Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


  Get a job: Microsoft is hiring a Senior Technical Artist
image Microsoft's Xbox Design Studio is looking for an experienced Senior Technical Artist to join its Avatars Team in Redmond, Washington.
  Longtime Nintendo game and hardware designer Genyo Takeda to retire
image Genyo Takeda, the influential producer and hardware designer behind a number of Nintendo innovations, is retiring after 46 years with the company.
8 Don't Miss: Dealing with malicious game clones
image What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's experience with a clone of 60 Seconds!.
  Capcom looks to boost digital sales as revenue and profits rise
image Capcom reported year-over-year increases in both net sales and profit for the fiscal year ending March 31, thanks in part to the success of its ‘Digital Contents’ video game arm.
  Join us as we stream the original Morrowind today at 3 PM ET!
image Next week marks the 15th birthday of Bethesda Game Studios' sprawling odd-world RPG The Elder Scrolls III: Morrowind. To mark the occasion, we thought it might be fun to stream it for a bit.
  Blog: The making of Streams of Nurture - Part 1
image A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college.
It's time for animators to get more ambitious, says Wonder Boy dev
image "Basically I would like to see better animation. Because most of the time, even in really big productions, you see animations you don't believe in."
Remedy planning IPO to fund multi-project development
image "We're developing our business in line with our strategy towards a multi-project model, which helps us release high-quality games to the global market more often."
Nintendo Switch sold 2.74 million units in first month
image There's been plenty of speculation as to how well the Switch has been performing, but now we have some concrete answers straight from the horse's mouth. 
Blog: Portraying violence in video games
image It makes all the difference how we portray violence in our games, and how we think about violence. Here's why.
Profits up at Nintendo as Switch makes 'promising' debut
image Nintendo has released its financials for the full year ended March 31, 2017, giving us our first glimpse at official Switch sales figures. 
1 Designing the giant battle royale maps of Playerunknown's Battlegrounds
image "Building an open world that was suitable for 'battle royale' gameplay from scratch -- and doing it fast, based on iteration -- was the biggest challenge for us in terms of design, tech, and art," says Brendan "Playerunknown" Greene.
1 Kirby creator coded the original game with a trackball instead of a keyboard
image Kirby creator Masahiro Sakurai reportedly said he used a Twin Famicom console to develop the game, and had to rely on a trackball to punch in code via a sort of on-screen keyboard.
4 Amid fan outcry, Atlus eases up on Persona 5 sharing limits
image Atlus today apologized for the tone of its warning against sharing video of its RPG Persona 5, adding that it will now allow more (but not all) of the game to be streamed/shared without complaint.
  Why remaking games like Wonder Boy can be creatively inspiring
image It's one thing to work on another person's game, it's another to remake a game from 20 years ago and add your own flourish to it.
  Video: Rendering the striking visuals of Capybara's Below
image Capybara Games' Colin Weick speaks at GDC 2017 about the techniques used to achieve high visual fidelity in the context of the simplified yet dense aesthetic of the studio's upcoming roguelike Below.
  David Goldhill stepping down as CEO of GSN
image Longtime President and CEO David Goldhill has announced plans to leave GSN after a decade in both positions.
  Get a job: System Era is hiring a Sr. Technical Designer
image System Era Softworks is looking for a Sr. Technical Designer to join its Washington-based development studio and lead the design direction for its game, Astroneer.
  To create a quality Final Fantasy V translation, fans reworked the game's code
image In order to create a fan translation free of typographical errors, a Final Fantasy V fan dove into game's code and ultimately revolutionized the unofficial translation community.
4 Don't Miss: The making of Call of Duty 4: Modern Warfare
image As more details emerge for the latest Call of Duty title, take a look back at this postmortem from the developers of Modern Warfare to learn more about that pivotal entry in the series.
9 Blog: I released my five year project today (and I feel sick)
image After five years of obsessive development, my game about Hell is officially ready to be judged by the world.
  Chat with the developers behind Wonder Boy: The Dragon's Trap at 3PM EDT
image It's not often that a small developer gets to remake an old retro game. We're chatting with the minds behind Wonder Boy: The Dragon's Trap at 3PM EDT.
  VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!
image Organizers are excited to debut the first announced talks for VRDC Fall 2017: one from Facebook lead (and veteran game dev) Mike Booth, the other from Playful Corp (Lucky's Tale) chief Paul Bettner!
Blog: Saving the environment by letting kids destroy it
image Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
Kill your darlings: Ex-Burnout designer explains calculated approach to indie dev
image "Anything we do has to come to fruition very quickly. If there isn't something pretty good and fun on screen in about three or four days, we pretty much won't continue with it."

[Read More]

spacer
Join the Conversation
Share your thoughts, knowledge and ideas with the largest community of game developers in the world. If we like what we see, we'll promote your post on our home page.


  2016 Mobile Gaming Trends Report: Top 8 Take-aways
by Joseph Kim
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at...
  The making of Streams of Nurture - Part I: Introduction
by Michel Sabbagh
A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture (fish...
9 I Released My 5-Year Project Today (And I Feel Sick)
by Thomas Brush
After 5 years of obsessive development, my game about Hell is officially ready to be judged by the...
5 How to Save the Environment by Letting Kids Destroy It
by John Krajewski
Our goals for video games beyond education, and how we believe they can make an impact on education...
2 One-button source code builds
by Niklas Gray
This blog describes how we set up a one-button build system for the source code at Our Machinery.

[Read More]

arrowPress Releases
7 Keys to Solid Design
image Creative Assembly designer Michael How presents seven essential factors that shape effective game design.
Results from Game Design Challenge: Fantastical Medicine
image Game Career Guide's readers tackle the world of medicine from a game creator's perspective in these winning Game Design Challenge pitches.
Student Postmortem: Escape Velocity
image SMU Guildhall student David Rosario III describes a difficult but ultimately successful experience working as part of a team-based Unity project.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

[View More]