Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Audio


Expert RSS


Posted by Winifred Phillips on 06/26/17 02:02:00 pm in Audio
In the GDC 2017 audio track, several divergent systems for interactive music implementation were presented. Video game composer Winifred Phillips explores some of these systems, while also sharing interactive music case studies from her own projects.

Posted by Ariel Gross on 06/26/17 01:24:00 pm in Audio
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed at game audio, this article includes practical techniques and tips that apply to any creative field.

Posted by Simon Carless on 06/25/17 01:21:00 pm in Audio
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more.

Posted by Simon Carless on 06/18/17 09:35:00 pm in Audio
This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.

Posted by Simon Carless on 06/11/17 12:54:00 pm in Audio
This week's top longform articles & videos include the design of Klei's Oxygen Not Included, a look at Nintendo's Arms, and much more.

Posted by Winifred Phillips on 06/05/17 10:29:00 am in Audio
Theme and variation in video game music is useful in creating differentiation that facilitates gamer comprehension of design mechanics. Video game composer Winifred Phillips describes how she used variation for her Little Lords of Twilight game score.