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November 25, 2014
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Daniel Boy's Blog

 

designs site-specific games and playful experiences at invisible playground. Always interested in what complex emotions simple game mechanics can instill in players.

 

Daniel Boy's Comments

Comment In: [News - 10/27/2014 - 07:12]

@george r noutselling in NA ...

@george r noutselling in NA or worldwide

Comment In: [News - 06/27/2014 - 07:14]

You jumped two threads lower. ...

You jumped two threads lower. No biggie. r nThe value of 37 is misleading. Kyle Orland updated it to 26.1 after a day or two. There were some minor problems with his method. r nhttp://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/ r nI know that you think it is very easy to understand. r n r ...

Comment In: [Blog - 06/13/2014 - 01:09]

You can also say your ...

You can also say your not-knowing her shows how much work ubisoft has put into making aveline known

Comment In: [Blog - 06/11/2014 - 06:56]

The small stuff is really ...

The small stuff is really great, the museum is really nice. But the Big Award is a farce, Stephen. Are you aware of that and did you just leave it out of the blog for brevity reasons

Comment In: [News - 06/11/2014 - 05:15]

As a side note on ...

As a side note on heroes. Alec Meer wrote this about B.J. Blazkowicz in the new Wolfenstein: r n Haunted, sad, soulful, sometimes tender they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly ...

Comment In: [Blog - 04/16/2014 - 03:31]

There have been already some ...

There have been already some failed attempts on subscription based all-you-can-play: gametap or to a lesser degree onlive. r n r nedit: spelling