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February 11, 2016
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February 11, 2016
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Category: Audio


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Posted by Winifred Phillips on 02/09/16 01:52:00 pm in Audio
The Grammy Awards will air this coming Monday, so let's explore the ways in which the Visual Media category of the Grammys has changed over the years in the attempt to accommodate video game soundtracks.

Posted by Winifred Phillips on 02/03/16 01:18:00 pm in Audio
In this roundup of VR audio/music news, we'll look at a new audio conference that should be interesting to folks creating audio and music for VR games.  We'll also get an overview of two new & upcoming audio technologies for virtual reality video games.

Posted by Stephan Schutze on 02/03/16 01:18:00 pm in Audio
Domestic and international travel is becoming more important to developers across the games industry. GDC 2016 is just around the corner and if you have not started to think about your travel plans, you probably should.

Posted by Howard Tsao on 02/01/16 01:13:00 pm in Audio
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making

Posted by Ramine Darabiha on 01/28/16 08:05:00 pm in Audio
This weekend, developers from nearly 80 countries will gather to create over 5000 games in 48 hours at Global Game Jam. Here are some lessons I've learned from being a mentor for the past four years, to help you get around the most common pitfalls.

Posted by Winifred Phillips on 01/27/16 12:55:00 pm in Audio
What does a classical symphony performance have in common with playing a video game? How can a video game become a musical instrument for performance art? And how can a tabletop RPG app let us trigger game sounds as a live performance? Let's find out!