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Daneel Filimonov's Blog


Daneel Filimonov's Comments

Comment In: [Blog - 05/17/2016 - 01:42]

Fair enough It was just ...

Fair enough It was just a curiosity : r n r nIn my case, I 've taken inspiration from certain games such as Dungeon of the Endless and Diablo for my level design, in terms of generation of content. But I see even if we have come to a similar ...

Comment In: [News - 11/23/2015 - 05:24]

Quite sad to hear. I ...

Quite sad to hear. I hope for the best to those who 've lost their jobs

Comment In: [Blog - 05/14/2015 - 02:13]

Fully agreed. It 's a ...

Fully agreed. It 's a shame AAA studios aren 't taking more risks on abstract ideas. They 've dug themselves a hole they have little chance of getting out of with their tunnel vision-like focus on honing the one aspect of a game that is most susceptible to diversity.

Comment In: [Blog - 12/29/2014 - 02:17]

As someone who started from ...

As someone who started from the 2nd game onward playing the first around a decade after release , I didn 't find the first to be too great in terms of combat probably because it originally was meant to be a turn-based RPG and felt like some elements stuck with ...

Comment In: [News - 03/04/2015 - 04:15]

EA apparently never heard of ...

EA apparently never heard of the phrase build it and they will come .

Comment In: [News - 02/24/2015 - 02:38]

It 's strictly at least, ...

It 's strictly at least, at the moment for the Asian market. Apparently Diablo III will be free-to-play there. Blizzard wants to take advantage of the internet cafe market there, which is why there is all of these game-time strings in the game files alluding to it: