This article offers tips for how to break in and establish a career as a game composer, including personal anecdotes on breaking into the industry, strategies for effective career networking, and advice for communicating with development teams.
A collection of short videos documenting the history of Japanese console and computer games.
Second video blog talking about creating an animated title.
In this article, Pieter Smal discusses the music of the Tomb Raider games 1996-2015.
Horror game junkie and games producer breaks down the best tropes of both "cheap" and "clever" horror titles, and lends his advice as to how indie developers can take the scariest aspects of modern media and use them to their advantage.