Action Henk devs would rather you torrented their games than buy from resellers
The developers of Action Henk
tell players to torrent their games instead of buying them from third-party key resellers.
Valve not letting Steam users gift Counter Strike: GO during Summer Sale
Valve has cut off players from gifting each other CS:GO
during the Steam Summer Sale, says it has to do with community building.
Blog: Here's (probably) why VR made you sick at E3
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
Devs Answer: How will the Brexit decision impact your business?
We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
Get a job: Industrial Light & Magic seeks a Gameplay Programmer
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
Life Is Strange leads this year's Games For Change award winners
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange
at the 13th annual Games For Change Festival's award ceremony in New York.
MachineGames gives Quake a new episode for its 20th birthday
To celebrate Quake
's 20th, Wolfenstein: The New Order
studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake
episode this week.
Oculus swears off the use of hardware checks as DRM on PC
Oculus VR eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
Halo Wars 2 and the challenge of bringing new players into the RTS genre
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars
Learn why 'idle games' click with players at GDC Europe 2016
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Blog: Classic vs. modern horror in video games and beyond
The horror medium has changed dramatically over the last two decades. So what has the game industry learned (and can still learn) from the horror genre?
Blog: The difference between Team Fortress 2 and Overwatch's classes and heroes
Brazilian game programmer Arthur Canzi Zeferino offers an analysis of how Team Fortress 2
classes and Overwatch heroes relate to each other.
UKIE reassures British game devs following Brexit
"UKIE will continue to work hard with colleagues in government and other sectors to ensure we continue to have the best possible business environment for our sector."
How much time and money should QA take (pt. 2)?
Project planning sets the scope of the game and its features and, through those, the amount of effort, time and money that is planned for it.
7 successful Early Access games that all developers should study
We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
Firaxis partners with GlassLab for educational version of Civilization V
The new version of Civilization V
, titled CivilizationEDU
, will be produced in partnership with GlassLab Games, who also developed SimCityEDU.
Get a job: Hi-Rez Studios is hiring an experienced Concept Artist
The Tribes: Ascend
developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."
Video: How Blizzard designed StarCraft II to be an eSport
At GDC 2011 Blizzard's Dustin Browder takes the stage to deconstruct the design of Starcraft II
and examine how its competitive multiplayer was tuned to serve the needs of a global eSports community.
Museum accepts collection of artifacts from Oregon Trail dev MECC
New York's Strong Museum of Play has accepted a collection of software, photographs, documents and other artifacts documenting the life and death of the Minnesota Educational Computing Corporation.
Report: China is now the global leader in video game revenues
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue.
Don't Miss: Why I trust Valve's judgment on seasonal sales
In this timeless blog, Defender's Quest
dev Lars Doucet analyzes what Valve's Steam Sales get right: "The games you see on your front page now depend mostly on you. And that's as it should be."
Obituary: Othello creator Goro Hasegawa
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
The Disco Generator: Procedural level generation in All Walls Must Fall
Isaac Ashdown, former senior programmer at Yager, offers a detailed rundown of the procedurally-generated discotheque levels in the upcoming game from his new studio, Inbetweengames.
Smithsonian to document evolution of game industry with Video Game Pioneers Archive
"The Video Game Pioneers Archive will allow the Smithsonian and like-minded organizations to capture the history of this technical and creative industry."
Blog: Unity, HTML5, CORS, and you
When publishing your Unity content to the WebGL target, it is likely you will run into issues with CORS. Here's a bit of guidance to help you out.