What's next for game design?
[Blog - 03/07/2014 - 11:43]
@Adrian r nThanks for linking ...
@Adrian r nThanks for linking those They 're quite informative. r n r n@Theresa r nDesigners prefer to live on one side of dichotomies, which are often false dichotomies. Mechanics vs narrative, gameplay versus graphics, cutscenes versus non-cutscenes, and now immersion vs engagement. I think it 's human nature to ...
[News - 03/07/2014 - 05:39]
No matter what game design ...
No matter what game design it is, it can benefit from having multiple overlapping progression curves and randomized reward schedules.
[Blog - 03/04/2014 - 11:58]
[Blog - 03/03/2014 - 01:09]
Good article. It 's unclear ...
Good article. It 's unclear if the developers who currently live on Steam 's ecosystem are willing or able to make the cultural shift towards F2P. It often means a different kind of product and community. It was interesting to see how that split evolved in mobile game developers.
[News - 02/19/2014 - 12:05]
[Blog - 02/14/2014 - 05:16]