Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
August 22, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jay Anne's Blog


Jay designs games.




Member Blogs

Posted by Jay Anne on Thu, 06 Jun 2013 05:25:00 EDT in Business/Marketing, Design
What's next for game design?

Jay Anne's Comments

Comment In: [Blog - 08/16/2014 - 02:16]

@Clinton r nYes To build ...

@Clinton r nYes To build on the high-performance team concept, some teams are good at pre-production and some teams are good at production. At some companies, they are entirely distinct separate teams. They often require different strengths and a very different set of values. A good pre-production team has the ...

Comment In: [Blog - 08/21/2014 - 09:03]

A similar thing happened in ...

A similar thing happened in Hollywood. As much as I 'd like to proclaim that the game industry has been able to find its own unique creative voice that resonates with a mass audience, sadly it 's more like that it 's because Hollywood made it cool and video games ...

Comment In: [News - 08/20/2014 - 04:06]

There 's a rumor that ...

There 's a rumor that the number is 40 of the workforce. Is that true That number would be quite high for a post-project trimming.

Comment In: [News - 08/19/2014 - 12:16]

That 's not true. Sometimes ...

That 's not true. Sometimes it is Tomb Raider.

Comment In: [Blog - 08/16/2014 - 09:22]

I commend the sentiment, but ...

I commend the sentiment, but your statements are so broad and over-generalized so as to mean very little. I 'd be curious to see what they 'd mean with more elaboration.

Comment In: [Blog - 07/22/2014 - 11:15]

What are some examples ...

What are some examples