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Blogs

Daniel Cook's Blog   Expert Blogs

Daniel Cook is a veteran game designer who runs the popular game design website Lostgarden.com. He writes extensively on the techniques, theory and business of game design. He is the Chief Creative Officer at Spry Fox, was a professional illustrator in his youth and managed to collect both a degree in physics and an MBA. Some of his games include Triple Town, Steambirds, Tyrian and Leap Day.

Expert Blogs

How can I make my games more inclusive?  Featured Blogs
Posted by Daniel Cook on Mon, 13 May 2013 03:41:00 EDT in Design
What are some pragmatic means of creating more inclusive games?
Read More... | 16 Comments

11 Tips for Maximizing Player Expression  Featured Blogs
Posted by Daniel Cook on Sun, 05 May 2013 05:07:00 EDT in Design
What sort of designs can we make if we focus on player expression?
Read More... | 5 Comments

A Case Study in how Revolutionaries become The Man  Featured Blogs
Posted by Daniel Cook on Sun, 14 Apr 2013 03:58:00 EDT in Design, Indie
The game industry was started by rebels and rejects. This is easy to forget.
Read More... | 52 Comments

Donating my Xbox  Featured Blogs
Posted by Daniel Cook on Mon, 08 Apr 2013 01:45:00 EDT in Indie, Console/PC, Design
Sometimes you take a job in a part of the industry where you just don't fit. This weekend I said goodbye to my Xbox.
Read More... | 39 Comments

   

Daniel Cook's Comments

Comment In: The Curiosity experiment, and the church of Peter Molyneux [News - 05/30/2013 - 04:00]

Rarely has a more damning ...

Rarely has a more damning critique of the entire boxed product model ever been uttered. - r n r nImagine some crazy industry built on: r nStep 1 Build hype and brand awareness. r nStep 2 Build a product that vaguely matches some points. r nStep 3 Release the product ...

Comment In: Good at Heart: In Defense of the Indie Community [Blog - 05/14/2013 - 07:47]

Those inside a community rarely ...

Those inside a community rarely can understand the perspective of those outside of a community. They see the benefits and assume everyone else is in a similar position as themselves. Communities, by their very nature a bounded social systems. Norms and language start to form and some folks bounce off ...

Comment In: How can I make my games more inclusive? [Blog - 05/13/2013 - 03:41]

In the grand scheme of ...

In the grand scheme of things, this particular case is quite rare. Often what game developers describe as period pieces are just light fantastical treatments that repeat existing modern caricatures of a complex era. r n r nHowever, there do exist the occasional historical game that attempts to simulate historical ...

Comment In: There's good in you yet, F2P games, I can sense it! [Blog - 05/10/2013 - 10:39]

Great essay and I 'm ...

Great essay and I 'm glad to see that the comments are moderated. :-

Comment In: Have fun making money and games! [Blog - 04/17/2013 - 05:45]

You might find these older ...

You might find these older articles on the Stage Gate process what you discuss here interesting: r n r nProject Horseshoe overview of Stage Gate as applied to the game industry. r nhttp://www.projecthorseshoe.com/ph06/ph06r5.htm r n r nDiscussion of agile thinking and Stage Gate r nhttp://www.lostgarden.com/2007/02/rockets-cars-and-gardens-visualizing.html r n r nFor what ...

Comment In: A Case Study in how Revolutionaries become The Man [Blog - 04/14/2013 - 03:58]

I tried to count up ...

I tried to count up how many years it has actually been and I got a little wobbly on my numbers. :- Tyrian was 1995 r n r nTotally agree with you about being so close to our craft that we often can 't see the joy it brings the ...

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