'Oculus Ready' PCs debut, from $949 to $2,549
The cheapest bundle, including headset, will set buyers back $1499, as the launch of the much-anticipated headset draws near.
BioWare scribe David Gaider joins Baldur's Gate dev Beamdog as creative director
The company best known for enhanced remakes of BioWare games now appears poised to leap into more original products, with the offical blog saying Gaider will "direct new creative endeavors."
Blog: Pony Island and the horror of social anxiety
appeared to reach outside of those confines, out into the real world, into the world of my friends. The game scared me in ways that no game has ever scared me before."
Come to GDC for a behind-the-scenes look at Vainglory's eSports success
Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory at GDC 2016.
Structures and techniques for interactive story
"We’re going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. We’ll start by looking at a few variants on the Path Structure."
Encrypting in-game text in Unity
Want to include encrypted text in your game? This highly technical how-to spells out everything you need, complete with programming code and font examples.
Video: Watch Tim Schafer play Beyond Good & Evil alongside its designer, Michel Ancel
Beyond Good & Evil
designer Michel Ancel sat down with Double Fine's Tim Schafer and Greg Rice to wax lyrical about the open-world adventure game 13 years after it made its PlayStation 2 debut.
These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016
The Indie MEGABOOTH Showcase is coming back to GDC 2016
with a lineup of 15 interesting indie games that all conference attendees can play, including We Are Chicago
How Unravel's memorable protagonist Yarny was woven together
"My design process became more about stopping iteration. It was about accepting Yarny was finished and resisting the urge to change it. It just felt wrong."
Sales and profits up at Bandai Namco as video game revenue rises
Bandai Namco has posted its financials for the nine month period ending December 31, and both sales and profits are on the up.
Road to the IGF: Garbos, Kvale and Nyström's Progress to 100
"I completely stopped looking at an iPhone as a touch screen device and started looking at it as a magic little box full of possibilities."
Rovio spins off books business as restructuring continues
Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
Hard stats on the development and sales of a 2D survival adventure/RPG on PC
Candid game development costs and sales stats, as well as a breakdown on player behavior, piracy, and lessons for the future: it's all here, served up by Dead in Bermuda
Writing Firewatch, and capturing the beauty of being alone
"People go to Wyoming because they’re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don’t really get rid of for the rest of your life."
Blog: How can eSports go mainstream?
"eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the 'best-of-the-best' to the common competitor."
Amazon launches new, free, high-quality game engine: Lumberyard
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Video game video hub GameTrailers is shutting down this week
GameTrailers announced today via its Twitter account that the video game video hub is shutting down, over a year after it was sold to Defy Media by Viacom in a layoff-ridden 2014 deal.
Get a job: Zenimax Online Studios seeks a Sound Designer
Elder Scrolls Online
developer Zenimax Online Studios seeks to hire an experienced sound designer to work alongside the team at its studio in Rockville, Maryland.
Dofus dev unlocks in-game rewards based on movie ticket sales
How do you get people to go watch your video game movie? If you're Dofus
developer Ankama, you take a page from Kickstarter and tie tiers of in-game rewards to movie ticket sales milestones.
Top brass resign amid MadCatz executive shuffle
Change is in the wind at video game peripheral maker Mad Catz, as president and CEO Darren Richardson, senior VP of business affairs Whitney Peterson and company chairman Thomas Brown have resigned.
Short vs. long-term progression in game design
How do you keep players interested? "Combining both short and long-term progression provides the best combination of progression models to keep someone engaged in your title."
Don't Miss: Designing for choice and exploration in Firewatch
Campo Santo team members Nels Anderson and Jake Rodkin speak at length about how Firewatch
is being designed to tell a story and allow meaningful player exploration/choice -- without combat.
State of the Industry: Enough with the skeletons
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
Road to the IGF: Red Hook Studios' Darkest Dungeon
'Developing in Early Access is like working while naked in a transparent cube suspended above Times Square. But Darkest Dungeon
is a stronger game for having gone through it.'
Respawn looks to buck the 'no campaign' trend with Titanfall 2
Respawn is reportedly trying its hand at a single-player campaign and a TV spin-off for Titanfall 2
, according to comments made by lead writer Jesse Stern in an interview with Forbes.