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Blogs

Jay Anne's Blog

Jay designs games.

JasonPeterAnne@yahoo.com

Member Blogs

The Future of Game Design: 8 Predictions
Posted by Jay Anne on Sun, 26 May 2013 06:28:00 EDT in Design, Business/Marketing
What's next for game design?
Read More... | 0 Comments

   

Jay Anne's Comments

Comment In: Next Gen Development: Beware the long tail [Blog - 05/30/2013 - 01:22]

Watching 100 free YouTube videos ...

Watching 100 free YouTube videos don 't equal 1 Avengers. There is a place and a value for event releases. That 's probably what we 're seeing with games. 100 mobile free mobile games does not equal Call of Duty.

Comment In: Xbox One's self-publishing problem is bigger than it sounds [News - 05/29/2013 - 09:48]

Maybe it just comes down ...

Maybe it just comes down to the bitter hard fact that 10- 15 digital games just don 't sell enough copies to be worth the effort. If they don 't sell well, why should Microsoft care If their data shows that half of all Xbox usage is entertainment apps, why ...

Comment In: 8 Reasons I Can't Help You [Blog - 05/28/2013 - 05:44]

Fascinating. Any reason why you ...

Fascinating. Any reason why you couldn 't just post about the two places you did consult at r n r nI 've often noticed the places with the most need for those kinds of services also happen to be led by leaders who can give all kinds of rational excuses ...

Comment In: Xbox One: a flawed plan, well executed [Blog - 05/23/2013 - 09:43]

@Nicholas r nInteresting new data ...

@Nicholas r nInteresting new data point. Phil Spencer says half of Xbox usage currently comes from entertainment apps. That 's way more than I would have guessed. I 'm assuming their data shows that is going to increase if they 're betting on 400 million dollar deals with the NFL. ...

Comment In: Maturity, Challenge, Art and Games [Blog - 05/22/2013 - 09:05]

@Christian Nutt r nOh good ...

@Christian Nutt r nOh good point on the theatrical release thing. I wonder how he officially chose what to write on. I suppose there 's a difference between giving respect to a well-crafted product that I 'm not the target audience for, and giving respect to a well-crafted product that ...

Comment In: 'This model of game making is so fundamentally broken.' [News - 05/22/2013 - 06:02]

@Rachel and Eric r nI ...

@Rachel and Eric r nI think there are several reasons why launching new IP is just not as feasible in this level. The money required to market and support it and the audience 's appetite for it, these two don 't mix well anymore. I hope to be proven wrong ...

[More Jay Anne Comments]   

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