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Blogs

Ben Lewis-Evans's Blog

Ben Lewis-Evans is a researcher and teacher in the department of Psychology at the University of Groningen in the Netherlands. His research interests include game user research, usability, human factors, human error and traffic psychology.

Member Blogs

Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education   Featured Blogs
Posted by Ben Lewis-Evans on Mon, 20 May 2013 07:00:00 EDT in Design, Console/PC, Social/Online
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
Read More... | 8 Comments

In defence of emotions in games
Posted by Ben Lewis-Evans on Wed, 14 Mar 2012 01:40:00 EDT in Design
A discussion about emotion and how games are full of it.
Read More... | 0 Comments

My Heart on Halo The Movie
Posted by Ben Lewis-Evans on Thu, 15 Dec 2011 04:01:00 EST in
My earlier heart on halo image is now a movie.
Read More... | 0 Comments

Commentary: Examining The Brains Of Frequent Game Players  Featured Blogs
Posted by Ben Lewis-Evans on Wed, 16 Nov 2011 05:45:00 EST in
Some commentary on a recently published article which has reported that frequent game players brain's can differ in structure and activation from infrequent players.
Read More... | 5 Comments

Caring about Carmine
Posted by Ben Lewis-Evans on Fri, 14 Oct 2011 09:54:00 EDT in Design, Console/PC
Carmine, a minor character, but one that I truly cared for. WARNING: Contains SPOILERS about the Gears of War Series
Read More... | 0 Comments

Games, aggression, health and driving - A summary of three recent academic papers  Featured Blogs
Posted by Ben Lewis-Evans on Fri, 11 Feb 2011 10:12:00 EST in
This post summarises three recent (2010/2011) academic studies into video game playing and its linkage (or lack thereof) to aggressive behaviours, general health outcomes and risky driving behaviour.
Read More... | 6 Comments

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Ben Lewis-Evans's Comments

Comment In: Trolls, Communities, and Psychology [Blog - 06/01/2013 - 04:02]

The Simon Parkin interview you ...

The Simon Parkin interview you mention is this one http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman . Personally as human factors psychologist I disagree with specifics of the Child Psychologist quoted in that article says i.e that players are becoming kids again and somehow loosing their morals but the spirit is I think on the right ...

Comment In: Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education [Blog - 05/20/2013 - 07:00]

Good point Richard. Instanced/Individual loot ...

Good point Richard. Instanced/Individual loot drops are also similar 'engineering ' examples to what you mention. Such as in Diablo 3 or Torchlight 2 where the loot that drops off monsters is unique to each player and therefore removes loot ninja issues. r n r nSomewhat similarly when you pick ...

Comment In: Playing games while driving? BrightDriver's challenging proposition [News - 11/22/2012 - 04:17]

@ Michael Some of my ...

@ Michael Some of my colleagues have looked at cardiovascular information popular because as it is relatively easy to collect and also EEG not so popular at the moment but technolog is improving. I have also seen projects looking at skin conductance measures. Commercial applications I have seen so far ...

Comment In: Rockstar's Houser: 'Hot Coffee' wouldn't have mattered if it were a book [News - 11/21/2012 - 11:20]

P.S. there is actually research ...

P.S. there is actually research showing that seeing sexual imagery increases disgust thresholds in people i.e. makes so people are not so easily disgusted by normally disgusting stimuli and therefore increases willingness to perform somewhat disgusting tasks - You can check it out here http://www.plosone.org/article/info 3Adoi 2F10.1371 2Fjournal.pone.0044111

Comment In: Finding Out What They Think: A Rough Primer To User Research, Part 2 [Feature - 05/15/2012 - 04:10]

Thanks Emil ...

Thanks Emil

Comment In: Finding Out What They Think: A Rough Primer To User Research, Part 1 [Feature - 04/24/2012 - 04:15]

Hi Paul. r n r ...

Hi Paul. r n r nIn terms of solutions it is fine if they are mentioned and people should not ignore them out of hand. However, the risk that I am talking about is that focus groups can have a tendency to get fixated on providing solutions which may or ...

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