Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 28, 2016
arrowPress Releases
May 28, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Audio


Expert RSS


Posted by Kevin Normann on 05/23/16 02:05:00 pm in Audio
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.

Posted by Winifred Phillips on 05/17/16 01:42:00 pm in Audio
How does music shape tension in a dramatic presentation such as a game? This blog includes insights from experts & audio examples of the tension-filled music I composed as a member of the music team for the Homefront: The Revolution first person shooter.





Posted by Kole Hicks on 05/23/16 02:05:00 pm in Audio
In this article I'll walk you through the process of determining the potential audio costs of your project; specifically when figuring out your crowdfunding goal.

Posted by Ryan Darcey on 05/20/16 06:50:00 pm in Audio
Looking back on my first job in the industry and some philosophies formed about what it means to be a Game Developer.

Posted by Eugene Vasile on 05/20/16 06:47:00 pm in Audio
New demos we are working on.

Posted by Meghann O'Neill on 05/19/16 01:51:00 pm in Audio
Herein lies the tale of a determined ladybug, 6 composition students (and me), 12 weeks and a completed game soundtrack. Though the medium of Twine, learn about our process, philosophy, contribution to charity and PR faux pas, alongside personal stories.