[Blog - 05/17/2016 - 01:42]
Fair enough It was just ...
Fair enough It was just a curiosity : r n r nIn my case, I 've taken inspiration from certain games such as Dungeon of the Endless and Diablo for my level design, in terms of generation of content. But I see even if we have come to a similar ...
[News - 11/23/2015 - 05:24]
[Blog - 05/14/2015 - 02:13]
Fully agreed. It 's a ...
Fully agreed. It 's a shame AAA studios aren 't taking more risks on abstract ideas. They 've dug themselves a hole they have little chance of getting out of with their tunnel vision-like focus on honing the one aspect of a game that is most susceptible to diversity.
[Blog - 12/29/2014 - 02:17]
As someone who started from ...
As someone who started from the 2nd game onward playing the first around a decade after release , I didn 't find the first to be too great in terms of combat probably because it originally was meant to be a turn-based RPG and felt like some elements stuck with ...
[News - 03/04/2015 - 04:15]
[News - 02/24/2015 - 02:38]
It 's strictly at least, ...
It 's strictly at least, at the moment for the Asian market. Apparently Diablo III will be free-to-play there. Blizzard wants to take advantage of the internet cafe market there, which is why there is all of these game-time strings in the game files alluding to it: http://www.diablofans.com/news/48343-ptr-patch-2-2-datamined