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December 18, 2014
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December 18, 2014
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Category: Audio


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Renegade Kid's latest game neo-retro 2D platformer, Xeodrifter, goes under the knife for a postmortem - exposing what went right, and what went wrong!

Posted by Ian Stocker on 12/09/14 03:42:00 pm in Audio, Business/Marketing, Indie
Looking for work as a VGM composer? This is my condensed advice on how to break into the business, especially if you're out of personal contacts and have to resort to "cold emailing."

Posted by Brian Schmidt on 11/04/14 08:03:00 pm in Audio, Design, Programming, Console/PC
Integration is at least as important as the music itself in a great sounding game.

Posted by Rev Dr Bradley Meyer on 10/24/14 01:56:00 pm in Audio, Console/PC
An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son

Posted by Rev Dr Bradley Meyer on 10/08/14 01:34:00 pm in Audio, Console/PC
First in a multi-part series discussing the details of some of the sound design featured in inFAMOUS Second Son. This post covers early sound concepting of powers and the resources used to create Delsin's smoke powers.

Nintendo, and why I think many video game companies could learn vital lessons from them vital lessons that could not only improve their business, but also improve the industry as a whole!