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May 26, 2016
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May 26, 2016
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  Get a job: Be a Level Designer on Respawn's Star Wars game
image The studio that made Titanfall is now working on a 3rd-person Star Wars game, and it's looking for level designers to join the team working on that project at its Chatsworth, CA offices.
  Video: How Campo Santo crafted the world of Firewatch
image At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
  VR has launched, so what now? Developers weigh in
image VR's been available to the public for a little over 2 months now. We check in with a few developers for a status update on the burgeoning industry.
  Blog: Procedural generation - panacea or poison?
image Procedural generation systems can be used to create nearly limitless play experiences, but can an algorithm create an experience as compelling as one that is hand-crafted by a designer?
  Ex-Ubisoft devs form Sloclap and strike a publishing deal with Devolver
image Last year a group of ex-Ubisoft devs quietly formed a new Parisian indie studio, Sloclap, and now they've signed a deal with Devolver Digital to publish their inaugural 'online combat RPG' Absolver.
84 Don't Miss: No Consoles For Old Men - Ageism in the game industry
image In this timeless blog, veteran dev David Mullich write how, after a long career encompassing many highly-regarded games, "no game studio or publisher seemed willing even to give me a phone interview."
  Twitch streamers can now create and share 30-second clips of your game
image Twitch's new "Clips" feature allows broadcasters to share 30-second videos from their streams, bringing the platform up to speed with the gameplay clip-sharing capabilities of PS4 and Xbox One.
  As eSports rise, look back at one of the world's first video game tournaments
image A new Rolling Stone interview with writer Stewart Brand sheds light on his experiences at what's probably the very first eSport event: the Spacewar tournament he helped organize at Stanford in 1972.
2 Blog: Uncover your hit game idea faster (or, the importance of moving on)
image As indie devs, it’s not a lack of creativity that prevents us from realizing our dreams: it’s a lack of time.
  Game of War dev using matchmaking tech to beef up New Zealand's transport systems
image "Soon, entire cities will be networked in one real-time environment, which will create a level of efficiency that the world hasn't seen yet."
  Funcom in the black after fresh $6.3 million investment
image "It is no secret that the company has had a strained financial situation in recent years that made it challenging to fully realize our new strategy and get back on the right track."
1 Blog: How to identify the scope of your game
image Committing to making a product is a big decision you should base on analysis instead of gut-feeling. This is how I did it!
  PlayStation 4 sales surpass 40 million worldwide
image PlayStation 4 sales have now surpassed 40 million worldwide, further cementing its status as the fastest selling console in PlayStation history.
  Mojang bringing mini-games and map packs to Minecraft: Console Edition
image "Players in Battle matches use randomly generated resources found in chests placed in specially designed PVP maps and combat one another in a free for all death match until the final victor is determined."
1 Blog: In strategy games, the ideal player is one
image Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal or default way to make strategy games.
  Pro Counter-Strike: GO team Faze leaves World Esports Association
image "After the WESA press conference, we raised the same concerns again and it was the first time we saw the external messaging and communication from WESA - and it concerned us."
2 Why haven't you applied for the UK video games tax relief?
image But no, seriously...why haven't you applied for the UK video games tax relief?
6 Is Overwatch a great game? Will it become an eSports mainstay?
image Will Overwatch have the staying power of a shooter like Team Fortress 2? Can it become an eSports powerhouse like Starcraft? Gamasutra's editorial team weighs in on these weighty questions and more.
  Production company lays plans to adapt Mirror's Edge for TV
image Production company Endemol Shine Studios has purchased the TV rights to EA's Mirror's Edge games.
  Results from the Game Design Challenge: The Pen is Mightier than the Fist
image Our sister site, aimed at students and beginning developers, has a challenge every three weeks. Check out the most recent challenge winners and their innovative pitches!
1 Pac-12 athletic conference to host collegiate eSports tournaments
image The Pac-12 Athletic Conference announces it will introduce collegiate eSports tournaments alongside traditional athletic events.
  Get a job: Disruptor Beam is hiring a UI/UX Designer
image Boston-based Disruptor Beam is looking to bring on an experienced UI/UX designer to contribute to various design efforts alongside the developers and designers at the studios's HQ in Framingham, MA.
  Devs sign on for No Goblin's 4th annual 'Men of Game Dev' calendar
image Developers from studios like Iron Galaxy, Bungie, and Naughty Dog are among the twelve slated to appear in this year's crowfunded calendar, a tongue-in-cheek send-up of stereotypical pinup calendars.
  An expert look inside the HTC Vive's positional tracking system
image "There is a lot of wild speculation and misinformation about Lighthouse’s update rate floating around," writes VR expert Oliver Kreylos in a new blog post on findings from his own independent testing.
9 Don't Miss: What does a game designer do, exactly?
image In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.

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  Robot Tales: A Brief History of 60 Seconds!
by Dominik Gotojuch
A short story of how the dark comedy atomic adventure 60 Seconds!, the debut title of Robot...
  The Devil's in the Details: analyzing Doom's design elements and nuances
by Michel Sabbagh
A game design article that closely analyzes the design aspects and nuances of id Software's...
  Exploding mummies and the real Nathan Drake: Historians talk Uncharted 4
by Bob Whitaker
Historians Bob Whitaker and Christopher Heaney discuss Uncharted 4. Topics included archeology...
  Exploring The Magick System In Eternal Darkness
by Denis Dyack
Ever wanted to know more about how Eternal Darkness was created?
6 Why Devs Are Backing Away From Free-to-Play
by Jake Parmley
Despite the industry’s focus on esports, alternative pricing models, and new ways to experience...

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arrowPress Releases
How to Kickstart Your Team Brainstorming Session
image Andrew Curley explains how you can make the most of your collaborative brainstorming sessions and encourage productivity among your teammates.
Results from Game Design Challenge: The Pen is Mightier than the Fist
image Game Career Guide's readers pitch a fascinating series of non-traditional fighting games in these winning entries for our latest Game Design Challenge.
Here's How We Taught Game Design to Kids at Abertay
image Guerrilla Tea developer Charles Czerkawski chronicles a memorable game design workshop produced in collaboration between the National Deaf Children’s Society and Abertay University.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
LocalizeDirect
LocalizeDirect Want to reach players all over the world? Get expert translations in multiple languages and maximize your game’s global market.

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