9 reasons why game developers outsource development
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone
), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Duet, Mushroom 11 among this year's PAX 10 indie finalists
It's that time again -- the organizers of the 2014 Penny Arcade Expo have once again selected ten indie games to be showcased in free booth space at the annual show in August.
Blog: Is 'better' always better?
"We as game developers are constantly trying to make the best game we can. The problem is that sometimes people forget about the 'we can' part in 'the best game we can.'"
Get a job: Tripwire seeks an AI Programmer
The studio responsible for Killing Floor 2
is looking to hire an AI programmer to work on creature and character AI in Tripwire's Roswell, GA offices.
Inafune advising new $15M investment fund for indie game startups
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Video: How to make your games more inclusive and LGBTQ-friendly
Developers and scholars Zoe Quinn, Samantha Allen, Mattie Brice, Todd Harper and Christine Love offer friendly, practical advice on how you can make your games more inclusive in this GDC 2014 talk.
Why game testers should be integrated into development teams
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"
In-game video streaming and capture come to Raptr
As video becomes the lingua franca of game communities, Raptr users can now livestream to Twitch and capture video of themselves playing your PC games from within the client.
Don't Miss: The 2014 Game Developer Salary Survey
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Introduction to steering behaviors for AI
"'What is this entity thinking?' I was always fascinated with this question, and I loved how some triple-A game AIs were able to avoid obstacles... So I began to learn everything about complex AI."
This Week in Video Game Criticism: Kim Kardashian Ruins Everything
This week, our partnership with game criticism site Critical Distance
brings us picks from Kris Ligman on topics ranging from the success of Kim Kardashian: Hollywood
to how we talk about HipHopGamer.
The visual guide to multiplayer level design
This highly visual guide to multiplayer level design, adapted from Ben Bauer's work at Crytek by Firefall
designer Bobby Ross, gives you a grounding in how team-based shooters work.
When a successful studio gets backlash for announcing a new game
"Our strategy at the moment is to hire talented people to make the games they want to play." - Facepunch founder Garry Newman responds to criticism about his studio's latest game Riftlight
The Walking Dead sells 28M episodes, third season on the way
After the success of its narrative-driven adventure game series The Walking Dead
, Telltale Games has confirmed that a third season is on the way.
Could overcoming game challenges combat anxiety?
After overcoming a challenge in Guacamelee
, one developer asks: "Could you successfully improve people’s ability to focus and concentrate by playing challenging side-scrolling platform brawlers?"
Why I made a game engine (in HTML5)
"I was most excited about creating my own game engine because I wanted to know everything that was going on under the hood."
Restructuring and squatting: The latest Kickstarter debacle
There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.
Are developers actually paying for YouTuber and press coverage?
Here's what we know: The ethics of paying for YouTuber and press coverage of your game are rather blurred, and become more and more so as revenue share programs and FTC rules come into play.
'Who are your game dev heroes?'
Games inspire us to make games, but so do the people behind them. Here are inspirational developers, as selected by our Twitter followers.
Square Enix CTO Yoshihisa Hashimoto leaves company
The company names senior tech staffer Remi Driancourt as leader of its Luminous Studio engine development project as it seeks a successor.
Microsoft signs promotional deal with China Telecom for Xbox One
30 million broadband subscribers will be offered a chance to purchase the console as part of their internet service packages when it goes on sale in China in September.
Video: The enduring legacy of EA_Spouse
In this GDC 2013 talk the 'EA_Spouse' herself, Erin Hoffman, looks back on how conversations about work-life balance in the game industry since 2004, and what it all might mean for the future.
Kuju launches equity crowdfunding effort for UK game studio startups
UK-based independent studio (Art Academy, Zumba
series) is booting up a £300,000 ($509,415) fund to back a "portfolio of studios" and help them find success.
Samsung bets mobile games will be big on TV with BlueStacks investment
Samsung Ventures has contributed an undisclosed amount to GamePop manufacturer BlueStack's latest fundraising round, suggesting the microconsole may soon come to Samsung hardware.
Get a job: Crystal Dynamics is hiring a Producer
The developer of the Tomb Raider
reboot is looking to hire a producer with project management experience on the developer side to work on AAA projects in its Redwood City, CA office.