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Blogs

Category: Audio

Expert Blogs                                                                                 Expert RSS

Welcome to Gamasutra Blogs! 
Posted by Chris Remo on 03/04/09 11:52:00 pm in Audio, Game Design, Programming, Production, Visual Art
Welcome to Gamasutra Blogs. We've put together a brief summary of our plans and goals with this new section of the site, as well as some handy guidelines for prospective bloggers. Get in on the ground floor!
Read More... | 25 Comments
GDC 2009 - Day 3.2 - Cracking Emerging Markets, Greasy Musical Styles
Posted by Jim McGinley on 03/31/09 03:06:00 am in Audio, Production
One man steps outside programming cocoon to infiltrate business and audio streams. Trying to crack emerging markets while enhancing storytelling via musical style. Can one man have it all? Starring: Ben Sawyer, Lennie Moore and Garry Schyman
Read More... | 1 Comment
Directing the Voice-over Actor: Tips for Better Communication
Posted by Vicki Amorose on 04/16/09 01:21:00 pm in Audio
The voice-over actor is critical to creating great game characters. But how do you direct a voice actor? What do you do when you're not getting the performance you need? I wrote this article as a crash course for directors.
Read More... | 0 Comments
Game Music Postnatal: Nancy Drew Dossier - Lights, Camera, Curses!  Featured Blogs
Posted by Matt Sayre on 05/20/09 06:09:00 pm in Audio
Game music postnatal (postmortem) on the first game in the Nancy Drew Dossier series, Lights, Camera, Curses! Game developed by Her Interactive. Music composed by The Game Composer (Matt Sayre).
Read More... | 3 Comments
What's Wrong With Being Indie
Posted by Benjamin Quintero on 05/25/09 11:22:00 pm in Audio, Game Design, Programming, Production, Visual Art
In my various failed attempts to find strong partners through the years, I've come to a few conclusions.
Read More... | 5 Comments
The taste of TOJam
Posted by Neil Gower on 06/03/09 12:17:00 am in Audio, Game Design, Programming, Visual Art
I've worked in games and entertainment for years, but in the back of my mind I always envied indie projects. This year, I finally stopped thinking about it and jumped in to TOJam #4.
Read More... | 0 Comments
Crowdsourcing Game Audio: Lessons Learnt  Featured Blogs
Posted by Kes Thygesen on 07/01/09 06:43:00 pm in Audio
This article summaries the experience of crowdsourcing audio for a new iPhone game from the perspective of an indie developer.
Read More... | 3 Comments
Game Audio Mistakes  Featured Blogs
Posted by Adam Bishop on 07/07/09 08:14:00 pm in Audio
Some common audio flaws that I've noticed in some recent games.
Read More... | 13 Comments
A Lot Of Noise About Nothing In Particular...  Featured Blogs
Posted by Raymond Usher on 07/14/09 03:44:00 pm in Audio
This article reflects on the last 17 years of the author's audio development experience and asks whether we should be taking a step back to consider how we got here, and where we should go from here.
Read More... | 8 Comments
The Future Of The IGDA Is Written By You.
Posted by Reid Kimball on 08/03/09 03:19:00 pm in Audio, Game Design, Programming, Production, Visual Art
How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it.
Read More... | 6 Comments
Are We Ready for HD?
Posted by Benjamin Quintero on 12/21/09 06:21:00 pm in Audio, Game Design, Programming, Production, Visual Art
An old question rears its ugly head, for the first time, again.
Read More... | 3 Comments
Fable II Impressions - Does It Still Hold Up?
Posted by Benjamin Quintero on 01/18/10 08:45:00 pm in Audio, Game Design, Programming, Production, Visual Art
A brutally honest look into one of 2008's top games. Does it still hold up after the line up of games in 2009?
Read More... | 1 Comment

Member Blogs                                                                                Members RSS

Radium Audio Ltd Designs Sounds for Harry Potter on EA Games
Posted by Andrew Diey on 03/10/09 12:13:00 pm in Audio
Insight into how Radium Audio Ltd created the sounds for the Harry Potter and the Half Blood Prince microsite.
Read More... | 0 Comments
Introducing Furious Gamer Radio
Posted by Jim Guttau on 03/17/09 08:53:00 pm in Audio
Furious Gamer Radio is filling a unique niche for the gaming community as the world’s premier distribution network dedicated to audio content related to video games.
Read More... | 0 Comments
How to get good game music?!
Posted by Hessel van Oorschot on 04/21/09 11:08:00 am in Audio
A discussion of how to get good game music.
Read More... | 4 Comments
Hobby Video Game Studio looking for Concept Artists, Designers, Writers
Posted by Winston Miller on 04/29/09 12:08:00 am in Audio, Game Design, Programming, Production, Visual Art
As an aspiring game designer/programmer, I am putting together a hobby project to get a bit more experience in team management, design, programming, and the industry as a whole. Posted a call on various sites, repeated here.
Read More... | 9 Comments
First Post
Posted by Julio Dutra on 06/22/09 02:37:00 pm in Audio, Game Design, Programming, Production, Visual Art
This is my first post....
Read More... | 0 Comments
What a Kaleidoscope Sounds Like
Posted by Trent Rentsch on 06/28/09 09:12:00 pm in Audio
How one magician's vision became my first music release... and a dream come true.
Read More... | 0 Comments
Hallo, everybody!
Posted by Artem Galitsyn on 07/07/09 04:21:00 pm in Audio
I'm glad to be here!
Read More... | 0 Comments
Dreambuildplay 2009 - My project on the road....
Posted by Julio Dutra on 07/07/09 10:58:00 pm in Audio, Game Design, Programming, Production, Visual Art
the development blog of my Dreambuildplay 2009 project: tpilot.blogspot.com
Read More... | 0 Comments
First post on Gamsutra blog
Posted by Richard Reifenstein on 07/24/09 11:00:00 am in Audio
Catching this blog up with my others. Update on the Evans City DVD Soundtrack. Listening to old tapes delivered to the studio.
Read More... | 0 Comments
Adaptive Audio: A Tough Sell  Featured Blogs
Posted by Austin Rotondo on 07/29/09 09:01:00 am in Audio
Response to David Vink's article on Adaptive Music, and why adaptive music won't sell video games despite being a fantastic concept.
Read More... | 11 Comments
New TPilot Screenshots!
Posted by Julio Dutra on 08/10/09 03:38:00 pm in Audio, Game Design, Programming, Production, Visual Art
New TPilot Screenshots!
Read More... | 0 Comments
Licensing through Jingle Punks
Posted by Richard Reifenstein on 08/20/09 11:24:00 am in Audio
I'm licensing music through Jingle Punks. Vol 1 should be available through them later this month. Starting Vol 2 composing now.
Read More... | 0 Comments
Finding the right sound engine : Why Wwise is different
Posted by David McClurg on 09/10/09 12:07:00 pm in Audio
Wwise is different because it features an advanced audio authoring tool tightly integrated with a robust sound engine. The authoring tool includes a profiler and performance monitor.
Read More... | 2 Comments
PAX09 Special Report: A Console Love-in  Featured Blogs
Posted by Ron Newcomb on 09/11/09 08:44:00 am in Audio, Game Design, Programming, Production, Visual Art
The Penny Arcade Expo was held last weekend in Seattle. What's a washed-up gamer with no reflexes do? Watch the gamers, and consider the past and future.
Read More... | 0 Comments
Video Games without Music
Posted by Baltazar Hinojosa on 09/14/09 01:19:00 pm in Audio
A short what-if blog from a composer.
Read More... | 0 Comments
Live at the Living Dead Festival 2009!
Posted by Richard Reifenstein on 10/05/09 07:24:00 pm in Audio
I will be performing live at the 2009 "Living Dead Festival"
Read More... | 0 Comments
Audio In Games : Taken for granted
Posted by James Gonzalez on 10/18/09 01:00:00 pm in Audio
Reminding players that Game Sound is equally as important as all the other aspects in games.
Read More... | 3 Comments
Game Audio Podcast
Posted by Damian Kastbauer on 03/16/10 04:04:00 pm in Audio
The Game Audio Podcast is targeted at industry professionals interested in topics involving interactive sound and music in games.
Read More... | 1 Comment
Wisconsin IGDA Sound Panel Discussion  Featured Blogs
Posted by Shelly Warmuth on 12/02/09 04:32:00 pm in Audio
IGDA Wisconsin held a panel discussion of sound design in video games. The message of the evening dealt with how sound design affects the experience of gameplay as well as how we can best use the talents of the designers on the development team.
Read More... | 3 Comments
The Freelance Game Composer   Featured Blogs
Posted by Craig Dodge on 11/10/09 06:49:00 am in Audio
Tips, tricks and the many experiences of being a freelance video game composer in an ever-evolving industry.
Read More... | 4 Comments
About my Opening music for that Thai game...
Posted by Niwat Armsang on 11/23/09 01:30:00 pm in Audio
Story about how to setup opening music for Thai game production. not serious :)
Read More... | 0 Comments
A BGM for a game that I composed :D
Posted by Niwat Armsang on 11/27/09 02:00:00 am in Audio
Just post a song for a Thai game arcade title "Panda's Farm"
Read More... | 0 Comments
Hi guys, new to Gamasutra
Posted by Roc Chen on 11/27/09 06:50:00 am in Audio
New to this place
Read More... | 1 Comment
Introduction of Video Game Composer Roc
Posted by Roc Chen on 12/05/09 05:27:00 am in Audio
Roc, who have scored of over 100 projects including
Read More... | 0 Comments
Making four great games in four weeks: games are on!
Posted by Stephanie Dunant on 12/09/09 11:03:00 pm in Audio, Game Design, Programming, Production, Visual Art
Students at Media Design School in New Zealand make games. Games in four weeks, games in six months. Here is a rundown on what they have just been up to, and believe me, the four games just produced have real potential and look awesome!
Read More... | 0 Comments
December UDK Beta Released
Posted by Dana Cowley on 12/16/09 06:48:00 pm in Audio, Game Design, Programming, Production, Visual Art
December beta version of the Unreal Development Kit (UDK) released
Read More... | 0 Comments
Postmortem: Sandbagz Medeval!
Posted by Andrew Dieppa on 12/18/09 03:57:00 pm in Audio, Game Design, Programming, Production, Visual Art
Following the day after the release of Sandbagz: Medeval! is the postmortem of the game's development process.
Read More... | 1 Comment
Voice Actors Need To Do More  Featured Blogs
Posted by Joshua Lin on 12/19/09 09:19:00 pm in Audio, Production
Some voice actors are already famous in other parts of the entertainment industry. Should these actors do more for the games where they provide their voices by mentioning that they are in the game outside of the gaming community?
Read More... | 15 Comments
BGM for a game in Thailand
Posted by Niwat Armsang on 12/22/09 08:49:00 pm in Audio
Just show my work for a game in my country.
Read More... | 0 Comments
End of the year wrap up!
Posted by Richard Reifenstein on 12/23/09 05:24:00 pm in Audio
Soundtracks past, new studio, soundtracks future.
Read More... | 0 Comments
Seizing Opportunities - The Freelance Sound Designer  Featured Blogs
Posted by Craig Dodge on 01/13/10 11:00:00 am in Audio
How to present yourself and your talents in meetings.
Read More... | 1 Comment
Postmortem: Adam Jones Productions’ Word Builder
Posted by Andrew Dieppa on 01/15/10 02:25:00 pm in Audio, Game Design, Programming, Production, Visual Art
A Postmortem on the recently developed Flash project from Adam Jones Productions.
Read More... | 0 Comments
Audio Reel
Posted by Rogerio Maudonnet on 01/20/10 11:44:00 am in Audio
Audio Reel
Read More... | 0 Comments
Recording Human Voice in Thailand
Posted by Niwat Armsang on 01/24/10 04:17:00 am in Audio, Production
Did you know , when a game company in Thailand want some human voice. They hire me but, they don't want to ...
Read More... | 0 Comments
New UDK Game, Source Code Released: Dungeon Defense
Posted by Dana Cowley on 02/04/10 06:56:00 pm in Audio, Game Design, Programming, Production, Visual Art
"Dungeon Defense" is the latest game developed with UDK (in less than four weeks, in fact). Anyone can download the demo, source code, developer blogs and much more.
Read More... | 1 Comment
An Interview With Audiokinetic  Featured Blogs
Posted by stephen peacock on 02/24/10 03:28:00 pm in Audio
Genevieve Laberge, VP Sales at Audiokinetic was kind enough to answer some questions about growing the business. Her top down approach to the market has helped establish Wwise as a AAA sound system quickly.
Read More... | 1 Comment
Whats the next step in audio composition for video game music?
Posted by Josh McCarther on 03/15/10 01:23:00 pm in Audio
Hello Gamasutra community! Im an aspiring composer for video game music. A beta channel of my work can be found on youtube under McCartherID. I look foward to meeting you all!
Read More... | 2 Comments