Blog: Analyzing the nature of choice in The Walking Dead
Let's look at the nature of choices in Telltale's The Walking Dead
, and how they affect the experience and characters.
Nintendo of America boss explains Switch launch tactics, lack of game bundles
Nintendo of America president Reggie Fils-Aime has explained precisely why the Switch hasn't been bundled with any games, and shed some light on Nintendo's current launch tactics.
Awesome Games Done Quick raises over $2.2M for cancer charity
Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers.
Rovio opens London studio to create new online franchises
Mobile juggernaut Rovio has opened a new in-house studio in London that will focus on creating massively multiplayer online games.
Blog: Game development as an awareness and healing tool
Game designer Thais Weiller on why you should use your own personal experiences to create games and have unexpected results.
Interview: The state of indie game retail
Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles.
D4 director Swery goes indie with his new studio White Owls
More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc.
Video Game Deep Cuts: Switch-ed Up For Pokemaniacs
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Learn about empowering Indigenous communities to make games at GDC 2017
We talked with designers Julia Keren-Detar and Elizabeth LaPensée about what it means to make video games that draw on Indigenous culture and what to expect from their upcoming GDC panel.
First-ever computer sports game recreated at The Strong museum
If you've a passion for video game preservation, take heart: a version of one of the first video games ever made, Tennis For Two
, has been built and put on display at NY's Strong Museum of Play.
Will the Switch outsell the Wii U? Gamasutra staff weighs in
Will the Switch outperform the disappointing WiiU? Is the price right? Are the games that were teased sufficiently appealing? Gamasutra staffers weigh in with their take.
How are we feeling about the Nintendo Switch's prospects?
Since it's what most of us were talking about anyway, Gamasutra's editorial team hopped on Twitch to hash out what the Switch's debut might mean for players, developers, and Nintendo itself.
Report: Nintendo takes a pass on Switch supporting Miiverse/StreetPass
Nintendo has reportedly told GamesBeat that its upcoming Switch console isn't expected to tap into the company's long-established StreetPass or Miiverse social networking systems.
Get a job: Skydance Interactive is hiring a VFX Artist
Skydance Interactive is looking for an experienced VFX artist with a strong understanding of materials and rendering, a sharp artistic eye, and technical mind in Marina Del Rey, CA.
Don't Miss: Switch marks the end of Nintendo's mainstream console aspirations (and that's ok)
We've learned a lot about the Switch this week, but this post from October still rings true about how Nintendo's departure from its mainstream home console aspirations makes complete sense.
Nintendo stock value dips following Switch showcase
Nintendo revealed more details about its upcoming console-handheld hybrid gaming system late Thursday night, but something about the Switch has failed to inspire investors.
At GDC 2017, Blizzard shares tips on designing great game rewards
At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft
and Diablo 3
to share some hard-learned lessons about how reward systems can guide or harm player experience.
U.S. government looks for help defining 'game designer' job role
The O*NET Data Collection Program is seeking the input of expert video game designers to help ensure that the profession is described accurately in the O*NET Database for the American public.
What do you think about the Nintendo Switch? Tell us today at 3PM EST
We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
Blog: Simple mechanics, complex puzzle creation - Part 4
Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges?
GameStop CEO laments 'disappointing' holiday period as sales tumble
GameStop has posted its sales results for the nine-week holiday period ending December 31, 2016, and they don't make for particularly good reading.
Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!
Yutaka “Yoot” Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman
at GDC 2017!
Rocket League player count surpasses 25 million
Psyonix's frantic vehicular soccer sim, Rocket League
, now has over 25 million players.
Blog: What to expect from video game cybersecurity In 2017
Matt Cook shares his predictions for cybersecurity in online games for 2017, and discusses potential threats for the coming year.
Zelda: Breath of the Wild launching simultaneously with Nintendo Switch
On Thursday night, Nintendo touted a pipeline of games in development for its upcoming Nintendo Switch console. But it's launch day Zelda
that was the biggest news.