GameStop CEO: Wii U 'disappointing to everybody,' including Nintendo
A new interview with GameStop GameStop CEO Paul Raines may shed some light on Nintendo's reaction to its own Wii U.
Activision is going all-in on eSports, and CEO Bobby Kotick sees the money
In today's earnings call, Kotick rhapsodized about the reveue opportunites for the company's eSports business, and shared his vision for the segment as the next big revenue driver for Activision.
Get a job: Be a Project Design Director at Schell Games
I Expect You To Die
studio Schell Games is looking for an experienced designer to take a lead role directing others in a variety of projects at its studio in Pittsburgh, Pennsylvania.
King revenues help boost Activision Blizzard to record first quarter
Activision Blizzard's revenues hit a record high for the first quarter of its fiscal 2016, the three month period ended March 31, 2016 -- the first quarter that the revenues from Candy Crush
developer King are included.
Video: One hour, five concentrated shots of VR game design advice
At VRDC 2016, five VR experts from a variety of creative backgrounds share practical advice collected from exploring VR and examining where the artistic possibilities overlap with the technical.
Brainstorming in 5 easy steps: The story of a new game character
"This is howwe brainstorm when in need to build something from scratch. It's a method that takes some time (to play around) and discipline, but it's definitely worth it as it adds some structure to the creative process."
YouTube data shows that yes, game betas can also be great marketing tools
There's something notable about YouTube's rundown of the top ten "trending" games on its platform last month: four of them aren't even out yet.
Trion drops F2P model for Atlas Reactor, says it would make the game 'less fun'
Trion Worlds has decided to drop the free-to-play payment scheme it was planning to employ for its online competitive game Atlas Reactor
due to player feedback during the game's ongoing beta testing.
Showcase your design skills with GameCareerGuide's Game Design Challenge
Our sister site, aimed at students and beginning developers, has a challenge every three weeks -- and if you fit the bill, you can enter and offer your own take.
How big a deal is it to get featured by Apple? This big
App Annie has tracked exactly how much of a boost game developers get from being featured on the App Store, and it is not trivial.
Designing disjointed VR puzzles
"We set out to explore a realm of game design we hadn't seen done before -- disjointed, 2-player puzzles in VR. In our game Shackle
, players find themselves back to back in a haunted room, divided by darkness."
Zelda, GTA 3 among latest round of World Video Game Hall of Fame inductees
The World Video Game Hall of Fame has announced its second round of inductees: The Legend of Zelda, The Oregon Trail, Sonic the Hedgehog, The Sims, Space Invaders
and Grand Theft Auto 3
PAX Indies: Women detectives, crazy cockpits and a lost moon
Gamasutra visited the PAX East Indie MegaBooth, and brings you tidings of Thimbleweed Park, Objects In Space, Moon Hunters, Tumblestone,
UWP game and app development on Xbox One
"With the latest Xbox One build you can turn your retail Xbox in to a developer machine just like in the old 360 days. But what does this actually mean? What can it support and what (more importantly) can it NOT do?"
Poetry in motion: Catch a glimpse of Persona 5's gorgeous new UI
You might not need many reasons to get excited over the new Persona 5
trailer that just dropped, but we're going to give you some anyway.
The 7 worst mistakes you can make with your game trailer
"'What shouldn’t I do in my next trailer?' is the second-most-asked question I get (the first is 'how much?'). Anybody can make their own game’s trailer, but it takes craft to do it well. Here's some traps to avoid."
Made for Samsung support program now open to game devs
Samsung is offering to help mobile game developers with marketing, production, and tech support through its "Made for Samsung" exclusivity program.
Don't miss: How Naughty Dog made Uncharted: Drake's Fortune
With Naughty Dog preparing to bring Nathan Drake's story to a close, find out how his journey began in Richard Lemarchand and Neil Druckmann's classic postmortem.
Oculus appoints new COO, adds supply and manufacturing experience
Former Fitbit COO, Hans Hartmann, has been brought in, and will add "decades of hardware, manufacturing and supply chain experience."
LensManagers: A flexible solution in game programming
"It permits any number of game elements to interact with it using a simple, easily-adjustable ruleset that handles all potential collisions between all our game elements."
Understand the impact of your game design with puzzle dependency graphs
"An analytical technique which can be used to gain insights into the size, structure and complexity of a game. It helps visualize non-linear branching in the puzzle structure which can be key for tuning difficulty and pacing."
The basics of quick and effective meetings
"Most every team that I’ve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Don't Miss: Replicating Star Wars' iconic look and sound in Battlefront
"Film & games don’t always play nice with each other," EA DICE's Niklas Fegraeus told Gamasutra. "Games require balance & fairness to be fun, but a film does away with that in order to create drama."
Get a job: Be a Creative Director at Nix Hydra
The studio responsible for Egg Baby
is looking to hire an experienced game designer to take a lead role on the creative team in Nix Hydra's Los Angeles, CA studio.
Video: Designing Crusader Kings II to generate strange, emergent stories
Few games foster emergent storytelling better than Crusader Kings II
, and Paradox's Henrik Fåhraeus explains how the game was designed to do just at (and how you can do it too) in this GDC 2014 talk.