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June 28, 2016
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June 28, 2016
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Category: Audio


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Posted by Winifred Phillips on 06/28/16 11:20:00 am in Audio
Continuing an ongoing multi-part series on the relationship between music creation and the VR environment, this article explores how composers can use stand-alone virtual reality music applications to create original compositions in a virtual space.

Posted by Winifred Phillips on 06/09/16 10:11:00 am in Audio
What impact will VR have on the creativity of game composers? This article begins a multi-part series on the relationship between music and the VR environment. We begin with an exploration of motion tracking and the age-old art of air guitar & air drums.

Posted by Winifred Phillips on 05/31/16 12:30:00 pm in Audio
Music uses many techniques to intensify suspense in games. In Part 2 of this continuing discussion, we consult expert opinions, & examine excerpts of music I composed as a member of the music team for the Homefront: The Revolution first person shooter.

Posted by Kevin Normann on 05/23/16 02:05:00 pm in Audio
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.

Posted by Ryan Darcey on 05/20/16 06:50:00 pm in Audio
Looking back on my first job in the industry and some philosophies formed about what it means to be a Game Developer.

Posted by Winifred Phillips on 05/17/16 01:42:00 pm in Audio
How does music shape tension in a dramatic presentation such as a game? This blog includes insights from experts & audio examples of the tension-filled music I composed as a member of the music team for the Homefront: The Revolution first person shooter.