Best of 2016: Charting the (re)birth of the 'hero shooter' genre
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch
about tracing the genre back to MOBAs -- and Team Fortress 2
Doom-inspired roguelike goes open-source in a bid to outrun Zenimax lawyers
Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced the original Doom
code almost twenty years ago.
Dev builds working Atari 2600 emulator -- in Minecraft
Developer and YouTuber "SethBling" published a pair of videos this week showcasing how he's manipulated the building blocks of Minecraft
to construct a working in-game Atari 2600 emulator.
How The Last Guardian sacrifices gameplay to build companionship
The Last Guardian
isn't like a lot of puzzle platformers out there---and no, that's not because they don't have bird-dog creatures that shoot lightning out of their butts.
Square Enix lays plans to revamp FFXV's story & systems via free DLC
Just a week after release, Square Enix has announced plans to revamp the game by releasing free DLC that will alter gameplay systems & add in new narrative elements (like voiced cutscenes.)
Best of 2016: Using a human skull to create the sounds of Inside
In this Audio Design Deep Dive, sound designer and composer Martin Stig Andersen explains how and why he used an actual human skull to create the soundscape of Playdead’s Inside
Get a job: Wargaming is hiring a Community Manager
Wargaming is looking for a Community Manager in Emeryville, CA with a deep understanding of the gaming industry to generate key messaging, create specialized content, and support Wargaming's community.
Ubisoft to bring Assassin's Creed, Just Dance, Rabbids to Dubai theme park
Ubisoft plans to create “new ways for fans to interact with their favorite game franchises” through a partnership with IMG Worlds.
The Making of GOP Arcade's Voter Suppression Trail
is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Don't Miss: Mapping the lessons of psychology to game design
In this reprint from the May 2012 issue of Game Developer magazine, Jason Vandenberghe draws connections between the 'Big 5' psychological motivations and their corresponding goals in game design.
Inside one modder's seven-year quest to revive The Matrix Online
The Matrix Online
officially shut down in 2009, but one modder has been working dutifully ever since to restore the MMO to its former glory.
Blog: Designing side-scrolling action platformer, Gunvolt - Part 1
Yacht Club Games programmer David D'Angelo gives us a closer look at the nitty gritty game dev behind Inti Creates' action platformer, Gunvolt
Come to GDC 2017 for practical tips on making games with a shoestring budget
Game Developers Conference organizers are happy to announce another great talk taking place at the show that addresses a tricky but all-too-real topic -- making games on shoestring budgets.
Join us as we play The Last Guardian today at 3PM EST
Was the decade-long development of The Last Guardian
worth it? We explain why today on our Twitch channel at 3PM EST.
Daybreak president Russell Shanks steps down after 16 months
Russell Shanks has stepped down as the president of H1Z
and PlanetSide 2
developer Daybreak after roughly 16 months at the helm.
Here's a look at all the great interactive spaces coming to GDC 2017!
Check out some of the great interactive spaces at the 2017 Game Developers Conference
next year, which encompass everything from board games to movie nights to playable retro games & consoles.
Blog: Designing a deep strategy game with no random elements
We've spent a huge amount of time designing and tweaking Alchemic Jousts'
gameplay and mechanics. I wanted to share them and show how we avoided using random elements to achieve a deep and fair gameplay.
Lifetime PS4 sales surpass 50 million in the wake of Black Friday
Over 50 million PS4s have been sold worldwide since the console launched in November 2013, Sony has announced.
Blog: How to craft challenges with sculptable difficulty
Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
Clash Royale, Reigns, and Pokemon Go named in Apple's Best of 2016
Apple has named its 10 best games of 2016, and Supercell's latest hit Clash Royale
has come out on top.
Blog: The complete guide to Unity and Git
Indie developer Tim Pettersen wants to teach you how to track and build Unity projects with Git & Git LFS.
Rethinking the RPG to make it fun to be the bad guy in Tyranny
"You may sell the player with a ‘you get to be an evil bully’ promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Best of 2016: The 4 years of self-imposed crunch that went into Stardew Valley
In this 2016 gem, dev Eric Barone talks about the 4 years of 70-hour weeks that went into Stardew Valley
. "You should be free to work yourself to the bone, but not to force someone else to."
League of Legends' latest World Championships prize pool hits $6.7M
That's way more than the $2.3 million in prizes awarded during last year's WCS, due entirely to Riot funneling a portion of proceeds from sales of special in-game items into the pot.
YouTubers get 10% cut of games they promote in new Game Jolt Partners program
Game platform and marketplace Game Jolt has launched a new "Partners" program that's pitched as a way for game devs and YouTubers/streamers to work together to sell more games -- via its storefront.