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September 29, 2016
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September 29, 2016
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Category: Audio


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Posted by Winifred Phillips on 09/19/16 10:59:00 am in Audio
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality. Topics include galvanic vestibular stimulation, VR motion sickness issues and ergonomic design considerations.

Posted by Sande Chen on 09/13/16 11:21:00 am in Audio
In this article, game designer Sande Chen examines the little known role of game editors in game development.

Posted by Winifred Phillips on 09/06/16 11:05:00 am in Audio
This article by video game music composer Winifred Phillips explores the technology of audio headphones built specifically for virtual reality. Topics include HRTF, haptic feedback, middleware compatibility, object based and ambisonic considerations.





Posted by Samutra Gunasakaran on 09/28/16 09:55:00 am in Audio
Video games have come far from being just a pastime enjoyed by children and teenagers. The establishment of†e-sports†and the massive support and fan-base that march along whole dictates that video games are now considered to be a serious matter.

Posted by Marc Marfa on 09/23/16 09:27:00 am in Audio
August is a complex month, half of the country stops, part of the team took a break, but Rest in Jellyís development continued. From aesthetics enhancements to new features for the new worlds of the game.

Posted by Jon Leslie on 09/21/16 11:33:00 am in Audio
Whatís your favorite team? A sports team? A band? Maybe even a favorite indie game studio? If you think of any successful, high-performing team itís almost always going to be made up of very different specialties. Teams know what they're doing!