Languages of Experience  |
| Posted by Neils Clark on 05/02/13 04:47:00 pm
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| Being five languages of experience. By understanding languages of experience - for cultural challenge, human engagement, human manipulation, spatiality, and aesthetics - Clark asserts that we can better understand how and why games matter. |  |
| Read More... | 6 Comments |
| Foley in LD26 - Perfect Crime |
| Posted by Heikki Tormala on 05/02/13 12:43:00 pm
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Audio,
Indie
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| How I made the sounds for my Ludum Dare 26 entry, Perfect Crime. |  |
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Mini Muddy Post-Mortem  |
| Posted by Jools Watsham on 04/23/13 04:14:00 pm
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| A look at what makes a successful game while peeking into the guts of Mutant Mudds. |  |
| Read More... | 2 Comments |
Is This Thing On: Creating Musical Conversation with SoundSelf  |
| Posted by Ben Serviss on 03/21/13 09:05:00 am
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Audio,
Indie
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| Can voice-controlled audiogame SoundSelf usher in new kinds of aural interactions? Or is it just a fancy echo chamber? |  |
| Read More... | 1 Comment |
The fight to open up the Grammy Awards to the game biz  |
| Posted by Brian Schmidt on 02/08/13 07:44:00 am
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Audio
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| Austin Wintory's Game Soundtrack for Journey may become the first videogame soundtrack to win a Grammy at this weekend's Grammy Awards. |  |
| Read More... | 6 Comments |