| Audio Passes: Success Through Layering |
| Posted by Alexander Brandon on 02/09/12 10:38:00 pm
in
Audio
|
| Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game. |  |
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Designing the Boot Sound for the Original Xbox  |
| Posted by Brian Schmidt on 11/17/11 09:08:00 am
in
Audio,
Console/PC
|
| Designing the Boot Sound for the Original Xbox required going 'old-school' and the use of sequenced, real-time generated sound.
This blog post describes some of the challenges of creating the sound and the design process itself. |  |
| Read More... | 14 Comments |
Voice Over For Producers: Just The Facts, Ma'am (Part 1)  |
| Posted by Alexander Brandon on 07/18/11 11:18:00 pm
in
Audio
|
| If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve. |  |
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| Inviting Reader Submissions for Producer Stories |
| Posted by Keith Fuller on 06/24/11 06:07:00 pm
in
Audio,
Business,
Game Design,
Programming,
Production,
Visual Art
|
| I need your help! I want to hear your story about an experience with a producer, either good or bad. Also, if you're a producer with a story to tell about success or failure, let me know. UPDATE: links added so you can submit stories from this post. |  |
| Read More... | 0 Comments |
Audio And Graphics: Role Switch  |
| Posted by Alexander Brandon on 04/25/11 03:24:00 am
in
Audio,
Indie
|
| While design is the most important element of a game, graphics typically run a close second, with audio trailing behind somewhere. What if the roles were reversed? A text adventure with a full score and realistic sound effects? Even VO? |  |
| Read More... | 4 Comments |
Tuning Canabalt Part 2: Audio  |
| Posted by Adam Saltsman on 10/20/10 11:11:00 am
in
Audio
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| This is part 2 in a 3-part series looking at how the one-button runner Canabalt was created for the browser and ultimately sold on the iPhone and iPad. This post focuses on the audio components of the game. |  |
| Read More... | 1 Comment |