The Golden Circle: A different perspective on game design
Gearbox Studio Québec senior designer Maxime Babin examines the business concept of "The Golden Circle," and relates that back to how game designers design games.
Are exclusivity deals good for the VR game industry?
What’s the harm in a little exclusivity between friends? Gamasutra speaks to VR devs and other experts to better understand what Oculus' exclusivity deals mean for the young VR game industry.
Teamwork reigns in these Game Career Guide Game Design Challenge results
If you're enjoying Overwatch
, see what other team-based gameplay designs the readers of GameCareerGuide have come up with!
Get a job: Double Fine is hiring a Lead Programmer
The studio responsible for games like Broken Age
, Massive Chalice
and Costume Quest
is looking for an experienced programmer to take a lead role at Double Fine's San Francisco HQ.
Optimistic about VR and games, Sony raises its earnings forecast
Sony seems to be feeling pretty good about the state of its games business, as the company has raised its profit forecasts on the back of PS Plus revenue, PS4 sales -- and the impending PSVR debut.
Blog: Examining gating in game design
"A common mistake I see a lot of indie developers make is not understanding how to gate their game design."
Don't Miss: Reflections on the afterimage of Final Fantasy VII
In this timeless feature, Christian Nutt plays the 1997 original and considers what lessons the nearly 20-year old game, soon to be remade for its anniversary, holds for the game developers of today.
New VR venture capital supergroup gathers $10B to invest in VR dev
Hey, VR devs: A bunch of investment firms and VR/AR companies have joined together to form the Virtual Reality Venture Capital Alliance -- and it has $10 billion to spend on funding VR projects.
New Paint of Persia tool helps devs rotoscope film into pixel art
Inspired by the sort of rotoscoped animations seen in the original Prince of Persia
, one game dev has built a custom tool, Paint of Persia, that you can use to rotoscope your own pixel art animations.
Battlefield 1, Dishonored 2, and Horizon lead Game Critics' E3 noms
With the dust from E3 2016 just about settled, the nominees for this year's Game Critics Best of E3 Awards have been announced.
Attend GDC Europe and master the art of guerrilla marketing your game
Ico Partners' Thomas Reisenegger is an experienced PR consultant who's done PR for games like League of Legends
, and at GDC Europe he'll share some hard-won lessons on getting your game noticed.
Microsoft ships 1 million Xbox Elite controllers in under a year
Microsoft has now shipped 1 million of its upmarket, customizable Xbox Elite controllers in less than a year.
Offerwalls in mobile games: A case study
Mobile offerwalls: crappy spam or legitimate monetization tool? Kongregate takes a look at the impact of an offerwall on players, buyers, and revenue.
Rovio, EA, and DICE vets form new VR studio, Fast Travel Games
"Our games will focus strongly on narratively rich worlds full of possibilities for exploration and social gameplay, where players can cooperate, share worlds and experiences, and play together."
PlayStation Plus hits 20.8 million subscribers
The number of PlayStation Plus subscribers has almost doubled since January 2015, with the service now boasting 20.8 million members.
Video: Historians discuss Call of Duty: Black Ops
Historians Bob Whitaker, Christopher Dietrich, and Joseph Parrot discuss Call of Duty Black Ops
1 and 2. Topics include the Cold War, the CIA, Black Ops lawsuits, and secret operations.
Audio tools for designing music in VR
Professional video game composer Winifred Phillips delves into audio tools for making interesting music for virtual reality.
Last chance to join Gamasutra at the InnoGames Jam at Gamescom!
Gamasutra is joining the inaugural InnoGames Jam at Gamescom in Cologne, Germany this August as a media partner, and you should come too! Signups close tomorrow!
Insomniac gets personal with undersea game Song of the Deep
"I wanted the hero of this game, Merryn, to be something different. I wanted her to show that you didn’t need to be either sexy or badass to be a hero."
This foot controller aims to help disabled players enjoy more games
A new controller from a team of former John's Hopkins students aims to help disabled players enjoy a broader swath of video games.
The design origins of drifting in Mario Kart
Take a look back at the design decisions behind some of Mario Kart's
biggest game features.
Video: Lessons learned developing 2 games for 4 VR platforms
So what's it like to make games for all these different virtual reality headsets? That's exactly what VR game developer E McNeill spoke to in this talk he gave at the inaugural VRDC during GDC 2016.
EA pays $600k to settle legal fight with former NFL star Jim Brown
In 2008 onetime American football star Jim Brown took Electronic Arts and Sony to court over the use of his likeness Madden
games without his approval. Now, EA is paying $600,00 to settle the case.
Don't Miss: The tricky history of Tony Hawk's Pro Skater
In this timeless 2009 feature Bill Loguidice and Matt Barton trace the history of Tony Hawk's Pro Skater
, the game that popularized a niche genre and sparked a host of imitators.
Lumberyard beta 1.3 brings improved graphics and greater VR support
The release of Lumberyard beta 1.3 marks the first time the fledgling engine has received a significant graphical boost since being unveiled in February.