We're Metanet Software (Mare Sheppard and Raigan Burns), and we have been making games since 2001.
We just launched N++ on Steam, completing the twelve-year journey that began with the free Flash version of N back in 2004. This is a retrospective.
Good communication amongst team members can make or break the development of a game. This article highlights some GDC 2016 sessions that discuss this topic, and also includes a personal anecdote from the development of the SimAnimals game.
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Hope it will help aspiring game audio professionals know that even if you donít have the experience and knowledge in gaming at first, as long as youíre willing to learn and work hard, you can certainly find yourself a place in this industry.
Job hunting tips that might be useful for those navigating the dangerous waters of the game industry.
We are a group of five students that worked together on our school's final production course.
This blog entry is a post mortem about how our project went and our thoughts about it.