Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 29, 2016
arrowPress Releases
April 29, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
The Visual Guide to Multiplayer Level Design
by Bobby Ross on 07/20/14 07:48:00 pm   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


 

Terms
Back to Top


 

Strategy
Back to Top


 

Tactics01
Tactics02
Tactics03
Tactics04
Back to Top


 

Map Scale
Back to Top


 

Orientation & Navigation 01
Orientation & Navigation 02
Orientation & Navigation 03
Orientation & Navigation 04
Back to Top


 

Round vs Reinforcement
Back to Top


 

Map Symmetry
Back to Top

 

 

Arcade & Realistic Style
Back to Top


 

Supporting Game Design
Back to Top


 

Credits
Back to Top

 

 


Related Jobs

International Game Technology
International Game Technology — Reno, Nevada, United States
[04.28.16]

Lead Artist
Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States
[04.28.16]

Project Design Director
Demiurge Studios (SEGA)
Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[04.28.16]

Game Director
Insomniac Games
Insomniac Games — Burbank, California, United States
[04.27.16]

Senior Designer





Loading Comments

loader image