In this long and detailed post I will lift the curtain on what employers look for in video game audio staff, distilling 15 years of experience on both sides of the employment fence to give aspiring video game sound designers and composers a head start.
Here's a log of the ~100 GDC talks I've watched with fellow game developers, with ratings and tags so you can find the best ones and the free ones. tinyurl.com/gdcvault
The controller speaker in the Playstation Dualshock 4 can be an effective way to communicate information to the player. Rev. Dr. Bradley Meyer, audio director at Sucker Punch, provides some tips and tricks to make it work well.
What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.
Fans of game music aren't a niche. They're as mainstream as it gets. And MAGFest is their mecca. Read on to hear a smidgen of what it's all about.
Rev. Dr. Bradley D Meyer, audio director at Sucker Punch, recounts how the concrete powers of inFamous Second Son were conceived and recorded.