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June 28, 2017
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  Survey: Nearly 80% of VR/AR/MR devs are making games
image Almost 80 percent of the 600+ VR/AR professionals surveyed in this year's VR/AR Innovation Report say they're making games. You can learn more in the full (free) report!
  Blog: The agony and ecstasy of naming achievements
image This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game
  Sony vet Phil Harrison invests in ex-Sony London chief's new VR startup
image Phil Harrison, key PlayStation exec and former Worldwide Studios chief, was one of the first people to invest in Dream Reality Interactive, a new VR startup from former Sony London head Dave Ranyard.
  Blog: A postmortem of my game jam entry Pwny UP
image This is a small set of thoughts and score reflection after being judged in a game jam.
  Unity launches graduate research program to fuel innovation in games
image Engine maker Unity has issued a call for applications for its first ever graduate research fellowship program.
  Super Mario Odyssey wins big at Game Critics Awards
image The winners of this year's Game Critics Awards, which aim to shine a spotlight on the best and brightest games at E3, have been announced.
  Nintendo Switch sales surpass 1M in Japan
image That means the hybrid console is doing better than the Wii U, which saw sales in the region reach 920,000 in just under four months.
  Blog: A Rise & Shine audio postmortem
image A retrospective of the audio work by Damian Sanchez on Super Awesome Hyper Dimensional Mega Team's game.
  Devs share tips on using Discord to build a pre-release community
image Boss Key Productions and Pocketwatch Games have both used to Discord to build vibrant pre-release communities. They share tips and advice on how they get the most out of the chat service.
  How Prey uses a foliage shader to make its aliens look alien
image "All the effects are meant to support the global Typhon design as something, to quote Raphael [Colantonio], 'that does weird shit,'" Prey lead visual designer Emmanuel Petit tells RPS in a new chat.
3 Unity showcases new camera and Timeline tech ahead of 2017.1 release
image Unity opened its Unity Europe event today with a lengthy keynote that showcased some of the new features coming to the game engine, including a new "smart camera system" called Cinemachine.
  Heads up, devs: Eleven Ventures is a new game-focused investment firm
image This week marks the publicdebut of Palo Alto, CA-based Eleven Ventures, a new venture capital firmthat aims to partner with startups in "high-growth sectors" like VR/AR, eSports, and video games.
  Get some great tips to improve your level design skills
image Level design can be a tricky task, so we tried to improve our skills while getting great advice from some top-notch game developers from across the globe.
  Video: Crafting epic, interactive music for Final Fantasy XV
image At GDC 2017 Square Enix audio programmer Sho Iwamoto takes the stage stage to explain how the Final Fantasy XV team designed a custom system to allow for interactive music that still sounds epic.
  Get a job: Hidden Monster Games seeks a Sr. JavaScript Game Developer
image Hidden Monster Games is on the lookout for a Sr. JavaScript Game Developer to join its studio in the Netherlands.
  Twitch Affiliates will soon reap the rewards of paid subscription tiers
image Twitch is beefing up the benefits it offers to streamers that partake in its Twitch Affiliates program and making the streaming platform more profitable for those that qualify in the process.
5 Blog: Should your engineering lead be fired?
image Here is a checklist that represents the minimum bar of what else you should expect from your engineering lead.
1 Arkane Studios president Raphael Colantonio stepping down
image After 18 years with the studio he helped found, Raphael Colantonio is departing Arkane to spend time with his family.
30 Don't Miss: Learning to love handicaps in competitive games
image Rubberbanding and randomness can level competitive games' playing field, but they also cause problems. In this timeless 2013 feature, designer Keith Burgun examines handicaps as a design alternative.
8 Blog: The many questions surrounding Genital Jousting
image Genital Jousting is a popular and somewhat shocking game about penises penetrating each other. The devs weigh in on why they are making it and their anxieties about possibly making a bad sex game
  AbleGamers's Player Panels aim to give game devs insight on accessibility
image The charity organization has created a new program that seeks to put game developers, publishers, and researchers directly in contact with disabled players and accessibility experts.
  Get expert guidance on building for VR and AR at VRDC Fall 2017!
image VRDC organizers want you to know about two great sessions at VRDC Fall 2017, one from VRTK dev Harvey Ball about building better VR games in Unity and the other about designing great AR experiences.
  Blog: Why you should build custom hardware for your mobile game
image What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
  Chat about good level design with the pros at 1PM EDT
image We're experimenting with some level design in the SnapMap tool and talking about best practices for the field at 1PM EDT on Twitch.
  Guillemot family raise Ubisoft stake to fend off Vivendi
image Ubisoft founders the Guillemot family have raised their stake in the company in an effort to fend off a potential Vivendi takeover.

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  Antegods Code Update: Setting up the database architecture for our multiplayer game
by Peter de Jong
Our code intern Wouter has his head in the clouds, but with good reason. He has been thinking...
  Mechanics - Depth Knows Best
by Max Pears
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics....
  The memory optimization struggle in Unity3d
by Emiliano Pastorelli
A few (several) words on how finally deciding to use Unity AssetBundles saved us from an abusing the...
  Indie Post Mortem - Captain Kaon Part One
by James Buckle
After a long four years I've finally finished my game. Come this way and I'll share the highs and...
  Why Introversion had no choice but to make Scanner Sombre
by Ryan Sumo
A short defense of Introversion's decision to make Scanner Sombre, despite the "obvious" choice of a...

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arrowPress Releases
How to Showcase Your Game at Industry Events
image Want to show off your work at a trade show or expo? Emilie Mavel explains how you can make your game stand out in a crowd.
7 Steps That Got Me a Job in the Games Industry
image Leszek Gorniak shares the strategy that landed him a career in game development, offering valuable advice for industry hopefuls who are starting from scratch.
Livestreaming Your Way to a Better Game
image Looking for a quick and cost-effective approach to playtesting? Fading Suns co-creator Andrew Greenberg explains how livestreaming can help developers find bugs prior to launch.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
RYZIN ART
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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