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February 23, 2017
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Posted by Simon Carless on 02/19/17 11:01:00 pm in Audio
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.

Posted by Winifred Phillips on 02/13/17 10:05:00 am in Audio
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2017 talk: Homefront to God of War: Using Music to Build Suspense. This info (not included in the talk) is useful for designers wishing to enhance suspense.

Posted by Simon Carless on 02/12/17 10:57:00 pm in Audio
This week's Video Game Deep Cuts include everything from a witty video appreciation of Kingdom's design to an Alpha Protocol retrospective, & lots more.

Posted by Simon Carless on 02/06/17 07:17:00 pm in Audio
As we’re getting ready to put on Game Developers Conference once more, thought it might be a good opportunity, as a co-organizer, to point out some of the new things we’re doing this year.





Posted by Nicholas Laborde on 02/14/17 09:55:00 am in Audio
In this post, Nicholas Laborde, video game "business guy" and founder of Raconteur Games, recounts the development of a game about life, love, and loss.

Posted by Becca Hallstedt on 02/03/17 05:53:00 pm in Audio
Advice for GDC newbies! Make the most of this upcoming incredible conference with these simple tips.