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September 29, 2016
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September 29, 2016
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  With SEC approval, anyone can now invest in Psychonauts 2's Fig campaign
image Investment platform Fig finally has SEC approval to actually sell investment shares in Psychonauts 2 following a months-long wait and multiple filings.
  Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors
image The inaugural standalone Virtual Reality Developers Conference kicks off this November, so organizers quickly highlight the cutting-edge companies who have already signed on to exhibit at the show!
  Deep Silver partners with Warhorse to publish crowdfunded RPG
image Czech startup Warhorse Studios has found a co-publisher for its crowdfunded medieval RPG, Kingdom Come: Deliverance, in Persona 5's European distributor, Deep Silver.
  Blog: How much does the Tokyo Game Show really cost?
image Blue Volcano Studio founder Brendan Votano breaks down the cost of his recent trip to the Tokyo Game Show for the benefit of first-time visitors.
  200M sales expectations to blame for rocky Xbox One launch, says Phil Spencer
image Phil Spencer, Microsoft's head of Xbox, has offered some fresh insight into what was going on behind the curtain during the Xbox One's infamously rocky launch. 
  Hi-Rez closes the book on Tribes: Ascend
image A final patch, dubbed "Parting Gifts" has now been released, marking the end of Tribes' tumultuous four year journey. 
  Blog: The search for meaningful work
image In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.
  Blog: Using ARPU to choose the right genre and market
image "Even though ARPU alone can't fully tell the performance of a game, it can reflect the potential of the genre in a particular market to some extent."
  Autobiographical Memoir En Code finds game mechanics in daily life
image “Your first thought is that you cannot let the player express their decisions, because that doesn't feel autobiographical,” says Alex Camilleri. "That's something I worked on for a long time."
  Get a job: Cryptic, Demiurge and more among Gamasutra Job Board listings
image From Cryptic Studios to Skydance Interactive to Demiurge Games, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
1 Video: The Physics of Fun -- Vehicles in Saint's Row: The Third
image Volition's David Bianchi speaks at GDC 2014 about how he (effectively single-handedly) designed and implemented 90+ vehicles in Saint's Row: The Third in roughly six months.
  Function is form: Moon Hunters and art books as game design
image The Art of Moon Hunters, a book that presents artwork from the Kitfox Games release, is a great extension of the title that a respects a crucial lesson so often forgotten in gaming: function is form. 
  Don't Miss: Brian Fargo's lessons learned from making Wasteland 2
image With inXile aiming to build Wasteland 3, now's a good time to look back at this timeless chat with studio chief Brian Fargo about lessons learned in crowdfunding development of its predecessor.
  How the Olympic spirit brought Nintendo and Sega together
image "I still have trouble with this concept of this company that was our enemy that we fought tooth and nail against, and now they're buddies," former Sega exec Tom Kalinske notes in a new GI feature.
  At VRDC you'll see how Chernobyl was authentically recreated in VR
image Come out to the Virtual Reality Developers Conference this November and hear the head of Polish studio The Farm 51 share how they authentically recreated the Chernobyl Exclusion Zone in VR. It's nuts!
  Now's the time to apply for the AIAS' inaugural 'WomenIn' game dev scholarships
image The Academy of Interactive Arts and Sciences reveals its latest scholarship winners and opens a call for applications to its brand-new "WomenIn" scholarship for women seeking careers in game dev.
  All-new GDC Retro Play to debut at GDC 2017, calls for submissions
image Free submissions are open for GDC Retro Play, a brand new area at the 2017 Game Developers Conference that specifically focuses on showcasing retro consoles, computers, games and related memorabilia.
6 UK advertising standards agency is investigating No Man's Sky
image "If we judge an ad to be in breach of the UK Advertising Codes, it must be withdrawn or amended and the advertiser must not use the approach again."
  Sony is bringing this year's PlayStation Experience to California
image Sony's uniquely focused PlayStation Experience conference will this year be heading to Anaheim, CA, on December 3.
  IndieCade expands L.A. festival with 42 new entries
image Determined to showcase the very best of the indie world, IndieCade organizers have added a heap of new titles to this year's roster.
1 Blog: Delivering game releases like a boss
image We all want our employees to be happy, but as producers and founders responsible for making sure the studio stays afloat, how can we deliver our games on time without putting their feet to the fire?
2 Using graphics to express character and theme in Owlboy
image D-Pad Studios claims that their upcoming title Owlboy is "a love letter to pixel art." The team explains how they used art and animation to express character and theme in the game.
3 You can now study EA's lost sci-fi shooter Battlefield 2142
image If you ever wanted to see how DICE would make a science fiction version of its hit Battlefield series, now's your chance.
3 Ubisoft buys publisher of notorious game clone 2048
image Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014.
6 Blog: Applying 'The Lean Startup' strategies as a game dev
image Eric Ries' book 'The Lean Startup' offers smart advice, but it doesn't always apply directly to game development. But there are ways you can apply the idea of building a simple product for release.

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  Real-Life development stories: The Colosseum map
by Alvaro Vazquez de la Torre
Short story based on real events about the efforts to make an external producer understand what a...
  Why is selling good games so hard?
by Dave Toulouse
Game development isn't an investment, it's risk management.
  Writing Close to Home: Inspiration for Valley
by Garett Marks
Garett Marks, Narrative Director at Blue Isle Studios, discusses the inspiration behind the story of...
2 85 + 1 Experiences With Kickstarter, A Crowdsourced Guide To Crowdfunding
by Piotr Lipert
Preparing for my own Kickstarter campaign, I've decided to ask every other gamedev who has used the...
1 Generic classes in Unity
by Tabea Iseli
When I was writing my post about MVC I realized that I used a lot of nonbasic stuff that might be...

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arrowPress Releases
10 Tips To Help Supercharge Your Game Development Career
image Looking to give your gaming industry career a boost? Black Shell Media's Daniel Doan explains how you can stay productive and financially secure.
Results from Game Design Challenge: Building a Fantasy
image Game Career Guide's readers tackle the simulation genre with these creative design drafts that focus on construction and city maintenance mechanics.
The 7 Habits of Highly Successful Game Developers
image Black Shell Media co-founder Daniel Doan outlines the habits that successful game creators maintain throughout their careers.
Virtuos Ltd
Virtuos Ltd Virtuos is one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. We have more than 1100 staff across eight locations worldwide and our clients include 15 of the top 20 digital entertainmen
Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Grimm Bros, LLC
Grimm Bros, LLC Award winning veteran game devs seeks long nights of code by candle light, enjoys full transparency, team leadership, and witty puns. Email for a good time:
SANCTUM
SANCTUM SANCTUM is an outsourcing company focused on creation of graphical assets for computer and mobile games.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Namazu Studios LLC
Namazu Studios LLC With our diverse skillsets and abilities, collectively Namazu is able to provide a number of solutions for your business needs.

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