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February 9, 2010
 
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February 9, 2010
 
arrow Television, Meet Games
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [20]
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February 9, 2010
 
LucasArts
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Trion Redwood City
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Blogs

Adam Volk's Blog   Expert Blogs

Adam Volk is a freelance journalist, editor, writer and action figure collecting man-child. As a video game writer and production coordinator for developer Artech Studios, he has helped develop titles for the Xbox 360, PC and Nintendo Wii and worked with companies including Disney, Hasbro, Microsoft and Electronic Arts. Most recently, he wrote the Xbox LIVE Arcade space-shooter “Aces of the Galaxy”. In addition to his game writing, Adam has also been a featured contributor for online and print publications including: SF Site, Comics Bulletin, Film Junk, Paste Magazine and The New York Review of Science Fiction. When he isn’t writing or attempting to placate the voices inside his head, he enjoys spending quality time with his Xbox 360, taking long walks by the beach and hunting vampires for sport. You can check out more of his witty blatherings at: www.zombie-geek.com.

Expert Blogs

Applying Robert McKee’s “Story” to Video Games  Featured Blogs
Posted by Adam Volk on Fri, 21 Aug 2009 03:12:00 EDT in Game Design
Applying the principles of screenwriting guru Robert McKee to interactive game narratives.
Read More... | 6 Comments

The Play’s the Thing: What Stage Plays Can Teach Game Designers  Featured Blogs
Posted by Adam Volk on Thu, 16 Apr 2009 02:06:00 EDT in Game Design
While the mediums of film and television undoubtedly have much to inspire today’s game designers, a medium which is almost never mentioned - and which actually bears more in common with video games than one might think - is that of the stage play.
Read More... | 9 Comments

The Case for Writers as Game Designers
Posted by Adam Volk on Fri, 20 Mar 2009 12:58:00 EDT in Game Design
A look at three of the top video game writer-designers who have revolutionized the industry by creating titles with gripping narratives AND innovative gameplay.
Read More... | 6 Comments

The 5 Reasons Video Game Writing Sucks (And How to Fix It)
Posted by Adam Volk on Tue, 03 Mar 2009 08:08:00 EST in Game Design
While there are a number games with strong narratives, for the most part, game writing often remains mediocre at best and downright shameful at worst…Why is this the case? Look no further than....THE 5 REASONS VIDEO GAME WRITING SUCKS (AND HOW TO FIX IT).
Read More... | 13 Comments

   

Adam Volk's Comments

Comment In: The 5 Reasons Video Game Writing Sucks (And How to Fix It) [Blog - 03/03/2009 - 08:08]

Wow...great to see so many ...

Wow...great to see so many insightful comments In regards to SANDE CHEN'S comments: In terms of game writers understanding the medium, I agree completely. This is something that requires not only a change in the way writers think, but is also a bit of an uphill battle simply in terms ...