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April 23, 2017
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1 How the art of Guild Wars 2 is designed not to look dated over time
image The style "never puts graphics before art," ArenaNet's Horia Dociu tells RPS. "The ideas and artistic creativity have to take lead if we donÕt want our game to look dated after many years."
  Before Star Citizen, there was Wing Commander: How Chris Roberts got his start
image History buff Jimmy Maher tells the origin story of Chris Roberts, which stretches back past Origin Systems (where he created Wing Commander) to the bedroom computing era of British game development.
  How Everything connects the arts of animation and game design
image There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it as we stream his game.
  Video: Put a face on it! The aesthetics of cuteness in game design
image What's cute, and why should you care? Game devw Jenny Jiao Hsia (Beglitched) answers both those questions in a talk at GDC 2017 about the aesthetics of cuteness, and how they make games better.
  Get a job: Digital Extremes is hiring a Sound Designer
image Digital Extremes is looking for a Sound Designer to create engaging and detailed sound design for levels, cinematics, marketing and more in London, Ontario, Canada.
5 Valve aims to improve Dota 2 matchmaking by tying phone numbers to accounts
image Valve hopes to cut down on the number of people that use multiple accounts by requiring players to register a phone number prior to joining ranked queue.
3 Don't Miss: Multiplayer level design tips from a Call of Duty modder turned pro
image Treyarch's Muhammad Ayub talks about the different design elements and considerations that go into creating a quality multiplayer map for a first-person shooter like Call of Duty.
  Stephens College is now the first all-women's school to offer eSports scholarships
image The Missouri-based institution now counts eSports, specifically Overwatch, among its nine athletics programs and is offering partial scholarships for players that join its team.
  Chat with David OReilly, creator of Everything, today at 3PM EDT
image We're chatting with indie game developer David OReilly while playing Everything today at 3PM EDT.
Twitch launching affiliate program to make monetization mainstream
image Twitch's new Affiliate Program will let qualifying content creators outside of the Partners bubble earn revenue through on-platform tools. 
Blog: A postmortem of my procedurally generated platformer, Meganoid 2017
image Postmortem for Meganoid(2017), a roguelike, procedurally generated platformer released on iOS, Android, and Steam three weeks ago.
Netmarble raises $2.3B in South Korea's second biggest IPO
image South Korean mobile giant Netmarble has raised $2.3 billion with its IPO, falling just short of the $2.4 billion it predicted earlier this year.
Blog: Building a dynamic ecology through sound
image A multi part development journal that discusses the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examines the risks and challenges encountered.
3 Making Horizon Zero Dawn's Machines feel like living creatures
image Horizon Zero Dawn's Machines are clearly automatons, with all their inner workings plainly visible. But they also also exhibit unmistakable animal-like behaviors and movements.
  Ready At Dawn joins list of devs working with Tencent to launch games into China
image The Order: 1886 dev Ready At Dawn is the latest Western studio to cut a deal with Chinese megacorp Tencent to bring one of its games into China: Deformers, a third-person multiplayer brawler.
  Unity devs can now sell actual hats (and other merch) in-game via new Shopify SDK
image Digital commerce platform Shopify is betting that game devs want more ways to sell real, physical goods from inside their games as the company rolls out a Unity plugin for doing just that: Unity Buy.
1 How do you end a game well?
image What makes for a great game ending? We dug into the question a bit today on the Gamasutra Twitch channel as we wrapped up our abbreviated look back at Deus Ex.
  Video: A postmortem look at the making of Spelunky HD
image At GDC 2011, Derek Yu and programmer Andy Hull talk about the process of revamping Spelunky for consoles, in the process shedding some light on how the procedurally-generated game is built.
  Get a job: Schell Games is hiring a Game Producer
image Schell Games is looking for an experienced producer who is passionate about game production and leadership to join its development team in Pittsburgh, Pennsylvania.
1 How can a bad localization detract from an otherwise great game?
image 'This isn’t how people speak, it’s how people write dialogue.' Freelance translator Molly Lee explains how sloppy localization can do more than just mess up a few lines of in-game dialogue.
1 DomiNations surpasses $100 million in revenue
image Nexon has revealed that the mobile strategy game DomiNations has earned over $100 million in revenue since it first released in 2015 and has been downloaded over 35 million times in that two-year span.
1 Don't Miss: Designing for mystery in Kentucky Route Zero
image Take a look back at this talk from Cardboard Computer's Jake Elliot about how and why the studio's development approach evolved to focus on creating mystery, rather than puzzles.
  Nordic Game Awards lists Battlefield 1 and Clash Royale among Game of the Year noms
image Nominees for the 2017 Nordic Game Awards have been announced, with Inside, Owlboy, Hitman, and several other Nordic-developed titles up for awards in multiple categories.
  Join us for the big finale of our Deus Ex stream today at 3 PM ET
image This is the end! Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we wrap up our playthrough of the original Deus Ex.
Designing Conan Exiles' beautiful barbaric gameplay
image "People can be a murderer by night in these games. They can run around killing everyone they see on sight, and in real life they're the sweetest people in the world. You know, for them it's just fun."

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  Post mortem for Meganoid 2017
by Pascal Bestebroer
Post mortem for Meganoid(2017). A roguelike - platformer released on iOS,Android and Steam three...
  Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise
by Stephan Schutze
A multi part development journal that will discuss the dynamic music and SFX for the open world of...
12 Physical Design of The Machinery
by Niklas Gray
A look at the physical design rules we use for C/C++ code at Our Machinery.
1 How to Break into the Game Industry Through Programming
by Mandy Lowry
Some basic tips to get you on the path to learning code and make use of that newly found education...
4 EVM in games development
by vincent meulle
This article is to demystify the Earned Value Management and explain how it can be adapted for the...

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arrowPress Releases
Student Postmortem: Escape Velocity
image SMU Guildhall student David Rosario III describes a difficult but ultimately successful experience working as part of a team-based Unity project.
What I Learned from 5 Jobs in 12 Years
image Masala Games director Shalin Shodhan recalls the lessons he learned while working at Maxis, Pixar, and other studios over the past decade.
Game Engines Galore: Which is Right for You?
image NYU PhD candidate Ahmed Khalifa outlines several popular game engines that can power your next student project.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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