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May 29, 2016
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May 29, 2016
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  Educational game accelerator co.lab is shutting down
image After a partnership with Zynga and the NewSchools Venture Fund, co.lab founder Esteban Sosnik announces the accelerator is shutting down.
3 The story behind the cancelled Legacy of Kain game
image A dramatic new storyline, inconsistent demands from Square Enix, and struggles with fine-tuning game difficulty seem to be what doomed a sequel to the cult classic Legacy of Kain.
  Total War: Warhammer becomes fastest-selling Total War game on Steam
image The latest Total War game shoots up the Steam sales chart, with a little help from a license from Warhammer.
  Get a job: Cryptic Studios is hiring a Project Manager
image The Star Trek Online dev is currently seeking a Project Manager to work closely with programmers and game producers to organize and coordinate the development of the Cryptic game engine. 
2 PC makers are chasing the VR wave with high-end backpack PCs
image Virtual reality is a hot topic this year, and PC hardware manufacturers like HP and MSI are hoping to catch a bit of that heat by producing high-end PCs you can wear as a backpack.
2 Preserving the dream of the '90s Virtuality VR game tech
image Kotaku UK finds a VR preservationist at a U.K. games festival and shares his story of studying and maintaining some of the earliest VR game machines, including the magnet-based Virtuality 1000.
  Unity and Unreal devs can now access WorldViz's 'warehouse-scale' VR tech
image WorldViz has what it calls a 50 x 50 meter motion tracking system for VR, and next month that tech will be accessible to game developers via new Unreal Engine 4 and Unity 5 plugins.
  Breaking down the anatomy of a mission in a mobile action game
image This is how Sticky Studios created a system that its designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.
10 Don't Miss: John Romero and Tom Hall recount the making of Doom
image In this timeless video postmortem, designers John Romero and Tom Hall share their stories of developing id Software's seminal '90s first-person shooter Doom.
  Rez's Mizuguchi reflects on his 'unorthodox' route into game dev
image "I wanted to make games with the future in mind," writes Tetsuya Mizuguchi in a new Edge feature. "The interviewer said to me: ‘You are kind of out there, but we could probably use someone like you.'"
3 Blog: The mistake of chasing the king
image When an idea becomes big, you can bet that someone is going to try and make a game similar to cash in. But trying to emulate the king's success often doesn't work out.
  Come to GDC Europe for tips on coworking with devs to make better games
image Heads up, European devs: GDC Europe is just months away, and today conference organizers are pleased to debut an intriguing session on the growing popularity (and power!) of game hubs across Europe.
6 Data shows Miitomo is in decline, suggests downloads alone aren't enough
image SurveyMonkey's data tracking arm, SurveyMonkey Intelligence, has taken an in-depth look at the performance of Miitomo one month after the game launched, and it’s not exactly good news. 
7 Blog: 5 reasons why you want to quit Clash Royale
image "I'm burned out by Clash Royale and it seems that so are the people around me. Where it previously felt strategic and fun, it now feels random and frustrating."
  Tencent wants to help Stellaris developer Paradox break into China
image "As China’s game market further develops, players will advance to more sophisticated and complex genres such as grand strategy and simulation games."
  How streamers are impacting the video game market
image A survey of 800 video game players from the U.S. and UK reveals important insights as to how streaming is affecting the video game market.
  Report: Vivendi continues Gameloft takeover after winning shareholder support
image Mobile game juggernaut Gameloft has ceded more ground in its fight to stop a hostile takeover by French media giant, Vivendi.
  HTC morphs into game developer for first VR title, Front Defense
image HTC is taking its first steps into the world of virtual reality game development with new VR title, Front Defence
11 Blog: Why I want more politics and economy in RPGs
image "I'm here to defend the inclusion of explicit politics, of actively debating issues that we face daily in our democratic coexistence. Especially in RPGs."
8 7 games with great learning curves that all developers should study
image Which games offer a masterclass in how to design a well-shaped learning curve?Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in.
1 How and why a group of modders have kept NHL 2004 on PC alive
image Read the unlikely tale of a group of modders who've kept a 13-year-old hockey game alive and up to date.
  GameStop sees declines in hardware sales, but growth in toy sales
image Decreased game releases, universally down hardware sales, and the Puerto Rico closures all impact GameStop profits for Q1 2016.
  Get a job: Be a Level Designer on Respawn's Star Wars game
image The studio that made Titanfall is now working on a 3rd-person Star Wars game, and it's looking for level designers to join the team working on that project at its Chatsworth, CA offices.
2 Video: How Campo Santo crafted the world of Firewatch
image At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
3 VR has launched, so what now? Developers weigh in
image VR's been available to the public for a little over 2 months now. We check in with a few developers for a status update on the burgeoning industry.

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  Growing Esports: Inspiration From Other Industries
by Jake Parmley
Red Fox Insights found that the number gamers watching esports more than once a week in the US and...
  YouTuber / Streamer Outreach and the Importance of Starting Small
by Richard Atlas
In this post I talk about my experience reaching out to YouTubers and Streamers to play our game. We...
2 6 Trailer tips: Don’t offend your audience—like Mighty No. 9
by M. Joshua Cauller
Mighty No. 9’s latest trailer has over ten thousand dislikes—and for good reason. Let's learn from...
  Unity: SpriteRenderer vs UIImage (CanvasRenderer)
by Ruben Torres
Differences between UIImage and SpriteRenderer and performance implications
  Designing Levels for Crashing
by Antti Kananen
Some thoughts and lessons about how Koukoi Games have approached level design for their 3D arena...

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arrowPress Releases
How to Kickstart Your Team Brainstorming Session
image Andrew Curley explains how you can make the most of your collaborative brainstorming sessions and encourage productivity among your teammates.
Results from Game Design Challenge: The Pen is Mightier than the Fist
image Game Career Guide's readers pitch a fascinating series of non-traditional fighting games in these winning entries for our latest Game Design Challenge.
Here's How We Taught Game Design to Kids at Abertay
image Guerrilla Tea developer Charles Czerkawski chronicles a memorable game design workshop produced in collaboration between the National Deaf Children’s Society and Abertay University.
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