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January 19, 2017
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  Open-source toolkit turns Tilt Brush into a game dev tool
image An open-source toolkit released by Google aims to help developers painlessly import assets created with the VR gameTilt Brush into Unity.
  Catch cutting-edge sponsored sessions from AMD, Intel, Nvidia and more at GDC 2017
image Don't miss the great sponsored sessions at GDC 2017 -- everyone from Nvidia to Intel will be there talking about cutting-edge game tech like deep learning AI, DX12 multi-GPU rendering, and more!
  Fig secures $7.84M in funding to 'accelerate' crowdfunding platform
image The crowdfunding platform has raised $7.84 million in funding from a Series A financing round led by venture capital firms Spark Capital and Greycroft.
  GDC 2017 announces Narrative Summit poster session winners!
image Organizers of GDC and the Game Narrative Summit are happy to announce the 2017 Student Narrative Analysis Competition winners, who all receive passes to this year's conference!
1 Don't Miss: Understanding the AI design behind Ubisoft's biggest games
image Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV: Black Flag and Far Cry 4, chat with Gamasutra about the state of big-budget open-world game AI design.
  Portal designer Kim Swift picked up by EA-owned Motive Studios
image Kim Swift, well known for her part in the creation of Portal and Left 4 Dead at Valve, has departed from Amazon Game Studios to join EA.
  Road to the IGF: Heart Machine's Hyper Light Drifter
image Gamasutra catches up with Heart Machine's Alex Preston to chat about the state of indie games and the design of Hyper Light Drifter, Heart Machine's debut game that's up for 3 IGF awards this year.
  Hone your storytelling skills at GDC 2017's Game Narrative Summit!
image With GDC 2017 drawing nigh, organizers highlight some great Game Narrative Summit talks on everything from writing Final Fantasy XV to crafting great, memorable characters.
  Blog: Analyzing narrative choices in Telltale's The Walking Dead
image A short analysis of narrative choices presented in Season 2 of Telltale's The Walking Dead.
1 Fox opens full-fledged video game division, FoxNext
image U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
  HTC pledges $10 million to VR projects that effect positive change
image Virtual reality heavyweight HTC has set aside $10 million to create new VR tech and experiences that will "create positive impact and change."
  How Skyward Sword inspired Breath of the Wild's vast open-world
image The scale of Breath of the Wild's expansive map has been a huge talking point among fans, and now game producer Eiji Aonuma has explained why the team decided to open up Hyrule like never before. 
2 Blog: Video game canon - How to deal with over 40 years of backlog?
image What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
1 Blog: How to do Early Access the right way
image This article explores how Hive Jump did Steam Early Access the right way, and how your game can too.
1 William Pugh's journey from The Stanley Parable into Crows Crows Crows
image William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
  Report: Internet-breaking DDoS worm traced to chief of Minecraft-focused DDoS guard firm
image Security expert Brian Krebs reports the author of the "Internet-breaking" Mirai DDoS botnet malware -- and indeed, the business of conducting DDoS attacks in general -- is intertwined with Minecraft.
  Learn what one VC investor looks for when funding game studios
image Looking for funding for your next game? If you're building a company, learn what one investor looks for when funding new developers.
1 Nintendo seems to be going 'gacha' with F2P Fire Emblem mobile game
image In a Direct video today Nintendo pitched its mobile F2P game Fire Emblem Heroes, and alluded to optional in-app purchases that appear akin to the mega-popular "gachapon"-style monetization scheme.
  Video: Steve Golson's postmortem of the classic Ms. Pac-Man
image “I know this is supposed to be a postmortem, but postmortem means somebody died. So maybe it’s a postpartum,” said original game engineer Steve Golson at GDC 2016. “Ms. Pac-Man lives on.”
  Get a job: Digital Extremes is hiring a Weapons Artist
image Digital Extremes is looking for an experienced artist with a strong understanding of hard surface techniques to create models, textures, and materials for weapons and vehicles in London, Ontario, Canada.
1 Here are the exhibitors for GDC 2017's all-new GDC Retro Play showcase!
image From the 3DO Game Showcase to MAGFest to The Video Game History Foundation, here are the exhibitors at GDC 2017's all new GDC Retro Play interative space, a haven for all things retro games!
2 A layer-by-layer breakdown of League of Legends' rendering process
image Riot Games' engineering blog is frequently a goldmine for interesting technical breakdowns of League of Legends systems, and a recent post explaining the game's rendering process is no exception.
13 Don't Miss: A developer's journey to create 100 games in five years
image James Earl Cox III, a student in USC's Interactive Media & Games division, set an ambitious goal for himself: over the next five years, he would develop one hundred games.
1 Report: Talking Tom dev Outfit7 acquired by Chinese chemical firm
image Chinese chemical manufacturer and supplier Zhejiang Jinke Entertainment Culture has reportedly purchased mobile developer Outfit7 for just over $1 billion.
  See Final Fantasy XV's selfie system deconstructed at GDC 2017!
image As GDC 2017 draws nigh, organizers want to make sure you don't miss out on one of the more intriguing talks of the show -- about the auto-generated selfies in Square Enix's Final Fantasy XV!

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1 The MOBA Experiment, Part I: Awesomenauts
by Stanislav Costiuc
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an...
  Media coverage analysis – Nintendo Switch January event
by Thomas Bidaux
A look into the coverage of the Nintendo Switch event.
  Antegods Art Update: Procedural Plants
by Peter de Jong
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom...
2 Learning the Video Game Canon - How to deal with over 40 years of backlog?
by Felipe Pepe
What to do when you want to delve into the history of video games, but there's over 40 years of...
  How not to care for characters : The Walking Dead season 2 analysis
by DUTERTRE Simon
A short analysis of The Walking Dead Season 2 when looking at the narrative choices

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arrowPress Releases
How to Design Your 'One Page'
image Need to quickly pitch your game idea to a professor, partner, or publisher? Try writing a 'One Page' document using these tips from David Osorio.
The Value of Making Smaller Games, Faster
image Nathan Meunier argues in favor of smaller-scale development for indie designers, using his recent game Missile Cards as an example.
Training Design Students to Tackle Art Issues with Prototypes
image KDU UC professor Hilmy Rahim recalls a series of projects in which game design students triumphed over challenges stemming from limited or unusable art assets.
Zvky Design Studio
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SANCTUM
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RYZIN ART
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General Arcade
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Uxmagicians Inc.
Uxmagicians Inc. 2k, Gree, Nexon, Pipeworks and many more have trusted their UI/UX to the Uxmagicians. We have designed 10+ top grossing hits, let us design your next top grossing game. Check out our work at www.uxmagicians.com
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Grimm Bros, LLC
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Guv1 Digital Consulting
Guv1 Digital Consulting Project problems? I can help. Expert troubleshooter. People, process, critical stage reviews, milestone planning, schedule analysis, production planning etc. Objective, confidential. A few hours or entire project.
YDY CG PTE. LTD.
YDY CG PTE. LTD. YDY is a 2D art design service provider for games. We provide concept art design, illustration, UI/ICON design, matte painting and storyboard design services. Our clients includes Zynga, Storm8, SEGA, Ateam, Mobility Ware, High Voltage, Netease, Changy
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!

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