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I'm sure you've seen it, the chart of the chemical elements. Some studied them
in school, others swore to never grow up to be called Boron. If you
studied chemistry at all, you've seen this chart. But for games, it's
new.
I started the Chart Of Game Elements because I wanted to be able to clarify the games I was
reviewing and judging as submissions. I wanted to spot trends and use
the chart to see what areas of game design were being neglected.
As I said above, "I started it", and its not close to complete. But
Rome wasn't built in a day and this chart will take some time. So
please, add to the chart, or argue with where I put the various elements.
Please visit the site, and offer new elements. It's free to use as you wish... I have a funny feeling there are uses I have not imagined...
Chart of Game Elements
You can find my complete blog at: http://aboutmakinggames.blogspot.com/
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I don't see this as mostly complete at all and I am hoping people will make suggestions such as yours. I plan to add an alphabetical list, as well as a straight colored list. The more accurate, or full, the chart is the more useful it is to all of us.
Keep the ideas coming.
Mac
I think there are different goals here. I'm not trying to simulate the creative process, or even make this a fun experience. All I'm trying to do is look at the core, basic, elements of a game and use that as a simple way to compare them. Obviously graphic quality has a huge affect on the saleability of a game, but no one starts out tRYING to make crappy graphics, it just happens. But great, good, poor, awful, are words to describe the quality of graphics, but not the TYPE of graphics they are. Are they top down, are the first person, these ar two core elements that tell you a lo about the game.
I think the Chart plus thebrain.com might be a good combo. They have very different goals.
Raoul,
There is an alphabetical list, and if you mouse hover over the codes it will give you the full name.
Mac