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Interviews and Team Formation
by Stephen Northcut on 06/06/12 10:53:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


In the last few weeks I  had the opportunity to interview students for leadership positions for their second team game at the Guildhall at SMU. The students could apply for the following roles: Assistant Game Designer, Assistant Lead Level Designer, Assistant Lead Artist, or Assistant Lead Programmer. While I was only able to interview a portion of the students on the project, I was able to interview at least one person for each of the leadership roles. 

During the interviews, each student was asked only five questions that were directed at their values, preferences, and planning processes. We used these questions because they allowed us, who had no previous interaction with these students, to get to know the students before we placed them on teams.

After finishing the interviews in the morning, I met with the other assistant producers and our producer to discuss the team formation. Using limited knowledge of the students interactions in their last team game project and the information we had gathered in their interviews, we placed people on teams in positions that we believe give each team the best chance of success.

I am very interested in seeing the games that these teams will be making in the next few months. 

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Elizabeth Stringer
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Was there one question in particular that was most informative? What kind of information did you gather from it? How did you use this information in your decision making?