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January 19, 2017
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Category: Audio


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Posted by Bryan Cashman on 01/13/17 06:18:00 pm in Audio
We talked to former developers from Nintendo, Rockstar Games and Origin for their opinions on Nintendo Switch's Rollout

Posted by Laralyn McWillams on 01/09/17 02:09:00 pm in Audio
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years. All of these lessons came from making mistakes and learning from them.

Posted by Winifred Phillips on 01/09/17 02:04:00 pm in Audio
In the last of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. Part 3: tension-regulating affect, with examples of Phillips's music from the Dragon Front virtual reality game.

Posted by Winifred Phillips on 12/19/16 10:39:00 am in Audio
In the 2nd of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 2: cognition-enhancing tempo, with examples of Phillips' music from the Dragon Front virtual reality game.

Posted by Johan Hoberg on 12/14/16 09:18:00 am in Audio
This article sums up why I think Agile methodologies are a key component to attain high quality in complex product development, such as when producing games.

Posted by Winifred Phillips on 11/29/16 10:52:00 am in Audio
In the 1st of a 3-part series, video game music composer Winifred Phillips explores how music enhances focus & cognition in strategy gamers. In Part 1: music-message congruency, with examples of Phillips's music from the Dragon Front virtual reality game.