Report: Ouya ties up with China's number one smartphone maker
The microconsole start-up and its games will head to China as part of a deal with Xiaomi, according to a new report.
Four Western studios and new U.S. boss for Japanese hit-maker Gumi
The company recently acquired $50 million in additional funding and has now hired former Microsoft Game Studios GM AJ Redmer to spearhead a Western expansion.
Monzo attempts to bring model kit construction to your mobile
Following gory titles like Shadowgun
and Dead Trigger
, Madfinger Games is now building a game about... model kits.
Get a job: Runic Games is hiring a Concept Artist
series developer Runic Games seeks an experienced concept artist interested in designing production concepts for a "visually cohesive and compelling fantasy game world."
Blog: Ludum Dare is this weekend, so here are some game jam tips!
The three stages of jamming: preparation, execution, and networking -- with tips for all of them, from a prior Ludum Dare jammer.
Don't Miss: Why I've said goodbye to mobile in favor of PC
"I am fed up with the whole mobile/tablet gaming market. I’ve worked hard for three years and released two games to almost every mobile device you can think of. Never again."
Puzzle & Dragons surpasses 30M downloads in Japan
GungHo Online continues to dominate the Japanese mobile market with its fantasy-themed free-to-play game, which has seen over 30 million downloads in Japan.
The finances of a bare-bones developer
A look inside a small studio's works: "I think our model is valuable because it allowed us not to compromise our vision, even though our vision does not resonate with a particularly large audience."
GDC board members share advice for pitching a GDC 2015 talk
The GDC 2015 call for submissions
closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Kickstarter postmortem: Last Life, a Double Fine Presents project
"Preparation -- and luck -- are keys to achieving success on Kickstarter. But equally important is the community of friends, family, mentors, colleagues, and backers who support you along the way and carry you to the finish."
Indies, be aggressive!: A tip from the 2014 Game Career Guide
In this edition, game developer (and former Game Developer magazine EIC) Brandon Sheffield of Necrosoft Games
offers some advice for indies: Be aggressive!
How do you reinvent Call of Duty all over again?
With Call of Duty: Advanced Warfare
, Sledgehammer Games is not only looking to reinvent the franchise -- it's also the studio's very first go at building its own Call of Duty
Paying to win: A case study
"If I spent $100 on in-game currency, how far would my money go? Was it enough to ascend to the highest levels of that week’s PvP tournament leaderboard?" One developer finds out.
Electronic Arts wrapping up the EA Sports Season Ticket service
Electronic Arts will wrap up its EA Sports Season Ticket subscription service soon, as the company does not plan to provide these services for the new generation of consoles.
Mobile phone history: The Nokia 3210
"The word ‘iconic’ is overused... I can only start sketching out here why the 3210 is a powerful image, and what it might represent."
Inspiration over manipulation: Why player loyalty matters
"Turning someone who pays $0.25 for a finished product to someone who pledges $100 on Kickstarter for your idea is long process of giving, giving and giving until it hurts."
Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order
MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order
, as part of a new Gamasutra series.
Oculus added to Facebook's bug bounty program
Facebook pays people bounties to report bugs with the site -- and has now added Oculus, which it acquired in March -- to the program.
Get a job: Cloud Imperium Games is hiring a Gameplay Programmer
One of the studios behind Chris Roberts' Star Citizen
is hiring a gameplay programmer to work on the massively crowdfunded title.
Seattle's pop culture museum plans to open an indie game exhibit
The EMP Museum's Indie Game Revolution exhibit seeks to tell the stories of contemporary indie games and indie creators from around the world through interactive installations and game demo stations.
Video: Facing the challenges of making games for new audiences
Veteran designer Kellee Santiago speaks at GDC Europe 2011 about the elation -- and terror -- that comes when you try to make a new kind of game for a new audience, and how you can tackle it head-on.
Pixel Miner explores the constraints of the Pebble smartwatch
Admittedly, I find myself glued to a screen most weekends, playing whatever takes my fancy at the time. Last weekend, the screen was a little smaller than normal.
Satirizing game development proves therapeutic for ex-AAA indies
Speaking to Polygon, game industry veteran Jordan Thomas shares some interesting insight into his work at Irrational directing Bioshock 2
and the genesis of his debut indie title The Magic Circle
Download the 2014 Game Career Guide now!
Looking to advance your career in the video game industry? The free annual Game Career Guide is out now, and will help industry newcomers and veterans alike.
Don't Miss: BlitWorks reveals how it ports games like Fez
We catch up with one of the cofounders of BlitWorks, the port house responsible for the PSN versions of Spelunky
and Jet Set Radio
, to learn more about how the company does business.