Get a job: Cryptic Studios is hiring a Character Artist for a Magic: The Gathering MMO
The ideal candidate understands the aesthetics and technicalities of game-ready character art and can texture, shade, surface, optimize and implement just as well as they can sculpt.
Drawn to Death is closing down its online servers
The sketchy brawler created by David Jaffeâ€™s now defunct studio The Bartlet Jones Supernatural Detective Agency is ending online service in March.
Don't Miss: A Myst classic postmortem from co-creator Robyn Miller
co-creator and sound composer Robyn Miller shares the design and production details behind one of gaming's most iconic first-person adventures.
Switch cloud saves are actually stored for 6 months, clarifies Nintendo
Nintendo has offered a bit more of an explanation on what happens to the cloud saves of Nintendo Switch Online members should their subscription lapse.
Activision hits Spyro fan game with cease and desist order
The creators of theÂ Spyro the Dragon
fan game Spyro: Myths Awaken
have received a letter from Activisionâ€™s legal team calling for the end of development on the project.
Ex-Telltale dev files class action suit over sudden mass layoffs
A former Telltale employee has filed a class action lawsuit against the company alleging a violation Californiaâ€™s WARN Act by failing to give 60 days notice ahead of mass layoffs.
2K launches 'Foundations' program to support underprivileged communities
The initative will help underprivileged neighborhoods by providing "essential technology upgrades" in community centres, and also refurbishing local basketball courts.
Telltale looking to work with 'potential partners' to finish The Walking Dead
Telltale claims it's working on a solution to finish The Walking Dead
, but the news hasn't gone down too well with many game developers.
Blog: Evolving classic RTS interactions for VR - Part 3
In trying to evolve classic real-time strategy mechanics for virtual reality, we soon learned what interactions fit our game model, and what did not.
Footage and concept art from Telltale's canceled Stranger Things project has surfaced
Netflix has explained it's "evaluating other options for bringing the Stranger Things universe to life," meaning this could be the first and final glimpse we catch of Telltale's vision.
Postmortem: Midnight Hub's mystery puzzler Lake Ridden
is a mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. In this postmortem, we'll look back at its two-year production.
Video: Psychosis and the making of Hellblade
In this GDC 2018Â talk, Ninja Theory's Dominic Matthews and Tameem Antoniades discuss the delivery of the mental health themes in Hellblade: Senua's Sacrifice
Archiving Will Wright's early design notes for The Sims
The Strong Museum of Play spoke with Game Informer recently about obtaining the design documents and sketches from The Sims
creator Will Wright.
Get a job: Rocket League dev Psyonix is hiring a UI Lead
Psyonix is looking for an experienced UI Lead to oversee interface design and development on Rocket League
Destiny 2 devs explain the evolution of Gambit's combo PvP and PvE play
Gambit aims to merge the mostly-separate player-vs-player and player-vs-everything sides of Destiny 2
, but its creation didn't come without its fair share of struggles.
Devil May Cry 5's microtransactions designed as an 'option...to save time'
Devil May Cry 5
willÂ include microtransactions forÂ in-game orbs initially obtained through combat or exploration if players wish to speed up the upgrade process and add buffs earlier.
Don't Miss: The value of taking a narrative approach to level design
Game designer Jolie Menzel shared some advice on how storytelling techniques can be applied to level design, drawing on her experience making games at Ubisoft and, before that, Telltale.
Free-to-play Warface grabs 1.3M registered players in one week on PS4
Overall, the top six countries, including the US, Germany, France, the UK, Brazil, and Russia, only represent around 62 percent of the titleâ€™s total registered PS4 players for week one.
XRDC speaker Q&A: Charles Yust on the potential of interactive AR exhibits
Charles Yust, principal design technologist at frog, gives a preview of his upcoming XRDC talk about the power of interactive AR exhibits in museums.
Report: Guild Wars 2 in-game currency no longer available in Belgium
The issue appears to be unique to Belgium, as some players in the country have succeeded in buying gems by using a VPN to make it seem like they're connecting to the store from another region.
Blog: Examining the debate behind loot boxes
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
Meet the pioneering Japanese indie behind La-Mulana
"Weâ€™ve created this with the belief that while times and trends may change, there are always going to be players who want games with real challenge to them," says La-Mulana 2
director Takumi Naramura.
Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption
This week's highlights include analysis of adventure title Unavowed
, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2
Video: Designing Titans, the 'moving' levels in God of War III
In this classic GDC 2012 talk, Sony Santa Monica's Chris O'Neill andÂ Bruno Velazquez share the development story of making God of War III's
Titans from elevator pitch to completion.
Stillfront acquires Imperia Online developer for $11M
The Swedish firm StillfrontÂ Group announced today that it has acquired developer ImperiaÂ Online, known forÂ the medieval-themed MMO strategy gameÂ of the same name $11.7 million.Â