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April 27, 2017
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Remedy planning IPO to fund multi-project development
image "We're developing our business in line with our strategy towards a multi-project model, which helps us release high-quality games to the global market more often."
Nintendo Switch sold 2.74 million units in first month
image There's been plenty of speculation as to how well the Switch has been performing, but now we have some concrete answers straight from the horse's mouth.
Blog: Portraying violence in video games
image It makes all the difference how we portray violence in our games, and how we think about violence. Here's why.
Profits up at Nintendo as Switch makes 'promising' debut
image Nintendo has released its financials for the full year ended March 31, 2017, giving us our first glimpse at official Switch sales figures.
1 Designing the giant battle royale maps of Playerunknown's Battlegrounds
image "Building an open world that was suitable for 'battle royale' gameplay from scratch -- and doing it fast, based on iteration -- was the biggest challenge for us in terms of design, tech, and art," says Brendan "Playerunknown" Greene.
1 Kirby creator coded the original game with a trackball instead of a keyboard
image Kirby creator Masahiro Sakurai reportedly said he used a Twin Famicom console to develop the game, and had to rely on a trackball to punch in code via a sort of on-screen keyboard.
2 Amid fan outcry, Atlus eases up on Persona 5 sharing limits
image Atlus today apologized for the tone of its warning against sharing video of its RPG Persona 5, adding that it will now allow more (but not all) of the game to be streamed/shared without complaint.
  Why remaking games like Wonder Boy can be creatively inspiring
image It's one thing to work on another person's game, it's another to remake a game from 20 years ago and add your own flourish to it.
  Video: Rendering the striking visuals of Capybara's Below
image Capybara Games' Colin Weick speaks at GDC 2017 about the techniques used to achieve high visual fidelity in the context of the simplified yet dense aesthetic of the studio's upcoming roguelike Below.
  David Goldhill stepping down as CEO of GSN
image Longtime President and CEO David Goldhill has announced plans to leave GSN after a decade in both positions.
  Get a job: System Era is hiring a Sr. Technical Designer
image System Era Softworks is looking for a Sr. Technical Designer to join its Washington-based development studio and lead the design direction for its game, Astroneer.
  To create a quality Final Fantasy V translation, fans reworked the game's code
image In order to create a fan translation free of typographical errors, a Final Fantasy V fan dove into game's code and ultimately revolutionized the unofficial translation community.
4 Don't Miss: The making of Call of Duty 4: Modern Warfare
image As more details emerge for the latest Call of Duty title, take a look back at this postmortem from the developers of Modern Warfare to learn more about that pivotal entry in the series.
9 Blog: I released my five year project today (and I feel sick)
image After five years of obsessive development, my game about Hell is officially ready to be judged by the world.
  Chat with the developers behind Wonder Boy: The Dragon's Trap at 3PM EDT
image It's not often that a small developer gets to remake an old retro game. We're chatting with the minds behind Wonder Boy: The Dragon's Trap at 3PM EDT.
  VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!
image Organizers are excited to debut the first announced talks for VRDC Fall 2017: one from Facebook lead (and veteran game dev) Mike Booth, the other from Playful Corp (Lucky's Tale) chief Paul Bettner!
Blog: Saving the environment by letting kids destroy it
image Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
Kill your darlings: Ex-Burnout designer explains calculated approach to indie dev
image "Anything we do has to come to fruition very quickly. If there isn't something pretty good and fun on screen in about three or four days, we pretty much won't continue with it."
Tencent grabs minority stake in Seasun Games for $142.6M
image Chinese internet giant Tencent has picked up a 9.9percent stake in developer Seasun Games for $142.6 million.
Inside Tose Software, the biggest Japanese game dev you've never heard of
image "We develop with the utmost focus on quality. The thing that I focus on most myself, is always being aware of and keeping planning as the basis for development."
Blog: Setting up one-button source code builds
image This blog describes how we set up a one-button build system for the source code at Our Machinery.
Developing Ultimate Epic Battle Simulator's large-scale carnage
image Robert Weaver's sandbox game needed an engine that could render tens of thousands of combatants. "There really aren't any engines that support battles on that scale," he says.
  Given unlimited money and time, 'What Remains of Edith Finch probably never would have come out'
image "Or it would have been some strange, hopelessly delicate monstrosity," added creative director Ian Dallas in a recent Reddit "Ask Me Anything" session. "I'm very happy with the way things turned out."
  25 years later, FMV horrorshow Night Trap is coming back
image The teamat Kentucky-based Screaming Villains have announced plans to bring a 25th anniversary rerelease of the full-motion video horror gameNight Trapto PS4 and Xbox One later this year.
  Video: Lessons learned in making Madden more visually accessible
image At GDC 2017, EA's Karen Stevens explains how the Madden dev team had come up with some novel solutions to make the game more visually accessible -- in many cases without modifying in-game assets.

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  2016 Mobile Gaming Trends Report: Top 8 Take-aways
by Joseph Kim
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at...
  The making of Streams of Nurture - Part I: Introduction
by Michel Sabbagh
A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture (fish...
9 I Released My 5-Year Project Today (And I Feel Sick)
by Thomas Brush
After 5 years of obsessive development, my game about Hell is officially ready to be judged by the...
5 How to Save the Environment by Letting Kids Destroy It
by John Krajewski
Our goals for video games beyond education, and how we believe they can make an impact on education...
1 One-button source code builds
by Niklas Gray
This blog describes how we set up a one-button build system for the source code at Our Machinery.

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arrowPress Releases
Results from Game Design Challenge: Fantastical Medicine
image Game Career Guide's readers tackle the world of medicine from a game creator's perspective in these winning Game Design Challenge pitches.
Student Postmortem: Escape Velocity
image SMU Guildhall student David Rosario III describes a difficult but ultimately successful experience working as part of a team-based Unity project.
What I Learned from 5 Jobs in 12 Years
image Masala Games director Shalin Shodhan recalls the lessons he learned while working at Maxis, Pixar, and other studios over the past decade.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The worlds leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at
RYZIN ART RYZIN Art is a focused art team dedicated to creating the worlds best art content for bleeding edge games.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over years we've provided programming services to a number of game studios and publishers including 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Sankraman Productions
Sankraman Productions We provide high quality art to developers and publishers of all sizes ranging from 3D games for PC/Console (next gen AAA quality) , mobile games, social games, cinematics, commercials, animation and bringing ideas and dreams to reality.

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