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September 5, 2015
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September 5, 2015
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  Get a job: Insomniac is looking to hire an Engine Programmer
image The studio responsible for Sunset Overdrive & Ratchet & Clank are looking to bring on a programmer skilled in C++ and other languages to do engine work at Insomniac's Burbank, CA office.
  Video: Postmortem reflections on the success of Cities: Skylines
image At GDC Europe 2015, Colossal Order's Karoliina Korppoo ran down how the studio designed the game to be a latter-day SimCity, explaining how it was possible with a small team and limited resources.
1 Peter Moore touts increased dev diversity at EA and calls for more
image EA exec Peter Moore says the industry is shifting as he sees more women game developers and game execs (like EA's own Samantha Ryan and Jade Raymond) now than ever before.
4 Memorable main menu sound design
image "During these brief but crucial moments the developer has the oppurtunity to enhance the motifs and themes of the game and give the player the first vital glimpse of the world they are about to enter."
  Fran Bow and the appeal of the ambiguous ending
image Having an ambiguous or metaphorical ending can be risky business. But if it's done just right, players will be talking about your game for decades.
8 Don't Miss: The Gamasutra community's game developer flashcards
image Developers like you from across Gamasutra's community contributed to this quirky taxonomy of personalities and situations that you're likely to encounter if you spend much time in the game industry.
  Game devs join forces for War Child charity game jam
image Creative Assembly, 343 Industries and other devs will take part in a game jam for charity, with the resulting jam games being sold as a pack in 2016 to raise money for the War Child non-profit.
1 Report: Gameloft lays off Tokyo devs weeks after debut game launch
image Gamasutra has received reports that nearly 100 people lost their jobs at Gameloft Tokyo this summer due to poor performance of the studio's recently-released debut game, Magna Memoria.
5 Blog: Why some games feel like a waste of time, and some don't
image "Why playing some video games leaves you with a sour taste, with the feeling of having wasted time and even that you have somehow debased yourself."
1 5 years to create a mobile adventure: A postmortem of Heroki
image "Developing Heroki was an incredible journey that was rewarding on several levels. We’ve learned so much about game development and working with a big publisher in the last 5 years."
11 We should patch our games
image "Let's drop the 'don't patch your game'-style complaints, and instead figure out, together, how we can better patch our games."
12 Opinion: What can we learn from that tone-deaf 'Slave Tetris' minigame?
image Video games can either deepen our understanding of difficult subjects or trivialize them. Columnist Katherine Cross examines thematic incoherence in one recent example.
  Open source VR from Razer readies for commercial launch, gains more dev support
image Razer has launched its OSVR content discovery platform while revealing it will make the consumer version of its VR headset, the HDK 1.3, available for pre-order soon.
2 Confessions of a Steam trading card addict
image "The more I promised I’d change and failed to do so, the more I hated myself for what I was doing to my body, and seemingly couldn’t stop. Dozens of hours down the drain to save $2.99."
  Marvel Heroes developer Gazillion confirms layoffs
image Marvel Heroes and Super Hero Squad Online developer Gazillion has been hit with layoffs, the company has confirmed.
  How to market your game - The 'Jaws' method
image "Ideally you want the shortest most direct positioning for your product you can create, a longer more drawn out positioning can be harder to remember and harder to define."
6 4 lessons that 30+ years of software dev has taught me about building games
image "I’ve learned some valuable lessons, many of which are surprisingly relevant to game development, as different as that is from the 'serious' side of software. I’d like to share a few relevant lessons."
3 How video game developers score art grants
image More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor.
  Chinese game firm Shanda guns for Western mobile success with new merged studio
image Shanda has merged together two of its owned studios and hopes to make a big success in the West with a portfolio of eight new titles.
1 Jeffrey Hilbert, founder of notable games agency DDM, stepping down
image The agency, whose clients includes studios like FromSoftware, Ninja Theory, and PlatinumGames, is seeing its founder step away from a leading role.
10 Procedural dungeon generation algorithm
image A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples.
  Get a job: Hello Games is hiring a Senior Engine Programmer
image The folks responsible for the Joe Danger games are looking for an experienced C++ programmer to join them in Guildford, England to work on shipping the upcoming No Man's Sky to PC and consoles.
2 How a simple Madden-like name change overcame Marvel Heroes' Metacritic woes
image We talk to Gazillion CEO David Brevik about how Marvel Heroes was successfully reborn after a lackluster launch. The secret: an annualized model akin to Microsoft software and EA sports games.
6 Don't Miss: Building the AI for Hearthstone
image In one of the more popular GDC Vault videos of 2014, former Blizzard engineer Brian Schwab took the stage at GDC 2014's AI Summit to deliver a frank talk on the AI design of Hearthstone.
  Video: Roadtripping across Europe to make games with 11 other developers
image At GDC Europe 2015, German dev Marius Winter shared what he and Benedikt Hummel learned from the experience of roadtripping across Europe to meet 11 other developers and make 11 games with them.

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1 Unity Trick #1 – Make an inspector for any ScriptableObject
by Mark Wahnish
Over the course of development, I'm constantly finding cool features of Unity and c# that I never...
  Shovel Knight: Plague of Shadows: Designing Mobility Tricks
by David D'Angelo
Part 2 of designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows...
  USING PEOPLE'S NAMES AND LIKENESSES IN VIDEO GAMES
by Tony Basich
USING PEOPLE’S NAMES AND LIKENESSES IN VIDEO GAMES: WHAT EVERY GAME DEVELOPER SHOULD KNOW
10 Procedural Dungeon Generation Algorithm
by A Adonaac
This post explains a technique for generating randomized dungeons that was first described by the...
4 Postpartum of an Early Access Launch
by Simon Prefontaine
Our game "Cashtronauts" launched on Steam Early Access last month. The reception has been positive,...

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arrowPress Releases
September 5, 2015
PR Newswire
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Managing Scope and Crunch: Lessons from a Small Student Team
image How do you manage an ambitious project without succumbing to crunch? Carson Taylor gives some tips from a student developer's perspective.
Game Design Challenge: Before They Were Stars
image What were Mario and Luigi up to in the days before they set foot in the Mushroom Kingdom? Tell us about your favorite character's early years in our latest Game Design Challenge!
Seriously Underestimating Serious Games
image Kevin Morris offers a postmortem analysis of a student-led serious games project sponsored by the psychological department at Southern Methodist University.