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October 23, 2018
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Andrew Erridge's Blog

 

By night, Dru engineers and directs development of multiplayer action/strategy game The Maestros as part of the Systence Games team, and by day, he works as a Tech Lead for Player Behavior features at Riot Games.  He's also a proud alum of USC's CS Games program, and lifelong evangelist of the Real Time Strategy genre.

 

Member Blogs

Posted by Andrew Erridge on Thu, 04 Oct 2018 05:28:00 EDT in Programming, Console/PC
A detailed, but practical take on transferring bits and networking architecture for an RTS.


Posted by Andrew Erridge on Tue, 22 May 2018 10:02:00 EDT in Programming, Console/PC, Indie
A practical approach to problems making group movement feel good and coordinated in an RTS style game.



Andrew Erridge's Comments

Comment In: [Blog - 10/04/2018 - 05:28]

That 's a great question, ...

That 's a great question, haha. From a networking perspective, Unity Unreal more or less follow the same model, so you 're effectively going to run into the same problems I 've described above. r n r nThe most practical situation, where you take an approach similar to what we ...

Comment In: [Blog - 05/22/2018 - 10:02]

Hey Robert, r nThanks for ...

Hey Robert, r nThanks for passing those along. I 'm really looking forward to the next opportunity I have to tackle this problem from the ground up because techniques like this really fascinate me and are much more generalized than what I 've had to do for The Maestros. Also, ...