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December 3, 2016
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Category: Audio

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Posted by Winifred Phillips on 11/29/16 10:52:00 am in Audio
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.

Posted by Jeremy Alessi on 11/23/16 10:25:00 am in Audio
How we turned our 2012 7DFPS entry into a Nintendo Wii U couch multiplayer extravaganza for up to four combatants and one lucky commentator.

Posted by Jaimie Lynn Hensley on 12/02/16 11:26:00 am in Audio
After voicing a character for the indie game Camp Sunshine, the author gives some tips on voice acting and navigating the world of indie game projects.

Posted by Alex Lyon on 11/30/16 09:55:00 am in Audio
This paper is meant to detail the growing importance of ambient sound with the upcoming generation of VR games as well as to go over the briefly go over the history of sound and music in video games.

Posted by Denis Zlobin on 11/29/16 09:45:00 am in Audio
An article describing a way of using vertical re-orchestration to create highly dynamic music for all kinds of games where 2 or more side compete to each other.

Posted by Raghav Mathur on 11/16/16 09:57:00 am in Audio
In this article, I want to talk about a few other aspects of indie development that arenít often talked about. Whether youíre an aspiring developer looking for advice or an experienced veteran looking back, I hope you can relate.