Novel approaches to the weirdest sound design challenge of my career so far.
This is the first of a two part posting on innovation and how it applies to the game industry. This first post will discuss the nature of the innovation. The second post focuses on innovation within the gaming industry.
You slaved over that application, submitted on time, and you still don't understand the festival's decision. As a two-time IndieCade juror including one of this year's "super jurors," allow me to demystify a bit of IndieCade's selection process.
This blog entry will give you a clearer overview of the status, technology and business development of the HTML5 gaming market now and for the future according to review of the 4th onGameStart conference participant.
You learn more from your failures than from your successes. But they certainly hurt more. In this post, veteran designer Levy imparts some of the hard learned lessons that would have helped him avoid painful missteps in his early career.
A surgery of the audio in the game everyone is playing and why it makes me one very happy audio designer!