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Blogs

Category: Audio

Expert Blogs                                                                                 Expert RSS

Audio Passes: Success Through Layering
Posted by Alexander Brandon on 02/09/12 10:38:00 pm in Audio
Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game.
Read More... | 0 Comments
Designing the Boot Sound for the Original Xbox  Featured Blogs
Posted by Brian Schmidt on 11/17/11 09:08:00 am in Audio, Console/PC
Designing the Boot Sound for the Original Xbox required going 'old-school' and the use of sequenced, real-time generated sound. This blog post describes some of the challenges of creating the sound and the design process itself.
Read More... | 14 Comments
Voice Over For Producers: Just The Facts, Ma'am (Part 1)  Featured Blogs
Posted by Alexander Brandon on 07/18/11 11:18:00 pm in Audio
If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve.
Read More... | 0 Comments
Inviting Reader Submissions for Producer Stories
Posted by Keith Fuller on 06/24/11 06:07:00 pm in Audio, Business, Game Design, Programming, Production, Visual Art
I need your help! I want to hear your story about an experience with a producer, either good or bad. Also, if you're a producer with a story to tell about success or failure, let me know. UPDATE: links added so you can submit stories from this post.
Read More... | 0 Comments
Audio And Graphics: Role Switch  Featured Blogs
Posted by Alexander Brandon on 04/25/11 03:24:00 am in Audio, Indie
While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO?
Read More... | 4 Comments
Tuning Canabalt Part 2: Audio  Featured Blogs
Posted by Adam Saltsman on 10/20/10 11:11:00 am in Audio
This is part 2 in a 3-part series looking at how the one-button runner Canabalt was created for the browser and ultimately sold on the iPhone and iPad. This post focuses on the audio components of the game.
Read More... | 1 Comment

[More audio Blogs]   

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