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  An Ode To A Jaded Gamer
by Alexander Brandon on 08/03/09 09:07:00 pm   Expert Blogs   Featured Blogs
5 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 08/03/09 09:07:00 pm
 

After fifteen years in the game industry one starts reflecting on change and the reasons for that change. Essentially I feel the need to ask "what the hell happened to games and why do I not enjoy them as much as I did?"

Many I'm sure ask this question but there are simple answers and more complex answers. The simple are:

  • Your lifestyle changes. I have a family now, and family takes up a good bulk of home life.
  • Repetition. When you play games enough you begin to look for more than you're used to, and that is difficult to come by after having played at least a thousand titles.

Here are more complex answers:

  • Depending on what you like, there are varying kinds of motivations to play. Time is one factor. The less time you have, the more you will want to play games that have quicker (not necessarily easier) goals.
  • I am a confessed solitaire player on my Blackberry. On my ex-Treo I used to have NESEm for playing NES games and at least a couple of other titles of varying complexity, but I have fallen into the habit that makes Solitaire perhaps the most played video game in history. Time is the key motivating factor: I can win (or lose) a game within one minute or so.
  • Social gaming is definitely on the move, and is a transformation of the arcade. The transformation is that you get 5 minute experiences online that progress, and you don't start from square one. Genius.
  • Goal achievement is important as well. In most games there are multi-tiered goals (and this has probably been written about a hundred times already), from blasting a single alien to achieving a high score. In recent games, goal achievement is far less obvious, and the more obscure the goal, the less accessible the game is to more people.
  • Suspension of disbelief and immersion are important roles for people willing to invest more than ten to twenty minutes in a single session. For example, in Elite, a PC game of great repute, reading the manual is extremely important, and with many older titles, a manual provides far more realism and imaginative interpretation than even modern games can. This two level experience is mostly gone nowadays and dramatic presentation is at rock bottom for most titles, which gives licensed film games such as Harry Potter an edge in the market because people already are immersed in that universe.

Ultima42 Elderscrollsiiimorrowind2

 

 

 

 

 

 

 

 

Compare a game like Ultima 4 with its primitive graphics to a title like Morrowind. There is far less narrative and more graphic display. While this leaves less to the imagination, the lack of dramatic impact and presentation of behavior that can be at least minimally associated with reality provides a setting that the user will find more difficult to find novel.

The power of symbolism in old game storytelling is not to be underestimated, as new graphic power only serves to have games compared to cinema, where admittedly not that many strides are being taken towards original content.

 
 
Comments

Frank Torres
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Wow. I agree with you on every point here. Ive been playing games for as long as I can remember and I don't quite enjoy them as much as I used to not because I don't like gaming but because most of the time I get nothing from it. It used to be that I would get immersed in these unreal worlds full of personality and diversity. Nowadays many games feel so shallow and unfinished, concentrating every possible resource graphics and the mindless blasting of dudes (which isn't bad, it just gets old) instead of fleshing out a story and memorable characters. Not even RPG's, who used to reign supreme in the area of storytelling and immersion, do that anymore. I don't know if its that I might be getting old and jaded but if more people continue supporting this argument then maybe, just maybe I'm right in saying that games....are lacking innovation.

Luis Guimaraes
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Feel the same.

Matt Marquez
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Ultima 4 on the NES was fantastic.

An Dang
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Well, narrative doesn't have to be in text.

But I would agree that certain games should go with clean, simple graphics while relying more on their text narratives, dialogue, and symbolism rather than spending a bunch of time and money they don't have to try to look like a high budget AAA title and just end up looking horribly unpolished.

I miss serious-ish 2D (J)RPGs. I feel most of what comes out now in 2D are geared for 10 year olds.

Enrique Dryere
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I find that one of the problems with games today is the same problem that plagues today's movies: pandering and focus-grouping. Part of the charm of games in the olden days is that they could be made by a handful of people, affording them a genuineness that can't be achieved through committee.

Ultimately, focus grouping leads to greater marketability and higher profits, but a decidedly watered down product.

This is not to say that all movies and games produced today see their creator's originality stifled to a point of banality, but it is an unfortunate fact that most do.

And while I agree with this article, as well as Torres' and Dang's comments in that the storytelling is severely lacking from the modern game, I'm more concerned with the utter disregard with which most developers seem to consider their gameplay.

I believe that gameplay is the single most important facet of games, as movies and books may be more apt at telling stories and painting better for capturing art. And so I find it strange that it often seems an afterthought to a game's graphics and/or sound. Point in case, how many times have we heard that every NPC in BioWare's upcoming Star Wars MMO will be voiced, or seen their admittedly fantastic CG intro, and yet how many times have they made a press release about the actual gameplay?


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