Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 26, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Daneel Filimonov's Blog

 
 

Daneel Filimonov's Comments

Comment In: [Blog - 10/31/2014 - 01:40]

I think this is more ...

I think this is more of a scenario of the average user not being savvy enough or at least, not to the same degree as us developers to understand the dynamics that the industry and in particular, the mobile market goes through on an almost-daily basis. r n r nAs ...

Comment In: [News - 10/21/2014 - 04:11]

Well, whatever the case, it ...

Well, whatever the case, it 's not exactly acceptable behavior. For all we know, Gabe could have nothing to do with this, so in fact, he literally was targeted for no other reason that because he 's a figurehead for Valve and takes all the flak and love from the ...

Comment In: [Blog - 10/09/2014 - 06:01]

Exactly. If anything, it 's ...

Exactly. If anything, it 's just fragmenting the information more which can be both good and bad .

Comment In: [News - 10/03/2014 - 02:39]

I wouldn 't be surprised ...

I wouldn 't be surprised if he started running a Twitch.tv or Hitbox channel instead, at some point.

Comment In: [News - 10/03/2014 - 04:01]

As someone who 's also ...

As someone who 's also striving to create narrative-based First-Person game, this really hits home. I can definitely see how narrative is much more difficult to settle with players than just simple running and gunning mechanics. With narrative, the progress is more subtle and more based on the player 's ...

Comment In: [Blog - 09/29/2014 - 01:05]

Amongst that 95 are some ...

Amongst that 95 are some of the greatest works in our medium, but that doesn t mean they get to cut in line. That s the true fate of our Art form now no matter what sorting systems we put in place. Hell, it 's the fate of all Art ...