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Category: Audio

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Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame

Since initially starting SPACE COLORS as part of the Space Cowboy Game Jam, I expanded it to a full product intended for release on the iOS App Store; an integral part of this process is, unsurprisingly, getting a wide variety of feedback along the way.

Posted by Rodain Joubert on 06/30/14 08:54:00 am in Audio, Design, Indie
How does one work on an audio game using the "left-brained" mindset without messing up its creativity? Includes a model for various design goals that a sound game typically considers, and how this will influence my work on the audio game Cadence.

Twitch, EveryPlay, Kamcord, Mario Kart TV, the list goes on and on with gameplay recording. Nintendo thinks regular Twitch streams and other vanilla gameplay recording options aren't fun. I agree and here's what you can do about it.

Exciting technical and creative challenges abound in the realm of weapon sound design for sci-fi shooters. This post gives insight into that process.

For the service providers of all kind, art, audio and programming, we sell our services online, it's essential to manage the risks. Here're some of my tips