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April 28, 2016
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Category: Audio


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Posted by Winifred Phillips on 04/20/16 12:30:00 pm in Audio
Interactive music systems are increasingly important in games. In this article, I discuss two music system prototypes that were revealed at GDC 2016. I also discuss a music system from one of my own released projects: the Spore Hero game (EA).

Posted by Chris Solarski on 04/18/16 11:39:00 am in Audio
The newly resurrected IGDA Switzerland Chapter hosted its first Demo Night in Zurich on Monday 4th April around the theme of “music and game design,” and included talks by four Swiss-based developers, Masaya Matsuura, and Fernando Ramallo.





Posted by Andrey Malykhin on 04/27/16 11:10:00 am in Audio
This is mainly a list of free tools and techniques that I’ve used in mobile endless runner Good Cat Gone Bad.

Posted by Gregory Lane on 04/26/16 12:47:00 pm in Audio
An *egg-cellent* look back at the successes and pitfalls of a team (comprised mostly of first-time game developers) as they create a short old-school point-and-click adventure game, using the Global Game Jam and local demo nights as milestones.

Posted by Puya Dadgar on 04/25/16 01:08:00 pm in Audio
"Epic of Kings" is a high quality mobile game developed by a small development team.The goal of this post is to share some of the techniques used to achieve smooth performance on mobile devices using Unreal Engine 4 built-in tools.

Posted by Antti Kananen on 04/19/16 12:21:00 pm in Audio
Mobile games have to have a different approach to sound design to actually make sure the player can hear the full range of your sounds. Here's a guide to making good-sounding audio for mobile games.