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October 26, 2016
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Thomas Engelbert's Blog


Hey everyone!

My name's Thomas, I was born '85 in Bochum, Germany and still live here. I did my BA in Design for Computer Games at the University of Bradford (England), and am currently trying to get into the games industry as a programmer.

I'm interested in PnPs (mainly Shadowrun), (game-)programming in general, and AIs and artificial personalities specifically.





Thomas Engelbert's Comments

Comment In: [Blog - 03/31/2013 - 07:45]

Well spoken ...

Well spoken

Comment In: [News - 03/27/2013 - 06:58]

About 6: And just ...

About 6: And just think about the Humble Bundle.

Comment In: [News - 03/26/2013 - 06:41]

This Treat your customers fair, ...

This Treat your customers fair, and don 't try to exploit for shortterm revenue attitude is awesome. If I hadn 't already be planning on publishing on Kongregate anyways, I would seriously consider it now.

Comment In: [News - 08/03/2012 - 05:13]

I choose the surface shader ...

I choose the surface shader approach instead of a graph based approach like Unreal Engine because being a programmer, I feel more comfortable and faster writing code than dragging tree nodes using the GUI. r n r nLike a boss.

Comment In: [News - 08/03/2012 - 01:41]

Interesting question though: It is ...

Interesting question though: It is completly ok to copy good gamedesign, use great ideas to spin off something own from it. After all, gamedesign is a form of art, and now think about music covers. But where does good use of great ideas stop and plain simple stupid plagiarism start ...

Comment In: [News - 03/15/2012 - 04:32]

I like their attitude, and ...

I like their attitude, and I 'm excited to see their game. Good luck guys.