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October 24, 2014
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October 24, 2014
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  'What's the best way to make games?'
image We ask our followers about the current best way to make games, and they share their advice -- mainly on whether Early Access is feasible and how to make it work.
  The first inklings of what Microsoft will do with Minecraft
image Microsoft head of Xbox Phil Spencer and his team are looking at the recently acquired mega-hit with an eye toward its "room to grow" under new ownership.
  Video: Finding the right art style for The Witness
image Speaking at GDC 2014, The Witness artist Luis Antonio recounts the game's artistic development and reminds developers that refining and simplifying your art style can amplify your game's impact.
1 Get a job: Petroglyph Games seeks a Unity Engineer
image Handy with Unity? Petroglyph Games in Las Vegas is looking to hire an experienced Unity engineer to work alongside the team in developing new systems for an unannounced new project.
  Find out how to boost your indie game's odds of success at GDC
image Game industry veteran Charles Cox sees a rising problem for indie games: discoverability. Next March he'll be speaking at GDC 2015 about what indies can do to make their mark on a crowded market.
3 Report: PlayStation 4 has outsold Xbox One by over 40% worldwide
image Ars Technica takes a stab at estimating precisely how many PlayStation 4 and Xbox One units have been sold to date using public sales data, analyst input and a bit of educated guesswork.
  Perfecting a 2D illustration: The art iteration process
image "I'm a huge fan of fantasy art and pretty much any game art coming out of TSR in the 1980s. There is something about the oil on canvas, seeing the stroke of the brush -- which for me sort of elevates the work."
6 Blog: Bad things can happen if you bundle
image "Wed already given the game to them, earned pretty much nothing, and not even actually got many Greenlight votes from it. I was desperately trying to forget the bundle ever happened."
2 Don't Miss: Building Beyond Earth atop the Civilization codebase Exclusive
image The co-designers of Firaxis' latest strategy game explain how they went about building the game as designer/programmers, mucking about in the decade-old Civilization codebase in the process.
5 Starpoint Gemini 2: How we survived and succeeded on Steam Early Access
image "We can only say what we got: loads of valued and appreciated feedback, a great community that pointed us (and still does!) in the right direction, and additional funds to invest into production."
1 What place does live user testing have in game QA?
image A QA expert tackles the topic: "What types of tests can you effectively move to live user testing, and what types of tests are better suited for professional game testers?"
1 Video postmortem details the troubled development of TAKEDOWN: Red Sabre
image "In July an investor went dark. It took us a while to figure out that he decided to go to Africa and import black rhinos. Or changed his mind, who knows." - Christian Allen, industry veteran, provides a postmortem for TAKEDOWN: Red Sabre.
  New mentoring programme available to UK game studios
image British trade body UKIE today launched the next wave of its Video Game Mentoring Network scheme, with the goal to help game businesses in the UK grow through mentoring.
  Game jam postmortem: Suddenly, Thousands
image "Honestly, I'm really satisfied with Suddenly, Thousands for the time I spent on it. However, I had a few easily avoidable slip-ups that I need to be careful next time I attend events like these."
  Press management platform distribute() is ready for sign-ups
image distribute(), an upcoming press contact management system from Vlambeer's Rami Ismail that aims to help developers keep track of their build distribution and contact lists, is now available for sign-ups.
23 New social issue games tackle education, big pharma Exclusive
image Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
  TestFlight is changing in iOS 8, under Apple's watch
image The popular testing tool, which Apple acquired in February, is making some changes under iOS 8 -- including iTunes Connect integration.
5 New Unity CEO Riccitiello takes to forums to soothe devs' fears
image The new CEO waded into the discussion to offer his views on how he views the company and address the concerns of Unity developers who weren't too keen on the announcement.
  Google now embeds information about games in search results
image The dominant search company has expanded its "Knowledge Graph" program to serve up info on games from a simple search.
1 Xbox console sales up, but third-party game sales down
image The Xbox One has driven up both Microsoft's revenue and costs year-on-year -- and its hardware division made gains of over a billion from the comparable quarter, the latest results reveal.
  Get a job: Zenimax's Battlecry Studios seeks a Senior VFX Artist
image Zenimax Media's Austin-based Battlecry Studios seeks an experienced visual effects artist to "develop stylistically consistent, visually impactful VFX assets" for its debut title.
4 Carbine Studios struck hard by NCSoft layoffs
image WildStar publisher NCsoft has admitted to laying off a number of people at Carbine Studios and its other Western holdings as part of a restructuring initiative.
7 ESA awards $90K in game dev scholarships to promote diversity
image This week $90,000 in scholarships was awarded to 30 students pursuing degrees related to game development by the charitable arm of the Entertainment Software Association.
3 Don't Miss: Gamasutra's Talking Devs podcast on Shadow of Mordor
image Gamasutra's Mike Rose grabs two British developers -- Thomas Was Alone and Volume creator Mike Bithell, plus Gun Monkeys and Privates dev Dan Marshall -- to talk about Middle-Earth: Shadow of Mordor.
3 Yu Suzuki recalls using military tech to make Virtua Fighter 2
image Last December marked the 20th anniversary of Virtua Fighter, and to celebrate Sega launched a commemorative website with fresh commentary from notable Japanese developers on the game's history.

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  Do gamers read books?
by gard skinner
Ever thought about trying to write game-related science fiction? This was the journey. NY pubs cl...
  The Sound Design of inFamous Second Son: Neon Power
by Rev Dr Bradley Meyer
An in-depth look at the resources captured and used to create the sound design for the Neon powers...
  Game Analytics 101 Part 3: Understanding Social in Games
by Dmitri Williams
Game Analytics 101 Part 3: Understanding Social in Games
  Digital Games & More: Playing at Playpublik
by Zack Wood
Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival.
  Frozen Synapse Prime - Our recreation, and some of the challenges
by Mark South
On some of the challenges we faced reimagining Mode7's Frozen Synapse including; the business...

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arrowPress Releases
October 24, 2014
PR Newswire
View All
Games Press
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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Technicolor Game Services
Technicolor Game Services
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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Exploring an Artist's Journey from Film to Mobile
image GREE International 3D and Pipeline Development Director Vincent Toscano offers tips and tricks on confronting the challenges that you may face when entering the mobile marketplace.
Dramatic Elements of Games and Narrative Design
image Gameplay experience researcher Dr. Lennart Nacke examines narrative structure as part of his series that explores critical components of game design.
EdX launches free online game design course this week
image EdX, in collaboration with MIT, launches a new MOOC that will teach the basics of game design to beginners -- starting this week.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCGs exclusive industry content is a great tool for those who wish to plan their profession in the game industry.