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July 2, 2015
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July 2, 2015
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  'Indiependence Day' promotion shines light on dev struggles
image Indie dev consultant Dan Adelman has launched a campaign to help indies sell more games over the U.S. upcoming holiday weekend -- at full price.
  The best in Japan: CEDEC shares 2015 award nominees
image CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
5 From cave painting to CryEngine: How game art developed
image Charting the evolution of in-game art and comparing it to the evolution of fine art: Going from primitive to polished, with deliberate discursions into the abstract.
  Get a job: Retro Studios is hiring a Character Artist
image Nintendo-owned game maker Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a character artist to do modeling, texturing and art design in Retro's Austin, TX office.
2 How the Xbox 360 'Red Ring of Death' cost Microsoft $1.15 billion
image In a podcast with IGN, former Xbox exec Peter Moore describes sitting across the table from Steve Ballmer explaining that the Xbox 360 was going to cost Microsoft at least an extra $1.15 billion.
  Turning Snake into something more: How Snakebird evolved
image A walk through the art-style evolution and production of Snakebird, a charming game that sprung from the simple classic Snake to become something more.
  Video: How Other Ocean made #IDARB (and you can too!)
image As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi playfully break down the design process of their hit multiplayer game #IDARB.
23 Don't Miss: 20 fun facts about hex grids
image In this light-herated, timeless post, a studio shares twenty "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
1 Nintendo CEO talks NX, mobile games
image Nintendo published the Q&A session from its its latest shareholders' meeting -- and having taken place after E3, where little new information was announced, it's interesting as a glimpse of its future.
1 Chris Crawford is still trying to drive interactive storytelling forward
image As his latest attempt to crowdfund a storytelling game falters, Crawford says he's now more focused on inspiring a new generation of game makers than trying to revolutionize the industry himself.
  Creating a crisp, engaging trailer for a pixel art game: How I did it
image And how you do it: "In all it took 135 hours (!) to complete the trailer. I think it was well worth it. Producing a mediocre trailer to cap two years of development would be very disappointing to say the least!"
2 Survey: Devs remain unsatisfied with European game dev tax breaks
image Trends in developer opinion come to light as GDC Europe officials share data on how GDC Europe State of the Industry Survey respondents feel about tax incentives for game development in Europe.
  Learn to make great episodic content for your game at GDC Europe
image At GDC Europe in August, developers from Gameloft and Experimental Game GmbH will show you how to reliably produce great content for your game on a weekly or even daily basis.
1 Blog: Early success considered harmful
image "Unfortunately, the first game I designed was a success. It was a product of serendipity. I hadn’t planned on being a game designer."
1 Designing You Must Build A Boat amid the rising tide of game releases Exclusive
image Indie dev Luca Redwood opens up about his experience trying to follow up his hit mobile game 10000000 with You Must Build A Boat amid a rising tide of game releases that make discoverability tough.
15 Blog: Her Story is not your story
image "Her Story is not your story. Piecing it together is your experience and how it shapes in your mind is unique to you, but that doesn’t make it your story."
  PS4 and Xbox One aren't big in China, yet TV-based games grow in popularity
image The official launches of Sony and Microsoft's game boxes hasn't made a big impact on the market -- but there are big expectations for the TV-based gaming space.
  Riot invests in game VoIP provider Curse
image A year after Curse launched its Curse Voice service, the publisher of League of Legends has backed the well-funded startup.
  Video: A design retrospective of Civilization: Beyond Earth
image Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
  Get a job: Cryptic Studios seeks an experienced Animator
image The studio that built Neverwinter is looking for an experienced animator to take a senior role at Cryptic's Los Gatos, CA-based office and work on massively multiplayer online games.
  First Flight is Sony's new crowdfunding platform for internal projects
image Sony is experimenting with new ways of doing business by launching First Flight, a crowdfunding platform Sony teams can use to gauge public interest and drum up public investment in new business projects.
30 Don't Miss: Why the metrics aren't the message
image In this timeless feature, industry veteran Laralyn McWilliams explains how a pivotal moment in her life showed her that over-reliance on analytics and player friction in games isn't the answer.
  Swedish broadcasting firm pays $86M for a majority stake in ESL
image The Modern Times Group, best known for its TV sports broadcast networks, will buy a 74 percent stake in eSports firm ESL for €78 million (~$86.3 million USD) to expand its eSports coverage.
1 Report: Attending the International Roguelike Developers Conference
image John Harris returns with a special version of his @Play series: A report from the International Roguelike Developers Conference, where talks were given on the state of the beloved genre.
  Sponsored: Creating a simple puzzle game in Unity
image Microsoft brings you a tutorial on how to make a simple puzzle game in Unity. Check out the in-depth walkthrough, which includes plenty of code.

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  Examining Organic Tutorials
by Josh Bycer
Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a...
  Production Fundamentals
by Richard Wood
Throughout my time in production it's been the fundamentals that have kept me sane, improved my...
  Next-Gen Cel Shading in Unity 5
by David Leon
With the arrival of Unity 5 we find that it’s never been so easy to get high quality visuals in our...
  Missing Translation, adventures in black and white
by Luis Diaz
Soooooo we made something called "Missing Translation". After 14 months of development it's finally...
  Using Guinea Pig Games to Size up Apple’s New App Analytics
by Lysiane Charest
A few weeks ago, Apple announced the public release of its App Analytics. In this post, I explain...

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arrowPress Releases
July 2, 2015
PR Newswire
View All
Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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Tips for Modders from a Black Mesa Developer
image Black Mesa lead artist Adam Engels offers a series of quick tips for developers starting out on mods and related projects.
Excerpt: Unity in Action
image Joseph Hocking explains how to create convincing skyboxes using Unity in this excerpt from his newly released book Unity in Action.
Results from Game Design Challenge: Twin-Stick Test
image Game Career Guide's readers draft a series of creative games in which two analog sticks control two distinct in-game elements as part of our latest Game Design Challenge.