My name's Thomas, I was born '85 in Bochum, Germany and still live here. I did my BA in Design for Computer Games at the University of Bradford (England), and am currently trying to get into the games industry as a programmer.
I'm interested in PnPs (mainly Shadowrun), (game-)programming in general, and AIs and artificial personalities specifically.
[Blog - 03/31/2013 - 07:45]
[News - 03/27/2013 - 06:58]
[News - 03/26/2013 - 06:41]
This Treat your customers fair, ...
This Treat your customers fair, and don 't try to exploit for shortterm revenue attitude is awesome. If I hadn 't already be planning on publishing on Kongregate anyways, I would seriously consider it now.
[News - 08/03/2012 - 05:13]
I choose the surface shader ...
I choose the surface shader approach instead of a graph based approach like Unreal Engine because being a programmer, I feel more comfortable and faster writing code than dragging tree nodes using the GUI. r n r nLike a boss.
[News - 08/03/2012 - 01:41]
Interesting question though: It is ...
Interesting question though: It is completly ok to copy good gamedesign, use great ideas to spin off something own from it. After all, gamedesign is a form of art, and now think about music covers. But where does good use of great ideas stop and plain simple stupid plagiarism start ...
[News - 03/15/2012 - 04:32]