Grim Dawn shifts 500,000 copies on PC
Crate Entertainment's Diablo
-inspired action-RPG, Grim Dawn
, has passed the half-million sales mark on PC.
Blog: Kickstarter, Steam Greenlight, and trying to build a community
Stats, analysis, and lessons learned from one indie game developer's quest to bring a commercial game to market.
Get tips on supercharging your mobile game's database at GDC Europe
Hey devs, come out to GDC Europe and catch Cygames' Shuichi Kurabayashi talking about how to create a database engine for your mobile game that's 20x faster and optimized for millions of players.
Blog: Implying size and complexity in video game cities
"You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity."
What Failbetter's co-founder learned from seven years of indie dev
"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff."
What Action Henk taught us about launching on Steam Early Access
Tips and guidelines for indie studios who want to release their game on Steam Early Access, according to Action Henk
Acer hands Starbreeze $9 million to fuel StarVR development
"Acer's investment directly into Starbreeze will greatly benefit our long term VR-strategy and further solidify the collaboration between our companies and additionally enrich our eco-system."
Game devs weigh in on the 'Brexit' decision
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large.
Action Henk devs would rather you torrented their games than buy from resellers
The developers of Action Henk
tell players to torrent their games instead of buying them from third-party key resellers.
Valve not letting Steam users gift Counter Strike: GO during Summer Sale
Valve has cut off players from gifting each other CS:GO
during the Steam Summer Sale, says it has to do with community building.
Blog: Here's (probably) why VR made you sick at E3
I just want to make sure you know why you felt barfy after playing virtual reality games at E3.
Devs Answer: How will the Brexit decision impact your business?
We ask game developers on Twitter for their thoughts on how the United Kingdom's decision to leave the European Union.
Get a job: Industrial Light & Magic seeks a Gameplay Programmer
Industrial Light & Magic (ILM), Lucasfilm's VFX/animation studio, is looking to hire a programmer to write game code alongside a team of artists and designers at its San Francisco, CA office.
Life Is Strange leads this year's Games For Change award winners
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange
at the 13th annual Games For Change Festival's award ceremony in New York.
MachineGames gives Quake a new episode for its 20th birthday
To celebrate Quake
's 20th, Wolfenstein: The New Order
studio MachineGames (which, like id Software, is now owned by ZeniMax Media) released a new Quake
episode this week.
Oculus swears off the use of hardware checks as DRM on PC
Oculus VR eased up on its DRM policies by updating its software client so that it no longer checks to see if an Oculus Rift headset is connected to a player's PC before allowing them to launch a game.
Halo Wars 2 and the challenge of bringing new players into the RTS genre
343 and Creative Assembly think they've figured out how to attract new players to the strategy genre with their latest entry in the Halo Wars
Learn why 'idle games' click with players at GDC Europe 2016
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!
Blog: Classic vs. modern horror in video games and beyond
The horror medium has changed dramatically over the last two decades. So what has the game industry learned (and can still learn) from the horror genre?
Blog: The difference between Team Fortress 2 and Overwatch's classes and heroes
Brazilian game programmer Arthur Canzi Zeferino offers an analysis of how Team Fortress 2
classes and Overwatch heroes relate to each other.
UKIE reassures British game devs following Brexit
"UKIE will continue to work hard with colleagues in government and other sectors to ensure we continue to have the best possible business environment for our sector."
How much time and money should QA take (pt. 2)?
Project planning sets the scope of the game and its features and, through those, the amount of effort, time and money that is planned for it.
7 successful Early Access games that all developers should study
We sought input from several game developers on which games offer instructive examples of how to truly take full advantage of an early access campaign.
Firaxis partners with GlassLab for educational version of Civilization V
The new version of Civilization V
, titled CivilizationEDU
, will be produced in partnership with GlassLab Games, who also developed SimCityEDU.
Get a job: Hi-Rez Studios is hiring an experienced Concept Artist
The Tribes: Ascend
developer seeks an experienced concept artist to take a senior position at Hi-Rez Studios' Alpharetta, Georgia HQ to work on "exciting new game projects."