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March 25, 2017
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Category: Audio


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Posted by Winifred Phillips on 03/22/17 10:59:00 am in Audio
The 2nd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 2: Jarring Jolts, with discussion of jump scares, bumpers & whooshes.

Posted by Simon Carless on 03/19/17 06:18:00 pm in Audio
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.

Posted by Simon Carless on 03/12/17 11:46:00 pm in Audio
This week's Video Game Deep Cuts long read/video highlights include Zelda's Switch inspirations, the modding scene of Cities: Skylines, & lots more.

Posted by Simon Carless on 03/05/17 10:58:00 pm in Audio
This week's 'long reads/standout game videos' highlights include a mess of GDC talk goodness, plus Resident Evil 7/Biohazard's making-of, the role of mystery in games, & lots more.

Posted by Winifred Phillips on 03/05/17 09:24:00 pm in Audio
The 1st of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 1: Ominous Ambience, with discussion of adrenaline, eerie sound design, & David Lynch.

Posted by Simon Carless on 02/27/17 10:18:00 am in Audio
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.