2015 Unity Awards nominees announced
Plenty of excellent games are on the slate for the engine's annual award show; statues will be handed out this month in Boston, at the Unite conference.
Get a job: Nuclear Division seeks a Game Engineer
The new mobile game company founded by industry veterans (and funded in part by Respawn cofounder Vince Zampella) is looking for a coder to serve as a game engineer at its studio in Los Angeles.
QC Games is a new studio from BioWare expats who cut a deal with Nexon
A number of BioWare expats have joined together to launch QC Games, an Austin-based online game studio that has signed a deal with Nexon America to publish its inaugural project.
'This We Believe' - A design tool for creating different games
"Each of these statements is meant to be an aspiration -- a goal that feels a bit out of reach to the design team. They tend to emerge from a set of playtests and discussions of existing games."
Now you can take apart Epic's UE4 VR tech demo to see how it works
Heads up, UE4 devs: Epic has made the "Showdown" UE4 tech demo it brought to Oculus Connect last year freely available to download and deconstruct.
Don't Miss: Secrets of Mario level design from Nintendo's Hayashida
In this classic interview, Koichi Hayashida, director of Super Mario 3D Land
for the 3DS and Super Mario Galaxy 2
for the Wii, shares some of Shigeru Miyamoto's secrets for engaging level design.
Report: The world's most popular, most profitable iOS games are 3 years old
A new App Annie report posits that 2 games released in 2012 are the most popular, most profitable iOS games of all time, and the top 10 most popular iOS games of all time are all at least
2 years old.
YouTuber network Machinima settles with feds over deceptive advertising
Video network Machinima has settled charges made by the Federal Trade Commission that alleged the content creator had deceived viewers by not disclosing it paid "influencers" to post videos endorsing Microsoft's Xbox One.
Why we built our own tech for our indie game
"We hear two things from people who see our game for the first time: 1) They're surprised weíre not using Unity. 2) They canít figure out how we created the game's look. These two things are directly related."
Platforming with paint: Making a splash with INK
"We have been overwhelmed by the response INK
has had. This only motivates us to keep supporting the game a little bit longer, and adding features we had to cut during development."
Undead Labs shutting down struggling RPG, Moonrise
State of Decay
developer Undead Labs will be closing down its free-to-play Pokťmon-esque RPG, Moonrise
, on December 31.
Super Mario Maker: Nintendo's essence, in your hands
An in-depth analysis of Super Mario Maker
as a piece of creative software, as a vehicle for game design, and as the culmination of Nintendo's star franchise.
Latest PlayStation 4 update brings YouTube integration
Sony's latest PlayStation 4 software update will make streaming easier than ever, with the company announcing it will be giving PS4 owners the ability to livestream gameplay directly to YouTube.
Thoughts on finding your place in the industry
"I donít know my place in the game world. Things are changing so fast that itís hard to tell if Iím on a good path or doing nothing at all."
The game design scrapheap
"So Iíve stopped working on my previous game and added it to the game design scrapheap which grows bigger by the year."
Guiding principles from a Far Cry 4 artist
Now promoted to a senior level at Ubisoft Toronto, Far Cry 4
modeler Jobye Karmaker offers up his "guiding principles" for building game art on that project.
Get a job: Red 5 Studios is hiring a Lead UI Programmer
developer Red 5 Studios is looking for an experienced UI coder to join the team at the studios' Irvine, CA offices and work with the programming team to improve the game's front-end.
Bringing a 2D puzzler to VR in Fantastic Contraption for Vive
The developers of Fantastic Contraption
explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
Video: How to minimize simulation sickness in your VR games
Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games.
Investors pour over $11M into mobile game livestreaming firm Mobcrush
Mobile game livestreaming startup Mobcrush has raised over $11 million from investors in a recent round of funding after launching a beta version of its platform on iOS and Mac OSX.
Unreal Engine 4.9 update improves DX12 and VR motion controller support
Epic Games rolled out the latest version of its engine this week, and the full Unreal Engine 4.9 update spans everything from expanded VR headset and mobile platform features to experimental DirectX12 support.
Don't Miss: What Metal Gear Solid 4 taught us about war economies
Writer Zoran Iovanovici examines Metal Gear Solid 4
's polarizing relationship with the military-industrial complex and the war economy in this classic 2010 feature.
Nintendo opens a digital download store on Amazon in the West
This week Nintendo launched an Amazon storefront that allows customers to directly purchase codes for digital versions of (mostly first-party, for the moment) Wii U and 3DS games.
Making VR games reminds Infinity Ward expats of PS1 game dev glory days
Reload Studios CEO James Chung chats with Gamasutra about what the L.A.-based studio staffed by former Call of Duty
devs has learned about making virtual reality FPS games that don't make people sick.
Ninjas are helping me do my job
"My schedule is 99% full most days. Iím constantly in meetings to approve features or game content, and itís becoming clear that Iím not spending enough time with my own team."