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Category: Audio
Expert Blogs 
| Welcome to Gamasutra Blogs! |
| Posted by Chris Remo on 03/04/09 11:52:00 pm
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Audio,
Game Design,
Programming,
Production,
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| Welcome to Gamasutra Blogs. We've put together a brief summary of our plans and goals with this new section of the site, as well as some handy guidelines for prospective bloggers. Get in on the ground floor! |  |
| Read More... | 25 Comments |
| GDC 2009 - Day 3.2 - Cracking Emerging Markets, Greasy Musical Styles |
| Posted by Jim McGinley on 03/31/09 03:06:00 am
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Audio,
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| One man steps outside programming cocoon to infiltrate business and audio streams. Trying to crack emerging markets while enhancing storytelling via musical style. Can one man have it all?
Starring: Ben Sawyer, Lennie Moore and Garry Schyman
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| Read More... | 1 Comment |
| Directing the Voice-over Actor: Tips for Better Communication |
| Posted by Vicki Amorose on 04/16/09 01:21:00 pm
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| The voice-over actor is critical to creating great game characters. But how do you direct a voice actor? What do you do when you're not getting the performance you need? I wrote this article as a crash course for directors. |  |
| Read More... | 0 Comments |
Game Music Postnatal: Nancy Drew Dossier - Lights, Camera, Curses!  |
| Posted by Matt Sayre on 05/20/09 06:09:00 pm
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| Game music postnatal (postmortem) on the first game in the Nancy Drew Dossier series, Lights, Camera, Curses! Game developed by Her Interactive. Music composed by The Game Composer (Matt Sayre). |  |
| Read More... | 3 Comments |
| What's Wrong With Being Indie |
| Posted by Benjamin Quintero on 05/25/09 11:22:00 pm
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Audio,
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| In my various failed attempts to find strong partners through the years, I've come to a few conclusions. |  |
| Read More... | 5 Comments |
| The taste of TOJam |
| Posted by Neil Gower on 06/03/09 12:17:00 am
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Audio,
Game Design,
Programming,
Visual Art
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| I've worked in games and entertainment for years, but in the back of my mind I always envied indie projects. This year, I finally stopped thinking about it and jumped in to TOJam #4. |  |
| Read More... | 0 Comments |
Crowdsourcing Game Audio: Lessons Learnt  |
| Posted by Kes Thygesen on 07/01/09 06:43:00 pm
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Audio
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| This article summaries the experience of crowdsourcing audio for a new iPhone game from the perspective of an indie developer. |  |
| Read More... | 3 Comments |
Game Audio Mistakes  |
| Posted by Adam Bishop on 07/07/09 08:14:00 pm
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Audio
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| Some common audio flaws that I've noticed in some recent games. |  |
| Read More... | 13 Comments |
A Lot Of Noise About Nothing In Particular...  |
| Posted by Raymond Usher on 07/14/09 03:44:00 pm
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Audio
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| This article reflects on the last 17 years of the author's audio development experience and asks whether we should be taking a step back to consider how we got here, and where we should go from here. |  |
| Read More... | 8 Comments |
| The Future Of The IGDA Is Written By You. |
| Posted by Reid Kimball on 08/03/09 03:19:00 pm
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Audio,
Game Design,
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Visual Art
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| How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it. |  |
| Read More... | 6 Comments |
| Are We Ready for HD? |
| Posted by Benjamin Quintero on 12/21/09 06:21:00 pm
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Audio,
Game Design,
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| An old question rears its ugly head, for the first time, again. |  |
| Read More... | 3 Comments |
| Fable II Impressions - Does It Still Hold Up? |
| Posted by Benjamin Quintero on 01/18/10 08:45:00 pm
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Audio,
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| A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009? |  |
| Read More... | 1 Comment |
Member Blogs 
| Radium Audio Ltd Designs Sounds for Harry Potter on EA Games |
| Posted by Andrew Diey on 03/10/09 12:13:00 pm
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Audio
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| Insight into how Radium Audio Ltd created the sounds for the Harry Potter and the Half Blood Prince microsite. |  |
| Read More... | 0 Comments |
| Introducing Furious Gamer Radio |
| Posted by Jim Guttau on 03/17/09 08:53:00 pm
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Audio
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| Furious Gamer Radio is filling a unique niche for the gaming community as the world’s premier distribution network dedicated to audio content related to video games. |  |
| Read More... | 0 Comments |
| How to get good game music?! |
| Posted by Hessel van Oorschot on 04/21/09 11:08:00 am
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Audio
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| A discussion of how to get good game music. |  |
| Read More... | 4 Comments |
| Hobby Video Game Studio looking for Concept Artists, Designers, Writers |
| Posted by Winston Miller on 04/29/09 12:08:00 am
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Audio,
Game Design,
Programming,
Production,
Visual Art
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| As an aspiring game designer/programmer, I am putting together a hobby project to get a bit more experience in team management, design, programming, and the industry as a whole. Posted a call on various sites, repeated here. |  |
| Read More... | 9 Comments |
| What a Kaleidoscope Sounds Like |
| Posted by Trent Rentsch on 06/28/09 09:12:00 pm
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Audio
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| How one magician's vision became my first music release... and a dream come true. |  |
| Read More... | 0 Comments |
| Hallo, everybody! |
| Posted by Artem Galitsyn on 07/07/09 04:21:00 pm
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Audio
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| I'm glad to be here! |  |
| Read More... | 0 Comments |
| First post on Gamsutra blog |
| Posted by Richard Reifenstein on 07/24/09 11:00:00 am
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Audio
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| Catching this blog up with my others. Update on the Evans City DVD Soundtrack. Listening to old tapes delivered to the studio. |  |
| Read More... | 0 Comments |
Adaptive Audio: A Tough Sell  |
| Posted by Austin Rotondo on 07/29/09 09:01:00 am
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Audio
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| Response to David Vink's article on Adaptive Music, and why adaptive music won't sell video games despite being a fantastic concept. |  |
| Read More... | 11 Comments |
| Licensing through Jingle Punks |
| Posted by Richard Reifenstein on 08/20/09 11:24:00 am
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Audio
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| I'm licensing music through Jingle Punks. Vol 1 should be available through them later this month. Starting Vol 2 composing now. |  |
| Read More... | 0 Comments |
| Finding the right sound engine : Why Wwise is different |
| Posted by David McClurg on 09/10/09 12:07:00 pm
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Audio
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| Wwise is different because it features an advanced audio authoring tool tightly integrated with a robust sound engine. The authoring tool includes a profiler and performance monitor. |  |
| Read More... | 2 Comments |
PAX09 Special Report: A Console Love-in  |
| Posted by Ron Newcomb on 09/11/09 08:44:00 am
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Audio,
Game Design,
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| The Penny Arcade Expo was held last weekend in Seattle. What's a washed-up gamer with no reflexes do? Watch the gamers, and consider the past and future. |  |
| Read More... | 0 Comments |
| Video Games without Music |
| Posted by Baltazar Hinojosa on 09/14/09 01:19:00 pm
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| A short what-if blog from a composer. |  |
| Read More... | 0 Comments |
| Live at the Living Dead Festival 2009! |
| Posted by Richard Reifenstein on 10/05/09 07:24:00 pm
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Audio
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| I will be performing live at the 2009 "Living Dead Festival" |  |
| Read More... | 0 Comments |
| Audio In Games : Taken for granted |
| Posted by James Gonzalez on 10/18/09 01:00:00 pm
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Audio
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| Reminding players that Game Sound is equally as important as all the other aspects in games. |  |
| Read More... | 3 Comments |
| Game Audio Podcast |
| Posted by Damian Kastbauer on 03/16/10 04:04:00 pm
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Audio
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| The Game Audio Podcast is targeted at industry professionals interested in topics involving interactive sound and music in games. |  |
| Read More... | 1 Comment |
Wisconsin IGDA Sound Panel Discussion  |
| Posted by Shelly Warmuth on 12/02/09 04:32:00 pm
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Audio
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| IGDA Wisconsin held a panel discussion of sound design in video games. The message of the evening dealt with how sound design affects the experience of gameplay as well as how we can best use the talents of the designers on the development team. |  |
| Read More... | 3 Comments |
The Freelance Game Composer  |
| Posted by Craig Dodge on 11/10/09 06:49:00 am
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Audio
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| Tips, tricks and the many experiences of being a freelance video game composer in an ever-evolving industry. |  |
| Read More... | 4 Comments |
| About my Opening music for that Thai game... |
| Posted by Niwat Armsang on 11/23/09 01:30:00 pm
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Audio
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| Story about how to setup opening music for Thai game production. not serious :) |  |
| Read More... | 0 Comments |
| A BGM for a game that I composed :D |
| Posted by Niwat Armsang on 11/27/09 02:00:00 am
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Audio
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| Just post a song for a Thai game arcade title "Panda's Farm" |  |
| Read More... | 0 Comments |
| Hi guys, new to Gamasutra |
| Posted by Roc Chen on 11/27/09 06:50:00 am
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Audio
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| New to this place |  |
| Read More... | 1 Comment |
| Introduction of Video Game Composer Roc |
| Posted by Roc Chen on 12/05/09 05:27:00 am
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Audio
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| Roc, who have scored of over 100 projects including |  |
| Read More... | 0 Comments |
| Making four great games in four weeks: games are on! |
| Posted by Stephanie Dunant on 12/09/09 11:03:00 pm
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Audio,
Game Design,
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Production,
Visual Art
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| Students at Media Design School in New Zealand make games. Games in four weeks, games in six months.
Here is a rundown on what they have just been up to, and believe me, the four games just produced have real potential and look awesome! |  |
| Read More... | 0 Comments |
| December UDK Beta Released |
| Posted by Dana Cowley on 12/16/09 06:48:00 pm
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Audio,
Game Design,
Programming,
Production,
Visual Art
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| December beta version of the Unreal Development Kit (UDK) released |  |
| Read More... | 0 Comments |
| Postmortem: Sandbagz Medeval! |
| Posted by Andrew Dieppa on 12/18/09 03:57:00 pm
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Audio,
Game Design,
Programming,
Production,
Visual Art
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| Following the day after the release of Sandbagz: Medeval! is the postmortem of the game's development process. |  |
| Read More... | 1 Comment |
Voice Actors Need To Do More  |
| Posted by Joshua Lin on 12/19/09 09:19:00 pm
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Audio,
Production
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| Some voice actors are already famous in other parts of the entertainment industry. Should these actors do more for the games where they provide their voices by mentioning that they are in the game outside of the gaming community? |  |
| Read More... | 15 Comments |
| BGM for a game in Thailand |
| Posted by Niwat Armsang on 12/22/09 08:49:00 pm
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| Just show my work for a game in my country. |  |
| Read More... | 0 Comments |
| End of the year wrap up! |
| Posted by Richard Reifenstein on 12/23/09 05:24:00 pm
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| Soundtracks past, new studio, soundtracks future. |  |
| Read More... | 0 Comments |
Seizing Opportunities - The Freelance Sound Designer  |
| Posted by Craig Dodge on 01/13/10 11:00:00 am
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| How to present yourself and your talents in meetings. |  |
| Read More... | 1 Comment |
| Audio Reel |
| Posted by Rogerio Maudonnet on 01/20/10 11:44:00 am
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| Audio Reel |  |
| Read More... | 0 Comments |
| Recording Human Voice in Thailand |
| Posted by Niwat Armsang on 01/24/10 04:17:00 am
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Audio,
Production
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| Did you know , when a game company in Thailand want some human voice. They hire me but, they don't want to ... |  |
| Read More... | 0 Comments |
| New UDK Game, Source Code Released: Dungeon Defense |
| Posted by Dana Cowley on 02/04/10 06:56:00 pm
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Audio,
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Programming,
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Visual Art
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| "Dungeon Defense" is the latest game developed with UDK (in less than four weeks, in fact). Anyone can download the demo, source code, developer blogs and much more. |  |
| Read More... | 1 Comment |
An Interview With Audiokinetic  |
| Posted by stephen peacock on 02/24/10 03:28:00 pm
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Audio
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| Genevieve Laberge, VP Sales at Audiokinetic was kind enough to answer some questions about growing the business. Her top down approach to the market has helped establish Wwise as a AAA sound system quickly. |  |
| Read More... | 1 Comment |
| Whats the next step in audio composition for video game music? |
| Posted by Josh McCarther on 03/15/10 01:23:00 pm
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Audio
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| Hello Gamasutra community! Im an aspiring composer for video game music. A beta channel of my work can be found on youtube under McCartherID. I look foward to meeting you all! |  |
| Read More... | 2 Comments |
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