Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 26, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Daneel Filimonov's Blog

 
 

Daneel Filimonov's Comments

Comment In: [Blog - 05/17/2016 - 01:42]

Good stuff This is exactly ...

Good stuff This is exactly the type of thing I am working right now for a Dota 2 custom game. Pretty much everything listed in this article is what I 've been figuring out along the way. I 'm interested to know what games have inspired your design decisions

Comment In: [News - 11/23/2015 - 05:24]

Quite sad to hear. I ...

Quite sad to hear. I hope for the best to those who 've lost their jobs

Comment In: [Blog - 05/14/2015 - 02:13]

Fully agreed. It 's a ...

Fully agreed. It 's a shame AAA studios aren 't taking more risks on abstract ideas. They 've dug themselves a hole they have little chance of getting out of with their tunnel vision-like focus on honing the one aspect of a game that is most susceptible to diversity.

Comment In: [News - 03/04/2015 - 04:15]

EA apparently never heard of ...

EA apparently never heard of the phrase build it and they will come .

Comment In: [News - 02/24/2015 - 02:38]

It 's strictly at least, ...

It 's strictly at least, at the moment for the Asian market. Apparently Diablo III will be free-to-play there. Blizzard wants to take advantage of the internet cafe market there, which is why there is all of these game-time strings in the game files alluding to it: http://www.diablofans.com/news/48343-ptr-patch-2-2-datamined

Comment In: [Blog - 02/20/2015 - 06:19]

Loved this Great postmortem : ...

Loved this Great postmortem :