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May 28, 2016
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Category: Audio

Expert RSS

Posted by Kevin Normann on 05/23/16 02:05:00 pm in Audio
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.

Posted by Winifred Phillips on 05/17/16 01:42:00 pm in Audio
How does music shape tension in a dramatic presentation such as a game? This blog includes insights from experts & audio examples of the tension-filled music I composed as a member of the music team for the Homefront: The Revolution first person shooter.

Posted by Kole Hicks on 05/23/16 02:05:00 pm in Audio
In this article I'll walk you through the process of determining the potential audio costs of your project; specifically when figuring out your crowdfunding goal.

Posted by Ryan Darcey on 05/20/16 06:50:00 pm in Audio
Looking back on my first job in the industry and some philosophies formed about what it means to be a Game Developer.

Posted by Eugene Vasile on 05/20/16 06:47:00 pm in Audio
New demos we are working on.

Posted by Meghann O'Neill on 05/19/16 01:51:00 pm in Audio
Herein lies the tale of a determined ladybug, 6 composition students (and me), 12 weeks and a completed game soundtrack. Though the medium of Twine, learn about our process, philosophy, contribution to charity and PR faux pas, alongside personal stories.