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June 26, 2017
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  Splatoon dev: 'Being an eSport wasn't something that we were ever really considering'
image "We also realized that if we were going to have competitive play, it would need to be supported by a great community," Splatoon 2 producer Hisashi Nogami tells Glixel in a new E3 interview.
  Nier director's new mobile game tops iOS charts in Japan
image Yoko Taro is best known right now as the director on Platinum's Nier: Automata, but he's evidently also contributed to a F2P mobile game, SINoAlice, currently topping Japan's iOS earnings charts.
  Mario + Rabbids, Wolfenstein II among 2017 E3 Game Critics Awards noms
image This year Ubisoft's Mario + Rabbids Battle Kingdom, Monolith's Middle-earth: Shadow of War, and MachineGames' Wolfenstein II: The New Colossus came out on top, with four award nominations each.
  Get a job: Infinity Ward seeks an experienced UI/UX Director
image The folks at Call of Duty dev Infinity Ward seek an experienced UI/UX director to join the team working on "a new, exciting project" at the company's Woodland Hills, CA studio.
  Video: How procedural level design works in Eldritch
image Eldritch creator David Pittman speaks at GDC 2017 about procedural generation in games, how you make good use of it in terms of level design, and when you should (or shouldn't) use it at all.
  How a Retro Studios prototype laid the foundation for Metroid Prime
image Before the studio was acquired by Nintendo, designer Mike Wikan played a major part in creating the first level of the game that would eventually be reworked into Metroid Prime.
1 Nintendo plans to produce 'significantly more' than 2.3M SNES Classic Editions
image Nintendo says it plans to produce more SNES Classics than it did for the NES Classic Edition last year, but that it doesn't plan to sell the retro console beyond 2017.
9 Don't Miss: The 7 greatest graphics innovations brought about by the SNES
image 'The SNES was the golden age of pixel art,' says Eric Barone, creator of Stardew Valley. 'It had enough complexity to look interesting, but was limited enough that you had to be creative with it.'
  Experiencing a protagonist's personal hell in The Town of Light
image This harrowing game, set it a real mental hospital that was closed in the 1970s, turns your stomach not with blood or gore but with a deep understanding of its protagonist's personal hell.
  Nintendo is bundling a never-before-released game with the SNES Classic
image UPDATE Like it did with the original NES last year, Nintendo has announced plans to revive the Super Nintendo as a mini, plug-and-play game console, but only for a limited time.
  Survey: 31% of VR/AR devs are working on a platform exclusive
image 31 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're working on platform-exclusive projects. You can learn more in the full (free) report!
  Life of Pablo: Charting the rise of Backyard Baseball's best player
image "The one that can't speak the language and might normally not be picked is the best player. It would be, like, a little secret you'd have to discover."
Blog: A postmortem of our first commercial game, Dynasty Feud
image In this blog post we share our thoughts on the development of Dynasty Feud and why we think the game did not work.
3 How Nex Machina could replicate vintage arcades using microtransations
image The Nex Machina developers might soontry to emulate the classic arcades of yesteryear by implementing a new mode that charges players 25 cents per life.
  Blog: A practical example of system design in practice
image A tangent-free, short (for me) practical example of applied system design on a fundamental game element: projectiles.
  Blog: The challenge of defining your design
image Cloudhead's resident VR game designer Max Arnold looks at how you can inform both your players and your own design by knowing how to define your project.
A TumbleSeed postmortem - what we got wrong, and how we fixed it
image Now two months after launching TumbleSeed we've had enough time to ponder what went wrong and have put together an update to address it.
  Video Game Deep Cuts: You Don't Know Jack Bandicoot
image This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.
20 Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design
image Sega's Sonic the Hedgehog came out 26 years ago today, and you should mark the occasion by reading this classic interview with co-creator (and veteran game designer) Hirokazu Yasuhara!
12 What it's like to follow your hit indie game (2M+ sold!) with a 6K sales 'bomb'
image In a new YouTube video, Introversion devs Mark Morris and Chris DeLay speak very frankly about being surprised to find Scanner Sombre has sold roughly 6,000 copies in the two months since launch.
  Video: Understanding the nature (and future) of board game design
image Get fresh insight into game design by watching this GDC 2017 tabletop game "state of the industry" discussion with game designers Rob Daviau, Geoffrey Engelstein, and Eric Lang.
  Get a job: Sanzaru Games is hiring a VFX Artist
image Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR.
1 Learn about some of the tough decisions behind making Nex Machina
image We quizzed one of the developers behind Nex Machina about surviving in the modern indie market and working with industry legend Eugene Jarvis.
  Rockstar clarifies Grand Theft Auto V modding policy
image Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow.
3 Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut
image Noclipspoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game.

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  Video game music systems at GDC 2017: what are composers using?
by Winifred Phillips
In the GDC 2017 audio track, several divergent systems for interactive music implementation were...
  Yet Another Game Audio Hiring Article
by Ariel Gross
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed...
  Defaulting to Zero
by Niklas Gray
In this blog post I argue for using 0 as the default and "nil" value in multiple parts of the code.
  Introductory bullshit detection for non-technical managers
by Mike Acton
Here's an introductory checklist of some questions to get you started on getting the answers that...
  Video Games: Mass Creative Media Alongside Technological Risks
by Trent Polack
Video games: let's mix the creative risks of mass media projects with technology that's work-in...

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arrowPress Releases
7 Steps That Got Me a Job in the Games Industry
image Leszek Gorniak shares the strategy that landed him a career in game development, offering valuable advice for industry hopefuls who are starting from scratch.
Livestreaming Your Way to a Better Game
image Looking for a quick and cost-effective approach to playtesting? Fading Suns co-creator Andrew Greenberg explains how livestreaming can help developers find bugs prior to launch.
Home Postmortem: Five Lessons, Five Years Later
image Benjamin Rivers offers advice aimed at inexperienced developers with limited resources in this look back at his horror-themed adventure game Home.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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