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December 13, 2018
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Charmie Kim's Blog

 

I am a game designer and artist. I worked at Microsoft Game Studios and am now making games independently.
You can check out my current projects and more blog posts at http://funstormgames.com.
You can also follow me on twitter. :)

 

Member Blogs

Posted by Charmie Kim on Tue, 12 Jun 2012 03:04:00 EDT in Design
It's easy to plug game mechanics into your game design, but it's not always obvious whether those mechanics suit your game. Here's a simple framework to help you understand and evaluate your design from the core out.



Charmie Kim's Comments

Comment In: [News - 06/15/2012 - 06:42]

I think the article doesn ...

I think the article doesn 't make it very clear, we 're not talking about in-game item sales or in-game trades. Just transactions that happen outside the game 's context. r n r nProblem is that South Korea is small enough that these transactions can take place in person or ...

Comment In: [News - 06/14/2012 - 01:36]

I thought Pay to Play ...

I thought Pay to Play MMOs would be dead by now with all the quality F2P MMOs on the market, but the biggest MMOs out this year Tera, Guild Wars 2, arguably Diablo 3 are pay to play and they 're selling like hotcakes. I think there 's room for ...

Comment In: [Blog - 06/12/2012 - 03:04]

Thanks for the comment : ...

Thanks for the comment : r nCalling the narrative layer a wrapper was probably a poor choice of words, I should probably edit that. I think the ideal design has every layer form a relationship with the other 3 layers, the integration of the layers is key. r n r ...