Ever wanted to know more about how Eternal Darkness was created?
An ongoing multi-part series on the relationship between music creation and the VR environment, this article examines three software apps that allow composers and performers to use their external music creation tools within a virtual reality space.
In this article, Pieter Smal discusses the music of the Tomb Raider games 1996-2015.
Horror game junkie and games producer breaks down the best tropes of both "cheap" and "clever" horror titles, and lends his advice as to how indie developers can take the scariest aspects of modern media and use them to their advantage.
A commentary / rant about how having TOO much experience is worse than having no experience at all, and the struggles of sticking around this industry just a little too long.