-Time
image In this in-depth Gamasutra design analysis, Electronic Arts designer Soren Johnson (Spore, Civilization IV) looks at the "potential benefits and drawbacks" in making your game turn-based, versus real-time. [6]
 
Japanese Hardware: PS3 Closes In On Leader DSi
image Sony's recently revamped PlayStation 3 came within 1500 unit sales this week of the typical hardware leader Nintendo DSi during the past week in Japan, as Wii dropped to fifth place; PSP Go also debuts.
 
Infinity Ward's Emslie: Animation 'First And Foremost' Key To Visual Realism
image Joel Emslie, lead artist on Infinity Ward's Call of Duty: Modern Warfare 2 tells Gamasutra about the challenges in creating a game looks authentic -- and it's more than pushing polygons. [4]
 
Q&A: CCP On Keeping EVE Online Fresh And Growing
image CCP's Ryan Dancey talks to Gamasutra about what sets intense MMO EVE Online apart from its competition, and the decisions the developers are making to continue to drive the game's growth. [2]
 
Game Developer November Issue Showcases Scribblenauts, The Game Developer 50
image The November 2009 issue of Game Developer magazine is now available, including an exclusive postmortem of 5th Cell's Scribblenauts and this year's top industry people featured in the Game Developer 50.
 
Analyst: CoD: MW2 Could Sell $500 Million Week One, Music Genre Still Challenged
image Activision's Call of Duty: Modern Warfare 2 could top $500 million in sales in its first week, according to Wedbush's Michael Pachter -- possibly offsetting a Guitar Hero franchise he still sees as challenged. [2]
 
Top-Grossing iPhone Apps: Doom, Red Alert Challenge Rock Band
image Apple's latest U.S. iPhone game charts by revenue see EA's mobile version of Rock Band leading over Command & Conquer: Red Alert and a recently released port of id Software's classic FPS Doom. [3]
 
RedLynx Intentionally Leaked Trials To Torrent Sites
image Piracy is a rampant problem, but Trials HD developer RedLynx says it's looking at ways to leverage the issue to its benefit -- like leaking Trials 2 to torrent sites alongside its PC commercial release. [3]
 
Saling The World: Dragon Age, Uncharted 2 Top U.S. Charts
image Gamasutra's latest custom compiled Amazon.com charts find Dragon Age: Origins and Uncharted 2 heading multiplatform sales in North America, as Winning Eleven 2010 and Persona 3 Portable lead in Japan. [1]
 
Interview: OneBigGame's de Ronde On Making Games For Charity
image OneBigGame founder Martin de Ronde tells Gamasutra about Zoe Mode's XBLA charity game Chime, upcoming projects from Matsuura, Perry, and Broken Sword's Charles Cecil making Minesweeper "with a back-story".
 
Direct2Drive Tussles With Valve By Declining To Sell Steamworks-Powered MW2
image Digital game distributor Direct2Drive is refusing to sell Activision's Call of Duty: Modern Warfare on PC, protesting the game's integration with Valve's Steamworks. [UPDATE: Impulse, GamersGate also join boycott.] [23]
 
image  Best Of Indie Games: Eufloria, Home, Run Away!
 
image  Activision: Music Game Sales To Be Higher This Holiday Season Than In 2008
 
image  RWJ Foundation Awards $1.85 Million for Health Games Research
 
[More News]
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Infinity Ward lead character artist Joel Emslie discusses MW2's visual punch. [3]
 
image Games Demystified: Dissidia Final Fantasy
image Demystifying how Tony Hawk-esque rail grinding in Dissidia was created. [1]
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image image Building Social Success: Zynga's Perspective [3] image
 
image Small Developers: Minimizing Risks in Large Productions - Part I [7]
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Expert Blogs     All Blogs    Post    RSS
 
Space of Possibility and Pacing in Casual Game Design - A PopCap Case Study
by Mark Venturelli
A look at design principles related to space of possibility and how to pace your casual game designs [1]
 
A Role for Could, Would, and Should in Game Input
by Ron Newcomb
Games controlled by a language interface -- interactive fiction, "Maniac Mansion", "Shadowgate" and... [6]
 
Comparative Ludology: A Case Study Using The Sims and Total War
by Taekwan Kim
A look at the shared game mechanics between The Sims and the Total War series of games
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dSonic has been creating sound FX, voice-overs and music for games since 2000. They have credits on over 100 titles of all sizes including Bioshock, Brutal Legend and the Facebook mega-hit Farmville.
 
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FlameNode offers a comprehensive set of high quality and lower cost outsourced production services to our clients globally. Our services range from Model, Texture, Animation and Technical Services all the way to Full Game Development on a work-for-hire se
 
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SomaTone is an award winning production team specializing in Games & Interactive Media. We provide Original Music Scores, Sound Design, VO production (including localization), Mixing (5.1), & audio integration. Clients: EA, Ubisoft, Konami, Backbone, Disn
 
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Reinforcing the Wall: Hegemonic Masculinity and the Ideal Self in Massively Multiplayer Online Games
image Student Daric Thorne conducts a survey on gender roles in MMOs, and here shares his results alongside research conducted by others -- with some interesting implications about the audience included.
 
Making the Most of U. Time: Academic Paths to Working in Games
image In a classic article, we speak to notable developers including ThatGameCompany's Jenova Chen and Portal's Kim Swift on their move from university straight into the leading edge of the game industry.
 
Game Narrative Review: Chrono Trigger
image In the latest in a series of student-penned narrative reviews, Michael Brannan examines the engaging storyline that powers Square Enix's time-traveling epic Chrono Trigger.
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