Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Today, the documentary feature film "Beep: A History of Video Game Sound" posted a 39 minute video of an interview I did with them, in which we discuss the art and craft of game music composition. Included: interactive techniques, working with dev teams.
For those of you who were not able to attend GameSoundCon in LA this year, I wanted to share my presentation on "The Technical Composer" with you. This is Part 1. I discuss The Technical Composer, and compare Elias, WWISE and FMOD for adaptive music.
Midnight Status and Slover Library will be hosting PixelFest, Norfolk's first dedicated gaming festival from April 8th to April 10th, 2016. The event will be FREE and include a variety of activities including an indie showcase and a game jam.
Audio encoding for VR and new audio software releases were among the technologies showcased this weekend on the expo floor of the Audio Engineering Society convention in NYC. As an AES speaker this year, I checked out what was cool in game audio at AES.
Part Five. These are my memories... Growing up in a world with 3 TV channels and paper mail... My years writing some of the earliest 8-bit games (CRISIS MOUNTAIN, DINO EGGS, SHORT CIRCUIT)... and now reviving my best-selling game as DINO EGGS: REBIRTH.