Video: Applying artistic principles to VFX design for games
In this GDC 2017 talk, Blizzard's Hadidjah Chamberlin & Riot's Jason Keyser share artistic fundamentals for crafting visual effects that will help you -- no matter what kind of game you're working on!
Report: Microsoft plans to announce two next-gen Xbox consoles at E3
That’s according to a report from the French video game site JeuxVideo that says that Microsoft is going to unveil two systems to usher in the next console generation.
Get a job: Wizards of the Coast, Techland, and more are hiring now!
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Don't Miss: Slime Rancher dev shares tips for making the most of the prototyping stage
Slime Rancher lead developer Nick Popovich explores how a productive prototyping process can be a vital tool for nailing down exactly what makes a game fun to play.
EA and Activision Blizzard CEOs featured in 'The 100 Most Overpaid CEOs' report
The chief executive officers of two major video game companies have found their way onto a report that uses pay data to call out pay disparities in publicly traded American companies.
Catch Corinne Scrivens' postmortem of Moss at GDC 2019
See how the adventures of one sign language-speaking mouse were brought to life at the 2019 Game Developer's Conference.
Road to the IGF: Cassie McQuater's Black Room
Black Room takes the player on an insomnia-fueled journey of tabs and dream-like internet places, following female game characters as they explore new narratives in a shifting, fragile HTML world.
Report: Xbox Game Pass headed to the Nintendo Switch
The service is a pay-for-access game library on Xbox, but sources say that the Switch version will be a game streaming service powered by Microsoft's Project xCloud.
Here's a few of the games you'll see at the GDC 2019 Experimental Gameplay Workshop!
If you've never seen the EGW before, know it's a jam-packed 2+ hour session which showcases a vivacious mix of eclectic game prototypes that explore new ideas and genres -- and its back for GDC 2019!
Technical deep dive: The wild and windy aerodynamics of Just Cause 4
Avalanche Studios senior software engineer Jacques Kerner dives deep into the incredible aerodynamics introduced for the first time in
Just Cause 4.
Get tips from Ubisoft on using machine learning in game dev at GDC!
Ubisoft Montreal's Yves Jacquier will be giving a great talk at GDC 2019 that's all about giving you an approachable, practical look at how you can incorporate machine learning into your work.
Blog: A student game postmortem (or how not to make a game)
I'v recently ended my studies with one last student game experience:
Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game.
Report: EA makes layoffs at Australian mobile studio FireMonkeys
Between 40 to 50 staffers have reportedly been laid off, and remaining workers are apparently operating under the belief that the entire studio will soon be closed down.
Blog: Lessons and stats from my third year as an indie dev
Let's take a look at my third year as an indie developer, assessing what worked, what didn't, and what I've learned.
Avalanche co-founder Christofer Sundberg is leaving the studio
Sundberg, who also serves as chief creative officer, announced his departure on Twitter yesterday, and said he'll be stepping down at the end of April.Â
Wave of layoffs expected at Guild Wars 2 dev ArenaNet
Update More game industry workers will soon lose their jobs, as ArenaNet confirms Kotaku's report that employees ofÂ
Guild Wars 2 dev ArenaNet were warned today to expect big layoffs.
Video: Folk games, festivity, and subversive game design
In this classic GDC 2012 talk, game designer Douglas Wilson (
Johann Sebastian Joust) encourages developers to embrace the limitations of motion control tech, rather than struggling against them!
Don't Miss: Design lessons learned from a decade at Nintendo's EAD
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles.
Get a job: Industrial Toys is looking for a Lead Server Engineer
The studio is seeking a talented Server Engine to collaborate with design and engineering peers to create new features, systems, and technology for its game.
Report: Apple is working on a new SDK for painless porting from iOS to Mac
Apple is reportedly working on an SDK that simplifies the process of porting iOS apps to MacOS, and will eventually merge the two processes into one.
HTC is launching the Vive Focus Plus this year, complete with 6DoF controllers
HTC Vive has announced that the Vive Focus, its business-focused standalone VR headset, is getting an upgrade through the freshly revealed Vive Focus Plus.
Catch up on dozens of developer Q&As in our ongoing Road to the IGF series!
There's only a month left before IGF 2019, so now's the time to take a look at the teams and tools behind several of this year's nominated indie games.
Nintendo of America head Reggie Fils-Aime retires, Bowser taking over
Reggie Fils-Aime, Nintendo of America’s longtime president and chief operating officer is retiring after more than 15 years with the company.
Get an inside look at the art of Oxenfree follow-up Afterparty at GDC 2019
Night School's art director is coming to GDC 2019 next month to show you how the indie team is building out its production pipeline and creating a new visual style for its upcoming
Afterparty!
Alt.Ctrl.GDC Showcase: HOT SWAP: All Hands On Deck
HOT SWAP: All Hands On Deck will have two players assembling their controllers as they guide a ship through deadly waters, swapping parts for the varied functions they'll need to survive.