Get a job: Be a Level Designer on Respawn's Star Wars game
The studio that made Titanfall
is now working on a 3rd-person Star Wars game, and it's looking for level designers to join the team working on that project at its Chatsworth, CA offices.
Video: How Campo Santo crafted the world of Firewatch
At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch
, which is set in the late-'80s Wyoming wilderness.
VR has launched, so what now? Developers weigh in
VR's been available to the public for a little over 2 months now. We check in with a few developers for a status update on the burgeoning industry.
Blog: Procedural generation - panacea or poison?
Procedural generation systems can be used to create nearly limitless play experiences, but can an algorithm create an experience as compelling as one that is hand-crafted by a designer?
Ex-Ubisoft devs form Sloclap and strike a publishing deal with Devolver
Last year a group of ex-Ubisoft devs quietly formed a new Parisian indie studio, Sloclap, and now they've signed a deal with Devolver Digital to publish their inaugural 'online combat RPG' Absolver
Don't Miss: No Consoles For Old Men - Ageism in the game industry
In this timeless blog, veteran dev David Mullich write how, after a long career encompassing many highly-regarded games, "no game studio or publisher seemed willing even to give me a phone interview."
Twitch streamers can now create and share 30-second clips of your game
Twitch's new "Clips" feature allows broadcasters to share 30-second videos from their streams, bringing the platform up to speed with the gameplay clip-sharing capabilities of PS4 and Xbox One.
As eSports rise, look back at one of the world's first video game tournaments
A new Rolling Stone interview with writer Stewart Brand sheds light on his experiences at what's probably the very first eSport event: the Spacewar
tournament he helped organize at Stanford in 1972.
Blog: Uncover your hit game idea faster (or, the importance of moving on)
As indie devs, it’s not a lack of creativity that prevents us from realizing our dreams: it’s a lack of time.
Game of War dev using matchmaking tech to beef up New Zealand's transport systems
"Soon, entire cities will be networked in one real-time environment, which will create a level of efficiency that the world hasn't seen yet."
Funcom in the black after fresh $6.3 million investment
"It is no secret that the company has had a strained financial situation in recent years that made it challenging to fully realize our new strategy and get back on the right track."
Blog: How to identify the scope of your game
Committing to making a product is a big decision you should base on analysis instead of gut-feeling. This is how I did it!
PlayStation 4 sales surpass 40 million worldwide
PlayStation 4 sales have now surpassed 40 million worldwide, further cementing its status as the fastest selling console in PlayStation history.
Mojang bringing mini-games and map packs to Minecraft: Console Edition
"Players in Battle
matches use randomly generated resources found in chests placed in specially designed PVP maps and combat one another in a free for all death match until the final victor is determined."
Blog: In strategy games, the ideal player is one
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal or default way to make strategy games.
Pro Counter-Strike: GO team Faze leaves World Esports Association
"After the WESA press conference, we raised the same concerns again and it was the first time we saw the external messaging and communication from WESA - and it concerned us."
Why haven't you applied for the UK video games tax relief?
But no, seriously...why haven't you applied for the UK video games tax relief?
Is Overwatch a great game? Will it become an eSports mainstay?
have the staying power of a shooter like Team Fortress 2
? Can it become an eSports powerhouse like Starcraft
? Gamasutra's editorial team weighs in on these weighty questions and more.
Production company lays plans to adapt Mirror's Edge for TV
Production company Endemol Shine Studios has purchased the TV rights to EA's Mirror's Edge
Results from the Game Design Challenge: The Pen is Mightier than the Fist
Our sister site, aimed at students and beginning developers, has a challenge every three weeks. Check out the most recent challenge winners and their innovative pitches!
Pac-12 athletic conference to host collegiate eSports tournaments
The Pac-12 Athletic Conference announces it will introduce collegiate eSports tournaments alongside traditional athletic events.
Get a job: Disruptor Beam is hiring a UI/UX Designer
Boston-based Disruptor Beam is looking to bring on an experienced UI/UX designer to contribute to various design efforts alongside the developers and designers at the studios's HQ in Framingham, MA.
Devs sign on for No Goblin's 4th annual 'Men of Game Dev' calendar
Developers from studios like Iron Galaxy, Bungie, and Naughty Dog are among the twelve slated to appear in this year's crowfunded calendar, a tongue-in-cheek send-up of stereotypical pinup calendars.
An expert look inside the HTC Vive's positional tracking system
"There is a lot of wild speculation and misinformation about Lighthouse’s update rate floating around," writes VR expert Oliver Kreylos in a new blog post on findings from his own independent testing.
Don't Miss: What does a game designer do, exactly?
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.