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March 29, 2015
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March 29, 2015
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  One Life Left vs. Gamasutra GDC Podcast #4: Who in the world is 'Richard Lemarchand'?
image Relive GDC 2015 through the magic of podcasting! Special guests include IGDA's Kate Edwards, Harmonix creative director Matt Boch, and an impromptu appearance by a man named Richard Lemarchand.
  10 can't-miss video postmortems from the GDC Vault
image From Steamworld Dig to Shenmue, this collection of video postmortems covers a variety of games. What they have in common is that they're free to watch, and can't-miss viewing.
  Get a job: Sucker Punch seeks a Narrative Writer
image InFamous developer Sucker Punch is seeking a narrative writer for "story development, game dialogue, and general narrative contribution" to the company's new project.
26 Don't Miss: Boss battle design and structure
image Designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough design analysis.
  How analytics and ads can work together in your game
image "With data-driven models, you can see exactly what source is bringing consumers in, which source they’re passing over, which source finally drives them to buy."
  Soon you'll be able to sign up for Valve's Vive VR dev kit
image Company spokesman Doug Lombardi says that Valve plans to launch a sign-up site for free (and likely extremely limited) dev kits next as early as week.
  Quebec reinstates video game tax breaks
image A new budget means new tax breaks: The Quebec government has restored the 37.5 percent credit for game development, which was slashed last June.
1 How to implement in-game player feedback forms
image "As developers we need to make it as frictionless as possible for players to communicate feedback to us - otherwise most won't bother. This is the beauty of this system."
2 Running an indie studio: Biz lessons, one year in
image A year in to running SassyBot Studio, Elwin Verploegen shares tips on running a business -- from the initial founding agreements to accounting and planning development.
  GDC Europe 2015 call for papers ends soon!
image Game makers, take note: The call for submissions to present lectures and panel sessions at the 2015 Game Developers Conference Europe closes Monday, March 30.
2 5 awesome hacks for exhibiting your indie game at PAX or GDC
image "With a limited budget, it’s critical to be as efficient as possible, and small edges really add up. These tricks likely made hundreds of real dollars of difference in the effectiveness of our booth."
7 Free-to-play: What about player skill?
image "Those 'near misses' keep the player feeling like they can beat the level, they just need to play a few more times or convert. With higher player skill, this becomes much more difficult to achieve."
6 Game Design Deep Dive: Traffic systems in Cities: Skylines Exclusive
image Colossal Order launched Cities: Skylines earlier this year to remarkable acclaim. Here, the developers explain how they went about designing and coding the city builder's robust traffic systems.
1 5 best practices for cost-efficient user acquisition
image "Building and executing a cost-efficient user acquisition strategy is a cornerstone of mobile game monetization." Here are "the best — and most economical — ways to attract new players."
  Zynga faces revived fraud lawsuit: Did its execs lie to investors?
image In a ruling in San Francisco, U.S. District Judge Jeffrey White ruled that shareholders can pursue claims alleging that its execs took advantage of investors.
4 User experience insights: Criminal Case
image How could the popular casual title's UX be improved? This post by a Gameloft UX designer takes a critical look at the hit, and offers suggestions for making it better.
  Get a job: Sony Santa Monica seeks a Senior Programmer
image Sony's Santa Monica branch is looking for an experienced programmer to code graphics and engine tech alongside the God of War team.
3 How we, as devs, can engage and contribute to our local community
image "Community engagement is something we’ve always been involved with since the get-go. It’s a side activity for us, but nevertheless important, and about high time we put together a summary of our activities."
24 Putting a fake nose in your VR game may make it less nauseating
image Researchers at Purdue University believe that rendering a virtual nose in your first-person virtual reality game can help extend the amount of time people can play it without feeling sick.
45 Don't Miss: Successful principles of an indie game bottom feeder
image Going indie? Find an underserved niche audience, "accept what you can't change, be as awesome as you can, charge what you're worth, and stand proud," writes Spiderweb Software's Jeff Vogel.
7 Level design for melee combat systems: Talking to the experts
image On combat, with God of War's Alex Sulman, DmC: Devil May Cry's Rahni Tucker, The Last of Us' Anthony Newman, Aztez's Ben Ruiz, Dead Island 2's Daniel Nordlander, Killzone's Doug Walker, and others.
1 Road to SXSW: The ups and downs of showing off our game
image A critical look at SXSW's indie area -- a very different environment than PAX or GDC: "What went right, what went wrong, and then summarize with what I think should happen in the future."
  How we replaced Steam Workshop with Google App Engine
image "We have found Google App Engine to be an incredible resource for our server infrastructure. This allowed us to build a scalable backend that handles authentication, workshop uploads, and build distributions."
  You can now make games for Facebook's mobile Messenger platform
image Facebook has announced and launched an in-messenger app platform at F8, allowing developers to create apps and games for its standalone Messenger mobile app -- a la LINE or WeChat.
3 Programming RTS unit movement in Unreal Engine 4
image "I’ve just finished refactoring a movement component for spaceships. In this post, I’d like to share my experience with you and talk about Navigation Volumes, Movement component, AIController and Pawn."

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  Sunless Sea Sales and Funding Deep Dive, Part III: Early Access and Final Release
by Adam Myers
Sales figures for Sunless Sea in early access and after launch, with charts.
1 Games, Stories and Words
by Keith Burgun
“Lack of argument clarity” is something that affects game design writers/thinkers in general, and so...
1 Particles spawned at mesh vertices: Recreating inFamous Second Son neon run effect in Unity3D
by Marek Stromsky
I've tried to recreate inFamous Second Son effect (spawning particles at object vertices) in Unity3d...
1 Interview with Alberto Gomez the developer of Tako's Japanese
by Abdurrahman Khallouf
Tako Japanese, an Interactive educational game/app dedicated to teach Japanese in a fun and creative...
2 Lessons learned after 1 year in business
by Elwin Verploegen
March 1st 2014 is when we moved into our first office, and also when we started working on Fragments...

[Read More]

arrowPress Releases
March 29, 2015
PR Newswire
View All
Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our current Clients include DeNA
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
SomaTone Interactive Inc.
SomaTone Interactive Inc. SomaTone Interactive (STi) is the leading provider of premium music, sound design, voice-over, and audio integration services for gaming and interactive entertainment companies. With over 1000 games to our credit over our 10 year history, including top s
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Angels, Devils, and Boomsticks: The Making of Demons with Shotguns
image David Craddock takes a look at Demons with Shotguns, an independently produced video game that turned to Steam Greenlight for support.
Results from Game Design Challenge: For Your Health
image Game Career Guide's readers tackle the difficult prospect of designing games that teach accurate information about medical issues. Read on for our winning entries.
Animating 2D Sprites, or: How I Learned to Stop Worrying and Love the Explosions
image Looking to animate your 2D sprites? Muir Freeland tells you how to get started in this instructional feature.
Annual Game Career Guide
The annual Game Career Guide 2014 is now available. Whether you are a newbie in the industry or an expert, the GCG’s exclusive industry content is a great tool for those who wish to plan their profession in the game industry.

[View GameCareerGuide.com]