A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
How does music shape tension in a dramatic presentation such as a game? This blog includes insights from experts & audio examples of the tension-filled music I composed as a member of the music team for the Homefront: The Revolution first person shooter.
In this article I'll walk you through the process of determining the potential audio costs of your project; specifically when figuring out your crowdfunding goal.
Looking back on my first job in the industry and some philosophies formed about what it means to be a Game Developer.
New demos we are working on.
Herein lies the tale of a determined ladybug, 6 composition students (and me), 12 weeks and a completed game soundtrack. Though the medium of Twine, learn about our process, philosophy, contribution to charity and PR faux pas, alongside personal stories.